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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guyb051e892010-09-28 19:09:36 -070066 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070067
Romain Guy79537452011-10-12 13:48:51 -070068 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080069 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070070 virtual void finish();
71
Romain Guy6c319ca2011-01-11 14:29:25 -080072 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080073 virtual void interrupt();
74 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080075
Romain Guy8f3b8e32012-03-27 16:33:45 -070076 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -070077 ANDROID_API void detachFunctor(Functor* functor);
78 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -070079 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070080
Romain Guy79537452011-10-12 13:48:51 -070081 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070082 virtual int save(int flags);
83 virtual void restore();
84 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070085
Romain Guye2d345e2010-09-24 18:39:22 -070086 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070087 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070088 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
89 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070090
Chet Haasedb8c9a62012-03-21 18:54:18 -070091 virtual void setAlpha(float alpha) {
92 mSnapshot->alpha = alpha;
93 }
94
Romain Guy4aa90572010-09-26 18:40:37 -070095 virtual void translate(float dx, float dy);
96 virtual void rotate(float degrees);
97 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080098 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070099
Romain Guy79537452011-10-12 13:48:51 -0700100 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700101 virtual void setMatrix(SkMatrix* matrix);
102 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700103
Romain Guy79537452011-10-12 13:48:51 -0700104 ANDROID_API const Rect& getClipBounds();
105 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700106 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700107 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700108
Chet Haase1271e2c2012-04-20 09:54:27 -0700109 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
110 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700111 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800112 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700113 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
114 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700115 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
116 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700117 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800118 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
119 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700120 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700121 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700122 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700124 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800125 virtual void drawRoundRect(float left, float top, float right, float bottom,
126 float rx, float ry, SkPaint* paint);
127 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800128 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800129 virtual void drawArc(float left, float top, float right, float bottom,
130 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700131 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700132 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700133 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700134 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800135 SkPaint* paint, float length = -1.0f);
Romain Guy325740f2012-02-24 16:48:34 -0800136 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
137 float hOffset, float vOffset, SkPaint* paint);
138 virtual void drawPosText(const char* text, int bytesCount, int count,
139 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700140
Romain Guy4aa90572010-09-26 18:40:37 -0700141 virtual void resetShader();
142 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700143
Romain Guy4aa90572010-09-26 18:40:37 -0700144 virtual void resetColorFilter();
145 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700146
Romain Guy4aa90572010-09-26 18:40:37 -0700147 virtual void resetShadow();
148 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700149
Romain Guy5ff9df62012-01-23 17:09:05 -0800150 virtual void resetPaintFilter();
151 virtual void setupPaintFilter(int clearBits, int setBits);
152
153 SkPaint* filterPaint(SkPaint* paint);
154
Romain Guy530041d2012-01-25 18:56:29 -0800155 ANDROID_API static uint32_t getStencilSize();
156
Romain Guy13631f32012-01-30 17:41:55 -0800157 void startMark(const char* name) const;
158 void endMark() const;
159
Romain Guye2d345e2010-09-24 18:39:22 -0700160protected:
161 /**
162 * Compose the layer defined in the current snapshot with the layer
163 * defined by the previous snapshot.
164 *
165 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
166 *
167 * @param curent The current snapshot containing the layer to compose
168 * @param previous The previous snapshot to compose the current layer with
169 */
170 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700171
Romain Guyada830f2011-01-13 12:13:20 -0800172 /**
Romain Guyf219da52011-01-16 12:54:25 -0800173 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800174 */
Romain Guyf219da52011-01-16 12:54:25 -0800175 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800176
177 /**
Romain Guyf219da52011-01-16 12:54:25 -0800178 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800179 */
Romain Guyf219da52011-01-16 12:54:25 -0800180 sp<Snapshot> getSnapshot() {
181 return mSnapshot;
182 }
Romain Guyada830f2011-01-13 12:13:20 -0800183
Romain Guy42f3a4b2011-01-19 13:42:26 -0800184 /**
185 * Returns the region of the current layer.
186 */
Romain Guyf219da52011-01-16 12:54:25 -0800187 virtual Region* getRegion() {
188 return mSnapshot->region;
189 }
190
Romain Guy42f3a4b2011-01-19 13:42:26 -0800191 /**
192 * Indicates whether rendering is currently targeted at a layer.
193 */
Romain Guyf219da52011-01-16 12:54:25 -0800194 virtual bool hasLayer() {
195 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
196 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800197
Romain Guy42f3a4b2011-01-19 13:42:26 -0800198 /**
199 * Returns the name of the FBO this renderer is rendering into.
200 */
201 virtual GLint getTargetFbo() {
202 return 0;
203 }
204
Romain Guy77a81162011-06-14 16:45:55 -0700205 /**
206 * Renders the specified layer as a textured quad.
207 *
208 * @param layer The layer to render
209 * @param rect The bounds of the layer
210 */
211 void drawTextureLayer(Layer* layer, const Rect& rect);
212
Romain Guy85bf02f2010-06-22 13:11:24 -0700213private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700214 /**
215 * Saves the current state of the renderer as a new snapshot.
216 * The new snapshot is saved in mSnapshot and the previous snapshot
217 * is linked from mSnapshot->previous.
218 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700219 * @param flags The save flags; see SkCanvas for more information
220 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700221 * @return The new save count. This value can be passed to #restoreToCount()
222 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700223 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700224
225 /**
226 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
227 *
Romain Guy2542d192010-08-18 11:47:12 -0700228 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700229 */
Romain Guybb9524b2010-06-22 18:56:38 -0700230 bool restoreSnapshot();
231
Romain Guy5cbbce52010-06-27 22:59:20 -0700232 /**
233 * Sets the clipping rectangle using glScissor. The clip is defined by
234 * the current snapshot's clipRect member.
235 */
Romain Guybb9524b2010-06-22 18:56:38 -0700236 void setScissorFromClip();
237
Romain Guy5cbbce52010-06-27 22:59:20 -0700238 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700239 * Creates a new layer stored in the specified snapshot.
240 *
241 * @param snapshot The snapshot associated with the new layer
242 * @param left The left coordinate of the layer
243 * @param top The top coordinate of the layer
244 * @param right The right coordinate of the layer
245 * @param bottom The bottom coordinate of the layer
246 * @param alpha The translucency of the layer
247 * @param mode The blending mode of the layer
248 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700249 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700250 *
251 * @return True if the layer was successfully created, false otherwise
252 */
253 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700254 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700255
256 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700257 * Creates a new layer stored in the specified snapshot as an FBO.
258 *
259 * @param layer The layer to store as an FBO
260 * @param snapshot The snapshot associated with the new layer
261 * @param bounds The bounds of the layer
262 * @param previousFbo The name of the current framebuffer
263 */
264 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
265 GLuint previousFbo);
266
267 /**
268 * Compose the specified layer as a region.
269 *
270 * @param layer The layer to compose
271 * @param rect The layer's bounds
272 */
273 void composeLayerRegion(Layer* layer, const Rect& rect);
274
275 /**
276 * Compose the specified layer as a simple rectangle.
277 *
278 * @param layer The layer to compose
279 * @param rect The layer's bounds
280 * @param swap If true, the source and destination are swapped
281 */
282 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
283
Romain Guy54be1cd2011-06-13 19:04:27 -0700284 /**
285 * Clears all the regions corresponding to the current list of layers.
286 * This method MUST be invoked before any drawing operation.
287 */
288 void clearLayerRegions();
289
290 /**
Romain Guyf219da52011-01-16 12:54:25 -0800291 * Mark the layer as dirty at the specified coordinates. The coordinates
292 * are transformed with the supplied matrix.
293 */
294 void dirtyLayer(const float left, const float top,
295 const float right, const float bottom, const mat4 transform);
296
297 /**
298 * Mark the layer as dirty at the specified coordinates.
299 */
300 void dirtyLayer(const float left, const float top,
301 const float right, const float bottom);
302
303 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700304 * Draws a colored rectangle with the specified color. The specified coordinates
305 * are transformed by the current snapshot's transform matrix.
306 *
307 * @param left The left coordinate of the rectangle
308 * @param top The top coordinate of the rectangle
309 * @param right The right coordinate of the rectangle
310 * @param bottom The bottom coordinate of the rectangle
311 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700312 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700313 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700314 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700315 */
Romain Guy026c5e162010-06-28 17:12:22 -0700316 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700317 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700318
Romain Guy54be1cd2011-06-13 19:04:27 -0700319 /**
320 * Draws the shape represented by the specified path texture.
321 * This method invokes drawPathTexture() but takes into account
322 * the extra left/top offset and the texture offset to correctly
323 * position the final shape.
324 *
325 * @param left The left coordinate of the shape to render
326 * @param top The top coordinate of the shape to render
327 * @param texture The texture reprsenting the shape
328 * @param paint The paint to draw the shape with
329 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800330 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700331
332 /**
333 * Renders the rect defined by the specified bounds as a shape.
334 * This will render the rect using a path texture, which is used to render
335 * rects with stroke effects.
336 *
337 * @param left The left coordinate of the rect to draw
338 * @param top The top coordinate of the rect to draw
339 * @param right The right coordinate of the rect to draw
340 * @param bottom The bottom coordinate of the rect to draw
341 * @param p The paint to draw the rect with
342 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800343 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
344
Romain Guy54be1cd2011-06-13 19:04:27 -0700345 /**
346 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
347 * different compositing rules.
348 *
349 * @param texture The texture to draw with
350 * @param left The x coordinate of the bitmap
351 * @param top The y coordinate of the bitmap
352 * @param paint The paint to render with
353 */
Romain Guya168d732011-03-18 16:50:13 -0700354 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
355
Romain Guy54be1cd2011-06-13 19:04:27 -0700356 /**
357 * Renders the rect defined by the specified bounds as an anti-aliased rect.
358 *
359 * @param left The left coordinate of the rect to draw
360 * @param top The top coordinate of the rect to draw
361 * @param right The right coordinate of the rect to draw
362 * @param bottom The bottom coordinate of the rect to draw
363 * @param color The color of the rect
364 * @param mode The blending mode to draw the rect
365 */
Chet Haase858aa932011-05-12 09:06:00 -0700366 void drawAARect(float left, float top, float right, float bottom,
367 int color, SkXfermode::Mode mode);
368
Romain Guy5cbbce52010-06-27 22:59:20 -0700369 /**
370 * Draws a textured rectangle with the specified texture. The specified coordinates
371 * are transformed by the current snapshot's transform matrix.
372 *
373 * @param left The left coordinate of the rectangle
374 * @param top The top coordinate of the rectangle
375 * @param right The right coordinate of the rectangle
376 * @param bottom The bottom coordinate of the rectangle
377 * @param texture The texture name to map onto the rectangle
378 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700379 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700380 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700381 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700382 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700383 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700384
Romain Guy026c5e162010-06-28 17:12:22 -0700385 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700386 * Draws a textured rectangle with the specified texture. The specified coordinates
387 * are transformed by the current snapshot's transform matrix.
388 *
389 * @param left The left coordinate of the rectangle
390 * @param top The top coordinate of the rectangle
391 * @param right The right coordinate of the rectangle
392 * @param bottom The bottom coordinate of the rectangle
393 * @param texture The texture to use
394 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700395 */
Romain Guya9794742010-07-13 11:37:54 -0700396 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700397 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700398
399 /**
Romain Guy03750a02010-10-18 14:06:08 -0700400 * Draws a textured mesh with the specified texture. If the indices are omitted,
401 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
402 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700403 *
404 * @param left The left coordinate of the rectangle
405 * @param top The top coordinate of the rectangle
406 * @param right The right coordinate of the rectangle
407 * @param bottom The bottom coordinate of the rectangle
408 * @param texture The texture name to map onto the rectangle
409 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
410 * @param mode The blending mode
411 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700412 * @param vertices The vertices that define the mesh
413 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700414 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700415 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
416 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700417 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700418 * @param ignoreScale True if the model view matrix should not be scaled
419 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700420 */
421 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700422 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700423 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700424 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
425 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700426
427 /**
Romain Guy0a417492010-08-16 20:26:20 -0700428 * Draws text underline and strike-through if needed.
429 *
430 * @param text The text to decor
431 * @param bytesCount The number of bytes in the text
432 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
433 * @param x The x coordinate where the text will be drawn
434 * @param y The y coordinate where the text will be drawn
435 * @param paint The paint to draw the text with
436 */
437 void drawTextDecorations(const char* text, int bytesCount, float length,
438 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700439
Romain Guy54be1cd2011-06-13 19:04:27 -0700440 /**
441 * Draws a path texture. Path textures are alpha8 bitmaps that need special
442 * compositing to apply colors/filters/etc.
443 *
444 * @param texture The texture to render
445 * @param x The x coordinate where the texture will be drawn
446 * @param y The y coordinate where the texture will be drawn
447 * @param paint The paint to draw the texture with
448 */
Romain Guy01d58e42011-01-19 21:54:02 -0800449 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
450
Romain Guy1e45aae2010-08-13 19:39:53 -0700451 /**
Romain Guyac670c02010-07-27 17:39:27 -0700452 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700453 * back to default is achieved by calling:
454 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700455 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700456 *
457 * @param u1 The left coordinate of the texture
458 * @param v1 The bottom coordinate of the texture
459 * @param u2 The right coordinate of the texture
460 * @param v2 The top coordinate of the texture
461 */
462 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
463
Romain Guy8ba548f2010-06-30 19:21:21 -0700464 /**
465 * Gets the alpha and xfermode out of a paint object. If the paint is null
466 * alpha will be 255 and the xfermode will be SRC_OVER.
467 *
468 * @param paint The paint to extract values from
469 * @param alpha Where to store the resulting alpha
470 * @param mode Where to store the resulting xfermode
471 */
Chet Haase5c13d892010-10-08 08:37:55 -0700472 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700473
Romain Guyf7f93552010-07-08 19:17:03 -0700474 /**
Romain Guy746b7402010-10-26 16:27:31 -0700475 * Binds the specified texture. The texture unit must have been selected
476 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700477 */
Romain Guy746b7402010-10-26 16:27:31 -0700478 inline void bindTexture(GLuint texture) {
479 glBindTexture(GL_TEXTURE_2D, texture);
480 }
481
482 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700483 * Binds the specified EGLImage texture. The texture unit must have been selected
484 * prior to calling this method.
485 */
486 inline void bindExternalTexture(GLuint texture) {
487 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
488 }
489
490 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700491 * Enable or disable blending as necessary. This function sets the appropriate
492 * blend function based on the specified xfermode.
493 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700494 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
495 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700496
Romain Guyf607bdc2010-09-10 19:20:06 -0700497 /**
498 * Safely retrieves the mode from the specified xfermode. If the specified
499 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
500 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700501 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700502
Romain Guy260e1022010-07-12 14:41:06 -0700503 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700504 * Use the specified program with the current GL context. If the program is already
505 * in use, it will not be bound again. If it is not in use, the current program is
506 * marked unused and the specified program becomes used and becomes the new
507 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700508 *
Romain Guyd27977d2010-07-14 19:18:51 -0700509 * @param program The program to use
510 *
511 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700512 */
Romain Guy889f8d12010-07-29 14:37:42 -0700513 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700514
Romain Guy746b7402010-10-26 16:27:31 -0700515 /**
516 * Invoked before any drawing operation. This sets required state.
517 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700518 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800519 /**
520 * Various methods to setup OpenGL rendering.
521 */
522 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700523 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800524 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700525 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700526 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800527 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800528 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800529 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800530 void setupDrawAlpha8Color(int color, int alpha);
531 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800532 void setupDrawShader();
533 void setupDrawColorFilter();
534 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
535 bool swapSrcDst = false);
536 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
537 bool swapSrcDst = false);
538 void setupDrawProgram();
539 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700540 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800541 void setupDrawModelView(float left, float top, float right, float bottom,
542 bool ignoreTransform = false, bool ignoreModelView = false);
543 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
544 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700545 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800546 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800547 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800548 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800549 void setupDrawShaderUniforms(bool ignoreTransform = false);
550 void setupDrawColorFilterUniforms();
551 void setupDrawSimpleMesh();
552 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700553 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700554 void setupDrawTextureTransform();
555 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800556 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800557 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700558 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700559 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700560 float strokeWidth, int& widthSlot, int& lengthSlot);
561 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800562 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700563 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700564
Romain Guy3a3133d2011-02-01 22:59:58 -0800565 void drawRegionRects(const Region& region);
566
Romain Guy746b7402010-10-26 16:27:31 -0700567 /**
568 * Should be invoked every time the glScissor is modified.
569 */
570 inline void dirtyClip() {
571 mDirtyClip = true;
572 }
573
Romain Guybb9524b2010-06-22 18:56:38 -0700574 // Dimensions of the drawing surface
575 int mWidth, mHeight;
576
Romain Guy85bf02f2010-06-22 13:11:24 -0700577 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700578 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700579
Romain Guyc7d53492010-06-25 13:41:57 -0700580 // Model-view matrix used to position/size objects
581 mat4 mModelView;
582
Romain Guybb9524b2010-06-22 18:56:38 -0700583 // Number of saved states
584 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700585 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700586 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700587 // Current state
588 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700589
590 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700591 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700592
Romain Guydb1938e2010-08-02 18:50:22 -0700593 // Color filters
594 SkiaColorFilter* mColorFilter;
595
Romain Guy026c5e162010-06-28 17:12:22 -0700596 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700597 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700598
Romain Guy1e45aae2010-08-13 19:39:53 -0700599 // Drop shadow
600 bool mHasShadow;
601 float mShadowRadius;
602 float mShadowDx;
603 float mShadowDy;
604 int mShadowColor;
605
Romain Guy5ff9df62012-01-23 17:09:05 -0800606 // Draw filters
607 bool mHasDrawFilter;
608 int mPaintFilterClearBits;
609 int mPaintFilterSetBits;
610 SkPaint mFilteredPaint;
611
Romain Guy82ba8142010-07-09 13:25:56 -0700612 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700613 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700614
Romain Guy8f3b8e32012-03-27 16:33:45 -0700615 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700616 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700617 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700618 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700619
Romain Guy99bcdc52010-10-13 15:17:00 -0700620 // Indentity matrix
621 const mat4 mIdentity;
622
Romain Guy746b7402010-10-26 16:27:31 -0700623 // Indicates whether the clip must be restored
624 bool mDirtyClip;
625
Romain Guy70ca14e2010-12-13 18:24:33 -0800626 // The following fields are used to setup drawing
627 // Used to describe the shaders to generate
628 ProgramDescription mDescription;
629 // Color description
630 bool mColorSet;
631 float mColorA, mColorR, mColorG, mColorB;
632 // Indicates that the shader should get a color
633 bool mSetShaderColor;
634 // Current texture unit
635 GLuint mTextureUnit;
636 // Track dirty regions, true by default
637 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800638
Romain Guyb051e892010-09-28 19:09:36 -0700639 friend class DisplayListRenderer;
640
Romain Guybb9524b2010-06-22 18:56:38 -0700641}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700642
Romain Guy9d5316e2010-06-24 19:30:36 -0700643}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700644}; // namespace android
645
Romain Guy5b3b3522010-10-27 18:57:51 -0700646#endif // ANDROID_HWUI_OPENGL_RENDERER_H