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Romain Guyf7f93552010-07-08 19:17:03 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_VERTEX_H
18#define ANDROID_HWUI_VERTEX_H
Romain Guyf7f93552010-07-08 19:17:03 -070019
Chris Craik6d29c8d2013-05-08 18:35:44 -070020#include "Vector.h"
21
Romain Guyf7f93552010-07-08 19:17:03 -070022namespace android {
23namespace uirenderer {
24
25/**
Romain Guyf7f93552010-07-08 19:17:03 -070026 * Simple structure to describe a vertex with a position and a texture.
27 */
Chet Haase5b0200b2011-04-13 17:58:08 -070028struct Vertex {
Chris Craik32f05e32013-09-17 16:20:29 -070029 /**
30 * Fudge-factor used to disambiguate geometry pixel positioning.
31 *
32 * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
33 * Program::set()), and used to make geometry damage rect calculation conservative (see
34 * Rect::snapGeometryToPixelBoundaries())
35 */
36 static const float gGeometryFudgeFactor = 0.0656f;
37
Chet Haase5b0200b2011-04-13 17:58:08 -070038 float position[2];
39
40 static inline void set(Vertex* vertex, float x, float y) {
41 vertex[0].position[0] = x;
42 vertex[0].position[1] = y;
43 }
Chris Craik6d29c8d2013-05-08 18:35:44 -070044
45 static inline void set(Vertex* vertex, vec2 val) {
46 set(vertex, val.x, val.y);
47 }
48
49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
50 set(vertex, src.position[0] + x, src.position[1] + y);
51 }
52
Chet Haase5b0200b2011-04-13 17:58:08 -070053}; // struct Vertex
54
55/**
Romain Guyff316ec2013-02-13 18:39:43 -080056 * Simple structure to describe a vertex with a position and texture UV.
Chet Haase5b0200b2011-04-13 17:58:08 -070057 */
Romain Guyf7f93552010-07-08 19:17:03 -070058struct TextureVertex {
59 float position[2];
60 float texture[2];
61
62 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
63 vertex[0].position[0] = x;
64 vertex[0].position[1] = y;
65 vertex[0].texture[0] = u;
66 vertex[0].texture[1] = v;
67 }
Romain Guy82ba8142010-07-09 13:25:56 -070068
69 static inline void setUV(TextureVertex* vertex, float u, float v) {
70 vertex[0].texture[0] = u;
71 vertex[0].texture[1] = v;
72 }
Romain Guyf7f93552010-07-08 19:17:03 -070073}; // struct TextureVertex
74
Chet Haase5b0200b2011-04-13 17:58:08 -070075/**
Romain Guyff316ec2013-02-13 18:39:43 -080076 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
77 */
78struct ColorTextureVertex : TextureVertex {
79 float color[4];
80
81 static inline void set(ColorTextureVertex* vertex, float x, float y,
82 float u, float v, int color) {
83 TextureVertex::set(vertex, x, y, u, v);
84
85 const float a = ((color >> 24) & 0xff) / 255.0f;
86 vertex[0].color[0] = a * ((color >> 16) & 0xff) / 255.0f;
87 vertex[0].color[1] = a * ((color >> 8) & 0xff) / 255.0f;
88 vertex[0].color[2] = a * ((color ) & 0xff) / 255.0f;
89 vertex[0].color[3] = a;
90 }
91}; // struct ColorTextureVertex
92
93/**
Chet Haase5b0200b2011-04-13 17:58:08 -070094 * Simple structure to describe a vertex with a position and an alpha value.
95 */
96struct AlphaVertex : Vertex {
97 float alpha;
98
99 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
100 Vertex::set(vertex, x, y);
101 vertex[0].alpha = alpha;
102 }
103
Chris Craik6d29c8d2013-05-08 18:35:44 -0700104 static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
105 float x, float y) {
106 Vertex::set(vertex, src.position[0] + x, src.position[1] + y);
107 vertex[0].alpha = src.alpha;
108 }
109
Chet Haase5b0200b2011-04-13 17:58:08 -0700110 static inline void setColor(AlphaVertex* vertex, float alpha) {
111 vertex[0].alpha = alpha;
112 }
113}; // struct AlphaVertex
114
Romain Guyf7f93552010-07-08 19:17:03 -0700115}; // namespace uirenderer
116}; // namespace android
117
Romain Guy5b3b3522010-10-27 18:57:51 -0700118#endif // ANDROID_HWUI_VERTEX_H