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bsalomon6251d172014-10-15 10:50:36 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrFragmentProcessor_DEFINED
9#define GrFragmentProcessor_DEFINED
10
11#include "GrProcessor.h"
12
13class GrCoordTransform;
jvanverthe9c0fc62015-04-29 11:18:05 -070014class GrGLSLCaps;
egdaniel64c47282015-11-13 06:54:19 -080015class GrGLSLFragmentProcessor;
bsalomonc21b09e2015-08-28 18:46:56 -070016class GrInvariantOutput;
bsalomona624bf32016-09-20 09:12:47 -070017class GrPipeline;
joshualitteb2a6762014-12-04 11:35:33 -080018class GrProcessorKeyBuilder;
bsalomon6251d172014-10-15 10:50:36 -070019
20/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
21 produce an output color. They may reference textures and uniforms. They may use
22 GrCoordTransforms to receive a transformation of the local coordinates that map from local space
23 to the fragment being processed.
24 */
25class GrFragmentProcessor : public GrProcessor {
26public:
bsalomon87ba62e2015-09-22 06:41:59 -070027 /**
28 * In many instances (e.g. SkShader::asFragmentProcessor() implementations) it is desirable to
29 * only consider the input color's alpha. However, there is a competing desire to have reusable
30 * GrFragmentProcessor subclasses that can be used in other scenarios where the entire input
31 * color is considered. This function exists to filter the input color and pass it to a FP. It
32 * does so by returning a parent FP that multiplies the passed in FPs output by the parent's
33 * input alpha. The passed in FP will not receive an input color.
34 */
bungeman06ca8ec2016-06-09 08:01:03 -070035 static sk_sp<GrFragmentProcessor> MulOutputByInputAlpha(sk_sp<GrFragmentProcessor>);
bsalomonf1b7a1d2015-09-28 06:26:28 -070036
37 /**
38 * Similar to the above but it modulates the output r,g,b of the child processor by the input
39 * rgb and then multiplies all the components by the input alpha. This effectively modulates
40 * the child processor's premul color by a unpremul'ed input and produces a premul output
41 */
bungeman06ca8ec2016-06-09 08:01:03 -070042 static sk_sp<GrFragmentProcessor> MulOutputByInputUnpremulColor(sk_sp<GrFragmentProcessor>);
bsalomonf1b7a1d2015-09-28 06:26:28 -070043
44 /**
bsalomone25eea42015-09-29 06:38:55 -070045 * Returns a parent fragment processor that adopts the passed fragment processor as a child.
46 * The parent will ignore its input color and instead feed the passed in color as input to the
47 * child.
bsalomonf1b7a1d2015-09-28 06:26:28 -070048 */
brianosman4cea3b92016-09-08 09:33:50 -070049 static sk_sp<GrFragmentProcessor> OverrideInput(sk_sp<GrFragmentProcessor>, GrColor4f);
bsalomon87ba62e2015-09-22 06:41:59 -070050
bsalomone25eea42015-09-29 06:38:55 -070051 /**
dvonbeckc526da92016-07-20 11:20:30 -070052 * Returns a fragment processor that premuls the input before calling the passed in fragment
53 * processor.
54 */
55 static sk_sp<GrFragmentProcessor> PremulInput(sk_sp<GrFragmentProcessor>);
56
57 /**
bsalomone25eea42015-09-29 06:38:55 -070058 * Returns a fragment processor that runs the passed in array of fragment processors in a
59 * series. The original input is passed to the first, the first's output is passed to the
60 * second, etc. The output of the returned processor is the output of the last processor of the
61 * series.
bungeman06ca8ec2016-06-09 08:01:03 -070062 *
63 * The array elements with be moved.
bsalomone25eea42015-09-29 06:38:55 -070064 */
bungeman06ca8ec2016-06-09 08:01:03 -070065 static sk_sp<GrFragmentProcessor> RunInSeries(sk_sp<GrFragmentProcessor>*, int cnt);
bsalomone25eea42015-09-29 06:38:55 -070066
bsalomon6251d172014-10-15 10:50:36 -070067 GrFragmentProcessor()
68 : INHERITED()
dvonbeck9b03e7b2016-08-01 11:01:56 -070069 , fUsesDistanceVectorField(false)
wangyix93ab2542015-08-19 08:23:12 -070070 , fUsesLocalCoords(false)
71 , fNumTexturesExclChildren(0)
bsalomona624bf32016-09-20 09:12:47 -070072 , fNumBuffersExclChildren(0) {}
bsalomon6251d172014-10-15 10:50:36 -070073
bsalomonac856c92015-08-27 06:30:17 -070074 ~GrFragmentProcessor() override;
75
egdaniel57d3b032015-11-13 11:57:27 -080076 GrGLSLFragmentProcessor* createGLSLInstance() const;
joshualitteb2a6762014-12-04 11:35:33 -080077
egdaniel57d3b032015-11-13 11:57:27 -080078 void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
79 this->onGetGLSLProcessorKey(caps, b);
wangyix4b3050b2015-08-04 07:59:37 -070080 for (int i = 0; i < fChildProcessors.count(); ++i) {
egdaniel57d3b032015-11-13 11:57:27 -080081 fChildProcessors[i]->getGLSLProcessorKey(caps, b);
wangyix4b3050b2015-08-04 07:59:37 -070082 }
83 }
84
wangyix93ab2542015-08-19 08:23:12 -070085 int numTexturesExclChildren() const { return fNumTexturesExclChildren; }
86
cdalton74b8d322016-04-11 14:47:28 -070087 int numBuffersExclChildren() const { return fNumBuffersExclChildren; }
88
bsalomona624bf32016-09-20 09:12:47 -070089 int numCoordTransforms() const { return fCoordTransforms.count(); }
bsalomon6251d172014-10-15 10:50:36 -070090
91 /** Returns the coordinate transformation at index. index must be valid according to
92 numTransforms(). */
93 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
94
joshualittabb52a12015-01-13 15:02:10 -080095 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const {
96 return fCoordTransforms;
97 }
98
joshualitt2fe79232015-08-05 12:02:27 -070099 void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTransforms) const {
wangyix58d890b2015-08-12 09:40:47 -0700100 if (!fCoordTransforms.empty()) {
101 outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransforms.begin());
joshualitt2fe79232015-08-05 12:02:27 -0700102 }
103 }
104
wangyix4b3050b2015-08-04 07:59:37 -0700105 int numChildProcessors() const { return fChildProcessors.count(); }
106
bsalomonac856c92015-08-27 06:30:17 -0700107 const GrFragmentProcessor& childProcessor(int index) const { return *fChildProcessors[index]; }
wangyix4b3050b2015-08-04 07:59:37 -0700108
joshualitt290c09b2014-12-19 13:45:20 -0800109 /** Do any of the coordtransforms for this processor require local coords? */
110 bool usesLocalCoords() const { return fUsesLocalCoords; }
111
dvonbeck9b03e7b2016-08-01 11:01:56 -0700112 /** Does this FP need a vector to the nearest edge? */
113 bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
114
joshualitteb2a6762014-12-04 11:35:33 -0800115 /** Returns true if this and other processor conservatively draw identically. It can only return
116 true when the two processor are of the same subclass (i.e. they return the same object from
bsalomon6251d172014-10-15 10:50:36 -0700117 from getFactory()).
118
joshualitteb2a6762014-12-04 11:35:33 -0800119 A return value of true from isEqual() should not be used to test whether the processor would
egdaniel57d3b032015-11-13 11:57:27 -0800120 generate the same shader code. To test for identical code generation use getGLSLProcessorKey
121 */
bsalomon7312ff82016-09-12 08:55:38 -0700122 bool isEqual(const GrFragmentProcessor& that) const;
bsalomon6251d172014-10-15 10:50:36 -0700123
joshualitt56995b52014-12-11 15:44:02 -0800124 /**
125 * This function is used to perform optimizations. When called the invarientOuput param
126 * indicate whether the input components to this processor in the FS will have known values.
127 * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent
128 * member indicates whether the input will be 1 or 4 bytes. The function updates the members of
129 * inout to indicate known values of its output. A component of the color member only has
130 * meaning if the corresponding bit in validFlags is set.
131 */
bsalomonc21b09e2015-08-28 18:46:56 -0700132 void computeInvariantOutput(GrInvariantOutput* inout) const {
133 this->onComputeInvariantOutput(inout);
134 }
joshualitt56995b52014-12-11 15:44:02 -0800135
bsalomona624bf32016-09-20 09:12:47 -0700136 /**
137 * Pre-order traversal of a FP hierarchy, or of the forest of FPs in a GrPipeline. In the latter
138 * case the tree rooted at each FP in the GrPipeline is visited successively.
139 * */
140 class Iter : public SkNoncopyable {
141 public:
142 explicit Iter(const GrFragmentProcessor* fp) { fFPStack.push_back(fp); }
143 explicit Iter(const GrPipeline& pipeline);
144 const GrFragmentProcessor* next();
145
146 private:
147 SkSTArray<4, const GrFragmentProcessor*, true> fFPStack;
148 };
149
150 /**
151 * Iterates over all the GrCoordTransforms in a GrPipeline's GrFragmentProcessors. FPs are
152 * visited in the same order as Iter and each of an FP's coord transforms are visited linearly.
153 */
154 class CoordTransformIter : public SkNoncopyable {
155 public:
156 explicit CoordTransformIter(const GrPipeline& pipeline)
157 : fCurrFP(nullptr)
158 , fCTIdx(0)
159 , fFPIter(pipeline) {
160 fCurrFP = fFPIter.next();
161 }
162 const GrCoordTransform* next();
163
164 private:
165 const GrFragmentProcessor* fCurrFP;
166 int fCTIdx;
167 GrFragmentProcessor::Iter fFPIter;
168 };
169
bsalomon6251d172014-10-15 10:50:36 -0700170protected:
wangyix93ab2542015-08-19 08:23:12 -0700171 void addTextureAccess(const GrTextureAccess* textureAccess) override;
cdalton74b8d322016-04-11 14:47:28 -0700172 void addBufferAccess(const GrBufferAccess*) override;
wangyix93ab2542015-08-19 08:23:12 -0700173
bsalomon6251d172014-10-15 10:50:36 -0700174 /**
175 * Fragment Processor subclasses call this from their constructor to register coordinate
bsalomonde258cd2014-10-15 19:06:21 -0700176 * transformations. Coord transforms provide a mechanism for a processor to receive coordinates
177 * in their FS code. The matrix expresses a transformation from local space. For a given
178 * fragment the matrix will be applied to the local coordinate that maps to the fragment.
179 *
180 * When the transformation has perspective, the transformed coordinates will have
mtklein790d74f2015-08-19 11:05:39 -0700181 * 3 components. Otherwise they'll have 2.
bsalomonde258cd2014-10-15 19:06:21 -0700182 *
183 * This must only be called from the constructor because GrProcessors are immutable. The
184 * processor subclass manages the lifetime of the transformations (this function only stores a
mtklein790d74f2015-08-19 11:05:39 -0700185 * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
bsalomonde258cd2014-10-15 19:06:21 -0700186 *
187 * A processor subclass that has multiple methods of construction should always add its coord
188 * transforms in a consistent order. The non-virtual implementation of isEqual() automatically
189 * compares transforms and will assume they line up across the two processor instances.
bsalomon6251d172014-10-15 10:50:36 -0700190 */
191 void addCoordTransform(const GrCoordTransform*);
192
193 /**
wangyix58d890b2015-08-12 09:40:47 -0700194 * FragmentProcessor subclasses call this from their constructor to register any child
wangyix93ab2542015-08-19 08:23:12 -0700195 * FragmentProcessors they have. This must be called AFTER all texture accesses and coord
196 * transforms have been added.
wangyix4b3050b2015-08-04 07:59:37 -0700197 * This is for processors whose shader code will be composed of nested processors whose output
198 * colors will be combined somehow to produce its output color. Registering these child
wangyix58d890b2015-08-12 09:40:47 -0700199 * processors will allow the ProgramBuilder to automatically handle their transformed coords and
200 * texture accesses and mangle their uniform and output color names.
wangyix4b3050b2015-08-04 07:59:37 -0700201 */
bungeman06ca8ec2016-06-09 08:01:03 -0700202 int registerChildProcessor(sk_sp<GrFragmentProcessor> child);
wangyix4b3050b2015-08-04 07:59:37 -0700203
204 /**
joshualitt56995b52014-12-11 15:44:02 -0800205 * Subclass implements this to support getConstantColorComponents(...).
wangyix54017d72015-08-18 07:39:33 -0700206 *
207 * Note: it's up to the subclass implementation to do any recursive call to compute the child
208 * procs' output invariants; computeInvariantOutput will not be recursive.
joshualitt56995b52014-12-11 15:44:02 -0800209 */
210 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
211
dvonbeck9b03e7b2016-08-01 11:01:56 -0700212 /* Sub-classes should set this to true in their constructors if they need access to a distance
213 * vector field to the nearest edge
214 */
215 bool fUsesDistanceVectorField;
216
bsalomon6251d172014-10-15 10:50:36 -0700217private:
bsalomon42048002015-08-27 16:43:48 -0700218 void notifyRefCntIsZero() const final;
219
wangyixb1daa862015-08-18 11:29:31 -0700220 /** Returns a new instance of the appropriate *GL* implementation class
221 for the given GrFragmentProcessor; caller is responsible for deleting
222 the object. */
egdaniel57d3b032015-11-13 11:57:27 -0800223 virtual GrGLSLFragmentProcessor* onCreateGLSLInstance() const = 0;
wangyixb1daa862015-08-18 11:29:31 -0700224
wangyix4b3050b2015-08-04 07:59:37 -0700225 /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
egdaniel57d3b032015-11-13 11:57:27 -0800226 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
227 GrProcessorKeyBuilder* b) const = 0;
wangyix4b3050b2015-08-04 07:59:37 -0700228
bsalomonde258cd2014-10-15 19:06:21 -0700229 /**
230 * Subclass implements this to support isEqual(). It will only be called if it is known that
231 * the two processors are of the same subclass (i.e. they return the same object from
232 * getFactory()). The processor subclass should not compare its coord transforms as that will
233 * be performed automatically in the non-virtual isEqual().
234 */
235 virtual bool onIsEqual(const GrFragmentProcessor&) const = 0;
236
237 bool hasSameTransforms(const GrFragmentProcessor&) const;
bsalomon6251d172014-10-15 10:50:36 -0700238
bungeman06ca8ec2016-06-09 08:01:03 -0700239 bool fUsesLocalCoords;
wangyix58d890b2015-08-12 09:40:47 -0700240
bsalomona624bf32016-09-20 09:12:47 -0700241 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
242
wangyix58d890b2015-08-12 09:40:47 -0700243 /**
bsalomona624bf32016-09-20 09:12:47 -0700244 * A processor stores the texture accesses of this proc, followed by all the accesses of this
245 * proc's children. In other words, each proc stores all the accesses of its subtree as if
wangyix69ed1142015-08-18 07:24:29 -0700246 * they were collected using preorder traversal.
247 *
248 * Example:
249 * Suppose we have frag proc A, who has two children B and D. B has a child C, and D has
bsalomona624bf32016-09-20 09:12:47 -0700250 * two children E and F. Suppose procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 accesses
251 * respectively. The following shows what the array of each proc's texture accesses would
252 * contain:
wangyix69ed1142015-08-18 07:24:29 -0700253 *
254 * (A)
255 * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2]
256 * / \
257 * / \
258 * (B) (D)
259 * [b1,b2,c1] [d1,e1,e2,e3,f1,f2]
260 * / / \
261 * / / \
262 * (C) (E) (F)
263 * [c1] [e1,e2,e3] [f1,f2]
264 *
bsalomona624bf32016-09-20 09:12:47 -0700265 * The same goes for buffer accesses.
wangyix58d890b2015-08-12 09:40:47 -0700266 */
bungeman06ca8ec2016-06-09 08:01:03 -0700267 int fNumTexturesExclChildren;
268 int fNumBuffersExclChildren;
bungeman06ca8ec2016-06-09 08:01:03 -0700269
270 /**
271 * This is not SkSTArray<1, sk_sp<GrFragmentProcessor>> because this class holds strong
272 * references until notifyRefCntIsZero and then it holds pending executions.
273 */
274 SkSTArray<1, GrFragmentProcessor*, true> fChildProcessors;
bsalomon6251d172014-10-15 10:50:36 -0700275
276 typedef GrProcessor INHERITED;
277};
278
bsalomon6251d172014-10-15 10:50:36 -0700279#endif