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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniele659a582015-11-13 09:55:43 -08008#ifndef GrGLSLPrimitiveProcessor_DEFINED
9#define GrGLSLPrimitiveProcessor_DEFINED
joshualitt8072caa2015-02-12 14:20:52 -080010
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrFragmentProcessor.h"
12#include "src/gpu/GrPrimitiveProcessor.h"
13#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
14#include "src/gpu/glsl/GrGLSLUniformHandler.h"
joshualitt8072caa2015-02-12 14:20:52 -080015
joshualitt8072caa2015-02-12 14:20:52 -080016class GrPrimitiveProcessor;
Chris Dalton60283612018-02-14 13:38:14 -070017class GrGLSLFPFragmentBuilder;
csmartdalton276cc412016-11-21 11:55:00 -070018class GrGLSLGeometryBuilder;
egdaniel8dcdedc2015-11-11 06:27:20 -080019class GrGLSLGPBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080020class GrGLSLVaryingHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080021class GrGLSLVertexBuilder;
Brian Salomon94efbf52016-11-29 13:43:05 -050022class GrShaderCaps;
joshualitt8072caa2015-02-12 14:20:52 -080023
egdaniele659a582015-11-13 09:55:43 -080024class GrGLSLPrimitiveProcessor {
joshualitt8072caa2015-02-12 14:20:52 -080025public:
bsalomona624bf32016-09-20 09:12:47 -070026 using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
27
egdaniele659a582015-11-13 09:55:43 -080028 virtual ~GrGLSLPrimitiveProcessor() {}
joshualitt8072caa2015-02-12 14:20:52 -080029
Brian Salomonf9f45122016-11-29 11:59:17 -050030 using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
joshualitt8072caa2015-02-12 14:20:52 -080032
bsalomona624bf32016-09-20 09:12:47 -070033 /**
34 * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
35 * GrPipeline. It is also used by the primitive processor to specify the fragment shader
36 * variable that will hold the transformed coords for each GrCoordTransform. It is required that
37 * the primitive processor iterate over each coord transform and insert a shader var result for
38 * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
39 */
40 class FPCoordTransformHandler : public SkNoncopyable {
41 public:
42 FPCoordTransformHandler(const GrPipeline& pipeline,
43 SkTArray<GrShaderVar>* transformedCoordVars)
44 : fIter(pipeline)
45 , fTransformedCoordVars(transformedCoordVars) {}
46
47 ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
48
49 const GrCoordTransform* nextCoordTransform();
50
51 // 'args' are constructor params to GrShaderVar.
52 template<typename... Args>
53 void specifyCoordsForCurrCoordTransform(Args&&... args) {
54 SkASSERT(!fAddedCoord);
55 fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
56 SkDEBUGCODE(fAddedCoord = true;)
57 }
58
59 private:
60 GrFragmentProcessor::CoordTransformIter fIter;
61 SkDEBUGCODE(bool fAddedCoord = false;)
62 SkDEBUGCODE(const GrCoordTransform* fCurr = nullptr;)
63 SkTArray<GrShaderVar>* fTransformedCoordVars;
64 };
joshualitt8072caa2015-02-12 14:20:52 -080065
66 struct EmitArgs {
egdaniel7ea439b2015-12-03 09:20:44 -080067 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
csmartdalton276cc412016-11-21 11:55:00 -070068 GrGLSLGeometryBuilder* geomBuilder,
Chris Dalton60283612018-02-14 13:38:14 -070069 GrGLSLFPFragmentBuilder* fragBuilder,
egdaniel0eafe792015-11-20 14:01:22 -080070 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080071 GrGLSLUniformHandler* uniformHandler,
Brian Salomon94efbf52016-11-29 13:43:05 -050072 const GrShaderCaps* caps,
joshualitt8072caa2015-02-12 14:20:52 -080073 const GrPrimitiveProcessor& gp,
joshualitt8072caa2015-02-12 14:20:52 -080074 const char* outputColor,
75 const char* outputCoverage,
csmartdalton936f81b2017-02-13 15:45:35 -070076 const char* rtAdjustName,
egdaniel09aa1fc2016-04-20 07:09:46 -070077 const SamplerHandle* texSamplers,
bsalomona624bf32016-09-20 09:12:47 -070078 FPCoordTransformHandler* transformHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080079 : fVertBuilder(vertBuilder)
csmartdalton276cc412016-11-21 11:55:00 -070080 , fGeomBuilder(geomBuilder)
egdaniel4ca2e602015-11-18 08:01:26 -080081 , fFragBuilder(fragBuilder)
egdaniel0eafe792015-11-20 14:01:22 -080082 , fVaryingHandler(varyingHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080083 , fUniformHandler(uniformHandler)
Brian Salomon1edc5b92016-11-29 13:43:46 -050084 , fShaderCaps(caps)
joshualitt8072caa2015-02-12 14:20:52 -080085 , fGP(gp)
joshualitt8072caa2015-02-12 14:20:52 -080086 , fOutputColor(outputColor)
87 , fOutputCoverage(outputCoverage)
csmartdalton936f81b2017-02-13 15:45:35 -070088 , fRTAdjustName(rtAdjustName)
cdalton3f6f76f2016-04-11 12:18:09 -070089 , fTexSamplers(texSamplers)
bsalomona624bf32016-09-20 09:12:47 -070090 , fFPCoordTransformHandler(transformHandler) {}
egdaniel4ca2e602015-11-18 08:01:26 -080091 GrGLSLVertexBuilder* fVertBuilder;
csmartdalton276cc412016-11-21 11:55:00 -070092 GrGLSLGeometryBuilder* fGeomBuilder;
Chris Dalton60283612018-02-14 13:38:14 -070093 GrGLSLFPFragmentBuilder* fFragBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080094 GrGLSLVaryingHandler* fVaryingHandler;
egdaniel7ea439b2015-12-03 09:20:44 -080095 GrGLSLUniformHandler* fUniformHandler;
Brian Salomon1edc5b92016-11-29 13:43:46 -050096 const GrShaderCaps* fShaderCaps;
joshualitt8072caa2015-02-12 14:20:52 -080097 const GrPrimitiveProcessor& fGP;
joshualitt8072caa2015-02-12 14:20:52 -080098 const char* fOutputColor;
99 const char* fOutputCoverage;
csmartdalton936f81b2017-02-13 15:45:35 -0700100 const char* fRTAdjustName;
egdaniel09aa1fc2016-04-20 07:09:46 -0700101 const SamplerHandle* fTexSamplers;
bsalomona624bf32016-09-20 09:12:47 -0700102 FPCoordTransformHandler* fFPCoordTransformHandler;
joshualitt8072caa2015-02-12 14:20:52 -0800103 };
104
105 /**
106 * This is similar to emitCode() in the base class, except it takes a full shader builder.
107 * This allows the effect subclass to emit vertex code.
108 */
109 virtual void emitCode(EmitArgs&) = 0;
110
bsalomona624bf32016-09-20 09:12:47 -0700111 /**
112 * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
113 * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
114 * uploads any uniform variables required by the shaders created in emitCode(). The
115 * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
116 * identical processor key as the GrPrimitiveProcessor that created this
117 * GrGLSLPrimitiveProcessor.
118 * The subclass may use the transform iterator to perform any setup required for the particular
119 * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
120 * the transforms in the same order as the TransformHandler passed to emitCode.
121 */
122 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
123 FPCoordTransformIter&&) = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800124
125 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
126
127protected:
Chris Dalton60283612018-02-14 13:38:14 -0700128 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
egdaniel7ea439b2015-12-03 09:20:44 -0800129 GrGLSLUniformHandler* uniformHandler,
egdaniel8dcdedc2015-11-11 06:27:20 -0800130 const char* outputName,
131 UniformHandle* colorUniform);
joshualitt8072caa2015-02-12 14:20:52 -0800132};
133
134#endif