1. c4f2c29 New integer related core functions by Alexis Hetu · 9 years ago
  2. c4b57f5 New opcodes for integer operations by Alexis Hetu · 9 years ago
  3. 56dd42f ETC1 fix for npot textures by Alexis Hetu · 9 years ago
  4. 92ab198 Fix bit shift compilation by Alexis Hetu · 9 years ago
  5. d9d27bb Added missing Nucleus level operations by Alexis Hetu · 9 years ago
  6. 9a74a0e Fix Android EGL config attribute retrieval. by Nicolas Capens · 9 years ago
  7. 0c19ed8 Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config attributes. by Nicolas Capens · 9 years ago
  8. cf0e85b Fix avoiding VBO use in glDrawTex(). by Nicolas Capens · 9 years ago
  9. a0355b7 Use a symbolic constant for the default thread count. by Nicolas Capens · 9 years ago
  10. 20248dd Use the main thread for draw execution when single-threaded. by Nicolas Capens · 9 years ago
  11. ffec96c Uniform blocks stores as pointers by Alexis Hetu · 9 years ago
  12. 0fecd6f Follow up on Framebuffer Layer query by Alexis Hetu · 9 years ago
  13. e5d0141 Add missing validation for negative GLsizei values. by Nicolas Capens · 9 years ago
  14. 769783c Implement glLoadMatrixx() and glMultMatrixx(). by Nicolas Capens · 9 years ago
  15. 44ffb65 Implement OpenGL single-color specular lighting. by Nicolas Capens · 9 years ago
  16. 6aea1b2 Refactor ambient lighting. by Nicolas Capens · 9 years ago
  17. a36f3f9 Implement exponential vertex fog. by Nicolas Capens · 9 years ago
  18. de8c7a5 Implement several fixed-point entry functions. by Nicolas Capens · 9 years ago
  19. b3a987c Implement missing vertex element functions. by Nicolas Capens · 9 years ago
  20. 2afcc80 Implement missing state and queries. by Nicolas Capens · 9 years ago
  21. d62eca3 Validate vertex element sizes. by Nicolas Capens · 9 years ago
  22. 345084e Validate glOrtho() and glFrustum() parameters. by Nicolas Capens · 9 years ago
  23. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 9 years ago
  24. 48621bd Support homogeneous coordinates with w != 1. by Nicolas Capens · 9 years ago
  25. f6c1d96 Implement texture environment src, operand, and color. by Nicolas Capens · 9 years ago
  26. d15c3ea Support matrix stack overflow/underflow errors. by Nicolas Capens · 9 years ago
  27. 10bcf37 Remove const modifiers that break implicit operator= generation. by Greg Hartman · 9 years ago
  28. 5228d3c Uniform buffer related fixes by Alexis Hetu · 9 years ago
  29. e04b5cf Support for new texture function names by Alexis Hetu · 9 years ago
  30. 887bc44 Skip half-pixel shift on pre-transformed coordinates. by Nicolas Capens · 9 years ago
  31. 35227c8 Move back-tranform of pre-transformed vertices to postTransform. by Nicolas Capens · 9 years ago
  32. 00555c4 Fix ETC1 decoding writing outside of internal buffer. by Nicolas Capens · 9 years ago
  33. b938c3c Uniform blocks implementation by Alexis Hetu · 9 years ago
  34. f2a8c37 Splitting PixelRoutine into PixelProgram and PixelPipeline by Alexis Hetu · 9 years ago
  35. d9e4c61 Add an attach debugger dialog. by Nicolas Capens · 9 years ago
  36. 8d31422 Reimplement Direct3D GetFunction(). by Nicolas Capens · 9 years ago
  37. 813f97d Fix D3D9 shader opcode mapping. by Nicolas Capens · 9 years ago
  38. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 9 years ago
  39. 2876e09 Add the D3D9 project to the solution. by Nicolas Capens · 9 years ago
  40. ee16f0d Add back the D3D9 code from before the April 2014 code dump. by Nicolas Capens · 9 years ago
  41. 074c641 Framebuffer Layer query by Alexis Hetu · 9 years ago
  42. 910b6b6 Added location to Attribute by Alexis Hetu · 9 years ago
  43. fef22a6 Added missing binary related functions to Program by Alexis Hetu · 9 years ago
  44. 6001570 Changed default buffer usage type by Alexis Hetu · 9 years ago
  45. dcbabfa Fixed Framebuffer attachment checks by Alexis Hetu · 9 years ago
  46. 0f6c030 fwidth fix by Alexis Hetu · 9 years ago
  47. 909b8bc Non square matrices related fixes by Alexis Hetu · 9 years ago
  48. b1a071f LOD should be rounded to int by Alexis Hetu · 9 years ago
  49. 8eada88 Handling proper sampler types by Alexis Hetu · 9 years ago
  50. 5b9d7eb Make the debug messages more descriptive by Greg Hartman · 9 years ago
  51. 069f950 Forward declare struct Constants to fix a compile error. by Greg Hartman · 9 years ago
  52. d976274 Implementation of glLogicOp by Maxime Grégoire · 9 years ago
  53. 04c967a Replaced some hardcoded constants by Alexis Hetu · 9 years ago
  54. 7df892d Minor unary math cleanup by Alexis Hetu · 9 years ago
  55. 950cb44 Completing the "length()" intrinsic function implementation by Alexis Hetu · 9 years ago
  56. 19f8b59 Treat rebinding the same image as a noop. by Greg Hartman · 9 years ago
  57. 0ef53db CreateSampler should create a Sampler object by default by Alexis Hetu · 9 years ago
  58. ad52775 Invariant keyword support by Alexis Hetu · 9 years ago
  59. 253fdd1 Completed conversion of TSourceLoc into a struct by Alexis Hetu · 9 years ago
  60. 76079bc Small named variable cleanup by Alexis Hetu · 9 years ago
  61. eee212e Ternary selection cleanup by Alexis Hetu · 9 years ago
  62. e2b43f0 Transform feedback varyings gather operation by Alexis Hetu · 9 years ago
  63. a734c0f Added more GLES 3.0 specific cases in GetFramebufferAttachmentParameteriv by Alexis Hetu · 9 years ago
  64. 36427ff Proper handling of Interface Block indexing by Alexis Hetu · 9 years ago
  65. 3e9e208 Added more info to ES3 only errors in parser by Alexis Hetu · 9 years ago
  66. b3ff42c Moved function creation code from glslang.y to TParseContext. by Alexis Hetu · 9 years ago
  67. 824e7b3 Implement alpha testing. by Nicolas Capens · 9 years ago
  68. 18bcfcc Return correct OpenGL ES version by Alexis Hetu · 9 years ago
  69. 3f5af3a Proper block size computations by Alexis Hetu · 9 years ago
  70. 0a65584 Better encapsulation for TParseContext by Alexis Hetu · 9 years ago
  71. d226414 Implement user clip planes. by Nicolas Capens · 9 years ago
  72. 5ce0ea6 Use the projection matrix to scale z. by Nicolas Capens · 9 years ago
  73. 5491cb4 Eliminate the half-pixel NDC shift. by Nicolas Capens · 9 years ago
  74. 83d0e98 Removing the EGL_OPENGL_ES3_BIT from Android entirely by Alexis Hetu · 9 years ago
  75. a5d0eb0 glGetInternalformativ implementation by Alexis Hetu · 9 years ago
  76. 0930da4 Proper usage of pixel pack buffer by Alexis Hetu · 9 years ago
  77. 284bb65 Fixed Program::getAttachedShaders by Alexis Hetu · 9 years ago
  78. 6143566 Added missing validation to CopyBufferSubData by Alexis Hetu · 9 years ago
  79. dafae03 glBufferSubData fix by Alexis Hetu · 9 years ago
  80. be38159 Added proper size/offset checks by Alexis Hetu · 9 years ago
  81. 895a1e7 glProgramParameteri API implementation by Alexis Hetu · 9 years ago
  82. 5bf8c17 Added Primitive Restart Index and Rasterizer Discard to IsEnabled by Alexis Hetu · 9 years ago
  83. b77ded3 Fix for glGetActiveUniformBlockiv by Alexis Hetu · 9 years ago
  84. ef6df8f Fix the light position transformation. by Nicolas Capens · 9 years ago
  85. 09cb08b Implement float4 transform. by Nicolas Capens · 9 years ago
  86. f7ac1a1 Implement materials and lights. by Nicolas Capens · 9 years ago
  87. aad776e Fix support for colorbuffer formats in the texture env. by Nicolas Capens · 9 years ago
  88. 6ea7187 Fix texture sampling buffer overrun. by Nicolas Capens · 9 years ago
  89. db17b5d Remove image size rounding to 4x4 multiple. by Nicolas Capens · 9 years ago
  90. 850c946 Fix some warnings by Greg Hartman · 9 years ago
  91. 5286282 Moving format conversion functions from aggregate to unary by Alexis Hetu · 9 years ago
  92. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 9 years ago
  93. 42c0088 Remove an unused method. by Nicolas Capens · 9 years ago
  94. 696a818 Adding support for GL_DEPTH_STENCIL_ATTACHMENT by Alexis Hetu · 9 years ago
  95. 911307d Added new GLES3.0 compressed format checks to TexImage2D by Alexis Hetu · 9 years ago
  96. 399acb8 Fixed crash using uniforms as indices by Alexis Hetu · 9 years ago
  97. 146411a Added proper transform feedback checks to glDrawRangeElements by Alexis Hetu · 9 years ago
  98. 395f00b Fixed recursion analysis by Alexis Hetu · 9 years ago
  99. 41827c3 Fixed infinite loop crash by Alexis Hetu · 9 years ago
  100. 146dd31 Used proper getBuffer function by Alexis Hetu · 9 years ago