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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "include/gpu/GrContext.h"
11#include "src/core/SkATrace.h"
12#include "src/core/SkAutoMalloc.h"
13#include "src/core/SkReader32.h"
14#include "src/core/SkTraceEvent.h"
15#include "src/core/SkWriter32.h"
16#include "src/gpu/GrAutoLocaleSetter.h"
17#include "src/gpu/GrContextPriv.h"
18#include "src/gpu/GrCoordTransform.h"
19#include "src/gpu/GrPersistentCacheUtils.h"
20#include "src/gpu/GrProgramDesc.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050021#include "src/gpu/GrShaderCaps.h"
Brian Osmanac9be9d2019-05-01 10:29:34 -040022#include "src/gpu/GrShaderUtils.h"
Brian Salomon3ec1f542019-06-17 17:54:57 +000023#include "src/gpu/GrSwizzle.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050024#include "src/gpu/gl/GrGLGpu.h"
25#include "src/gpu/gl/GrGLProgram.h"
26#include "src/gpu/gl/builders/GrGLProgramBuilder.h"
27#include "src/gpu/gl/builders/GrGLShaderStringBuilder.h"
28#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
29#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
30#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
31#include "src/gpu/glsl/GrGLSLXferProcessor.h"
joshualitt30ba4362014-08-21 20:18:45 -070032
joshualitt30ba4362014-08-21 20:18:45 -070033#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
34#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
35
Robert Phillipsd0fe8752019-01-31 14:13:59 -050036GrGLProgram* GrGLProgramBuilder::CreateProgram(GrRenderTarget* renderTarget, GrSurfaceOrigin origin,
37 const GrPrimitiveProcessor& primProc,
Greg Daniel9a51a862018-11-30 10:18:14 -050038 const GrTextureProxy* const primProcProxies[],
Brian Salomonff168d92018-06-23 15:17:27 -040039 const GrPipeline& pipeline,
Ethan Nicholas38657112017-02-09 17:01:22 -050040 GrProgramDesc* desc,
egdaniel0e1853c2016-03-17 11:35:45 -070041 GrGLGpu* gpu) {
Brian Salomon7eae3e02018-08-07 14:02:38 +000042 SkASSERT(!pipeline.isBad());
Robert Phillipsa91e0b72017-05-01 13:12:20 -040043
Derek Sollenberger488f0d62017-03-03 15:48:33 -050044 ATRACE_ANDROID_FRAMEWORK("Shader Compile");
bsalomon3318ee72015-03-16 11:56:29 -070045 GrAutoLocaleSetter als("C");
46
joshualitt47bb3822014-10-07 16:43:25 -070047 // create a builder. This will be handed off to effects so they can use it to add
48 // uniforms, varyings, textures, etc
Robert Phillipsd0fe8752019-01-31 14:13:59 -050049 GrGLProgramBuilder builder(gpu, renderTarget, origin,
50 pipeline, primProc, primProcProxies, desc);
joshualitt47bb3822014-10-07 16:43:25 -070051
Robert Phillips9da87e02019-02-04 13:26:26 -050052 auto persistentCache = gpu->getContext()->priv().getPersistentCache();
Ethan Nicholas8d058832019-01-07 10:49:58 -050053 if (persistentCache) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040054 sk_sp<SkData> key = SkData::MakeWithoutCopy(desc->asKey(), desc->keyLength());
Robert Phillips0c4b7b12018-03-06 08:20:37 -050055 builder.fCached = persistentCache->load(*key);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040056 // the eventual end goal is to completely skip emitAndInstallProcs on a cache hit, but it's
57 // doing necessary setup in addition to generating the SkSL code. Currently we are only able
58 // to skip the SkSL->GLSL step on a cache hit.
59 }
Ethan Nicholas2983f402017-05-08 09:36:08 -040060 if (!builder.emitAndInstallProcs()) {
halcanary96fcdcc2015-08-27 07:41:13 -070061 return nullptr;
joshualitt6c891102015-05-13 08:51:49 -070062 }
egdanielc1e71012016-01-20 07:53:51 -080063 return builder.finalize();
joshualitt47bb3822014-10-07 16:43:25 -070064}
65
joshualitt47bb3822014-10-07 16:43:25 -070066/////////////////////////////////////////////////////////////////////////////
67
egdaniel0e1853c2016-03-17 11:35:45 -070068GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
Robert Phillipsd0fe8752019-01-31 14:13:59 -050069 GrRenderTarget* renderTarget,
70 GrSurfaceOrigin origin,
egdaniel0e1853c2016-03-17 11:35:45 -070071 const GrPipeline& pipeline,
72 const GrPrimitiveProcessor& primProc,
Greg Daniel9a51a862018-11-30 10:18:14 -050073 const GrTextureProxy* const primProcProxies[],
Ethan Nicholas38657112017-02-09 17:01:22 -050074 GrProgramDesc* desc)
Robert Phillipsd0fe8752019-01-31 14:13:59 -050075 : INHERITED(renderTarget, origin, primProc, primProcProxies, pipeline, desc)
Brian Salomon802cb312018-06-08 18:05:20 -040076 , fGpu(gpu)
77 , fVaryingHandler(this)
78 , fUniformHandler(this)
Brian Salomon92be2f72018-06-19 14:33:47 -040079 , fVertexAttributeCnt(0)
80 , fInstanceAttributeCnt(0)
Brian Salomon802cb312018-06-08 18:05:20 -040081 , fVertexStride(0)
82 , fInstanceStride(0) {}
joshualitt30ba4362014-08-21 20:18:45 -070083
egdanielfa896322016-01-13 12:19:30 -080084const GrCaps* GrGLProgramBuilder::caps() const {
85 return fGpu->caps();
86}
87
Brian Osmanac9be9d2019-05-01 10:29:34 -040088bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl,
egdaniel574a4c12015-11-02 06:22:44 -080089 GrGLuint programId,
90 GrGLenum type,
Ethan Nicholas941e7e22016-12-12 15:33:30 -050091 SkTDArray<GrGLuint>* shaderIds,
Brian Osman5e7fbfd2019-05-03 13:13:35 -040092 GrContextOptions::ShaderErrorHandler* errHandler) {
egdaniel574a4c12015-11-02 06:22:44 -080093 GrGLGpu* gpu = this->gpu();
94 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
95 programId,
96 type,
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040097 glsl,
Brian Osman8518f2e2019-05-01 14:13:41 -040098 gpu->stats(),
Brian Osman5e7fbfd2019-05-03 13:13:35 -040099 errHandler);
egdaniel574a4c12015-11-02 06:22:44 -0800100 if (!shaderId) {
101 return false;
102 }
103
104 *shaderIds->append() = shaderId;
egdaniel574a4c12015-11-02 06:22:44 -0800105 return true;
106}
107
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400108void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID,
109 const GrPrimitiveProcessor& primProc,
110 bool bindAttribLocations) {
111 fVertexAttributeCnt = primProc.numVertexAttributes();
112 fInstanceAttributeCnt = primProc.numInstanceAttributes();
113 fAttributes.reset(
114 new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]);
115 auto addAttr = [&](int i, const auto& a, size_t* stride) {
Brian Osman4a3f5c82018-09-18 16:16:38 -0400116 fAttributes[i].fCPUType = a.cpuType();
117 fAttributes[i].fGPUType = a.gpuType();
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400118 fAttributes[i].fOffset = *stride;
119 *stride += a.sizeAlign4();
120 fAttributes[i].fLocation = i;
121 if (bindAttribLocations) {
122 GL_CALL(BindAttribLocation(programID, i, a.name()));
123 }
124 };
125 fVertexStride = 0;
126 int i = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500127 for (const auto& attr : primProc.vertexAttributes()) {
128 addAttr(i++, attr, &fVertexStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400129 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500130 SkASSERT(fVertexStride == primProc.vertexStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400131 fInstanceStride = 0;
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500132 for (const auto& attr : primProc.instanceAttributes()) {
133 addAttr(i++, attr, &fInstanceStride);
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400134 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -0500135 SkASSERT(fInstanceStride == primProc.instanceStride());
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400136}
137
Ethan Nicholascd700e92018-08-24 16:43:57 -0400138void GrGLProgramBuilder::addInputVars(const SkSL::Program::Inputs& inputs) {
139 if (inputs.fRTWidth) {
140 this->addRTWidthUniform(SKSL_RTWIDTH_NAME);
141 }
142 if (inputs.fRTHeight) {
143 this->addRTHeightUniform(SKSL_RTHEIGHT_NAME);
144 }
145}
146
Brian Osmana085a412019-04-25 09:44:43 -0400147static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L');
148static constexpr SkFourByteTag kGLSL_Tag = SkSetFourByteTag('G', 'L', 'S', 'L');
149
Ethan Nicholas8d058832019-01-07 10:49:58 -0500150void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
Brian Osmana085a412019-04-25 09:44:43 -0400151 const SkSL::String shaders[], bool isSkSL) {
Robert Phillips9da87e02019-02-04 13:26:26 -0500152 if (!this->gpu()->getContext()->priv().getPersistentCache()) {
Ethan Nicholas8d058832019-01-07 10:49:58 -0500153 return;
154 }
155 sk_sp<SkData> key = SkData::MakeWithoutCopy(desc()->asKey(), desc()->keyLength());
156 if (fGpu->glCaps().programBinarySupport()) {
157 // binary cache
158 GrGLsizei length = 0;
159 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
160 if (length > 0) {
Brian Osman6b797fe2019-04-08 13:56:36 -0400161 SkWriter32 writer;
162 writer.writePad(&inputs, sizeof(inputs));
163 writer.write32(length);
164
165 void* binary = writer.reservePad(length);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500166 GrGLenum binaryFormat;
Brian Osman6b797fe2019-04-08 13:56:36 -0400167 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary));
168 writer.write32(binaryFormat);
169
170 auto data = writer.snapshotAsData();
171 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500172 }
173 } else {
174 // source cache
Brian Osmana085a412019-04-25 09:44:43 -0400175 auto data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kGLSL_Tag,
176 shaders, &inputs, 1);
Brian Osman6b797fe2019-04-08 13:56:36 -0400177 this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500178 }
179}
180
joshualitt47bb3822014-10-07 16:43:25 -0700181GrGLProgram* GrGLProgramBuilder::finalize() {
Brian Salomon5f394272019-07-02 14:07:49 -0400182 TRACE_EVENT0("skia.gpu", TRACE_FUNC);
Ryan Macnak38a10ad2017-07-10 10:36:34 -0700183
joshualitt47bb3822014-10-07 16:43:25 -0700184 // verify we can get a program id
185 GrGLuint programID;
186 GL_CALL_RET(programID, CreateProgram());
187 if (0 == programID) {
halcanary96fcdcc2015-08-27 07:41:13 -0700188 return nullptr;
joshualitt30ba4362014-08-21 20:18:45 -0700189 }
190
Ethan Nicholas06d55fb2017-11-08 09:48:50 -0500191 if (this->gpu()->glCaps().programBinarySupport() &&
Brian Osman064729e2019-06-18 17:22:59 -0400192 this->gpu()->glCaps().programParameterSupport() &&
Robert Phillips9da87e02019-02-04 13:26:26 -0500193 this->gpu()->getContext()->priv().getPersistentCache()) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400194 GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE));
195 }
196
egdaniel9f1d4152016-02-10 09:50:38 -0800197 this->finalizeShaders();
198
joshualitt47bb3822014-10-07 16:43:25 -0700199 // compile shaders and bind attributes / uniforms
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400200 auto errorHandler = this->gpu()->getContext()->priv().getShaderErrorHandler();
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400201 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500202 SkSL::Program::Settings settings;
203 settings.fCaps = this->gpu()->glCaps().shaderCaps();
Robert Phillipsd0fe8752019-01-31 14:13:59 -0500204 settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin;
Robert Phillipsc1541ae2019-02-04 12:05:37 -0500205 settings.fSharpenTextures =
Robert Phillips9da87e02019-02-04 13:26:26 -0500206 this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures;
Brian Salomondc092132018-04-04 10:14:16 -0400207 settings.fFragColorIsInOut = this->fragColorIsInOut();
208
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500209 SkSL::Program::Inputs inputs;
joshualitt30ba4362014-08-21 20:18:45 -0700210 SkTDArray<GrGLuint> shadersToDelete;
Ethan Nicholas5a0338c2019-01-02 11:48:56 -0500211 // Calling GetProgramiv is expensive in Chromium. Assume success in release builds.
212 bool checkLinked = kChromium_GrGLDriver != fGpu->ctxInfo().driver();
213#ifdef SK_DEBUG
214 checkLinked = true;
215#endif
Ethan Nicholas8d058832019-01-07 10:49:58 -0500216 bool cached = fCached.get() != nullptr;
Brian Osman2c60a382019-06-26 15:19:30 -0400217 bool usedProgramBinaries = false;
Brian Osman6b797fe2019-04-08 13:56:36 -0400218 SkSL::String glsl[kGrShaderTypeCount];
Brian Osmancbc33b82019-04-19 14:16:19 -0400219 SkSL::String* sksl[kGrShaderTypeCount] = {
220 &fVS.fCompilerString,
221 &fGS.fCompilerString,
222 &fFS.fCompilerString,
223 };
224#if GR_TEST_UTILS
225 SkSL::String cached_sksl[kGrShaderTypeCount];
226#endif
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400227 if (cached) {
Ethan Nicholas8d058832019-01-07 10:49:58 -0500228 if (fGpu->glCaps().programBinarySupport()) {
229 // binary cache hit, just hand the binary to GL
Brian Osmane6ef03d2019-04-11 14:38:27 -0400230 SkReader32 reader(fCached->data(), fCached->size());
Brian Osman6b797fe2019-04-08 13:56:36 -0400231 reader.read(&inputs, sizeof(inputs));
232 GrGLsizei length = reader.readInt();
233 const void* binary = reader.skip(length);
234 GrGLenum binaryFormat = reader.readU32();
Ethan Nicholas8d058832019-01-07 10:49:58 -0500235 GrGLClearErr(this->gpu()->glInterface());
236 GR_GL_CALL_NOERRCHECK(this->gpu()->glInterface(),
Brian Osman6b797fe2019-04-08 13:56:36 -0400237 ProgramBinary(programID, binaryFormat, const_cast<void*>(binary),
238 length));
Ethan Nicholas8d058832019-01-07 10:49:58 -0500239 if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) {
240 if (checkLinked) {
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400241 cached = this->checkLinkStatus(programID, errorHandler, nullptr, nullptr);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500242 }
243 if (cached) {
244 this->addInputVars(inputs);
245 this->computeCountsAndStrides(programID, primProc, false);
246 }
247 } else {
248 cached = false;
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400249 }
Brian Osman2c60a382019-06-26 15:19:30 -0400250 usedProgramBinaries = cached;
Brian Osmancbc33b82019-04-19 14:16:19 -0400251#if GR_TEST_UTILS
252 } else if (fGpu->getContext()->priv().options().fCacheSKSL) {
Brian Osmana085a412019-04-25 09:44:43 -0400253 // Only switch to the stored SkSL if it unpacks correctly
254 if (kSKSL_Tag == GrPersistentCacheUtils::UnpackCachedShaders(fCached.get(),
255 cached_sksl,
256 &inputs, 1)) {
257 for (int i = 0; i < kGrShaderTypeCount; ++i) {
258 sksl[i] = &cached_sksl[i];
259 }
Brian Osmancbc33b82019-04-19 14:16:19 -0400260 }
261#endif
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400262 } else {
Ethan Nicholas8d058832019-01-07 10:49:58 -0500263 // source cache hit, we don't need to compile the SkSL->GLSL
Brian Osmana085a412019-04-25 09:44:43 -0400264 // It's unlikely, but if we get the wrong kind of shader back, don't use the strings
265 if (kGLSL_Tag != GrPersistentCacheUtils::UnpackCachedShaders(fCached.get(),
266 glsl,
267 &inputs, 1)) {
268 for (int i = 0; i < kGrShaderTypeCount; ++i) {
269 glsl[i].clear();
270 }
271 }
Ethan Nicholas98ad5b72018-03-13 09:53:02 -0400272 }
273 }
Ethan Nicholas8d058832019-01-07 10:49:58 -0500274 if (!cached || !fGpu->glCaps().programBinarySupport()) {
275 // either a cache miss, or we can't store binaries in the cache
Brian Osman6b797fe2019-04-08 13:56:36 -0400276 if (glsl[kFragment_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400277 // Don't have cached GLSL, need to compile SkSL->GLSL
Ethan Nicholas8d058832019-01-07 10:49:58 -0500278 if (fFS.fForceHighPrecision) {
279 settings.fForceHighPrecision = true;
280 }
281 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(),
Brian Osmanac9be9d2019-05-01 10:29:34 -0400282 SkSL::Program::kFragment_Kind,
Brian Osmancbc33b82019-04-19 14:16:19 -0400283 *sksl[kFragment_GrShaderType],
Ethan Nicholas8d058832019-01-07 10:49:58 -0500284 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400285 &glsl[kFragment_GrShaderType],
286 errorHandler);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500287 if (!fs) {
288 this->cleanupProgram(programID, shadersToDelete);
289 return nullptr;
290 }
291 inputs = fs->fInputs;
Brian Osmanf71b0702019-04-03 13:04:16 -0400292 this->addInputVars(inputs);
Ethan Nicholas8d058832019-01-07 10:49:58 -0500293 } else {
294 // we've pulled GLSL and inputs from the cache, but still need to do some setup
295 this->addInputVars(inputs);
296 this->computeCountsAndStrides(programID, primProc, false);
egdaniel8dcdedc2015-11-11 06:27:20 -0800297 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400298 if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400299 GR_GL_FRAGMENT_SHADER, &shadersToDelete, errorHandler)) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400300 this->cleanupProgram(programID, shadersToDelete);
301 return nullptr;
302 }
303
Brian Osman6b797fe2019-04-08 13:56:36 -0400304 if (glsl[kVertex_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400305 // Don't have cached GLSL, need to compile SkSL->GLSL
306 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(),
Brian Osmanac9be9d2019-05-01 10:29:34 -0400307 SkSL::Program::kVertex_Kind,
Brian Osmancbc33b82019-04-19 14:16:19 -0400308 *sksl[kVertex_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400309 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400310 &glsl[kVertex_GrShaderType],
311 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400312 if (!vs) {
313 this->cleanupProgram(programID, shadersToDelete);
314 return nullptr;
315 }
316 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400317 if (!this->compileAndAttachShaders(glsl[kVertex_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400318 GR_GL_VERTEX_SHADER, &shadersToDelete, errorHandler)) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400319 this->cleanupProgram(programID, shadersToDelete);
320 return nullptr;
321 }
322
323 // NVPR actually requires a vertex shader to compile
324 bool useNvpr = primProc.isPathRendering();
325 if (!useNvpr) {
Ethan Nicholasad77dce2018-07-11 13:59:03 -0400326 this->computeCountsAndStrides(programID, primProc, true);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400327 }
328
329 if (primProc.willUseGeoShader()) {
Brian Osman6b797fe2019-04-08 13:56:36 -0400330 if (glsl[kGeometry_GrShaderType].empty()) {
Brian Osmanf71b0702019-04-03 13:04:16 -0400331 // Don't have cached GLSL, need to compile SkSL->GLSL
332 std::unique_ptr<SkSL::Program> gs;
333 gs = GrSkSLtoGLSL(gpu()->glContext(),
Brian Osmanac9be9d2019-05-01 10:29:34 -0400334 SkSL::Program::kGeometry_Kind,
Brian Osmancbc33b82019-04-19 14:16:19 -0400335 *sksl[kGeometry_GrShaderType],
Brian Osmanf71b0702019-04-03 13:04:16 -0400336 settings,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400337 &glsl[kGeometry_GrShaderType],
338 errorHandler);
Brian Osmanf71b0702019-04-03 13:04:16 -0400339 if (!gs) {
340 this->cleanupProgram(programID, shadersToDelete);
341 return nullptr;
342 }
343 }
Brian Osmanac9be9d2019-05-01 10:29:34 -0400344 if (!this->compileAndAttachShaders(glsl[kGeometry_GrShaderType], programID,
Brian Osmane11dfd32019-07-23 10:29:41 -0400345 GR_GL_GEOMETRY_SHADER, &shadersToDelete,
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400346 errorHandler)) {
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400347 this->cleanupProgram(programID, shadersToDelete);
348 return nullptr;
349 }
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400350 }
351 this->bindProgramResourceLocations(programID);
352
353 GL_CALL(LinkProgram(programID));
Ethan Nicholas5a0338c2019-01-02 11:48:56 -0500354 if (checkLinked) {
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400355 if (!this->checkLinkStatus(programID, errorHandler, sksl, glsl)) {
Ethan Nicholas5a0338c2019-01-02 11:48:56 -0500356 GL_CALL(DeleteProgram(programID));
Ethan Nicholas5a0338c2019-01-02 11:48:56 -0500357 return nullptr;
Brian Salomone334c592017-05-15 11:00:58 -0400358 }
Brian Salomone334c592017-05-15 11:00:58 -0400359 }
joshualittfe1233c2014-10-07 12:16:35 -0700360 }
Brian Osman2c60a382019-06-26 15:19:30 -0400361 this->resolveProgramResourceLocations(programID, usedProgramBinaries);
joshualittdb0d3ca2014-10-07 12:42:26 -0700362
joshualitt47bb3822014-10-07 16:43:25 -0700363 this->cleanupShaders(shadersToDelete);
Brian Osmane4c88bb2019-06-27 16:15:11 -0400364
365 // With ANGLE, we can't cache path-rendering programs. We use ProgramPathFragmentInputGen,
366 // and ANGLE's deserialized program state doesn't restore enough state to handle that.
367 // The native NVIDIA drivers do, but this is such an edge case that it's easier to just
368 // black-list caching these programs in all cases. See: anglebug.com/3619
369 if (!cached && !primProc.isPathRendering()) {
Brian Osmana085a412019-04-25 09:44:43 -0400370 bool isSkSL = false;
Brian Osmancbc33b82019-04-19 14:16:19 -0400371#if GR_TEST_UTILS
372 if (fGpu->getContext()->priv().options().fCacheSKSL) {
373 for (int i = 0; i < kGrShaderTypeCount; ++i) {
Brian Osmanac9be9d2019-05-01 10:29:34 -0400374 glsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]);
Brian Osmancbc33b82019-04-19 14:16:19 -0400375 }
Brian Osmana085a412019-04-25 09:44:43 -0400376 isSkSL = true;
Brian Osmancbc33b82019-04-19 14:16:19 -0400377 }
378#endif
Brian Osmana085a412019-04-25 09:44:43 -0400379 this->storeShaderInCache(inputs, programID, glsl, isSkSL);
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400380 }
joshualitt47bb3822014-10-07 16:43:25 -0700381 return this->createProgram(programID);
382}
383
kkinnunen7aedda52015-06-29 23:01:28 -0700384void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) {
egdaniel7ea439b2015-12-03 09:20:44 -0800385 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps());
kkinnunen7aedda52015-06-29 23:01:28 -0700386
egdaniel8dcdedc2015-11-11 06:27:20 -0800387 const GrGLCaps& caps = this->gpu()->glCaps();
388 if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) {
389 GL_CALL(BindFragDataLocation(programID, 0,
egdaniel2d721d32015-11-11 13:06:05 -0800390 GrGLSLFragmentShaderBuilder::DeclaredColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800391 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500392 if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) {
egdaniel8dcdedc2015-11-11 06:27:20 -0800393 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1,
egdaniel2d721d32015-11-11 13:06:05 -0800394 GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName()));
egdaniel8dcdedc2015-11-11 06:27:20 -0800395 }
joshualittd8dd47b2015-09-11 11:45:01 -0700396
397 // handle NVPR separable varyings
398 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
399 !fGpu->glPathRendering()->shouldBindFragmentInputs()) {
400 return;
401 }
egdaniel0eafe792015-11-20 14:01:22 -0800402 int count = fVaryingHandler.fPathProcVaryingInfos.count();
joshualittd8dd47b2015-09-11 11:45:01 -0700403 for (int i = 0; i < count; ++i) {
egdaniel0eafe792015-11-20 14:01:22 -0800404 GL_CALL(BindFragmentInputLocation(programID, i,
405 fVaryingHandler.fPathProcVaryingInfos[i].fVariable.c_str()));
406 fVaryingHandler.fPathProcVaryingInfos[i].fLocation = i;
joshualittd8dd47b2015-09-11 11:45:01 -0700407 }
joshualitt47bb3822014-10-07 16:43:25 -0700408}
409
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400410bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID,
411 GrContextOptions::ShaderErrorHandler* errorHandler,
412 SkSL::String* sksl[], const SkSL::String glsl[]) {
joshualitt47bb3822014-10-07 16:43:25 -0700413 GrGLint linked = GR_GL_INIT_ZERO;
414 GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
415 if (!linked) {
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400416 SkSL::String allShaders;
417 if (sksl) {
418 allShaders.appendf("// Vertex SKSL\n%s\n", sksl[kVertex_GrShaderType]->c_str());
419 if (!sksl[kGeometry_GrShaderType]->empty()) {
420 allShaders.appendf("// Geometry SKSL\n%s\n", sksl[kGeometry_GrShaderType]->c_str());
421 }
422 allShaders.appendf("// Fragment SKSL\n%s\n", sksl[kFragment_GrShaderType]->c_str());
423 }
424 if (glsl) {
425 allShaders.appendf("// Vertex GLSL\n%s\n", glsl[kVertex_GrShaderType].c_str());
426 if (!glsl[kGeometry_GrShaderType].empty()) {
427 allShaders.appendf("// Geometry GLSL\n%s\n", glsl[kGeometry_GrShaderType].c_str());
428 }
429 allShaders.appendf("// Fragment GLSL\n%s\n", glsl[kFragment_GrShaderType].c_str());
430 }
joshualitt47bb3822014-10-07 16:43:25 -0700431 GrGLint infoLen = GR_GL_INIT_ZERO;
432 GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
433 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
434 if (infoLen > 0) {
435 // retrieve length even though we don't need it to workaround
436 // bug in chrome cmd buffer param validation.
437 GrGLsizei length = GR_GL_INIT_ZERO;
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400438 GL_CALL(GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get()));
joshualitt47bb3822014-10-07 16:43:25 -0700439 }
Brian Osman5e7fbfd2019-05-03 13:13:35 -0400440 errorHandler->compileError(allShaders.c_str(), infoLen > 0 ? (const char*)log.get() : "");
joshualitt47bb3822014-10-07 16:43:25 -0700441 }
442 return SkToBool(linked);
443}
444
Brian Osman2c60a382019-06-26 15:19:30 -0400445void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) {
446 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force);
joshualittd8dd47b2015-09-11 11:45:01 -0700447
448 // handle NVPR separable varyings
449 if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() ||
kkinnunen7bdb05d2016-01-25 00:47:23 -0800450 fGpu->glPathRendering()->shouldBindFragmentInputs()) {
joshualittd8dd47b2015-09-11 11:45:01 -0700451 return;
452 }
egdaniel0eafe792015-11-20 14:01:22 -0800453 int count = fVaryingHandler.fPathProcVaryingInfos.count();
joshualittd8dd47b2015-09-11 11:45:01 -0700454 for (int i = 0; i < count; ++i) {
455 GrGLint location;
egdaniel0eafe792015-11-20 14:01:22 -0800456 GL_CALL_RET(location, GetProgramResourceLocation(
457 programID,
458 GR_GL_FRAGMENT_INPUT,
459 fVaryingHandler.fPathProcVaryingInfos[i].fVariable.c_str()));
460 fVaryingHandler.fPathProcVaryingInfos[i].fLocation = location;
joshualittd8dd47b2015-09-11 11:45:01 -0700461 }
joshualitt30ba4362014-08-21 20:18:45 -0700462}
463
joshualitt47bb3822014-10-07 16:43:25 -0700464void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) {
465 GL_CALL(DeleteProgram(programID));
egdanielfa896322016-01-13 12:19:30 -0800466 this->cleanupShaders(shaderIDs);
joshualitt47bb3822014-10-07 16:43:25 -0700467}
468void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) {
469 for (int i = 0; i < shaderIDs.count(); ++i) {
Brian Salomon802cb312018-06-08 18:05:20 -0400470 GL_CALL(DeleteShader(shaderIDs[i]));
joshualitt47bb3822014-10-07 16:43:25 -0700471 }
472}
473
474GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
egdaniel7ea439b2015-12-03 09:20:44 -0800475 return new GrGLProgram(fGpu,
egdaniel7ea439b2015-12-03 09:20:44 -0800476 fUniformHandles,
477 programID,
478 fUniformHandler.fUniforms,
egdaniel09aa1fc2016-04-20 07:09:46 -0700479 fUniformHandler.fSamplers,
egdaniel0eafe792015-11-20 14:01:22 -0800480 fVaryingHandler.fPathProcVaryingInfos,
Robert Phillips369e8b72017-08-01 16:13:04 -0400481 std::move(fGeometryProcessor),
482 std::move(fXferProcessor),
Brian Salomon4d3f5172018-06-07 14:42:52 -0400483 std::move(fFragmentProcessors),
Brian Salomon802cb312018-06-08 18:05:20 -0400484 fFragmentProcessorCnt,
485 std::move(fAttributes),
Brian Salomon92be2f72018-06-19 14:33:47 -0400486 fVertexAttributeCnt,
487 fInstanceAttributeCnt,
Brian Salomon802cb312018-06-08 18:05:20 -0400488 fVertexStride,
489 fInstanceStride);
joshualitt47bb3822014-10-07 16:43:25 -0700490}