blob: 047fd0740c3920ab554fa8172a4f0f500fee4137 [file] [log] [blame]
epoger@google.comec3ed6a2011-07-28 14:26:00 +00001
reed@google.comac10a2d2010-12-22 21:39:39 +00002/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00003 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
reed@google.comac10a2d2010-12-22 21:39:39 +00007 */
8
9
epoger@google.comec3ed6a2011-07-28 14:26:00 +000010
reed@google.comac10a2d2010-12-22 21:39:39 +000011#ifndef SkGpuDevice_DEFINED
12#define SkGpuDevice_DEFINED
13
14#include "SkGr.h"
reed@google.comaf951c92011-06-16 19:10:39 +000015#include "SkBitmap.h"
reed@google.comac10a2d2010-12-22 21:39:39 +000016#include "SkDevice.h"
17#include "SkRegion.h"
bsalomon@google.com50398bf2011-07-26 20:45:30 +000018#include "GrContext.h"
reed@google.comac10a2d2010-12-22 21:39:39 +000019
20struct SkDrawProcs;
reed@google.comac10a2d2010-12-22 21:39:39 +000021struct GrSkDrawProcs;
22class GrTextContext;
23
24/**
25 * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
26 * canvas.
27 */
bsalomon@google.com91826102011-03-21 19:51:57 +000028class SK_API SkGpuDevice : public SkDevice {
reed@google.comac10a2d2010-12-22 21:39:39 +000029public:
bsalomon@google.com2e7b43d2011-01-18 20:57:22 +000030 /**
reed@google.comaf951c92011-06-16 19:10:39 +000031 * New device that will create an offscreen renderTarget based on the
32 * config, width, height.
33 *
bsalomon@google.come97f0852011-06-17 13:10:25 +000034 * usage is a special flag that should only be set by SkCanvas
reed@google.comaf951c92011-06-16 19:10:39 +000035 * internally.
bsalomon@google.com2e7b43d2011-01-18 20:57:22 +000036 */
bsalomon@google.come97f0852011-06-17 13:10:25 +000037 SkGpuDevice(GrContext*, SkBitmap::Config,
38 int width, int height,
39 SkDevice::Usage usage = SkDevice::kGeneral_Usage);
reed@google.comaf951c92011-06-16 19:10:39 +000040
41 /**
42 * New device that will render to the specified renderTarget.
43 */
44 SkGpuDevice(GrContext*, GrRenderTarget*);
bsalomon@google.com2e7b43d2011-01-18 20:57:22 +000045
46 /**
bsalomon@google.comf9046fe2011-06-17 15:10:21 +000047 * New device that will render to the texture (as a rendertarget).
48 * The GrTexture's asRenderTarget() must be non-NULL or device will not
49 * function.
50 */
51 SkGpuDevice(GrContext*, GrTexture*);
52
reed@google.comac10a2d2010-12-22 21:39:39 +000053 virtual ~SkGpuDevice();
reed@google.com7b201d22011-01-11 18:59:23 +000054
reed@google.comac10a2d2010-12-22 21:39:39 +000055 GrContext* context() const { return fContext; }
56
57 /**
reed@google.comac10a2d2010-12-22 21:39:39 +000058 * Override from SkGpuDevice, so we can set our FBO to be the render target
59 * The canvas parameter must be a SkGpuCanvas
60 */
bsalomon@google.comd302f142011-03-03 13:54:13 +000061 virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
62 const SkClipStack& clipStack);
reed@google.comac10a2d2010-12-22 21:39:39 +000063
bsalomon@google.comd9f826c2011-07-18 15:25:04 +000064 virtual SkGpuRenderTarget* accessRenderTarget() {
65 return (SkGpuRenderTarget*)fRenderTarget;
66 }
reed@google.comac10a2d2010-12-22 21:39:39 +000067
68 // overrides from SkDevice
69
bsalomon@google.com398109c2011-04-14 18:40:27 +000070 virtual void clear(SkColor color);
reed@google.comac10a2d2010-12-22 21:39:39 +000071 virtual void writePixels(const SkBitmap& bitmap, int x, int y);
reed@google.com7b201d22011-01-11 18:59:23 +000072
tomhudson@google.com8a0b0292011-09-13 14:41:06 +000073 virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
74 const SkClipStack&);
reed@google.comac10a2d2010-12-22 21:39:39 +000075
76 virtual void drawPaint(const SkDraw&, const SkPaint& paint);
77 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
78 const SkPoint[], const SkPaint& paint);
79 virtual void drawRect(const SkDraw&, const SkRect& r,
80 const SkPaint& paint);
81 virtual void drawPath(const SkDraw&, const SkPath& path,
82 const SkPaint& paint, const SkMatrix* prePathMatrix,
83 bool pathIsMutable);
84 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
85 const SkIRect* srcRectOrNull,
86 const SkMatrix& matrix, const SkPaint& paint);
87 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
88 int x, int y, const SkPaint& paint);
89 virtual void drawText(const SkDraw&, const void* text, size_t len,
90 SkScalar x, SkScalar y, const SkPaint& paint);
91 virtual void drawPosText(const SkDraw&, const void* text, size_t len,
92 const SkScalar pos[], SkScalar constY,
93 int scalarsPerPos, const SkPaint& paint);
94 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
95 const SkPath& path, const SkMatrix* matrix,
96 const SkPaint& paint);
97 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
98 const SkPoint verts[], const SkPoint texs[],
99 const SkColor colors[], SkXfermode* xmode,
100 const uint16_t indices[], int indexCount,
101 const SkPaint& paint);
102 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
103 const SkPaint&);
reed@google.comf67e4cf2011-03-15 20:56:58 +0000104 virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
reed@google.com7b201d22011-01-11 18:59:23 +0000105
reed@google.comac10a2d2010-12-22 21:39:39 +0000106 virtual void flush() { fContext->flush(false); }
reed@google.com7b201d22011-01-11 18:59:23 +0000107
108 /**
reed@google.comac10a2d2010-12-22 21:39:39 +0000109 * Make's this device's rendertarget current in the underlying 3D API.
110 * Also implicitly flushes.
111 */
112 virtual void makeRenderTargetCurrent();
113
114protected:
bsalomon@google.com50398bf2011-07-26 20:45:30 +0000115 typedef GrContext::TextureCacheEntry TexCache;
bsalomon@google.come97f0852011-06-17 13:10:25 +0000116 enum TexType {
117 kBitmap_TexType,
118 kDeviceRenderTarget_TexType,
119 kSaveLayerDeviceRenderTarget_TexType
120 };
bsalomon@google.com50398bf2011-07-26 20:45:30 +0000121 TexCache lockCachedTexture(const SkBitmap& bitmap,
122 const GrSamplerState& sampler,
123 TexType type = kBitmap_TexType);
124 void unlockCachedTexture(TexCache);
reed@google.comac10a2d2010-12-22 21:39:39 +0000125
126 class SkAutoCachedTexture {
127 public:
128 SkAutoCachedTexture();
129 SkAutoCachedTexture(SkGpuDevice* device,
130 const SkBitmap& bitmap,
131 const GrSamplerState& sampler,
132 GrTexture** texture);
133 ~SkAutoCachedTexture();
134
135 GrTexture* set(SkGpuDevice*, const SkBitmap&, const GrSamplerState&);
136
137 private:
138 SkGpuDevice* fDevice;
bsalomon@google.com50398bf2011-07-26 20:45:30 +0000139 TexCache fTex;
reed@google.comac10a2d2010-12-22 21:39:39 +0000140 };
141 friend class SkAutoTexCache;
bsalomon@google.comc6980972011-11-02 19:57:21 +0000142
143 // overrides from SkDevice
144 virtual bool onReadPixels(const SkBitmap* bitmap,
145 int x, int y) SK_OVERRIDE;
146
reed@google.comac10a2d2010-12-22 21:39:39 +0000147
148private:
149 GrContext* fContext;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000150
reed@google.comac10a2d2010-12-22 21:39:39 +0000151 GrSkDrawProcs* fDrawProcs;
152
153 // state for our offscreen render-target
bsalomon@google.com50398bf2011-07-26 20:45:30 +0000154 TexCache fCache;
155 GrTexture* fTexture;
156 GrRenderTarget* fRenderTarget;
157 bool fNeedClear;
158 bool fNeedPrepareRenderTarget;
reed@google.com7b201d22011-01-11 18:59:23 +0000159
bsalomon@google.comf9046fe2011-06-17 15:10:21 +0000160 // called from rt and tex cons
161 void initFromRenderTarget(GrContext*, GrRenderTarget*);
162
bsalomon@google.com5782d712011-01-21 21:03:59 +0000163 // doesn't set the texture/sampler/matrix state
164 // caller needs to null out GrPaint's texture if
165 // non-textured drawing is desired.
Scroggod757df22011-05-16 13:11:16 +0000166 // Set constantColor to true if a constant color
167 // will be used. This is an optimization, and can
168 // always be set to false. constantColor should
169 // never be true if justAlpha is true.
bsalomon@google.com5782d712011-01-21 21:03:59 +0000170 bool skPaint2GrPaintNoShader(const SkPaint& skPaint,
171 bool justAlpha,
Scroggod757df22011-05-16 13:11:16 +0000172 GrPaint* grPaint,
173 bool constantColor);
bsalomon@google.com5782d712011-01-21 21:03:59 +0000174
175 // uses the SkShader to setup paint, act used to
176 // hold lock on cached texture and free it when
177 // destroyed.
Scroggod757df22011-05-16 13:11:16 +0000178 // If there is no shader, constantColor will
179 // be passed to skPaint2GrPaintNoShader. Otherwise
180 // it is ignored.
bsalomon@google.com5782d712011-01-21 21:03:59 +0000181 bool skPaint2GrPaintShader(const SkPaint& skPaint,
182 SkAutoCachedTexture* act,
183 const SkMatrix& ctm,
Scroggod757df22011-05-16 13:11:16 +0000184 GrPaint* grPaint,
185 bool constantColor);
bsalomon@google.com5782d712011-01-21 21:03:59 +0000186
bsalomon@google.come97f0852011-06-17 13:10:25 +0000187 // override from SkDevice
188 virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
189 int width, int height,
190 bool isOpaque,
191 Usage usage);
192
bsalomon@google.com5782d712011-01-21 21:03:59 +0000193 SkDrawProcs* initDrawForText(GrTextContext*);
bsalomon@google.comc6cf7232011-02-17 16:43:10 +0000194 bool bindDeviceAsTexture(GrPaint* paint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000195
196 void prepareRenderTarget(const SkDraw&);
197 void internalDrawBitmap(const SkDraw&, const SkBitmap&,
bsalomon@google.com5782d712011-01-21 21:03:59 +0000198 const SkIRect&, const SkMatrix&, GrPaint* grPaint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000199
200 typedef SkDevice INHERITED;
201};
202
203#endif
204