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Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#include "xglrenderframework.h"
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060029
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060030XglRenderFramework::XglRenderFramework() :
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060031 m_cmdBuffer( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080032 m_stateRaster( XGL_NULL_HANDLE ),
33 m_colorBlend( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060034 m_stateViewport( XGL_NULL_HANDLE ),
Chia-I Wu837f9952014-12-15 23:29:34 +080035 m_stateDepthStencil( XGL_NULL_HANDLE ),
36 m_stateMsaa( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060037 m_width( 256.0 ), // default window width
38 m_height( 256.0 ) // default window height
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060039{
Chia-I Wuecebf752014-12-05 10:45:15 +080040 m_renderTargetCount = 1;
41
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060042 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
43 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060044
Chia-I Wuecebf752014-12-05 10:45:15 +080045 m_colorBindings[0].view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060046 m_depthStencilBinding.view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060047}
48
49XglRenderFramework::~XglRenderFramework()
50{
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060051
52}
53
54void XglRenderFramework::InitFramework()
55{
56 XGL_RESULT err;
57
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060058 err = xglInitAndEnumerateGpus(&app_info, NULL,
Chia-I Wuaf11d922014-12-28 14:37:25 +080059 XGL_MAX_PHYSICAL_GPUS, &this->gpu_count, objs);
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060060 ASSERT_XGL_SUCCESS(err);
Jon Ashburnbf843b22014-11-26 11:06:49 -070061 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060062
63 m_device = new XglDevice(0, objs[0]);
64 m_device->get_device_queue();
65}
66
67void XglRenderFramework::ShutdownFramework()
68{
69 if (m_colorBlend) xglDestroyObject(m_colorBlend);
70 if (m_stateMsaa) xglDestroyObject(m_stateMsaa);
71 if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil);
72 if (m_stateRaster) xglDestroyObject(m_stateRaster);
73 if (m_cmdBuffer) xglDestroyObject(m_cmdBuffer);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060074
75 if (m_stateViewport) {
76 xglDestroyObject(m_stateViewport);
77 }
78
Chia-I Wuecebf752014-12-05 10:45:15 +080079 for (XGL_UINT i = 0; i < m_renderTargetCount; i++) {
80 if (m_renderTargets[i]) {
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060081 // TODO: XglImage should be able to destroy itself
82// m_renderTarget->
83// xglDestroyObject(*m_renderTarget);
Chia-I Wuecebf752014-12-05 10:45:15 +080084 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060085 }
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060086
87 // reset the driver
Chia-I Wub76e0fa2014-12-28 14:27:28 +080088 delete m_device;
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060089 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060090}
91
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060092void XglRenderFramework::InitState()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060093{
94 XGL_RESULT err;
95
96 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
97 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
98
99 // create a raster state (solid, back-face culling)
100 XGL_RASTER_STATE_CREATE_INFO raster = {};
101 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
102 raster.fillMode = XGL_FILL_SOLID;
103 raster.cullMode = XGL_CULL_NONE;
104 raster.frontFace = XGL_FRONT_FACE_CCW;
105 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
106 ASSERT_XGL_SUCCESS(err);
107
108 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
109 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
110 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
111 ASSERT_XGL_SUCCESS( err );
112
113 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
114 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
115 depthStencil.depthTestEnable = XGL_FALSE;
116 depthStencil.depthWriteEnable = XGL_FALSE;
117 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
118 depthStencil.depthBoundsEnable = XGL_FALSE;
119 depthStencil.minDepth = 0.f;
120 depthStencil.maxDepth = 1.f;
121 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
122 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
123 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
124 depthStencil.back.stencilRef = 0x00;
125 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
126 depthStencil.front = depthStencil.back;
127
128 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
129 ASSERT_XGL_SUCCESS( err );
130
131 XGL_MSAA_STATE_CREATE_INFO msaa = {};
132 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
133 msaa.sampleMask = 1;
134 msaa.samples = 1;
135
136 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
137 ASSERT_XGL_SUCCESS( err );
138
139 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
140
141 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
142 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
143 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
144 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
145}
146
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600147void XglRenderFramework::InitViewport(float width, float height)
148{
149 XGL_RESULT err;
150
151 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
152 viewport.viewportCount = 1;
153 viewport.scissorEnable = XGL_FALSE;
154 viewport.viewports[0].originX = 0;
155 viewport.viewports[0].originY = 0;
156 viewport.viewports[0].width = 1.f * width;
157 viewport.viewports[0].height = 1.f * height;
158 viewport.viewports[0].minDepth = 0.f;
159 viewport.viewports[0].maxDepth = 1.f;
160
161 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
162 ASSERT_XGL_SUCCESS( err );
163 m_width = width;
164 m_height = height;
165}
166
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600167void XglRenderFramework::InitViewport()
168{
169 InitViewport(m_width, m_height);
170}
171
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600172void XglRenderFramework::InitRenderTarget()
173{
Chia-I Wuecebf752014-12-05 10:45:15 +0800174 XGL_UINT i;
175
176 for (i = 0; i < m_renderTargetCount; i++) {
177 m_device->CreateImage(m_width, m_height, m_render_target_fmt,
178 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
179 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
180 &m_renderTargets[i]);
181 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600182}
183
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600184void XglRenderFramework::GenerateBindRenderTargetCmd()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600185{
Chia-I Wuecebf752014-12-05 10:45:15 +0800186 XGL_UINT i;
187
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600188 // bind render target
Chia-I Wuecebf752014-12-05 10:45:15 +0800189 for (i = 0; i < m_renderTargetCount; i++) {
190 m_colorBindings[i].view = m_renderTargets[i]->targetView();
191 m_colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
192 }
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600193 if (m_depthStencilBinding.view) {
Chia-I Wuecebf752014-12-05 10:45:15 +0800194 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, &m_depthStencilBinding );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600195 } else {
Chia-I Wuecebf752014-12-05 10:45:15 +0800196 xglCmdBindAttachments(m_cmdBuffer, m_renderTargetCount, m_colorBindings, XGL_NULL_HANDLE );
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600197 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600198}
199
Tony Barboure2c58df2014-11-25 13:18:32 -0700200void XglRenderFramework::GenerateBindStateAndPipelineCmds()
201{
202 // set all states
203 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
204 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
205 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
206 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
207 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
208}
209
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600210void XglRenderFramework::GenerateClearAndPrepareBufferCmds()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600211{
Chia-I Wuecebf752014-12-05 10:45:15 +0800212 XGL_UINT i;
213
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600214 // whatever we want to do, we do it to the whole buffer
215 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
216 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
217 srRange.baseMipLevel = 0;
218 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
219 srRange.baseArraySlice = 0;
220 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
221
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600222 // clear the back buffer to dark grey
223 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Chia-I Wuecebf752014-12-05 10:45:15 +0800224 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
225 for (i = 0; i < m_renderTargetCount; i++) {
226 transitionToClear.image = m_renderTargets[i]->image();
227 transitionToClear.oldState = m_renderTargets[i]->state();
228 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
229 transitionToClear.subresourceRange = srRange;
230 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
231 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
232
233 xglCmdClearColorImageRaw( m_cmdBuffer, m_renderTargets[i]->image(), clearColor, 1, &srRange );
234 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600235
236 // prepare back buffer for rendering
237 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Chia-I Wuecebf752014-12-05 10:45:15 +0800238 for (i = 0; i < m_renderTargetCount; i++) {
239 transitionToRender.image = m_renderTargets[i]->image();
240 transitionToRender.oldState = m_renderTargets[i]->state();
241 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
242 transitionToRender.subresourceRange = srRange;
243 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
244 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
245 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600246}
Tony Barbour82c39522014-12-04 14:33:33 -0700247
Tony Barboure2c58df2014-11-25 13:18:32 -0700248XglDescriptorSetObj::XglDescriptorSetObj(XglDevice *device)
249{
250 m_device = device;
251 m_nextSlot = 0;
252
253}
254
255void XglDescriptorSetObj::AttachMemoryView(XglConstantBufferObj *constantBuffer)
256{
257 m_memoryViews.push_back(&constantBuffer->m_constantBufferView);
258 m_memorySlots.push_back(m_nextSlot);
259 m_nextSlot++;
260
261}
Tony Barbour82c39522014-12-04 14:33:33 -0700262
Tony Barboure2c58df2014-11-25 13:18:32 -0700263void XglDescriptorSetObj::AttachSampler(XglSamplerObj *sampler)
264{
265 m_samplers.push_back(&sampler->m_sampler);
266 m_samplerSlots.push_back(m_nextSlot);
267 m_nextSlot++;
268
269}
Tony Barbour82c39522014-12-04 14:33:33 -0700270
Tony Barboure2c58df2014-11-25 13:18:32 -0700271void XglDescriptorSetObj::AttachImageView(XglTextureObj *texture)
272{
273 m_imageViews.push_back(&texture->m_textureViewInfo);
274 m_imageSlots.push_back(m_nextSlot);
275 m_nextSlot++;
276
277}
Tony Barbour82c39522014-12-04 14:33:33 -0700278
Tony Barboure2c58df2014-11-25 13:18:32 -0700279XGL_DESCRIPTOR_SLOT_INFO* XglDescriptorSetObj::GetSlotInfo(vector<int>slots,
280 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types,
281 vector<XGL_OBJECT>objs )
282{
283 int nSlots = m_memorySlots.size() + m_imageSlots.size() + m_samplerSlots.size();
284 m_slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( nSlots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
285 memset(m_slotInfo,0,nSlots*sizeof(XGL_DESCRIPTOR_SLOT_INFO));
286
287 for (int i=0; i<nSlots; i++)
288 {
289 m_slotInfo[i].slotObjectType = XGL_SLOT_UNUSED;
290 }
291
292 for (int i=0; i<slots.size(); i++)
293 {
294 for (int j=0; j<m_memorySlots.size(); j++)
295 {
296 if ( (XGL_OBJECT) m_memoryViews[j] == objs[i])
297 {
298 m_slotInfo[m_memorySlots[j]].shaderEntityIndex = slots[i];
299 m_slotInfo[m_memorySlots[j]].slotObjectType = types[i];
300 }
301 }
302 for (int j=0; j<m_imageSlots.size(); j++)
303 {
304 if ( (XGL_OBJECT) m_imageViews[j] == objs[i])
305 {
306 m_slotInfo[m_imageSlots[j]].shaderEntityIndex = slots[i];
307 m_slotInfo[m_imageSlots[j]].slotObjectType = types[i];
308 }
309 }
310 for (int j=0; j<m_samplerSlots.size(); j++)
311 {
312 if ( (XGL_OBJECT) m_samplers[j] == objs[i])
313 {
314 m_slotInfo[m_samplerSlots[j]].shaderEntityIndex = slots[i];
315 m_slotInfo[m_samplerSlots[j]].slotObjectType = types[i];
316 }
317 }
318 }
319
320 // for (int i=0;i<nSlots;i++)
321 // {
322 // printf("SlotInfo[%d]: Index = %d, Type = %d\n",i,m_slotInfo[i].shaderEntityIndex, m_slotInfo[i].slotObjectType);
323 // fflush(stdout);
324 // }
325
326 return(m_slotInfo);
327
328}
Tony Barbourb5f4d082014-12-17 10:54:03 -0700329void XglDescriptorSetObj::CreateXGLDescriptorSet()
330{
331 XGL_RESULT err;
332
333 // Create descriptor set for a uniform resource
334 memset(&m_descriptorInfo,0,sizeof(m_descriptorInfo));
335 m_descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
336 m_descriptorInfo.slots = m_nextSlot;
337
338 // Create a descriptor set with requested number of slots
339 err = xglCreateDescriptorSet( m_device->device(), &m_descriptorInfo, &m_rsrcDescSet );
340 ASSERT_XGL_SUCCESS(err);
341
342 // Bind memory to the descriptor set
343 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
344 ASSERT_XGL_SUCCESS(err);
345
346 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
347 xglClearDescriptorSetSlots(m_rsrcDescSet, 0, m_nextSlot);
348 for (int i=0; i<m_memoryViews.size();i++)
349 {
350 xglAttachMemoryViewDescriptors( m_rsrcDescSet, m_memorySlots[i], 1, m_memoryViews[i] );
351 }
352 for (int i=0; i<m_samplers.size();i++)
353 {
354 xglAttachSamplerDescriptors( m_rsrcDescSet, m_samplerSlots[i], 1, m_samplers[i] );
355 }
356 for (int i=0; i<m_imageViews.size();i++)
357 {
358 xglAttachImageViewDescriptors( m_rsrcDescSet, m_imageSlots[i], 1, m_imageViews[i] );
359 }
360 xglEndDescriptorSetUpdate( m_rsrcDescSet );
361}
362
363XGL_DESCRIPTOR_SET XglDescriptorSetObj::GetDescriptorSetHandle()
364{
365 return m_rsrcDescSet;
366}
Tony Barboure2c58df2014-11-25 13:18:32 -0700367
Tony Barbour824b7712014-12-18 17:06:21 -0700368int XglDescriptorSetObj::GetTotalSlots()
369{
370 return m_nextSlot;
371}
372
Tony Barboure2c58df2014-11-25 13:18:32 -0700373void XglDescriptorSetObj::BindCommandBuffer(XGL_CMD_BUFFER commandBuffer)
374{
375 XGL_RESULT err;
376
377 // Create descriptor set for a uniform resource
378 memset(&m_descriptorInfo,0,sizeof(m_descriptorInfo));
379 m_descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
380 m_descriptorInfo.slots = m_nextSlot;
381
382 // Create a descriptor set with requested number of slots
383 err = xglCreateDescriptorSet( m_device->device(), &m_descriptorInfo, &m_rsrcDescSet );
Tony Barbourba2a1062014-12-03 09:24:05 -0700384 ASSERT_XGL_SUCCESS(err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700385
386 // Bind memory to the descriptor set
387 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700388 ASSERT_XGL_SUCCESS(err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700389
390 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
391 xglClearDescriptorSetSlots(m_rsrcDescSet, 0, m_nextSlot);
392 for (int i=0; i<m_memoryViews.size();i++)
393 {
394 xglAttachMemoryViewDescriptors( m_rsrcDescSet, m_memorySlots[i], 1, m_memoryViews[i] );
395 }
396 for (int i=0; i<m_samplers.size();i++)
397 {
398 xglAttachSamplerDescriptors( m_rsrcDescSet, m_samplerSlots[i], 1, m_samplers[i] );
399 }
400 for (int i=0; i<m_imageViews.size();i++)
401 {
402 xglAttachImageViewDescriptors( m_rsrcDescSet, m_imageSlots[i], 1, m_imageViews[i] );
403 }
404 xglEndDescriptorSetUpdate( m_rsrcDescSet );
405
406 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
407 xglCmdBindDescriptorSet(commandBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
408}
Tony Barbour82c39522014-12-04 14:33:33 -0700409
Tony Barbour25ef8a62014-12-03 13:59:18 -0700410XglDescriptorSetObj::~XglDescriptorSetObj()
411{
412 if (m_rsrcDescSet != XGL_NULL_HANDLE) xglDestroyObject(m_rsrcDescSet);
413}
Tony Barboure2c58df2014-11-25 13:18:32 -0700414
415XglTextureObj::XglTextureObj(XglDevice *device):
416 m_texture(XGL_NULL_HANDLE),
417 m_textureMem(XGL_NULL_HANDLE),
418 m_textureView(XGL_NULL_HANDLE)
419{
420 m_device = device;
421 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
422 m_texWidth = 16;
423 m_texHeight = 16;
424 const uint32_t tex_colors[2] = { 0xffff0000, 0xff00ff00 };
425 XGL_RESULT err;
Tony Barboure2c58df2014-11-25 13:18:32 -0700426
427 memset(&m_textureViewInfo,0,sizeof(m_textureViewInfo));
428
429 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
430
431 const XGL_IMAGE_CREATE_INFO image = {
432 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
433 .pNext = NULL,
434 .imageType = XGL_IMAGE_2D,
435 .format = tex_format,
436 .extent = { m_texWidth, m_texHeight, 1 },
437 .mipLevels = 1,
438 .arraySize = 1,
439 .samples = 1,
440 .tiling = XGL_LINEAR_TILING,
441 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
442 .flags = 0,
443 };
444
445 XGL_MEMORY_ALLOC_INFO mem_alloc;
446 mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
447 mem_alloc.pNext = NULL;
448 mem_alloc.allocationSize = 0;
449 mem_alloc.alignment = 0;
450 mem_alloc.flags = 0;
451 mem_alloc.heapCount = 0;
452 mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
453
454 XGL_IMAGE_VIEW_CREATE_INFO view;
455 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
456 view.pNext = NULL;
457 view.image = XGL_NULL_HANDLE;
458 view.viewType = XGL_IMAGE_VIEW_2D;
459 view.format = image.format;
460 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
461 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
462 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
463 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
464 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
465 view.subresourceRange.baseMipLevel = 0;
466 view.subresourceRange.mipLevels = 1;
467 view.subresourceRange.baseArraySlice = 0;
468 view.subresourceRange.arraySize = 1;
469 view.minLod = 0.0f;
470
471 XGL_MEMORY_REQUIREMENTS mem_reqs;
472 XGL_SIZE mem_reqs_size=sizeof(XGL_MEMORY_REQUIREMENTS);
473
474 /* create image */
475 err = xglCreateImage(m_device->device(), &image, &m_texture);
476 assert(!err);
477
478 err = xglGetObjectInfo(m_texture,
479 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
480 &mem_reqs_size, &mem_reqs);
481 assert(!err && mem_reqs_size == sizeof(mem_reqs));
482
483 mem_alloc.allocationSize = mem_reqs.size;
484 mem_alloc.alignment = mem_reqs.alignment;
485 mem_alloc.heapCount = mem_reqs.heapCount;
486 memcpy(mem_alloc.heaps, mem_reqs.heaps,
487 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
488
489 /* allocate memory */
490 err = xglAllocMemory(m_device->device(), &mem_alloc, &m_textureMem);
491 assert(!err);
492
493 /* bind memory */
494 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
495 assert(!err);
496
497 /* create image view */
498 view.image = m_texture;
499 err = xglCreateImageView(m_device->device(), &view, &m_textureView);
500 assert(!err);
501
502
503 const XGL_IMAGE_SUBRESOURCE subres = {
504 .aspect = XGL_IMAGE_ASPECT_COLOR,
505 .mipLevel = 0,
506 .arraySlice = 0,
507 };
508 XGL_SUBRESOURCE_LAYOUT layout;
509 XGL_SIZE layout_size=sizeof(layout);
510 XGL_VOID *data;
511 XGL_INT x, y;
512
513 err = xglGetImageSubresourceInfo(m_texture, &subres,
514 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
515 assert(!err && layout_size == sizeof(layout));
516 m_rowPitch = layout.rowPitch;
517
518 err = xglMapMemory(m_textureMem, 0, &data);
519 assert(!err);
520
521 for (y = 0; y < m_texHeight; y++) {
522 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
523 for (x = 0; x < m_texWidth; x++)
524 row[x] = tex_colors[(x & 1) ^ (y & 1)];
525 }
526
527 err = xglUnmapMemory(m_textureMem);
528 assert(!err);
529
530 m_textureViewInfo.view = m_textureView;
531
532}
Tony Barbour82c39522014-12-04 14:33:33 -0700533
Tony Barbourf325bf12014-12-03 15:59:38 -0700534XglTextureObj::~XglTextureObj()
535{
536 if (m_texture != XGL_NULL_HANDLE) xglDestroyObject(m_texture);
537}
Tony Barboure2c58df2014-11-25 13:18:32 -0700538
539void XglTextureObj::ChangeColors(uint32_t color1, uint32_t color2)
540{
541 XGL_RESULT err;
542 const uint32_t tex_colors[2] = { color1, color2 };
543 XGL_VOID *data;
544
545 err = xglMapMemory(m_textureMem, 0, &data);
546 assert(!err);
547
548 for (int y = 0; y < m_texHeight; y++) {
549 uint32_t *row = (uint32_t *) ((char *) data + m_rowPitch * y);
550 for (int x = 0; x < m_texWidth; x++)
551 row[x] = tex_colors[(x & 1) ^ (y & 1)];
552 }
553
554 err = xglUnmapMemory(m_textureMem);
555 assert(!err);
556}
557
558XglSamplerObj::XglSamplerObj(XglDevice *device)
559{
560 XGL_RESULT err = XGL_SUCCESS;
561
562 m_device = device;
563 memset(&m_samplerCreateInfo,0,sizeof(m_samplerCreateInfo));
564 m_samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
565 m_samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
566 m_samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
567 m_samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
568 m_samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
569 m_samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
570 m_samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
571 m_samplerCreateInfo.mipLodBias = 0.0;
572 m_samplerCreateInfo.maxAnisotropy = 0.0;
573 m_samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
574 m_samplerCreateInfo.minLod = 0.0;
575 m_samplerCreateInfo.maxLod = 0.0;
576 m_samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
577
578 err = xglCreateSampler(m_device->device(),&m_samplerCreateInfo, &m_sampler);
Tony Barbourba2a1062014-12-03 09:24:05 -0700579 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700580
581}
Tony Barbour82c39522014-12-04 14:33:33 -0700582
Tony Barbourf325bf12014-12-03 15:59:38 -0700583XglSamplerObj::~XglSamplerObj()
584{
585 if (m_sampler != XGL_NULL_HANDLE) xglDestroyObject(m_sampler);
586}
Tony Barboure2c58df2014-11-25 13:18:32 -0700587
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700588/*
589 * Basic ConstantBuffer constructor. Then use create methods to fill in the details.
590 */
591XglConstantBufferObj::XglConstantBufferObj(XglDevice *device)
592{
593 m_device = device;
Tony Barbour38422802014-12-10 14:36:31 -0700594 m_commandBuffer = 0;
595 m_fence = 0;
Courtney Goeltzenleuchter3b0a8152014-12-04 15:18:47 -0700596
597 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
598 memset(&m_constantBufferMem,0,sizeof(m_constantBufferMem));
599}
600
Tony Barboure2c58df2014-11-25 13:18:32 -0700601XglConstantBufferObj::XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data)
602{
603 XGL_RESULT err = XGL_SUCCESS;
604 XGL_UINT8 *pData;
605 XGL_MEMORY_ALLOC_INFO alloc_info = {};
606 m_device = device;
607 m_numVertices = constantCount;
608 m_stride = constantSize;
609
610 memset(&m_constantBufferView,0,sizeof(m_constantBufferView));
611 memset(&m_constantBufferMem,0,sizeof(m_constantBufferMem));
Tony Barbour38422802014-12-10 14:36:31 -0700612 m_commandBuffer = 0;
613 m_fence = 0;
Tony Barboure2c58df2014-11-25 13:18:32 -0700614
615 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
616 alloc_info.allocationSize = constantCount * constantSize;
617 alloc_info.alignment = 0;
618 alloc_info.heapCount = 1;
619 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
620
621 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
622 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
623
624 err = xglAllocMemory(m_device->device(), &alloc_info, &m_constantBufferMem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700625 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700626
627 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
Tony Barbourba2a1062014-12-03 09:24:05 -0700628 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700629
630 memcpy(pData, data, alloc_info.allocationSize);
631
632 err = xglUnmapMemory(m_constantBufferMem);
Tony Barbourba2a1062014-12-03 09:24:05 -0700633 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700634
635 // set up the memory view for the constant buffer
636 this->m_constantBufferView.stride = 16;
637 this->m_constantBufferView.range = alloc_info.allocationSize;
638 this->m_constantBufferView.offset = 0;
639 this->m_constantBufferView.mem = m_constantBufferMem;
640 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
641 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
642 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
643}
Tony Barbour82c39522014-12-04 14:33:33 -0700644
Tony Barbour07e80dc2014-12-03 16:23:43 -0700645XglConstantBufferObj::~XglConstantBufferObj()
646{
647 if (m_constantBufferMem != XGL_NULL_HANDLE) xglFreeMemory(m_constantBufferMem);
Tony Barbour38422802014-12-10 14:36:31 -0700648 if (m_fence != XGL_NULL_HANDLE) xglDestroyObject(m_fence);
Tony Barbour07e80dc2014-12-03 16:23:43 -0700649}
Tony Barboure2c58df2014-11-25 13:18:32 -0700650
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -0700651void XglConstantBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding)
652{
653 xglCmdBindVertexData(cmdBuffer, this->m_constantBufferMem, offset, binding);
654}
655
656
Tony Barbour099a9eb2014-12-10 17:40:15 -0700657void XglConstantBufferObj::SetMemoryState(XGL_MEMORY_STATE newState)
Tony Barboure2c58df2014-11-25 13:18:32 -0700658{
Tony Barbour38422802014-12-10 14:36:31 -0700659 XGL_RESULT err = XGL_SUCCESS;
Tony Barbour38422802014-12-10 14:36:31 -0700660
Tony Barboure2c58df2014-11-25 13:18:32 -0700661 if (this->m_constantBufferView.state == newState)
662 return;
663
Tony Barbour38422802014-12-10 14:36:31 -0700664 if (!m_commandBuffer)
665 {
666 XGL_FENCE_CREATE_INFO fence_info;
667 memset(&fence_info, 0, sizeof(fence_info));
668 fence_info.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
669 err = xglCreateFence(m_device->device(), &fence_info, &m_fence);
670
671 m_commandBuffer = new XglCommandBufferObj(m_device);
672
673 }
674 else
675 {
676 err = xglWaitForFences(m_device->device(), 1, &m_fence, XGL_TRUE, 0);
677 }
678
Tony Barboure2c58df2014-11-25 13:18:32 -0700679 // open the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700680 err = m_commandBuffer->BeginCommandBuffer(0);
Tony Barboure2c58df2014-11-25 13:18:32 -0700681 ASSERT_XGL_SUCCESS(err);
682
683 XGL_MEMORY_STATE_TRANSITION transition = {};
684 transition.mem = m_constantBufferMem;
685 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
686 transition.newState = newState;
687 transition.offset = 0;
688 transition.regionSize = m_numVertices * m_stride;
689
690 // write transition to the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700691 m_commandBuffer->PrepareMemoryRegions(1, &transition);
Tony Barboure2c58df2014-11-25 13:18:32 -0700692 this->m_constantBufferView.state = newState;
693
694 // finish recording the command buffer
Tony Barbour471338d2014-12-10 17:28:39 -0700695 err = m_commandBuffer->EndCommandBuffer();
Tony Barboure2c58df2014-11-25 13:18:32 -0700696 ASSERT_XGL_SUCCESS(err);
697
698 XGL_UINT32 numMemRefs=1;
699 XGL_MEMORY_REF memRefs;
700 // this command buffer only uses the vertex buffer memory
701 memRefs.flags = 0;
702 memRefs.mem = m_constantBufferMem;
703
704 // submit the command buffer to the universal queue
Tony Barbour471338d2014-12-10 17:28:39 -0700705 XGL_CMD_BUFFER bufferArray[1];
706 bufferArray[0] = m_commandBuffer->GetBufferHandle();
Tony Barbour38422802014-12-10 14:36:31 -0700707 err = xglQueueSubmit( m_device->m_queue, 1, bufferArray, numMemRefs, &memRefs, m_fence );
Tony Barboure2c58df2014-11-25 13:18:32 -0700708 ASSERT_XGL_SUCCESS(err);
709}
710
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700711XglIndexBufferObj::XglIndexBufferObj(XglDevice *device)
712 : XglConstantBufferObj(device)
713{
714
715}
716
717void XglIndexBufferObj::CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE indexType, const void* data)
718{
719 XGL_RESULT err = XGL_SUCCESS;
720 XGL_UINT8 *pData;
721 XGL_MEMORY_ALLOC_INFO alloc_info = {};
722 XGL_FORMAT viewFormat;
723
724 m_numVertices = numIndexes;
725 m_indexType = indexType;
726 viewFormat.numericFormat = XGL_NUM_FMT_UINT;
727 switch (indexType) {
728 case XGL_INDEX_8:
729 m_stride = 1;
730 viewFormat.channelFormat = XGL_CH_FMT_R8;
731 break;
732 case XGL_INDEX_16:
733 m_stride = 2;
734 viewFormat.channelFormat = XGL_CH_FMT_R16;
735 break;
736 case XGL_INDEX_32:
737 m_stride = 4;
738 viewFormat.channelFormat = XGL_CH_FMT_R32;
739 break;
Chia-I Wub4c2aa42014-12-15 23:50:11 +0800740 default:
741 assert(!"unknown index type");
742 break;
Courtney Goeltzenleuchter8a785932014-12-04 15:24:05 -0700743 }
744
745 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
746 alloc_info.allocationSize = numIndexes * m_stride;
747 alloc_info.alignment = 0;
748 alloc_info.heapCount = 1;
749 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
750
751 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
752 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
753
754 err = xglAllocMemory(m_device->device(), &alloc_info, &m_constantBufferMem);
755 ASSERT_XGL_SUCCESS(err);
756
757 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
758 ASSERT_XGL_SUCCESS(err);
759
760 memcpy(pData, data, alloc_info.allocationSize);
761
762 err = xglUnmapMemory(m_constantBufferMem);
763 ASSERT_XGL_SUCCESS(err);
764
765 // set up the memory view for the constant buffer
766 this->m_constantBufferView.stride = m_stride;
767 this->m_constantBufferView.range = alloc_info.allocationSize;
768 this->m_constantBufferView.offset = 0;
769 this->m_constantBufferView.mem = m_constantBufferMem;
770 this->m_constantBufferView.format.channelFormat = viewFormat.channelFormat;
771 this->m_constantBufferView.format.numericFormat = viewFormat.numericFormat;
772 this->m_constantBufferView.state = XGL_MEMORY_STATE_DATA_TRANSFER;
773}
774
775void XglIndexBufferObj::Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset)
776{
777 xglCmdBindIndexData(cmdBuffer, this->m_constantBufferMem, offset, m_indexType);
778}
Tony Barboure2c58df2014-11-25 13:18:32 -0700779
Tony Barbouraf1f9192014-12-17 10:57:58 -0700780XGL_INDEX_TYPE XglIndexBufferObj::GetIndexType()
781{
782 return m_indexType;
783}
784
Tony Barbour5420af02014-12-03 13:58:15 -0700785XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* XglShaderObj::GetStageCreateInfo(XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -0700786{
787 XGL_DESCRIPTOR_SLOT_INFO *slotInfo;
788 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO *stageInfo = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*) calloc( 1,sizeof(XGL_PIPELINE_SHADER_STAGE_CREATE_INFO) );
789 stageInfo->sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
790 stageInfo->shader.stage = m_stage;
791 stageInfo->shader.shader = m_shader;
792 stageInfo->shader.descriptorSetMapping[0].descriptorCount = 0;
793 stageInfo->shader.linkConstBufferCount = 0;
794 stageInfo->shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
795 stageInfo->shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
796 stageInfo->shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
797
Tony Barbour824b7712014-12-18 17:06:21 -0700798 stageInfo->shader.descriptorSetMapping[0].descriptorCount = descriptorSet->GetTotalSlots();
Tony Barboure2c58df2014-11-25 13:18:32 -0700799 if (stageInfo->shader.descriptorSetMapping[0].descriptorCount)
800 {
801 vector<int> allSlots;
802 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> allTypes;
803 vector<XGL_OBJECT> allObjs;
804
805 allSlots.reserve(m_memSlots.size() + m_imageSlots.size() + m_samplerSlots.size());
806 allTypes.reserve(m_memTypes.size() + m_imageTypes.size() + m_samplerTypes.size());
807 allObjs.reserve(m_memObjs.size() + m_imageObjs.size() + m_samplerObjs.size());
808
809 if (m_memSlots.size())
810 {
811 allSlots.insert(allSlots.end(), m_memSlots.begin(), m_memSlots.end());
812 allTypes.insert(allTypes.end(), m_memTypes.begin(), m_memTypes.end());
813 allObjs.insert(allObjs.end(), m_memObjs.begin(), m_memObjs.end());
814 }
815 if (m_imageSlots.size())
816 {
817 allSlots.insert(allSlots.end(), m_imageSlots.begin(), m_imageSlots.end());
818 allTypes.insert(allTypes.end(), m_imageTypes.begin(), m_imageTypes.end());
819 allObjs.insert(allObjs.end(), m_imageObjs.begin(), m_imageObjs.end());
820 }
821 if (m_samplerSlots.size())
822 {
823 allSlots.insert(allSlots.end(), m_samplerSlots.begin(), m_samplerSlots.end());
824 allTypes.insert(allTypes.end(), m_samplerTypes.begin(), m_samplerTypes.end());
825 allObjs.insert(allObjs.end(), m_samplerObjs.begin(), m_samplerObjs.end());
826 }
827
Tony Barbour5420af02014-12-03 13:58:15 -0700828 slotInfo = descriptorSet->GetSlotInfo(allSlots, allTypes, allObjs);
Tony Barboure2c58df2014-11-25 13:18:32 -0700829 stageInfo->shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
830 }
831 return stageInfo;
832}
833
834void XglShaderObj::BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer)
835{
836 m_memSlots.push_back(slot);
837 m_memTypes.push_back(type);
838 m_memObjs.push_back((XGL_OBJECT) &constantBuffer->m_constantBufferView);
839
840}
Tony Barbour82c39522014-12-04 14:33:33 -0700841
Tony Barboure2c58df2014-11-25 13:18:32 -0700842void XglShaderObj::BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture)
843{
844 m_imageSlots.push_back(slot);
845 m_imageTypes.push_back(type);
846 m_imageObjs.push_back((XGL_OBJECT) &texture->m_textureViewInfo);
847
848}
Tony Barbour82c39522014-12-04 14:33:33 -0700849
Tony Barboure2c58df2014-11-25 13:18:32 -0700850void XglShaderObj::BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler)
851{
852 m_samplerSlots.push_back(slot);
853 m_samplerTypes.push_back(XGL_SLOT_SHADER_SAMPLER);
Tony Barbour824b7712014-12-18 17:06:21 -0700854 m_samplerObjs.push_back((XGL_OBJECT) &sampler->m_sampler);
Tony Barboure2c58df2014-11-25 13:18:32 -0700855
856}
Tony Barbour82c39522014-12-04 14:33:33 -0700857
Tony Barboure2c58df2014-11-25 13:18:32 -0700858XglShaderObj::XglShaderObj(XglDevice *device, const char * shader_code, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework)
859{
860 XGL_RESULT err = XGL_SUCCESS;
861 std::vector<unsigned int> bil;
862 XGL_SHADER_CREATE_INFO createInfo;
863 size_t shader_len;
864
865 m_stage = stage;
866 m_device = device;
867
868 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
869 createInfo.pNext = NULL;
870
871 if (!framework->m_use_bil) {
872
873 shader_len = strlen(shader_code);
874 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
875 createInfo.pCode = malloc(createInfo.codeSize);
876 createInfo.flags = 0;
877
878 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
879 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
880 ((uint32_t *) createInfo.pCode)[1] = 0;
881 ((uint32_t *) createInfo.pCode)[2] = stage;
882 memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1);
883
884 err = xglCreateShader(m_device->device(), &createInfo, &m_shader);
885 if (err) {
886 free((void *) createInfo.pCode);
887 }
888 }
889
890 if (framework->m_use_bil || err) {
891 std::vector<unsigned int> bil;
892 err = XGL_SUCCESS;
893
894 // Use Reference GLSL to BIL compiler
895 framework->GLSLtoBIL(stage, shader_code, bil);
896 createInfo.pCode = bil.data();
897 createInfo.codeSize = bil.size() * sizeof(unsigned int);
898 createInfo.flags = 0;
899 err = xglCreateShader(m_device->device(), &createInfo, &m_shader);
Tony Barbourba2a1062014-12-03 09:24:05 -0700900 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -0700901 }
902}
Tony Barbour82c39522014-12-04 14:33:33 -0700903
Tony Barbourf325bf12014-12-03 15:59:38 -0700904XglShaderObj::~XglShaderObj()
905{
906 if (m_shader != XGL_NULL_HANDLE) xglDestroyObject(m_shader);
907}
Tony Barbour82c39522014-12-04 14:33:33 -0700908
Tony Barboure2c58df2014-11-25 13:18:32 -0700909XglPipelineObj::XglPipelineObj(XglDevice *device)
910{
Tony Barboure2c58df2014-11-25 13:18:32 -0700911 m_device = device;
912 m_vi_state.attributeCount = m_vi_state.bindingCount = 0;
913 m_vertexBufferCount = 0;
914
915 m_ia_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
916 m_ia_state.pNext = XGL_NULL_HANDLE;
917 m_ia_state.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
918 m_ia_state.disableVertexReuse = XGL_FALSE;
919 m_ia_state.provokingVertex = XGL_PROVOKING_VERTEX_LAST;
920 m_ia_state.primitiveRestartEnable = XGL_FALSE;
921 m_ia_state.primitiveRestartIndex = 0;
922
923 m_rs_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
924 m_rs_state.pNext = &m_ia_state;
925 m_rs_state.depthClipEnable = XGL_FALSE;
926 m_rs_state.rasterizerDiscardEnable = XGL_FALSE;
927 m_rs_state.pointSize = 1.0;
928
Tony Barboure2c58df2014-11-25 13:18:32 -0700929 memset(&m_cb_state,0,sizeof(m_cb_state));
930 m_cb_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
931 m_cb_state.pNext = &m_rs_state;
932 m_cb_state.alphaToCoverageEnable = XGL_FALSE;
933 m_cb_state.dualSourceBlendEnable = XGL_FALSE;
934 m_cb_state.logicOp = XGL_LOGIC_OP_COPY;
935
Chia-I Wu62bf1dc2014-12-05 11:12:13 +0800936 m_cb_state.attachment[0].blendEnable = XGL_FALSE;
937 m_cb_state.attachment[0].format.channelFormat = XGL_CH_FMT_R8G8B8A8;
938 m_cb_state.attachment[0].format.numericFormat = XGL_NUM_FMT_UNORM;
939 m_cb_state.attachment[0].channelWriteMask = 0xF;
Tony Barboure2c58df2014-11-25 13:18:32 -0700940
941 m_db_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
942 m_db_state.pNext = &m_cb_state,
943 m_db_state.format.channelFormat = XGL_CH_FMT_R32;
944 m_db_state.format.numericFormat = XGL_NUM_FMT_DS;
945
946
947};
948
949void XglPipelineObj::AddShader(XglShaderObj* shader)
950{
951 m_shaderObjs.push_back(shader);
952}
953
954void XglPipelineObj::AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count)
955{
956 m_vi_state.pVertexAttributeDescriptions = vi_attrib;
957 m_vi_state.attributeCount = count;
958}
959
960void XglPipelineObj::AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count)
961{
962 m_vi_state.pVertexBindingDescriptions = vi_binding;
963 m_vi_state.bindingCount = count;
964}
965
966void XglPipelineObj::AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding)
967{
968 m_vertexBufferObjs.push_back(vertexDataBuffer);
969 m_vertexBufferBindings.push_back(binding);
970 m_vertexBufferCount++;
971}
972
Chia-I Wuecebf752014-12-05 10:45:15 +0800973void XglPipelineObj::SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att)
974{
975 m_cb_state.attachment[binding] = *att;
976}
977
Tony Barbour976e1cf2014-12-17 11:57:31 -0700978void XglPipelineObj::CreateXGLPipeline(XglDescriptorSetObj *descriptorSet)
979{
980 XGL_RESULT err;
981 XGL_VOID* head_ptr = &m_db_state;
982 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
983
984 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
985
986 for (int i=0; i<m_shaderObjs.size(); i++)
987 {
988 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
989 shaderCreateInfo->pNext = head_ptr;
990 head_ptr = shaderCreateInfo;
991 }
992
993 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
994 {
995 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
996 m_vi_state.pNext = head_ptr;
997 head_ptr = &m_vi_state;
998 }
999
1000 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
1001 info.pNext = head_ptr;
1002 info.flags = 0;
1003
1004 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
1005 assert(!err);
1006
1007 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
1008 assert(!err);
1009}
1010XGL_PIPELINE XglPipelineObj::GetPipelineHandle()
1011{
1012 return m_pipeline;
1013}
1014
Tony Barbour5420af02014-12-03 13:58:15 -07001015void XglPipelineObj::BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet)
Tony Barboure2c58df2014-11-25 13:18:32 -07001016{
1017 XGL_RESULT err;
1018 XGL_VOID* head_ptr = &m_db_state;
1019 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
1020
1021 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* shaderCreateInfo;
Tony Barboure2c58df2014-11-25 13:18:32 -07001022
1023 for (int i=0; i<m_shaderObjs.size(); i++)
1024 {
1025 shaderCreateInfo = m_shaderObjs[i]->GetStageCreateInfo(descriptorSet);
1026 shaderCreateInfo->pNext = head_ptr;
1027 head_ptr = shaderCreateInfo;
1028 }
1029
1030 if (m_vi_state.attributeCount && m_vi_state.bindingCount)
1031 {
1032 m_vi_state.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
1033 m_vi_state.pNext = head_ptr;
1034 head_ptr = &m_vi_state;
1035 }
1036
1037 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
1038 info.pNext = head_ptr;
1039 info.flags = 0;
1040
1041 err = xglCreateGraphicsPipeline(m_device->device(), &info, &m_pipeline);
Tony Barbourba2a1062014-12-03 09:24:05 -07001042 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -07001043
1044 err = m_device->AllocAndBindGpuMemory(m_pipeline, "Pipeline", &m_pipe_mem);
Tony Barbourba2a1062014-12-03 09:24:05 -07001045 assert(!err);
Tony Barboure2c58df2014-11-25 13:18:32 -07001046
1047 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline );
1048
1049
1050 for (int i=0; i < m_vertexBufferCount; i++)
1051 {
Courtney Goeltzenleuchter37640302014-12-04 15:26:56 -07001052 m_vertexBufferObjs[i]->Bind(m_cmdBuffer, m_vertexBufferObjs[i]->m_constantBufferView.offset, m_vertexBufferBindings[i]);
Tony Barboure2c58df2014-11-25 13:18:32 -07001053 }
Tony Barboure2c58df2014-11-25 13:18:32 -07001054}
Tony Barbour82c39522014-12-04 14:33:33 -07001055
Tony Barbourf325bf12014-12-03 15:59:38 -07001056XglPipelineObj::~XglPipelineObj()
1057{
1058 if (m_pipeline != XGL_NULL_HANDLE) xglDestroyObject(m_pipeline);
1059}
Tony Barboure2c58df2014-11-25 13:18:32 -07001060
1061XglMemoryRefManager::XglMemoryRefManager() {
1062
1063}
Tony Barbour82c39522014-12-04 14:33:33 -07001064
Tony Barboure2c58df2014-11-25 13:18:32 -07001065void XglMemoryRefManager::AddMemoryRef(XglConstantBufferObj *constantBuffer) {
1066 m_bufferObjs.push_back(&constantBuffer->m_constantBufferMem);
1067}
Tony Barbour82c39522014-12-04 14:33:33 -07001068
Tony Barboure2c58df2014-11-25 13:18:32 -07001069void XglMemoryRefManager::AddMemoryRef(XglTextureObj *texture) {
1070 m_bufferObjs.push_back(&texture->m_textureMem);
1071}
Tony Barbour82c39522014-12-04 14:33:33 -07001072
Tony Barboure2c58df2014-11-25 13:18:32 -07001073XGL_MEMORY_REF* XglMemoryRefManager::GetMemoryRefList() {
1074
1075 XGL_MEMORY_REF *localRefs;
1076 XGL_UINT32 numRefs=m_bufferObjs.size();
1077
1078 if (numRefs <= 0)
1079 return NULL;
1080
1081 localRefs = (XGL_MEMORY_REF*) malloc( numRefs * sizeof(XGL_MEMORY_REF) );
1082 for (int i=0; i<numRefs; i++)
1083 {
1084 localRefs[i].flags = 0;
1085 localRefs[i].mem = *m_bufferObjs[i];
1086 }
1087 return localRefs;
1088}
1089int XglMemoryRefManager::GetNumRefs() {
1090 return m_bufferObjs.size();
1091}
Tony Barbour6d047bf2014-12-10 14:34:45 -07001092
1093XglCommandBufferObj::XglCommandBufferObj(XglDevice *device)
Chia-I Wud28343c2014-12-28 15:12:48 +08001094 : xgl_testing::CmdBuffer(*device, xgl_testing::CmdBuffer::create_info(XGL_QUEUE_TYPE_GRAPHICS))
Tony Barbour6d047bf2014-12-10 14:34:45 -07001095{
Tony Barbour6d047bf2014-12-10 14:34:45 -07001096 m_device = device;
Chia-I Wud28343c2014-12-28 15:12:48 +08001097 m_renderTargetCount = 0;
Tony Barbour6d047bf2014-12-10 14:34:45 -07001098}
Tony Barbour471338d2014-12-10 17:28:39 -07001099
Tony Barbour6d047bf2014-12-10 14:34:45 -07001100XGL_CMD_BUFFER XglCommandBufferObj::GetBufferHandle()
1101{
Chia-I Wud28343c2014-12-28 15:12:48 +08001102 return obj();
Tony Barbour6d047bf2014-12-10 14:34:45 -07001103}
Tony Barbour471338d2014-12-10 17:28:39 -07001104
1105XGL_RESULT XglCommandBufferObj::BeginCommandBuffer(XGL_FLAGS flags)
1106{
Chia-I Wud28343c2014-12-28 15:12:48 +08001107 begin(flags);
1108 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -07001109}
1110
1111XGL_RESULT XglCommandBufferObj::EndCommandBuffer()
1112{
Chia-I Wud28343c2014-12-28 15:12:48 +08001113 end();
1114 return XGL_SUCCESS;
Tony Barbour471338d2014-12-10 17:28:39 -07001115}
1116
1117void XglCommandBufferObj::PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr)
1118{
Chia-I Wud28343c2014-12-28 15:12:48 +08001119 xglCmdPrepareMemoryRegions(obj(), transitionCount, transitionPtr);
Tony Barbour471338d2014-12-10 17:28:39 -07001120}
1121
Tony Barbour30cc9e82014-12-17 11:53:55 -07001122void XglCommandBufferObj::ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage)
1123{
1124 XGL_UINT i;
1125
1126 // whatever we want to do, we do it to the whole buffer
1127 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
1128 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
1129 srRange.baseMipLevel = 0;
1130 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1131 srRange.baseArraySlice = 0;
1132 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1133
1134 // clear the back buffer to dark grey
1135 XGL_UINT clearColor[4] = {64, 64, 64, 0};
1136 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
1137 for (i = 0; i < m_renderTargetCount; i++) {
1138 transitionToClear.image = m_renderTargets[i]->image();
1139 transitionToClear.oldState = m_renderTargets[i]->state();
1140 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
1141 transitionToClear.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001142 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001143 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
1144
Chia-I Wud28343c2014-12-28 15:12:48 +08001145 xglCmdClearColorImageRaw( obj(), m_renderTargets[i]->image(), clearColor, 1, &srRange );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001146 }
1147
1148 if (depthStencilImage)
1149 {
1150 XGL_IMAGE_SUBRESOURCE_RANGE dsRange = {};
1151 dsRange.aspect = XGL_IMAGE_ASPECT_DEPTH;
1152 dsRange.baseMipLevel = 0;
1153 dsRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1154 dsRange.baseArraySlice = 0;
1155 dsRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1156
1157 // prepare the depth buffer for clear
1158 memset(&transitionToClear,0,sizeof(transitionToClear));
1159 transitionToClear.image = depthStencilImage;
1160 transitionToClear.oldState = depthStencilBinding->depthState;
1161 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
1162 transitionToClear.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001163 xglCmdPrepareImages( obj(), 1, &transitionToClear );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001164 depthStencilBinding->depthState = transitionToClear.newState;
1165
Chia-I Wud28343c2014-12-28 15:12:48 +08001166 xglCmdClearDepthStencil(obj(), depthStencilImage, 1.0f, 0, 1, &dsRange);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001167
1168 // prepare depth buffer for rendering
1169 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1170 transitionToRender.image = depthStencilImage;
1171 transitionToRender.oldState = XGL_IMAGE_STATE_CLEAR;
1172 transitionToRender.newState = depthStencilBinding->depthState;
1173 transitionToRender.subresourceRange = dsRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001174 xglCmdPrepareImages( obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001175 depthStencilBinding->depthState = transitionToClear.newState;
1176 }
1177}
1178
1179void XglCommandBufferObj::BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding)
1180{
1181 XGL_UINT i;
1182 XGL_COLOR_ATTACHMENT_BIND_INFO colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
1183 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
1184 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
1185 srRange.baseMipLevel = 0;
1186 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
1187 srRange.baseArraySlice = 0;
1188 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
1189
1190 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
1191 for(i=0; i<m_renderTargetCount; i++)
1192 {
1193 transitionToRender.image = m_renderTargets[i]->image();
1194 transitionToRender.oldState = m_renderTargets[i]->state();
1195 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1196 transitionToRender.subresourceRange = srRange;
Chia-I Wud28343c2014-12-28 15:12:48 +08001197 xglCmdPrepareImages(obj(), 1, &transitionToRender );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001198 m_renderTargets[i]->state(( XGL_IMAGE_STATE ) transitionToRender.newState);
1199 }
1200 for (i = 0; i < m_renderTargetCount; i++) {
1201 colorBindings[i].view = m_renderTargets[i]->targetView();
1202 colorBindings[i].colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
1203 }
1204 if (depthStencilBinding) {
Chia-I Wud28343c2014-12-28 15:12:48 +08001205 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, depthStencilBinding );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001206 } else {
Chia-I Wud28343c2014-12-28 15:12:48 +08001207 xglCmdBindAttachments(obj(), m_renderTargetCount, colorBindings, XGL_NULL_HANDLE );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001208 }
1209}
1210
1211void XglCommandBufferObj::BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
1212 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
1213 XGL_MSAA_STATE_OBJECT stateMsaa)
1214{
1215 // set all states
Chia-I Wud28343c2014-12-28 15:12:48 +08001216 xglCmdBindStateObject( obj(), XGL_STATE_BIND_RASTER, stateRaster );
1217 xglCmdBindStateObject( obj(), XGL_STATE_BIND_VIEWPORT, stateViewport );
1218 xglCmdBindStateObject( obj(), XGL_STATE_BIND_COLOR_BLEND, colorBlend);
1219 xglCmdBindStateObject( obj(), XGL_STATE_BIND_DEPTH_STENCIL, stateDepthStencil );
1220 xglCmdBindStateObject( obj(), XGL_STATE_BIND_MSAA, stateMsaa );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001221}
1222
1223void XglCommandBufferObj::AddRenderTarget(XglImage *renderTarget)
1224{
1225 m_renderTargets.push_back(renderTarget);
1226 m_renderTargetCount++;
1227}
1228
1229void XglCommandBufferObj::DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1230{
Chia-I Wud28343c2014-12-28 15:12:48 +08001231 xglCmdDrawIndexed(obj(), firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001232}
1233
1234void XglCommandBufferObj::Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1235{
Chia-I Wud28343c2014-12-28 15:12:48 +08001236 xglCmdDraw(obj(), firstVertex, vertexCount, firstInstance, instanceCount);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001237}
1238
1239void XglCommandBufferObj::QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs)
1240{
1241 XGL_RESULT err = XGL_SUCCESS;
1242
1243 // submit the command buffer to the universal queue
Chia-I Wud28343c2014-12-28 15:12:48 +08001244 err = xglQueueSubmit( m_device->m_queue, 1, &obj(), numMemRefs, memRefs, NULL );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001245 ASSERT_XGL_SUCCESS( err );
1246
1247 err = xglQueueWaitIdle( m_device->m_queue );
1248 ASSERT_XGL_SUCCESS( err );
1249
1250 // Wait for work to finish before cleaning up.
1251 xglDeviceWaitIdle(m_device->device());
1252
1253}
1254void XglCommandBufferObj::BindPipeline(XGL_PIPELINE pipeline)
1255{
Chia-I Wud28343c2014-12-28 15:12:48 +08001256 xglCmdBindPipeline( obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001257}
1258
1259void XglCommandBufferObj::BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet)
1260{
1261 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Chia-I Wud28343c2014-12-28 15:12:48 +08001262 xglCmdBindDescriptorSet(obj(), XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, descriptorSet, 0 );
Tony Barbour30cc9e82014-12-17 11:53:55 -07001263}
1264void XglCommandBufferObj::BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset)
1265{
Chia-I Wud28343c2014-12-28 15:12:48 +08001266 xglCmdBindIndexData(obj(), indexBuffer->m_constantBufferMem, offset, indexBuffer->GetIndexType());
Tony Barbour30cc9e82014-12-17 11:53:55 -07001267}
1268void XglCommandBufferObj::BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding)
1269{
Chia-I Wud28343c2014-12-28 15:12:48 +08001270 xglCmdBindVertexData(obj(), vertexBuffer->m_constantBufferMem, offset, binding);
Tony Barbour30cc9e82014-12-17 11:53:55 -07001271}