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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
32
33class XglRenderFramework : public XglTestFramework
34{
35public:
36 XglRenderFramework();
37 ~XglRenderFramework();
38
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060039 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070040 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060041 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060042 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060043 void InitRenderTarget();
44 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060045 void ShutdownFramework();
46 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060047 void GenerateClearAndPrepareBufferCmds();
48 void GenerateBindRenderTargetCmd();
Tony Barbourf43b6982014-11-25 13:18:32 -070049 void GenerateBindStateAndPipelineCmds();
50
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060051
52protected:
53 XGL_APPLICATION_INFO app_info;
54 XGL_PHYSICAL_GPU objs[MAX_GPUS];
55 XGL_UINT gpu_count;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060056 XglDevice *m_device;
57 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 XGL_MEMORY_REF m_memRefs[5];
59 XGL_RASTER_STATE_OBJECT m_stateRaster;
60 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
61 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
62 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
63 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wue7748802014-12-05 10:45:15 +080064 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
65 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060066 XGL_FLOAT m_width, m_height;
67 XGL_FORMAT m_render_target_fmt;
Chia-I Wue7748802014-12-05 10:45:15 +080068 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060069 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060070
71 /*
72 * SetUp and TearDown are called by the Google Test framework
73 * to initialize a test framework based on this class.
74 */
75 virtual void SetUp() {
76 XGL_RESULT err;
77
78 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
79 this->app_info.pNext = NULL;
80 this->app_info.pAppName = (const XGL_CHAR *) "base";
81 this->app_info.appVersion = 1;
82 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
83 this->app_info.engineVersion = 1;
84 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
85
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060086 err = xglInitAndEnumerateGpus(&app_info, NULL,
87 MAX_GPUS, &this->gpu_count, objs);
88 ASSERT_XGL_SUCCESS(err);
Jon Ashburn19733c92014-11-26 11:06:49 -070089 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060090
91 m_device = new XglDevice(0, objs[0]);
92 m_device->get_device_queue();
93 }
94
95 virtual void TearDown() {
96 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
97 }
98};
99
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700100class XglCommandBufferObj
101{
102public:
103 XglCommandBufferObj(XglDevice *device);
104 ~XglCommandBufferObj();
Tony Barboure8f14162014-12-10 17:28:39 -0700105 XGL_CMD_BUFFER GetBufferHandle();
106 XGL_RESULT BeginCommandBuffer(XGL_FLAGS flags);
107 XGL_RESULT EndCommandBuffer();
108 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700109
110protected:
111 XglDevice *m_device;
112 XGL_CMD_BUFFER_CREATE_INFO m_cmdInfo;
113 XGL_CMD_BUFFER m_cmdBuffer;
114
115};
116
Tony Barbour685f4332014-11-20 15:06:56 -0700117class XglConstantBufferObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700118{
119public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700120 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700121 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barbour74ca8af2014-12-03 16:23:43 -0700122 ~XglConstantBufferObj();
Tony Barboure6152042014-12-10 17:40:15 -0700123 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700124 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbour685f4332014-11-20 15:06:56 -0700125 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
126 XGL_GPU_MEMORY m_constantBufferMem;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700127
128protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700129 XglDevice *m_device;
130 int m_numVertices;
131 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700132 XglCommandBufferObj *m_commandBuffer;
133 XGL_FENCE m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700134};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700135
136class XglIndexBufferObj : public XglConstantBufferObj
137{
138public:
139 XglIndexBufferObj(XglDevice *device);
140 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
141 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700142 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700143
144protected:
145 XGL_INDEX_TYPE m_indexType;
146};
147
Tony Barbourf12bfb92014-11-19 16:33:11 -0700148class XglTextureObj
149{
150public:
151 XglTextureObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700152 ~XglTextureObj();
Tony Barbour84d3d022014-11-21 17:17:49 -0700153 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700154 XGL_IMAGE m_texture;
155 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
156 XGL_GPU_MEMORY m_textureMem;
157
158protected:
159 XglDevice *m_device;
160 XGL_IMAGE_VIEW m_textureView;
Tony Barbour84d3d022014-11-21 17:17:49 -0700161 int m_texHeight;
162 int m_texWidth;
163 int m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700164
165};
166
167class XglSamplerObj
168{
169public:
170 XglSamplerObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700171 ~XglSamplerObj();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700172 XGL_SAMPLER m_sampler;
173
174protected:
175 XGL_SAMPLER_CREATE_INFO m_samplerCreateInfo;
176 XglDevice *m_device;
177
178};
179
Tony Barbour685f4332014-11-20 15:06:56 -0700180class XglDescriptorSetObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700181{
182public:
Tony Barbour685f4332014-11-20 15:06:56 -0700183 XglDescriptorSetObj(XglDevice *device);
Tony Barbour342ae3b2014-12-03 13:59:18 -0700184 ~XglDescriptorSetObj();
Tony Barbour685f4332014-11-20 15:06:56 -0700185 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
186 void AttachSampler( XglSamplerObj* sampler);
187 void AttachImageView( XglTextureObj* texture);
188 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
189 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<XGL_OBJECT>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700190
191protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700192 XGL_DESCRIPTOR_SET_CREATE_INFO m_descriptorInfo;
193 XGL_DESCRIPTOR_SET m_rsrcDescSet;
194 XGL_GPU_MEMORY m_descriptor_set_mem;
195 XglDevice *m_device;
196 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
197 int m_nextSlot;
198 vector<int> m_memorySlots;
199 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
200 vector<int> m_samplerSlots;
201 vector<XGL_SAMPLER*> m_samplers;
202 vector<int> m_imageSlots;
203 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700204};
Tony Barbour685f4332014-11-20 15:06:56 -0700205
206
Tony Barbourf12bfb92014-11-19 16:33:11 -0700207class XglShaderObj
208{
209public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700210 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700211 ~XglShaderObj();
Tony Barbourbf678472014-12-03 13:58:15 -0700212 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700213 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
214 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
215 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700216
217protected:
218 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
219 XGL_SHADER m_shader;
220 XGL_PIPELINE_SHADER_STAGE m_stage;
221 XglDevice *m_device;
222 vector<int> m_memSlots;
223 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
224 vector<XGL_OBJECT> m_memObjs;
225 vector<int> m_samplerSlots;
226 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
227 vector<XGL_OBJECT> m_samplerObjs;
228 vector<int> m_imageSlots;
229 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
230 vector<XGL_OBJECT> m_imageObjs;
231
232};
233
234class XglPipelineObj
235{
236public:
237 XglPipelineObj(XglDevice *device);
Tony Barbour2cb6bf52014-12-03 15:59:38 -0700238 ~XglPipelineObj();
Tony Barbourbf678472014-12-03 13:58:15 -0700239 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700240 void AddShader(XglShaderObj* shaderObj);
241 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
242 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
243 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wue7748802014-12-05 10:45:15 +0800244 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700245 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
246 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700247
248protected:
249 XGL_PIPELINE m_pipeline;
250 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
251 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
252 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
253 XGL_PIPELINE_CB_STATE m_cb_state;
254 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700255 XGL_GPU_MEMORY m_pipe_mem;
256 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700257 vector<XglShaderObj*> m_shaderObjs;
258 vector<XglConstantBufferObj*> m_vertexBufferObjs;
259 vector<int> m_vertexBufferBindings;
260 int m_vertexBufferCount;
261
262};
263class XglMemoryRefManager{
264public:
265 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700266 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
267 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700268 XGL_MEMORY_REF* GetMemoryRefList();
269 int GetNumRefs();
270
271protected:
272 int m_numRefs;
273 vector<XGL_GPU_MEMORY*> m_bufferObjs;
274
275};
276
277
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600278#endif // XGLRENDERFRAMEWORK_H