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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_GLOP_H
18#define ANDROID_HWUI_GLOP_H
19
Chris Craik0519c812015-02-11 13:17:06 -080020#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080021#include "Matrix.h"
Chris Craik922d3a72015-02-13 17:47:21 -080022#include "Program.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080023#include "Rect.h"
Chris Craik922d3a72015-02-13 17:47:21 -080024#include "SkiaShader.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080025#include "utils/Macros.h"
26
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
Chris Craik03188872015-02-02 18:39:33 -080029#include <SkXfermode.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080030
31namespace android {
32namespace uirenderer {
33
Chris Craik03188872015-02-02 18:39:33 -080034class Program;
Chris Craik0519c812015-02-11 13:17:06 -080035class RoundRectClipState;
Chris Craik922d3a72015-02-13 17:47:21 -080036class Texture;
Chris Craik03188872015-02-02 18:39:33 -080037
Chris Craik6c15ffa2015-02-02 13:50:55 -080038/*
39 * Enumerates optional vertex attributes
40 *
41 * Position is always enabled by MeshState, these other attributes
42 * are enabled/disabled dynamically based on mesh content.
43 */
Chris Craik53e51e42015-06-01 10:35:35 -070044
45namespace VertexAttribFlags {
46 enum {
Chris Craik138c21f2016-04-28 16:59:42 -070047 // Mesh is pure x,y vertex pairs
Chris Craik53e51e42015-06-01 10:35:35 -070048 None = 0,
Chris Craik138c21f2016-04-28 16:59:42 -070049 // Mesh has texture coordinates embedded. Note that texture can exist without this flag
50 // being set, if coordinates passed to sampler are determined another way.
Chris Craik53e51e42015-06-01 10:35:35 -070051 TextureCoord = 1 << 0,
Chris Craik138c21f2016-04-28 16:59:42 -070052 // Mesh has color embedded (to export to varying)
Chris Craik53e51e42015-06-01 10:35:35 -070053 Color = 1 << 1,
Chris Craik138c21f2016-04-28 16:59:42 -070054 // Mesh has alpha embedded (to export to varying)
Chris Craik53e51e42015-06-01 10:35:35 -070055 Alpha = 1 << 2,
56 };
Chris Craik6c15ffa2015-02-02 13:50:55 -080057};
Chris Craik53e51e42015-06-01 10:35:35 -070058
59/*
60 * Enumerates transform features
61 */
62namespace TransformFlags {
63 enum {
64 None = 0,
65
66 // offset the eventual drawing matrix by a tiny amount to
67 // disambiguate sampling patterns with non-AA rendering
68 OffsetByFudgeFactor = 1 << 0,
69
70 // Canvas transform isn't applied to the mesh at draw time,
71 //since it's already built in.
Chris Craike4db79d2015-12-22 16:32:23 -080072 MeshIgnoresCanvasTransform = 1 << 1, // TODO: remove for HWUI_NEW_OPS
Chris Craik53e51e42015-06-01 10:35:35 -070073 };
74};
Chris Craik6c15ffa2015-02-02 13:50:55 -080075
76/**
Chris Craik0519c812015-02-11 13:17:06 -080077 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080078 *
79 * Includes all of the mesh, fill, and GL state required to perform
80 * the operation. Pieces of data are either directly copied into the
81 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c812015-02-11 13:17:06 -080082 * managed.
83 *
84 * Eventually, a Glop should be able to be drawn multiple times from
85 * a single construction, up until GL context destruction. Currently,
86 * vertex/index/Texture/RoundRectClipState pointers prevent this from
87 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080088 */
Chris Craik6c15ffa2015-02-02 13:50:55 -080089struct Glop {
sergeyvf42bf3e2016-03-11 13:45:15 -080090 PREVENT_COPY_AND_ASSIGN(Glop);
91public:
92 Glop() { }
Chris Craik6c15ffa2015-02-02 13:50:55 -080093 struct Mesh {
Chris Craik6c15ffa2015-02-02 13:50:55 -080094 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craikef250742015-02-25 17:16:16 -080095
96 // buffer object and void* are mutually exclusive.
97 // Only GL_UNSIGNED_SHORT supported.
98 struct Indices {
99 GLuint bufferObject;
100 const void* indices;
101 } indices;
102
103 // buffer object and void*s are mutually exclusive.
104 // TODO: enforce mutual exclusion with restricted setters and/or unions
105 struct Vertices {
106 GLuint bufferObject;
Chris Craikeb911c22015-03-06 17:30:11 -0800107 int attribFlags;
Chris Craikef250742015-02-25 17:16:16 -0800108 const void* position;
109 const void* texCoord;
110 const void* color;
111 GLsizei stride;
112 } vertices;
113
Chris Craik0519c812015-02-11 13:17:06 -0800114 int elementCount;
Chris Craik0519c812015-02-11 13:17:06 -0800115 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -0800116 } mesh;
117
118 struct Fill {
119 Program* program;
Chris Craik30036092015-02-12 10:41:39 -0800120
Chris Craikf27133d2015-02-19 09:51:53 -0800121 struct TextureData {
122 Texture* texture;
Chris Craik26bf3422015-02-26 16:28:17 -0800123 GLenum target;
Chris Craikf27133d2015-02-19 09:51:53 -0800124 GLenum filter;
125 GLenum clamp;
Chris Craik26bf3422015-02-26 16:28:17 -0800126 Matrix4* textureTransform;
Chris Craikf27133d2015-02-19 09:51:53 -0800127 } texture;
Chris Craik0519c812015-02-11 13:17:06 -0800128
129 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -0800130 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800131
Chris Craik117bdbc2015-02-05 10:12:38 -0800132 ProgramDescription::ColorFilterMode filterMode;
133 union Filter {
134 struct Matrix {
135 float matrix[16];
136 float vector[4];
137 } matrix;
138 FloatColor color;
139 } filter;
Chris Craik922d3a72015-02-13 17:47:21 -0800140
141 SkiaShaderData skiaShaderData;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800142 } fill;
143
144 struct Transform {
Chris Craik53e51e42015-06-01 10:35:35 -0700145 // modelView transform, accounting for delta between mesh transform and content of the mesh
146 // often represents x/y offsets within command, or scaling for mesh unit size
Chris Craik6c15ffa2015-02-02 13:50:55 -0800147 Matrix4 modelView;
Chris Craik53e51e42015-06-01 10:35:35 -0700148
149 // Canvas transform of Glop - not necessarily applied to geometry (see flags)
Chris Craik6c15ffa2015-02-02 13:50:55 -0800150 Matrix4 canvas;
Chris Craik53e51e42015-06-01 10:35:35 -0700151 int transformFlags;
152
153 const Matrix4& meshTransform() const {
154 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
155 ? Matrix4::identity() : canvas;
156 }
Chris Craik6c15ffa2015-02-02 13:50:55 -0800157 } transform;
158
sergeyvf42bf3e2016-03-11 13:45:15 -0800159 const RoundRectClipState* roundRectClipState = nullptr;
Chris Craik30036092015-02-12 10:41:39 -0800160
161 /**
162 * Blending to be used by this draw - both GL_NONE if blending is disabled.
163 *
164 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib
165 */
Chris Craik6c15ffa2015-02-02 13:50:55 -0800166 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800167 GLenum src;
168 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800169 } blend;
170
Chris Craik70969cc2016-03-30 18:09:17 -0700171#if !HWUI_NEW_OPS
Chris Craik6c15ffa2015-02-02 13:50:55 -0800172 /**
Chris Craik30036092015-02-12 10:41:39 -0800173 * Bounds of the drawing command in layer space. Only mapped into layer
174 * space once GlopBuilder::build() is called.
175 */
sergeyvf42bf3e2016-03-11 13:45:15 -0800176 Rect bounds; // TODO: remove for HWUI_NEW_OPS
Chris Craik70969cc2016-03-30 18:09:17 -0700177#endif
Chris Craik30036092015-02-12 10:41:39 -0800178
179 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800180 * Additional render state to enumerate:
181 * - scissor + (bits for whether each of LTRB needed?)
182 * - stencil mode (draw into, mask, count, etc)
183 */
184};
185
186} /* namespace uirenderer */
187} /* namespace android */
188
189#endif // ANDROID_HWUI_GLOP_H