blob: fdcc32eff2551b93c7d4e425a3ef8ddf71d5650a [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
85-------------------------------------------
86
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119* ``override`` and ``final``: N2928_, N3206_, N3272_
120* Atomic operations and the C++11 memory model: N2429_
121
122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000141
142The supported features in the C++11 standard libraries are less well tracked,
143but also much greater. Most of the standard libraries implement most of C++11's
144library. The most likely lowest common denominator is Linux support. For
145libc++, the support is just poorly tested and undocumented but expected to be
146largely complete. YMMV. For libstdc++, the support is documented in detail in
147`the libstdc++ manual`_. There are some very minor missing facilities that are
148unlikely to be common problems, and there are a few larger gaps that are worth
149being aware of:
150
151* Not all of the type traits are implemented
152* No regular expression library.
153* While most of the atomics library is well implemented, the fences are
154 missing. Fortunately, they are rarely needed.
155* The locale support is incomplete.
156
Chandler Carruth25353ac2014-03-01 02:48:03 +0000157Other than these areas you should assume the standard library is available and
158working as expected until some build bot tells you otherwise. If you're in an
159uncertain area of one of the above points, but you cannot test on a Linux
160system, your best approach is to minimize your use of these features, and watch
161the Linux build bots to find out if your usage triggered a bug. For example, if
162you hit a type trait which doesn't work we can then add support to LLVM's
163traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000164
Chandler Carruthe8c97892014-02-28 13:35:54 +0000165.. _the libstdc++ manual:
166 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
167
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000168Mechanical Source Issues
169========================
170
171Source Code Formatting
172----------------------
173
174Commenting
175^^^^^^^^^^
176
177Comments are one critical part of readability and maintainability. Everyone
178knows they should comment their code, and so should you. When writing comments,
179write them as English prose, which means they should use proper capitalization,
180punctuation, etc. Aim to describe what the code is trying to do and why, not
181*how* it does it at a micro level. Here are a few critical things to document:
182
183.. _header file comment:
184
185File Headers
186""""""""""""
187
188Every source file should have a header on it that describes the basic purpose of
189the file. If a file does not have a header, it should not be checked into the
190tree. The standard header looks like this:
191
192.. code-block:: c++
193
194 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
195 //
196 // The LLVM Compiler Infrastructure
197 //
198 // This file is distributed under the University of Illinois Open Source
199 // License. See LICENSE.TXT for details.
200 //
201 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000202 ///
203 /// \file
204 /// \brief This file contains the declaration of the Instruction class, which is
205 /// the base class for all of the VM instructions.
206 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000207 //===----------------------------------------------------------------------===//
208
209A few things to note about this particular format: The "``-*- C++ -*-``" string
210on the first line is there to tell Emacs that the source file is a C++ file, not
211a C file (Emacs assumes ``.h`` files are C files by default).
212
213.. note::
214
215 This tag is not necessary in ``.cpp`` files. The name of the file is also
216 on the first line, along with a very short description of the purpose of the
217 file. This is important when printing out code and flipping though lots of
218 pages.
219
220The next section in the file is a concise note that defines the license that the
221file is released under. This makes it perfectly clear what terms the source
222code can be distributed under and should not be modified in any way.
223
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000224The main body is a ``doxygen`` comment describing the purpose of the file. It
225should have a ``\brief`` command that describes the file in one or two
226sentences. Any additional information should be separated by a blank line. If
227an algorithm is being implemented or something tricky is going on, a reference
228to the paper where it is published should be included, as well as any notes or
229*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000230
231Class overviews
232"""""""""""""""
233
234Classes are one fundamental part of a good object oriented design. As such, a
235class definition should have a comment block that explains what the class is
236used for and how it works. Every non-trivial class is expected to have a
237``doxygen`` comment block.
238
239Method information
240""""""""""""""""""
241
242Methods defined in a class (as well as any global functions) should also be
243documented properly. A quick note about what it does and a description of the
244borderline behaviour is all that is necessary here (unless something
245particularly tricky or insidious is going on). The hope is that people can
246figure out how to use your interfaces without reading the code itself.
247
248Good things to talk about here are what happens when something unexpected
249happens: does the method return null? Abort? Format your hard disk?
250
251Comment Formatting
252^^^^^^^^^^^^^^^^^^
253
254In general, prefer C++ style (``//``) comments. They take less space, require
255less typing, don't have nesting problems, etc. There are a few cases when it is
256useful to use C style (``/* */``) comments however:
257
258#. When writing C code: Obviously if you are writing C code, use C style
259 comments.
260
261#. When writing a header file that may be ``#include``\d by a C source file.
262
263#. When writing a source file that is used by a tool that only accepts C style
264 comments.
265
266To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
267properly and are better behaved in general than C style comments.
268
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000269Doxygen Use in Documentation Comments
270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
271
272Use the ``\file`` command to turn the standard file header into a file-level
273comment.
274
275Include descriptive ``\brief`` paragraphs for all public interfaces (public
276classes, member and non-member functions). Explain API use and purpose in
277``\brief`` paragraphs, don't just restate the information that can be inferred
278from the API name. Put detailed discussion into separate paragraphs.
279
280To refer to parameter names inside a paragraph, use the ``\p name`` command.
281Don't use the ``\arg name`` command since it starts a new paragraph that
282contains documentation for the parameter.
283
284Wrap non-inline code examples in ``\code ... \endcode``.
285
286To document a function parameter, start a new paragraph with the
287``\param name`` command. If the parameter is used as an out or an in/out
288parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
289respectively.
290
291To describe function return value, start a new paragraph with the ``\returns``
292command.
293
294A minimal documentation comment:
295
296.. code-block:: c++
297
298 /// \brief Does foo and bar.
299 void fooBar(bool Baz);
300
301A documentation comment that uses all Doxygen features in a preferred way:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 ///
307 /// Does not do foo the usual way if \p Baz is true.
308 ///
309 /// Typical usage:
310 /// \code
311 /// fooBar(false, "quux", Res);
312 /// \endcode
313 ///
314 /// \param Quux kind of foo to do.
315 /// \param [out] Result filled with bar sequence on foo success.
316 ///
317 /// \returns true on success.
318 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
319
Chris Lattner4fe27462013-09-01 15:48:08 +0000320Don't duplicate the documentation comment in the header file and in the
321implementation file. Put the documentation comments for public APIs into the
322header file. Documentation comments for private APIs can go to the
323implementation file. In any case, implementation files can include additional
324comments (not necessarily in Doxygen markup) to explain implementation details
325as needed.
326
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000327Don't duplicate function or class name at the beginning of the comment.
328For humans it is obvious which function or class is being documented;
329automatic documentation processing tools are smart enough to bind the comment
330to the correct declaration.
331
332Wrong:
333
334.. code-block:: c++
335
336 // In Something.h:
337
338 /// Something - An abstraction for some complicated thing.
339 class Something {
340 public:
341 /// fooBar - Does foo and bar.
342 void fooBar();
343 };
344
345 // In Something.cpp:
346
347 /// fooBar - Does foo and bar.
348 void Something::fooBar() { ... }
349
350Correct:
351
352.. code-block:: c++
353
354 // In Something.h:
355
356 /// \brief An abstraction for some complicated thing.
357 class Something {
358 public:
359 /// \brief Does foo and bar.
360 void fooBar();
361 };
362
363 // In Something.cpp:
364
365 // Builds a B-tree in order to do foo. See paper by...
366 void Something::fooBar() { ... }
367
368It is not required to use additional Doxygen features, but sometimes it might
369be a good idea to do so.
370
371Consider:
372
373* adding comments to any narrow namespace containing a collection of
374 related functions or types;
375
376* using top-level groups to organize a collection of related functions at
377 namespace scope where the grouping is smaller than the namespace;
378
379* using member groups and additional comments attached to member
380 groups to organize within a class.
381
382For example:
383
384.. code-block:: c++
385
386 class Something {
387 /// \name Functions that do Foo.
388 /// @{
389 void fooBar();
390 void fooBaz();
391 /// @}
392 ...
393 };
394
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000395``#include`` Style
396^^^^^^^^^^^^^^^^^^
397
398Immediately after the `header file comment`_ (and include guards if working on a
399header file), the `minimal list of #includes`_ required by the file should be
400listed. We prefer these ``#include``\s to be listed in this order:
401
402.. _Main Module Header:
403.. _Local/Private Headers:
404
405#. Main Module Header
406#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000407#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000408#. System ``#include``\s
409
Chandler Carruth494cfc02012-12-02 11:53:27 +0000410and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000411
412The `Main Module Header`_ file applies to ``.cpp`` files which implement an
413interface defined by a ``.h`` file. This ``#include`` should always be included
414**first** regardless of where it lives on the file system. By including a
415header file first in the ``.cpp`` files that implement the interfaces, we ensure
416that the header does not have any hidden dependencies which are not explicitly
417``#include``\d in the header, but should be. It is also a form of documentation
418in the ``.cpp`` file to indicate where the interfaces it implements are defined.
419
420.. _fit into 80 columns:
421
422Source Code Width
423^^^^^^^^^^^^^^^^^
424
425Write your code to fit within 80 columns of text. This helps those of us who
426like to print out code and look at your code in an ``xterm`` without resizing
427it.
428
429The longer answer is that there must be some limit to the width of the code in
430order to reasonably allow developers to have multiple files side-by-side in
431windows on a modest display. If you are going to pick a width limit, it is
432somewhat arbitrary but you might as well pick something standard. Going with 90
433columns (for example) instead of 80 columns wouldn't add any significant value
434and would be detrimental to printing out code. Also many other projects have
435standardized on 80 columns, so some people have already configured their editors
436for it (vs something else, like 90 columns).
437
438This is one of many contentious issues in coding standards, but it is not up for
439debate.
440
441Use Spaces Instead of Tabs
442^^^^^^^^^^^^^^^^^^^^^^^^^^
443
444In all cases, prefer spaces to tabs in source files. People have different
445preferred indentation levels, and different styles of indentation that they
446like; this is fine. What isn't fine is that different editors/viewers expand
447tabs out to different tab stops. This can cause your code to look completely
448unreadable, and it is not worth dealing with.
449
450As always, follow the `Golden Rule`_ above: follow the style of
451existing code if you are modifying and extending it. If you like four spaces of
452indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
453of indentation. Also, do not reindent a whole source file: it makes for
454incredible diffs that are absolutely worthless.
455
456Indent Code Consistently
457^^^^^^^^^^^^^^^^^^^^^^^^
458
459Okay, in your first year of programming you were told that indentation is
460important. If you didn't believe and internalize this then, now is the time.
Chandler Carruth36dc5192014-01-20 10:15:32 +0000461Just do it.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000462
463Compiler Issues
464---------------
465
466Treat Compiler Warnings Like Errors
467^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
468
469If your code has compiler warnings in it, something is wrong --- you aren't
470casting values correctly, you have "questionable" constructs in your code, or
471you are doing something legitimately wrong. Compiler warnings can cover up
472legitimate errors in output and make dealing with a translation unit difficult.
473
474It is not possible to prevent all warnings from all compilers, nor is it
475desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
476good thorough set of warnings, and stick to it. At least in the case of
477``gcc``, it is possible to work around any spurious errors by changing the
478syntax of the code slightly. For example, a warning that annoys me occurs when
479I write code like this:
480
481.. code-block:: c++
482
483 if (V = getValue()) {
484 ...
485 }
486
487``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
488probably mistyped it. In most cases, I haven't, and I really don't want the
489spurious errors. To fix this particular problem, I rewrite the code like
490this:
491
492.. code-block:: c++
493
494 if ((V = getValue())) {
495 ...
496 }
497
498which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
499massaging the code appropriately.
500
501Write Portable Code
502^^^^^^^^^^^^^^^^^^^
503
504In almost all cases, it is possible and within reason to write completely
505portable code. If there are cases where it isn't possible to write portable
506code, isolate it behind a well defined (and well documented) interface.
507
508In practice, this means that you shouldn't assume much about the host compiler
509(and Visual Studio tends to be the lowest common denominator). If advanced
510features are used, they should only be an implementation detail of a library
511which has a simple exposed API, and preferably be buried in ``libSystem``.
512
513Do not use RTTI or Exceptions
514^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
515
516In an effort to reduce code and executable size, LLVM does not use RTTI
517(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
518the general C++ principle of *"you only pay for what you use"*, causing
519executable bloat even if exceptions are never used in the code base, or if RTTI
520is never used for a class. Because of this, we turn them off globally in the
521code.
522
523That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
524templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000525This form of RTTI is opt-in and can be
526:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000527substantially more efficient than ``dynamic_cast<>``.
528
529.. _static constructor:
530
531Do not use Static Constructors
532^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
533
534Static constructors and destructors (e.g. global variables whose types have a
535constructor or destructor) should not be added to the code base, and should be
536removed wherever possible. Besides `well known problems
537<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
538initialization is undefined between globals in different source files, the
539entire concept of static constructors is at odds with the common use case of
540LLVM as a library linked into a larger application.
541
542Consider the use of LLVM as a JIT linked into another application (perhaps for
543`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
544<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
545design of static constructors, they must be executed at startup time of the
546entire application, regardless of whether or how LLVM is used in that larger
547application. There are two problems with this:
548
549* The time to run the static constructors impacts startup time of applications
550 --- a critical time for GUI apps, among others.
551
552* The static constructors cause the app to pull many extra pages of memory off
553 the disk: both the code for the constructor in each ``.o`` file and the small
554 amount of data that gets touched. In addition, touched/dirty pages put more
555 pressure on the VM system on low-memory machines.
556
557We would really like for there to be zero cost for linking in an additional LLVM
558target or other library into an application, but static constructors violate
559this goal.
560
561That said, LLVM unfortunately does contain static constructors. It would be a
562`great project <http://llvm.org/PR11944>`_ for someone to purge all static
563constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
564flag (when building with Clang) to ensure we do not regress in the future.
565
566Use of ``class`` and ``struct`` Keywords
567^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
568
569In C++, the ``class`` and ``struct`` keywords can be used almost
570interchangeably. The only difference is when they are used to declare a class:
571``class`` makes all members private by default while ``struct`` makes all
572members public by default.
573
574Unfortunately, not all compilers follow the rules and some will generate
575different symbols based on whether ``class`` or ``struct`` was used to declare
576the symbol. This can lead to problems at link time.
577
578So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
579members are public and the type is a C++ `POD
580<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
581``struct`` is allowed.
582
583Style Issues
584============
585
586The High-Level Issues
587---------------------
588
589A Public Header File **is** a Module
590^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
591
592C++ doesn't do too well in the modularity department. There is no real
593encapsulation or data hiding (unless you use expensive protocol classes), but it
594is what we have to work with. When you write a public header file (in the LLVM
595source tree, they live in the top level "``include``" directory), you are
596defining a module of functionality.
597
598Ideally, modules should be completely independent of each other, and their
599header files should only ``#include`` the absolute minimum number of headers
600possible. A module is not just a class, a function, or a namespace: it's a
601collection of these that defines an interface. This interface may be several
602functions, classes, or data structures, but the important issue is how they work
603together.
604
605In general, a module should be implemented by one or more ``.cpp`` files. Each
606of these ``.cpp`` files should include the header that defines their interface
607first. This ensures that all of the dependences of the module header have been
608properly added to the module header itself, and are not implicit. System
609headers should be included after user headers for a translation unit.
610
611.. _minimal list of #includes:
612
613``#include`` as Little as Possible
614^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
615
616``#include`` hurts compile time performance. Don't do it unless you have to,
617especially in header files.
618
619But wait! Sometimes you need to have the definition of a class to use it, or to
620inherit from it. In these cases go ahead and ``#include`` that header file. Be
621aware however that there are many cases where you don't need to have the full
622definition of a class. If you are using a pointer or reference to a class, you
623don't need the header file. If you are simply returning a class instance from a
624prototyped function or method, you don't need it. In fact, for most cases, you
625simply don't need the definition of a class. And not ``#include``\ing speeds up
626compilation.
627
628It is easy to try to go too overboard on this recommendation, however. You
629**must** include all of the header files that you are using --- you can include
630them either directly or indirectly through another header file. To make sure
631that you don't accidentally forget to include a header file in your module
632header, make sure to include your module header **first** in the implementation
633file (as mentioned above). This way there won't be any hidden dependencies that
634you'll find out about later.
635
636Keep "Internal" Headers Private
637^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
638
639Many modules have a complex implementation that causes them to use more than one
640implementation (``.cpp``) file. It is often tempting to put the internal
641communication interface (helper classes, extra functions, etc) in the public
642module header file. Don't do this!
643
644If you really need to do something like this, put a private header file in the
645same directory as the source files, and include it locally. This ensures that
646your private interface remains private and undisturbed by outsiders.
647
648.. note::
649
650 It's okay to put extra implementation methods in a public class itself. Just
651 make them private (or protected) and all is well.
652
653.. _early exits:
654
655Use Early Exits and ``continue`` to Simplify Code
656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
657
658When reading code, keep in mind how much state and how many previous decisions
659have to be remembered by the reader to understand a block of code. Aim to
660reduce indentation where possible when it doesn't make it more difficult to
661understand the code. One great way to do this is by making use of early exits
662and the ``continue`` keyword in long loops. As an example of using an early
663exit from a function, consider this "bad" code:
664
665.. code-block:: c++
666
Andrew Tricke6af4b92012-09-20 17:02:04 +0000667 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000668 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000669 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000670 ... some long code ....
671 }
672
673 return 0;
674 }
675
676This code has several problems if the body of the ``'if'`` is large. When
677you're looking at the top of the function, it isn't immediately clear that this
678*only* does interesting things with non-terminator instructions, and only
679applies to things with the other predicates. Second, it is relatively difficult
680to describe (in comments) why these predicates are important because the ``if``
681statement makes it difficult to lay out the comments. Third, when you're deep
682within the body of the code, it is indented an extra level. Finally, when
683reading the top of the function, it isn't clear what the result is if the
684predicate isn't true; you have to read to the end of the function to know that
685it returns null.
686
687It is much preferred to format the code like this:
688
689.. code-block:: c++
690
Andrew Tricke6af4b92012-09-20 17:02:04 +0000691 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000692 // Terminators never need 'something' done to them because ...
693 if (isa<TerminatorInst>(I))
694 return 0;
695
696 // We conservatively avoid transforming instructions with multiple uses
697 // because goats like cheese.
698 if (!I->hasOneUse())
699 return 0;
700
701 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000702 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000703 return 0;
704
705 ... some long code ....
706 }
707
708This fixes these problems. A similar problem frequently happens in ``for``
709loops. A silly example is something like this:
710
711.. code-block:: c++
712
713 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
714 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
715 Value *LHS = BO->getOperand(0);
716 Value *RHS = BO->getOperand(1);
717 if (LHS != RHS) {
718 ...
719 }
720 }
721 }
722
723When you have very, very small loops, this sort of structure is fine. But if it
724exceeds more than 10-15 lines, it becomes difficult for people to read and
725understand at a glance. The problem with this sort of code is that it gets very
726nested very quickly. Meaning that the reader of the code has to keep a lot of
727context in their brain to remember what is going immediately on in the loop,
728because they don't know if/when the ``if`` conditions will have ``else``\s etc.
729It is strongly preferred to structure the loop like this:
730
731.. code-block:: c++
732
733 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
734 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
735 if (!BO) continue;
736
737 Value *LHS = BO->getOperand(0);
738 Value *RHS = BO->getOperand(1);
739 if (LHS == RHS) continue;
740
741 ...
742 }
743
744This has all the benefits of using early exits for functions: it reduces nesting
745of the loop, it makes it easier to describe why the conditions are true, and it
746makes it obvious to the reader that there is no ``else`` coming up that they
747have to push context into their brain for. If a loop is large, this can be a
748big understandability win.
749
750Don't use ``else`` after a ``return``
751^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
752
753For similar reasons above (reduction of indentation and easier reading), please
754do not use ``'else'`` or ``'else if'`` after something that interrupts control
755flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
756example, this is *bad*:
757
758.. code-block:: c++
759
760 case 'J': {
761 if (Signed) {
762 Type = Context.getsigjmp_bufType();
763 if (Type.isNull()) {
764 Error = ASTContext::GE_Missing_sigjmp_buf;
765 return QualType();
766 } else {
767 break;
768 }
769 } else {
770 Type = Context.getjmp_bufType();
771 if (Type.isNull()) {
772 Error = ASTContext::GE_Missing_jmp_buf;
773 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000774 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000775 break;
Meador Inge46137da2012-06-20 23:48:01 +0000776 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000777 }
778 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000779
780It is better to write it like this:
781
782.. code-block:: c++
783
784 case 'J':
785 if (Signed) {
786 Type = Context.getsigjmp_bufType();
787 if (Type.isNull()) {
788 Error = ASTContext::GE_Missing_sigjmp_buf;
789 return QualType();
790 }
791 } else {
792 Type = Context.getjmp_bufType();
793 if (Type.isNull()) {
794 Error = ASTContext::GE_Missing_jmp_buf;
795 return QualType();
796 }
797 }
798 break;
799
800Or better yet (in this case) as:
801
802.. code-block:: c++
803
804 case 'J':
805 if (Signed)
806 Type = Context.getsigjmp_bufType();
807 else
808 Type = Context.getjmp_bufType();
809
810 if (Type.isNull()) {
811 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
812 ASTContext::GE_Missing_jmp_buf;
813 return QualType();
814 }
815 break;
816
817The idea is to reduce indentation and the amount of code you have to keep track
818of when reading the code.
819
820Turn Predicate Loops into Predicate Functions
821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822
823It is very common to write small loops that just compute a boolean value. There
824are a number of ways that people commonly write these, but an example of this
825sort of thing is:
826
827.. code-block:: c++
828
829 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000830 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
831 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000832 FoundFoo = true;
833 break;
834 }
835
836 if (FoundFoo) {
837 ...
838 }
839
840This sort of code is awkward to write, and is almost always a bad sign. Instead
841of this sort of loop, we strongly prefer to use a predicate function (which may
842be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
843code to be structured like this:
844
845.. code-block:: c++
846
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000847 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000848 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000849 for (unsigned I = 0, E = List.size(); I != E; ++I)
850 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000851 return true;
852 return false;
853 }
854 ...
855
Andrew Trickfc9420c2012-09-20 02:01:06 +0000856 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000857 ...
858 }
859
860There are many reasons for doing this: it reduces indentation and factors out
861code which can often be shared by other code that checks for the same predicate.
862More importantly, it *forces you to pick a name* for the function, and forces
863you to write a comment for it. In this silly example, this doesn't add much
864value. However, if the condition is complex, this can make it a lot easier for
865the reader to understand the code that queries for this predicate. Instead of
866being faced with the in-line details of how we check to see if the BarList
867contains a foo, we can trust the function name and continue reading with better
868locality.
869
870The Low-Level Issues
871--------------------
872
873Name Types, Functions, Variables, and Enumerators Properly
874^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
875
876Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
877enough how important it is to use *descriptive* names. Pick names that match
878the semantics and role of the underlying entities, within reason. Avoid
879abbreviations unless they are well known. After picking a good name, make sure
880to use consistent capitalization for the name, as inconsistency requires clients
881to either memorize the APIs or to look it up to find the exact spelling.
882
883In general, names should be in camel case (e.g. ``TextFileReader`` and
884``isLValue()``). Different kinds of declarations have different rules:
885
886* **Type names** (including classes, structs, enums, typedefs, etc) should be
887 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
888
889* **Variable names** should be nouns (as they represent state). The name should
890 be camel case, and start with an upper case letter (e.g. ``Leader`` or
891 ``Boats``).
892
893* **Function names** should be verb phrases (as they represent actions), and
894 command-like function should be imperative. The name should be camel case,
895 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
896
897* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
898 follow the naming conventions for types. A common use for enums is as a
899 discriminator for a union, or an indicator of a subclass. When an enum is
900 used for something like this, it should have a ``Kind`` suffix
901 (e.g. ``ValueKind``).
902
903* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
904 should start with an upper-case letter, just like types. Unless the
905 enumerators are defined in their own small namespace or inside a class,
906 enumerators should have a prefix corresponding to the enum declaration name.
907 For example, ``enum ValueKind { ... };`` may contain enumerators like
908 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
909 convenience constants are exempt from the requirement for a prefix. For
910 instance:
911
912 .. code-block:: c++
913
914 enum {
915 MaxSize = 42,
916 Density = 12
917 };
918
919As an exception, classes that mimic STL classes can have member names in STL's
920style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +0000921``push_back()``, and ``empty()``). Classes that provide multiple
922iterators should add a singular prefix to ``begin()`` and ``end()``
923(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000924
925Here are some examples of good and bad names:
926
Meador Inge6a706af2012-06-20 23:57:00 +0000927.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000928
929 class VehicleMaker {
930 ...
931 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
932 Factory<Tire> Factory; // Better.
933 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
934 // kind of factories.
935 };
936
937 Vehicle MakeVehicle(VehicleType Type) {
938 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +0000939 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
940 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000941 ...
942 }
943
944Assert Liberally
945^^^^^^^^^^^^^^^^
946
947Use the "``assert``" macro to its fullest. Check all of your preconditions and
948assumptions, you never know when a bug (not necessarily even yours) might be
949caught early by an assertion, which reduces debugging time dramatically. The
950"``<cassert>``" header file is probably already included by the header files you
951are using, so it doesn't cost anything to use it.
952
953To further assist with debugging, make sure to put some kind of error message in
954the assertion statement, which is printed if the assertion is tripped. This
955helps the poor debugger make sense of why an assertion is being made and
956enforced, and hopefully what to do about it. Here is one complete example:
957
958.. code-block:: c++
959
Sean Silva7333a842012-11-17 23:25:33 +0000960 inline Value *getOperand(unsigned I) {
961 assert(I < Operands.size() && "getOperand() out of range!");
962 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000963 }
964
965Here are more examples:
966
967.. code-block:: c++
968
Alp Tokerf907b892013-12-05 05:44:44 +0000969 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000970
971 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
972
973 assert(idx < getNumSuccessors() && "Successor # out of range!");
974
975 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
976
977 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
978
979You get the idea.
980
Jordan Rose2962d952012-10-26 22:08:46 +0000981In the past, asserts were used to indicate a piece of code that should not be
982reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000983
984.. code-block:: c++
985
Jordan Rose2962d952012-10-26 22:08:46 +0000986 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000987
Jordan Rose2962d952012-10-26 22:08:46 +0000988This has a few issues, the main one being that some compilers might not
989understand the assertion, or warn about a missing return in builds where
990assertions are compiled out.
991
992Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000993
994.. code-block:: c++
995
Jordan Rose2962d952012-10-26 22:08:46 +0000996 llvm_unreachable("Invalid radix for integer literal");
997
998When assertions are enabled, this will print the message if it's ever reached
999and then exit the program. When assertions are disabled (i.e. in release
1000builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1001code for this branch. If the compiler does not support this, it will fall back
1002to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001003
1004Another issue is that values used only by assertions will produce an "unused
1005value" warning when assertions are disabled. For example, this code will warn:
1006
1007.. code-block:: c++
1008
1009 unsigned Size = V.size();
1010 assert(Size > 42 && "Vector smaller than it should be");
1011
1012 bool NewToSet = Myset.insert(Value);
1013 assert(NewToSet && "The value shouldn't be in the set yet");
1014
1015These are two interesting different cases. In the first case, the call to
1016``V.size()`` is only useful for the assert, and we don't want it executed when
1017assertions are disabled. Code like this should move the call into the assert
1018itself. In the second case, the side effects of the call must happen whether
1019the assert is enabled or not. In this case, the value should be cast to void to
1020disable the warning. To be specific, it is preferred to write the code like
1021this:
1022
1023.. code-block:: c++
1024
1025 assert(V.size() > 42 && "Vector smaller than it should be");
1026
1027 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1028 assert(NewToSet && "The value shouldn't be in the set yet");
1029
1030Do Not Use ``using namespace std``
1031^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1032
1033In LLVM, we prefer to explicitly prefix all identifiers from the standard
1034namespace with an "``std::``" prefix, rather than rely on "``using namespace
1035std;``".
1036
1037In header files, adding a ``'using namespace XXX'`` directive pollutes the
1038namespace of any source file that ``#include``\s the header. This is clearly a
1039bad thing.
1040
1041In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1042rule, but is still important. Basically, using explicit namespace prefixes
1043makes the code **clearer**, because it is immediately obvious what facilities
1044are being used and where they are coming from. And **more portable**, because
1045namespace clashes cannot occur between LLVM code and other namespaces. The
1046portability rule is important because different standard library implementations
1047expose different symbols (potentially ones they shouldn't), and future revisions
1048to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1049never use ``'using namespace std;'`` in LLVM.
1050
1051The exception to the general rule (i.e. it's not an exception for the ``std``
1052namespace) is for implementation files. For example, all of the code in the
1053LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1054ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1055llvm;'`` directive at the top, after the ``#include``\s. This reduces
1056indentation in the body of the file for source editors that indent based on
1057braces, and keeps the conceptual context cleaner. The general form of this rule
1058is that any ``.cpp`` file that implements code in any namespace may use that
1059namespace (and its parents'), but should not use any others.
1060
1061Provide a Virtual Method Anchor for Classes in Headers
1062^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1063
1064If a class is defined in a header file and has a vtable (either it has virtual
1065methods or it derives from classes with virtual methods), it must always have at
1066least one out-of-line virtual method in the class. Without this, the compiler
1067will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1068header, bloating ``.o`` file sizes and increasing link times.
1069
David Blaikie00bec9a2012-09-21 17:47:36 +00001070Don't use default labels in fully covered switches over enumerations
1071^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1072
1073``-Wswitch`` warns if a switch, without a default label, over an enumeration
1074does not cover every enumeration value. If you write a default label on a fully
1075covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1076when new elements are added to that enumeration. To help avoid adding these
1077kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1078off by default but turned on when building LLVM with a version of Clang that
1079supports the warning.
1080
1081A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001082GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001083if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001084that the enum expression may take any representable value, not just those of
1085individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1086the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001087
Craig Topper1740e052012-09-18 04:43:40 +00001088Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1089^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1090
1091Prior to C++11, a common pattern to make a class uncopyable was to declare an
1092unimplemented copy constructor and copy assignment operator and make them
1093private. This would give a compiler error for accessing a private method or a
1094linker error because it wasn't implemented.
1095
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001096With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001097This will trigger a much better error message and tell the compiler that the
1098method will never be implemented. This enables other checks like
1099``-Wunused-private-field`` to run correctly on classes that contain these
1100methods.
1101
1102To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001103which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001104should still be declared private. Example of the uncopyable pattern:
1105
1106.. code-block:: c++
1107
1108 class DontCopy {
1109 private:
1110 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1111 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1112 public:
1113 ...
1114 };
1115
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001116Don't evaluate ``end()`` every time through a loop
1117^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1118
1119Because C++ doesn't have a standard "``foreach``" loop (though it can be
1120emulated with macros and may be coming in C++'0x) we end up writing a lot of
1121loops that manually iterate from begin to end on a variety of containers or
1122through other data structures. One common mistake is to write a loop in this
1123style:
1124
1125.. code-block:: c++
1126
1127 BasicBlock *BB = ...
1128 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1129 ... use I ...
1130
1131The problem with this construct is that it evaluates "``BB->end()``" every time
1132through the loop. Instead of writing the loop like this, we strongly prefer
1133loops to be written so that they evaluate it once before the loop starts. A
1134convenient way to do this is like so:
1135
1136.. code-block:: c++
1137
1138 BasicBlock *BB = ...
1139 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1140 ... use I ...
1141
1142The observant may quickly point out that these two loops may have different
1143semantics: if the container (a basic block in this case) is being mutated, then
1144"``BB->end()``" may change its value every time through the loop and the second
1145loop may not in fact be correct. If you actually do depend on this behavior,
1146please write the loop in the first form and add a comment indicating that you
1147did it intentionally.
1148
1149Why do we prefer the second form (when correct)? Writing the loop in the first
1150form has two problems. First it may be less efficient than evaluating it at the
1151start of the loop. In this case, the cost is probably minor --- a few extra
1152loads every time through the loop. However, if the base expression is more
1153complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001154expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001155really aren't cheap. By writing it in the second form consistently, you
1156eliminate the issue entirely and don't even have to think about it.
1157
1158The second (even bigger) issue is that writing the loop in the first form hints
1159to the reader that the loop is mutating the container (a fact that a comment
1160would handily confirm!). If you write the loop in the second form, it is
1161immediately obvious without even looking at the body of the loop that the
1162container isn't being modified, which makes it easier to read the code and
1163understand what it does.
1164
1165While the second form of the loop is a few extra keystrokes, we do strongly
1166prefer it.
1167
1168``#include <iostream>`` is Forbidden
1169^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1170
1171The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1172because many common implementations transparently inject a `static constructor`_
1173into every translation unit that includes it.
1174
1175Note that using the other stream headers (``<sstream>`` for example) is not
1176problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1177provides various APIs that are better performing for almost every use than
1178``std::ostream`` style APIs.
1179
1180.. note::
1181
1182 New code should always use `raw_ostream`_ for writing, or the
1183 ``llvm::MemoryBuffer`` API for reading files.
1184
1185.. _raw_ostream:
1186
1187Use ``raw_ostream``
1188^^^^^^^^^^^^^^^^^^^
1189
1190LLVM includes a lightweight, simple, and efficient stream implementation in
1191``llvm/Support/raw_ostream.h``, which provides all of the common features of
1192``std::ostream``. All new code should use ``raw_ostream`` instead of
1193``ostream``.
1194
1195Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1196declared as ``class raw_ostream``. Public headers should generally not include
1197the ``raw_ostream`` header, but use forward declarations and constant references
1198to ``raw_ostream`` instances.
1199
1200Avoid ``std::endl``
1201^^^^^^^^^^^^^^^^^^^
1202
1203The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1204the output stream specified. In addition to doing this, however, it also
1205flushes the output stream. In other words, these are equivalent:
1206
1207.. code-block:: c++
1208
1209 std::cout << std::endl;
1210 std::cout << '\n' << std::flush;
1211
1212Most of the time, you probably have no reason to flush the output stream, so
1213it's better to use a literal ``'\n'``.
1214
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001215Don't use ``inline`` when defining a function in a class definition
1216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1217
1218A member function defined in a class definition is implicitly inline, so don't
1219put the ``inline`` keyword in this case.
1220
1221Don't:
1222
1223.. code-block:: c++
1224
1225 class Foo {
1226 public:
1227 inline void bar() {
1228 // ...
1229 }
1230 };
1231
1232Do:
1233
1234.. code-block:: c++
1235
1236 class Foo {
1237 public:
1238 void bar() {
1239 // ...
1240 }
1241 };
1242
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001243Microscopic Details
1244-------------------
1245
1246This section describes preferred low-level formatting guidelines along with
1247reasoning on why we prefer them.
1248
1249Spaces Before Parentheses
1250^^^^^^^^^^^^^^^^^^^^^^^^^
1251
1252We prefer to put a space before an open parenthesis only in control flow
1253statements, but not in normal function call expressions and function-like
1254macros. For example, this is good:
1255
1256.. code-block:: c++
1257
Sean Silva7333a842012-11-17 23:25:33 +00001258 if (X) ...
1259 for (I = 0; I != 100; ++I) ...
1260 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001261
1262 somefunc(42);
1263 assert(3 != 4 && "laws of math are failing me");
1264
Sean Silva7333a842012-11-17 23:25:33 +00001265 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001266
1267and this is bad:
1268
1269.. code-block:: c++
1270
Sean Silva7333a842012-11-17 23:25:33 +00001271 if(X) ...
1272 for(I = 0; I != 100; ++I) ...
1273 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001274
1275 somefunc (42);
1276 assert (3 != 4 && "laws of math are failing me");
1277
Sean Silva7333a842012-11-17 23:25:33 +00001278 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001279
1280The reason for doing this is not completely arbitrary. This style makes control
1281flow operators stand out more, and makes expressions flow better. The function
1282call operator binds very tightly as a postfix operator. Putting a space after a
1283function name (as in the last example) makes it appear that the code might bind
1284the arguments of the left-hand-side of a binary operator with the argument list
1285of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001286misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001287
1288.. code-block:: c++
1289
Sean Silva7333a842012-11-17 23:25:33 +00001290 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001291
1292when skimming through the code. By avoiding a space in a function, we avoid
1293this misinterpretation.
1294
1295Prefer Preincrement
1296^^^^^^^^^^^^^^^^^^^
1297
1298Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1299(``X++``) and could very well be a lot faster than it. Use preincrementation
1300whenever possible.
1301
1302The semantics of postincrement include making a copy of the value being
1303incremented, returning it, and then preincrementing the "work value". For
1304primitive types, this isn't a big deal. But for iterators, it can be a huge
1305issue (for example, some iterators contains stack and set objects in them...
1306copying an iterator could invoke the copy ctor's of these as well). In general,
1307get in the habit of always using preincrement, and you won't have a problem.
1308
1309
1310Namespace Indentation
1311^^^^^^^^^^^^^^^^^^^^^
1312
1313In general, we strive to reduce indentation wherever possible. This is useful
1314because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001315also because it makes it easier to understand the code. To facilitate this and
1316avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1317helps readability, feel free to add a comment indicating what namespace is
1318being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001319
1320.. code-block:: c++
1321
1322 namespace llvm {
1323 namespace knowledge {
1324
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001325 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001326 /// understanding of and contains the data associated with it.
1327 class Grokable {
1328 ...
1329 public:
1330 explicit Grokable() { ... }
1331 virtual ~Grokable() = 0;
1332
1333 ...
1334
1335 };
1336
1337 } // end namespace knowledge
1338 } // end namespace llvm
1339
Chandler Carruth36dc5192014-01-20 10:15:32 +00001340
1341Feel free to skip the closing comment when the namespace being closed is
1342obvious for any reason. For example, the outer-most namespace in a header file
1343is rarely a source of confusion. But namespaces both anonymous and named in
1344source files that are being closed half way through the file probably could use
1345clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001346
1347.. _static:
1348
1349Anonymous Namespaces
1350^^^^^^^^^^^^^^^^^^^^
1351
1352After talking about namespaces in general, you may be wondering about anonymous
1353namespaces in particular. Anonymous namespaces are a great language feature
1354that tells the C++ compiler that the contents of the namespace are only visible
1355within the current translation unit, allowing more aggressive optimization and
1356eliminating the possibility of symbol name collisions. Anonymous namespaces are
1357to C++ as "static" is to C functions and global variables. While "``static``"
1358is available in C++, anonymous namespaces are more general: they can make entire
1359classes private to a file.
1360
1361The problem with anonymous namespaces is that they naturally want to encourage
1362indentation of their body, and they reduce locality of reference: if you see a
1363random function definition in a C++ file, it is easy to see if it is marked
1364static, but seeing if it is in an anonymous namespace requires scanning a big
1365chunk of the file.
1366
1367Because of this, we have a simple guideline: make anonymous namespaces as small
1368as possible, and only use them for class declarations. For example, this is
1369good:
1370
1371.. code-block:: c++
1372
1373 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001374 class StringSort {
1375 ...
1376 public:
1377 StringSort(...)
1378 bool operator<(const char *RHS) const;
1379 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001380 } // end anonymous namespace
1381
Andrew Trickfc9420c2012-09-20 02:01:06 +00001382 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001383 ...
1384 }
1385
1386 bool StringSort::operator<(const char *RHS) const {
1387 ...
1388 }
1389
1390This is bad:
1391
1392.. code-block:: c++
1393
1394 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001395
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001396 class StringSort {
1397 ...
1398 public:
1399 StringSort(...)
1400 bool operator<(const char *RHS) const;
1401 };
1402
Andrew Trickfc9420c2012-09-20 02:01:06 +00001403 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001404 ...
1405 }
1406
1407 bool StringSort::operator<(const char *RHS) const {
1408 ...
1409 }
1410
1411 } // end anonymous namespace
1412
Andrew Trickfc9420c2012-09-20 02:01:06 +00001413This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001414of a large C++ file, that you have no immediate way to tell if it is local to
1415the file. When it is marked static explicitly, this is immediately obvious.
1416Also, there is no reason to enclose the definition of "``operator<``" in the
1417namespace just because it was declared there.
1418
1419See Also
1420========
1421
Joel Jones7818be42013-01-21 23:20:47 +00001422A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001423Two particularly important books for our work are:
1424
1425#. `Effective C++
1426 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1427 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1428 "Effective STL" by the same author.
1429
1430#. `Large-Scale C++ Software Design
1431 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1432 by John Lakos
1433
1434If you get some free time, and you haven't read them: do so, you might learn
1435something.