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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
Chris Craik6c15ffa2015-02-02 13:50:55 -080018
Chris Craik0519c812015-02-11 13:17:06 -080019#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080020#include "Matrix.h"
Chris Craik922d3a72015-02-13 17:47:21 -080021#include "Program.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080022#include "Rect.h"
Chris Craik922d3a72015-02-13 17:47:21 -080023#include "SkiaShader.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080024#include "utils/Macros.h"
25
26#include <GLES2/gl2.h>
27#include <GLES2/gl2ext.h>
28
29namespace android {
30namespace uirenderer {
31
Chris Craik03188872015-02-02 18:39:33 -080032class Program;
Chris Craik0519c812015-02-11 13:17:06 -080033class RoundRectClipState;
Chris Craik922d3a72015-02-13 17:47:21 -080034class Texture;
Chris Craik03188872015-02-02 18:39:33 -080035
Chris Craik6c15ffa2015-02-02 13:50:55 -080036/*
37 * Enumerates optional vertex attributes
38 *
39 * Position is always enabled by MeshState, these other attributes
40 * are enabled/disabled dynamically based on mesh content.
41 */
Chris Craik53e51e42015-06-01 10:35:35 -070042
43namespace VertexAttribFlags {
John Reck1bcacfd2017-11-03 10:12:19 -070044enum {
45 // Mesh is pure x,y vertex pairs
46 None = 0,
47 // Mesh has texture coordinates embedded. Note that texture can exist without this flag
48 // being set, if coordinates passed to sampler are determined another way.
49 TextureCoord = 1 << 0,
50 // Mesh has color embedded (to export to varying)
51 Color = 1 << 1,
52 // Mesh has alpha embedded (to export to varying)
53 Alpha = 1 << 2,
54};
Chris Craik6c15ffa2015-02-02 13:50:55 -080055};
Chris Craik53e51e42015-06-01 10:35:35 -070056
57/*
58 * Enumerates transform features
59 */
60namespace TransformFlags {
John Reck1bcacfd2017-11-03 10:12:19 -070061enum {
62 None = 0,
Chris Craik53e51e42015-06-01 10:35:35 -070063
John Reck1bcacfd2017-11-03 10:12:19 -070064 // offset the eventual drawing matrix by a tiny amount to
65 // disambiguate sampling patterns with non-AA rendering
66 OffsetByFudgeFactor = 1 << 0,
Chris Craik53e51e42015-06-01 10:35:35 -070067
John Reck1bcacfd2017-11-03 10:12:19 -070068 // Canvas transform isn't applied to the mesh at draw time,
69 // since it's already built in.
70 MeshIgnoresCanvasTransform = 1 << 1, // TODO: remove for HWUI_NEW_OPS
71};
Chris Craik53e51e42015-06-01 10:35:35 -070072};
Chris Craik6c15ffa2015-02-02 13:50:55 -080073
74/**
Chris Craik0519c812015-02-11 13:17:06 -080075 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080076 *
77 * Includes all of the mesh, fill, and GL state required to perform
78 * the operation. Pieces of data are either directly copied into the
79 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c812015-02-11 13:17:06 -080080 * managed.
81 *
82 * Eventually, a Glop should be able to be drawn multiple times from
83 * a single construction, up until GL context destruction. Currently,
84 * vertex/index/Texture/RoundRectClipState pointers prevent this from
85 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080086 */
Chris Craik6c15ffa2015-02-02 13:50:55 -080087struct Glop {
sergeyvf42bf3e2016-03-11 13:45:15 -080088 PREVENT_COPY_AND_ASSIGN(Glop);
John Reck1bcacfd2017-11-03 10:12:19 -070089
sergeyvf42bf3e2016-03-11 13:45:15 -080090public:
John Reck1bcacfd2017-11-03 10:12:19 -070091 Glop() {}
Chris Craik6c15ffa2015-02-02 13:50:55 -080092 struct Mesh {
John Reck1bcacfd2017-11-03 10:12:19 -070093 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craikef250742015-02-25 17:16:16 -080094
95 // buffer object and void* are mutually exclusive.
96 // Only GL_UNSIGNED_SHORT supported.
97 struct Indices {
98 GLuint bufferObject;
99 const void* indices;
100 } indices;
101
102 // buffer object and void*s are mutually exclusive.
103 // TODO: enforce mutual exclusion with restricted setters and/or unions
104 struct Vertices {
105 GLuint bufferObject;
Chris Craikeb911c22015-03-06 17:30:11 -0800106 int attribFlags;
Chris Craikef250742015-02-25 17:16:16 -0800107 const void* position;
108 const void* texCoord;
109 const void* color;
110 GLsizei stride;
111 } vertices;
112
Chris Craik0519c812015-02-11 13:17:06 -0800113 int elementCount;
John Reck1bcacfd2017-11-03 10:12:19 -0700114 int vertexCount; // only used for meshes (for glDrawRangeElements)
Chris Craik0519c812015-02-11 13:17:06 -0800115 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -0800116 } mesh;
117
118 struct Fill {
119 Program* program;
Chris Craik30036092015-02-12 10:41:39 -0800120
Chris Craikf27133d2015-02-19 09:51:53 -0800121 struct TextureData {
122 Texture* texture;
123 GLenum filter;
124 GLenum clamp;
Chris Craik26bf3422015-02-26 16:28:17 -0800125 Matrix4* textureTransform;
Chris Craikf27133d2015-02-19 09:51:53 -0800126 } texture;
Chris Craik0519c812015-02-11 13:17:06 -0800127
128 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -0800129 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800130
Chris Craik117bdbc2015-02-05 10:12:38 -0800131 ProgramDescription::ColorFilterMode filterMode;
132 union Filter {
133 struct Matrix {
134 float matrix[16];
135 float vector[4];
136 } matrix;
137 FloatColor color;
138 } filter;
Chris Craik922d3a72015-02-13 17:47:21 -0800139
140 SkiaShaderData skiaShaderData;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800141 } fill;
142
143 struct Transform {
Chris Craik53e51e42015-06-01 10:35:35 -0700144 // modelView transform, accounting for delta between mesh transform and content of the mesh
145 // often represents x/y offsets within command, or scaling for mesh unit size
Chris Craik6c15ffa2015-02-02 13:50:55 -0800146 Matrix4 modelView;
Chris Craik53e51e42015-06-01 10:35:35 -0700147
148 // Canvas transform of Glop - not necessarily applied to geometry (see flags)
Chris Craik6c15ffa2015-02-02 13:50:55 -0800149 Matrix4 canvas;
Chris Craik53e51e42015-06-01 10:35:35 -0700150 int transformFlags;
151
John Reck1bcacfd2017-11-03 10:12:19 -0700152 const Matrix4& meshTransform() const {
153 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
154 ? Matrix4::identity()
155 : canvas;
156 }
Chris Craik6c15ffa2015-02-02 13:50:55 -0800157 } transform;
158
sergeyvf42bf3e2016-03-11 13:45:15 -0800159 const RoundRectClipState* roundRectClipState = nullptr;
Chris Craik30036092015-02-12 10:41:39 -0800160
161 /**
162 * Blending to be used by this draw - both GL_NONE if blending is disabled.
163 *
164 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib
165 */
Chris Craik6c15ffa2015-02-02 13:50:55 -0800166 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800167 GLenum src;
168 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800169 } blend;
170
Chris Craik30036092015-02-12 10:41:39 -0800171 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800172 * Additional render state to enumerate:
173 * - scissor + (bits for whether each of LTRB needed?)
174 * - stencil mode (draw into, mask, count, etc)
175 */
176};
177
178} /* namespace uirenderer */
179} /* namespace android */