1. 8e86a2d renderengine: avoid divide-by-zero in shaders by Chia-I Wu · 6 years ago
  2. 0647d4e renderengine: clamp XYZ to [0.0, 1.0] in shaders by Chia-I Wu · 6 years ago
  3. b46d5b2 Merge "surfaceflinger: prime shader cache for P3 conversion" into pi-dev by Chia-I Wu · 6 years ago
  4. 6fa25f9 Merge "SF: Add workaround to release screenshot buffer" into pi-dev by TreeHugger Robot · 6 years ago
  5. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 6 years ago
  6. a277ccb SF: Add workaround to release screenshot buffer by Dan Stoza · 6 years ago
  7. 9a1b655 [RenderEngine] Add inverse tone mapper. by Peiyong Lin · 6 years ago
  8. 834be49 [RenderEngine] Use highp in shader. by Peiyong Lin · 6 years ago
  9. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 6 years ago
  10. 7c964b3 Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev by Peiyong Lin · 6 years ago
  11. f2410b6 [RenderEngine] Remove unncessary const from shader. by Peiyong Lin · 6 years ago
  12. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 6 years ago
  13. 53f320e [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 6 years ago
  14. edb393d Merge "Revert "[RenderEngine] Add PQ/HLG data space support."" into pi-dev by Peiyong Lin · 6 years ago
  15. 79af36f Revert "[RenderEngine] Add PQ/HLG data space support." by Peiyong Lin · 6 years ago
  16. 6efccd8 Merge "[RenderEngine] Add PQ/HLG data space support." into pi-dev by Peiyong Lin · 6 years ago
  17. 96b513c Merge changes from topic "color-auto-legacy-srgb" into pi-dev by Chia-I Wu · 6 years ago
  18. 0589adc [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 6 years ago
  19. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 6 years ago
  20. 8bbacdf surfaceflinger: fix tone mapper GLSL errors by Chia-I Wu · 6 years ago
  21. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 6 years ago
  22. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 6 years ago
  23. 2542cb0 [RenderEngine] Refactor the generation of EOTF, OOTF and OETF. by Peiyong Lin · 6 years ago
  24. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 6 years ago
  25. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 6 years ago
  26. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 6 years ago
  27. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 6 years ago
  28. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 6 years ago
  29. 1e04361 surfaceflinger: minor dumpsys improvements by Chia-I Wu · 7 years ago
  30. 7c4d128 [SurfaceFlinger] Fix HDR tone mapping. by Peiyong Lin · 7 years ago
  31. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 7 years ago
  32. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 7 years ago
  33. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 7 years ago
  34. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 7 years ago
  35. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 7 years ago
  36. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 7 years ago
  37. 5b15ef6 Enable IMG_context_priority depending on availability by Jorim Jaggi · 7 years ago
  38. 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 7 years ago
  39. 25429cb surfaceflinger: Description init style change by Greg Kaiser · 7 years ago
  40. b941e69 surfaceflinger: Initialize Description field by Greg Kaiser · 7 years ago
  41. 9f2db77 surfaceflinger: pass RenderEngine into BufferLayerConsumer by Chia-I Wu · 7 years ago
  42. 401ef83 surfaceflinger: add image abstraction to RenderEngine by Chia-I Wu · 7 years ago
  43. 767fcf7 surfaceflinger: add more sync operations to RenderEngine by Chia-I Wu · 7 years ago
  44. 767d7c9 surfaceflinger: support EGL extensions in GLExtensions by Chia-I Wu · 7 years ago
  45. 1f58ac5 Fix sanitizer in setViewportAndProjection. by Ivan Lozano · 7 years ago
  46. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 7 years ago
  47. f846a35 surfaceflinger: use RE::Surface in DisplayDevice by Chia-I Wu · 7 years ago
  48. 7e60ecc surfaceflinger: add surface abstraction to RE by Chia-I Wu · 7 years ago
  49. b523df0 surfaceflinger: remove unused EGL data members by Chia-I Wu · 7 years ago
  50. eadbaa6 surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer by Chia-I Wu · 7 years ago
  51. b0c041b surfaceflinger: return fence fd from RenderEngine::flush by Chia-I Wu · 7 years ago
  52. 7f40290 surfaceflinger: add RenderEngine::setCurrentSurface by Chia-I Wu · 7 years ago
  53. 8601f88 surfaceflinger: move EGL version/extensions dump into RE by Chia-I Wu · 7 years ago
  54. b01450b surfaceflinger: move EGL termination into RE by Chia-I Wu · 7 years ago
  55. d4d9c6f surfaceflinger: move EGL initialization into RE by Chia-I Wu · 7 years ago
  56. 2b6386e surfaceflinger: add RenderEngine::mEGLDisplay by Chia-I Wu · 7 years ago
  57. b2c7624 surfaceflinger: manage RenderEngine with unique_ptr by Chia-I Wu · 7 years ago
  58. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 7 years ago
  59. 89e197a Convert half4 color to float array for buffer copy by chaviw · 7 years ago
  60. 13fdc49 Added native functionality to create a color layer. by chaviw · 7 years ago
  61. 00b15b8 Mark libEGL, GLESv1_CM, GLESv2, and GLESv3 as LLNDK by Jiyong Park · 7 years ago
  62. d7f49c5 Use a separate hwcomposer hidl instance for vr flinger by Steven Thomas · 7 years ago
  63. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 7 years ago
  64. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 7 years ago
  65. 396f3bb Use more robust color transform by Courtney Goeltzenleuchter · 7 years ago
  66. 0ebaac3 Add surface details to dumpsys SurfaceFlinger by Courtney Goeltzenleuchter · 7 years ago
  67. 4f20f9c ifdef HWC2 functionality by Courtney Goeltzenleuchter · 7 years ago
  68. f3b2de1 Dump info about wide-color by Courtney Goeltzenleuchter · 7 years ago
  69. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 8 years ago
  70. 2b2c710 Add alpha channel for the EGLConfig by neo.he · 8 years ago
  71. c93afd5 [SurfaceFlinger]Use configStore useContextPriority by Fabien Sanglard · 8 years ago
  72. 1d77b71 move vector math out of libui by Mathias Agopian · 8 years ago
  73. e0ea99c resolve merge conflicts of a2c2d11f9 to master by Mark Salyzyn · 8 years ago
  74. 7823e12 Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 8 years ago
  75. c03d283 resolve merge conflicts of 525a5f2 to master by Mark Salyzyn · 8 years ago
  76. a5e161b Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 8 years ago
  77. efb9345 Delete RenderEngine path for OpenGL ES 1.0/1.1 by Fabien Sanglard · 8 years ago
  78. 9d96de4 Revert "Delete HWC1" by Fabien Sanglard · 8 years ago
  79. 90f9234 Delete HWC1 by Fabien Sanglard · 8 years ago
  80. 5043c3b SF: Prime shader cache before boot animation am: 4e63777f75 am: fa37ad521a by Dan Stoza · 8 years ago
  81. 4e63777 SF: Prime shader cache before boot animation by Dan Stoza · 8 years ago
  82. c406791 Fix google-explicit-constructor warnings. by Chih-Hung Hsieh · 8 years ago
  83. 9e56aa0 Switch SurfaceFlinger to HWC 2.0 by Dan Stoza · 9 years ago
  84. 53390e1 libgui/SF: Fix some code warnings by Pablo Ceballos · 9 years ago
  85. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 10 years ago
  86. aa4041f SurfaceFlinger: Fix integer overflow in Mesh ctor by Dan Stoza · 9 years ago
  87. 3acd9f1 Remove gamma correction from color correction shader by Alan Viverette · 9 years ago
  88. 4037c45 resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  89. 89fd4f7 Frameworks/native: Wall Werror in surfaceflinger by Andreas Gampe · 10 years ago
  90. 9707f4d Add glFlush in surfaceflinger screenshot code. by Riley Andrews · 10 years ago
  91. 6747be9 Generate the SurfaceFlinger shader cache on initialization by Riley Andrews · 10 years ago
  92. c3ebe66 Add rotation to surfaceflingers screen cap. by Riley Andrews · 10 years ago
  93. 9ae79d8 Build fix for size_t on 64bit. by Michael Lentine · 10 years ago
  94. c187900 SurfaceFlinger: Add sourceCrop to screenshot by Dan Stoza · 10 years ago
  95. 9931460 am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues" by Mark Salyzyn · 11 years ago
  96. 92dc3fc native frameworks: 64-bit compile issues by Mark Salyzyn · 11 years ago
  97. 5246725 am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext" by Jesse Hall · 11 years ago
  98. 10ca42c am 4c37d088: am 6c7dcfa9: am 662d3134: Merge "Move EGLConfig selection to RenderEngine" by Jesse Hall · 11 years ago
  99. 19e8729 Implement per-display EGLConfig and configless EGLContext by Jesse Hall · 11 years ago
  100. 05f8c70 Move EGLConfig selection to RenderEngine by Jesse Hall · 11 years ago