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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy49c5fc02012-05-15 11:10:01 -070066 virtual bool isDeferred();
67
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
Chet Haase44b2fe32012-06-06 19:03:58 -070070 ANDROID_API int prepare(bool opaque);
71 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070072 virtual void finish();
73
Romain Guy6c319ca2011-01-11 14:29:25 -080074 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080075 virtual void interrupt();
76 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080077
Romain Guy8f3b8e32012-03-27 16:33:45 -070078 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -070079 ANDROID_API void detachFunctor(Functor* functor);
80 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -070081 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070082
Romain Guy79537452011-10-12 13:48:51 -070083 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070084 virtual int save(int flags);
85 virtual void restore();
86 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070087
Romain Guye2d345e2010-09-24 18:39:22 -070088 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070089 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070090 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
91 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070092
Romain Guyf26c8be2012-05-18 10:58:45 -070093 void setAlpha(float alpha) {
Chet Haasedb8c9a62012-03-21 18:54:18 -070094 mSnapshot->alpha = alpha;
95 }
96
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual void translate(float dx, float dy);
98 virtual void rotate(float degrees);
99 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800100 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700101
Romain Guy79537452011-10-12 13:48:51 -0700102 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual void setMatrix(SkMatrix* matrix);
104 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700105
Romain Guy79537452011-10-12 13:48:51 -0700106 ANDROID_API const Rect& getClipBounds();
107 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700108 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700109 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700110 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700111
Chet Haase1271e2c2012-04-20 09:54:27 -0700112 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
113 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700114 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700115 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
116 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
117 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
118 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700119 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700120 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700121 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
122 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800123 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700124 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700125 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700126 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700127 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
128 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
129 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700130 virtual status_t drawColor(int color, SkXfermode::Mode mode);
131 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
132 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800133 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700134 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
135 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
136 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800137 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700138 virtual status_t drawPath(SkPath* path, SkPaint* paint);
139 virtual status_t drawLines(float* points, int count, SkPaint* paint);
140 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
141 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800142 SkPaint* paint, float length = -1.0f);
Chet Haase48659092012-05-31 15:21:51 -0700143 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800144 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700145 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800146 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700147
Romain Guy4aa90572010-09-26 18:40:37 -0700148 virtual void resetShader();
149 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700150
Romain Guy4aa90572010-09-26 18:40:37 -0700151 virtual void resetColorFilter();
152 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700153
Romain Guy4aa90572010-09-26 18:40:37 -0700154 virtual void resetShadow();
155 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700156
Romain Guy5ff9df62012-01-23 17:09:05 -0800157 virtual void resetPaintFilter();
158 virtual void setupPaintFilter(int clearBits, int setBits);
159
160 SkPaint* filterPaint(SkPaint* paint);
161
Romain Guy530041d2012-01-25 18:56:29 -0800162 ANDROID_API static uint32_t getStencilSize();
163
Romain Guy13631f32012-01-30 17:41:55 -0800164 void startMark(const char* name) const;
165 void endMark() const;
166
Romain Guye2d345e2010-09-24 18:39:22 -0700167protected:
168 /**
169 * Compose the layer defined in the current snapshot with the layer
170 * defined by the previous snapshot.
171 *
172 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
173 *
174 * @param curent The current snapshot containing the layer to compose
175 * @param previous The previous snapshot to compose the current layer with
176 */
177 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700178
Romain Guyada830f2011-01-13 12:13:20 -0800179 /**
Romain Guyf219da52011-01-16 12:54:25 -0800180 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800181 */
Romain Guyf219da52011-01-16 12:54:25 -0800182 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800183
184 /**
Romain Guyf219da52011-01-16 12:54:25 -0800185 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800186 */
Romain Guyf219da52011-01-16 12:54:25 -0800187 sp<Snapshot> getSnapshot() {
188 return mSnapshot;
189 }
Romain Guyada830f2011-01-13 12:13:20 -0800190
Romain Guy42f3a4b2011-01-19 13:42:26 -0800191 /**
192 * Returns the region of the current layer.
193 */
Romain Guyf219da52011-01-16 12:54:25 -0800194 virtual Region* getRegion() {
195 return mSnapshot->region;
196 }
197
Romain Guy42f3a4b2011-01-19 13:42:26 -0800198 /**
199 * Indicates whether rendering is currently targeted at a layer.
200 */
Romain Guyf219da52011-01-16 12:54:25 -0800201 virtual bool hasLayer() {
202 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
203 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800204
Romain Guy42f3a4b2011-01-19 13:42:26 -0800205 /**
206 * Returns the name of the FBO this renderer is rendering into.
207 */
208 virtual GLint getTargetFbo() {
209 return 0;
210 }
211
Romain Guy77a81162011-06-14 16:45:55 -0700212 /**
213 * Renders the specified layer as a textured quad.
214 *
215 * @param layer The layer to render
216 * @param rect The bounds of the layer
217 */
218 void drawTextureLayer(Layer* layer, const Rect& rect);
219
Romain Guybe6f9dc2012-07-16 12:41:17 -0700220 /**
221 * Gets the alpha and xfermode out of a paint object. If the paint is null
222 * alpha will be 255 and the xfermode will be SRC_OVER.
223 *
224 * @param paint The paint to extract values from
225 * @param alpha Where to store the resulting alpha
226 * @param mode Where to store the resulting xfermode
227 */
228 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
229
230 /**
231 * Gets the alpha and xfermode out of a paint object. If the paint is null
232 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
233 * not multiply the paint's alpha by the current snapshot's alpha.
234 *
235 * @param paint The paint to extract values from
236 * @param alpha Where to store the resulting alpha
237 * @param mode Where to store the resulting xfermode
238 */
239 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
240 if (paint) {
241 *mode = getXfermode(paint->getXfermode());
242
243 // Skia draws using the color's alpha channel if < 255
244 // Otherwise, it uses the paint's alpha
245 int color = paint->getColor();
246 *alpha = (color >> 24) & 0xFF;
247 if (*alpha == 255) {
248 *alpha = paint->getAlpha();
249 }
250 } else {
251 *mode = SkXfermode::kSrcOver_Mode;
252 *alpha = 255;
253 }
254 }
255
256 /**
257 * Safely retrieves the mode from the specified xfermode. If the specified
258 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
259 */
260 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
261 SkXfermode::Mode resultMode;
262 if (!SkXfermode::AsMode(mode, &resultMode)) {
263 resultMode = SkXfermode::kSrcOver_Mode;
264 }
265 return resultMode;
266 }
267
Romain Guy85bf02f2010-06-22 13:11:24 -0700268private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700269 /**
Romain Guyddf74372012-05-22 14:07:07 -0700270 * Ensures the state of the renderer is the same as the state of
271 * the GL context.
272 */
273 void syncState();
274
275 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700276 * Saves the current state of the renderer as a new snapshot.
277 * The new snapshot is saved in mSnapshot and the previous snapshot
278 * is linked from mSnapshot->previous.
279 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700280 * @param flags The save flags; see SkCanvas for more information
281 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700282 * @return The new save count. This value can be passed to #restoreToCount()
283 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700284 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700285
286 /**
287 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
288 *
Romain Guy2542d192010-08-18 11:47:12 -0700289 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700290 */
Romain Guybb9524b2010-06-22 18:56:38 -0700291 bool restoreSnapshot();
292
Romain Guy5cbbce52010-06-27 22:59:20 -0700293 /**
294 * Sets the clipping rectangle using glScissor. The clip is defined by
295 * the current snapshot's clipRect member.
296 */
Romain Guybb9524b2010-06-22 18:56:38 -0700297 void setScissorFromClip();
298
Romain Guy5cbbce52010-06-27 22:59:20 -0700299 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700300 * Creates a new layer stored in the specified snapshot.
301 *
302 * @param snapshot The snapshot associated with the new layer
303 * @param left The left coordinate of the layer
304 * @param top The top coordinate of the layer
305 * @param right The right coordinate of the layer
306 * @param bottom The bottom coordinate of the layer
307 * @param alpha The translucency of the layer
308 * @param mode The blending mode of the layer
309 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700310 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700311 *
312 * @return True if the layer was successfully created, false otherwise
313 */
314 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700315 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700316
317 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700318 * Creates a new layer stored in the specified snapshot as an FBO.
319 *
320 * @param layer The layer to store as an FBO
321 * @param snapshot The snapshot associated with the new layer
322 * @param bounds The bounds of the layer
323 * @param previousFbo The name of the current framebuffer
324 */
325 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
326 GLuint previousFbo);
327
328 /**
329 * Compose the specified layer as a region.
330 *
331 * @param layer The layer to compose
332 * @param rect The layer's bounds
333 */
334 void composeLayerRegion(Layer* layer, const Rect& rect);
335
336 /**
337 * Compose the specified layer as a simple rectangle.
338 *
339 * @param layer The layer to compose
340 * @param rect The layer's bounds
341 * @param swap If true, the source and destination are swapped
342 */
343 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
344
Romain Guy54be1cd2011-06-13 19:04:27 -0700345 /**
346 * Clears all the regions corresponding to the current list of layers.
347 * This method MUST be invoked before any drawing operation.
348 */
349 void clearLayerRegions();
350
351 /**
Romain Guyf219da52011-01-16 12:54:25 -0800352 * Mark the layer as dirty at the specified coordinates. The coordinates
353 * are transformed with the supplied matrix.
354 */
355 void dirtyLayer(const float left, const float top,
356 const float right, const float bottom, const mat4 transform);
357
358 /**
359 * Mark the layer as dirty at the specified coordinates.
360 */
361 void dirtyLayer(const float left, const float top,
362 const float right, const float bottom);
363
364 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700365 * Draws a colored rectangle with the specified color. The specified coordinates
366 * are transformed by the current snapshot's transform matrix.
367 *
368 * @param left The left coordinate of the rectangle
369 * @param top The top coordinate of the rectangle
370 * @param right The right coordinate of the rectangle
371 * @param bottom The bottom coordinate of the rectangle
372 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700373 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700374 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700375 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700376 */
Romain Guy026c5e162010-06-28 17:12:22 -0700377 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700378 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700379
Romain Guy54be1cd2011-06-13 19:04:27 -0700380 /**
381 * Draws the shape represented by the specified path texture.
382 * This method invokes drawPathTexture() but takes into account
383 * the extra left/top offset and the texture offset to correctly
384 * position the final shape.
385 *
386 * @param left The left coordinate of the shape to render
387 * @param top The top coordinate of the shape to render
388 * @param texture The texture reprsenting the shape
389 * @param paint The paint to draw the shape with
390 */
Chet Haase48659092012-05-31 15:21:51 -0700391 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700392
393 /**
394 * Renders the rect defined by the specified bounds as a shape.
395 * This will render the rect using a path texture, which is used to render
396 * rects with stroke effects.
397 *
398 * @param left The left coordinate of the rect to draw
399 * @param top The top coordinate of the rect to draw
400 * @param right The right coordinate of the rect to draw
401 * @param bottom The bottom coordinate of the rect to draw
402 * @param p The paint to draw the rect with
403 */
Chet Haase48659092012-05-31 15:21:51 -0700404 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800405
Romain Guy54be1cd2011-06-13 19:04:27 -0700406 /**
407 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
408 * different compositing rules.
409 *
410 * @param texture The texture to draw with
411 * @param left The x coordinate of the bitmap
412 * @param top The y coordinate of the bitmap
413 * @param paint The paint to render with
414 */
Romain Guya168d732011-03-18 16:50:13 -0700415 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
416
Romain Guy54be1cd2011-06-13 19:04:27 -0700417 /**
418 * Renders the rect defined by the specified bounds as an anti-aliased rect.
419 *
420 * @param left The left coordinate of the rect to draw
421 * @param top The top coordinate of the rect to draw
422 * @param right The right coordinate of the rect to draw
423 * @param bottom The bottom coordinate of the rect to draw
424 * @param color The color of the rect
425 * @param mode The blending mode to draw the rect
426 */
Chet Haase858aa932011-05-12 09:06:00 -0700427 void drawAARect(float left, float top, float right, float bottom,
428 int color, SkXfermode::Mode mode);
429
Romain Guy5cbbce52010-06-27 22:59:20 -0700430 /**
431 * Draws a textured rectangle with the specified texture. The specified coordinates
432 * are transformed by the current snapshot's transform matrix.
433 *
434 * @param left The left coordinate of the rectangle
435 * @param top The top coordinate of the rectangle
436 * @param right The right coordinate of the rectangle
437 * @param bottom The bottom coordinate of the rectangle
438 * @param texture The texture name to map onto the rectangle
439 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700440 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700441 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700442 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700443 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700444 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700445
Romain Guy026c5e162010-06-28 17:12:22 -0700446 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700447 * Draws a textured rectangle with the specified texture. The specified coordinates
448 * are transformed by the current snapshot's transform matrix.
449 *
450 * @param left The left coordinate of the rectangle
451 * @param top The top coordinate of the rectangle
452 * @param right The right coordinate of the rectangle
453 * @param bottom The bottom coordinate of the rectangle
454 * @param texture The texture to use
455 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700456 */
Romain Guya9794742010-07-13 11:37:54 -0700457 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700458 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700459
460 /**
Romain Guy03750a02010-10-18 14:06:08 -0700461 * Draws a textured mesh with the specified texture. If the indices are omitted,
462 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
463 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700464 *
465 * @param left The left coordinate of the rectangle
466 * @param top The top coordinate of the rectangle
467 * @param right The right coordinate of the rectangle
468 * @param bottom The bottom coordinate of the rectangle
469 * @param texture The texture name to map onto the rectangle
470 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
471 * @param mode The blending mode
472 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700473 * @param vertices The vertices that define the mesh
474 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700475 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700476 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
477 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700478 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700479 * @param ignoreScale True if the model view matrix should not be scaled
480 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700481 */
482 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700483 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700484 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700485 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
486 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700487
488 /**
Romain Guy0a417492010-08-16 20:26:20 -0700489 * Draws text underline and strike-through if needed.
490 *
491 * @param text The text to decor
492 * @param bytesCount The number of bytes in the text
493 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
494 * @param x The x coordinate where the text will be drawn
495 * @param y The y coordinate where the text will be drawn
496 * @param paint The paint to draw the text with
497 */
498 void drawTextDecorations(const char* text, int bytesCount, float length,
499 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700500
Raph Levien416a8472012-07-19 22:48:17 -0700501 /**
502 * Draws shadow layer on text (with optional positions).
503 *
504 * @param paint The paint to draw the shadow with
505 * @param text The text to draw
506 * @param bytesCount The number of bytes in the text
507 * @param count The number of glyphs in the text
508 * @param positions The x, y positions of individual glyphs (or NULL)
509 * @param fontRenderer The font renderer object
510 * @param alpha The alpha value for drawing the shadow
511 * @param mode The xfermode for drawing the shadow
512 * @param x The x coordinate where the shadow will be drawn
513 * @param y The y coordinate where the shadow will be drawn
514 */
515 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
516 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
517 float x, float y);
518
Romain Guy54be1cd2011-06-13 19:04:27 -0700519 /**
520 * Draws a path texture. Path textures are alpha8 bitmaps that need special
521 * compositing to apply colors/filters/etc.
522 *
523 * @param texture The texture to render
524 * @param x The x coordinate where the texture will be drawn
525 * @param y The y coordinate where the texture will be drawn
526 * @param paint The paint to draw the texture with
527 */
Raph Levien416a8472012-07-19 22:48:17 -0700528 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800529
Romain Guy1e45aae2010-08-13 19:39:53 -0700530 /**
Romain Guyac670c02010-07-27 17:39:27 -0700531 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700532 * back to default is achieved by calling:
533 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700534 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700535 *
536 * @param u1 The left coordinate of the texture
537 * @param v1 The bottom coordinate of the texture
538 * @param u2 The right coordinate of the texture
539 * @param v2 The top coordinate of the texture
540 */
541 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
542
Romain Guy8ba548f2010-06-30 19:21:21 -0700543 /**
Romain Guy746b7402010-10-26 16:27:31 -0700544 * Binds the specified texture. The texture unit must have been selected
545 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700546 */
Romain Guy746b7402010-10-26 16:27:31 -0700547 inline void bindTexture(GLuint texture) {
548 glBindTexture(GL_TEXTURE_2D, texture);
549 }
550
551 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700552 * Binds the specified EGLImage texture. The texture unit must have been selected
553 * prior to calling this method.
554 */
555 inline void bindExternalTexture(GLuint texture) {
556 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
557 }
558
559 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700560 * Enable or disable blending as necessary. This function sets the appropriate
561 * blend function based on the specified xfermode.
562 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700563 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
564 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700565
Romain Guyf607bdc2010-09-10 19:20:06 -0700566 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700567 * Use the specified program with the current GL context. If the program is already
568 * in use, it will not be bound again. If it is not in use, the current program is
569 * marked unused and the specified program becomes used and becomes the new
570 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700571 *
Romain Guyd27977d2010-07-14 19:18:51 -0700572 * @param program The program to use
573 *
574 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700575 */
Romain Guy889f8d12010-07-29 14:37:42 -0700576 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700577
Romain Guy746b7402010-10-26 16:27:31 -0700578 /**
579 * Invoked before any drawing operation. This sets required state.
580 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700581 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800582 /**
583 * Various methods to setup OpenGL rendering.
584 */
585 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700586 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800587 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700588 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700589 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800590 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800591 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800592 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800593 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700594 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800595 void setupDrawShader();
596 void setupDrawColorFilter();
597 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
598 bool swapSrcDst = false);
599 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
600 bool swapSrcDst = false);
601 void setupDrawProgram();
602 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700603 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800604 void setupDrawModelView(float left, float top, float right, float bottom,
605 bool ignoreTransform = false, bool ignoreModelView = false);
606 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
607 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700608 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800609 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800610 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800611 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800612 void setupDrawShaderUniforms(bool ignoreTransform = false);
613 void setupDrawColorFilterUniforms();
614 void setupDrawSimpleMesh();
615 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700616 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700617 void setupDrawTextureTransform();
618 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700619 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800620 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800621 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700622 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700623 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700624 float strokeWidth, int& widthSlot, int& lengthSlot);
625 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800626 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700627 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700628
Romain Guy3a3133d2011-02-01 22:59:58 -0800629 void drawRegionRects(const Region& region);
630
Romain Guy746b7402010-10-26 16:27:31 -0700631 /**
632 * Should be invoked every time the glScissor is modified.
633 */
634 inline void dirtyClip() {
635 mDirtyClip = true;
636 }
637
Romain Guybb9524b2010-06-22 18:56:38 -0700638 // Dimensions of the drawing surface
639 int mWidth, mHeight;
640
Romain Guy85bf02f2010-06-22 13:11:24 -0700641 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700642 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700643
Romain Guyc7d53492010-06-25 13:41:57 -0700644 // Model-view matrix used to position/size objects
645 mat4 mModelView;
646
Romain Guybb9524b2010-06-22 18:56:38 -0700647 // Number of saved states
648 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700649 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700650 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700651 // Current state
652 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700653
654 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700655 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700656
Romain Guydb1938e2010-08-02 18:50:22 -0700657 // Color filters
658 SkiaColorFilter* mColorFilter;
659
Romain Guy026c5e162010-06-28 17:12:22 -0700660 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700661 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700662
Romain Guy1e45aae2010-08-13 19:39:53 -0700663 // Drop shadow
664 bool mHasShadow;
665 float mShadowRadius;
666 float mShadowDx;
667 float mShadowDy;
668 int mShadowColor;
669
Romain Guy5ff9df62012-01-23 17:09:05 -0800670 // Draw filters
671 bool mHasDrawFilter;
672 int mPaintFilterClearBits;
673 int mPaintFilterSetBits;
674 SkPaint mFilteredPaint;
675
Romain Guy82ba8142010-07-09 13:25:56 -0700676 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700677 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700678
Romain Guy8f3b8e32012-03-27 16:33:45 -0700679 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700680 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700681 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700682 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700683
Romain Guy99bcdc52010-10-13 15:17:00 -0700684 // Indentity matrix
685 const mat4 mIdentity;
686
Romain Guy746b7402010-10-26 16:27:31 -0700687 // Indicates whether the clip must be restored
688 bool mDirtyClip;
689
Romain Guy70ca14e2010-12-13 18:24:33 -0800690 // The following fields are used to setup drawing
691 // Used to describe the shaders to generate
692 ProgramDescription mDescription;
693 // Color description
694 bool mColorSet;
695 float mColorA, mColorR, mColorG, mColorB;
696 // Indicates that the shader should get a color
697 bool mSetShaderColor;
698 // Current texture unit
699 GLuint mTextureUnit;
700 // Track dirty regions, true by default
701 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800702
Romain Guyb051e892010-09-28 19:09:36 -0700703 friend class DisplayListRenderer;
704
Romain Guybb9524b2010-06-22 18:56:38 -0700705}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700706
Romain Guy9d5316e2010-06-24 19:30:36 -0700707}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700708}; // namespace android
709
Romain Guy5b3b3522010-10-27 18:57:51 -0700710#endif // ANDROID_HWUI_OPENGL_RENDERER_H