blob: 9c3b424cf97b92cd4f6ed67a7d8b708872969b29 [file] [log] [blame]
Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
Piotr Padlewskidb8d7c82016-11-11 22:12:15 +0000152 if (auto *AI = dyn_cast<AllocationInst>(Val)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +0000153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000266.. _error_apis:
267
268Error handling
269--------------
270
271Proper error handling helps us identify bugs in our code, and helps end-users
272understand errors in their tool usage. Errors fall into two broad categories:
273*programmatic* and *recoverable*, with different strategies for handling and
274reporting.
275
276Programmatic Errors
277^^^^^^^^^^^^^^^^^^^
278
279Programmatic errors are violations of program invariants or API contracts, and
280represent bugs within the program itself. Our aim is to document invariants, and
281to abort quickly at the point of failure (providing some basic diagnostic) when
282invariants are broken at runtime.
283
284The fundamental tools for handling programmatic errors are assertions and the
285llvm_unreachable function. Assertions are used to express invariant conditions,
286and should include a message describing the invariant:
287
288.. code-block:: c++
289
290 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
291
292The llvm_unreachable function can be used to document areas of control flow
293that should never be entered if the program invariants hold:
294
295.. code-block:: c++
296
297 enum { Foo, Bar, Baz } X = foo();
298
299 switch (X) {
300 case Foo: /* Handle Foo */; break;
301 case Bar: /* Handle Bar */; break;
302 default:
303 llvm_unreachable("X should be Foo or Bar here");
304 }
305
306Recoverable Errors
307^^^^^^^^^^^^^^^^^^
308
309Recoverable errors represent an error in the program's environment, for example
310a resource failure (a missing file, a dropped network connection, etc.), or
311malformed input. These errors should be detected and communicated to a level of
312the program where they can be handled appropriately. Handling the error may be
313as simple as reporting the issue to the user, or it may involve attempts at
314recovery.
315
316Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
317represents errors using function return values, similar to classic C integer
318error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
319actually a lightweight wrapper for user-defined error types, allowing arbitrary
320information to be attached to describe the error. This is similar to the way C++
321exceptions allow throwing of user-defined types.
322
Lang Hames42f5dd82016-09-02 03:46:08 +0000323Success values are created by calling ``Error::success()``, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000324
325.. code-block:: c++
326
327 Error foo() {
328 // Do something.
329 // Return success.
330 return Error::success();
331 }
332
333Success values are very cheap to construct and return - they have minimal
334impact on program performance.
335
336Failure values are constructed using ``make_error<T>``, where ``T`` is any class
Lang Hames42f5dd82016-09-02 03:46:08 +0000337that inherits from the ErrorInfo utility, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000338
339.. code-block:: c++
Kostya Serebryanyaf67fd12016-10-27 20:14:03 +0000340
Lang Hames03a88cc2016-10-25 21:19:30 +0000341 class BadFileFormat : public ErrorInfo<BadFileFormat> {
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000342 public:
Reid Klecknera15b76b2016-03-24 23:49:34 +0000343 static char ID;
Lang Hames03a88cc2016-10-25 21:19:30 +0000344 std::string Path;
345
346 BadFileFormat(StringRef Path) : Path(Path.str()) {}
347
348 void log(raw_ostream &OS) const override {
349 OS << Path << " is malformed";
350 }
351
352 std::error_code convertToErrorCode() const override {
353 return make_error_code(object_error::parse_failed);
354 }
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000355 };
356
Lang Hames03a88cc2016-10-25 21:19:30 +0000357 char FileExists::ID; // This should be declared in the C++ file.
Reid Klecknera15b76b2016-03-24 23:49:34 +0000358
Lang Hames03a88cc2016-10-25 21:19:30 +0000359 Error printFormattedFile(StringRef Path) {
360 if (<check for valid format>)
361 return make_error<InvalidObjectFile>(Path);
362 // print file contents.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000363 return Error::success();
364 }
365
Lang Hamesa0f517f2016-03-23 03:18:16 +0000366Error values can be implicitly converted to bool: true for error, false for
367success, enabling the following idiom:
368
Justin Bogner91269bf2016-03-23 22:54:19 +0000369.. code-block:: c++
Lang Hamesa0f517f2016-03-23 03:18:16 +0000370
Lang Hames1684d7c2016-03-24 18:05:21 +0000371 Error mayFail();
Lang Hamesa0f517f2016-03-23 03:18:16 +0000372
Lang Hames1684d7c2016-03-24 18:05:21 +0000373 Error foo() {
374 if (auto Err = mayFail())
375 return Err;
376 // Success! We can proceed.
377 ...
Lang Hamesa0f517f2016-03-23 03:18:16 +0000378
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000379For functions that can fail but need to return a value the ``Expected<T>``
380utility can be used. Values of this type can be constructed with either a
Lang Hames42f5dd82016-09-02 03:46:08 +0000381``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
Lang Hames03a88cc2016-10-25 21:19:30 +0000382boolean, but with the opposite convention to ``Error``: true for success, false
383for error. If success, the ``T`` value can be accessed via the dereference
384operator. If failure, the ``Error`` value can be extracted using the
385``takeError()`` method. Idiomatic usage looks like:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000386
387.. code-block:: c++
388
Lang Hames03a88cc2016-10-25 21:19:30 +0000389 Expected<FormattedFile> openFormattedFile(StringRef Path) {
390 // If badly formatted, return an error.
391 if (auto Err = checkFormat(Path))
392 return std::move(Err);
393 // Otherwise return a FormattedFile instance.
394 return FormattedFile(Path);
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000395 }
396
Lang Hames03a88cc2016-10-25 21:19:30 +0000397 Error processFormattedFile(StringRef Path) {
398 // Try to open a formatted file
399 if (auto FileOrErr = openFormattedFile(Path)) {
400 // On success, grab a reference to the file and continue.
401 auto &File = *FileOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000402 ...
Lang Hamesca20d9e2016-10-25 22:38:50 +0000403 } else
404 // On error, extract the Error value and return it.
Lang Hames03a88cc2016-10-25 21:19:30 +0000405 return FileOrErr.takeError();
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000406 }
407
Lang Hames03a88cc2016-10-25 21:19:30 +0000408If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
409will return a success value. Using this fact, the above function can be
410rewritten as:
411
412.. code-block:: c++
413
414 Error processFormattedFile(StringRef Path) {
415 // Try to open a formatted file
416 auto FileOrErr = openFormattedFile(Path);
417 if (auto Err = FileOrErr.takeError())
418 // On error, extract the Error value and return it.
419 return Err;
420 // On success, grab a reference to the file and continue.
421 auto &File = *FileOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000422 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000423 }
424
425This second form is often more readable for functions that involve multiple
426``Expected<T>`` values as it limits the indentation required.
427
428All ``Error`` instances, whether success or failure, must be either checked or
429moved from (via ``std::move`` or a return) before they are destructed.
430Accidentally discarding an unchecked error will cause a program abort at the
431point where the unchecked value's destructor is run, making it easy to identify
432and fix violations of this rule.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000433
434Success values are considered checked once they have been tested (by invoking
435the boolean conversion operator):
436
437.. code-block:: c++
438
439 if (auto Err = canFail(...))
440 return Err; // Failure value - move error to caller.
441
442 // Safe to continue: Err was checked.
443
Lang Hamesc5d41d42016-09-02 03:50:50 +0000444In contrast, the following code will always cause an abort, even if ``canFail``
445returns a success value:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000446
447.. code-block:: c++
448
449 canFail();
450 // Program will always abort here, even if canFail() returns Success, since
451 // the value is not checked.
452
453Failure values are considered checked once a handler for the error type has
454been activated:
455
456.. code-block:: c++
457
Lang Hames03a88cc2016-10-25 21:19:30 +0000458 handleErrors(
Kostya Serebryanya1f87e52016-10-31 21:10:26 +0000459 processFormattedFile(...),
Lang Hames03a88cc2016-10-25 21:19:30 +0000460 [](const BadFileFormat &BFF) {
Kostya Serebryanya1f87e52016-10-31 21:10:26 +0000461 report("Unable to process " + BFF.Path + ": bad format");
Lang Hames03a88cc2016-10-25 21:19:30 +0000462 },
463 [](const FileNotFound &FNF) {
464 report("File not found " + FNF.Path);
465 });
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000466
Lang Hames03a88cc2016-10-25 21:19:30 +0000467The ``handleErrors`` function takes an error as its first argument, followed by
468a variadic list of "handlers", each of which must be a callable type (a
469function, lambda, or class with a call operator) with one argument. The
470``handleErrors`` function will visit each handler in the sequence and check its
471argument type against the dynamic type of the error, running the first handler
Lang Hames19a23082016-11-07 22:33:13 +0000472that matches. This is the same decision process that is used decide which catch
473clause to run for a C++ exception.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000474
Lang Hames03a88cc2016-10-25 21:19:30 +0000475Since the list of handlers passed to ``handleErrors`` may not cover every error
476type that can occur, the ``handleErrors`` function also returns an Error value
477that must be checked or propagated. If the error value that is passed to
478``handleErrors`` does not match any of the handlers it will be returned from
479handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
480
481.. code-block:: c++
482
483 if (auto Err =
484 handleErrors(
485 processFormattedFile(...),
486 [](const BadFileFormat &BFF) {
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000487 report("Unable to process " + BFF.Path + ": bad format");
Lang Hames03a88cc2016-10-25 21:19:30 +0000488 },
489 [](const FileNotFound &FNF) {
490 report("File not found " + FNF.Path);
491 }))
492 return Err;
493
494In cases where you truly know that the handler list is exhaustive the
495``handleAllErrors`` function can be used instead. This is identical to
496``handleErrors`` except that it will terminate the program if an unhandled
497error is passed in, and can therefore return void. The ``handleAllErrors``
498function should generally be avoided: the introduction of a new error type
499elsewhere in the program can easily turn a formerly exhaustive list of errors
500into a non-exhaustive list, risking unexpected program termination. Where
501possible, use handleErrors and propagate unknown errors up the stack instead.
502
Lang Hames19a23082016-11-07 22:33:13 +0000503For tool code, where errors can be handled by printing an error message then
504exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
505may be a better choice than handleErrors, as it simplifies control flow when
506calling fallible functions.
507
Lang Hames03a88cc2016-10-25 21:19:30 +0000508StringError
509"""""""""""
510
511Many kinds of errors have no recovery strategy, the only action that can be
512taken is to report them to the user so that the user can attempt to fix the
513environment. In this case representing the error as a string makes perfect
Lang Hames6b19ce62016-10-25 22:22:48 +0000514sense. LLVM provides the ``StringError`` class for this purpose. It takes two
Lang Hames03a88cc2016-10-25 21:19:30 +0000515arguments: A string error message, and an equivalent ``std::error_code`` for
516interoperability:
517
518.. code-block:: c++
519
520 make_error<StringError>("Bad executable",
521 make_error_code(errc::executable_format_error"));
522
523If you're certain that the error you're building will never need to be converted
524to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
525
526.. code-block:: c++
527
528 make_error<StringError>("Bad executable", inconvertibleErrorCode());
529
530This should be done only after careful consideration. If any attempt is made to
531convert this error to a ``std::error_code`` it will trigger immediate program
532termination. Unless you are certain that your errors will not need
533interoperability you should look for an existing ``std::error_code`` that you
534can convert to, and even (as painful as it is) consider introducing a new one as
535a stopgap measure.
536
537Interoperability with std::error_code and ErrorOr
538"""""""""""""""""""""""""""""""""""""""""""""""""
539
540Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
541(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
542rather than an ``Error``). The infectious nature of error types means that an
543attempt to change one of these functions to return ``Error`` or ``Expected<T>``
544instead often results in an avalanche of changes to callers, callers of callers,
545and so on. (The first such attempt, returning an ``Error`` from
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000546MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
Lang Hames03a88cc2016-10-25 21:19:30 +0000547impacted half a dozen libraries, and was still growing).
548
549To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
550introduced. Two pairs of functions allow any ``Error`` value to be converted to a
551``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
552versa:
553
554.. code-block:: c++
555
556 std::error_code errorToErrorCode(Error Err);
557 Error errorCodeToError(std::error_code EC);
558
559 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
560 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
561
562
563Using these APIs it is easy to make surgical patches that update individual
564functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
565``Expected<T>``.
566
567Returning Errors from error handlers
568""""""""""""""""""""""""""""""""""""
569
570Error recovery attempts may themselves fail. For that reason, ``handleErrors``
571actually recognises three different forms of handler signature:
572
573.. code-block:: c++
574
575 // Error must be handled, no new errors produced:
576 void(UserDefinedError &E);
577
578 // Error must be handled, new errors can be produced:
579 Error(UserDefinedError &E);
580
581 // Original error can be inspected, then re-wrapped and returned (or a new
582 // error can be produced):
583 Error(std::unique_ptr<UserDefinedError> E);
584
585Any error returned from a handler will be returned from the ``handleErrors``
586function so that it can be handled itself, or propagated up the stack.
587
Lang Hames19a23082016-11-07 22:33:13 +0000588.. _err_exitonerr:
589
Lang Hames03a88cc2016-10-25 21:19:30 +0000590Using ExitOnError to simplify tool code
591"""""""""""""""""""""""""""""""""""""""
592
593Library code should never call ``exit`` for a recoverable error, however in tool
Lang Hames6b19ce62016-10-25 22:22:48 +0000594code (especially command line tools) this can be a reasonable approach. Calling
Lang Hames03a88cc2016-10-25 21:19:30 +0000595``exit`` upon encountering an error dramatically simplifies control flow as the
596error no longer needs to be propagated up the stack. This allows code to be
597written in straight-line style, as long as each fallible call is wrapped in a
Lang Hames4f8a9602016-10-25 22:35:55 +0000598check and call to exit. The ``ExitOnError`` class supports this pattern by
Lang Hames03a88cc2016-10-25 21:19:30 +0000599providing call operators that inspect ``Error`` values, stripping the error away
600in the success case and logging to ``stderr`` then exiting in the failure case.
601
602To use this class, declare a global ``ExitOnError`` variable in your program:
603
604.. code-block:: c++
605
606 ExitOnError ExitOnErr;
607
608Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
609turning them into non-failing calls:
610
611.. code-block:: c++
612
613 Error mayFail();
614 Expected<int> mayFail2();
615
616 void foo() {
617 ExitOnErr(mayFail());
618 int X = ExitOnErr(mayFail2());
619 }
620
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000621On failure, the error's log message will be written to ``stderr``, optionally
622preceded by a string "banner" that can be set by calling the setBanner method. A
Lang Hames03a88cc2016-10-25 21:19:30 +0000623mapping can also be supplied from ``Error`` values to exit codes using the
624``setExitCodeMapper`` method:
625
Lang Hames7a9ca33372016-10-25 22:25:07 +0000626.. code-block:: c++
627
628 int main(int argc, char *argv[]) {
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000629 ExitOnErr.setBanner(std::string(argv[0]) + " error:");
Lang Hames7a9ca33372016-10-25 22:25:07 +0000630 ExitOnErr.setExitCodeMapper(
631 [](const Error &Err) {
632 if (Err.isA<BadFileFormat>())
633 return 2;
634 return 1;
635 });
Lang Hames03a88cc2016-10-25 21:19:30 +0000636
637Use ``ExitOnError`` in your tool code where possible as it can greatly improve
638readability.
639
640Fallible constructors
641"""""""""""""""""""""
642
643Some classes require resource acquisition or other complex initialization that
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000644can fail during construction. Unfortunately constructors can't return errors,
645and having clients test objects after they're constructed to ensure that they're
646valid is error prone as it's all too easy to forget the test. To work around
Lang Hames03a88cc2016-10-25 21:19:30 +0000647this, use the named constructor idiom and return an ``Expected<T>``:
648
649.. code-block:: c++
650
651 class Foo {
652 public:
653
Lang Hames4f8a9602016-10-25 22:35:55 +0000654 static Expected<Foo> Create(Resource R1, Resource R2) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000655 Error Err;
656 Foo F(R1, R2, Err);
657 if (Err)
658 return std::move(Err);
659 return std::move(F);
660 }
661
662 private:
663
664 Foo(Resource R1, Resource R2, Error &Err) {
665 ErrorAsOutParameter EAO(&Err);
666 if (auto Err2 = R1.acquire()) {
667 Err = std::move(Err2);
668 return;
669 }
670 Err = R2.acquire();
671 }
672 };
673
674
675Here, the named constructor passes an ``Error`` by reference into the actual
676constructor, which the constructor can then use to return errors. The
677``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
678to the constructor so that the error can be assigned to, then resets it on exit
679to force the client (the named constructor) to check the error.
680
681By using this idiom, clients attempting to construct a Foo receive either a
682well-formed Foo or an Error, never an object in an invalid state.
683
684Propagating and consuming errors based on types
685"""""""""""""""""""""""""""""""""""""""""""""""
686
687In some contexts, certain types of error are known to be benign. For example,
688when walking an archive, some clients may be happy to skip over badly formatted
689object files rather than terminating the walk immediately. Skipping badly
Lang Hames4f8a9602016-10-25 22:35:55 +0000690formatted objects could be achieved using an elaborate handler method, but the
Lang Hames03a88cc2016-10-25 21:19:30 +0000691Error.h header provides two utilities that make this idiom much cleaner: the
692type inspection method, ``isA``, and the ``consumeError`` function:
693
694.. code-block:: c++
695
696 Error walkArchive(Archive A) {
697 for (unsigned I = 0; I != A.numMembers(); ++I) {
698 auto ChildOrErr = A.getMember(I);
Lang Hames4f8a9602016-10-25 22:35:55 +0000699 if (auto Err = ChildOrErr.takeError()) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000700 if (Err.isA<BadFileFormat>())
701 consumeError(std::move(Err))
702 else
703 return Err;
Lang Hames4f8a9602016-10-25 22:35:55 +0000704 }
705 auto &Child = *ChildOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000706 // Use Child
707 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000708 }
709 return Error::success();
710 }
711
712Concatenating Errors with joinErrors
713""""""""""""""""""""""""""""""""""""
714
715In the archive walking example above ``BadFileFormat`` errors are simply
716consumed and ignored. If the client had wanted report these errors after
717completing the walk over the archive they could use the ``joinErrors`` utility:
718
719.. code-block:: c++
720
721 Error walkArchive(Archive A) {
722 Error DeferredErrs = Error::success();
723 for (unsigned I = 0; I != A.numMembers(); ++I) {
724 auto ChildOrErr = A.getMember(I);
725 if (auto Err = ChildOrErr.takeError())
726 if (Err.isA<BadFileFormat>())
727 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
728 else
729 return Err;
730 auto &Child = *ChildOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000731 // Use Child
732 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000733 }
734 return DeferredErrs;
735 }
736
737The ``joinErrors`` routine builds a special error type called ``ErrorList``,
738which holds a list of user defined errors. The ``handleErrors`` routine
739recognizes this type and will attempt to handle each of the contained erorrs in
740order. If all contained errors can be handled, ``handleErrors`` will return
741``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
742errors and return the resulting ``ErrorList``.
743
744Building fallible iterators and iterator ranges
745"""""""""""""""""""""""""""""""""""""""""""""""
746
747The archive walking examples above retrieve archive members by index, however
748this requires considerable boiler-plate for iteration and error checking. We can
Lang Hames8009f612016-10-25 23:08:32 +0000749clean this up by using ``Error`` with the "fallible iterator" pattern. The usual
750C++ iterator patterns do not allow for failure on increment, but we can
751incorporate support for it by having iterators hold an Error reference through
752which they can report failure. In this pattern, if an increment operation fails
753the failure is recorded via the Error reference and the iterator value is set to
754the end of the range in order to terminate the loop. This ensures that the
755dereference operation is safe anywhere that an ordinary iterator dereference
756would be safe (i.e. when the iterator is not equal to end). Where this pattern
757is followed (as in the ``llvm::object::Archive`` class) the result is much
758cleaner iteration idiom:
Lang Hames03a88cc2016-10-25 21:19:30 +0000759
760.. code-block:: c++
761
762 Error Err;
763 for (auto &Child : Ar->children(Err)) {
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000764 // Use Child - we only enter the loop when it's valid
Lang Hames497fd942016-10-25 22:41:54 +0000765 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000766 }
Kostya Serebryanyb848eaf2016-11-01 05:51:12 +0000767 // Check Err after the loop to ensure it didn't break due to an error.
Lang Hames03a88cc2016-10-25 21:19:30 +0000768 if (Err)
769 return Err;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000770
Richard Smithddb2fde2014-05-06 07:45:39 +0000771.. _function_apis:
772
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000773More information on Error and its related utilities can be found in the
774Error.h header file.
775
Richard Smithddb2fde2014-05-06 07:45:39 +0000776Passing functions and other callable objects
777--------------------------------------------
778
779Sometimes you may want a function to be passed a callback object. In order to
780support lambda expressions and other function objects, you should not use the
781traditional C approach of taking a function pointer and an opaque cookie:
782
783.. code-block:: c++
784
785 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
786
787Instead, use one of the following approaches:
788
789Function template
790^^^^^^^^^^^^^^^^^
791
792If you don't mind putting the definition of your function into a header file,
793make it a function template that is templated on the callable type.
794
795.. code-block:: c++
796
797 template<typename Callable>
798 void takeCallback(Callable Callback) {
799 Callback(1, 2, 3);
800 }
801
802The ``function_ref`` class template
803^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
804
805The ``function_ref``
Sean Silva96faef22016-07-09 23:08:14 +0000806(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
Richard Smithddb2fde2014-05-06 07:45:39 +0000807template represents a reference to a callable object, templated over the type
808of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000809if you don't need to hold onto the callback after the function returns. In this
810way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
811``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000812
813``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
814any callable object that can be called with arguments of type ``Param1``,
815``Param2``, ..., and returns a value that can be converted to type ``Ret``.
816For example:
817
818.. code-block:: c++
819
820 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
821 for (BasicBlock &BB : *F)
822 if (Callback(&BB))
823 return;
824 }
825
826can be called using:
827
828.. code-block:: c++
829
830 visitBasicBlocks(F, [&](BasicBlock *BB) {
831 if (process(BB))
832 return isEmpty(BB);
833 return false;
834 });
835
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000836Note that a ``function_ref`` object contains pointers to external memory, so it
837is not generally safe to store an instance of the class (unless you know that
838the external storage will not be freed). If you need this ability, consider
839using ``std::function``. ``function_ref`` is small enough that it should always
840be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000841
Sean Silvabeb15ca2012-12-04 03:20:08 +0000842.. _DEBUG:
843
844The ``DEBUG()`` macro and ``-debug`` option
845-------------------------------------------
846
847Often when working on your pass you will put a bunch of debugging printouts and
848other code into your pass. After you get it working, you want to remove it, but
849you may need it again in the future (to work out new bugs that you run across).
850
851Naturally, because of this, you don't want to delete the debug printouts, but
852you don't want them to always be noisy. A standard compromise is to comment
853them out, allowing you to enable them if you need them in the future.
854
855The ``llvm/Support/Debug.h`` (`doxygen
856<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
857``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
858put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
859executed if '``opt``' (or any other tool) is run with the '``-debug``' command
860line argument:
861
862.. code-block:: c++
863
864 DEBUG(errs() << "I am here!\n");
865
866Then you can run your pass like this:
867
868.. code-block:: none
869
870 $ opt < a.bc > /dev/null -mypass
871 <no output>
872 $ opt < a.bc > /dev/null -mypass -debug
873 I am here!
874
875Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
876have to create "yet another" command line option for the debug output for your
Justin Bognerc2e54af2015-10-15 18:17:44 +0000877pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
Sean Silvabeb15ca2012-12-04 03:20:08 +0000878do not cause a performance impact at all (for the same reason, they should also
879not contain side-effects!).
880
881One additional nice thing about the ``DEBUG()`` macro is that you can enable or
882disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
883DebugFlag=1``" from the gdb if the program is running. If the program hasn't
884been started yet, you can always just run it with ``-debug``.
885
886.. _DEBUG_TYPE:
887
888Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
889^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
890
891Sometimes you may find yourself in a situation where enabling ``-debug`` just
892turns on **too much** information (such as when working on the code generator).
893If you want to enable debug information with more fine-grained control, you
Justin Bognerc2e54af2015-10-15 18:17:44 +0000894should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000895follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000896
897.. code-block:: c++
898
Sean Silvabeb15ca2012-12-04 03:20:08 +0000899 #define DEBUG_TYPE "foo"
900 DEBUG(errs() << "'foo' debug type\n");
901 #undef DEBUG_TYPE
902 #define DEBUG_TYPE "bar"
903 DEBUG(errs() << "'bar' debug type\n"));
904 #undef DEBUG_TYPE
Sean Silvabeb15ca2012-12-04 03:20:08 +0000905
906Then you can run your pass like this:
907
908.. code-block:: none
909
910 $ opt < a.bc > /dev/null -mypass
911 <no output>
912 $ opt < a.bc > /dev/null -mypass -debug
Sean Silvabeb15ca2012-12-04 03:20:08 +0000913 'foo' debug type
914 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000915 $ opt < a.bc > /dev/null -mypass -debug-only=foo
916 'foo' debug type
917 $ opt < a.bc > /dev/null -mypass -debug-only=bar
918 'bar' debug type
Christof Doumaf617e672016-01-12 10:23:13 +0000919 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
920 'foo' debug type
921 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000922
923Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
Justin Bognerc2e54af2015-10-15 18:17:44 +0000924to specify the debug type for the entire module. Be careful that you only do
925this after including Debug.h and not around any #include of headers. Also, you
926should use names more meaningful than "foo" and "bar", because there is no
927system in place to ensure that names do not conflict. If two different modules
928use the same string, they will all be turned on when the name is specified.
929This allows, for example, all debug information for instruction scheduling to be
930enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
Sylvestre Ledru84666a12016-02-14 20:16:22 +0000931files. The name must not include a comma (,) as that is used to separate the
Christof Doumaf617e672016-01-12 10:23:13 +0000932arguments of the ``-debug-only`` option.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000933
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000934For performance reasons, -debug-only is not available in optimized build
935(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000936
Sean Silvabeb15ca2012-12-04 03:20:08 +0000937The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
938like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
939takes an additional first parameter, which is the type to use. For example, the
940preceding example could be written as:
941
942.. code-block:: c++
943
Sean Silvabeb15ca2012-12-04 03:20:08 +0000944 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
945 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
Sean Silvabeb15ca2012-12-04 03:20:08 +0000946
947.. _Statistic:
948
949The ``Statistic`` class & ``-stats`` option
950-------------------------------------------
951
952The ``llvm/ADT/Statistic.h`` (`doxygen
953<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
954named ``Statistic`` that is used as a unified way to keep track of what the LLVM
955compiler is doing and how effective various optimizations are. It is useful to
956see what optimizations are contributing to making a particular program run
957faster.
958
959Often you may run your pass on some big program, and you're interested to see
960how many times it makes a certain transformation. Although you can do this with
961hand inspection, or some ad-hoc method, this is a real pain and not very useful
962for big programs. Using the ``Statistic`` class makes it very easy to keep
963track of this information, and the calculated information is presented in a
964uniform manner with the rest of the passes being executed.
965
966There are many examples of ``Statistic`` uses, but the basics of using it are as
967follows:
968
969#. Define your statistic like this:
970
971 .. code-block:: c++
972
973 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
974 STATISTIC(NumXForms, "The # of times I did stuff");
975
976 The ``STATISTIC`` macro defines a static variable, whose name is specified by
977 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
978 the description is taken from the second argument. The variable defined
979 ("NumXForms" in this case) acts like an unsigned integer.
980
981#. Whenever you make a transformation, bump the counter:
982
983 .. code-block:: c++
984
985 ++NumXForms; // I did stuff!
986
987That's all you have to do. To get '``opt``' to print out the statistics
988gathered, use the '``-stats``' option:
989
990.. code-block:: none
991
992 $ opt -stats -mypassname < program.bc > /dev/null
993 ... statistics output ...
994
Justin Bogner08f36fd2015-02-21 20:53:36 +0000995Note that in order to use the '``-stats``' option, LLVM must be
996compiled with assertions enabled.
997
Sean Silvabeb15ca2012-12-04 03:20:08 +0000998When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
999report that looks like this:
1000
1001.. code-block:: none
1002
1003 7646 bitcodewriter - Number of normal instructions
1004 725 bitcodewriter - Number of oversized instructions
1005 129996 bitcodewriter - Number of bitcode bytes written
1006 2817 raise - Number of insts DCEd or constprop'd
1007 3213 raise - Number of cast-of-self removed
1008 5046 raise - Number of expression trees converted
1009 75 raise - Number of other getelementptr's formed
1010 138 raise - Number of load/store peepholes
1011 42 deadtypeelim - Number of unused typenames removed from symtab
1012 392 funcresolve - Number of varargs functions resolved
1013 27 globaldce - Number of global variables removed
1014 2 adce - Number of basic blocks removed
1015 134 cee - Number of branches revectored
1016 49 cee - Number of setcc instruction eliminated
1017 532 gcse - Number of loads removed
1018 2919 gcse - Number of instructions removed
1019 86 indvars - Number of canonical indvars added
1020 87 indvars - Number of aux indvars removed
1021 25 instcombine - Number of dead inst eliminate
1022 434 instcombine - Number of insts combined
1023 248 licm - Number of load insts hoisted
1024 1298 licm - Number of insts hoisted to a loop pre-header
1025 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1026 75 mem2reg - Number of alloca's promoted
1027 1444 cfgsimplify - Number of blocks simplified
1028
1029Obviously, with so many optimizations, having a unified framework for this stuff
1030is very nice. Making your pass fit well into the framework makes it more
1031maintainable and useful.
1032
1033.. _ViewGraph:
1034
1035Viewing graphs while debugging code
1036-----------------------------------
1037
1038Several of the important data structures in LLVM are graphs: for example CFGs
1039made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1040:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1041DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1042compiler, it is nice to instantly visualize these graphs.
1043
1044LLVM provides several callbacks that are available in a debug build to do
1045exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1046current LLVM tool will pop up a window containing the CFG for the function where
1047each basic block is a node in the graph, and each node contains the instructions
1048in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1049not include the instructions), the ``MachineFunction::viewCFG()`` and
1050``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1051methods. Within GDB, for example, you can usually use something like ``call
1052DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1053these functions in your code in places you want to debug.
1054
Alp Toker125be842014-06-02 01:40:04 +00001055Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +00001056with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +00001057sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
1058and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +00001059<http://www.pixelglow.com/graphviz/>`_ and add
1060``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +00001061your path. The programs need not be present when configuring, building or
1062running LLVM and can simply be installed when needed during an active debug
1063session.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001064
1065``SelectionDAG`` has been extended to make it easier to locate *interesting*
1066nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1067"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1068the specified color (choices of colors can be found at `colors
1069<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1070can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1071be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1072If you want to restart and clear all the current graph attributes, then you can
1073``call DAG.clearGraphAttrs()``.
1074
1075Note that graph visualization features are compiled out of Release builds to
1076reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1077build to use these features.
1078
1079.. _datastructure:
1080
1081Picking the Right Data Structure for a Task
1082===========================================
1083
1084LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1085commonly use STL data structures. This section describes the trade-offs you
1086should consider when you pick one.
1087
1088The first step is a choose your own adventure: do you want a sequential
1089container, a set-like container, or a map-like container? The most important
1090thing when choosing a container is the algorithmic properties of how you plan to
1091access the container. Based on that, you should use:
1092
1093
1094* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1095 value based on another value. Map-like containers also support efficient
1096 queries for containment (whether a key is in the map). Map-like containers
1097 generally do not support efficient reverse mapping (values to keys). If you
1098 need that, use two maps. Some map-like containers also support efficient
1099 iteration through the keys in sorted order. Map-like containers are the most
1100 expensive sort, only use them if you need one of these capabilities.
1101
1102* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1103 a container that automatically eliminates duplicates. Some set-like
1104 containers support efficient iteration through the elements in sorted order.
1105 Set-like containers are more expensive than sequential containers.
1106
1107* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1108 to add elements and keeps track of the order they are added to the collection.
1109 They permit duplicates and support efficient iteration, but do not support
1110 efficient look-up based on a key.
1111
1112* a :ref:`string <ds_string>` container is a specialized sequential container or
1113 reference structure that is used for character or byte arrays.
1114
1115* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1116 perform set operations on sets of numeric id's, while automatically
1117 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1118 identifier you want to store.
1119
1120Once the proper category of container is determined, you can fine tune the
1121memory use, constant factors, and cache behaviors of access by intelligently
1122picking a member of the category. Note that constant factors and cache behavior
1123can be a big deal. If you have a vector that usually only contains a few
1124elements (but could contain many), for example, it's much better to use
1125:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1126avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1127the elements to the container.
1128
1129.. _ds_sequential:
1130
1131Sequential Containers (std::vector, std::list, etc)
1132---------------------------------------------------
1133
1134There are a variety of sequential containers available for you, based on your
1135needs. Pick the first in this section that will do what you want.
1136
1137.. _dss_arrayref:
1138
1139llvm/ADT/ArrayRef.h
1140^^^^^^^^^^^^^^^^^^^
1141
1142The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1143accepts a sequential list of elements in memory and just reads from them. By
1144taking an ``ArrayRef``, the API can be passed a fixed size array, an
1145``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1146in memory.
1147
1148.. _dss_fixedarrays:
1149
1150Fixed Size Arrays
1151^^^^^^^^^^^^^^^^^
1152
1153Fixed size arrays are very simple and very fast. They are good if you know
1154exactly how many elements you have, or you have a (low) upper bound on how many
1155you have.
1156
1157.. _dss_heaparrays:
1158
1159Heap Allocated Arrays
1160^^^^^^^^^^^^^^^^^^^^^
1161
1162Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1163if the number of elements is variable, if you know how many elements you will
1164need before the array is allocated, and if the array is usually large (if not,
1165consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1166array is the cost of the new/delete (aka malloc/free). Also note that if you
1167are allocating an array of a type with a constructor, the constructor and
1168destructors will be run for every element in the array (re-sizable vectors only
1169construct those elements actually used).
1170
1171.. _dss_tinyptrvector:
1172
1173llvm/ADT/TinyPtrVector.h
1174^^^^^^^^^^^^^^^^^^^^^^^^
1175
1176``TinyPtrVector<Type>`` is a highly specialized collection class that is
1177optimized to avoid allocation in the case when a vector has zero or one
1178elements. It has two major restrictions: 1) it can only hold values of pointer
1179type, and 2) it cannot hold a null pointer.
1180
1181Since this container is highly specialized, it is rarely used.
1182
1183.. _dss_smallvector:
1184
1185llvm/ADT/SmallVector.h
1186^^^^^^^^^^^^^^^^^^^^^^
1187
1188``SmallVector<Type, N>`` is a simple class that looks and smells just like
1189``vector<Type>``: it supports efficient iteration, lays out elements in memory
1190order (so you can do pointer arithmetic between elements), supports efficient
1191push_back/pop_back operations, supports efficient random access to its elements,
1192etc.
1193
1194The advantage of SmallVector is that it allocates space for some number of
1195elements (N) **in the object itself**. Because of this, if the SmallVector is
1196dynamically smaller than N, no malloc is performed. This can be a big win in
1197cases where the malloc/free call is far more expensive than the code that
1198fiddles around with the elements.
1199
1200This is good for vectors that are "usually small" (e.g. the number of
1201predecessors/successors of a block is usually less than 8). On the other hand,
1202this makes the size of the SmallVector itself large, so you don't want to
1203allocate lots of them (doing so will waste a lot of space). As such,
1204SmallVectors are most useful when on the stack.
1205
1206SmallVector also provides a nice portable and efficient replacement for
1207``alloca``.
1208
Sean Silva4ee92f92013-03-22 23:41:29 +00001209.. note::
1210
Sean Silva43590682013-03-22 23:52:38 +00001211 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +00001212
1213 In APIs that don't care about the "small size" (most?), prefer to use
1214 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1215 header" (and methods) without the elements allocated after it. Note that
1216 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1217 conversion is implicit and costs nothing. E.g.
1218
1219 .. code-block:: c++
1220
1221 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1222 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1223 // GOOD: Clients can pass any SmallVector<Foo, N>.
1224 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1225
1226 void someFunc() {
1227 SmallVector<Foo, 8> Vec;
1228 hardcodedSmallSize(Vec); // Error.
1229 allowsAnySmallSize(Vec); // Works.
1230 }
1231
1232 Even though it has "``Impl``" in the name, this is so widely used that
1233 it really isn't "private to the implementation" anymore. A name like
1234 ``SmallVectorHeader`` would be more appropriate.
1235
Sean Silvabeb15ca2012-12-04 03:20:08 +00001236.. _dss_vector:
1237
1238<vector>
1239^^^^^^^^
1240
1241``std::vector`` is well loved and respected. It is useful when SmallVector
1242isn't: when the size of the vector is often large (thus the small optimization
1243will rarely be a benefit) or if you will be allocating many instances of the
1244vector itself (which would waste space for elements that aren't in the
1245container). vector is also useful when interfacing with code that expects
1246vectors :).
1247
1248One worthwhile note about std::vector: avoid code like this:
1249
1250.. code-block:: c++
1251
1252 for ( ... ) {
1253 std::vector<foo> V;
1254 // make use of V.
1255 }
1256
1257Instead, write this as:
1258
1259.. code-block:: c++
1260
1261 std::vector<foo> V;
1262 for ( ... ) {
1263 // make use of V.
1264 V.clear();
1265 }
1266
1267Doing so will save (at least) one heap allocation and free per iteration of the
1268loop.
1269
1270.. _dss_deque:
1271
1272<deque>
1273^^^^^^^
1274
1275``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1276Like ``std::vector``, it provides constant time random access and other similar
1277properties, but it also provides efficient access to the front of the list. It
1278does not guarantee continuity of elements within memory.
1279
1280In exchange for this extra flexibility, ``std::deque`` has significantly higher
1281constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1282something cheaper.
1283
1284.. _dss_list:
1285
1286<list>
1287^^^^^^
1288
1289``std::list`` is an extremely inefficient class that is rarely useful. It
1290performs a heap allocation for every element inserted into it, thus having an
1291extremely high constant factor, particularly for small data types.
1292``std::list`` also only supports bidirectional iteration, not random access
1293iteration.
1294
1295In exchange for this high cost, std::list supports efficient access to both ends
1296of the list (like ``std::deque``, but unlike ``std::vector`` or
1297``SmallVector``). In addition, the iterator invalidation characteristics of
1298std::list are stronger than that of a vector class: inserting or removing an
1299element into the list does not invalidate iterator or pointers to other elements
1300in the list.
1301
1302.. _dss_ilist:
1303
1304llvm/ADT/ilist.h
1305^^^^^^^^^^^^^^^^
1306
1307``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1308because it requires the element to store and provide access to the prev/next
1309pointers for the list.
1310
1311``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1312``ilist_traits`` implementation for the element type, but it provides some novel
1313characteristics. In particular, it can efficiently store polymorphic objects,
1314the traits class is informed when an element is inserted or removed from the
1315list, and ``ilist``\ s are guaranteed to support a constant-time splice
1316operation.
1317
1318These properties are exactly what we want for things like ``Instruction``\ s and
1319basic blocks, which is why these are implemented with ``ilist``\ s.
1320
1321Related classes of interest are explained in the following subsections:
1322
1323* :ref:`ilist_traits <dss_ilist_traits>`
1324
1325* :ref:`iplist <dss_iplist>`
1326
1327* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1328
1329* :ref:`Sentinels <dss_ilist_sentinel>`
1330
1331.. _dss_packedvector:
1332
1333llvm/ADT/PackedVector.h
1334^^^^^^^^^^^^^^^^^^^^^^^
1335
1336Useful for storing a vector of values using only a few number of bits for each
1337value. Apart from the standard operations of a vector-like container, it can
1338also perform an 'or' set operation.
1339
1340For example:
1341
1342.. code-block:: c++
1343
1344 enum State {
1345 None = 0x0,
1346 FirstCondition = 0x1,
1347 SecondCondition = 0x2,
1348 Both = 0x3
1349 };
1350
1351 State get() {
1352 PackedVector<State, 2> Vec1;
1353 Vec1.push_back(FirstCondition);
1354
1355 PackedVector<State, 2> Vec2;
1356 Vec2.push_back(SecondCondition);
1357
1358 Vec1 |= Vec2;
1359 return Vec1[0]; // returns 'Both'.
1360 }
1361
1362.. _dss_ilist_traits:
1363
1364ilist_traits
1365^^^^^^^^^^^^
1366
1367``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1368(and consequently ``ilist<T>``) publicly derive from this traits class.
1369
1370.. _dss_iplist:
1371
1372iplist
1373^^^^^^
1374
1375``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1376interface. Notably, inserters from ``T&`` are absent.
1377
1378``ilist_traits<T>`` is a public base of this class and can be used for a wide
1379variety of customizations.
1380
1381.. _dss_ilist_node:
1382
1383llvm/ADT/ilist_node.h
1384^^^^^^^^^^^^^^^^^^^^^
1385
Robin Morisset039781e2014-08-29 21:53:01 +00001386``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +00001387by the ``ilist<T>`` (and analogous containers) in the default manner.
1388
1389``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1390``T`` publicly derives from ``ilist_node<T>``.
1391
1392.. _dss_ilist_sentinel:
1393
1394Sentinels
1395^^^^^^^^^
1396
1397``ilist``\ s have another specialty that must be considered. To be a good
1398citizen in the C++ ecosystem, it needs to support the standard container
1399operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1400``operator--`` must work correctly on the ``end`` iterator in the case of
1401non-empty ``ilist``\ s.
1402
1403The only sensible solution to this problem is to allocate a so-called *sentinel*
1404along with the intrusive list, which serves as the ``end`` iterator, providing
1405the back-link to the last element. However conforming to the C++ convention it
1406is illegal to ``operator++`` beyond the sentinel and it also must not be
1407dereferenced.
1408
1409These constraints allow for some implementation freedom to the ``ilist`` how to
1410allocate and store the sentinel. The corresponding policy is dictated by
1411``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1412for a sentinel arises.
1413
1414While the default policy is sufficient in most cases, it may break down when
1415``T`` does not provide a default constructor. Also, in the case of many
1416instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1417wasted. To alleviate the situation with numerous and voluminous
1418``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1419
1420Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1421superpose the sentinel with the ``ilist`` instance in memory. Pointer
1422arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1423``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1424as the back-link of the sentinel. This is the only field in the ghostly
1425sentinel which can be legally accessed.
1426
1427.. _dss_other:
1428
1429Other Sequential Container options
1430^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1431
1432Other STL containers are available, such as ``std::string``.
1433
1434There are also various STL adapter classes such as ``std::queue``,
1435``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1436to an underlying container but don't affect the cost of the container itself.
1437
1438.. _ds_string:
1439
1440String-like containers
1441----------------------
1442
1443There are a variety of ways to pass around and use strings in C and C++, and
1444LLVM adds a few new options to choose from. Pick the first option on this list
1445that will do what you need, they are ordered according to their relative cost.
1446
Ed Maste8ed40ce2015-04-14 20:52:58 +00001447Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +00001448char*``'s. These have a number of problems, including the fact that they
1449cannot represent embedded nul ("\0") characters, and do not have a length
1450available efficiently. The general replacement for '``const char*``' is
1451StringRef.
1452
1453For more information on choosing string containers for APIs, please see
1454:ref:`Passing Strings <string_apis>`.
1455
1456.. _dss_stringref:
1457
1458llvm/ADT/StringRef.h
1459^^^^^^^^^^^^^^^^^^^^
1460
1461The StringRef class is a simple value class that contains a pointer to a
1462character and a length, and is quite related to the :ref:`ArrayRef
1463<dss_arrayref>` class (but specialized for arrays of characters). Because
1464StringRef carries a length with it, it safely handles strings with embedded nul
1465characters in it, getting the length does not require a strlen call, and it even
1466has very convenient APIs for slicing and dicing the character range that it
1467represents.
1468
1469StringRef is ideal for passing simple strings around that are known to be live,
1470either because they are C string literals, std::string, a C array, or a
1471SmallVector. Each of these cases has an efficient implicit conversion to
1472StringRef, which doesn't result in a dynamic strlen being executed.
1473
1474StringRef has a few major limitations which make more powerful string containers
1475useful:
1476
1477#. You cannot directly convert a StringRef to a 'const char*' because there is
1478 no way to add a trailing nul (unlike the .c_str() method on various stronger
1479 classes).
1480
1481#. StringRef doesn't own or keep alive the underlying string bytes.
1482 As such it can easily lead to dangling pointers, and is not suitable for
1483 embedding in datastructures in most cases (instead, use an std::string or
1484 something like that).
1485
1486#. For the same reason, StringRef cannot be used as the return value of a
1487 method if the method "computes" the result string. Instead, use std::string.
1488
1489#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1490 doesn't allow you to insert or remove bytes from the range. For editing
1491 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1492 class.
1493
1494Because of its strengths and limitations, it is very common for a function to
1495take a StringRef and for a method on an object to return a StringRef that points
1496into some string that it owns.
1497
1498.. _dss_twine:
1499
1500llvm/ADT/Twine.h
1501^^^^^^^^^^^^^^^^
1502
1503The Twine class is used as an intermediary datatype for APIs that want to take a
1504string that can be constructed inline with a series of concatenations. Twine
1505works by forming recursive instances of the Twine datatype (a simple value
1506object) on the stack as temporary objects, linking them together into a tree
1507which is then linearized when the Twine is consumed. Twine is only safe to use
1508as the argument to a function, and should always be a const reference, e.g.:
1509
1510.. code-block:: c++
1511
1512 void foo(const Twine &T);
1513 ...
1514 StringRef X = ...
1515 unsigned i = ...
1516 foo(X + "." + Twine(i));
1517
1518This example forms a string like "blarg.42" by concatenating the values
1519together, and does not form intermediate strings containing "blarg" or "blarg.".
1520
1521Because Twine is constructed with temporary objects on the stack, and because
1522these instances are destroyed at the end of the current statement, it is an
1523inherently dangerous API. For example, this simple variant contains undefined
1524behavior and will probably crash:
1525
1526.. code-block:: c++
1527
1528 void foo(const Twine &T);
1529 ...
1530 StringRef X = ...
1531 unsigned i = ...
1532 const Twine &Tmp = X + "." + Twine(i);
1533 foo(Tmp);
1534
1535... because the temporaries are destroyed before the call. That said, Twine's
1536are much more efficient than intermediate std::string temporaries, and they work
1537really well with StringRef. Just be aware of their limitations.
1538
1539.. _dss_smallstring:
1540
1541llvm/ADT/SmallString.h
1542^^^^^^^^^^^^^^^^^^^^^^
1543
1544SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1545convenience APIs like += that takes StringRef's. SmallString avoids allocating
1546memory in the case when the preallocated space is enough to hold its data, and
1547it calls back to general heap allocation when required. Since it owns its data,
1548it is very safe to use and supports full mutation of the string.
1549
1550Like SmallVector's, the big downside to SmallString is their sizeof. While they
1551are optimized for small strings, they themselves are not particularly small.
1552This means that they work great for temporary scratch buffers on the stack, but
1553should not generally be put into the heap: it is very rare to see a SmallString
1554as the member of a frequently-allocated heap data structure or returned
1555by-value.
1556
1557.. _dss_stdstring:
1558
1559std::string
1560^^^^^^^^^^^
1561
1562The standard C++ std::string class is a very general class that (like
1563SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1564so it can be embedded into heap data structures and returned by-value. On the
1565other hand, std::string is highly inefficient for inline editing (e.g.
1566concatenating a bunch of stuff together) and because it is provided by the
1567standard library, its performance characteristics depend a lot of the host
1568standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1569GCC contains a really slow implementation).
1570
1571The major disadvantage of std::string is that almost every operation that makes
1572them larger can allocate memory, which is slow. As such, it is better to use
1573SmallVector or Twine as a scratch buffer, but then use std::string to persist
1574the result.
1575
1576.. _ds_set:
1577
1578Set-Like Containers (std::set, SmallSet, SetVector, etc)
1579--------------------------------------------------------
1580
1581Set-like containers are useful when you need to canonicalize multiple values
1582into a single representation. There are several different choices for how to do
1583this, providing various trade-offs.
1584
1585.. _dss_sortedvectorset:
1586
1587A sorted 'vector'
1588^^^^^^^^^^^^^^^^^
1589
1590If you intend to insert a lot of elements, then do a lot of queries, a great
1591approach is to use a vector (or other sequential container) with
1592std::sort+std::unique to remove duplicates. This approach works really well if
1593your usage pattern has these two distinct phases (insert then query), and can be
1594coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1595
1596This combination provides the several nice properties: the result data is
1597contiguous in memory (good for cache locality), has few allocations, is easy to
1598address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001599efficiently queried with a standard binary search (e.g.
1600``std::lower_bound``; if you want the whole range of elements comparing
1601equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001602
1603.. _dss_smallset:
1604
1605llvm/ADT/SmallSet.h
1606^^^^^^^^^^^^^^^^^^^
1607
1608If you have a set-like data structure that is usually small and whose elements
1609are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1610space for N elements in place (thus, if the set is dynamically smaller than N,
1611no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001612When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001613representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001614to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1615:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001616
1617The magic of this class is that it handles small sets extremely efficiently, but
1618gracefully handles extremely large sets without loss of efficiency. The
1619drawback is that the interface is quite small: it supports insertion, queries
1620and erasing, but does not support iteration.
1621
1622.. _dss_smallptrset:
1623
1624llvm/ADT/SmallPtrSet.h
1625^^^^^^^^^^^^^^^^^^^^^^
1626
Artyom Skrobov62641152015-05-19 10:21:12 +00001627``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001628pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001629iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001630probed hash table is allocated and grows as needed, providing extremely
1631efficient access (constant time insertion/deleting/queries with low constant
1632factors) and is very stingy with malloc traffic.
1633
Artyom Skrobov62641152015-05-19 10:21:12 +00001634Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1635are invalidated whenever an insertion occurs. Also, the values visited by the
1636iterators are not visited in sorted order.
1637
1638.. _dss_stringset:
1639
1640llvm/ADT/StringSet.h
1641^^^^^^^^^^^^^^^^^^^^
1642
1643``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1644and it allows efficient storage and retrieval of unique strings.
1645
Sylvestre Ledru84666a12016-02-14 20:16:22 +00001646Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001647iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1648need to call ``i->getKey()`` to access the item of the StringSet.) On the
1649other hand, ``StringSet`` doesn't support range-insertion and
1650copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1651<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001652
1653.. _dss_denseset:
1654
1655llvm/ADT/DenseSet.h
1656^^^^^^^^^^^^^^^^^^^
1657
1658DenseSet is a simple quadratically probed hash table. It excels at supporting
1659small values: it uses a single allocation to hold all of the pairs that are
1660currently inserted in the set. DenseSet is a great way to unique small values
1661that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1662pointers). Note that DenseSet has the same requirements for the value type that
1663:ref:`DenseMap <dss_densemap>` has.
1664
1665.. _dss_sparseset:
1666
1667llvm/ADT/SparseSet.h
1668^^^^^^^^^^^^^^^^^^^^
1669
1670SparseSet holds a small number of objects identified by unsigned keys of
1671moderate size. It uses a lot of memory, but provides operations that are almost
1672as fast as a vector. Typical keys are physical registers, virtual registers, or
1673numbered basic blocks.
1674
1675SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1676and fast iteration over small sets. It is not intended for building composite
1677data structures.
1678
Michael Ilseman830875b2013-01-21 21:46:32 +00001679.. _dss_sparsemultiset:
1680
1681llvm/ADT/SparseMultiSet.h
1682^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1683
1684SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1685desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1686provides operations that are almost as fast as a vector. Typical keys are
1687physical registers, virtual registers, or numbered basic blocks.
1688
1689SparseMultiSet is useful for algorithms that need very fast
1690clear/find/insert/erase of the entire collection, and iteration over sets of
1691elements sharing a key. It is often a more efficient choice than using composite
1692data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1693building composite data structures.
1694
Sean Silvabeb15ca2012-12-04 03:20:08 +00001695.. _dss_FoldingSet:
1696
1697llvm/ADT/FoldingSet.h
1698^^^^^^^^^^^^^^^^^^^^^
1699
1700FoldingSet is an aggregate class that is really good at uniquing
1701expensive-to-create or polymorphic objects. It is a combination of a chained
1702hash table with intrusive links (uniqued objects are required to inherit from
1703FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1704process.
1705
1706Consider a case where you want to implement a "getOrCreateFoo" method for a
1707complex object (for example, a node in the code generator). The client has a
1708description of **what** it wants to generate (it knows the opcode and all the
1709operands), but we don't want to 'new' a node, then try inserting it into a set
1710only to find out it already exists, at which point we would have to delete it
1711and return the node that already exists.
1712
1713To support this style of client, FoldingSet perform a query with a
1714FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1715element that we want to query for. The query either returns the element
1716matching the ID or it returns an opaque ID that indicates where insertion should
1717take place. Construction of the ID usually does not require heap traffic.
1718
1719Because FoldingSet uses intrusive links, it can support polymorphic objects in
1720the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1721Because the elements are individually allocated, pointers to the elements are
1722stable: inserting or removing elements does not invalidate any pointers to other
1723elements.
1724
1725.. _dss_set:
1726
1727<set>
1728^^^^^
1729
1730``std::set`` is a reasonable all-around set class, which is decent at many
1731things but great at nothing. std::set allocates memory for each element
1732inserted (thus it is very malloc intensive) and typically stores three pointers
1733per element in the set (thus adding a large amount of per-element space
1734overhead). It offers guaranteed log(n) performance, which is not particularly
1735fast from a complexity standpoint (particularly if the elements of the set are
1736expensive to compare, like strings), and has extremely high constant factors for
1737lookup, insertion and removal.
1738
1739The advantages of std::set are that its iterators are stable (deleting or
1740inserting an element from the set does not affect iterators or pointers to other
1741elements) and that iteration over the set is guaranteed to be in sorted order.
1742If the elements in the set are large, then the relative overhead of the pointers
1743and malloc traffic is not a big deal, but if the elements of the set are small,
1744std::set is almost never a good choice.
1745
1746.. _dss_setvector:
1747
1748llvm/ADT/SetVector.h
1749^^^^^^^^^^^^^^^^^^^^
1750
1751LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1752set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1753important property that this provides is efficient insertion with uniquing
1754(duplicate elements are ignored) with iteration support. It implements this by
1755inserting elements into both a set-like container and the sequential container,
1756using the set-like container for uniquing and the sequential container for
1757iteration.
1758
1759The difference between SetVector and other sets is that the order of iteration
1760is guaranteed to match the order of insertion into the SetVector. This property
1761is really important for things like sets of pointers. Because pointer values
1762are non-deterministic (e.g. vary across runs of the program on different
1763machines), iterating over the pointers in the set will not be in a well-defined
1764order.
1765
1766The drawback of SetVector is that it requires twice as much space as a normal
1767set and has the sum of constant factors from the set-like container and the
1768sequential container that it uses. Use it **only** if you need to iterate over
1769the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001770elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001771faster.
1772
1773``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1774size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1775However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1776which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1777If you use this, and if your sets are dynamically smaller than ``N``, you will
1778save a lot of heap traffic.
1779
1780.. _dss_uniquevector:
1781
1782llvm/ADT/UniqueVector.h
1783^^^^^^^^^^^^^^^^^^^^^^^
1784
1785UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1786unique ID for each element inserted into the set. It internally contains a map
1787and a vector, and it assigns a unique ID for each value inserted into the set.
1788
1789UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1790both the map and vector, it has high complexity, high constant factors, and
1791produces a lot of malloc traffic. It should be avoided.
1792
1793.. _dss_immutableset:
1794
1795llvm/ADT/ImmutableSet.h
1796^^^^^^^^^^^^^^^^^^^^^^^
1797
1798ImmutableSet is an immutable (functional) set implementation based on an AVL
1799tree. Adding or removing elements is done through a Factory object and results
1800in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1801with the given contents, then the existing one is returned; equality is compared
1802with a FoldingSetNodeID. The time and space complexity of add or remove
1803operations is logarithmic in the size of the original set.
1804
1805There is no method for returning an element of the set, you can only check for
1806membership.
1807
1808.. _dss_otherset:
1809
1810Other Set-Like Container Options
1811^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1812
1813The STL provides several other options, such as std::multiset and the various
1814"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1815never use hash_set and unordered_set because they are generally very expensive
1816(each insertion requires a malloc) and very non-portable.
1817
1818std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001819but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1820(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001821always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001822
1823.. _ds_map:
1824
1825Map-Like Containers (std::map, DenseMap, etc)
1826---------------------------------------------
1827
1828Map-like containers are useful when you want to associate data to a key. As
1829usual, there are a lot of different ways to do this. :)
1830
1831.. _dss_sortedvectormap:
1832
1833A sorted 'vector'
1834^^^^^^^^^^^^^^^^^
1835
1836If your usage pattern follows a strict insert-then-query approach, you can
1837trivially use the same approach as :ref:`sorted vectors for set-like containers
1838<dss_sortedvectorset>`. The only difference is that your query function (which
1839uses std::lower_bound to get efficient log(n) lookup) should only compare the
1840key, not both the key and value. This yields the same advantages as sorted
1841vectors for sets.
1842
1843.. _dss_stringmap:
1844
1845llvm/ADT/StringMap.h
1846^^^^^^^^^^^^^^^^^^^^
1847
1848Strings are commonly used as keys in maps, and they are difficult to support
1849efficiently: they are variable length, inefficient to hash and compare when
1850long, expensive to copy, etc. StringMap is a specialized container designed to
1851cope with these issues. It supports mapping an arbitrary range of bytes to an
1852arbitrary other object.
1853
1854The StringMap implementation uses a quadratically-probed hash table, where the
1855buckets store a pointer to the heap allocated entries (and some other stuff).
1856The entries in the map must be heap allocated because the strings are variable
1857length. The string data (key) and the element object (value) are stored in the
1858same allocation with the string data immediately after the element object.
1859This container guarantees the "``(char*)(&Value+1)``" points to the key string
1860for a value.
1861
1862The StringMap is very fast for several reasons: quadratic probing is very cache
1863efficient for lookups, the hash value of strings in buckets is not recomputed
1864when looking up an element, StringMap rarely has to touch the memory for
1865unrelated objects when looking up a value (even when hash collisions happen),
1866hash table growth does not recompute the hash values for strings already in the
1867table, and each pair in the map is store in a single allocation (the string data
1868is stored in the same allocation as the Value of a pair).
1869
1870StringMap also provides query methods that take byte ranges, so it only ever
1871copies a string if a value is inserted into the table.
1872
1873StringMap iteratation order, however, is not guaranteed to be deterministic, so
1874any uses which require that should instead use a std::map.
1875
1876.. _dss_indexmap:
1877
1878llvm/ADT/IndexedMap.h
1879^^^^^^^^^^^^^^^^^^^^^
1880
1881IndexedMap is a specialized container for mapping small dense integers (or
1882values that can be mapped to small dense integers) to some other type. It is
1883internally implemented as a vector with a mapping function that maps the keys
1884to the dense integer range.
1885
1886This is useful for cases like virtual registers in the LLVM code generator: they
1887have a dense mapping that is offset by a compile-time constant (the first
1888virtual register ID).
1889
1890.. _dss_densemap:
1891
1892llvm/ADT/DenseMap.h
1893^^^^^^^^^^^^^^^^^^^
1894
1895DenseMap is a simple quadratically probed hash table. It excels at supporting
1896small keys and values: it uses a single allocation to hold all of the pairs
1897that are currently inserted in the map. DenseMap is a great way to map
1898pointers to pointers, or map other small types to each other.
1899
1900There are several aspects of DenseMap that you should be aware of, however.
1901The iterators in a DenseMap are invalidated whenever an insertion occurs,
1902unlike map. Also, because DenseMap allocates space for a large number of
1903key/value pairs (it starts with 64 by default), it will waste a lot of space if
1904your keys or values are large. Finally, you must implement a partial
1905specialization of DenseMapInfo for the key that you want, if it isn't already
1906supported. This is required to tell DenseMap about two special marker values
1907(which can never be inserted into the map) that it needs internally.
1908
1909DenseMap's find_as() method supports lookup operations using an alternate key
1910type. This is useful in cases where the normal key type is expensive to
1911construct, but cheap to compare against. The DenseMapInfo is responsible for
1912defining the appropriate comparison and hashing methods for each alternate key
1913type used.
1914
1915.. _dss_valuemap:
1916
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001917llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001918^^^^^^^^^^^^^^^^^^^
1919
1920ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1921``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1922RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1923the same value, just as if the key were a WeakVH. You can configure exactly how
1924this happens, and what else happens on these two events, by passing a ``Config``
1925parameter to the ValueMap template.
1926
1927.. _dss_intervalmap:
1928
1929llvm/ADT/IntervalMap.h
1930^^^^^^^^^^^^^^^^^^^^^^
1931
1932IntervalMap is a compact map for small keys and values. It maps key intervals
1933instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001934When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001935itself to avoid allocations.
1936
1937The IntervalMap iterators are quite big, so they should not be passed around as
1938STL iterators. The heavyweight iterators allow a smaller data structure.
1939
1940.. _dss_map:
1941
1942<map>
1943^^^^^
1944
1945std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1946single allocation per pair inserted into the map, it offers log(n) lookup with
1947an extremely large constant factor, imposes a space penalty of 3 pointers per
1948pair in the map, etc.
1949
1950std::map is most useful when your keys or values are very large, if you need to
1951iterate over the collection in sorted order, or if you need stable iterators
1952into the map (i.e. they don't get invalidated if an insertion or deletion of
1953another element takes place).
1954
1955.. _dss_mapvector:
1956
1957llvm/ADT/MapVector.h
1958^^^^^^^^^^^^^^^^^^^^
1959
1960``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1961main difference is that the iteration order is guaranteed to be the insertion
1962order, making it an easy (but somewhat expensive) solution for non-deterministic
1963iteration over maps of pointers.
1964
1965It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001966pairs. This provides fast lookup and iteration, but has two main drawbacks:
1967the key is stored twice and removing elements takes linear time. If it is
1968necessary to remove elements, it's best to remove them in bulk using
1969``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001970
1971.. _dss_inteqclasses:
1972
1973llvm/ADT/IntEqClasses.h
1974^^^^^^^^^^^^^^^^^^^^^^^
1975
1976IntEqClasses provides a compact representation of equivalence classes of small
1977integers. Initially, each integer in the range 0..n-1 has its own equivalence
1978class. Classes can be joined by passing two class representatives to the
1979join(a, b) method. Two integers are in the same class when findLeader() returns
1980the same representative.
1981
1982Once all equivalence classes are formed, the map can be compressed so each
1983integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1984is the total number of equivalence classes. The map must be uncompressed before
1985it can be edited again.
1986
1987.. _dss_immutablemap:
1988
1989llvm/ADT/ImmutableMap.h
1990^^^^^^^^^^^^^^^^^^^^^^^
1991
1992ImmutableMap is an immutable (functional) map implementation based on an AVL
1993tree. Adding or removing elements is done through a Factory object and results
1994in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1995with the given key set, then the existing one is returned; equality is compared
1996with a FoldingSetNodeID. The time and space complexity of add or remove
1997operations is logarithmic in the size of the original map.
1998
1999.. _dss_othermap:
2000
2001Other Map-Like Container Options
2002^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2003
2004The STL provides several other options, such as std::multimap and the various
2005"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
2006never use hash_set and unordered_set because they are generally very expensive
2007(each insertion requires a malloc) and very non-portable.
2008
2009std::multimap is useful if you want to map a key to multiple values, but has all
2010the drawbacks of std::map. A sorted vector or some other approach is almost
2011always better.
2012
2013.. _ds_bit:
2014
2015Bit storage containers (BitVector, SparseBitVector)
2016---------------------------------------------------
2017
2018Unlike the other containers, there are only two bit storage containers, and
2019choosing when to use each is relatively straightforward.
2020
2021One additional option is ``std::vector<bool>``: we discourage its use for two
2022reasons 1) the implementation in many common compilers (e.g. commonly
2023available versions of GCC) is extremely inefficient and 2) the C++ standards
2024committee is likely to deprecate this container and/or change it significantly
2025somehow. In any case, please don't use it.
2026
2027.. _dss_bitvector:
2028
2029BitVector
2030^^^^^^^^^
2031
2032The BitVector container provides a dynamic size set of bits for manipulation.
2033It supports individual bit setting/testing, as well as set operations. The set
2034operations take time O(size of bitvector), but operations are performed one word
2035at a time, instead of one bit at a time. This makes the BitVector very fast for
2036set operations compared to other containers. Use the BitVector when you expect
2037the number of set bits to be high (i.e. a dense set).
2038
2039.. _dss_smallbitvector:
2040
2041SmallBitVector
2042^^^^^^^^^^^^^^
2043
2044The SmallBitVector container provides the same interface as BitVector, but it is
2045optimized for the case where only a small number of bits, less than 25 or so,
2046are needed. It also transparently supports larger bit counts, but slightly less
2047efficiently than a plain BitVector, so SmallBitVector should only be used when
2048larger counts are rare.
2049
2050At this time, SmallBitVector does not support set operations (and, or, xor), and
2051its operator[] does not provide an assignable lvalue.
2052
2053.. _dss_sparsebitvector:
2054
2055SparseBitVector
2056^^^^^^^^^^^^^^^
2057
2058The SparseBitVector container is much like BitVector, with one major difference:
2059Only the bits that are set, are stored. This makes the SparseBitVector much
2060more space efficient than BitVector when the set is sparse, as well as making
2061set operations O(number of set bits) instead of O(size of universe). The
2062downside to the SparseBitVector is that setting and testing of random bits is
2063O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2064implementation, setting or testing bits in sorted order (either forwards or
2065reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2066on size) of the current bit is also O(1). As a general statement,
2067testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2068
2069.. _common:
2070
2071Helpful Hints for Common Operations
2072===================================
2073
2074This section describes how to perform some very simple transformations of LLVM
2075code. This is meant to give examples of common idioms used, showing the
2076practical side of LLVM transformations.
2077
2078Because this is a "how-to" section, you should also read about the main classes
2079that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2080<coreclasses>` contains details and descriptions of the main classes that you
2081should know about.
2082
2083.. _inspection:
2084
2085Basic Inspection and Traversal Routines
2086---------------------------------------
2087
2088The LLVM compiler infrastructure have many different data structures that may be
2089traversed. Following the example of the C++ standard template library, the
2090techniques used to traverse these various data structures are all basically the
2091same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
2092method) returns an iterator to the start of the sequence, the ``XXXend()``
2093function returns an iterator pointing to one past the last valid element of the
2094sequence, and there is some ``XXXiterator`` data type that is common between the
2095two operations.
2096
2097Because the pattern for iteration is common across many different aspects of the
2098program representation, the standard template library algorithms may be used on
2099them, and it is easier to remember how to iterate. First we show a few common
2100examples of the data structures that need to be traversed. Other data
2101structures are traversed in very similar ways.
2102
2103.. _iterate_function:
2104
2105Iterating over the ``BasicBlock`` in a ``Function``
2106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2107
2108It's quite common to have a ``Function`` instance that you'd like to transform
2109in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2110facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2111constitute the ``Function``. The following is an example that prints the name
2112of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2113
2114.. code-block:: c++
2115
2116 // func is a pointer to a Function instance
2117 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
2118 // Print out the name of the basic block if it has one, and then the
2119 // number of instructions that it contains
2120 errs() << "Basic block (name=" << i->getName() << ") has "
2121 << i->size() << " instructions.\n";
2122
2123Note that i can be used as if it were a pointer for the purposes of invoking
2124member functions of the ``Instruction`` class. This is because the indirection
2125operator is overloaded for the iterator classes. In the above code, the
2126expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
2127you'd expect.
2128
2129.. _iterate_basicblock:
2130
2131Iterating over the ``Instruction`` in a ``BasicBlock``
2132^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2133
2134Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2135iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2136a code snippet that prints out each instruction in a ``BasicBlock``:
2137
2138.. code-block:: c++
2139
2140 // blk is a pointer to a BasicBlock instance
2141 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
2142 // The next statement works since operator<<(ostream&,...)
2143 // is overloaded for Instruction&
2144 errs() << *i << "\n";
2145
2146
2147However, this isn't really the best way to print out the contents of a
2148``BasicBlock``! Since the ostream operators are overloaded for virtually
2149anything you'll care about, you could have just invoked the print routine on the
2150basic block itself: ``errs() << *blk << "\n";``.
2151
2152.. _iterate_insiter:
2153
2154Iterating over the ``Instruction`` in a ``Function``
2155^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2156
2157If you're finding that you commonly iterate over a ``Function``'s
2158``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2159``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002160``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00002161<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00002162``InstIterator``\ s explicitly in your code. Here's a small example that shows
2163how to dump all instructions in a function to the standard error stream:
2164
2165.. code-block:: c++
2166
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002167 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002168
2169 // F is a pointer to a Function instance
2170 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2171 errs() << *I << "\n";
2172
2173Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2174its initial contents. For example, if you wanted to initialize a work list to
2175contain all instructions in a ``Function`` F, all you would need to do is
2176something like:
2177
2178.. code-block:: c++
2179
2180 std::set<Instruction*> worklist;
2181 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2182
2183 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2184 worklist.insert(&*I);
2185
2186The STL set ``worklist`` would now contain all instructions in the ``Function``
2187pointed to by F.
2188
2189.. _iterate_convert:
2190
2191Turning an iterator into a class pointer (and vice-versa)
2192^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2193
2194Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2195when all you've got at hand is an iterator. Well, extracting a reference or a
2196pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2197``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2198
2199.. code-block:: c++
2200
2201 Instruction& inst = *i; // Grab reference to instruction reference
2202 Instruction* pinst = &*i; // Grab pointer to instruction reference
2203 const Instruction& inst = *j;
2204
2205However, the iterators you'll be working with in the LLVM framework are special:
2206they will automatically convert to a ptr-to-instance type whenever they need to.
Vedant Kumara34bdfa2016-03-23 05:18:50 +00002207Instead of dereferencing the iterator and then taking the address of the result,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002208you can simply assign the iterator to the proper pointer type and you get the
2209dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00002210scenes, this is a result of overloading casting mechanisms). Thus the second
2211line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002212
2213.. code-block:: c++
2214
2215 Instruction *pinst = &*i;
2216
2217is semantically equivalent to
2218
2219.. code-block:: c++
2220
2221 Instruction *pinst = i;
2222
2223It's also possible to turn a class pointer into the corresponding iterator, and
2224this is a constant time operation (very efficient). The following code snippet
2225illustrates use of the conversion constructors provided by LLVM iterators. By
2226using these, you can explicitly grab the iterator of something without actually
2227obtaining it via iteration over some structure:
2228
2229.. code-block:: c++
2230
2231 void printNextInstruction(Instruction* inst) {
2232 BasicBlock::iterator it(inst);
2233 ++it; // After this line, it refers to the instruction after *inst
2234 if (it != inst->getParent()->end()) errs() << *it << "\n";
2235 }
2236
2237Unfortunately, these implicit conversions come at a cost; they prevent these
2238iterators from conforming to standard iterator conventions, and thus from being
2239usable with standard algorithms and containers. For example, they prevent the
2240following code, where ``B`` is a ``BasicBlock``, from compiling:
2241
2242.. code-block:: c++
2243
2244 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2245
2246Because of this, these implicit conversions may be removed some day, and
2247``operator*`` changed to return a pointer instead of a reference.
2248
2249.. _iterate_complex:
2250
2251Finding call sites: a slightly more complex example
2252^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2253
2254Say that you're writing a FunctionPass and would like to count all the locations
2255in the entire module (that is, across every ``Function``) where a certain
2256function (i.e., some ``Function *``) is already in scope. As you'll learn
2257later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2258straight-forward manner, but this example will allow us to explore how you'd do
2259it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2260want to do:
2261
2262.. code-block:: none
2263
2264 initialize callCounter to zero
2265 for each Function f in the Module
2266 for each BasicBlock b in f
2267 for each Instruction i in b
2268 if (i is a CallInst and calls the given function)
2269 increment callCounter
2270
2271And the actual code is (remember, because we're writing a ``FunctionPass``, our
2272``FunctionPass``-derived class simply has to override the ``runOnFunction``
2273method):
2274
2275.. code-block:: c++
2276
2277 Function* targetFunc = ...;
2278
2279 class OurFunctionPass : public FunctionPass {
2280 public:
2281 OurFunctionPass(): callCounter(0) { }
2282
2283 virtual runOnFunction(Function& F) {
2284 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
2285 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
2286 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
2287 // We know we've encountered a call instruction, so we
2288 // need to determine if it's a call to the
2289 // function pointed to by m_func or not.
2290 if (callInst->getCalledFunction() == targetFunc)
2291 ++callCounter;
2292 }
2293 }
2294 }
2295 }
2296
2297 private:
2298 unsigned callCounter;
2299 };
2300
2301.. _calls_and_invokes:
2302
2303Treating calls and invokes the same way
2304^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2305
2306You may have noticed that the previous example was a bit oversimplified in that
2307it did not deal with call sites generated by 'invoke' instructions. In this,
2308and in other situations, you may find that you want to treat ``CallInst``\ s and
2309``InvokeInst``\ s the same way, even though their most-specific common base
2310class is ``Instruction``, which includes lots of less closely-related things.
2311For these cases, LLVM provides a handy wrapper class called ``CallSite``
2312(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2313essentially a wrapper around an ``Instruction`` pointer, with some methods that
2314provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2315
2316This class has "value semantics": it should be passed by value, not by reference
2317and it should not be dynamically allocated or deallocated using ``operator new``
2318or ``operator delete``. It is efficiently copyable, assignable and
2319constructable, with costs equivalents to that of a bare pointer. If you look at
2320its definition, it has only a single pointer member.
2321
2322.. _iterate_chains:
2323
2324Iterating over def-use & use-def chains
2325^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2326
2327Frequently, we might have an instance of the ``Value`` class (`doxygen
2328<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2329which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
2330``Value`` is called a *def-use* chain. For example, let's say we have a
2331``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2332instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2333chain of ``F``:
2334
2335.. code-block:: c++
2336
2337 Function *F = ...;
2338
Adam Nemet3aecd182015-03-17 17:51:58 +00002339 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002340 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00002341 errs() << "F is used in instruction:\n";
2342 errs() << *Inst << "\n";
2343 }
2344
Sean Silvabeb15ca2012-12-04 03:20:08 +00002345Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2346<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2347``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2348known as a *use-def* chain. Instances of class ``Instruction`` are common
2349``User`` s, so we might want to iterate over all of the values that a particular
2350instruction uses (that is, the operands of the particular ``Instruction``):
2351
2352.. code-block:: c++
2353
2354 Instruction *pi = ...;
2355
Yaron Keren7229bbf2014-05-02 08:26:30 +00002356 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002357 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00002358 // ...
2359 }
2360
2361Declaring objects as ``const`` is an important tool of enforcing mutation free
2362algorithms (such as analyses, etc.). For this purpose above iterators come in
2363constant flavors as ``Value::const_use_iterator`` and
2364``Value::const_op_iterator``. They automatically arise when calling
2365``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2366Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2367remain unchanged.
2368
2369.. _iterate_preds:
2370
2371Iterating over predecessors & successors of blocks
2372^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2373
2374Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00002375routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00002376iterate over all predecessors of BB:
2377
2378.. code-block:: c++
2379
Andrey Bokhanko74541452016-09-02 11:13:35 +00002380 #include "llvm/IR/CFG.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002381 BasicBlock *BB = ...;
2382
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002383 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2384 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00002385 // ...
2386 }
2387
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002388Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002389
2390.. _simplechanges:
2391
2392Making simple changes
2393---------------------
2394
2395There are some primitive transformation operations present in the LLVM
2396infrastructure that are worth knowing about. When performing transformations,
2397it's fairly common to manipulate the contents of basic blocks. This section
2398describes some of the common methods for doing so and gives example code.
2399
2400.. _schanges_creating:
2401
2402Creating and inserting new ``Instruction``\ s
2403^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2404
2405*Instantiating Instructions*
2406
2407Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2408for the kind of instruction to instantiate and provide the necessary parameters.
2409For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2410
2411.. code-block:: c++
2412
2413 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2414
2415will create an ``AllocaInst`` instance that represents the allocation of one
2416integer in the current stack frame, at run time. Each ``Instruction`` subclass
2417is likely to have varying default parameters which change the semantics of the
2418instruction, so refer to the `doxygen documentation for the subclass of
2419Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2420you're interested in instantiating.
2421
2422*Naming values*
2423
2424It is very useful to name the values of instructions when you're able to, as
2425this facilitates the debugging of your transformations. If you end up looking
2426at generated LLVM machine code, you definitely want to have logical names
2427associated with the results of instructions! By supplying a value for the
2428``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2429logical name with the result of the instruction's execution at run time. For
2430example, say that I'm writing a transformation that dynamically allocates space
2431for an integer on the stack, and that integer is going to be used as some kind
2432of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2433the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2434intending to use it within the same ``Function``. I might do:
2435
2436.. code-block:: c++
2437
2438 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2439
2440where ``indexLoc`` is now the logical name of the instruction's execution value,
2441which is a pointer to an integer on the run time stack.
2442
2443*Inserting instructions*
2444
Dan Liewc6ab58f2014-06-06 17:25:47 +00002445There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00002446sequence of instructions that form a ``BasicBlock``:
2447
2448* Insertion into an explicit instruction list
2449
2450 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2451 and a newly-created instruction we wish to insert before ``*pi``, we do the
2452 following:
2453
2454 .. code-block:: c++
2455
2456 BasicBlock *pb = ...;
2457 Instruction *pi = ...;
2458 Instruction *newInst = new Instruction(...);
2459
2460 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2461
2462 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2463 class and ``Instruction``-derived classes provide constructors which take a
2464 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2465 like:
2466
2467 .. code-block:: c++
2468
2469 BasicBlock *pb = ...;
2470 Instruction *newInst = new Instruction(...);
2471
2472 pb->getInstList().push_back(newInst); // Appends newInst to pb
2473
2474 becomes:
2475
2476 .. code-block:: c++
2477
2478 BasicBlock *pb = ...;
2479 Instruction *newInst = new Instruction(..., pb);
2480
2481 which is much cleaner, especially if you are creating long instruction
2482 streams.
2483
2484* Insertion into an implicit instruction list
2485
2486 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2487 associated with an existing instruction list: the instruction list of the
2488 enclosing basic block. Thus, we could have accomplished the same thing as the
2489 above code without being given a ``BasicBlock`` by doing:
2490
2491 .. code-block:: c++
2492
2493 Instruction *pi = ...;
2494 Instruction *newInst = new Instruction(...);
2495
2496 pi->getParent()->getInstList().insert(pi, newInst);
2497
2498 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2499 class and ``Instruction``-derived classes provide constructors which take (as
2500 a default parameter) a pointer to an ``Instruction`` which the newly-created
2501 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2502 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2503 provided instruction, immediately before that instruction. Using an
2504 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2505 above code becomes:
2506
2507 .. code-block:: c++
2508
2509 Instruction* pi = ...;
2510 Instruction* newInst = new Instruction(..., pi);
2511
2512 which is much cleaner, especially if you're creating a lot of instructions and
2513 adding them to ``BasicBlock``\ s.
2514
Dan Liewc6ab58f2014-06-06 17:25:47 +00002515* Insertion using an instance of ``IRBuilder``
2516
Dan Liew599cec62014-06-06 18:44:21 +00002517 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002518 methods. The ``IRBuilder`` is a convenience class that can be used to add
2519 several instructions to the end of a ``BasicBlock`` or before a particular
2520 ``Instruction``. It also supports constant folding and renaming named
2521 registers (see ``IRBuilder``'s template arguments).
2522
2523 The example below demonstrates a very simple use of the ``IRBuilder`` where
2524 three instructions are inserted before the instruction ``pi``. The first two
2525 instructions are Call instructions and third instruction multiplies the return
2526 value of the two calls.
2527
2528 .. code-block:: c++
2529
2530 Instruction *pi = ...;
2531 IRBuilder<> Builder(pi);
2532 CallInst* callOne = Builder.CreateCall(...);
2533 CallInst* callTwo = Builder.CreateCall(...);
2534 Value* result = Builder.CreateMul(callOne, callTwo);
2535
2536 The example below is similar to the above example except that the created
2537 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2538
2539 .. code-block:: c++
2540
2541 BasicBlock *pb = ...;
2542 IRBuilder<> Builder(pb);
2543 CallInst* callOne = Builder.CreateCall(...);
2544 CallInst* callTwo = Builder.CreateCall(...);
2545 Value* result = Builder.CreateMul(callOne, callTwo);
2546
Etienne Bergerond8b97352016-07-13 06:10:37 +00002547 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
Dan Liewc6ab58f2014-06-06 17:25:47 +00002548
2549
Sean Silvabeb15ca2012-12-04 03:20:08 +00002550.. _schanges_deleting:
2551
2552Deleting Instructions
2553^^^^^^^^^^^^^^^^^^^^^
2554
2555Deleting an instruction from an existing sequence of instructions that form a
2556BasicBlock_ is very straight-forward: just call the instruction's
2557``eraseFromParent()`` method. For example:
2558
2559.. code-block:: c++
2560
2561 Instruction *I = .. ;
2562 I->eraseFromParent();
2563
2564This unlinks the instruction from its containing basic block and deletes it. If
2565you'd just like to unlink the instruction from its containing basic block but
2566not delete it, you can use the ``removeFromParent()`` method.
2567
2568.. _schanges_replacing:
2569
2570Replacing an Instruction with another Value
2571^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2572
2573Replacing individual instructions
2574"""""""""""""""""""""""""""""""""
2575
2576Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2577<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2578very useful replace functions: ``ReplaceInstWithValue`` and
2579``ReplaceInstWithInst``.
2580
2581.. _schanges_deleting_sub:
2582
2583Deleting Instructions
2584"""""""""""""""""""""
2585
2586* ``ReplaceInstWithValue``
2587
2588 This function replaces all uses of a given instruction with a value, and then
2589 removes the original instruction. The following example illustrates the
2590 replacement of the result of a particular ``AllocaInst`` that allocates memory
2591 for a single integer with a null pointer to an integer.
2592
2593 .. code-block:: c++
2594
2595 AllocaInst* instToReplace = ...;
2596 BasicBlock::iterator ii(instToReplace);
2597
2598 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2599 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2600
2601* ``ReplaceInstWithInst``
2602
2603 This function replaces a particular instruction with another instruction,
2604 inserting the new instruction into the basic block at the location where the
2605 old instruction was, and replacing any uses of the old instruction with the
2606 new instruction. The following example illustrates the replacement of one
2607 ``AllocaInst`` with another.
2608
2609 .. code-block:: c++
2610
2611 AllocaInst* instToReplace = ...;
2612 BasicBlock::iterator ii(instToReplace);
2613
2614 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2615 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2616
2617
2618Replacing multiple uses of Users and Values
2619"""""""""""""""""""""""""""""""""""""""""""
2620
2621You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2622change more than one use at a time. See the doxygen documentation for the
2623`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2624<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2625information.
2626
2627.. _schanges_deletingGV:
2628
2629Deleting GlobalVariables
2630^^^^^^^^^^^^^^^^^^^^^^^^
2631
2632Deleting a global variable from a module is just as easy as deleting an
2633Instruction. First, you must have a pointer to the global variable that you
2634wish to delete. You use this pointer to erase it from its parent, the module.
2635For example:
2636
2637.. code-block:: c++
2638
2639 GlobalVariable *GV = .. ;
2640
2641 GV->eraseFromParent();
2642
2643
2644.. _create_types:
2645
2646How to Create Types
2647-------------------
2648
2649In generating IR, you may need some complex types. If you know these types
2650statically, you can use ``TypeBuilder<...>::get()``, defined in
2651``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2652depending on whether you're building types for cross-compilation or native
2653library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2654host environment, meaning that it's built out of types from the ``llvm::types``
2655(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2656and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2657additionally allows native C types whose size may depend on the host compiler.
2658For example,
2659
2660.. code-block:: c++
2661
2662 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2663
2664is easier to read and write than the equivalent
2665
2666.. code-block:: c++
2667
2668 std::vector<const Type*> params;
2669 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2670 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2671
2672See the `class comment
2673<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2674
2675.. _threading:
2676
2677Threads and LLVM
2678================
2679
2680This section describes the interaction of the LLVM APIs with multithreading,
2681both on the part of client applications, and in the JIT, in the hosted
2682application.
2683
2684Note that LLVM's support for multithreading is still relatively young. Up
2685through version 2.5, the execution of threaded hosted applications was
2686supported, but not threaded client access to the APIs. While this use case is
2687now supported, clients *must* adhere to the guidelines specified below to ensure
2688proper operation in multithreaded mode.
2689
2690Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2691intrinsics in order to support threaded operation. If you need a
2692multhreading-capable LLVM on a platform without a suitably modern system
2693compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2694using the resultant compiler to build a copy of LLVM with multithreading
2695support.
2696
Sean Silvabeb15ca2012-12-04 03:20:08 +00002697.. _shutdown:
2698
2699Ending Execution with ``llvm_shutdown()``
2700-----------------------------------------
2701
2702When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002703deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002704
Sean Silvabeb15ca2012-12-04 03:20:08 +00002705.. _managedstatic:
2706
2707Lazy Initialization with ``ManagedStatic``
2708------------------------------------------
2709
2710``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002711initialization of static resources, such as the global type tables. In a
2712single-threaded environment, it implements a simple lazy initialization scheme.
2713When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002714double-checked locking to implement thread-safe lazy initialization.
2715
Sean Silvabeb15ca2012-12-04 03:20:08 +00002716.. _llvmcontext:
2717
2718Achieving Isolation with ``LLVMContext``
2719----------------------------------------
2720
2721``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2722operate multiple, isolated instances of LLVM concurrently within the same
2723address space. For instance, in a hypothetical compile-server, the compilation
2724of an individual translation unit is conceptually independent from all the
2725others, and it would be desirable to be able to compile incoming translation
2726units concurrently on independent server threads. Fortunately, ``LLVMContext``
2727exists to enable just this kind of scenario!
2728
2729Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2730(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2731in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2732*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2733linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2734contexts, etc. What this means is that is is safe to compile on multiple
2735threads simultaneously, as long as no two threads operate on entities within the
2736same context.
2737
2738In practice, very few places in the API require the explicit specification of a
2739``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2740``Type`` carries a reference to its owning context, most other entities can
2741determine what context they belong to by looking at their own ``Type``. If you
2742are adding new entities to LLVM IR, please try to maintain this interface
2743design.
2744
Sean Silvabeb15ca2012-12-04 03:20:08 +00002745.. _jitthreading:
2746
2747Threads and the JIT
2748-------------------
2749
2750LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2751threads can call ``ExecutionEngine::getPointerToFunction()`` or
2752``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2753code output by the JIT concurrently. The user must still ensure that only one
2754thread accesses IR in a given ``LLVMContext`` while another thread might be
2755modifying it. One way to do that is to always hold the JIT lock while accessing
2756IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2757Another way is to only call ``getPointerToFunction()`` from the
2758``LLVMContext``'s thread.
2759
2760When the JIT is configured to compile lazily (using
2761``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2762condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2763after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2764threaded program if you ensure that only one thread at a time can call any
2765particular lazy stub and that the JIT lock guards any IR access, but we suggest
2766using only the eager JIT in threaded programs.
2767
2768.. _advanced:
2769
2770Advanced Topics
2771===============
2772
2773This section describes some of the advanced or obscure API's that most clients
2774do not need to be aware of. These API's tend manage the inner workings of the
2775LLVM system, and only need to be accessed in unusual circumstances.
2776
2777.. _SymbolTable:
2778
2779The ``ValueSymbolTable`` class
2780------------------------------
2781
2782The ``ValueSymbolTable`` (`doxygen
2783<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2784a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2785naming value definitions. The symbol table can provide a name for any Value_.
2786
2787Note that the ``SymbolTable`` class should not be directly accessed by most
2788clients. It should only be used when iteration over the symbol table names
2789themselves are required, which is very special purpose. Note that not all LLVM
2790Value_\ s have names, and those without names (i.e. they have an empty name) do
2791not exist in the symbol table.
2792
2793Symbol tables support iteration over the values in the symbol table with
2794``begin/end/iterator`` and supports querying to see if a specific name is in the
2795symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2796public mutator methods, instead, simply call ``setName`` on a value, which will
2797autoinsert it into the appropriate symbol table.
2798
2799.. _UserLayout:
2800
2801The ``User`` and owned ``Use`` classes' memory layout
2802-----------------------------------------------------
2803
2804The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2805class provides a basis for expressing the ownership of ``User`` towards other
2806`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2807``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2808class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2809removal.
2810
2811.. _Use2User:
2812
2813Interaction and relationship between ``User`` and ``Use`` objects
2814^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2815
2816A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2817refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2818s inline others hung off) is impractical and breaks the invariant that the
2819``Use`` objects belonging to the same ``User`` form a contiguous array.
2820
2821We have 2 different layouts in the ``User`` (sub)classes:
2822
2823* Layout a)
2824
2825 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2826 object and there are a fixed number of them.
2827
2828* Layout b)
2829
2830 The ``Use`` object(s) are referenced by a pointer to an array from the
2831 ``User`` object and there may be a variable number of them.
2832
2833As of v2.4 each layout still possesses a direct pointer to the start of the
2834array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2835redundancy for the sake of simplicity. The ``User`` object also stores the
2836number of ``Use`` objects it has. (Theoretically this information can also be
2837calculated given the scheme presented below.)
2838
2839Special forms of allocation operators (``operator new``) enforce the following
2840memory layouts:
2841
2842* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2843 array.
2844
2845 .. code-block:: none
2846
2847 ...---.---.---.---.-------...
2848 | P | P | P | P | User
2849 '''---'---'---'---'-------'''
2850
2851* Layout b) is modelled by pointing at the ``Use[]`` array.
2852
2853 .. code-block:: none
2854
2855 .-------...
2856 | User
2857 '-------'''
2858 |
2859 v
2860 .---.---.---.---...
2861 | P | P | P | P |
2862 '---'---'---'---'''
2863
2864*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2865each* ``Use`` *object in the member* ``Use::Prev`` *)*
2866
2867.. _Waymarking:
2868
2869The waymarking algorithm
2870^^^^^^^^^^^^^^^^^^^^^^^^
2871
2872Since the ``Use`` objects are deprived of the direct (back)pointer to their
2873``User`` objects, there must be a fast and exact method to recover it. This is
2874accomplished by the following scheme:
2875
2876A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2877allows to find the start of the ``User`` object:
2878
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002879* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002880
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002881* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002882
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002883* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002884
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002885* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002886
2887Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2888have a ``User`` immediately behind or we have to walk to the next stop picking
2889up digits and calculating the offset:
2890
2891.. code-block:: none
2892
2893 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2894 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2895 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2896 |+15 |+10 |+6 |+3 |+1
2897 | | | | | __>
2898 | | | | __________>
2899 | | | ______________________>
2900 | | ______________________________________>
2901 | __________________________________________________________>
2902
2903Only the significant number of bits need to be stored between the stops, so that
2904the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2905associated with a ``User``.
2906
2907.. _ReferenceImpl:
2908
2909Reference implementation
2910^^^^^^^^^^^^^^^^^^^^^^^^
2911
2912The following literate Haskell fragment demonstrates the concept:
2913
2914.. code-block:: haskell
2915
2916 > import Test.QuickCheck
2917 >
2918 > digits :: Int -> [Char] -> [Char]
2919 > digits 0 acc = '0' : acc
2920 > digits 1 acc = '1' : acc
2921 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2922 >
2923 > dist :: Int -> [Char] -> [Char]
2924 > dist 0 [] = ['S']
2925 > dist 0 acc = acc
2926 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2927 > dist n acc = dist (n - 1) $ dist 1 acc
2928 >
2929 > takeLast n ss = reverse $ take n $ reverse ss
2930 >
2931 > test = takeLast 40 $ dist 20 []
2932 >
2933
2934Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2935
2936The reverse algorithm computes the length of the string just by examining a
2937certain prefix:
2938
2939.. code-block:: haskell
2940
2941 > pref :: [Char] -> Int
2942 > pref "S" = 1
2943 > pref ('s':'1':rest) = decode 2 1 rest
2944 > pref (_:rest) = 1 + pref rest
2945 >
2946 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2947 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2948 > decode walk acc _ = walk + acc
2949 >
2950
2951Now, as expected, printing <pref test> gives ``40``.
2952
2953We can *quickCheck* this with following property:
2954
2955.. code-block:: haskell
2956
2957 > testcase = dist 2000 []
2958 > testcaseLength = length testcase
2959 >
2960 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2961 > where arr = takeLast n testcase
2962 >
2963
2964As expected <quickCheck identityProp> gives:
2965
2966::
2967
2968 *Main> quickCheck identityProp
2969 OK, passed 100 tests.
2970
2971Let's be a bit more exhaustive:
2972
2973.. code-block:: haskell
2974
2975 >
2976 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2977 >
2978
2979And here is the result of <deepCheck identityProp>:
2980
2981::
2982
2983 *Main> deepCheck identityProp
2984 OK, passed 500 tests.
2985
2986.. _Tagging:
2987
2988Tagging considerations
2989^^^^^^^^^^^^^^^^^^^^^^
2990
2991To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2992change after being set up, setters of ``Use::Prev`` must re-tag the new
2993``Use**`` on every modification. Accordingly getters must strip the tag bits.
2994
2995For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2996set). Following this pointer brings us to the ``User``. A portable trick
2997ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2998the LSBit set. (Portability is relying on the fact that all known compilers
2999place the ``vptr`` in the first word of the instances.)
3000
Chandler Carruth064dc332015-01-28 03:04:54 +00003001.. _polymorphism:
3002
3003Designing Type Hiercharies and Polymorphic Interfaces
3004-----------------------------------------------------
3005
3006There are two different design patterns that tend to result in the use of
3007virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3008a genuine type hierarchy where different types in the hierarchy model
3009a specific subset of the functionality and semantics, and these types nest
3010strictly within each other. Good examples of this can be seen in the ``Value``
3011or ``Type`` type hierarchies.
3012
3013A second is the desire to dispatch dynamically across a collection of
3014polymorphic interface implementations. This latter use case can be modeled with
3015virtual dispatch and inheritance by defining an abstract interface base class
3016which all implementations derive from and override. However, this
3017implementation strategy forces an **"is-a"** relationship to exist that is not
3018actually meaningful. There is often not some nested hierarchy of useful
3019generalizations which code might interact with and move up and down. Instead,
3020there is a singular interface which is dispatched across a range of
3021implementations.
3022
3023The preferred implementation strategy for the second use case is that of
3024generic programming (sometimes called "compile-time duck typing" or "static
3025polymorphism"). For example, a template over some type parameter ``T`` can be
3026instantiated across any particular implementation that conforms to the
3027interface or *concept*. A good example here is the highly generic properties of
3028any type which models a node in a directed graph. LLVM models these primarily
3029through templates and generic programming. Such templates include the
3030``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3031truly needs **dynamic** dispatch you can generalize it using a technique
3032called *concept-based polymorphism*. This pattern emulates the interfaces and
3033behaviors of templates using a very limited form of virtual dispatch for type
3034erasure inside its implementation. You can find examples of this technique in
3035the ``PassManager.h`` system, and there is a more detailed introduction to it
3036by Sean Parent in several of his talks and papers:
3037
3038#. `Inheritance Is The Base Class of Evil
3039 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3040 - The GoingNative 2013 talk describing this technique, and probably the best
3041 place to start.
3042#. `Value Semantics and Concepts-based Polymorphism
3043 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3044 describing this technique in more detail.
3045#. `Sean Parent's Papers and Presentations
3046 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3047 - A Github project full of links to slides, video, and sometimes code.
3048
3049When deciding between creating a type hierarchy (with either tagged or virtual
3050dispatch) and using templates or concepts-based polymorphism, consider whether
3051there is some refinement of an abstract base class which is a semantically
3052meaningful type on an interface boundary. If anything more refined than the
3053root abstract interface is meaningless to talk about as a partial extension of
3054the semantic model, then your use case likely fits better with polymorphism and
3055you should avoid using virtual dispatch. However, there may be some exigent
3056circumstances that require one technique or the other to be used.
3057
3058If you do need to introduce a type hierarchy, we prefer to use explicitly
3059closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3060open inheritance model and virtual dispatch that is more common in C++ code.
3061This is because LLVM rarely encourages library consumers to extend its core
3062types, and leverages the closed and tag-dispatched nature of its hierarchies to
3063generate significantly more efficient code. We have also found that a large
3064amount of our usage of type hierarchies fits better with tag-based pattern
3065matching rather than dynamic dispatch across a common interface. Within LLVM we
3066have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00003067section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3068<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3069pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00003070
Sanjoy Das8ce64992015-03-26 19:25:01 +00003071.. _abi_breaking_checks:
3072
3073ABI Breaking Checks
3074-------------------
3075
3076Checks and asserts that alter the LLVM C++ ABI are predicated on the
3077preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3078libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3079compatible LLVM libraries built without it defined. By default,
3080turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3081so a default +Asserts build is not ABI compatible with a
3082default -Asserts build. Clients that want ABI compatibility
3083between +Asserts and -Asserts builds should use the CMake or autoconf
3084build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3085of `LLVM_ENABLE_ASSERTIONS`.
3086
Sean Silvabeb15ca2012-12-04 03:20:08 +00003087.. _coreclasses:
3088
3089The Core LLVM Class Hierarchy Reference
3090=======================================
3091
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003092``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003093
3094header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
3095
3096doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3097
3098The Core LLVM classes are the primary means of representing the program being
3099inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00003100the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3101directory. It's worth noting that, for historical reasons, this library is
3102called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003103
3104.. _Type:
3105
3106The Type class and Derived Types
3107--------------------------------
3108
3109``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3110``Type`` cannot be instantiated directly but only through its subclasses.
3111Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3112``DoubleType``) have hidden subclasses. They are hidden because they offer no
3113useful functionality beyond what the ``Type`` class offers except to distinguish
3114themselves from other subclasses of ``Type``.
3115
3116All other types are subclasses of ``DerivedType``. Types can be named, but this
3117is not a requirement. There exists exactly one instance of a given shape at any
3118one time. This allows type equality to be performed with address equality of
3119the Type Instance. That is, given two ``Type*`` values, the types are identical
3120if the pointers are identical.
3121
3122.. _m_Type:
3123
3124Important Public Methods
3125^^^^^^^^^^^^^^^^^^^^^^^^
3126
3127* ``bool isIntegerTy() const``: Returns true for any integer type.
3128
3129* ``bool isFloatingPointTy()``: Return true if this is one of the five
3130 floating point types.
3131
3132* ``bool isSized()``: Return true if the type has known size. Things
3133 that don't have a size are abstract types, labels and void.
3134
3135.. _derivedtypes:
3136
3137Important Derived Types
3138^^^^^^^^^^^^^^^^^^^^^^^
3139
3140``IntegerType``
3141 Subclass of DerivedType that represents integer types of any bit width. Any
3142 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3143 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3144
3145 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3146 type of a specific bit width.
3147
3148 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3149
3150``SequentialType``
3151 This is subclassed by ArrayType, PointerType and VectorType.
3152
3153 * ``const Type * getElementType() const``: Returns the type of each
3154 of the elements in the sequential type.
3155
3156``ArrayType``
3157 This is a subclass of SequentialType and defines the interface for array
3158 types.
3159
3160 * ``unsigned getNumElements() const``: Returns the number of elements
3161 in the array.
3162
3163``PointerType``
3164 Subclass of SequentialType for pointer types.
3165
3166``VectorType``
3167 Subclass of SequentialType for vector types. A vector type is similar to an
3168 ArrayType but is distinguished because it is a first class type whereas
3169 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00003170 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003171
3172``StructType``
3173 Subclass of DerivedTypes for struct types.
3174
3175.. _FunctionType:
3176
3177``FunctionType``
3178 Subclass of DerivedTypes for function types.
3179
3180 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3181
3182 * ``const Type * getReturnType() const``: Returns the return type of the
3183 function.
3184
3185 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3186 parameter.
3187
3188 * ``const unsigned getNumParams() const``: Returns the number of formal
3189 parameters.
3190
3191.. _Module:
3192
3193The ``Module`` class
3194--------------------
3195
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003196``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003197
3198header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
3199
3200doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3201
3202The ``Module`` class represents the top level structure present in LLVM
3203programs. An LLVM module is effectively either a translation unit of the
3204original program or a combination of several translation units merged by the
3205linker. The ``Module`` class keeps track of a list of :ref:`Function
3206<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3207Additionally, it contains a few helpful member functions that try to make common
3208operations easy.
3209
3210.. _m_Module:
3211
3212Important Public Members of the ``Module`` class
3213^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3214
3215* ``Module::Module(std::string name = "")``
3216
3217 Constructing a Module_ is easy. You can optionally provide a name for it
3218 (probably based on the name of the translation unit).
3219
3220* | ``Module::iterator`` - Typedef for function list iterator
3221 | ``Module::const_iterator`` - Typedef for const_iterator.
3222 | ``begin()``, ``end()``, ``size()``, ``empty()``
3223
3224 These are forwarding methods that make it easy to access the contents of a
3225 ``Module`` object's :ref:`Function <c_Function>` list.
3226
3227* ``Module::FunctionListType &getFunctionList()``
3228
3229 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3230 when you need to update the list or perform a complex action that doesn't have
3231 a forwarding method.
3232
3233----------------
3234
3235* | ``Module::global_iterator`` - Typedef for global variable list iterator
3236 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3237 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3238
3239 These are forwarding methods that make it easy to access the contents of a
3240 ``Module`` object's GlobalVariable_ list.
3241
3242* ``Module::GlobalListType &getGlobalList()``
3243
3244 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3245 need to update the list or perform a complex action that doesn't have a
3246 forwarding method.
3247
3248----------------
3249
3250* ``SymbolTable *getSymbolTable()``
3251
3252 Return a reference to the SymbolTable_ for this ``Module``.
3253
3254----------------
3255
3256* ``Function *getFunction(StringRef Name) const``
3257
3258 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3259 exist, return ``null``.
3260
3261* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3262 *T)``
3263
3264 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3265 exist, add an external declaration for the function and return it.
3266
3267* ``std::string getTypeName(const Type *Ty)``
3268
3269 If there is at least one entry in the SymbolTable_ for the specified Type_,
3270 return it. Otherwise return the empty string.
3271
3272* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3273
3274 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3275 already an entry for this name, true is returned and the SymbolTable_ is not
3276 modified.
3277
3278.. _Value:
3279
3280The ``Value`` class
3281-------------------
3282
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003283``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003284
3285header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
3286
3287doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3288
3289The ``Value`` class is the most important class in the LLVM Source base. It
3290represents a typed value that may be used (among other things) as an operand to
3291an instruction. There are many different types of ``Value``\ s, such as
3292Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3293<c_Function>`\ s are ``Value``\ s.
3294
3295A particular ``Value`` may be used many times in the LLVM representation for a
3296program. For example, an incoming argument to a function (represented with an
3297instance of the Argument_ class) is "used" by every instruction in the function
3298that references the argument. To keep track of this relationship, the ``Value``
3299class keeps a list of all of the ``User``\ s that is using it (the User_ class
3300is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3301This use list is how LLVM represents def-use information in the program, and is
3302accessible through the ``use_*`` methods, shown below.
3303
3304Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3305Type_ is available through the ``getType()`` method. In addition, all LLVM
3306values can be named. The "name" of the ``Value`` is a symbolic string printed
3307in the LLVM code:
3308
3309.. code-block:: llvm
3310
3311 %foo = add i32 1, 2
3312
3313.. _nameWarning:
3314
3315The name of this instruction is "foo". **NOTE** that the name of any value may
3316be missing (an empty string), so names should **ONLY** be used for debugging
3317(making the source code easier to read, debugging printouts), they should not be
3318used to keep track of values or map between them. For this purpose, use a
3319``std::map`` of pointers to the ``Value`` itself instead.
3320
3321One important aspect of LLVM is that there is no distinction between an SSA
3322variable and the operation that produces it. Because of this, any reference to
3323the value produced by an instruction (or the value available as an incoming
3324argument, for example) is represented as a direct pointer to the instance of the
3325class that represents this value. Although this may take some getting used to,
3326it simplifies the representation and makes it easier to manipulate.
3327
3328.. _m_Value:
3329
3330Important Public Members of the ``Value`` class
3331^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3332
3333* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3334 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3335 use-list
3336 | ``unsigned use_size()`` - Returns the number of users of the value.
3337 | ``bool use_empty()`` - Returns true if there are no users.
3338 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3339 use-list.
3340 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3341 | ``User *use_back()`` - Returns the last element in the list.
3342
3343 These methods are the interface to access the def-use information in LLVM.
3344 As with all other iterators in LLVM, the naming conventions follow the
3345 conventions defined by the STL_.
3346
3347* ``Type *getType() const``
3348 This method returns the Type of the Value.
3349
3350* | ``bool hasName() const``
3351 | ``std::string getName() const``
3352 | ``void setName(const std::string &Name)``
3353
3354 This family of methods is used to access and assign a name to a ``Value``, be
3355 aware of the :ref:`precaution above <nameWarning>`.
3356
3357* ``void replaceAllUsesWith(Value *V)``
3358
3359 This method traverses the use list of a ``Value`` changing all User_\ s of the
3360 current value to refer to "``V``" instead. For example, if you detect that an
3361 instruction always produces a constant value (for example through constant
3362 folding), you can replace all uses of the instruction with the constant like
3363 this:
3364
3365 .. code-block:: c++
3366
3367 Inst->replaceAllUsesWith(ConstVal);
3368
3369.. _User:
3370
3371The ``User`` class
3372------------------
3373
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003374``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003375
3376header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3377
3378doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3379
3380Superclass: Value_
3381
3382The ``User`` class is the common base class of all LLVM nodes that may refer to
3383``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3384that the User is referring to. The ``User`` class itself is a subclass of
3385``Value``.
3386
3387The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3388to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3389one definition referred to, allowing this direct connection. This connection
3390provides the use-def information in LLVM.
3391
3392.. _m_User:
3393
3394Important Public Members of the ``User`` class
3395^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3396
3397The ``User`` class exposes the operand list in two ways: through an index access
3398interface and through an iterator based interface.
3399
3400* | ``Value *getOperand(unsigned i)``
3401 | ``unsigned getNumOperands()``
3402
3403 These two methods expose the operands of the ``User`` in a convenient form for
3404 direct access.
3405
3406* | ``User::op_iterator`` - Typedef for iterator over the operand list
3407 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3408 list.
3409 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3410
3411 Together, these methods make up the iterator based interface to the operands
3412 of a ``User``.
3413
3414
3415.. _Instruction:
3416
3417The ``Instruction`` class
3418-------------------------
3419
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003420``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003421
3422header source: `Instruction.h
3423<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3424
3425doxygen info: `Instruction Class
3426<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3427
3428Superclasses: User_, Value_
3429
3430The ``Instruction`` class is the common base class for all LLVM instructions.
3431It provides only a few methods, but is a very commonly used class. The primary
3432data tracked by the ``Instruction`` class itself is the opcode (instruction
3433type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3434represent a specific type of instruction, one of many subclasses of
3435``Instruction`` are used.
3436
3437Because the ``Instruction`` class subclasses the User_ class, its operands can
3438be accessed in the same way as for other ``User``\ s (with the
3439``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3440An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3441file. This file contains some meta-data about the various different types of
3442instructions in LLVM. It describes the enum values that are used as opcodes
3443(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3444concrete sub-classes of ``Instruction`` that implement the instruction (for
3445example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3446file confuses doxygen, so these enum values don't show up correctly in the
3447`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3448
3449.. _s_Instruction:
3450
3451Important Subclasses of the ``Instruction`` class
3452^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3453
3454.. _BinaryOperator:
3455
3456* ``BinaryOperator``
3457
3458 This subclasses represents all two operand instructions whose operands must be
3459 the same type, except for the comparison instructions.
3460
3461.. _CastInst:
3462
3463* ``CastInst``
3464 This subclass is the parent of the 12 casting instructions. It provides
3465 common operations on cast instructions.
3466
3467.. _CmpInst:
3468
3469* ``CmpInst``
3470
3471 This subclass respresents the two comparison instructions,
3472 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3473 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3474
3475.. _TerminatorInst:
3476
3477* ``TerminatorInst``
3478
3479 This subclass is the parent of all terminator instructions (those which can
3480 terminate a block).
3481
3482.. _m_Instruction:
3483
3484Important Public Members of the ``Instruction`` class
3485^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3486
3487* ``BasicBlock *getParent()``
3488
3489 Returns the BasicBlock_ that this
3490 ``Instruction`` is embedded into.
3491
3492* ``bool mayWriteToMemory()``
3493
3494 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3495 ``free``, ``invoke``, or ``store``.
3496
3497* ``unsigned getOpcode()``
3498
3499 Returns the opcode for the ``Instruction``.
3500
3501* ``Instruction *clone() const``
3502
3503 Returns another instance of the specified instruction, identical in all ways
3504 to the original except that the instruction has no parent (i.e. it's not
3505 embedded into a BasicBlock_), and it has no name.
3506
3507.. _Constant:
3508
3509The ``Constant`` class and subclasses
3510-------------------------------------
3511
3512Constant represents a base class for different types of constants. It is
3513subclassed by ConstantInt, ConstantArray, etc. for representing the various
3514types of Constants. GlobalValue_ is also a subclass, which represents the
3515address of a global variable or function.
3516
3517.. _s_Constant:
3518
3519Important Subclasses of Constant
3520^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3521
3522* ConstantInt : This subclass of Constant represents an integer constant of
3523 any width.
3524
3525 * ``const APInt& getValue() const``: Returns the underlying
3526 value of this constant, an APInt value.
3527
3528 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3529 int64_t via sign extension. If the value (not the bit width) of the APInt
3530 is too large to fit in an int64_t, an assertion will result. For this
3531 reason, use of this method is discouraged.
3532
3533 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3534 to a uint64_t via zero extension. IF the value (not the bit width) of the
3535 APInt is too large to fit in a uint64_t, an assertion will result. For this
3536 reason, use of this method is discouraged.
3537
3538 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3539 object that represents the value provided by ``Val``. The type is implied
3540 as the IntegerType that corresponds to the bit width of ``Val``.
3541
3542 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3543 ConstantInt object that represents the value provided by ``Val`` for integer
3544 type ``Ty``.
3545
3546* ConstantFP : This class represents a floating point constant.
3547
3548 * ``double getValue() const``: Returns the underlying value of this constant.
3549
3550* ConstantArray : This represents a constant array.
3551
3552 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3553 component constants that makeup this array.
3554
3555* ConstantStruct : This represents a constant struct.
3556
3557 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3558 component constants that makeup this array.
3559
3560* GlobalValue : This represents either a global variable or a function. In
3561 either case, the value is a constant fixed address (after linking).
3562
3563.. _GlobalValue:
3564
3565The ``GlobalValue`` class
3566-------------------------
3567
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003568``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003569
3570header source: `GlobalValue.h
3571<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3572
3573doxygen info: `GlobalValue Class
3574<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3575
3576Superclasses: Constant_, User_, Value_
3577
3578Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3579only LLVM values that are visible in the bodies of all :ref:`Function
3580<c_Function>`\ s. Because they are visible at global scope, they are also
3581subject to linking with other globals defined in different translation units.
3582To control the linking process, ``GlobalValue``\ s know their linkage rules.
3583Specifically, ``GlobalValue``\ s know whether they have internal or external
3584linkage, as defined by the ``LinkageTypes`` enumeration.
3585
3586If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3587it is not visible to code outside the current translation unit, and does not
3588participate in linking. If it has external linkage, it is visible to external
3589code, and does participate in linking. In addition to linkage information,
3590``GlobalValue``\ s keep track of which Module_ they are currently part of.
3591
3592Because ``GlobalValue``\ s are memory objects, they are always referred to by
3593their **address**. As such, the Type_ of a global is always a pointer to its
3594contents. It is important to remember this when using the ``GetElementPtrInst``
3595instruction because this pointer must be dereferenced first. For example, if
3596you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3597of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3598that array. Although the address of the first element of this array and the
3599value of the ``GlobalVariable`` are the same, they have different types. The
3600``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3601``i32.`` Because of this, accessing a global value requires you to dereference
3602the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3603This is explained in the `LLVM Language Reference Manual
3604<LangRef.html#globalvars>`_.
3605
3606.. _m_GlobalValue:
3607
3608Important Public Members of the ``GlobalValue`` class
3609^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3610
3611* | ``bool hasInternalLinkage() const``
3612 | ``bool hasExternalLinkage() const``
3613 | ``void setInternalLinkage(bool HasInternalLinkage)``
3614
3615 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3616
3617* ``Module *getParent()``
3618
3619 This returns the Module_ that the
3620 GlobalValue is currently embedded into.
3621
3622.. _c_Function:
3623
3624The ``Function`` class
3625----------------------
3626
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003627``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003628
3629header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3630
3631doxygen info: `Function Class
3632<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3633
3634Superclasses: GlobalValue_, Constant_, User_, Value_
3635
3636The ``Function`` class represents a single procedure in LLVM. It is actually
3637one of the more complex classes in the LLVM hierarchy because it must keep track
3638of a large amount of data. The ``Function`` class keeps track of a list of
3639BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3640
3641The list of BasicBlock_\ s is the most commonly used part of ``Function``
3642objects. The list imposes an implicit ordering of the blocks in the function,
3643which indicate how the code will be laid out by the backend. Additionally, the
3644first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3645legal in LLVM to explicitly branch to this initial block. There are no implicit
3646exit nodes, and in fact there may be multiple exit nodes from a single
3647``Function``. If the BasicBlock_ list is empty, this indicates that the
3648``Function`` is actually a function declaration: the actual body of the function
3649hasn't been linked in yet.
3650
3651In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3652of the list of formal Argument_\ s that the function receives. This container
3653manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3654for the BasicBlock_\ s.
3655
3656The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3657have to look up a value by name. Aside from that, the SymbolTable_ is used
3658internally to make sure that there are not conflicts between the names of
3659Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3660
3661Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3662value of the function is its address (after linking) which is guaranteed to be
3663constant.
3664
3665.. _m_Function:
3666
3667Important Public Members of the ``Function``
3668^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3669
3670* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3671 const std::string &N = "", Module* Parent = 0)``
3672
3673 Constructor used when you need to create new ``Function``\ s to add the
3674 program. The constructor must specify the type of the function to create and
3675 what type of linkage the function should have. The FunctionType_ argument
3676 specifies the formal arguments and return value for the function. The same
3677 FunctionType_ value can be used to create multiple functions. The ``Parent``
3678 argument specifies the Module in which the function is defined. If this
3679 argument is provided, the function will automatically be inserted into that
3680 module's list of functions.
3681
3682* ``bool isDeclaration()``
3683
3684 Return whether or not the ``Function`` has a body defined. If the function is
3685 "external", it does not have a body, and thus must be resolved by linking with
3686 a function defined in a different translation unit.
3687
3688* | ``Function::iterator`` - Typedef for basic block list iterator
3689 | ``Function::const_iterator`` - Typedef for const_iterator.
3690 | ``begin()``, ``end()``, ``size()``, ``empty()``
3691
3692 These are forwarding methods that make it easy to access the contents of a
3693 ``Function`` object's BasicBlock_ list.
3694
3695* ``Function::BasicBlockListType &getBasicBlockList()``
3696
3697 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3698 update the list or perform a complex action that doesn't have a forwarding
3699 method.
3700
3701* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3702 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3703 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3704
3705 These are forwarding methods that make it easy to access the contents of a
3706 ``Function`` object's Argument_ list.
3707
3708* ``Function::ArgumentListType &getArgumentList()``
3709
3710 Returns the list of Argument_. This is necessary to use when you need to
3711 update the list or perform a complex action that doesn't have a forwarding
3712 method.
3713
3714* ``BasicBlock &getEntryBlock()``
3715
3716 Returns the entry ``BasicBlock`` for the function. Because the entry block
3717 for the function is always the first block, this returns the first block of
3718 the ``Function``.
3719
3720* | ``Type *getReturnType()``
3721 | ``FunctionType *getFunctionType()``
3722
3723 This traverses the Type_ of the ``Function`` and returns the return type of
3724 the function, or the FunctionType_ of the actual function.
3725
3726* ``SymbolTable *getSymbolTable()``
3727
3728 Return a pointer to the SymbolTable_ for this ``Function``.
3729
3730.. _GlobalVariable:
3731
3732The ``GlobalVariable`` class
3733----------------------------
3734
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003735``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003736
3737header source: `GlobalVariable.h
3738<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3739
3740doxygen info: `GlobalVariable Class
3741<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3742
3743Superclasses: GlobalValue_, Constant_, User_, Value_
3744
3745Global variables are represented with the (surprise surprise) ``GlobalVariable``
3746class. Like functions, ``GlobalVariable``\ s are also subclasses of
3747GlobalValue_, and as such are always referenced by their address (global values
3748must live in memory, so their "name" refers to their constant address). See
3749GlobalValue_ for more on this. Global variables may have an initial value
3750(which must be a Constant_), and if they have an initializer, they may be marked
3751as "constant" themselves (indicating that their contents never change at
3752runtime).
3753
3754.. _m_GlobalVariable:
3755
3756Important Public Members of the ``GlobalVariable`` class
3757^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3758
3759* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3760 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3761
3762 Create a new global variable of the specified type. If ``isConstant`` is true
3763 then the global variable will be marked as unchanging for the program. The
3764 Linkage parameter specifies the type of linkage (internal, external, weak,
3765 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3766 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3767 the resultant global variable will have internal linkage. AppendingLinkage
3768 concatenates together all instances (in different translation units) of the
3769 variable into a single variable but is only applicable to arrays. See the
3770 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3771 on linkage types. Optionally an initializer, a name, and the module to put
3772 the variable into may be specified for the global variable as well.
3773
3774* ``bool isConstant() const``
3775
3776 Returns true if this is a global variable that is known not to be modified at
3777 runtime.
3778
3779* ``bool hasInitializer()``
3780
3781 Returns true if this ``GlobalVariable`` has an intializer.
3782
3783* ``Constant *getInitializer()``
3784
3785 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3786 this method if there is no initializer.
3787
3788.. _BasicBlock:
3789
3790The ``BasicBlock`` class
3791------------------------
3792
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003793``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003794
3795header source: `BasicBlock.h
3796<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3797
3798doxygen info: `BasicBlock Class
3799<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3800
3801Superclass: Value_
3802
3803This class represents a single entry single exit section of the code, commonly
3804known as a basic block by the compiler community. The ``BasicBlock`` class
3805maintains a list of Instruction_\ s, which form the body of the block. Matching
3806the language definition, the last element of this list of instructions is always
3807a terminator instruction (a subclass of the TerminatorInst_ class).
3808
3809In addition to tracking the list of instructions that make up the block, the
3810``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3811it is embedded into.
3812
3813Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3814referenced by instructions like branches and can go in the switch tables.
3815``BasicBlock``\ s have type ``label``.
3816
3817.. _m_BasicBlock:
3818
3819Important Public Members of the ``BasicBlock`` class
3820^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3821
3822* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3823
3824 The ``BasicBlock`` constructor is used to create new basic blocks for
3825 insertion into a function. The constructor optionally takes a name for the
3826 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3827 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3828 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3829 specified, the BasicBlock must be manually inserted into the :ref:`Function
3830 <c_Function>`.
3831
3832* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3833 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3834 | ``begin()``, ``end()``, ``front()``, ``back()``,
3835 ``size()``, ``empty()``
3836 STL-style functions for accessing the instruction list.
3837
3838 These methods and typedefs are forwarding functions that have the same
3839 semantics as the standard library methods of the same names. These methods
3840 expose the underlying instruction list of a basic block in a way that is easy
3841 to manipulate. To get the full complement of container operations (including
3842 operations to update the list), you must use the ``getInstList()`` method.
3843
3844* ``BasicBlock::InstListType &getInstList()``
3845
3846 This method is used to get access to the underlying container that actually
3847 holds the Instructions. This method must be used when there isn't a
3848 forwarding function in the ``BasicBlock`` class for the operation that you
3849 would like to perform. Because there are no forwarding functions for
3850 "updating" operations, you need to use this if you want to update the contents
3851 of a ``BasicBlock``.
3852
3853* ``Function *getParent()``
3854
3855 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3856 or a null pointer if it is homeless.
3857
3858* ``TerminatorInst *getTerminator()``
3859
3860 Returns a pointer to the terminator instruction that appears at the end of the
3861 ``BasicBlock``. If there is no terminator instruction, or if the last
3862 instruction in the block is not a terminator, then a null pointer is returned.
3863
3864.. _Argument:
3865
3866The ``Argument`` class
3867----------------------
3868
3869This subclass of Value defines the interface for incoming formal arguments to a
3870function. A Function maintains a list of its formal arguments. An argument has
3871a pointer to the parent Function.
3872
3873