- 18908aa When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. by bsalomon@google.com · 14 years ago
- b89a643 fix warning about size_t >= 0 (which must always be true) by reed@google.com · 14 years ago
- 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
- d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 14 years ago
- 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 5f6ee1a initialize int var-args to placate chrome's runtime check by reed@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- d2938db replace UINT32_MAX with portable macro by reed@google.com · 14 years ago
- e42e845 work around framebuffer_blit confusion on linux -- better fix on the way by reed@google.com · 14 years ago
- 9341bb6 fix linux gpu build (don't need egl.h) by reed@google.com · 14 years ago
- 8752ad7 close quotes on #error by reed@google.com · 14 years ago
- 3869007 fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* by reed@google.com · 14 years ago
- c921843 fixes for some warnings: by reed@google.com · 14 years ago
- 664a843 chrome always assumes BGRA for its textures by reed@google.com · 14 years ago
- 596189a Add GrGpuGLShaders2 to gr_files.mk by bsalomon@google.com · 14 years ago
- 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 70915f0 In GrMatrix's setScale, setSkew, & setTranslate check whether the values passed in make the matrix identity before setting the typemask. by bsalomon@google.com · 14 years ago
- 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 14 years ago
- bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 14 years ago
- ba8efc8 add experimental custom GL header for chrome by reed@google.com · 14 years ago
- 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
- 117cc39 document new (temporary) build flags by reed@google.com · 14 years ago
- f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 14 years ago
- 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
- ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
- 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 14 years ago
- 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
- d728f6e Remove static from template specilizations (linux build complained) by reed@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
- a827b41 Should be calculating alignment based on the vertex size. by bsalomon@google.com · 14 years ago
- 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 14 years ago
- ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
- 2fbc7fa Make SampleApp build on Win32 (still requires glew, this needs to be fixed) by bsalomon@google.com · 14 years ago
- 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
- e9557f9 Fix bug where createTexture may bind a texture to GL without ever updating fHWState.fTexture (when texture is not bound to FBO). by bsalomon@google.com · 14 years ago
- 37df17d fix build for linux by reed@google.com · 14 years ago
- da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 14 years ago
- ef15236 Delete D3D9 gpu class. Was fixed-function only, had significant defeciencies around vertex array formats, and is hasn't been updated with respect to parent class changes (won't compile). by bsalomon@google.com · 14 years ago
- eeeb5a0 silence some of our startup spew by reed@google.com · 14 years ago
- 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 14 years ago
- 313e403 flush inorder drawtarget (i.e. flushText) before we purge the atlas/cache by reed@google.com · 14 years ago
- 88b019b Force bool StageDesc to be a byte so that our memcmp equality test will work. Fixes static assert failure in xcode release build. by bsalomon@google.com · 14 years ago
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago