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Marissa Wallfd668622018-05-10 10:21:13 -07001/*
2 * Copyright (C) 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BufferQueueLayer.h"
18#include "LayerRejecter.h"
Marissa Wallfd668622018-05-10 10:21:13 -070019
20#include <system/window.h>
21
22namespace android {
23
Lloyd Pique42ab75e2018-09-12 20:46:03 -070024BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
25
26BufferQueueLayer::~BufferQueueLayer() = default;
Marissa Wallfd668622018-05-10 10:21:13 -070027
28// -----------------------------------------------------------------------
29// Interface implementation for Layer
30// -----------------------------------------------------------------------
31
32void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
33 mConsumer->setReleaseFence(releaseFence);
34}
35
36void BufferQueueLayer::abandon() {
37 mConsumer->abandon();
38}
39
40void BufferQueueLayer::setTransformHint(uint32_t orientation) const {
41 mConsumer->setTransformHint(orientation);
42}
43
44std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) {
45 std::vector<OccupancyTracker::Segment> history;
46 status_t result = mConsumer->getOccupancyHistory(forceFlush, &history);
47 if (result != NO_ERROR) {
48 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
49 return {};
50 }
51 return history;
52}
53
54bool BufferQueueLayer::getTransformToDisplayInverse() const {
55 return mConsumer->getTransformToDisplayInverse();
56}
57
58void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
59 if (!mConsumer->releasePendingBuffer()) {
60 return;
61 }
62
63 auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
64 mReleaseTimeline.updateSignalTimes();
65 mReleaseTimeline.push(releaseFenceTime);
66
67 Mutex::Autolock lock(mFrameEventHistoryMutex);
68 if (mPreviousFrameNumber != 0) {
69 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
70 std::move(releaseFenceTime));
71 }
72}
73
74void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
75 mConsumer->setDefaultBufferSize(w, h);
76}
77
78int32_t BufferQueueLayer::getQueuedFrameCount() const {
79 return mQueuedFrames;
80}
81
82bool BufferQueueLayer::shouldPresentNow(const DispSync& dispSync) const {
83 if (getSidebandStreamChanged() || getAutoRefresh()) {
84 return true;
85 }
86
87 if (!hasDrawingBuffer()) {
88 return false;
89 }
90
91 Mutex::Autolock lock(mQueueItemLock);
92
93 const int64_t addedTime = mQueueItems[0].mTimestamp;
94 const nsecs_t expectedPresentTime = mConsumer->computeExpectedPresent(dispSync);
95
96 // Ignore timestamps more than a second in the future
97 const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
98 ALOGW_IF(!isPlausible,
99 "[%s] Timestamp %" PRId64 " seems implausible "
100 "relative to expectedPresent %" PRId64,
101 mName.string(), addedTime, expectedPresentTime);
102
103 const bool isDue = addedTime < expectedPresentTime;
104 return isDue || !isPlausible;
105}
106
107// -----------------------------------------------------------------------
108// Interface implementation for BufferLayer
109// -----------------------------------------------------------------------
110
111bool BufferQueueLayer::fenceHasSignaled() const {
112 if (latchUnsignaledBuffers()) {
113 return true;
114 }
115
116 if (!hasDrawingBuffer()) {
117 return true;
118 }
119
120 Mutex::Autolock lock(mQueueItemLock);
121 if (mQueueItems[0].mIsDroppable) {
122 // Even though this buffer's fence may not have signaled yet, it could
123 // be replaced by another buffer before it has a chance to, which means
124 // that it's possible to get into a situation where a buffer is never
125 // able to be latched. To avoid this, grab this buffer anyway.
126 return true;
127 }
128 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
129}
130
131nsecs_t BufferQueueLayer::getDesiredPresentTime() {
132 return mConsumer->getTimestamp();
133}
134
135std::shared_ptr<FenceTime> BufferQueueLayer::getCurrentFenceTime() const {
136 return mConsumer->getCurrentFenceTime();
137}
138
Marissa Wall61c58622018-07-18 10:12:20 -0700139void BufferQueueLayer::getDrawingTransformMatrix(float *matrix) {
Marissa Wallfd668622018-05-10 10:21:13 -0700140 return mConsumer->getTransformMatrix(matrix);
141}
142
143// NOTE: SurfaceFlinger's definitions of "Current" and "Drawing" do not neatly map to BufferQueue's
144// These functions get the fields for the frame that is currently in SurfaceFlinger's Drawing state
145// so the functions start with "getDrawing". The data is retrieved from the BufferQueueConsumer's
146// current buffer so the consumer functions start with "getCurrent".
147//
148// This results in the rather confusing functions below.
149uint32_t BufferQueueLayer::getDrawingTransform() const {
150 return mConsumer->getCurrentTransform();
151}
152
153ui::Dataspace BufferQueueLayer::getDrawingDataSpace() const {
154 return mConsumer->getCurrentDataSpace();
155}
156
157Rect BufferQueueLayer::getDrawingCrop() const {
158 return mConsumer->getCurrentCrop();
159}
160
161uint32_t BufferQueueLayer::getDrawingScalingMode() const {
162 return mConsumer->getCurrentScalingMode();
163}
164
165Region BufferQueueLayer::getDrawingSurfaceDamage() const {
166 return mConsumer->getSurfaceDamage();
167}
168
169const HdrMetadata& BufferQueueLayer::getDrawingHdrMetadata() const {
170 return mConsumer->getCurrentHdrMetadata();
171}
172
173int BufferQueueLayer::getDrawingApi() const {
174 return mConsumer->getCurrentApi();
175}
176
177PixelFormat BufferQueueLayer::getPixelFormat() const {
178 return mFormat;
179}
180
181uint64_t BufferQueueLayer::getFrameNumber() const {
182 Mutex::Autolock lock(mQueueItemLock);
183 return mQueueItems[0].mFrameNumber;
184}
185
186bool BufferQueueLayer::getAutoRefresh() const {
187 return mAutoRefresh;
188}
189
190bool BufferQueueLayer::getSidebandStreamChanged() const {
191 return mSidebandStreamChanged;
192}
193
194std::optional<Region> BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700195 bool sidebandStreamChanged = true;
196 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
197 // mSidebandStreamChanged was changed to false
Marissa Wallfd668622018-05-10 10:21:13 -0700198 // replicated in LayerBE until FE/BE is ready to be synchronized
199 getBE().compositionInfo.hwc.sidebandStream = mConsumer->getSidebandStream();
200 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
201 setTransactionFlags(eTransactionNeeded);
202 mFlinger->setTransactionFlags(eTraversalNeeded);
203 }
204 recomputeVisibleRegions = true;
205
206 const State& s(getDrawingState());
Marissa Wallf58c14b2018-07-24 10:50:43 -0700207 return getTransform().transform(Region(Rect(s.active_legacy.w, s.active_legacy.h)));
Marissa Wallfd668622018-05-10 10:21:13 -0700208 }
209 return {};
210}
211
212bool BufferQueueLayer::hasDrawingBuffer() const {
213 return mQueuedFrames > 0;
214}
215
Marissa Wall61c58622018-07-18 10:12:20 -0700216void BufferQueueLayer::setFilteringEnabled(bool enabled) {
Marissa Wallfd668622018-05-10 10:21:13 -0700217 return mConsumer->setFilteringEnabled(enabled);
218}
219
220status_t BufferQueueLayer::bindTextureImage() const {
221 return mConsumer->bindTextureImage();
222}
223
224status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) {
225 // This boolean is used to make sure that SurfaceFlinger's shadow copy
226 // of the buffer queue isn't modified when the buffer queue is returning
227 // BufferItem's that weren't actually queued. This can happen in shared
228 // buffer mode.
229 bool queuedBuffer = false;
230 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
231 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
232 getTransformToDisplayInverse(), mFreezeGeometryUpdates);
Lloyd Pique41be5d22018-06-21 13:11:48 -0700233 status_t updateResult =
234 mConsumer->updateTexImage(&r, *mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
235 mLastFrameNumberReceived);
Marissa Wallfd668622018-05-10 10:21:13 -0700236 if (updateResult == BufferQueue::PRESENT_LATER) {
237 // Producer doesn't want buffer to be displayed yet. Signal a
238 // layer update so we check again at the next opportunity.
239 mFlinger->signalLayerUpdate();
240 return BAD_VALUE;
241 } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
242 // If the buffer has been rejected, remove it from the shadow queue
243 // and return early
244 if (queuedBuffer) {
245 Mutex::Autolock lock(mQueueItemLock);
246 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
247 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700248 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700249 }
250 return BAD_VALUE;
251 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
252 // This can occur if something goes wrong when trying to create the
253 // EGLImage for this buffer. If this happens, the buffer has already
254 // been released, so we need to clean up the queue and bug out
255 // early.
256 if (queuedBuffer) {
257 Mutex::Autolock lock(mQueueItemLock);
258 mQueueItems.clear();
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700259 mQueuedFrames = 0;
Marissa Wallfd668622018-05-10 10:21:13 -0700260 mTimeStats.clearLayerRecord(getName().c_str());
261 }
262
263 // Once we have hit this state, the shadow queue may no longer
264 // correctly reflect the incoming BufferQueue's contents, so even if
265 // updateTexImage starts working, the only safe course of action is
266 // to continue to ignore updates.
267 mUpdateTexImageFailed = true;
268
269 return BAD_VALUE;
270 }
271
272 if (queuedBuffer) {
273 // Autolock scope
274 auto currentFrameNumber = mConsumer->getFrameNumber();
275
276 Mutex::Autolock lock(mQueueItemLock);
277
278 // Remove any stale buffers that have been dropped during
279 // updateTexImage
280 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
281 mTimeStats.removeTimeRecord(getName().c_str(), mQueueItems[0].mFrameNumber);
282 mQueueItems.removeAt(0);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700283 mQueuedFrames--;
Marissa Wallfd668622018-05-10 10:21:13 -0700284 }
285
286 const std::string layerName(getName().c_str());
287 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime);
288 mTimeStats.setLatchTime(layerName, currentFrameNumber, latchTime);
289
290 mQueueItems.removeAt(0);
291 }
292
293 // Decrement the queued-frames count. Signal another event if we
294 // have more frames pending.
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700295 if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) {
Marissa Wallfd668622018-05-10 10:21:13 -0700296 mFlinger->signalLayerUpdate();
297 }
298
299 return NO_ERROR;
300}
301
302status_t BufferQueueLayer::updateActiveBuffer() {
303 // update the active buffer
304 mActiveBuffer = mConsumer->getCurrentBuffer(&mActiveBufferSlot);
305 getBE().compositionInfo.mBuffer = mActiveBuffer;
306 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
307
308 if (mActiveBuffer == nullptr) {
309 // this can only happen if the very first buffer was rejected.
310 return BAD_VALUE;
311 }
312 return NO_ERROR;
313}
314
315status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
316 mPreviousFrameNumber = mCurrentFrameNumber;
317 mCurrentFrameNumber = mConsumer->getFrameNumber();
318
319 {
320 Mutex::Autolock lock(mFrameEventHistoryMutex);
321 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
322 }
323 return NO_ERROR;
324}
325
David Sodman10a41ff2018-08-05 12:14:17 -0700326void BufferQueueLayer::setHwcLayerBuffer(const sp<const DisplayDevice>&) {
Marissa Wallfd668622018-05-10 10:21:13 -0700327 auto acquireFence = mConsumer->getCurrentFence();
David Sodmanba340492018-08-05 21:51:33 -0700328 getBE().compositionInfo.mBufferSlot = mActiveBufferSlot;
329 getBE().compositionInfo.mBuffer = mActiveBuffer;
330 getBE().compositionInfo.hwc.fence = acquireFence;
Marissa Wallfd668622018-05-10 10:21:13 -0700331}
332
333// -----------------------------------------------------------------------
334// Interface implementation for BufferLayerConsumer::ContentsChangedListener
335// -----------------------------------------------------------------------
336
337void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
338 // Add this buffer from our internal queue tracker
339 { // Autolock scope
340 Mutex::Autolock lock(mQueueItemLock);
341 // Reset the frame number tracker when we receive the first buffer after
342 // a frame number reset
343 if (item.mFrameNumber == 1) {
344 mLastFrameNumberReceived = 0;
345 }
346
347 // Ensure that callbacks are handled in order
348 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
349 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
350 if (result != NO_ERROR) {
351 ALOGE("[%s] Timed out waiting on callback", mName.string());
352 }
353 }
354
355 mQueueItems.push_back(item);
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700356 mQueuedFrames++;
Marissa Wallfd668622018-05-10 10:21:13 -0700357
358 // Wake up any pending callbacks
359 mLastFrameNumberReceived = item.mFrameNumber;
360 mQueueItemCondition.broadcast();
361 }
362
363 mFlinger->mInterceptor->saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
364 item.mGraphicBuffer->getHeight(), item.mFrameNumber);
365 mFlinger->signalLayerUpdate();
366}
367
368void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
369 { // Autolock scope
370 Mutex::Autolock lock(mQueueItemLock);
371
372 // Ensure that callbacks are handled in order
373 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
374 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
375 if (result != NO_ERROR) {
376 ALOGE("[%s] Timed out waiting on callback", mName.string());
377 }
378 }
379
380 if (!hasDrawingBuffer()) {
381 ALOGE("Can't replace a frame on an empty queue");
382 return;
383 }
384 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
385
386 // Wake up any pending callbacks
387 mLastFrameNumberReceived = item.mFrameNumber;
388 mQueueItemCondition.broadcast();
389 }
390}
391
392void BufferQueueLayer::onSidebandStreamChanged() {
Lloyd Piquef1c675b2018-09-12 20:45:39 -0700393 bool sidebandStreamChanged = false;
394 if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
395 // mSidebandStreamChanged was changed to true
Marissa Wallfd668622018-05-10 10:21:13 -0700396 mFlinger->signalLayerUpdate();
397 }
398}
399
400// -----------------------------------------------------------------------
401
402void BufferQueueLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700403 BufferLayer::onFirstRef();
404
Marissa Wallfd668622018-05-10 10:21:13 -0700405 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
406 sp<IGraphicBufferProducer> producer;
407 sp<IGraphicBufferConsumer> consumer;
408 BufferQueue::createBufferQueue(&producer, &consumer, true);
409 mProducer = new MonitoredProducer(producer, mFlinger, this);
410 {
411 // Grab the SF state lock during this since it's the only safe way to access RenderEngine
412 Mutex::Autolock lock(mFlinger->mStateLock);
413 mConsumer =
414 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this);
415 }
416 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
417 mConsumer->setContentsChangedListener(this);
418 mConsumer->setName(mName);
419
420 if (mFlinger->isLayerTripleBufferingDisabled()) {
421 mProducer->setMaxDequeuedBufferCount(2);
422 }
Marissa Wall6b9225a2018-09-11 14:19:32 -0700423
424 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
425 updateTransformHint(display);
426 }
Marissa Wallfd668622018-05-10 10:21:13 -0700427}
428
429status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
430 uint32_t const maxSurfaceDims =
Peiyong Lin3db42342018-08-16 09:15:59 -0700431 std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
Marissa Wallfd668622018-05-10 10:21:13 -0700432
433 // never allow a surface larger than what our underlying GL implementation
434 // can handle.
435 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
436 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
437 return BAD_VALUE;
438 }
439
440 mFormat = format;
441
442 setDefaultBufferSize(w, h);
443 mConsumer->setDefaultBufferFormat(format);
444 mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
445
446 return NO_ERROR;
447}
448
449sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
450 return mProducer;
451}
452
453uint32_t BufferQueueLayer::getProducerStickyTransform() const {
454 int producerStickyTransform = 0;
455 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
456 if (ret != OK) {
457 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
458 strerror(-ret), ret);
459 return 0;
460 }
461 return static_cast<uint32_t>(producerStickyTransform);
462}
463
464} // namespace android