blob: 6fa2028fd6d049c16b63eb2bad4e4ea90df49247 [file] [log] [blame]
ztenghui7b4516e2014-01-07 10:42:55 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_SPOT_SHADOW_H
18#define ANDROID_HWUI_SPOT_SHADOW_H
19
20#include "Debug.h"
21#include "Vector.h"
22#include "VertexBuffer.h"
23
24namespace android {
25namespace uirenderer {
26
27class SpotShadow {
28public:
ztenghuic50a03d2014-08-21 13:47:54 -070029 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
30 float lightSize, const Vector3* poly, int polyLength,
31 const Vector3& polyCentroid, VertexBuffer& retstrips);
ztenghui7b4516e2014-01-07 10:42:55 -080032
33private:
ztenghui512e6432014-09-10 13:08:20 -070034 struct VertexAngleData;
35
ztenghuic50a03d2014-08-21 13:47:54 -070036 static float projectCasterToOutline(Vector2& outline,
37 const Vector3& lightCenter, const Vector3& polyVertex);
ztenghuic50a03d2014-08-21 13:47:54 -070038
ztenghui512e6432014-09-10 13:08:20 -070039 static int setupAngleList(VertexAngleData* angleDataList,
40 int polyLength, const Vector2* polygon, const Vector2& centroid,
41 bool isPenumbra, const char* name);
42
43 static int convertPolysToVerticesPerRay(
44 bool hasOccludedUmbraArea, const Vector2* poly2d, int polyLength,
45 const Vector2* umbra, int umbraLength, const Vector2* penumbra,
46 int penumbraLength, const Vector2& centroid,
47 Vector2* umbraVerticesPerRay, Vector2* penumbraVerticesPerRay,
48 Vector2* occludedUmbraVerticesPerRay);
49
50 static bool checkClockwise(int maxIndex, int listLength,
51 VertexAngleData* angleList, const char* name);
52
53 static void calculateDistanceCounter(bool needsOffsetToUmbra, int angleLength,
54 const VertexAngleData* allVerticesAngleData, int* distances);
55
56 static void mergeAngleList(int maxUmbraAngleIndex, int maxPenumbraAngleIndex,
57 const VertexAngleData* umbraAngleList, int umbraLength,
58 const VertexAngleData* penumbraAngleList, int penumbraLength,
59 VertexAngleData* allVerticesAngleData);
60
61 static int setupPolyAngleList(float* polyAngleList, int polyAngleLength,
62 const Vector2* poly2d, const Vector2& centroid);
63
64 static bool checkPolyClockwise(int polyAngleLength, int maxPolyAngleIndex,
65 const float* polyAngleList);
66
67 static int getEdgeStartIndex(const int* offsets, int rayIndex, int totalRayNumber,
68 const VertexAngleData* allVerticesAngleData);
69
70 static int getPolyEdgeStartIndex(int maxPolyAngleIndex, int polyLength,
71 const float* polyAngleList, float rayAngle);
ztenghui7b4516e2014-01-07 10:42:55 -080072
73 static void computeLightPolygon(int points, const Vector3& lightCenter,
74 float size, Vector3* ret);
75
ztenghui7b4516e2014-01-07 10:42:55 -080076 static void smoothPolygon(int level, int rays, float* rayDist);
ztenghui7b4516e2014-01-07 10:42:55 -080077 static float rayIntersectPoly(const Vector2* poly, int polyLength,
78 const Vector2& point, float dx, float dy);
79
ztenghui7b4516e2014-01-07 10:42:55 -080080 static void xsort(Vector2* points, int pointsLength);
81 static int hull(Vector2* points, int pointsLength, Vector2* retPoly);
ztenghui9122b1b2014-10-03 11:21:11 -070082 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
ztenghui7b4516e2014-01-07 10:42:55 -080083 static void sort(Vector2* poly, int polyLength, const Vector2& center);
84
ztenghui7b4516e2014-01-07 10:42:55 -080085 static void swap(Vector2* points, int i, int j);
86 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
87 static void quicksortX(Vector2* points, int low, int high);
88
89 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len);
90 static void makeClockwise(Vector2* polygon, int len);
ztenghui7b4516e2014-01-07 10:42:55 -080091 static void reverse(Vector2* polygon, int len);
ztenghui7b4516e2014-01-07 10:42:55 -080092
ztenghuic50a03d2014-08-21 13:47:54 -070093 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
ztenghui512e6432014-09-10 13:08:20 -070094 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
95 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
ztenghui7b4516e2014-01-07 10:42:55 -080096
ztenghuif5ca8b42014-01-27 15:53:28 -080097#if DEBUG_SHADOW
ztenghuif5ca8b42014-01-27 15:53:28 -080098 static bool testConvex(const Vector2* polygon, int polygonLength,
99 const char* name);
100 static void testIntersection(const Vector2* poly1, int poly1Length,
101 const Vector2* poly2, int poly2Length,
102 const Vector2* intersection, int intersectionLength);
103 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound );
ztenghuic50a03d2014-08-21 13:47:54 -0700104 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
105 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
ztenghuif5ca8b42014-01-27 15:53:28 -0800106#endif
107
ztenghui7b4516e2014-01-07 10:42:55 -0800108}; // SpotShadow
109
110}; // namespace uirenderer
111}; // namespace android
112
113#endif // ANDROID_HWUI_SPOT_SHADOW_H