1. 7377afb Add a bit-width field to SkSL types. by John Stiles · 3 years, 3 months ago
  2. 6edc8d9 Remove 'hasUserStencilSettings' from GrClip::apply by Chris Dalton · 3 years, 3 months ago
  3. 55cbc75 Add comments to clarify use of fInputColorIsOpaque by Brian Osman · 3 years, 3 months ago
  4. 13adb4a Speed up the fixed count parametric/radial sort by Chris Dalton · 3 years, 3 months ago
  5. b01c186 Implement compile-time optimization for inverse(). by John Stiles · 3 years, 3 months ago
  6. afaddc9 Prevent overflow to infinity in constant-folding. by John Stiles · 3 years, 3 months ago
  7. 0bdf8a3 Simplify GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName. by John Stiles · 3 years, 3 months ago
  8. b205212 Use std:: versions of math functions. by John Stiles · 3 years, 3 months ago
  9. f47cfa8 Implement compile-time optimization for refract(). by John Stiles · 3 years, 3 months ago
  10. c3ff098 Implement compile-time optimization for pow(). by John Stiles · 3 years, 3 months ago
  11. 4ceccaf Implement compile-time optimization for reflect(). by John Stiles · 3 years, 3 months ago
  12. c5b1d50 Remove unused intrinsic enum from VM generator by Brian Osman · 3 years, 3 months ago
  13. 7cfa1ce Implement compile-time optimization for faceforward(). by John Stiles · 3 years, 3 months ago
  14. 3ef2c61 Implement compile-time optimization for normalize(). by John Stiles · 3 years, 3 months ago
  15. 419d2ce Implement compile-time optimization for dot(). by John Stiles · 3 years, 3 months ago
  16. ca911ae Remove non-conic stroke shader specializations by Chris Dalton · 3 years, 3 months ago
  17. 64d06ba Delete identity matrix shaders from tessellation by Chris Dalton · 3 years, 3 months ago
  18. e1c2beb Implement compile-time optimization for distance(). by John Stiles · 3 years, 3 months ago
  19. f9c2323 Turn evaluate_intrinsic_(float1|bool1) into a template. by John Stiles · 3 years, 3 months ago
  20. 9b2baac Implement compile-time optimization for length(). by John Stiles · 3 years, 3 months ago
  21. e5240a2 Implement compile-time optimization for mod(). by John Stiles · 3 years, 3 months ago
  22. ad5b447 Improve hw tessellation coverage on "GpuTess" dm bots by Chris Dalton · 3 years, 3 months ago
  23. 4987c4a Implement compile-time optimization for smoothstep(). by John Stiles · 3 years, 3 months ago
  24. 9a4c965 Remove GrBlurredEdgeFragmentProcessor, use GrRuntimeFPBuilder by Brian Osman · 3 years, 3 months ago
  25. 569c01b Simplify heuristics for selecting path tessellators by Chris Dalton · 3 years, 3 months ago
  26. 017ffd7 Implement compile-time optimization for step(). by John Stiles · 3 years, 3 months ago
  27. 0727a80 Implement compile-time optimization for clamp(). by John Stiles · 3 years, 3 months ago
  28. 8cdf28f Elide sample coords for GrSkSLFP if only used for pass-through sampling by Brian Osman · 3 years, 3 months ago
  29. 0095fcb Make SkBaseGpuDevice sufficient for GrVkSecondaryCBDrawContext by Robert Phillips · 3 years, 3 months ago
  30. 7f17d36 Implement compile-time optimization for min() and max(). by John Stiles · 3 years, 3 months ago
  31. 5ccb4c1 Make SkSurface_Gpu::getDevice return a SkBaseGpuDevice by Robert Phillips · 3 years, 3 months ago
  32. 37cf46f Reduce code size by using std::function. by John Stiles · 3 years, 3 months ago
  33. c91dd69 Update GrFillBoundingBoxShader to use attribs by Chris Dalton · 3 years, 3 months ago
  34. 443fa19 Implement compile-time optimization for sqrt(constant). by John Stiles · 3 years, 3 months ago
  35. 8606cec Reland "Re-enable tessellation for cacheable strokes" by Chris Dalton · 3 years, 3 months ago
  36. 215a7e6 Fix ATRACE macro usage after param change by Brian Salomon · 3 years, 3 months ago
  37. 779125d Cleanup SkGpuDevice factory functions a bit by Robert Phillips · 3 years, 3 months ago
  38. e2078f1 Make GrGpu pixel ops functions take SkIRect instead of LTRB params. by Brian Salomon · 3 years, 3 months ago
  39. cd5713a Remove sampler support from .fp files by Brian Osman · 3 years, 3 months ago
  40. 6924048 Optimize GrStrokeFixedCountTessellator by Chris Dalton · 3 years, 3 months ago
  41. 7b0c8df Fix tile period of subsampled planes in YUVA images by Brian Salomon · 3 years, 3 months ago
  42. 994a37b clean up SkPathEffectPriv removal by Herb Derby · 3 years, 3 months ago
  43. 1042334 Add SkFilterColorProgram by Brian Osman · 3 years, 3 months ago
  44. db418ec Update the documentation for GrResourceAllocator by Adlai Holler · 3 years, 3 months ago
  45. 90a40bb Don't add mips to pinned raster images by Brian Salomon · 3 years, 3 months ago
  46. f061c59 Rewrite matrix comparisons to work around Adreno bug. by John Stiles · 3 years, 3 months ago
  47. ec9d0e8 Move patheffect details to (private) base subclass by Mike Reed · 3 years, 3 months ago
  48. 8447f13 Chop tessellated curves that don't fit in a patch by Chris Dalton · 3 years, 3 months ago
  49. 5ee369f Rename caps bit for matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
  50. 147cfda Allow function declarations to take (void). by John Stiles · 3 years, 3 months ago
  51. 8f4e924 Move class into impl by Mike Reed · 3 years, 3 months ago
  52. b1e9cb0 Remove fExpression (matrix expression) from SampleUsage by Brian Osman · 3 years, 3 months ago
  53. 8017581 Don't under-allocate curve tessellation triangles by Chris Dalton · 3 years, 3 months ago
  54. 54593e7 Revert "Reland "Use SkImage_Raster's unique ID to cache textures."" by Brian Salomon · 3 years, 3 months ago
  55. 1c933f8 Fix an egregious overallocation error in GrVertexChunkArray by Chris Dalton · 3 years, 3 months ago
  56. 7dd9996 Remove last two uses of SkGpuDevice's GrSurfaceDrawContext-based factory by Robert Phillips · 3 years, 3 months ago
  57. 36c5796 Add caps bit for 2x2 matrix comparison rewrites. by John Stiles · 3 years, 3 months ago
  58. 77a5bc3 Remove GrArithmeticProcessor, use GrRuntimeFPBuilder instead by Brian Osman · 3 years, 3 months ago
  59. ec87dc1 Just expose factories for patheffects by Mike Reed · 3 years, 3 months ago
  60. 298de8a Add catch-all Adreno6xx renderer type. by John Stiles · 3 years, 3 months ago
  61. 25be58e Reland "Eliminate unreachable code during optimization." by John Stiles · 3 years, 3 months ago
  62. b82e931 Reland "Add support for do-while loops in PipelineStage." by John Stiles · 3 years, 3 months ago
  63. 1391170 More ctype cleanup in SkSL by Brian Osman · 3 years, 3 months ago
  64. 60e5228 Label `willReadDstColor` argument to GrXferProcessor ctor. by John Stiles · 3 years, 3 months ago
  65. 54c878e Retract GrSurfaceDrawContext when creating SkGpuDevices by Robert Phillips · 3 years, 3 months ago
  66. 6011bbc Fix comma operator support with matrices in Metal. by John Stiles · 3 years, 3 months ago
  67. 2758a31 Add triangle support to GrPathOuterCurveTessellator by Chris Dalton · 3 years, 3 months ago
  68. ea46fb7 Disable CCPR everywhere except testing by Chris Dalton · 3 years, 3 months ago
  69. 0801ffd Update path tessellation shaders to use GrWangsFormula by Chris Dalton · 3 years, 3 months ago
  70. e72fd09 Revert "Eliminate unreachable code during optimization." by Brian Salomon · 3 years, 3 months ago
  71. edb7aa7 Revert "Add support for do-while loops in PipelineStage." by Brian Salomon · 3 years, 3 months ago
  72. 9c7e04c Add support for do-while loops in PipelineStage. by John Stiles · 3 years, 3 months ago
  73. ee8f277 Support complex matrices in Image image filter by Michael Ludwig · 3 years, 3 months ago
  74. c6260f9 Eliminate unreachable code during optimization. by John Stiles · 3 years, 3 months ago
  75. b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 3 months ago
  76. d6584bd Add GrColorFormatDesc GrBackendFormat::desc() by Brian Salomon · 3 years, 3 months ago
  77. 814c6db Reland "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 3 months ago
  78. f519ab8 Remove SkSurface_Gpu::MakeWrappedRenderTarget by Robert Phillips · 3 years, 3 months ago
  79. 3c74a53 Add GLSL workaround for 4x2 diagonal matrix bug. by John Stiles · 3 years, 3 months ago
  80. a5569ac Fix abs intrinsic detection in GLSL backend. by John Stiles · 3 years, 3 months ago
  81. d45ebbc Simplify getNormalizeSkPositionCode using DSL. by John Stiles · 3 years, 3 months ago
  82. fa6a127 Large simplification of the CType mapper logic in SkSL by Brian Osman · 3 years, 3 months ago
  83. a655f0d Direct3D: implement transfer methods by Jim Van Verth · 3 years, 3 months ago
  84. be65cd5 Use DSL to simplify applyInvocationIDWorkaround by Ethan Nicholas · 3 years, 3 months ago
  85. 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 3 months ago
  86. c23386c Remove layout(override_coverage) by Brian Osman · 3 years, 3 months ago
  87. a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 3 months ago
  88. 3adc091 Remove layout(tracked) from SkSL by Brian Osman · 3 years, 3 months ago
  89. 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 3 months ago
  90. fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 3 months ago
  91. 55a63af Make it possible to use the DSL from within the compiler itself by Ethan Nicholas · 3 years, 3 months ago
  92. 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 3 months ago
  93. e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 3 months ago
  94. 325c808 Enable additional SkSL tests which require non-ES2 features. by John Stiles · 3 years, 3 months ago
  95. f2b08cc Fix SPIR-V code generation of dead return statements. by John Stiles · 3 years, 3 months ago
  96. c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 3 months ago
  97. 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 3 months ago
  98. 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 3 months ago
  99. 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 3 months ago
  100. 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 3 months ago