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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070039#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070040#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070041#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070042
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040043#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080044#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070045#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070046#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070047#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040053class SkShader;
54
Romain Guye4d01122010-06-16 18:44:05 -070055namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070056namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070057
Chris Craik03ae2722015-02-25 11:01:09 -080058enum class DrawOpMode {
59 kImmediate,
60 kDefer,
61 kFlush
62};
63
Chris Craikb4589422013-12-26 15:13:13 -080064class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080065struct Glop;
John Reck3b202512014-06-23 13:13:08 -070066class RenderState;
John Recke18264b2014-03-12 13:56:30 -070067class RenderNode;
Chris Craik82840732015-04-03 09:37:49 -070068class TextDrawFunctor;
Chris Craikb4589422013-12-26 15:13:13 -080069class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080070
Chris Craikff785832013-03-08 13:12:16 -080071enum StateDeferFlags {
72 kStateDeferFlag_Draw = 0x1,
73 kStateDeferFlag_Clip = 0x2
74};
75
Chris Craik28ce94a2013-05-31 11:38:03 -070076enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070077 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070078 kClipSide_Left = 0x1,
79 kClipSide_Top = 0x2,
80 kClipSide_Right = 0x4,
81 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070082 kClipSide_Full = 0xF,
83 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070084};
85
Chris Craikbf759452014-08-11 16:00:44 -070086enum VertexBufferDisplayFlags {
87 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070088 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070089};
90
Chris Craik4063a0e2013-11-15 16:06:56 -080091/**
92 * Defines additional transformation that should be applied by the model view matrix, beyond that of
93 * the currentTransform()
94 */
95enum ModelViewMode {
96 /**
97 * Used when the model view should simply translate geometry passed to the shader. The resulting
98 * matrix will be a simple translation.
99 */
100 kModelViewMode_Translate = 0,
101
102 /**
103 * Used when the model view should translate and scale geometry. The resulting matrix will be a
104 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
105 */
106 kModelViewMode_TranslateAndScale = 1,
107};
108
Romain Guyf6a11b82010-06-23 17:47:49 -0700109///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700110// Renderer
111///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700112/**
Chris Craik14e51302013-12-30 15:32:54 -0800113 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700114 */
Chris Craik03ae2722015-02-25 11:01:09 -0800115class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700116public:
John Reck3b202512014-06-23 13:13:08 -0700117 OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700118 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700119
Chris Craik03ae2722015-02-25 11:01:09 -0800120 /**
121 * Sets the dimension of the underlying drawing surface. This method must
122 * be called at least once every time the drawing surface changes size.
123 *
124 * @param width The width in pixels of the underlysing surface
125 * @param height The height in pixels of the underlysing surface
126 */
127 void setViewport(int width, int height) { mState.setViewport(width, height); }
128
John Reck3b202512014-06-23 13:13:08 -0700129 void initProperties();
Alan Viverette50210d92015-05-14 18:05:36 -0700130 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
131 uint8_t spotShadowAlpha);
132 void setLightCenter(const Vector3& lightCenter);
Romain Guy87e2f7572012-09-24 11:37:12 -0700133
Chris Craik03ae2722015-02-25 11:01:09 -0800134 /*
135 * Prepares the renderer to draw a frame. This method must be invoked
136 * at the beginning of each frame. Only the specified rectangle of the
137 * frame is assumed to be dirty. A clip will automatically be set to
138 * the specified rectangle.
139 *
140 * @param opaque If true, the target surface is considered opaque
141 * and will not be cleared. If false, the target surface
142 * will be cleared
143 */
Chris Craike84a2082014-12-22 14:28:49 -0800144 virtual void prepareDirty(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800145 bool opaque);
146
147 /**
148 * Prepares the renderer to draw a frame. This method must be invoked
149 * at the beginning of each frame. When this method is invoked, the
150 * entire drawing surface is assumed to be redrawn.
151 *
152 * @param opaque If true, the target surface is considered opaque
153 * and will not be cleared. If false, the target surface
154 * will be cleared
155 */
156 void prepare(bool opaque) {
Tom Hudson984162f2014-10-10 13:38:16 -0400157 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
158 }
Romain Guyc89b14b2012-08-08 14:53:48 -0700159
Chris Craik03ae2722015-02-25 11:01:09 -0800160 /**
161 * Indicates the end of a frame. This method must be invoked whenever
162 * the caller is done rendering a frame.
163 * Returns true if any drawing was done during the frame (the output
164 * has changed / is "dirty" and should be displayed to the user).
165 */
166 virtual bool finish();
167
168 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700169
John Reck3b202512014-06-23 13:13:08 -0700170 void pushLayerUpdate(Layer* layer);
171 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700172 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700173 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700174
John Reck3b202512014-06-23 13:13:08 -0700175 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800176 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800177 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700178 }
179
180 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
181 // created, which will in turn clip to that mask when drawn back/restored.
182 int saveLayer(float left, float top, float right, float bottom,
183 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700184
Chris Craikd90144d2013-03-19 15:03:48 -0700185 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500186 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700187
Chris Craik03ae2722015-02-25 11:01:09 -0800188 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
189 void drawLayer(Layer* layer, float x, float y);
190 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400191 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800192 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800193 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
194 const SkPaint* paint);
195 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
196 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400197 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800198 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400199 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800200 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800201 void drawColor(int color, SkXfermode::Mode mode);
202 void drawRect(float left, float top, float right, float bottom,
203 const SkPaint* paint);
204 void drawRoundRect(float left, float top, float right, float bottom,
205 float rx, float ry, const SkPaint* paint);
206 void drawCircle(float x, float y, float radius, const SkPaint* paint);
207 void drawOval(float left, float top, float right, float bottom,
208 const SkPaint* paint);
209 void drawArc(float left, float top, float right, float bottom,
210 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
211 void drawPath(const SkPath* path, const SkPaint* paint);
212 void drawLines(const float* points, int count, const SkPaint* paint);
213 void drawPoints(const float* points, int count, const SkPaint* paint);
214 void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
215 float hOffset, float vOffset, const SkPaint* paint);
216 void drawPosText(const char* text, int bytesCount, int count,
217 const float* positions, const SkPaint* paint);
218 void drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800219 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800220 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
221 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700222
Tom Hudson107843d2014-09-08 11:26:26 -0400223 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800224 const VertexBuffer* ambientShadowVertexBuffer,
225 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700226
Chris Craik03ae2722015-02-25 11:01:09 -0800227 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800228
Chris Craik5e49b302013-07-30 19:05:20 -0700229 /**
230 * Store the current display state (most importantly, the current clip and transform), and
231 * additionally map the state's bounds from local to window coordinates.
232 *
233 * Returns true if quick-rejected
234 */
Chris Craikff785832013-03-08 13:12:16 -0800235 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800236 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700237 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800238
John Reck3b202512014-06-23 13:13:08 -0700239 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800240 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800241 }
242
Romain Guy0f667532013-03-01 14:31:04 -0800243 Caches& getCaches() {
244 return mCaches;
245 }
246
Chris Craik65fe5ee2015-01-26 18:06:29 -0800247 RenderState& renderState() {
248 return mRenderState;
249 }
250
Tom Hudson984162f2014-10-10 13:38:16 -0400251 int getViewportWidth() { return mState.getViewportWidth(); }
252 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700253
Romain Guy17112ad2012-08-07 11:24:39 -0700254 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700255 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700256 * with other alpha values when drawing primitives.
257 */
Tom Hudson984162f2014-10-10 13:38:16 -0400258 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700259
260 /**
Romain Guy0f667532013-03-01 14:31:04 -0800261 * Inserts a named event marker in the stream of GL commands.
262 */
263 void eventMark(const char* name) const;
264
265 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700266 * Inserts a formatted event marker in the stream of GL commands.
267 */
268 void eventMarkDEBUG(const char *fmt, ...) const;
269
270 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700271 * Inserts a named group marker in the stream of GL commands. This marker
272 * can be used by tools to group commands into logical groups. A call to
273 * this method must always be followed later on by a call to endMark().
274 */
Romain Guy13631f32012-01-30 17:41:55 -0800275 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700276
277 /**
278 * Closes the last group marker opened by startMark().
279 */
Romain Guy13631f32012-01-30 17:41:55 -0800280 void endMark() const;
281
Chet Haased15ebf22012-09-05 11:40:29 -0700282 /**
283 * Gets the alpha and xfermode out of a paint object. If the paint is null
284 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700285 * not multiply the paint's alpha by the current snapshot's alpha, and does
286 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700287 *
288 * @param paint The paint to extract values from
289 * @param alpha Where to store the resulting alpha
290 * @param mode Where to store the resulting xfermode
291 */
Chris Craike84a2082014-12-22 14:28:49 -0800292 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
293 SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800294 *mode = getXfermodeDirect(paint);
295 *alpha = getAlphaDirect(paint);
296 }
Chet Haased15ebf22012-09-05 11:40:29 -0700297
Chris Craikd218a922014-01-02 17:13:34 -0800298 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800299 if (!paint) return SkXfermode::kSrcOver_Mode;
Tom Hudson8dfaa492014-12-09 15:03:44 -0500300 return PaintUtils::getXfermode(paint->getXfermode());
Chris Craik527a3aa2013-03-04 10:19:31 -0800301 }
302
Chris Craikc1c5f082013-09-11 16:23:37 -0700303 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800304 if (!paint) return 255;
305 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700306 }
307
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400308 struct TextShadow {
309 SkScalar radius;
310 float dx;
311 float dy;
312 SkColor color;
313 };
314
315 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
316 SkDrawLooper::BlurShadowRec blur;
317 if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
318 if (textShadow) {
319 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
320 textShadow->dx = blur.fOffset.fX;
321 textShadow->dy = blur.fOffset.fY;
322 textShadow->color = blur.fColor;
323 }
324 return true;
325 }
326 return false;
327 }
328
329 static inline bool hasTextShadow(const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -0800330 return getTextShadow(paint, nullptr);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -0400331 }
332
Romain Guy624234f2013-03-05 16:43:31 -0800333 /**
Chris Craik59744b72014-07-01 17:56:52 -0700334 * Build the best transform to use to rasterize text given a full
335 * transform matrix, and whether filteration is needed.
336 *
337 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800338 */
Chris Craik59744b72014-07-01 17:56:52 -0700339 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800340
Chris Craik527a3aa2013-03-04 10:19:31 -0800341#if DEBUG_MERGE_BEHAVIOR
342 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
343 mCaches.setScissorEnabled(false);
344
345 // should only be called outside of other draw ops, so stencil can only be in test state
346 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
347 mCaches.stencil.disable();
348
349 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
350
351 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400352 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800353 }
354#endif
355
Tom Hudson984162f2014-10-10 13:38:16 -0400356 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700357 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700358 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
359 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700360
Tom Hudson984162f2014-10-10 13:38:16 -0400361 ///////////////////////////////////////////////////////////////////
362 /// State manipulation
363
Chris Craik03ae2722015-02-25 11:01:09 -0800364 int getSaveCount() const;
365 int save(int flags);
366 void restore();
367 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400368
Chris Craik03ae2722015-02-25 11:01:09 -0800369 void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
370 void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
371 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400372
Chris Craik03ae2722015-02-25 11:01:09 -0800373 void translate(float dx, float dy, float dz = 0.0f);
374 void rotate(float degrees);
375 void scale(float sx, float sy);
376 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400377
378 void setMatrix(const Matrix4& matrix); // internal only convenience method
379 void concatMatrix(const Matrix4& matrix); // internal only convenience method
380
Chris Craik03ae2722015-02-25 11:01:09 -0800381 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400382 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800383 bool quickRejectConservative(float left, float top,
384 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400385 return mState.quickRejectConservative(left, top, right, bottom);
386 }
387
Chris Craik03ae2722015-02-25 11:01:09 -0800388 bool clipRect(float left, float top,
389 float right, float bottom, SkRegion::Op op);
390 bool clipPath(const SkPath* path, SkRegion::Op op);
391 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400392
393 /**
394 * Does not support different clipping Ops (that is, every call to setClippingOutline is
395 * effectively using SkRegion::kReplaceOp)
396 *
397 * The clipping outline is independent from the regular clip.
398 */
399 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
400 void setClippingRoundRect(LinearAllocator& allocator,
401 const Rect& rect, float radius, bool highPriority = true);
Chris Craikfca52b752015-04-28 11:45:59 -0700402 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
Tom Hudson984162f2014-10-10 13:38:16 -0400403
404 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
405 inline const mat4* currentTransform() const { return mState.currentTransform(); }
406
407 ///////////////////////////////////////////////////////////////////
408 /// CanvasStateClient interface
409
Chris Craike84a2082014-12-22 14:28:49 -0800410 virtual void onViewportInitialized() override;
411 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
Chris Craik6b109c72015-02-27 10:55:28 -0800412 virtual GLuint getTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400413
Chris Craik4ac36f82014-12-09 16:54:03 -0800414 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800415 std::unique_ptr<SkPath> path(new SkPath());
416 SkPath* returnPath = path.get();
417 mTempPaths.push_back(std::move(path));
418 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800419 }
420
Romain Guye2d345e2010-09-24 18:39:22 -0700421protected:
422 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700423 * Perform the setup specific to a frame. This method does not
424 * issue any OpenGL commands.
425 */
426 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
427
428 /**
429 * Indicates the start of rendering. This method will setup the
430 * initial OpenGL state (viewport, clearing the buffer, etc.)
431 */
Tom Hudson107843d2014-09-08 11:26:26 -0400432 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700433
434 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700435 * Clears the underlying surface if needed.
436 */
Tom Hudson107843d2014-09-08 11:26:26 -0400437 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700438
439 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700440 * Call this method after updating a layer during a drawing pass.
441 */
442 void resumeAfterLayer();
443
444 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800445 * This method is called whenever a stencil buffer is required. Subclasses
446 * should override this method and call attachStencilBufferToLayer() on the
447 * appropriate layer(s).
448 */
449 virtual void ensureStencilBuffer();
450
451 /**
452 * Obtains a stencil render buffer (allocating it if necessary) and
453 * attaches it to the specified layer.
454 */
455 void attachStencilBufferToLayer(Layer* layer);
456
Rob Tsuk487a92c2015-01-06 13:22:54 -0800457 /**
458 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
459 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
460 * in the list.
461 */
462 void drawRectangleList(const RectangleList& rectangleList);
463
Chris Craikf0a59072013-11-19 18:00:46 -0800464 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800465 const SkPaint* paint = nullptr);
466 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800467 return quickRejectSetupScissor(bounds.left, bounds.top,
468 bounds.right, bounds.bottom, paint);
469 }
470
Romain Guy8ce00302013-01-15 18:51:42 -0800471 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700472 * Compose the layer defined in the current snapshot with the layer
473 * defined by the previous snapshot.
474 *
475 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
476 *
477 * @param curent The current snapshot containing the layer to compose
478 * @param previous The previous snapshot to compose the current layer with
479 */
Chris Craik14e51302013-12-30 15:32:54 -0800480 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700481
Romain Guyada830f2011-01-13 12:13:20 -0800482 /**
Romain Guyf219da52011-01-16 12:54:25 -0800483 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800484 */
Romain Guyf219da52011-01-16 12:54:25 -0800485 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800486
Romain Guy42f3a4b2011-01-19 13:42:26 -0800487 /**
488 * Returns the region of the current layer.
489 */
Romain Guy624234f2013-03-05 16:43:31 -0800490 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400491 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800492 }
493
Romain Guy42f3a4b2011-01-19 13:42:26 -0800494 /**
495 * Indicates whether rendering is currently targeted at a layer.
496 */
Romain Guy624234f2013-03-05 16:43:31 -0800497 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400498 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800499 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800500
Romain Guy77a81162011-06-14 16:45:55 -0700501 /**
502 * Renders the specified layer as a textured quad.
503 *
504 * @param layer The layer to render
505 * @param rect The bounds of the layer
506 */
507 void drawTextureLayer(Layer* layer, const Rect& rect);
508
Romain Guybe6f9dc2012-07-16 12:41:17 -0700509 /**
510 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik8df5ffa2015-04-28 17:47:20 -0700511 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
Romain Guybe6f9dc2012-07-16 12:41:17 -0700512 *
513 * @param paint The paint to extract values from
514 * @param alpha Where to store the resulting alpha
515 * @param mode Where to store the resulting xfermode
516 */
Chris Craikd218a922014-01-02 17:13:34 -0800517 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700518
519 /**
Chris Craik8df5ffa2015-04-28 17:47:20 -0700520 * Gets the alpha from a layer, accounting for snapshot alpha
Chris Craik16ecda52013-03-29 10:59:59 -0700521 *
522 * @param layer The layer from which the alpha is extracted
523 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500524 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700525
526 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700527 * Set to true to suppress error checks at the end of a frame.
528 */
Romain Guy624234f2013-03-05 16:43:31 -0800529 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700530 return false;
531 }
532
Tom Hudson984162f2014-10-10 13:38:16 -0400533 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800534 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800535 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400536
Romain Guy85bf02f2010-06-22 13:11:24 -0700537private:
Chris Craik6b109c72015-02-27 10:55:28 -0800538 void renderGlop(const Glop& glop, bool clearLayer = true);
Chris Craik117bdbc2015-02-05 10:12:38 -0800539
Romain Guy5cbbce52010-06-27 22:59:20 -0700540 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800541 * Discards the content of the framebuffer if supported by the driver.
542 * This method should be called at the beginning of a frame to optimize
543 * rendering on some tiler architectures.
544 */
545 void discardFramebuffer(float left, float top, float right, float bottom);
546
547 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700548 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800549 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700550 * This method needs to be invoked every time getTargetFbo() is
551 * bound again.
552 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800553 void startTilingCurrentClip(bool opaque = false, bool expand = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700554
555 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800556 * Tells the GPU what part of the screen is about to be redrawn.
557 * This method needs to be invoked every time getTargetFbo() is
558 * bound again.
559 */
henry.uh_chen33f5a592014-07-02 19:36:56 +0800560 void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800561
562 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700563 * Tells the GPU that we are done drawing the frame or that we
564 * are switching to another render target.
565 */
566 void endTiling();
567
Romain Guy5cbbce52010-06-27 22:59:20 -0700568 /**
569 * Sets the clipping rectangle using glScissor. The clip is defined by
570 * the current snapshot's clipRect member.
571 */
Romain Guybb9524b2010-06-22 18:56:38 -0700572 void setScissorFromClip();
573
Romain Guy5cbbce52010-06-27 22:59:20 -0700574 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800575 * Sets the clipping region using the stencil buffer. The clip region
576 * is defined by the current snapshot's clipRegion member.
577 */
578 void setStencilFromClip();
579
580 /**
Chris Craik408eb122013-03-26 18:55:15 -0700581 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700582 */
583 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
584
585 /**
Chris Craik408eb122013-03-26 18:55:15 -0700586 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
587 */
588 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
589 bool fboLayer, int alpha);
590
591 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700592 * Creates a new layer stored in the specified snapshot.
593 *
594 * @param snapshot The snapshot associated with the new layer
595 * @param left The left coordinate of the layer
596 * @param top The top coordinate of the layer
597 * @param right The right coordinate of the layer
598 * @param bottom The bottom coordinate of the layer
599 * @param alpha The translucency of the layer
600 * @param mode The blending mode of the layer
601 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700602 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700603 *
604 * @return True if the layer was successfully created, false otherwise
605 */
Chet Haased48885a2012-08-28 17:43:28 -0700606 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700607 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700608
609 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700610 * Creates a new layer stored in the specified snapshot as an FBO.
611 *
612 * @param layer The layer to store as an FBO
613 * @param snapshot The snapshot associated with the new layer
614 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700615 */
Chris Craike63f7c622013-10-17 10:30:55 -0700616 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700617
618 /**
619 * Compose the specified layer as a region.
620 *
621 * @param layer The layer to compose
622 * @param rect The layer's bounds
623 */
624 void composeLayerRegion(Layer* layer, const Rect& rect);
625
626 /**
Chris Craik53e51e42015-06-01 10:35:35 -0700627 * Restores the content in layer to the screen, swapping the blend mode,
628 * specifically used in the restore() of a saveLayerAlpha().
Romain Guy5b3b3522010-10-27 18:57:51 -0700629 *
Chris Craik53e51e42015-06-01 10:35:35 -0700630 * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
631 * to be drawn underneath.
632 *
633 * This will always ignore the canvas transform.
Romain Guy5b3b3522010-10-27 18:57:51 -0700634 */
Chris Craik53e51e42015-06-01 10:35:35 -0700635 void composeLayerRectSwapped(Layer* layer, const Rect& rect);
636
637 /**
638 * Draws the content in layer to the screen.
639 */
640 void composeLayerRect(Layer* layer, const Rect& rect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700641
Romain Guy54be1cd2011-06-13 19:04:27 -0700642 /**
643 * Clears all the regions corresponding to the current list of layers.
644 * This method MUST be invoked before any drawing operation.
645 */
646 void clearLayerRegions();
647
648 /**
Romain Guyf219da52011-01-16 12:54:25 -0800649 * Mark the layer as dirty at the specified coordinates. The coordinates
650 * are transformed with the supplied matrix.
651 */
652 void dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -0800653 const float right, const float bottom, const Matrix4& transform);
Romain Guyf219da52011-01-16 12:54:25 -0800654
655 /**
656 * Mark the layer as dirty at the specified coordinates.
657 */
658 void dirtyLayer(const float left, const float top,
659 const float right, const float bottom);
660
661 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700662 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800663 * are transformed by the current snapshot's transform matrix unless specified
664 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700665 *
666 * @param left The left coordinate of the rectangle
667 * @param top The top coordinate of the rectangle
668 * @param right The right coordinate of the rectangle
669 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500670 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700671 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700672 */
Romain Guy026c5e162010-06-28 17:12:22 -0700673 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500674 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700675
Romain Guy54be1cd2011-06-13 19:04:27 -0700676 /**
Romain Guy735738c2012-12-03 12:34:51 -0800677 * Draws a series of colored rectangles with the specified color. The specified
678 * coordinates are transformed by the current snapshot's transform matrix unless
679 * specified otherwise.
680 *
681 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
682 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500683 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800684 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800685 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800686 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800687 */
Tom Hudson107843d2014-09-08 11:26:26 -0400688 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500689 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800690
691 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700692 * Draws the shape represented by the specified path texture.
693 * This method invokes drawPathTexture() but takes into account
694 * the extra left/top offset and the texture offset to correctly
695 * position the final shape.
696 *
697 * @param left The left coordinate of the shape to render
698 * @param top The top coordinate of the shape to render
699 * @param texture The texture reprsenting the shape
700 * @param paint The paint to draw the shape with
701 */
Chris Craik30036092015-02-12 10:41:39 -0800702 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700703
704 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800705 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
706 *
707 * @param vertexBuffer The VertexBuffer to be drawn
708 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700709 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800710 */
Tom Hudson107843d2014-09-08 11:26:26 -0400711 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700712 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800713
714 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700715 * Convenience for translating method
716 */
Tom Hudson107843d2014-09-08 11:26:26 -0400717 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700718 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400719 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700720 }
721
722 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700723 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700724 *
Chris Craik710f46d2012-09-17 17:25:49 -0700725 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700726 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700727 */
Tom Hudson107843d2014-09-08 11:26:26 -0400728 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700729
Romain Guy5cbbce52010-06-27 22:59:20 -0700730 /**
Romain Guy0a417492010-08-16 20:26:20 -0700731 * Draws text underline and strike-through if needed.
732 *
733 * @param text The text to decor
734 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700735 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700736 * @param x The x coordinate where the text will be drawn
737 * @param y The y coordinate where the text will be drawn
738 * @param paint The paint to draw the text with
739 */
Chris Craikd218a922014-01-02 17:13:34 -0800740 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700741
Raph Levien416a8472012-07-19 22:48:17 -0700742 /**
743 * Draws shadow layer on text (with optional positions).
744 *
745 * @param paint The paint to draw the shadow with
746 * @param text The text to draw
747 * @param bytesCount The number of bytes in the text
748 * @param count The number of glyphs in the text
749 * @param positions The x, y positions of individual glyphs (or NULL)
750 * @param fontRenderer The font renderer object
751 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700752 * @param x The x coordinate where the shadow will be drawn
753 * @param y The y coordinate where the shadow will be drawn
754 */
Chris Craikd218a922014-01-02 17:13:34 -0800755 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500756 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700757 float x, float y);
758
Romain Guy54be1cd2011-06-13 19:04:27 -0700759 /**
760 * Draws a path texture. Path textures are alpha8 bitmaps that need special
761 * compositing to apply colors/filters/etc.
762 *
763 * @param texture The texture to render
764 * @param x The x coordinate where the texture will be drawn
765 * @param y The y coordinate where the texture will be drawn
766 * @param paint The paint to draw the texture with
767 */
Chris Craik30036092015-02-12 10:41:39 -0800768 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800769
Romain Guy1e45aae2010-08-13 19:39:53 -0700770 /**
Romain Guyac670c02010-07-27 17:39:27 -0700771 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700772 * back to default is achieved by calling:
773 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700774 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700775 *
776 * @param u1 The left coordinate of the texture
777 * @param v1 The bottom coordinate of the texture
778 * @param u2 The right coordinate of the texture
779 * @param v2 The top coordinate of the texture
780 */
781 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
782
Romain Guy8ba548f2010-06-30 19:21:21 -0700783 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800784 * Returns true if the specified paint will draw invisible text.
785 */
786 bool canSkipText(const SkPaint* paint) const;
787
Romain Guy11cb6422012-09-21 00:39:43 -0700788 bool updateLayer(Layer* layer, bool inFrame);
789 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700790 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700791
Chris Craike63f7c622013-10-17 10:30:55 -0700792#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700793 /**
794 * Renders the specified region as a series of rectangles. This method
795 * is used for debugging only.
796 */
Chris Craike63f7c622013-10-17 10:30:55 -0700797 void drawRegionRectsDebug(const Region& region);
798#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800799
Romain Guy8ce00302013-01-15 18:51:42 -0800800 /**
801 * Renders the specified region as a series of rectangles. The region
802 * must be in screen-space coordinates.
803 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500804 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800805
806 /**
807 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
808 * is turned on.
809 */
810 void debugClip();
811
Romain Guy7c450aa2012-09-21 19:15:00 -0700812 void debugOverdraw(bool enable, bool clear);
813 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700814 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700815
Romain Guy746b7402010-10-26 16:27:31 -0700816 /**
817 * Should be invoked every time the glScissor is modified.
818 */
Tom Hudson984162f2014-10-10 13:38:16 -0400819 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700820
Romain Guy3b748a42013-04-17 18:54:38 -0700821 inline const UvMapper& getMapper(const Texture* texture) {
822 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
823 }
824
825 /**
826 * Returns a texture object for the specified bitmap. The texture can
827 * come from the texture cache or an atlas. If this method returns
828 * NULL, the texture could not be found and/or allocated.
829 */
Chris Craikd218a922014-01-02 17:13:34 -0800830 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700831
Tom Hudson107843d2014-09-08 11:26:26 -0400832 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400833 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
834 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400835
Romain Guy2b7028e2012-09-19 17:25:38 -0700836 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700837 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700838 // Is the target render surface opaque
839 bool mOpaque;
840 // Is a frame currently being rendered
841 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700842
Romain Guy3b748a42013-04-17 18:54:38 -0700843 // Default UV mapper
844 const UvMapper mUvMapper;
845
Romain Guy8f3b8e32012-03-27 16:33:45 -0700846 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -0800847 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700848 // List of layers to update at the beginning of a frame
John Reck0e89e2b2014-10-31 14:49:06 -0700849 Vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700850
Romain Guy87e2f7572012-09-24 11:37:12 -0700851 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
852 // Properties.h
853 bool mScissorOptimizationDisabled;
854
Romain Guy54c1a642012-09-27 17:55:46 -0700855 // No-ops start/endTiling when set
856 bool mSuppressTiling;
Chris Craik284b2432014-09-18 16:05:35 -0700857 bool mFirstFrameAfterResize;
Romain Guy54c1a642012-09-27 17:55:46 -0700858
Chris Craikdeeda3d2014-05-05 19:09:33 -0700859 bool mSkipOutlineClip;
860
Tom Hudson107843d2014-09-08 11:26:26 -0400861 // True if anything has been drawn since the last call to
862 // reportAndClearDirty()
863 bool mDirty;
864
Chris Craik058fc642014-07-23 18:19:28 -0700865 // Lighting + shadows
866 Vector3 mLightCenter;
867 float mLightRadius;
868 uint8_t mAmbientShadowAlpha;
869 uint8_t mSpotShadowAlpha;
870
Chris Craik4ac36f82014-12-09 16:54:03 -0800871 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -0800872 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -0800873
Romain Guy96885eb2013-03-26 15:05:58 -0700874 friend class Layer;
Chris Craik82840732015-04-03 09:37:49 -0700875 friend class TextDrawFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700876 friend class DrawBitmapOp;
877 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700878
Romain Guybb9524b2010-06-22 18:56:38 -0700879}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700880
Romain Guy9d5316e2010-06-24 19:30:36 -0700881}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700882}; // namespace android
883
Romain Guy5b3b3522010-10-27 18:57:51 -0700884#endif // ANDROID_HWUI_OPENGL_RENDERER_H