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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
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44//
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46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060068#include "shader_il.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060070//--------------------------------------------------------------------------------------
71// Mesh and VertexFormat Data
72//--------------------------------------------------------------------------------------
73struct Vertex
74{
75 XGL_FLOAT posX, posY, posZ, posW; // Position data
76 XGL_FLOAT r, g, b, a; // Color
77};
78
79#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
80
81static const Vertex g_vbData[] =
82{
83 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
84 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
85 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
86 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
89
90 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
91 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
92 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
93 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
96
97 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
103
104 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
105 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
106 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
107 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
110
111 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
112 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
113 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
114 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
117
118 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
119 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
120 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
121 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
124};
125
126
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600127class XglRenderTest : public ::testing::Test {
128public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600129 void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
130 XGL_GPU_MEMORY *pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600131 void DestroyImage();
132
133 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
134 XGL_IMAGE_VIEW* pView);
135 void DestroyImageView(XGL_IMAGE_VIEW imageView);
136 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600137 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600138 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600139 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
140 void DrawTriangleTest();
Chia-I Wuf34ac502014-08-27 14:58:05 +0800141 void WritePPM( const char *filename, int width, int height );
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600142
143protected:
144 XGL_APPLICATION_INFO app_info;
145 XGL_PHYSICAL_GPU objs[MAX_GPUS];
146 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600147 XGL_IMAGE m_image;
148 XGL_IMAGE_STATE m_image_state;
149 XGL_GPU_MEMORY m_image_mem;
150 XGL_GPU_MEMORY m_descriptor_set_mem;
151 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600152 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600153 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600154 XGL_UINT32 m_numVertices;
155 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
156 XGL_GPU_MEMORY m_vtxBufferMem;
157 XGL_UINT32 m_numMemRefs;
158 XGL_MEMORY_REF m_memRefs[5];
159 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600160 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600161 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
162 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
163 XGL_MSAA_STATE_OBJECT m_stateMsaa;
164 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600165
166 virtual void SetUp() {
167 XGL_RESULT err;
168
169 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
170 this->app_info.pNext = NULL;
171 this->app_info.pAppName = (const XGL_CHAR *) "base";
172 this->app_info.appVersion = 1;
173 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
174 this->app_info.engineVersion = 1;
175 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
176
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600177 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
178 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
179
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600180 err = xglInitAndEnumerateGpus(&app_info, NULL,
181 MAX_GPUS, &this->gpu_count, objs);
182 ASSERT_XGL_SUCCESS(err);
183 ASSERT_GE(1, this->gpu_count) << "No GPU available";
184
185 m_device = new XglDevice(0, objs[0]);
186 m_device->get_device_queue();
187 }
188
189 virtual void TearDown() {
190 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
191 }
192};
193
194
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600195void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
196 XGL_GPU_MEMORY *pMem)
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600197{
198 XGL_RESULT err;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600199 XGL_UINT mipCount;
200 XGL_SIZE size;
201 XGL_FORMAT fmt;
202 XGL_FORMAT_PROPERTIES image_fmt;
203
204 mipCount = 0;
205
206 XGL_UINT _w = w;
207 XGL_UINT _h = h;
208 while( ( _w > 0 ) || ( _h > 0 ) )
209 {
210 _w >>= 1;
211 _h >>= 1;
212 mipCount++;
213 }
214
215 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800216 fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600217 // TODO: Pick known good format rather than just expect common format
218 /*
219 * XXX: What should happen if given NULL HANDLE for the pData argument?
220 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
221 * an expectation that pData is a valid pointer.
222 * However, why include a returned size value? That implies that the
223 * amount of data may vary and that doesn't work well for using a
224 * fixed structure.
225 */
226
227 err = xglGetFormatInfo(this->m_device->device(), fmt,
228 XGL_INFO_TYPE_FORMAT_PROPERTIES,
229 &size, &image_fmt);
230 ASSERT_XGL_SUCCESS(err);
231
232 // typedef struct _XGL_IMAGE_CREATE_INFO
233 // {
234 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
235 // const XGL_VOID* pNext; // Pointer to next structure.
236 // XGL_IMAGE_TYPE imageType;
237 // XGL_FORMAT format;
238 // XGL_EXTENT3D extent;
239 // XGL_UINT mipLevels;
240 // XGL_UINT arraySize;
241 // XGL_UINT samples;
242 // XGL_IMAGE_TILING tiling;
243 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
244 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
245 // } XGL_IMAGE_CREATE_INFO;
246
247
248 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
249 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
250 imageCreateInfo.imageType = XGL_IMAGE_2D;
251 imageCreateInfo.format = fmt;
252 imageCreateInfo.arraySize = 1;
253 imageCreateInfo.extent.width = w;
254 imageCreateInfo.extent.height = h;
255 imageCreateInfo.extent.depth = 1;
256 imageCreateInfo.mipLevels = mipCount;
257 imageCreateInfo.samples = 1;
258 imageCreateInfo.tiling = XGL_LINEAR_TILING;
259
260 // Image usage flags
261 // typedef enum _XGL_IMAGE_USAGE_FLAGS
262 // {
263 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
264 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
265 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
266 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
267 // } XGL_IMAGE_USAGE_FLAGS;
268 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
269
270 // XGL_RESULT XGLAPI xglCreateImage(
271 // XGL_DEVICE device,
272 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
273 // XGL_IMAGE* pImage);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600274 err = xglCreateImage(device(), &imageCreateInfo, pImage);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600275 ASSERT_XGL_SUCCESS(err);
276
277 XGL_MEMORY_REQUIREMENTS mem_req;
278 XGL_UINT data_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600279 err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600280 &data_size, &mem_req);
281 ASSERT_XGL_SUCCESS(err);
282 ASSERT_EQ(data_size, sizeof(mem_req));
283 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
284
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600285 m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
286
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600287 // XGL_RESULT XGLAPI xglAllocMemory(
288 // XGL_DEVICE device,
289 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
290 // XGL_GPU_MEMORY* pMem);
291 XGL_MEMORY_ALLOC_INFO mem_info;
292
293 memset(&mem_info, 0, sizeof(mem_info));
294 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
295 mem_info.allocationSize = mem_req.size;
296 mem_info.alignment = mem_req.alignment;
297 mem_info.heapCount = mem_req.heapCount;
298 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
299 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
300 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600301 err = xglAllocMemory(device(), &mem_info, pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600302 ASSERT_XGL_SUCCESS(err);
303
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600304 err = xglBindObjectMemory(*pImage, *pMem, 0);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600305 ASSERT_XGL_SUCCESS(err);
306}
307
308void XglRenderTest::DestroyImage()
309{
310 // All done with image memory, clean up
311 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
312
313 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
314
315 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
316}
317
318void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
319 XGL_IMAGE_VIEW *pView)
320{
321 pCreateInfo->image = this->m_image;
322 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
323}
324
325void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
326{
327 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
328}
329
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600330void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600331{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600332 struct bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600333 streampos size;
334 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600335 XGL_RESULT err;
336
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600337 // codeSize = sizeof(struct bil_header) + 100;
338 // code = malloc(codeSize);
339 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600340
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600341 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600342
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600343 // // Indicate that this is BIL data.
344 // pBIL = (struct bil_header *) code;
345 // pBIL->bil_magic = BILMagicNumber;
346 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600347
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600348 // reading an entire binary file
349 ifstream file (filename, ios::in|ios::binary|ios::ate);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600350 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600351
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600352 size = file.tellg();
353 memblock = new char [size];
354 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600355
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600356 file.seekg (0, ios::beg);
357 file.read (memblock, size);
358 file.close();
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600359
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600360 XGL_SHADER_CREATE_INFO createInfo;
361 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600362
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600363 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
364 createInfo.pNext = NULL;
365 createInfo.pCode = memblock;
366 createInfo.codeSize = size;
367 createInfo.flags = 0;
368 err = xglCreateShader(device(), &createInfo, &shader);
369 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600370
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600371 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600372
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600373 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600374}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600375
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600376// this function will create the vertex buffer and fill it with the mesh data
377void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
378 const void* vertices )
379{
380 XGL_RESULT err = XGL_SUCCESS;
381
382 assert( numVertices * vbStride > 0 );
383 m_numVertices = numVertices;
384
385 XGL_MEMORY_ALLOC_INFO alloc_info = {};
386 XGL_UINT8 *pData;
387
388 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
389 alloc_info.allocationSize = numVertices * vbStride;
390 alloc_info.alignment = 0;
391 alloc_info.heapCount = 1;
392 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
393
394 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
395 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
396
397 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
398 ASSERT_XGL_SUCCESS(err);
399
400 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
401 ASSERT_XGL_SUCCESS(err);
402
403 memcpy(pData, vertices, alloc_info.allocationSize);
404
405 err = xglUnmapMemory(m_vtxBufferMem);
406 ASSERT_XGL_SUCCESS(err);
407
408 // set up the memory view for the vertex buffer
409 this->m_vtxBufferView.stride = vbStride;
410 this->m_vtxBufferView.range = numVertices * vbStride;
411 this->m_vtxBufferView.offset = 0;
412 this->m_vtxBufferView.mem = m_vtxBufferMem;
413 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
414 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
415
416 // open the command buffer
417 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
418 ASSERT_XGL_SUCCESS(err);
419
420 XGL_MEMORY_STATE_TRANSITION transition = {};
421 transition.mem = m_vtxBufferMem;
422 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
423 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
424 transition.offset = 0;
425 transition.regionSize = numVertices * vbStride;
426
427 // write transition to the command buffer
428 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
429 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
430
431 // finish recording the command buffer
432 err = xglEndCommandBuffer( m_cmdBuffer );
433 ASSERT_XGL_SUCCESS(err);
434
435 // this command buffer only uses the vertex buffer memory
436 m_numMemRefs = 1;
437 m_memRefs[0].flags = 0;
438 m_memRefs[0].mem = m_vtxBufferMem;
439
440 // submit the command buffer to the universal queue
441 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
442 ASSERT_XGL_SUCCESS(err);
443}
444
445void XglRenderTest::DrawTriangleTest()
446{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600447 XGL_RESULT err;
448 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
449 XGL_SHADER vs, ps;
450 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
451 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
452 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600453 int width = 256, height = 256;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600454
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600455 // create a raster state (solid, back-face culling)
456 XGL_RASTER_STATE_CREATE_INFO raster = {};
457 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
458 raster.fillMode = XGL_FILL_SOLID;
459 raster.cullMode = XGL_CULL_BACK;
460 raster.frontFace = XGL_FRONT_FACE_CCW;
461 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
462 ASSERT_XGL_SUCCESS(err);
463
464 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
465 viewport.viewportCount = 1;
466 viewport.scissorEnable = XGL_FALSE;
467 viewport.viewports[0].originX = 0;
468 viewport.viewports[0].originY = 0;
469 viewport.viewports[0].width = 1.f * width;
470 viewport.viewports[0].height = 1.f * height;
471 viewport.viewports[0].minDepth = 0.f;
472 viewport.viewports[0].maxDepth = 1.f;
473
474 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
475 ASSERT_XGL_SUCCESS( err );
476
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600477 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
478 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
479 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
480 ASSERT_XGL_SUCCESS( err );
481
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600482 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
483 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
484 depthStencil.depthTestEnable = XGL_FALSE;
485 depthStencil.depthWriteEnable = XGL_FALSE;
486 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
487 depthStencil.depthBoundsEnable = XGL_FALSE;
488 depthStencil.minDepth = 0.f;
489 depthStencil.maxDepth = 1.f;
490 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
491 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
492 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
493 depthStencil.back.stencilRef = 0x00;
494 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
495 depthStencil.front = depthStencil.back;
496
497 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
498 ASSERT_XGL_SUCCESS( err );
499
500 XGL_MSAA_STATE_CREATE_INFO msaa = {};
501 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
502 msaa.sampleMask = 1;
503 msaa.samples = 1;
504
505 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
506 ASSERT_XGL_SUCCESS( err );
507
508 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
509
510 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
511 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
512 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
513 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
514
515 ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem));
516
517#if 0
518 // Create descriptor set for our one resource
519 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
520 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
521 descriptorInfo.slots = 1; // Vertex buffer only
522
523 // create a descriptor set with a single slot
524 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
525 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
526
527 // bind memory to the descriptor set
528 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
529
530 // set up the memory view for the vertex buffer
531 this->m_vtxBufferView.stride = vbStride;
532 this->m_vtxBufferView.range = numVertices * vbStride;
533 this->m_vtxBufferView.offset = 0;
534 this->m_vtxBufferView.mem = m_vtxBufferMem;
535 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
536 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
537 // write the vertex buffer view to the descriptor set
538 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
539 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
540 xglEndDescriptorSetUpdate( m_rsrcDescSet );
541#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600542
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600543 ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600544
545 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
546 vs_stage.pNext = XGL_NULL_HANDLE;
547 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
548 vs_stage.shader.shader = vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800549 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600550 vs_stage.shader.linkConstBufferCount = 0;
551 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800552 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600553 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
554
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600555 ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600556
557 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
558 ps_stage.pNext = &vs_stage;
559 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
560 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600561 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800562 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600563 ps_stage.shader.linkConstBufferCount = 0;
564 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800565 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600566 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
567
568 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
569 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
570 &ps_stage, // pNext
571 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
572 XGL_FALSE, // disableVertexReuse
573 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
574 XGL_FALSE, // primitiveRestartEnable
575 0 // primitiveRestartIndex
576 };
577
578 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
579 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
580 &ia_state,
581 XGL_FALSE, // depthClipEnable
582 XGL_FALSE, // rasterizerDiscardEnable
583 1.0 // pointSize
584 };
585
586 XGL_PIPELINE_CB_STATE cb_state = {
587 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
588 &rs_state,
589 XGL_FALSE, // alphaToCoverageEnable
590 XGL_FALSE, // dualSourceBlendEnable
591 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
592 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
593 {
594 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800595 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600596 0xF // channelWriteMask
597 }
598 }
599 };
600
601 // TODO: Should take depth buffer format from queried formats
602 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
603 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
604 &cb_state,
605 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
606 };
607
608 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
609 info.pNext = &db_state;
610 info.flags = 0;
611 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
612 ASSERT_XGL_SUCCESS(err);
613
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600614 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600615 ASSERT_XGL_SUCCESS(err);
616
617 /*
618 * Shaders are now part of the pipeline, don't need these anymore
619 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600620 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
621 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600622
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600623// typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
624// {
625// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
626// XGL_VOID* pNext; // Pointer to next structure
627// XGL_IMAGE image;
628// XGL_FORMAT format;
629// XGL_UINT mipLevel;
630// XGL_UINT baseArraySlice;
631// XGL_UINT arraySize;
632// } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
633 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
634 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
635 XGL_NULL_HANDLE,
636 this->m_image,
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800637 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM},
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600638 0,
639 0,
640 1
641 };
642 XGL_COLOR_ATTACHMENT_VIEW colorView;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600643
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600644 err = xglCreateColorAttachmentView(device(), &createView, &colorView);
645 ASSERT_XGL_SUCCESS(err);
646
647 // Build command buffer
648 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
649 ASSERT_XGL_SUCCESS(err);
650
651 // whatever we want to do, we do it to the whole buffer
652 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
653 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
654 srRange.baseMipLevel = 0;
655 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
656 srRange.baseArraySlice = 0;
657 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
658
659 // prepare the whole back buffer for clear
660 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
661 transitionToClear.image = m_image;
662 transitionToClear.oldState = m_image_state;
663 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
664 transitionToClear.subresourceRange = srRange;
665 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
666 m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState;
667
668 // clear the back buffer to dark grey
669 XGL_UINT clearColor[4] = {64, 64, 64, 0};
670 xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange );
671
672 // prepare back buffer for rendering
673 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
674 transitionToRender.image = m_image;
675 transitionToRender.oldState = m_image_state;
676 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
677 transitionToRender.subresourceRange = srRange;
678 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
679 m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState;
680
681 // bind render target
682 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
683 colorBind.view = colorView;
684 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
685 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
686
687 // set all states
688 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
689 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600690 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600691 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
692 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
693
694 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
695 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
696// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
697// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
698
699 // render the cube
700 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
701
702 // prepare the back buffer for present
703// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
704// transitionToPresent.image = m_image;
705// transitionToPresent.oldState = m_image_state;
706// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
707// transitionToPresent.subresourceRange = srRange;
708// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
709// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
710
711 // finalize recording of the command buffer
712 err = xglEndCommandBuffer( m_cmdBuffer );
713 ASSERT_XGL_SUCCESS( err );
714
715 // this command buffer only uses the vertex buffer memory
716 m_numMemRefs = 0;
717// m_memRefs[0].flags = 0;
718// m_memRefs[0].mem = m_vtxBufferMemory;
719
720 // submit the command buffer to the universal queue
721 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
722 ASSERT_XGL_SUCCESS( err );
723
Chia-I Wuf34ac502014-08-27 14:58:05 +0800724 err = xglQueueWaitIdle( m_device->m_queue );
725 ASSERT_XGL_SUCCESS( err );
726
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600727 // Wait for work to finish before cleaning up.
728 xglDeviceWaitIdle(m_device->device());
729
Chia-I Wuf34ac502014-08-27 14:58:05 +0800730 WritePPM( "TriangleTest.ppm", width, height );
731
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600732 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600733 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
734 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
735 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
736 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
737 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
738 DestroyImage();
739 // DestroyImageView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600740}
741
Chia-I Wuf34ac502014-08-27 14:58:05 +0800742void XglRenderTest::WritePPM( const char *filename, int width, int height )
743{
744 XGL_RESULT err;
745 int x, y;
746
747 const XGL_IMAGE_SUBRESOURCE sr = {
748 XGL_IMAGE_ASPECT_COLOR, 0, 0
749 };
750 XGL_SUBRESOURCE_LAYOUT sr_layout;
751 XGL_UINT data_size;
752
753 err = xglGetImageSubresourceInfo( m_image, &sr, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &data_size, &sr_layout);
754 ASSERT_XGL_SUCCESS( err );
755 ASSERT_EQ(data_size, sizeof(sr_layout));
756
757 const char *ptr;
758
759 err = xglMapMemory( m_image_mem, 0, (XGL_VOID **) &ptr );
760 ASSERT_XGL_SUCCESS( err );
761
762 ptr += sr_layout.offset;
763
764 ofstream file (filename);
765 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
766
767 file << "P6\n";
768 file << width << "\n";
769 file << height << "\n";
770 file << 255 << "\n";
771
772 for (y = 0; y < height; y++) {
773 const char *row = ptr;
774
775 for (x = 0; x < width; x++) {
776 file.write(row, 3);
777 row += 4;
778 }
779
780 ptr += sr_layout.rowPitch;
781 }
782
783 file.close();
784
785 err = xglUnmapMemory( m_image_mem );
786 ASSERT_XGL_SUCCESS( err );
787}
788
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600789TEST_F(XglRenderTest, TestDrawTriangle) {
790 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600791}
792
793int main(int argc, char **argv) {
794 ::testing::InitGoogleTest(&argc, argv);
795 return RUN_ALL_TESTS();
796}