- 7377afb Add a bit-width field to SkSL types. by John Stiles · 3 years, 3 months ago
- 6edc8d9 Remove 'hasUserStencilSettings' from GrClip::apply by Chris Dalton · 3 years, 3 months ago
- 55cbc75 Add comments to clarify use of fInputColorIsOpaque by Brian Osman · 3 years, 3 months ago
- 13adb4a Speed up the fixed count parametric/radial sort by Chris Dalton · 3 years, 3 months ago
- b01c186 Implement compile-time optimization for inverse(). by John Stiles · 3 years, 3 months ago
- afaddc9 Prevent overflow to infinity in constant-folding. by John Stiles · 3 years, 3 months ago
- 0bdf8a3 Simplify GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName. by John Stiles · 3 years, 3 months ago
- b205212 Use std:: versions of math functions. by John Stiles · 3 years, 3 months ago
- f47cfa8 Implement compile-time optimization for refract(). by John Stiles · 3 years, 3 months ago
- c3ff098 Implement compile-time optimization for pow(). by John Stiles · 3 years, 3 months ago
- 4ceccaf Implement compile-time optimization for reflect(). by John Stiles · 3 years, 3 months ago
- c5b1d50 Remove unused intrinsic enum from VM generator by Brian Osman · 3 years, 3 months ago
- 7cfa1ce Implement compile-time optimization for faceforward(). by John Stiles · 3 years, 3 months ago
- 3ef2c61 Implement compile-time optimization for normalize(). by John Stiles · 3 years, 3 months ago
- 419d2ce Implement compile-time optimization for dot(). by John Stiles · 3 years, 3 months ago
- ca911ae Remove non-conic stroke shader specializations by Chris Dalton · 3 years, 3 months ago
- 64d06ba Delete identity matrix shaders from tessellation by Chris Dalton · 3 years, 3 months ago
- e1c2beb Implement compile-time optimization for distance(). by John Stiles · 3 years, 3 months ago
- f9c2323 Turn evaluate_intrinsic_(float1|bool1) into a template. by John Stiles · 3 years, 3 months ago
- 9b2baac Implement compile-time optimization for length(). by John Stiles · 3 years, 3 months ago
- e5240a2 Implement compile-time optimization for mod(). by John Stiles · 3 years, 3 months ago
- ad5b447 Improve hw tessellation coverage on "GpuTess" dm bots by Chris Dalton · 3 years, 3 months ago
- 4987c4a Implement compile-time optimization for smoothstep(). by John Stiles · 3 years, 3 months ago
- 9a4c965 Remove GrBlurredEdgeFragmentProcessor, use GrRuntimeFPBuilder by Brian Osman · 3 years, 3 months ago
- 569c01b Simplify heuristics for selecting path tessellators by Chris Dalton · 3 years, 3 months ago
- 017ffd7 Implement compile-time optimization for step(). by John Stiles · 3 years, 3 months ago
- 0727a80 Implement compile-time optimization for clamp(). by John Stiles · 3 years, 3 months ago
- 8cdf28f Elide sample coords for GrSkSLFP if only used for pass-through sampling by Brian Osman · 3 years, 3 months ago
- 0095fcb Make SkBaseGpuDevice sufficient for GrVkSecondaryCBDrawContext by Robert Phillips · 3 years, 3 months ago
- 7f17d36 Implement compile-time optimization for min() and max(). by John Stiles · 3 years, 3 months ago
- 5ccb4c1 Make SkSurface_Gpu::getDevice return a SkBaseGpuDevice by Robert Phillips · 3 years, 3 months ago
- 37cf46f Reduce code size by using std::function. by John Stiles · 3 years, 3 months ago
- c91dd69 Update GrFillBoundingBoxShader to use attribs by Chris Dalton · 3 years, 3 months ago
- 443fa19 Implement compile-time optimization for sqrt(constant). by John Stiles · 3 years, 3 months ago
- 8606cec Reland "Re-enable tessellation for cacheable strokes" by Chris Dalton · 3 years, 3 months ago
- 215a7e6 Fix ATRACE macro usage after param change by Brian Salomon · 3 years, 3 months ago
- 779125d Cleanup SkGpuDevice factory functions a bit by Robert Phillips · 3 years, 3 months ago
- e2078f1 Make GrGpu pixel ops functions take SkIRect instead of LTRB params. by Brian Salomon · 3 years, 3 months ago
- cd5713a Remove sampler support from .fp files by Brian Osman · 3 years, 3 months ago
- 6924048 Optimize GrStrokeFixedCountTessellator by Chris Dalton · 3 years, 3 months ago
- 7b0c8df Fix tile period of subsampled planes in YUVA images by Brian Salomon · 3 years, 3 months ago
- 994a37b clean up SkPathEffectPriv removal by Herb Derby · 3 years, 3 months ago
- 1042334 Add SkFilterColorProgram by Brian Osman · 3 years, 3 months ago
- db418ec Update the documentation for GrResourceAllocator by Adlai Holler · 3 years, 3 months ago
- 90a40bb Don't add mips to pinned raster images by Brian Salomon · 3 years, 3 months ago
- f061c59 Rewrite matrix comparisons to work around Adreno bug. by John Stiles · 3 years, 3 months ago
- ec9d0e8 Move patheffect details to (private) base subclass by Mike Reed · 3 years, 3 months ago
- 8447f13 Chop tessellated curves that don't fit in a patch by Chris Dalton · 3 years, 3 months ago
- 5ee369f Rename caps bit for matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
- 147cfda Allow function declarations to take (void). by John Stiles · 3 years, 3 months ago
- 8f4e924 Move class into impl by Mike Reed · 3 years, 3 months ago
- b1e9cb0 Remove fExpression (matrix expression) from SampleUsage by Brian Osman · 3 years, 3 months ago
- 8017581 Don't under-allocate curve tessellation triangles by Chris Dalton · 3 years, 3 months ago
- 54593e7 Revert "Reland "Use SkImage_Raster's unique ID to cache textures."" by Brian Salomon · 3 years, 3 months ago
- 1c933f8 Fix an egregious overallocation error in GrVertexChunkArray by Chris Dalton · 3 years, 3 months ago
- 7dd9996 Remove last two uses of SkGpuDevice's GrSurfaceDrawContext-based factory by Robert Phillips · 3 years, 3 months ago
- 36c5796 Add caps bit for 2x2 matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
- 77a5bc3 Remove GrArithmeticProcessor, use GrRuntimeFPBuilder instead by Brian Osman · 3 years, 3 months ago
- ec87dc1 Just expose factories for patheffects by Mike Reed · 3 years, 3 months ago
- 298de8a Add catch-all Adreno6xx renderer type. by John Stiles · 3 years, 3 months ago
- 25be58e Reland "Eliminate unreachable code during optimization." by John Stiles · 3 years, 3 months ago
- b82e931 Reland "Add support for do-while loops in PipelineStage." by John Stiles · 3 years, 3 months ago
- 1391170 More ctype cleanup in SkSL by Brian Osman · 3 years, 3 months ago
- 60e5228 Label `willReadDstColor` argument to GrXferProcessor ctor. by John Stiles · 3 years, 3 months ago
- 54c878e Retract GrSurfaceDrawContext when creating SkGpuDevices by Robert Phillips · 3 years, 3 months ago
- 6011bbc Fix comma operator support with matrices in Metal. by John Stiles · 3 years, 3 months ago
- 2758a31 Add triangle support to GrPathOuterCurveTessellator by Chris Dalton · 3 years, 3 months ago
- ea46fb7 Disable CCPR everywhere except testing by Chris Dalton · 3 years, 3 months ago
- 0801ffd Update path tessellation shaders to use GrWangsFormula by Chris Dalton · 3 years, 3 months ago
- e72fd09 Revert "Eliminate unreachable code during optimization." by Brian Salomon · 3 years, 3 months ago
- edb7aa7 Revert "Add support for do-while loops in PipelineStage." by Brian Salomon · 3 years, 3 months ago
- 9c7e04c Add support for do-while loops in PipelineStage. by John Stiles · 3 years, 3 months ago
- ee8f277 Support complex matrices in Image image filter by Michael Ludwig · 3 years, 3 months ago
- c6260f9 Eliminate unreachable code during optimization. by John Stiles · 3 years, 3 months ago
- b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 3 months ago
- d6584bd Add GrColorFormatDesc GrBackendFormat::desc() by Brian Salomon · 3 years, 3 months ago
- 814c6db Reland "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 3 months ago
- f519ab8 Remove SkSurface_Gpu::MakeWrappedRenderTarget by Robert Phillips · 3 years, 3 months ago
- 3c74a53 Add GLSL workaround for 4x2 diagonal matrix bug. by John Stiles · 3 years, 3 months ago
- a5569ac Fix abs intrinsic detection in GLSL backend. by John Stiles · 3 years, 3 months ago
- d45ebbc Simplify getNormalizeSkPositionCode using DSL. by John Stiles · 3 years, 3 months ago
- fa6a127 Large simplification of the CType mapper logic in SkSL by Brian Osman · 3 years, 3 months ago
- a655f0d Direct3D: implement transfer methods by Jim Van Verth · 3 years, 3 months ago
- be65cd5 Use DSL to simplify applyInvocationIDWorkaround by Ethan Nicholas · 3 years, 3 months ago
- 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 3 months ago
- c23386c Remove layout(override_coverage) by Brian Osman · 3 years, 3 months ago
- a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 3 months ago
- 3adc091 Remove layout(tracked) from SkSL by Brian Osman · 3 years, 3 months ago
- 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 3 months ago
- fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 3 months ago
- 55a63af Make it possible to use the DSL from within the compiler itself by Ethan Nicholas · 3 years, 3 months ago
- 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 3 months ago
- e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 3 months ago
- 325c808 Enable additional SkSL tests which require non-ES2 features. by John Stiles · 3 years, 3 months ago
- f2b08cc Fix SPIR-V code generation of dead return statements. by John Stiles · 3 years, 3 months ago
- c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 3 months ago
- 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 3 months ago
- 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 3 months ago
- 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 3 months ago
- 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 3 months ago