blob: 64075f1c346a60bb0bd0bde4a0e05c69abe1e781 [file] [log] [blame]
John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reckcec24ae2013-11-05 13:27:50 -080017#include "RenderThread.h"
18
Chris Craik65fe5ee2015-01-26 18:06:29 -080019#include "../renderstate/RenderState.h"
John Reck4f02bf42014-01-03 18:09:17 -080020#include "CanvasContext.h"
John Reck3b202512014-06-23 13:13:08 -070021#include "EglManager.h"
John Reck4f02bf42014-01-03 18:09:17 -080022#include "RenderProxy.h"
John Reckcec24ae2013-11-05 13:27:50 -080023
Chris Craik65fe5ee2015-01-26 18:06:29 -080024#include <gui/DisplayEventReceiver.h>
John Reckb36016c2015-03-11 08:50:53 -070025#include <gui/ISurfaceComposer.h>
26#include <gui/SurfaceComposerClient.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080027#include <sys/resource.h>
28#include <utils/Log.h>
29
John Reckcec24ae2013-11-05 13:27:50 -080030namespace android {
31using namespace uirenderer::renderthread;
32ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
33
34namespace uirenderer {
35namespace renderthread {
36
John Recke45b1fd2014-04-15 09:50:16 -070037// Number of events to read at a time from the DisplayEventReceiver pipe.
38// The value should be large enough that we can quickly drain the pipe
39// using just a few large reads.
40static const size_t EVENT_BUFFER_SIZE = 100;
41
42// Slight delay to give the UI time to push us a new frame before we replay
John Recka733f892014-12-19 11:37:21 -080043static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
John Recke45b1fd2014-04-15 09:50:16 -070044
Chris Craikd41c4d82015-01-05 15:51:13 -080045TaskQueue::TaskQueue() : mHead(nullptr), mTail(nullptr) {}
John Reck4f02bf42014-01-03 18:09:17 -080046
47RenderTask* TaskQueue::next() {
48 RenderTask* ret = mHead;
49 if (ret) {
50 mHead = ret->mNext;
51 if (!mHead) {
Chris Craikd41c4d82015-01-05 15:51:13 -080052 mTail = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080053 }
Chris Craikd41c4d82015-01-05 15:51:13 -080054 ret->mNext = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080055 }
56 return ret;
57}
58
59RenderTask* TaskQueue::peek() {
60 return mHead;
61}
62
63void TaskQueue::queue(RenderTask* task) {
64 // Since the RenderTask itself forms the linked list it is not allowed
65 // to have the same task queued twice
66 LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
67 if (mTail) {
68 // Fast path if we can just append
69 if (mTail->mRunAt <= task->mRunAt) {
70 mTail->mNext = task;
71 mTail = task;
72 } else {
73 // Need to find the proper insertion point
Chris Craikd41c4d82015-01-05 15:51:13 -080074 RenderTask* previous = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080075 RenderTask* next = mHead;
76 while (next && next->mRunAt <= task->mRunAt) {
77 previous = next;
78 next = next->mNext;
79 }
80 if (!previous) {
81 task->mNext = mHead;
82 mHead = task;
83 } else {
84 previous->mNext = task;
85 if (next) {
86 task->mNext = next;
87 } else {
88 mTail = task;
89 }
90 }
91 }
92 } else {
93 mTail = mHead = task;
94 }
95}
96
John Recka5dda642014-05-22 15:43:54 -070097void TaskQueue::queueAtFront(RenderTask* task) {
98 if (mTail) {
99 task->mNext = mHead;
100 mHead = task;
101 } else {
102 mTail = mHead = task;
103 }
104}
105
John Reck4f02bf42014-01-03 18:09:17 -0800106void TaskQueue::remove(RenderTask* task) {
107 // TaskQueue is strict here to enforce that users are keeping track of
108 // their RenderTasks due to how their memory is managed
109 LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
110 "Cannot remove a task that isn't in the queue!");
111
112 // If task is the head we can just call next() to pop it off
113 // Otherwise we need to scan through to find the task before it
114 if (peek() == task) {
115 next();
116 } else {
117 RenderTask* previous = mHead;
118 while (previous->mNext != task) {
119 previous = previous->mNext;
120 }
121 previous->mNext = task->mNext;
122 if (mTail == task) {
123 mTail = previous;
124 }
125 }
126}
127
John Recke45b1fd2014-04-15 09:50:16 -0700128class DispatchFrameCallbacks : public RenderTask {
129private:
130 RenderThread* mRenderThread;
131public:
132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
133
Chris Craikd41c4d82015-01-05 15:51:13 -0800134 virtual void run() override {
John Recke45b1fd2014-04-15 09:50:16 -0700135 mRenderThread->dispatchFrameCallbacks();
136 }
137};
138
John Reckcec24ae2013-11-05 13:27:50 -0800139RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
John Recke45b1fd2014-04-15 09:50:16 -0700140 , mNextWakeup(LLONG_MAX)
Chris Craikd41c4d82015-01-05 15:51:13 -0800141 , mDisplayEventReceiver(nullptr)
John Recke45b1fd2014-04-15 09:50:16 -0700142 , mVsyncRequested(false)
143 , mFrameCallbackTaskPending(false)
Chris Craikd41c4d82015-01-05 15:51:13 -0800144 , mFrameCallbackTask(nullptr)
145 , mRenderState(nullptr)
146 , mEglManager(nullptr) {
Chris Craik2507c342015-05-04 14:36:49 -0700147 Properties::load();
John Recke45b1fd2014-04-15 09:50:16 -0700148 mFrameCallbackTask = new DispatchFrameCallbacks(this);
John Reckcec24ae2013-11-05 13:27:50 -0800149 mLooper = new Looper(false);
150 run("RenderThread");
151}
152
153RenderThread::~RenderThread() {
John Reck3b202512014-06-23 13:13:08 -0700154 LOG_ALWAYS_FATAL("Can't destroy the render thread");
John Reckcec24ae2013-11-05 13:27:50 -0800155}
156
John Recke45b1fd2014-04-15 09:50:16 -0700157void RenderThread::initializeDisplayEventReceiver() {
158 LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
159 mDisplayEventReceiver = new DisplayEventReceiver();
160 status_t status = mDisplayEventReceiver->initCheck();
161 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
162 "failed with status: %d", status);
163
164 // Register the FD
165 mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
166 Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
167}
168
John Reck3b202512014-06-23 13:13:08 -0700169void RenderThread::initThreadLocals() {
John Reckb36016c2015-03-11 08:50:53 -0700170 sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
171 ISurfaceComposer::eDisplayIdMain));
172 status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &mDisplayInfo);
173 LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
174 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
175 mTimeLord.setFrameInterval(frameIntervalNanos);
John Reck3b202512014-06-23 13:13:08 -0700176 initializeDisplayEventReceiver();
177 mEglManager = new EglManager(*this);
John Reck0e89e2b2014-10-31 14:49:06 -0700178 mRenderState = new RenderState(*this);
John Reckb36016c2015-03-11 08:50:53 -0700179 mJankTracker = new JankTracker(frameIntervalNanos);
John Reck3b202512014-06-23 13:13:08 -0700180}
181
John Recke45b1fd2014-04-15 09:50:16 -0700182int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
183 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
184 ALOGE("Display event receiver pipe was closed or an error occurred. "
185 "events=0x%x", events);
186 return 0; // remove the callback
187 }
188
189 if (!(events & Looper::EVENT_INPUT)) {
190 ALOGW("Received spurious callback for unhandled poll event. "
191 "events=0x%x", events);
192 return 1; // keep the callback
193 }
194
195 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
196
197 return 1; // keep the callback
198}
199
200static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
201 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
202 nsecs_t latest = 0;
203 ssize_t n;
204 while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
205 for (ssize_t i = 0; i < n; i++) {
206 const DisplayEventReceiver::Event& ev = buf[i];
207 switch (ev.header.type) {
208 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
209 latest = ev.header.timestamp;
210 break;
211 }
212 }
213 }
214 if (n < 0) {
215 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
216 }
217 return latest;
218}
219
John Recka733f892014-12-19 11:37:21 -0800220void RenderThread::drainDisplayEventQueue() {
John Recka5dda642014-05-22 15:43:54 -0700221 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700222 nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
223 if (vsyncEvent > 0) {
224 mVsyncRequested = false;
John Recka733f892014-12-19 11:37:21 -0800225 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
John Recka5dda642014-05-22 15:43:54 -0700226 ATRACE_NAME("queue mFrameCallbackTask");
John Recke45b1fd2014-04-15 09:50:16 -0700227 mFrameCallbackTaskPending = true;
John Recka733f892014-12-19 11:37:21 -0800228 nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
229 queueAt(mFrameCallbackTask, runAt);
John Recke45b1fd2014-04-15 09:50:16 -0700230 }
231 }
232}
233
234void RenderThread::dispatchFrameCallbacks() {
John Recka5dda642014-05-22 15:43:54 -0700235 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700236 mFrameCallbackTaskPending = false;
237
238 std::set<IFrameCallback*> callbacks;
239 mFrameCallbacks.swap(callbacks);
240
John Recka733f892014-12-19 11:37:21 -0800241 if (callbacks.size()) {
242 // Assume one of them will probably animate again so preemptively
243 // request the next vsync in case it occurs mid-frame
244 requestVsync();
245 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
246 (*it)->doFrame();
247 }
John Recke45b1fd2014-04-15 09:50:16 -0700248 }
249}
250
John Recka5dda642014-05-22 15:43:54 -0700251void RenderThread::requestVsync() {
252 if (!mVsyncRequested) {
253 mVsyncRequested = true;
254 status_t status = mDisplayEventReceiver->requestNextVsync();
255 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
256 "requestNextVsync failed with status: %d", status);
257 }
258}
259
John Reckcec24ae2013-11-05 13:27:50 -0800260bool RenderThread::threadLoop() {
John Reck21be43e2014-08-14 10:25:16 -0700261 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
John Reck3b202512014-06-23 13:13:08 -0700262 initThreadLocals();
John Recke45b1fd2014-04-15 09:50:16 -0700263
John Reck4f02bf42014-01-03 18:09:17 -0800264 int timeoutMillis = -1;
John Reckcec24ae2013-11-05 13:27:50 -0800265 for (;;) {
John Recke45b1fd2014-04-15 09:50:16 -0700266 int result = mLooper->pollOnce(timeoutMillis);
John Reck4f02bf42014-01-03 18:09:17 -0800267 LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
268 "RenderThread Looper POLL_ERROR!");
269
270 nsecs_t nextWakeup;
John Reckcec24ae2013-11-05 13:27:50 -0800271 // Process our queue, if we have anything
John Reck4f02bf42014-01-03 18:09:17 -0800272 while (RenderTask* task = nextTask(&nextWakeup)) {
John Reckcec24ae2013-11-05 13:27:50 -0800273 task->run();
John Reck4f02bf42014-01-03 18:09:17 -0800274 // task may have deleted itself, do not reference it again
275 }
276 if (nextWakeup == LLONG_MAX) {
277 timeoutMillis = -1;
278 } else {
John Recka6260b82014-01-29 18:31:51 -0800279 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
280 timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
John Reck4f02bf42014-01-03 18:09:17 -0800281 if (timeoutMillis < 0) {
282 timeoutMillis = 0;
283 }
John Reckcec24ae2013-11-05 13:27:50 -0800284 }
John Recka5dda642014-05-22 15:43:54 -0700285
286 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
John Recka733f892014-12-19 11:37:21 -0800287 drainDisplayEventQueue();
John Recka5dda642014-05-22 15:43:54 -0700288 mFrameCallbacks.insert(
289 mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end());
290 mPendingRegistrationFrameCallbacks.clear();
291 requestVsync();
292 }
John Recka22c9b22015-01-14 10:40:15 -0800293
294 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
295 // TODO: Clean this up. This is working around an issue where a combination
296 // of bad timing and slow drawing can result in dropping a stale vsync
297 // on the floor (correct!) but fails to schedule to listen for the
298 // next vsync (oops), so none of the callbacks are run.
299 requestVsync();
300 }
John Reckcec24ae2013-11-05 13:27:50 -0800301 }
302
303 return false;
304}
305
306void RenderThread::queue(RenderTask* task) {
307 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800308 mQueue.queue(task);
309 if (mNextWakeup && task->mRunAt < mNextWakeup) {
310 mNextWakeup = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800311 mLooper->wake();
312 }
313}
314
John Recka5dda642014-05-22 15:43:54 -0700315void RenderThread::queueAtFront(RenderTask* task) {
316 AutoMutex _lock(mLock);
317 mQueue.queueAtFront(task);
318 mLooper->wake();
319}
320
John Recka733f892014-12-19 11:37:21 -0800321void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
322 task->mRunAt = runAtNs;
John Reck4f02bf42014-01-03 18:09:17 -0800323 queue(task);
324}
325
326void RenderThread::remove(RenderTask* task) {
John Reckcec24ae2013-11-05 13:27:50 -0800327 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800328 mQueue.remove(task);
329}
330
John Recke45b1fd2014-04-15 09:50:16 -0700331void RenderThread::postFrameCallback(IFrameCallback* callback) {
John Recka5dda642014-05-22 15:43:54 -0700332 mPendingRegistrationFrameCallbacks.insert(callback);
John Recke45b1fd2014-04-15 09:50:16 -0700333}
334
John Reck01a5ea32014-12-03 13:01:07 -0800335bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
336 size_t erased;
337 erased = mFrameCallbacks.erase(callback);
338 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
339 return erased;
John Recka5dda642014-05-22 15:43:54 -0700340}
341
342void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
343 if (mFrameCallbacks.erase(callback)) {
344 mPendingRegistrationFrameCallbacks.insert(callback);
345 }
John Recke45b1fd2014-04-15 09:50:16 -0700346}
347
John Reck4f02bf42014-01-03 18:09:17 -0800348RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
349 AutoMutex _lock(mLock);
350 RenderTask* next = mQueue.peek();
351 if (!next) {
352 mNextWakeup = LLONG_MAX;
353 } else {
John Recka5dda642014-05-22 15:43:54 -0700354 mNextWakeup = next->mRunAt;
John Reck4f02bf42014-01-03 18:09:17 -0800355 // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
356 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
357 next = mQueue.next();
John Recka5dda642014-05-22 15:43:54 -0700358 } else {
Chris Craikd41c4d82015-01-05 15:51:13 -0800359 next = nullptr;
John Reckcec24ae2013-11-05 13:27:50 -0800360 }
John Reckcec24ae2013-11-05 13:27:50 -0800361 }
John Reck4f02bf42014-01-03 18:09:17 -0800362 if (nextWakeup) {
363 *nextWakeup = mNextWakeup;
364 }
365 return next;
John Reckcec24ae2013-11-05 13:27:50 -0800366}
367
John Reckcec24ae2013-11-05 13:27:50 -0800368} /* namespace renderthread */
369} /* namespace uirenderer */
370} /* namespace android */