blob: 2243a7c5869bc78bb527bd266bae663e6a7990c8 [file] [log] [blame]
tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000011#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000012
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000014static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000015
16// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000017static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000018
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000019// ES2 FS only guarantees mediump and lowp support
20static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
21
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000022typedef GrGLUniformManager::UniformHandle UniformHandle;
23///////////////////////////////////////////////////////////////////////////////
24
twiz@google.coma5e65ec2012-08-02 15:15:16 +000025static SkString build_sampler_string(GrGLShaderBuilder::SamplerMode samplerMode) {
26 SkString sampler("texture2D");
27 switch (samplerMode) {
28 case GrGLShaderBuilder::kDefault_SamplerMode:
29 break;
30 case GrGLShaderBuilder::kProj_SamplerMode:
31 sampler.append("Proj");
32 break;
33 case GrGLShaderBuilder::kExplicitDivide_SamplerMode:
twiz@google.coma5e65ec2012-08-02 15:15:16 +000034 break;
35 }
36
37 return sampler;
38}
39
40static bool texture_requires_alpha_to_red_swizzle(const GrGLCaps& caps,
41 const GrTextureAccess& access) {
42 return GrPixelConfigIsAlphaOnly(access.getTexture()->config()) && caps.textureRedSupport() &&
43 access.referencesAlpha();
44}
45
46static SkString build_swizzle_string(const GrTextureAccess& textureAccess,
47 const GrGLCaps& caps) {
48 const GrTextureAccess::Swizzle& swizzle = textureAccess.getSwizzle();
49 if (0 == swizzle[0]) {
50 return SkString("");
51 }
52
53 SkString swizzleOut(".");
54 bool alphaIsRed = texture_requires_alpha_to_red_swizzle(caps, textureAccess);
55 for (int offset = 0; offset < 4 && swizzle[offset]; ++offset) {
56 if (alphaIsRed && 'a' == swizzle[offset]) {
57 swizzleOut.appendf("r");
58 } else {
59 swizzleOut.appendf("%c", swizzle[offset]);
60 }
61 }
62
63 return swizzleOut;
64}
65
66///////////////////////////////////////////////////////////////////////////////
67
tomhudson@google.com9c639a42012-05-14 19:58:06 +000068// Architectural assumption: always 2-d input coords.
69// Likely to become non-constant and non-static, perhaps even
70// varying by stage, if we use 1D textures for gradients!
71//const int GrGLShaderBuilder::fCoordDims = 2;
72
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000073GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx, GrGLUniformManager& uniformManager)
bsalomon@google.com032b2212012-07-16 13:36:18 +000074 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000075 , fVSAttrs(kVarsPerBlock)
76 , fVSOutputs(kVarsPerBlock)
77 , fGSInputs(kVarsPerBlock)
78 , fGSOutputs(kVarsPerBlock)
79 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000080 , fFSOutputs(kMaxFSOutputs)
tomhudson@google.com040c41a2012-05-18 14:57:40 +000081 , fUsesGS(false)
tomhudson@google.com9c639a42012-05-14 19:58:06 +000082 , fVaryingDims(0)
bsalomon@google.comad5e9372012-07-11 18:11:27 +000083 , fComplexCoord(false)
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000084 , fContext(ctx)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +000085 , fUniformManager(uniformManager)
86 , fCurrentStage(kNonStageIdx) {
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000087}
88
tomhudson@google.com52598142012-05-24 17:44:30 +000089void GrGLShaderBuilder::computeSwizzle(uint32_t configFlags) {
tomhudson@google.com52598142012-05-24 17:44:30 +000090 fSwizzle = "";
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000091 if (configFlags & GrGLProgram::StageDesc::kSmearAlpha_InConfigFlag) {
tomhudson@google.com52598142012-05-24 17:44:30 +000092 GrAssert(!(configFlags &
93 GrGLProgram::StageDesc::kSmearRed_InConfigFlag));
94 fSwizzle = ".aaaa";
95 } else if (configFlags & GrGLProgram::StageDesc::kSmearRed_InConfigFlag) {
tomhudson@google.com52598142012-05-24 17:44:30 +000096 GrAssert(!(configFlags &
97 GrGLProgram::StageDesc::kSmearAlpha_InConfigFlag));
98 fSwizzle = ".rrrr";
99 }
100}
101
102void GrGLShaderBuilder::computeModulate(const char* fsInColor) {
103 if (NULL != fsInColor) {
104 fModulate.printf(" * %s", fsInColor);
robertphillips@google.come9b3f7d2012-05-30 12:26:39 +0000105 } else {
106 fModulate.reset();
tomhudson@google.com52598142012-05-24 17:44:30 +0000107 }
108}
109
tomhudson@google.comde788232012-08-02 20:13:12 +0000110void GrGLShaderBuilder::setupTextureAccess(int stageNum) {
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000111 SkString retval;
tomhudson@google.com52598142012-05-24 17:44:30 +0000112
tomhudson@google.comde788232012-08-02 20:13:12 +0000113 SamplerMode mode = kDefault_SamplerMode;
114 // FIXME: we aren't currently using Proj.
115 if (fVaryingDims != fCoordDims) {
116 mode = kExplicitDivide_SamplerMode;
117 }
118
119 switch (mode) {
tomhudson@google.com52598142012-05-24 17:44:30 +0000120 case kDefault_SamplerMode:
tomhudson@google.com5440f062012-06-01 15:55:50 +0000121 GrAssert(fVaryingDims == fCoordDims);
tomhudson@google.com52598142012-05-24 17:44:30 +0000122 // Do nothing
123 break;
tomhudson@google.com5440f062012-06-01 15:55:50 +0000124 case kProj_SamplerMode:
tomhudson@google.comde788232012-08-02 20:13:12 +0000125 // Do nothing
tomhudson@google.com5440f062012-06-01 15:55:50 +0000126 break;
tomhudson@google.com52598142012-05-24 17:44:30 +0000127 case kExplicitDivide_SamplerMode:
128 retval = "inCoord";
tomhudson@google.com5440f062012-06-01 15:55:50 +0000129 retval.appendS32(stageNum);
130 fFSCode.appendf("\t%s %s = %s%s / %s%s;\n",
tomhudson@google.com52598142012-05-24 17:44:30 +0000131 GrGLShaderVar::TypeString
132 (GrSLFloatVectorType(fCoordDims)),
133 retval.c_str(),
134 fSampleCoords.c_str(),
135 GrGLSLVectorNonhomogCoords(fVaryingDims),
136 fSampleCoords.c_str(),
137 GrGLSLVectorHomogCoord(fVaryingDims));
138 fSampleCoords = retval;
139 break;
140 }
tomhudson@google.comde788232012-08-02 20:13:12 +0000141 fTexFunc = build_sampler_string(mode);
tomhudson@google.com5440f062012-06-01 15:55:50 +0000142 fComplexCoord = false;
tomhudson@google.com52598142012-05-24 17:44:30 +0000143}
144
145void GrGLShaderBuilder::emitTextureLookup(const char* samplerName,
146 const char* coordName) {
147 if (NULL == coordName) {
148 coordName = fSampleCoords.c_str();
149 }
tomhudson@google.com5440f062012-06-01 15:55:50 +0000150 fFSCode.appendf("%s(%s, %s)", fTexFunc.c_str(), samplerName, coordName);
tomhudson@google.com52598142012-05-24 17:44:30 +0000151}
152
153void GrGLShaderBuilder::emitDefaultFetch(const char* outColor,
154 const char* samplerName) {
155 fFSCode.appendf("\t%s = ", outColor);
156 this->emitTextureLookup(samplerName);
157 fFSCode.appendf("%s%s;\n", fSwizzle.c_str(), fModulate.c_str());
158}
159
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000160void GrGLShaderBuilder::emitCustomTextureLookup(SamplerMode samplerMode,
161 const GrTextureAccess& textureAccess,
162 const char* samplerName,
163 const char* coordName) {
164 GrAssert(samplerName && coordName);
165 SkString sampler = build_sampler_string(samplerMode);
166 SkString swizzle = build_swizzle_string(textureAccess, fContext.caps());
167
168 fFSCode.appendf("%s( %s, %s)%s;\n", sampler.c_str(), samplerName,
169 coordName, swizzle.c_str());
170}
171
172GrCustomStage::StageKey GrGLShaderBuilder::KeyForTextureAccess(const GrTextureAccess& access,
173 const GrGLCaps& caps) {
174 GrCustomStage::StageKey key = 0;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000175
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000176 // Assume that swizzle support implies that we never have to modify a shader to adjust
177 // for texture format/swizzle settings.
178 if (caps.textureSwizzleSupport()) {
179 return key;
180 }
181
182 if (texture_requires_alpha_to_red_swizzle(caps, access)) {
183 key = 1;
184 }
185
186 return key;
187}
188
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000189GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
190 GrSLType type,
191 const char* name,
192 int count,
193 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000194 GrAssert(name && strlen(name));
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000195 static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType;
196 GrAssert(0 == (~kVisibilityMask & visibility));
197 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000198
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000199 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000200 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000201 GR_DEBUGCODE(UniformHandle h2 =)
202 fUniformManager.appendUniform(type, count);
203 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
204 // by this function. Therefore, the handles should match.
205 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000206 uni.fVariable.setType(type);
207 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000208 SkString* uniName = uni.fVariable.accessName();
209 if (kNonStageIdx == fCurrentStage) {
210 uniName->printf("u%s", name);
211 } else {
212 uniName->printf("u%s%d", name, fCurrentStage);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000213 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000214 uni.fVariable.setArrayCount(count);
215 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000216
bsalomon@google.com032b2212012-07-16 13:36:18 +0000217 // If it is visible in both the VS and FS, the precision must match.
218 // We declare a default FS precision, but not a default VS. So set the var
219 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000220 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000221 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000222 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000223 }
224
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000225 if (NULL != outName) {
226 *outName = uni.fVariable.c_str();
227 }
228
bsalomon@google.com032b2212012-07-16 13:36:18 +0000229 return h;
230}
231
232const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
233 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000234}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000235
236void GrGLShaderBuilder::addVarying(GrSLType type,
237 const char* name,
238 const char** vsOutName,
239 const char** fsInName) {
240 fVSOutputs.push_back();
241 fVSOutputs.back().setType(type);
242 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000243 if (kNonStageIdx == fCurrentStage) {
244 fVSOutputs.back().accessName()->printf("v%s", name);
245 } else {
246 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStage);
247 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000248 if (vsOutName) {
249 *vsOutName = fVSOutputs.back().getName().c_str();
250 }
251 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000252 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000253 if (fUsesGS) {
254 // if we have a GS take each varying in as an array
255 // and output as non-array.
256 fGSInputs.push_back();
257 fGSInputs.back().setType(type);
258 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
259 fGSInputs.back().setUnsizedArray();
260 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
261 fGSOutputs.push_back();
262 fGSOutputs.back().setType(type);
263 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000264 if (kNonStageIdx == fCurrentStage) {
265 fGSOutputs.back().accessName()->printf("g%s", name);
266 } else {
267 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStage);
268 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000269 fsName = fGSOutputs.back().accessName();
270 } else {
271 fsName = fVSOutputs.back().accessName();
272 }
273 fFSInputs.push_back();
274 fFSInputs.back().setType(type);
275 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
276 fFSInputs.back().setName(*fsName);
277 if (fsInName) {
278 *fsInName = fsName->c_str();
279 }
280}
281
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000282void GrGLShaderBuilder::emitFunction(ShaderType shader,
283 GrSLType returnType,
284 const char* name,
285 int argCnt,
286 const GrGLShaderVar* args,
287 const char* body,
288 SkString* outName) {
289 GrAssert(kFragment_ShaderType == shader);
290 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
291 if (kNonStageIdx != fCurrentStage) {
292 outName->printf(" %s_%d", name, fCurrentStage);
293 } else {
294 *outName = name;
295 }
296 fFSFunctions.append(*outName);
297 fFSFunctions.append("(");
298 for (int i = 0; i < argCnt; ++i) {
299 args[i].appendDecl(fContext, &fFSFunctions);
300 if (i < argCnt - 1) {
301 fFSFunctions.append(", ");
302 }
303 }
304 fFSFunctions.append(") {\n");
305 fFSFunctions.append(body);
306 fFSFunctions.append("}\n\n");
307}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000308
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000309namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000310
311inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
312 GrGLBinding binding,
313 SkString* str) {
314 // Desktop GLSL has added precision qualifiers but they don't do anything.
315 if (kES2_GrGLBinding == binding) {
316 switch (p) {
317 case GrGLShaderVar::kHigh_Precision:
318 str->append("precision highp float;\n");
319 break;
320 case GrGLShaderVar::kMedium_Precision:
321 str->append("precision mediump float;\n");
322 break;
323 case GrGLShaderVar::kLow_Precision:
324 str->append("precision lowp float;\n");
325 break;
326 case GrGLShaderVar::kDefault_Precision:
327 GrCrash("Default precision now allowed.");
328 default:
329 GrCrash("Unknown precision value.");
330 }
331 }
332}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000333}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000334
bsalomon@google.com032b2212012-07-16 13:36:18 +0000335void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000336 for (int i = 0; i < vars.count(); ++i) {
bsalomon@google.com032b2212012-07-16 13:36:18 +0000337 vars[i].appendDecl(fContext, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000338 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000339 }
340}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000341
342void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
343 for (int i = 0; i < fUniforms.count(); ++i) {
344 if (fUniforms[i].fVisibility & stype) {
345 fUniforms[i].fVariable.appendDecl(fContext, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000346 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000347 }
348 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000349}
350
351void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
352 switch (type) {
353 case kVertex_ShaderType:
354 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000355 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
356 this->appendDecls(fVSAttrs, shaderStr);
357 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000358 shaderStr->append(fVSCode);
359 break;
360 case kGeometry_ShaderType:
361 if (fUsesGS) {
362 *shaderStr = fHeader;
363 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000364 this->appendDecls(fGSInputs, shaderStr);
365 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000366 shaderStr->append(fGSCode);
367 } else {
368 shaderStr->reset();
369 }
370 break;
371 case kFragment_ShaderType:
372 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000373 append_default_precision_qualifier(kDefaultFragmentPrecision,
374 fContext.binding(),
375 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000376 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
377 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000378 // We shouldn't have declared outputs on 1.10
379 GrAssert(k110_GrGLSLGeneration != fContext.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000380 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000381 shaderStr->append(fFSFunctions);
382 shaderStr->append(fFSCode);
383 break;
384 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000385 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000386
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000387void GrGLShaderBuilder::finished(GrGLuint programID) {
388 fUniformManager.getUniformLocations(programID, fUniforms);
389}