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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Peiyong Lin7e219eb2018-12-03 05:40:42 -080017#ifndef SF_GLESRENDERENGINE_H_
18#define SF_GLESRENDERENGINE_H_
Mathias Agopian3f844832013-08-07 21:24:32 -070019
Alec Mouri554d06e2018-12-20 00:15:33 -080020#include <condition_variable>
Alec Mourida4cf3b2019-02-12 15:33:01 -080021#include <deque>
Alec Mouri554d06e2018-12-20 00:15:33 -080022#include <mutex>
23#include <queue>
24#include <thread>
Alec Mourida4cf3b2019-02-12 15:33:01 -080025#include <unordered_map>
Mathias Agopian3f844832013-08-07 21:24:32 -070026
Peiyong Linf11f39b2018-09-05 14:37:41 -070027#include <EGL/egl.h>
28#include <EGL/eglext.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070029#include <GLES2/gl2.h>
Alec Mouri16a99402019-07-29 16:37:30 -070030#include <android-base/thread_annotations.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070031#include <renderengine/RenderEngine.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070032#include <renderengine/private/Description.h>
Alec Mouri16a99402019-07-29 16:37:30 -070033#include <sys/types.h>
Vishnu Nairf19544f2020-02-03 11:23:26 -080034#include "GLShadowTexture.h"
Alec Mouri16a99402019-07-29 16:37:30 -070035#include "ImageManager.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070036
Peiyong Linf11f39b2018-09-05 14:37:41 -070037#define EGL_NO_CONFIG ((EGLConfig)0)
38
Mathias Agopian3f844832013-08-07 21:24:32 -070039namespace android {
Mathias Agopian3f844832013-08-07 21:24:32 -070040
Peiyong Lin833074a2018-08-28 11:53:54 -070041namespace renderengine {
42
Mathias Agopian3f844832013-08-07 21:24:32 -070043class Mesh;
Mathias Agopian49457ac2013-08-14 18:20:17 -070044class Texture;
Mathias Agopian3f844832013-08-07 21:24:32 -070045
Peiyong Lin833074a2018-08-28 11:53:54 -070046namespace gl {
Lloyd Pique144e1162017-12-20 16:44:52 -080047
Peiyong Linf1bada92018-08-29 09:39:31 -070048class GLImage;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080049class BlurFilter;
Peiyong Linf1bada92018-08-29 09:39:31 -070050
Alec Mouri081be4c2020-09-16 10:24:47 -070051class GLESRenderEngine : public RenderEngine {
Mathias Agopian3f844832013-08-07 21:24:32 -070052public:
Peiyong Lin4137a1d2019-10-09 10:39:09 -070053 static std::unique_ptr<GLESRenderEngine> create(const RenderEngineCreationArgs& args);
Peiyong Linf11f39b2018-09-05 14:37:41 -070054
Peiyong Lin4137a1d2019-10-09 10:39:09 -070055 GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
Peiyong Lind8460c82020-07-28 16:04:22 -070056 EGLContext ctxt, EGLSurface stub, EGLContext protectedContext,
57 EGLSurface protectedStub);
Alec Mourid43ccab2019-03-13 12:23:45 -070058 ~GLESRenderEngine() override EXCLUDES(mRenderingMutex);
Mathias Agopian3f844832013-08-07 21:24:32 -070059
Ady Abrahamfe2a6db2021-06-09 15:41:37 -070060 std::future<void> primeCache() override;
Peiyong Lin60bedb52018-09-05 10:47:31 -070061 void genTextures(size_t count, uint32_t* names) override;
62 void deleteTextures(size_t count, uint32_t const* names) override;
Peiyong Linfb530cf2018-12-15 05:07:38 +000063 bool isProtected() const override { return mInProtectedContext; }
64 bool supportsProtectedContent() const override;
Derek Sollenberger1ec2fb52021-06-16 15:11:27 -040065 void useProtectedContext(bool useProtectedContext) override;
Derek Sollenbergerd3f60652021-06-11 15:34:36 -040066 void cleanupPostRender() override;
Alec Mourid6f09462020-12-07 11:18:17 -080067 int getContextPriority() override;
Derek Sollenbergerb3998372021-02-16 15:16:56 -050068 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
Ady Abrahamed3290f2021-05-17 15:12:14 -070069 void onActiveDisplaySizeChanged(ui::Size size) override {}
Alec Mouri6e57f682018-09-29 20:45:08 -070070
Peiyong Linf11f39b2018-09-05 14:37:41 -070071 EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
Alec Mourida4cf3b2019-02-12 15:33:01 -080072 // Creates an output image for rendering to
Alec Mourife0d72b2019-03-21 14:05:56 -070073 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
Alec Mourief44c2d2019-07-15 15:27:22 -070074 bool useFramebufferCache)
75 EXCLUDES(mFramebufferImageCacheMutex);
Peiyong Linf11f39b2018-09-05 14:37:41 -070076
Alec Mourid43ccab2019-03-13 12:23:45 -070077 // Test-only methods
78 // Returns true iff mImageCache contains an image keyed by bufferId
79 bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
Alec Mouri368e1582020-08-13 10:14:29 -070080 // Returns true iff texName was previously generated by RenderEngine and was
81 // not destroyed.
82 bool isTextureNameKnownForTesting(uint32_t texName);
83 // Returns the buffer ID of the content bound to texName, or nullopt if no
84 // such mapping exists.
85 std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName);
Alec Mourid43ccab2019-03-13 12:23:45 -070086 // Returns true iff mFramebufferImageCache contains an image keyed by bufferId
Alec Mourief44c2d2019-07-15 15:27:22 -070087 bool isFramebufferImageCachedForTesting(uint64_t bufferId)
88 EXCLUDES(mFramebufferImageCacheMutex);
Alec Mouri16a99402019-07-29 16:37:30 -070089 // These are wrappers around public methods above, but exposing Barrier
90 // objects so that tests can block.
91 std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting(
92 const sp<GraphicBuffer>& buffer);
93 std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
Alec Mourid43ccab2019-03-13 12:23:45 -070094
Mathias Agopian3f844832013-08-07 21:24:32 -070095protected:
John Reck992a2ca2020-09-03 17:20:56 -070096 Framebuffer* getFramebufferForDrawing();
Alec Mourief44c2d2019-07-15 15:27:22 -070097 void dump(std::string& result) override EXCLUDES(mRenderingMutex)
98 EXCLUDES(mFramebufferImageCacheMutex);
Peiyong Line5a9a7f2018-08-30 15:32:13 -070099 size_t getMaxTextureSize() const override;
100 size_t getMaxViewportDims() const override;
Alec Mouria90a5702021-04-16 16:36:21 +0000101 void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
102 EXCLUDES(mRenderingMutex);
103 void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
Derek Sollenbergerd3f60652021-06-11 15:34:36 -0400104 bool canSkipPostRenderCleanup() const override;
Sally Qi4cabdd02021-08-05 16:45:57 -0700105 void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
106 const DisplaySettings& display,
Vladimir Marko21092702021-10-12 12:43:47 +0000107 const std::vector<const LayerSettings*>& layers,
Sally Qi4cabdd02021-08-05 16:45:57 -0700108 const std::shared_ptr<ExternalTexture>& buffer,
109 const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700110
111private:
John Reck992a2ca2020-09-03 17:20:56 -0700112 friend class BindNativeBufferAsFramebuffer;
113
Peiyong Linf11f39b2018-09-05 14:37:41 -0700114 enum GlesVersion {
115 GLES_VERSION_1_0 = 0x10000,
116 GLES_VERSION_1_1 = 0x10001,
117 GLES_VERSION_2_0 = 0x20000,
118 GLES_VERSION_3_0 = 0x30000,
119 };
120
Alec Mouri8002fca2019-06-28 15:24:13 -0700121 static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700122 static GlesVersion parseGlesVersion(const char* str);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800123 static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
Alec Mourid6f09462020-12-07 11:18:17 -0800124 EGLContext shareContext,
125 std::optional<ContextPriority> contextPriority,
Peiyong Linfb530cf2018-12-15 05:07:38 +0000126 Protection protection);
Alec Mourid6f09462020-12-07 11:18:17 -0800127 static std::optional<RenderEngine::ContextPriority> createContextPriority(
128 const RenderEngineCreationArgs& args);
Peiyong Lind8460c82020-07-28 16:04:22 -0700129 static EGLSurface createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
130 int hwcFormat, Protection protection);
Alec Mouri8002fca2019-06-28 15:24:13 -0700131 std::unique_ptr<Framebuffer> createFramebuffer();
132 std::unique_ptr<Image> createImage();
133 void checkErrors() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800134 void checkErrors(const char* tag) const;
Peiyong Lin1c097612019-03-22 16:21:46 -0700135 void setScissor(const Rect& region);
136 void disableScissor();
Alec Mouri554d06e2018-12-20 00:15:33 -0800137 bool waitSync(EGLSyncKHR sync, EGLint flags);
Alec Mouri16a99402019-07-29 16:37:30 -0700138 status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
139 EXCLUDES(mRenderingMutex);
140 void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
John Reck992a2ca2020-09-03 17:20:56 -0700141 status_t bindFrameBuffer(Framebuffer* framebuffer);
142 void unbindFrameBuffer(Framebuffer* framebuffer);
143 void bindExternalTextureImage(uint32_t texName, const Image& image);
Alec Mouri04eae7d2020-09-14 15:34:16 -0700144 void bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
145 const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
Marin Shalamanov23c31af2020-09-09 15:01:47 +0200146 void cleanFramebufferCache() EXCLUDES(mFramebufferImageCacheMutex) override;
Peiyong Linf11f39b2018-09-05 14:37:41 -0700147
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700148 // A data space is considered HDR data space if it has BT2020 color space
149 // with PQ or HLG transfer function.
150 bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
151 bool needsXYZTransformMatrix() const;
Alec Mouri1089aed2018-10-25 21:33:57 -0700152 // Defines the viewport, and sets the projection matrix to the projection
153 // defined by the clip.
154 void setViewportAndProjection(Rect viewport, Rect clip);
Alec Mouri539319f2018-12-19 17:56:23 -0800155 // Evicts stale images from the buffer cache.
156 void evictImages(const std::vector<LayerSettings>& layers);
Alec Mouri7c94edb2018-12-03 21:23:26 -0800157 // Computes the cropping window for the layer and sets up cropping
158 // coordinates for the mesh.
159 FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700160
Peiyong Lin1c097612019-03-22 16:21:46 -0700161 // We do a special handling for rounded corners when it's possible to turn off blending
162 // for the majority of the layer. The rounded corners needs to turn on blending such that
163 // we can set the alpha value correctly, however, only the corners need this, and since
164 // blending is an expensive operation, we want to turn off blending when it's not necessary.
165 void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer,
166 const Mesh& mesh);
Alec Mouri8002fca2019-06-28 15:24:13 -0700167 base::unique_fd flush();
168 bool finish();
169 bool waitFence(base::unique_fd fenceFd);
170 void clearWithColor(float red, float green, float blue, float alpha);
171 void fillRegionWithColor(const Region& region, float red, float green, float blue, float alpha);
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800172 void handleShadow(const FloatRect& casterRect, float casterCornerRadius,
173 const ShadowSettings& shadowSettings);
Alec Mouri8002fca2019-06-28 15:24:13 -0700174 void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
175 const half4& color, float cornerRadius);
176 void setupLayerTexturing(const Texture& texture);
177 void setupFillWithColor(float r, float g, float b, float a);
178 void setColorTransform(const mat4& colorTransform);
KaiChieh Chuang436fc192020-09-07 13:48:42 +0800179 void setDisplayColorTransform(const mat4& colorTransform);
Alec Mouri8002fca2019-06-28 15:24:13 -0700180 void disableTexturing();
181 void disableBlending();
182 void setupCornerRadiusCropSize(float width, float height);
183
184 // HDR and color management related functions and state
185 void setSourceY410BT2020(bool enable);
186 void setSourceDataSpace(ui::Dataspace source);
187 void setOutputDataSpace(ui::Dataspace dataspace);
188 void setDisplayMaxLuminance(const float maxLuminance);
189
190 // drawing
191 void drawMesh(const Mesh& mesh);
Peiyong Lin1c097612019-03-22 16:21:46 -0700192
Peiyong Linf11f39b2018-09-05 14:37:41 -0700193 EGLDisplay mEGLDisplay;
194 EGLConfig mEGLConfig;
195 EGLContext mEGLContext;
Peiyong Lind8460c82020-07-28 16:04:22 -0700196 EGLSurface mStubSurface;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000197 EGLContext mProtectedEGLContext;
Peiyong Lind8460c82020-07-28 16:04:22 -0700198 EGLSurface mProtectedStubSurface;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700199 GLint mMaxViewportDims[2];
200 GLint mMaxTextureSize;
201 GLuint mVpWidth;
202 GLuint mVpHeight;
203 Description mState;
Alec Mouri2725c092020-11-25 09:53:56 -0800204 std::unique_ptr<GLShadowTexture> mShadowTexture = nullptr;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700205
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700206 mat4 mSrgbToXyz;
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700207 mat4 mDisplayP3ToXyz;
Valerie Haueb8e0762018-11-06 10:10:42 -0800208 mat4 mBt2020ToXyz;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700209 mat4 mXyzToSrgb;
210 mat4 mXyzToDisplayP3;
211 mat4 mXyzToBt2020;
Valerie Haueb8e0762018-11-06 10:10:42 -0800212 mat4 mSrgbToDisplayP3;
213 mat4 mSrgbToBt2020;
214 mat4 mDisplayP3ToSrgb;
215 mat4 mDisplayP3ToBt2020;
216 mat4 mBt2020ToSrgb;
217 mat4 mBt2020ToDisplayP3;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700218
Peiyong Linfb530cf2018-12-15 05:07:38 +0000219 bool mInProtectedContext = false;
Alec Mouri554d06e2018-12-20 00:15:33 -0800220 // If set to true, then enables tracing flush() and finish() to systrace.
221 bool mTraceGpuCompletion = false;
Alec Mourida4cf3b2019-02-12 15:33:01 -0800222 // Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately)
223 // the last recently used buffer should be kicked out.
224 uint32_t mFramebufferImageCacheSize = 0;
225
226 // Cache of output images, keyed by corresponding GraphicBuffer ID.
Alec Mourief44c2d2019-07-15 15:27:22 -0700227 std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
228 GUARDED_BY(mFramebufferImageCacheMutex);
229 // The only reason why we have this mutex is so that we don't segfault when
230 // dumping info.
231 std::mutex mFramebufferImageCacheMutex;
Peiyong Linfb069302018-04-25 14:34:31 -0700232
233 // Current dataspace of layer being rendered
234 ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
235
236 // Current output dataspace of the render engine
237 ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
238
Peiyong Lin13effd12018-07-24 17:01:47 -0700239 // Whether device supports color management, currently color management
240 // supports sRGB, DisplayP3 color spaces.
241 const bool mUseColorManagement = false;
Alec Mouri554d06e2018-12-20 00:15:33 -0800242
Alec Mouri081be4c2020-09-16 10:24:47 -0700243 // Whether only shaders performing tone mapping from HDR to SDR will be generated on
244 // primeCache().
245 const bool mPrecacheToneMapperShaderOnly = false;
246
Alec Mouri539319f2018-12-19 17:56:23 -0800247 // Cache of GL images that we'll store per GraphicBuffer ID
Alec Mourif0497272019-03-11 15:53:11 -0700248 std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
Alec Mouri368e1582020-08-13 10:14:29 -0700249 std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView;
250
Alec Mourif0497272019-03-11 15:53:11 -0700251 // Mutex guarding rendering operations, so that:
252 // 1. GL operations aren't interleaved, and
253 // 2. Internal state related to rendering that is potentially modified by
254 // multiple threads is guaranteed thread-safe.
255 std::mutex mRenderingMutex;
256
Alec Mouri820c7402019-01-23 13:02:39 -0800257 std::unique_ptr<Framebuffer> mDrawingBuffer;
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000258 // this is a 1x1 RGB buffer, but over-allocate in case a driver wants more
259 // memory or if it needs to satisfy alignment requirements. In this case:
260 // assume that each channel requires 4 bytes, and add 3 additional bytes to
261 // ensure that we align on a word. Allocating 16 bytes will provide a
262 // guarantee that we don't clobber memory.
263 uint32_t mPlaceholderDrawBuffer[4];
Alec Mouri368e1582020-08-13 10:14:29 -0700264 // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but
265 // instead these are intended for cleaning up texture memory with the
266 // GL_TEXTURE_EXTERNAL_OES target.
267 ANativeWindowBuffer* mPlaceholderBuffer = nullptr;
268 EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR;
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000269 sp<Fence> mLastDrawFence;
270 // Store a separate boolean checking if prior resources were cleaned up, as
271 // devices that don't support native sync fences can't rely on a last draw
272 // fence that doesn't exist.
273 bool mPriorResourcesCleaned = true;
Alec Mouri820c7402019-01-23 13:02:39 -0800274
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800275 // Blur effect processor, only instantiated when a layer requests it.
276 BlurFilter* mBlurFilter = nullptr;
277
Alec Mouri554d06e2018-12-20 00:15:33 -0800278 class FlushTracer {
279 public:
280 FlushTracer(GLESRenderEngine* engine);
281 ~FlushTracer();
282 void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex);
283
284 struct QueueEntry {
285 EGLSyncKHR mSync = nullptr;
286 uint64_t mFrameNum = 0;
287 };
288
289 private:
290 void loop();
291 GLESRenderEngine* const mEngine;
292 std::thread mThread;
293 std::condition_variable_any mCondition;
294 std::mutex mMutex;
295 std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
296 uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
297 bool mRunning = true;
298 };
299 friend class FlushTracer;
Alec Mouri16a99402019-07-29 16:37:30 -0700300 friend class ImageManager;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800301 friend class GLFramebuffer;
302 friend class BlurFilter;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800303 friend class GenericProgram;
Alec Mouri554d06e2018-12-20 00:15:33 -0800304 std::unique_ptr<FlushTracer> mFlushTracer;
Alec Mouri2725c092020-11-25 09:53:56 -0800305 std::unique_ptr<ImageManager> mImageManager;
Mathias Agopian3f844832013-08-07 21:24:32 -0700306};
307
Peiyong Lin46080ef2018-10-26 18:43:14 -0700308} // namespace gl
309} // namespace renderengine
310} // namespace android
Mathias Agopian3f844832013-08-07 21:24:32 -0700311
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800312#endif /* SF_GLESRENDERENGINE_H_ */