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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
c4748c502e02105b5c7b261e4abdcaffd26a73c3
/
src
c4748c5
Use empty initializer lists for zeroing structs.
by Nicolas Capens
· 9 years ago
26177e9
Statically allocate one EGL display.
by Nicolas Capens
· 9 years ago
7f66144
Fixed matrix4x2 and matrix4x3 uniform arrays
by Alexis Hetu
· 9 years ago
0b96517
Fix a few missing EGL error resets.
by Nicolas Capens
· 9 years ago
021ff3e
Implement glDrawTexfOES.
by Nicolas Capens
· 9 years ago
b65c82e
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
by Nicolas Capens
· 9 years ago
c0fb8a0
Fix aligned access regression.
by Nicolas Capens
· 9 years ago
7154c1c
Eliminate duplicate window size query code.
by Nicolas Capens
· 9 years ago
ad86752
Fix using floating-point exp2()
by Nicolas Capens
· 9 years ago
2faebc5
Regenerate parsers using flex 2.6 & bison 3.0.4.
by Nicolas Capens
· 9 years ago
086e465
Fix XRGB surface to RGB texture binding.
by Nicolas Capens
· 9 years ago
cd0ea23
Fix basing aligned access on stride instead of width.
by Nicolas Capens
· 9 years ago
68f8694
Log use of RGB_888, which is currently not supported natively.
by Nicolas Capens
· 9 years ago
b40a256
Optimize Int2 construction.
by Nicolas Capens
· 9 years ago
62abb55
Replace Concatenate with vector constructors.
by Nicolas Capens
· 9 years ago
50c9636
Implement support for MMX movd instruction generation.
by Nicolas Capens
· 9 years ago
1c6f53c
Fix format/type conversion for readPixels.
by Nicolas Capens
· 9 years ago
f2607d8
Fix checking for invalid query enums.
by Nicolas Capens
· 9 years ago
6302f62
Eliminate AndroidCommon header and source.
by Nicolas Capens
· 9 years ago
c52a436
Clean up GL header includes.
by Nicolas Capens
· 9 years ago
f389861
Pass the gralloc buffer stride to sw::Surface.
by Nicolas Capens
· 9 years ago
6ee16a1
Use the given YV12 texture stride instead of computing it from width.
by Nicolas Capens
· 9 years ago
e836835
Fix OSX retina display support.
by Nicolas Capens
· 9 years ago
cd0a457
Port to OSX.
by Corentin Wallez
· 9 years ago
27654c2
Make SwiftShader compile on Mac (with unimplemented functions)
by Corentin Wallez
· 9 years ago
dd0d338
Add LLVM config headers for OSX.
by Corentin Wallez
· 9 years ago
e63db96
Store the native display as an opaque pointer.
by Nicolas Capens
· 9 years ago
5524f05
Fix missing abs() declaration.
by Nicolas Capens
· 9 years ago
1629c2b
Remove unnecessary header includes.
by Nicolas Capens
· 9 years ago
f999a00
Implemented support for RGB10_A2 in blitter
by Alexis Hetu
· 9 years ago
c4d0446
Sending magnification filter info to the sampler
by Alexis Hetu
· 9 years ago
d9a2e7b
Fixed format validations
by Alexis Hetu
· 9 years ago
d18c069
Blitter int to int copy fix
by Alexis Hetu
· 9 years ago
358a144
Fixed stencil clear
by Alexis Hetu
· 9 years ago
f1ea989
Fixed blitter operation from alphaless types
by Alexis Hetu
· 9 years ago
e727775
Added new extensions
by Alexis Hetu
· 9 years ago
98ad14f
Update eglplatform.h to latest Khronos version.
by Nicolas Capens
· 9 years ago
f15e894
Enabled 2D array textures
by Alexis Hetu
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
137364a
Framebuffer completeness multisample fix
by Alexis Hetu
· 9 years ago
e23029a
FramebufferTextureLayer fix
by Alexis Hetu
· 9 years ago
3641d2e
Remove unused header.
by Nicolas Capens
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
b4d30d9
Enable x86-64 builds for Android.
by Nicolas Capens
· 9 years ago
c68dd27
Fixed BindRenderbuffer
by Alexis Hetu
· 9 years ago
175d634
Minor bug fixes and cleanup
by Alexis Hetu
· 9 years ago
5dcf88b
Fixed fbo related validations
by Alexis Hetu
· 9 years ago
3e02f68
Increased the number of color attachments enums supported
by Alexis Hetu
· 9 years ago
3412d87
Added integer type texture support to SamplerCore code
by Alexis Hetu
· 9 years ago
2b052f8
Fixed stencil masking
by Alexis Hetu
· 9 years ago
25d47fc
Texture function refactoring
by Alexis Hetu
· 9 years ago
2ea6f55
Renderbuffer allocation fix for GLES3
by Alexis Hetu
· 9 years ago
360361a
Fix GL and D3D9 compilation.
by Nicolas Capens
· 9 years ago
a2d2055
Build SwiftShader for sdk_google targets.
by Nicolas Capens
· 9 years ago
4fd9665
Use original PowerVR ColourGrading ES 3.0 sample.
by Nicolas Capens
· 9 years ago
cc6fe65
Update OpenGL ES header files.
by Nicolas Capens
· 9 years ago
5143ef5
Implement trivial glInvalidate[Sub]Framebuffer.
by Nicolas Capens
· 9 years ago
22bc79c
Use explicit stride for framebuffer blit.
by Nicolas Capens
· 9 years ago
925c282
Adding RGB support to the blitter
by Alexis Hetu
· 9 years ago
75b650f
Blitter clear implementation
by Alexis Hetu
· 9 years ago
c8f95e8
Floating point renderbuffer support
by Alexis Hetu
· 9 years ago
f14891d
Fragment output fix
by Alexis Hetu
· 9 years ago
77dfab4
Added some truncation constructors in Nucleus
by Alexis Hetu
· 9 years ago
34cab51
Blitter fix
by Alexis Hetu
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
f59ad06
Fix strict ordering of EGL configs.
by Nicolas Capens
· 9 years ago
6efe2d0
Don't mark any EGL configs as slow.
by Nicolas Capens
· 9 years ago
e3ae428
Add "Google" to GL_RENDERER to be whitelisted by Chrome.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
135f634
Display the watermark on AOSP images
by Nicolas Capens
· 9 years ago
d9ff357
Adding libglesv3.cpp to code blocks.
by Alexis Hetu
· 9 years ago
8aac455
Protect the displays global map
by Greg Hartman
· 9 years ago
cbb8b39
Fix using YV12 as a format instead of type.
by Nicolas Capens
· 9 years ago
cb58584
Wait on fence sync status query.
by Nicolas Capens
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
96c9169
Swap red and blue channel in the default Android config.
by Greg Hartman
· 9 years ago
7639485
Explicitly load shared libraries with local visibility.
by Nicolas Capens
· 9 years ago
b7e6c32
Simplify Android window property queries.
by Nicolas Capens
· 9 years ago
c8bae0b
Refactor HAL to GL format conversions.
by Nicolas Capens
· 9 years ago
b3c0c73
Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats.
by Nicolas Capens
· 9 years ago
5716cf0
Enumerate RGB config formats.
by Nicolas Capens
· 9 years ago
b77b877
Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer.
by Nicolas Capens
· 9 years ago
aaec29d
Determine the framebuffer format from the fb0 device.
by Nicolas Capens
· 9 years ago
1aa4b61
Local variables hide function arguments
by Veranika Liaukevich
· 9 years ago
eced26a
Modify glslang.y to support Bison 3.0.2.
by Veranika Liaukevich
· 9 years ago
f33f4bc
Fix missing luminance and alpha floating-point format selection.
by Nicolas Capens
· 9 years ago
6ce5c33
Add missing bitcasts.
by Nicolas Capens
· 9 years ago
92ac42f
Texture load functionality for integer types
by Alexis Hetu
· 9 years ago
d3a2d3d
New read/write cases for integer types
by Alexis Hetu
· 9 years ago
506ef48
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
by Nicolas Capens
· 9 years ago
43577b8
Integer types support in Blitter
by Alexis Hetu
· 9 years ago
a60d825
Break the dependency on the wrapper libEGL.
by Greg Hartman
· 9 years ago
234e2fc
Fix function signature for Windows.
by Nicolas Capens
· 9 years ago
43da568
Swizzle fix
by Alexis Hetu
· 9 years ago
6c7bbdf
New enums for new texture formats
by Alexis Hetu
· 9 years ago
9bcb31d
TextureSize implementation
by Alexis Hetu
· 9 years ago
810f99b
Implementation of EGL_KHR_swap_buffers_with_damage.
by Nicolas Capens
· 9 years ago
7649300
Implementation of EGL_KHR_fence_sync.
by Nicolas Capens
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 9 years ago
71e1e75
Adjusting texture completeness checks
by Alexis Hetu
· 9 years ago
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