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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
Chris Craik03ae2722015-02-25 11:01:09 -080020#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
Romain Guy9d5316e2010-06-24 19:30:36 -070032#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070034
Romain Guyce0537b2010-06-29 21:05:21 -070035#include <SkBitmap.h>
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -050036#include <SkCanvas.h>
37#include <SkColorFilter.h>
Derek Sollenberger6e035432015-08-20 16:07:54 -040038#include <SkDrawLooper.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070040#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070041#include <SkRegion.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070042#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070043
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -040044#include <utils/Blur.h>
Chet Haasedaf98e92011-01-10 14:10:36 -080045#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070046#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070047#include <utils/SortedVector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy79537452011-10-12 13:48:51 -070049#include <cutils/compiler.h>
50
Romain Guy3b748a42013-04-17 18:54:38 -070051#include <androidfw/ResourceTypes.h>
52
John Reck272a6852015-07-29 16:48:58 -070053#include <vector>
54
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040055class SkShader;
56
Romain Guye4d01122010-06-16 18:44:05 -070057namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070058namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059
Chris Craik03ae2722015-02-25 11:01:09 -080060enum class DrawOpMode {
61 kImmediate,
62 kDefer,
63 kFlush
64};
65
Chris Craikb4589422013-12-26 15:13:13 -080066class DeferredDisplayState;
Chris Craik117bdbc2015-02-05 10:12:38 -080067struct Glop;
John Reck3b202512014-06-23 13:13:08 -070068class RenderState;
John Recke18264b2014-03-12 13:56:30 -070069class RenderNode;
Chris Craik82840732015-04-03 09:37:49 -070070class TextDrawFunctor;
Chris Craikb4589422013-12-26 15:13:13 -080071class VertexBuffer;
Chris Craikb4589422013-12-26 15:13:13 -080072
Chris Craikff785832013-03-08 13:12:16 -080073enum StateDeferFlags {
74 kStateDeferFlag_Draw = 0x1,
75 kStateDeferFlag_Clip = 0x2
76};
77
Chris Craik28ce94a2013-05-31 11:38:03 -070078enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070079 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070080 kClipSide_Left = 0x1,
81 kClipSide_Top = 0x2,
82 kClipSide_Right = 0x4,
83 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070084 kClipSide_Full = 0xF,
85 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -070086};
87
Chris Craikbf759452014-08-11 16:00:44 -070088enum VertexBufferDisplayFlags {
89 kVertexBuffer_Offset = 0x1,
Chris Craik91a8c7c2014-08-12 14:31:35 -070090 kVertexBuffer_ShadowInterp = 0x2,
Chris Craikbf759452014-08-11 16:00:44 -070091};
92
Chris Craik4063a0e2013-11-15 16:06:56 -080093/**
94 * Defines additional transformation that should be applied by the model view matrix, beyond that of
95 * the currentTransform()
96 */
97enum ModelViewMode {
98 /**
99 * Used when the model view should simply translate geometry passed to the shader. The resulting
100 * matrix will be a simple translation.
101 */
102 kModelViewMode_Translate = 0,
103
104 /**
105 * Used when the model view should translate and scale geometry. The resulting matrix will be a
106 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
107 */
108 kModelViewMode_TranslateAndScale = 1,
109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700112// Renderer
113///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700114/**
Chris Craik14e51302013-12-30 15:32:54 -0800115 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700116 */
Chris Craik03ae2722015-02-25 11:01:09 -0800117class OpenGLRenderer : public CanvasStateClient {
Romain Guye4d01122010-06-16 18:44:05 -0700118public:
Chih-Hung Hsiehfaecb782016-07-21 11:23:06 -0700119 explicit OpenGLRenderer(RenderState& renderState);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700121
John Reck3b202512014-06-23 13:13:08 -0700122 void initProperties();
Alan Viverette50210d92015-05-14 18:05:36 -0700123 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
124 uint8_t spotShadowAlpha);
125 void setLightCenter(const Vector3& lightCenter);
Romain Guy87e2f7572012-09-24 11:37:12 -0700126
Chris Craik03ae2722015-02-25 11:01:09 -0800127 /*
128 * Prepares the renderer to draw a frame. This method must be invoked
129 * at the beginning of each frame. Only the specified rectangle of the
130 * frame is assumed to be dirty. A clip will automatically be set to
131 * the specified rectangle.
132 *
133 * @param opaque If true, the target surface is considered opaque
134 * and will not be cleared. If false, the target surface
135 * will be cleared
136 */
Chris Craik64e445b2015-09-02 14:23:49 -0700137 virtual void prepareDirty(int viewportWidth, int viewportHeight,
138 float left, float top, float right, float bottom, bool opaque);
Romain Guyc89b14b2012-08-08 14:53:48 -0700139
Chris Craik03ae2722015-02-25 11:01:09 -0800140 /**
141 * Indicates the end of a frame. This method must be invoked whenever
142 * the caller is done rendering a frame.
143 * Returns true if any drawing was done during the frame (the output
144 * has changed / is "dirty" and should be displayed to the user).
145 */
146 virtual bool finish();
147
148 void callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700149
John Reck3b202512014-06-23 13:13:08 -0700150 void pushLayerUpdate(Layer* layer);
151 void cancelLayerUpdate(Layer* layer);
John Reck3b202512014-06-23 13:13:08 -0700152 void flushLayerUpdates();
John Reck443a7142014-09-04 17:40:05 -0700153 void markLayersAsBuildLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700154
John Reck3b202512014-06-23 13:13:08 -0700155 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craik03ae2722015-02-25 11:01:09 -0800156 const SkPaint* paint, int flags) {
Chris Craike84a2082014-12-22 14:28:49 -0800157 return saveLayer(left, top, right, bottom, paint, flags, nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700158 }
159
160 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161 // created, which will in turn clip to that mask when drawn back/restored.
162 int saveLayer(float left, float top, float right, float bottom,
163 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guybd6b79b2010-06-26 00:13:53 -0700164
Chris Craikd90144d2013-03-19 15:03:48 -0700165 int saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500166 const SkPaint* paint, int flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700167
Chris Craik03ae2722015-02-25 11:01:09 -0800168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
Chris Craik3aadd602015-08-20 12:41:40 -0700169 void drawLayer(Layer* layer);
Chris Craik03ae2722015-02-25 11:01:09 -0800170 void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400171 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
Chris Craikd218a922014-01-02 17:13:34 -0800172 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800173 void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
174 const SkPaint* paint);
175 void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
176 const float* vertices, const int* colors, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400177 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800178 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
Tom Hudson107843d2014-09-08 11:26:26 -0400179 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -0800180 float left, float top, float right, float bottom, const SkPaint* paint);
Chris Craik03ae2722015-02-25 11:01:09 -0800181 void drawColor(int color, SkXfermode::Mode mode);
182 void drawRect(float left, float top, float right, float bottom,
183 const SkPaint* paint);
184 void drawRoundRect(float left, float top, float right, float bottom,
185 float rx, float ry, const SkPaint* paint);
186 void drawCircle(float x, float y, float radius, const SkPaint* paint);
187 void drawOval(float left, float top, float right, float bottom,
188 const SkPaint* paint);
189 void drawArc(float left, float top, float right, float bottom,
190 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191 void drawPath(const SkPath* path, const SkPaint* paint);
192 void drawLines(const float* points, int count, const SkPaint* paint);
193 void drawPoints(const float* points, int count, const SkPaint* paint);
Chris Craike8c3c812016-02-05 20:10:50 -0800194 void drawTextOnPath(const glyph_t* glyphs, int bytesCount, int count, const SkPath* path,
Chris Craik03ae2722015-02-25 11:01:09 -0800195 float hOffset, float vOffset, const SkPaint* paint);
Chris Craike8c3c812016-02-05 20:10:50 -0800196 void drawText(const glyph_t* glyphs, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800197 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik03ae2722015-02-25 11:01:09 -0800198 DrawOpMode drawOpMode = DrawOpMode::kImmediate);
199 void drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700200
Tom Hudson107843d2014-09-08 11:26:26 -0400201 void drawShadow(float casterAlpha,
Chris Craike84a2082014-12-22 14:28:49 -0800202 const VertexBuffer* ambientShadowVertexBuffer,
203 const VertexBuffer* spotShadowVertexBuffer);
Chris Craikf57776b2013-10-25 18:30:17 -0700204
Chris Craik03ae2722015-02-25 11:01:09 -0800205 void setDrawFilter(SkDrawFilter* filter);
Romain Guy5ff9df62012-01-23 17:09:05 -0800206
Chris Craik5e49b302013-07-30 19:05:20 -0700207 /**
208 * Store the current display state (most importantly, the current clip and transform), and
209 * additionally map the state's bounds from local to window coordinates.
210 *
211 * Returns true if quick-rejected
212 */
Chris Craikff785832013-03-08 13:12:16 -0800213 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800214 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700215 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800216
John Reck3b202512014-06-23 13:13:08 -0700217 bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800218 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800219 }
220
Romain Guy0f667532013-03-01 14:31:04 -0800221 Caches& getCaches() {
222 return mCaches;
223 }
224
Chris Craik65fe5ee2015-01-26 18:06:29 -0800225 RenderState& renderState() {
226 return mRenderState;
227 }
228
Tom Hudson984162f2014-10-10 13:38:16 -0400229 int getViewportWidth() { return mState.getViewportWidth(); }
230 int getViewportHeight() { return mState.getViewportHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700231
Romain Guy17112ad2012-08-07 11:24:39 -0700232 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700233 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700234 * with other alpha values when drawing primitives.
235 */
Tom Hudson984162f2014-10-10 13:38:16 -0400236 void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
Romain Guy17112ad2012-08-07 11:24:39 -0700237
238 /**
Romain Guy0f667532013-03-01 14:31:04 -0800239 * Inserts a named event marker in the stream of GL commands.
240 */
241 void eventMark(const char* name) const;
242
243 /**
Chris Craik62d307c2014-07-29 10:35:13 -0700244 * Inserts a formatted event marker in the stream of GL commands.
245 */
246 void eventMarkDEBUG(const char *fmt, ...) const;
247
248 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700249 * Inserts a named group marker in the stream of GL commands. This marker
250 * can be used by tools to group commands into logical groups. A call to
251 * this method must always be followed later on by a call to endMark().
252 */
Romain Guy13631f32012-01-30 17:41:55 -0800253 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700254
255 /**
256 * Closes the last group marker opened by startMark().
257 */
Romain Guy13631f32012-01-30 17:41:55 -0800258 void endMark() const;
259
Chet Haased15ebf22012-09-05 11:40:29 -0700260 /**
Chris Craik59744b72014-07-01 17:56:52 -0700261 * Build the best transform to use to rasterize text given a full
262 * transform matrix, and whether filteration is needed.
263 *
264 * Returns whether filtration is needed
Romain Guy624234f2013-03-05 16:43:31 -0800265 */
Chris Craik59744b72014-07-01 17:56:52 -0700266 bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
Romain Guy624234f2013-03-05 16:43:31 -0800267
Chris Craik527a3aa2013-03-04 10:19:31 -0800268#if DEBUG_MERGE_BEHAVIOR
269 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
270 mCaches.setScissorEnabled(false);
271
272 // should only be called outside of other draw ops, so stencil can only be in test state
273 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
274 mCaches.stencil.disable();
275
276 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
277
278 if (stencilWasEnabled) mCaches.stencil.enableTest();
Tom Hudson107843d2014-09-08 11:26:26 -0400279 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -0800280 }
281#endif
282
Tom Hudson984162f2014-10-10 13:38:16 -0400283 const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700284 float getLightRadius() const { return mLightRadius; }
Chris Craik69e5adf2014-08-14 13:34:01 -0700285 uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
286 uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700287
Tom Hudson984162f2014-10-10 13:38:16 -0400288 ///////////////////////////////////////////////////////////////////
289 /// State manipulation
290
Chris Craik03ae2722015-02-25 11:01:09 -0800291 int getSaveCount() const;
292 int save(int flags);
293 void restore();
294 void restoreToCount(int saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -0400295
Chris Craik6daa13c2015-08-19 13:32:12 -0700296 void setGlobalMatrix(const Matrix4& matrix) {
297 mState.setMatrix(matrix);
298 }
299 void setLocalMatrix(const Matrix4& matrix);
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400300 void setLocalMatrix(const SkMatrix& matrix);
Chris Craik03ae2722015-02-25 11:01:09 -0800301 void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
Tom Hudson984162f2014-10-10 13:38:16 -0400302
Chris Craik03ae2722015-02-25 11:01:09 -0800303 void translate(float dx, float dy, float dz = 0.0f);
304 void rotate(float degrees);
305 void scale(float sx, float sy);
306 void skew(float sx, float sy);
Tom Hudson984162f2014-10-10 13:38:16 -0400307
308 void setMatrix(const Matrix4& matrix); // internal only convenience method
309 void concatMatrix(const Matrix4& matrix); // internal only convenience method
310
Chris Craik03ae2722015-02-25 11:01:09 -0800311 const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
Tom Hudson984162f2014-10-10 13:38:16 -0400312 const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
Chris Craik03ae2722015-02-25 11:01:09 -0800313 bool quickRejectConservative(float left, float top,
314 float right, float bottom) const {
Tom Hudson984162f2014-10-10 13:38:16 -0400315 return mState.quickRejectConservative(left, top, right, bottom);
316 }
317
Chris Craik03ae2722015-02-25 11:01:09 -0800318 bool clipRect(float left, float top,
319 float right, float bottom, SkRegion::Op op);
320 bool clipPath(const SkPath* path, SkRegion::Op op);
321 bool clipRegion(const SkRegion* region, SkRegion::Op op);
Tom Hudson984162f2014-10-10 13:38:16 -0400322
323 /**
324 * Does not support different clipping Ops (that is, every call to setClippingOutline is
325 * effectively using SkRegion::kReplaceOp)
326 *
327 * The clipping outline is independent from the regular clip.
328 */
329 void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
330 void setClippingRoundRect(LinearAllocator& allocator,
331 const Rect& rect, float radius, bool highPriority = true);
Chris Craikfca52b752015-04-28 11:45:59 -0700332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
Tom Hudson984162f2014-10-10 13:38:16 -0400333
334 inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
335 inline const mat4* currentTransform() const { return mState.currentTransform(); }
336
337 ///////////////////////////////////////////////////////////////////
338 /// CanvasStateClient interface
339
Chris Craike84a2082014-12-22 14:28:49 -0800340 virtual void onViewportInitialized() override;
341 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
Chris Craik6b109c72015-02-27 10:55:28 -0800342 virtual GLuint getTargetFbo() const override { return 0; }
Tom Hudson984162f2014-10-10 13:38:16 -0400343
Chris Craik4ac36f82014-12-09 16:54:03 -0800344 SkPath* allocPathForFrame() {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800345 std::unique_ptr<SkPath> path(new SkPath());
346 SkPath* returnPath = path.get();
347 mTempPaths.push_back(std::move(path));
348 return returnPath;
Chris Craik4ac36f82014-12-09 16:54:03 -0800349 }
350
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400351 void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
352
Romain Guye2d345e2010-09-24 18:39:22 -0700353protected:
354 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700355 * Perform the setup specific to a frame. This method does not
356 * issue any OpenGL commands.
357 */
Chris Craik64e445b2015-09-02 14:23:49 -0700358 void setupFrameState(int viewportWidth, int viewportHeight,
359 float left, float top, float right, float bottom, bool opaque);
Romain Guy96885eb2013-03-26 15:05:58 -0700360
361 /**
362 * Indicates the start of rendering. This method will setup the
363 * initial OpenGL state (viewport, clearing the buffer, etc.)
364 */
Tom Hudson107843d2014-09-08 11:26:26 -0400365 void startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700366
367 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700368 * Clears the underlying surface if needed.
369 */
Tom Hudson107843d2014-09-08 11:26:26 -0400370 virtual void clear(float left, float top, float right, float bottom, bool opaque);
Romain Guy7c25aab2012-10-18 15:05:02 -0700371
372 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700373 * Call this method after updating a layer during a drawing pass.
374 */
375 void resumeAfterLayer();
376
377 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800378 * This method is called whenever a stencil buffer is required. Subclasses
379 * should override this method and call attachStencilBufferToLayer() on the
380 * appropriate layer(s).
381 */
382 virtual void ensureStencilBuffer();
383
384 /**
385 * Obtains a stencil render buffer (allocating it if necessary) and
386 * attaches it to the specified layer.
387 */
388 void attachStencilBufferToLayer(Layer* layer);
389
Rob Tsuk487a92c2015-01-06 13:22:54 -0800390 /**
391 * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
392 * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
393 * in the list.
394 */
395 void drawRectangleList(const RectangleList& rectangleList);
396
Chris Craikf0a59072013-11-19 18:00:46 -0800397 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800398 const SkPaint* paint = nullptr);
399 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
Chris Craikf0a59072013-11-19 18:00:46 -0800400 return quickRejectSetupScissor(bounds.left, bounds.top,
401 bounds.right, bounds.bottom, paint);
402 }
403
Romain Guy8ce00302013-01-15 18:51:42 -0800404 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700405 * Compose the layer defined in the current snapshot with the layer
406 * defined by the previous snapshot.
407 *
408 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
409 *
410 * @param curent The current snapshot containing the layer to compose
411 * @param previous The previous snapshot to compose the current layer with
412 */
Chris Craik14e51302013-12-30 15:32:54 -0800413 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700414
Romain Guyada830f2011-01-13 12:13:20 -0800415 /**
Romain Guyf219da52011-01-16 12:54:25 -0800416 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800417 */
Romain Guyf219da52011-01-16 12:54:25 -0800418 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800419
Romain Guy42f3a4b2011-01-19 13:42:26 -0800420 /**
421 * Returns the region of the current layer.
422 */
Romain Guy624234f2013-03-05 16:43:31 -0800423 virtual Region* getRegion() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400424 return mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800425 }
426
Romain Guy42f3a4b2011-01-19 13:42:26 -0800427 /**
428 * Indicates whether rendering is currently targeted at a layer.
429 */
Romain Guy624234f2013-03-05 16:43:31 -0800430 virtual bool hasLayer() const {
Tom Hudson984162f2014-10-10 13:38:16 -0400431 return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
Romain Guyf219da52011-01-16 12:54:25 -0800432 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800433
Romain Guy77a81162011-06-14 16:45:55 -0700434 /**
435 * Renders the specified layer as a textured quad.
436 *
437 * @param layer The layer to render
438 * @param rect The bounds of the layer
439 */
440 void drawTextureLayer(Layer* layer, const Rect& rect);
441
Romain Guybe6f9dc2012-07-16 12:41:17 -0700442 /**
Chris Craik8df5ffa2015-04-28 17:47:20 -0700443 * Gets the alpha from a layer, accounting for snapshot alpha
Chris Craik16ecda52013-03-29 10:59:59 -0700444 *
445 * @param layer The layer from which the alpha is extracted
446 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500447 inline float getLayerAlpha(const Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700448
449 /**
Romain Guy11cb6422012-09-21 00:39:43 -0700450 * Set to true to suppress error checks at the end of a frame.
451 */
Romain Guy624234f2013-03-05 16:43:31 -0800452 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700453 return false;
454 }
455
Tom Hudson984162f2014-10-10 13:38:16 -0400456 CanvasState mState;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800457 Caches& mCaches;
Chris Craik65fe5ee2015-01-26 18:06:29 -0800458 RenderState& mRenderState;
Tom Hudson984162f2014-10-10 13:38:16 -0400459
Romain Guy85bf02f2010-06-22 13:11:24 -0700460private:
Chris Craik3375f8a2015-06-23 17:33:06 -0700461 enum class GlopRenderType {
462 Standard,
463 Multi,
464 LayerClear
465 };
466
467 void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
Chris Craik117bdbc2015-02-05 10:12:38 -0800468
Romain Guy5cbbce52010-06-27 22:59:20 -0700469 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800470 * Discards the content of the framebuffer if supported by the driver.
471 * This method should be called at the beginning of a frame to optimize
472 * rendering on some tiler architectures.
473 */
474 void discardFramebuffer(float left, float top, float right, float bottom);
475
476 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700477 * Sets the clipping rectangle using glScissor. The clip is defined by
478 * the current snapshot's clipRect member.
479 */
Romain Guybb9524b2010-06-22 18:56:38 -0700480 void setScissorFromClip();
481
Romain Guy5cbbce52010-06-27 22:59:20 -0700482 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800483 * Sets the clipping region using the stencil buffer. The clip region
484 * is defined by the current snapshot's clipRegion member.
485 */
486 void setStencilFromClip();
487
488 /**
Chris Craik408eb122013-03-26 18:55:15 -0700489 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700490 */
491 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
492
493 /**
Chris Craik408eb122013-03-26 18:55:15 -0700494 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
495 */
496 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
497 bool fboLayer, int alpha);
498
499 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700500 * Creates a new layer stored in the specified snapshot.
501 *
502 * @param snapshot The snapshot associated with the new layer
503 * @param left The left coordinate of the layer
504 * @param top The top coordinate of the layer
505 * @param right The right coordinate of the layer
506 * @param bottom The bottom coordinate of the layer
507 * @param alpha The translucency of the layer
508 * @param mode The blending mode of the layer
509 * @param flags The layer save flags
Chris Craik3f0854292014-04-15 16:18:08 -0700510 * @param mask A mask to use when drawing the layer back, may be empty
Romain Guyd55a8612010-06-28 17:42:46 -0700511 *
512 * @return True if the layer was successfully created, false otherwise
513 */
Chet Haased48885a2012-08-28 17:43:28 -0700514 bool createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700515 const SkPaint* paint, int flags, const SkPath* convexMask);
Romain Guyd55a8612010-06-28 17:42:46 -0700516
517 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700518 * Creates a new layer stored in the specified snapshot as an FBO.
519 *
520 * @param layer The layer to store as an FBO
521 * @param snapshot The snapshot associated with the new layer
522 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700523 */
Chris Craike63f7c622013-10-17 10:30:55 -0700524 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700525
526 /**
527 * Compose the specified layer as a region.
528 *
529 * @param layer The layer to compose
530 * @param rect The layer's bounds
531 */
532 void composeLayerRegion(Layer* layer, const Rect& rect);
533
534 /**
Chris Craik53e51e42015-06-01 10:35:35 -0700535 * Restores the content in layer to the screen, swapping the blend mode,
536 * specifically used in the restore() of a saveLayerAlpha().
Romain Guy5b3b3522010-10-27 18:57:51 -0700537 *
Chris Craik53e51e42015-06-01 10:35:35 -0700538 * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
539 * to be drawn underneath.
540 *
541 * This will always ignore the canvas transform.
Romain Guy5b3b3522010-10-27 18:57:51 -0700542 */
Chris Craik53e51e42015-06-01 10:35:35 -0700543 void composeLayerRectSwapped(Layer* layer, const Rect& rect);
544
545 /**
546 * Draws the content in layer to the screen.
547 */
548 void composeLayerRect(Layer* layer, const Rect& rect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700549
Romain Guy54be1cd2011-06-13 19:04:27 -0700550 /**
551 * Clears all the regions corresponding to the current list of layers.
552 * This method MUST be invoked before any drawing operation.
553 */
554 void clearLayerRegions();
555
556 /**
Romain Guyf219da52011-01-16 12:54:25 -0800557 * Mark the layer as dirty at the specified coordinates. The coordinates
558 * are transformed with the supplied matrix.
559 */
560 void dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -0800561 const float right, const float bottom, const Matrix4& transform);
Romain Guyf219da52011-01-16 12:54:25 -0800562
563 /**
564 * Mark the layer as dirty at the specified coordinates.
565 */
566 void dirtyLayer(const float left, const float top,
567 const float right, const float bottom);
568
569 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700570 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800571 * are transformed by the current snapshot's transform matrix unless specified
572 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700573 *
574 * @param left The left coordinate of the rectangle
575 * @param top The top coordinate of the rectangle
576 * @param right The right coordinate of the rectangle
577 * @param bottom The bottom coordinate of the rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500578 * @param paint The paint containing the color, blending mode, etc.
Romain Guy3d58c032010-07-14 16:34:53 -0700579 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700580 */
Romain Guy026c5e162010-06-28 17:12:22 -0700581 void drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500582 const SkPaint* paint, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700583
Romain Guy54be1cd2011-06-13 19:04:27 -0700584 /**
Romain Guy735738c2012-12-03 12:34:51 -0800585 * Draws a series of colored rectangles with the specified color. The specified
586 * coordinates are transformed by the current snapshot's transform matrix unless
587 * specified otherwise.
588 *
589 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
590 * per rectangle
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500591 * @param paint The paint containing the color, blending mode, etc.
Romain Guy735738c2012-12-03 12:34:51 -0800592 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800593 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800594 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800595 */
Tom Hudson107843d2014-09-08 11:26:26 -0400596 void drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500597 bool ignoreTransform = false, bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800598
599 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700600 * Draws the shape represented by the specified path texture.
601 * This method invokes drawPathTexture() but takes into account
602 * the extra left/top offset and the texture offset to correctly
603 * position the final shape.
604 *
605 * @param left The left coordinate of the shape to render
606 * @param top The top coordinate of the shape to render
607 * @param texture The texture reprsenting the shape
608 * @param paint The paint to draw the shape with
609 */
Chris Craik30036092015-02-12 10:41:39 -0800610 void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700611
612 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800613 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
614 *
615 * @param vertexBuffer The VertexBuffer to be drawn
616 * @param paint The paint to render with
Chris Craikbf759452014-08-11 16:00:44 -0700617 * @param flags flags with which to draw
Chris Craik65cd6122012-12-10 17:56:27 -0800618 */
Tom Hudson107843d2014-09-08 11:26:26 -0400619 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700620 const SkPaint* paint, int flags = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800621
622 /**
Chris Craik05f3d6e2014-06-02 16:27:04 -0700623 * Convenience for translating method
624 */
Tom Hudson107843d2014-09-08 11:26:26 -0400625 void drawVertexBuffer(const VertexBuffer& vertexBuffer,
Chris Craikbf759452014-08-11 16:00:44 -0700626 const SkPaint* paint, int flags = 0) {
Tom Hudson107843d2014-09-08 11:26:26 -0400627 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
Chris Craik05f3d6e2014-06-02 16:27:04 -0700628 }
629
630 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700631 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700632 *
Chris Craik710f46d2012-09-17 17:25:49 -0700633 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700634 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700635 */
Tom Hudson107843d2014-09-08 11:26:26 -0400636 void drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700637
Raph Levien416a8472012-07-19 22:48:17 -0700638 /**
639 * Draws shadow layer on text (with optional positions).
640 *
641 * @param paint The paint to draw the shadow with
642 * @param text The text to draw
Raph Levien416a8472012-07-19 22:48:17 -0700643 * @param count The number of glyphs in the text
644 * @param positions The x, y positions of individual glyphs (or NULL)
645 * @param fontRenderer The font renderer object
646 * @param alpha The alpha value for drawing the shadow
Raph Levien416a8472012-07-19 22:48:17 -0700647 * @param x The x coordinate where the shadow will be drawn
648 * @param y The y coordinate where the shadow will be drawn
649 */
Chris Craike8c3c812016-02-05 20:10:50 -0800650 void drawTextShadow(const SkPaint* paint, const glyph_t* glyphs, int count,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500651 const float* positions, FontRenderer& fontRenderer, int alpha,
Raph Levien416a8472012-07-19 22:48:17 -0700652 float x, float y);
653
Romain Guy54be1cd2011-06-13 19:04:27 -0700654 /**
655 * Draws a path texture. Path textures are alpha8 bitmaps that need special
656 * compositing to apply colors/filters/etc.
657 *
658 * @param texture The texture to render
659 * @param x The x coordinate where the texture will be drawn
660 * @param y The y coordinate where the texture will be drawn
661 * @param paint The paint to draw the texture with
662 */
Chris Craik30036092015-02-12 10:41:39 -0800663 void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800664
Romain Guy1e45aae2010-08-13 19:39:53 -0700665 /**
Romain Guyac670c02010-07-27 17:39:27 -0700666 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700667 * back to default is achieved by calling:
668 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700669 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700670 *
671 * @param u1 The left coordinate of the texture
672 * @param v1 The bottom coordinate of the texture
673 * @param u2 The right coordinate of the texture
674 * @param v2 The top coordinate of the texture
675 */
676 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
677
Romain Guy8ba548f2010-06-30 19:21:21 -0700678 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800679 * Returns true if the specified paint will draw invisible text.
680 */
681 bool canSkipText(const SkPaint* paint) const;
682
Romain Guy11cb6422012-09-21 00:39:43 -0700683 bool updateLayer(Layer* layer, bool inFrame);
684 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700685 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700686
Chris Craike63f7c622013-10-17 10:30:55 -0700687#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700688 /**
689 * Renders the specified region as a series of rectangles. This method
690 * is used for debugging only.
691 */
Chris Craike63f7c622013-10-17 10:30:55 -0700692 void drawRegionRectsDebug(const Region& region);
693#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800694
Romain Guy8ce00302013-01-15 18:51:42 -0800695 /**
696 * Renders the specified region as a series of rectangles. The region
697 * must be in screen-space coordinates.
698 */
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500699 void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
Romain Guy8ce00302013-01-15 18:51:42 -0800700
701 /**
702 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
703 * is turned on.
704 */
705 void debugClip();
706
Romain Guy7c450aa2012-09-21 19:15:00 -0700707 void debugOverdraw(bool enable, bool clear);
708 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700709 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700710
Romain Guy746b7402010-10-26 16:27:31 -0700711 /**
712 * Should be invoked every time the glScissor is modified.
713 */
Tom Hudson984162f2014-10-10 13:38:16 -0400714 inline void dirtyClip() { mState.setDirtyClip(true); }
Romain Guy746b7402010-10-26 16:27:31 -0700715
Romain Guy3b748a42013-04-17 18:54:38 -0700716 inline const UvMapper& getMapper(const Texture* texture) {
717 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
718 }
719
720 /**
721 * Returns a texture object for the specified bitmap. The texture can
722 * come from the texture cache or an atlas. If this method returns
723 * NULL, the texture could not be found and/or allocated.
724 */
Chris Craikd218a922014-01-02 17:13:34 -0800725 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700726
Tom Hudson107843d2014-09-08 11:26:26 -0400727 bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
Tom Hudson984162f2014-10-10 13:38:16 -0400728 inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
729 inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
Tom Hudson107843d2014-09-08 11:26:26 -0400730
Romain Guy2b7028e2012-09-19 17:25:38 -0700731 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700732 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700733 // Is the target render surface opaque
734 bool mOpaque;
735 // Is a frame currently being rendered
736 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700737
Romain Guy3b748a42013-04-17 18:54:38 -0700738 // Default UV mapper
739 const UvMapper mUvMapper;
740
Romain Guy8f3b8e32012-03-27 16:33:45 -0700741 // List of rectangles to clear after saveLayer() is invoked
Chris Craik51d6a3d2014-12-22 17:16:56 -0800742 std::vector<Rect> mLayers;
Romain Guy11cb6422012-09-21 00:39:43 -0700743 // List of layers to update at the beginning of a frame
John Reck272a6852015-07-29 16:48:58 -0700744 std::vector< sp<Layer> > mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700745
Romain Guy87e2f7572012-09-24 11:37:12 -0700746 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
747 // Properties.h
748 bool mScissorOptimizationDisabled;
749
Chris Craikdeeda3d2014-05-05 19:09:33 -0700750 bool mSkipOutlineClip;
751
Tom Hudson107843d2014-09-08 11:26:26 -0400752 // True if anything has been drawn since the last call to
753 // reportAndClearDirty()
754 bool mDirty;
755
Chris Craik058fc642014-07-23 18:19:28 -0700756 // Lighting + shadows
757 Vector3 mLightCenter;
758 float mLightRadius;
759 uint8_t mAmbientShadowAlpha;
760 uint8_t mSpotShadowAlpha;
761
Chris Craik4ac36f82014-12-09 16:54:03 -0800762 // Paths kept alive for the duration of the frame
Chris Craik51d6a3d2014-12-22 17:16:56 -0800763 std::vector<std::unique_ptr<SkPath>> mTempPaths;
Chris Craik4ac36f82014-12-09 16:54:03 -0800764
Tom Hudsonac7b6d32015-06-30 11:26:13 -0400765 /**
766 * Initial transform for a rendering pass; transform from global device
767 * coordinates to the current RenderNode's drawing content coordinates,
768 * with the RenderNode's RenderProperty transforms already applied.
769 * Calling setMatrix(mBaseTransform) will result in drawing at the origin
770 * of the DisplayList's recorded surface prior to any Canvas
771 * transformation.
772 */
773 Matrix4 mBaseTransform;
774
Romain Guy96885eb2013-03-26 15:05:58 -0700775 friend class Layer;
Chris Craik82840732015-04-03 09:37:49 -0700776 friend class TextDrawFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -0700777 friend class DrawBitmapOp;
778 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -0700779
Romain Guybb9524b2010-06-22 18:56:38 -0700780}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700781
Romain Guy9d5316e2010-06-24 19:30:36 -0700782}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700783}; // namespace android
784
Romain Guy5b3b3522010-10-27 18:57:51 -0700785#endif // ANDROID_HWUI_OPENGL_RENDERER_H