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ztenghui7b4516e2014-01-07 10:42:55 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_SPOT_SHADOW_H
18#define ANDROID_HWUI_SPOT_SHADOW_H
19
20#include "Debug.h"
21#include "Vector.h"
ztenghui7b4516e2014-01-07 10:42:55 -080022
23namespace android {
24namespace uirenderer {
25
Tom Hudson2dc236b2014-10-15 15:46:42 -040026class VertexBuffer;
27
ztenghui7b4516e2014-01-07 10:42:55 -080028class SpotShadow {
29public:
ztenghuic50a03d2014-08-21 13:47:54 -070030 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
31 float lightSize, const Vector3* poly, int polyLength,
32 const Vector3& polyCentroid, VertexBuffer& retstrips);
ztenghui7b4516e2014-01-07 10:42:55 -080033
34private:
ztenghui512e6432014-09-10 13:08:20 -070035 struct VertexAngleData;
36
ztenghuic50a03d2014-08-21 13:47:54 -070037 static float projectCasterToOutline(Vector2& outline,
38 const Vector3& lightCenter, const Vector3& polyVertex);
ztenghuic50a03d2014-08-21 13:47:54 -070039
ztenghui7b4516e2014-01-07 10:42:55 -080040 static void computeLightPolygon(int points, const Vector3& lightCenter,
41 float size, Vector3* ret);
42
ztenghui7b4516e2014-01-07 10:42:55 -080043 static void smoothPolygon(int level, int rays, float* rayDist);
ztenghui7b4516e2014-01-07 10:42:55 -080044 static float rayIntersectPoly(const Vector2* poly, int polyLength,
45 const Vector2& point, float dx, float dy);
46
ztenghui7b4516e2014-01-07 10:42:55 -080047 static void xsort(Vector2* points, int pointsLength);
48 static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
ztenghui9122b1b2014-10-03 11:21:11 -070049 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
ztenghui7b4516e2014-01-07 10:42:55 -080050 static void sort(Vector2* poly, int polyLength, const Vector2& center);
51
ztenghui7b4516e2014-01-07 10:42:55 -080052 static void swap(Vector2* points, int i, int j);
53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
54 static void quicksortX(Vector2* points, int low, int high);
55
56 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
57 static void makeClockwise(Vector2* polygon, int len);
ztenghui7b4516e2014-01-07 10:42:55 -080058 static void reverse(Vector2* polygon, int len);
ztenghui7b4516e2014-01-07 10:42:55 -080059
ztenghuic50a03d2014-08-21 13:47:54 -070060 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
ztenghui512e6432014-09-10 13:08:20 -070061 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
ztenghui7b4516e2014-01-07 10:42:55 -080063
ztenghuif5ca8b42014-01-27 15:53:28 -080064#if DEBUG_SHADOW
ztenghuif5ca8b42014-01-27 15:53:28 -080065 static bool testConvex(const Vector2* polygon, int polygonLength,
66 const char* name);
67 static void testIntersection(const Vector2* poly1, int poly1Length,
68 const Vector2* poly2, int poly2Length,
69 const Vector2* intersection, int intersectionLength);
70 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound );
ztenghuic50a03d2014-08-21 13:47:54 -070071 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
72 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
ztenghuif5ca8b42014-01-27 15:53:28 -080073#endif
74
ztenghui7b4516e2014-01-07 10:42:55 -080075}; // SpotShadow
76
77}; // namespace uirenderer
78}; // namespace android
79
80#endif // ANDROID_HWUI_SPOT_SHADOW_H