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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM and Clang are currently written using C++98/03 conforming code, with
60selective use of C++11 features when they are present in the toolchain.
61Projects like LLD and LLDB are already heavily using C++11 features.
62
63However, LLVM and Clange are also in the process of switching to use C++11 as
64the base line for standards conformance. Once completed, the same standard
65baseline will be used for LLVM, Clang, and LLD. LLDB is pushing forward much
66more aggressively and has their own baseline.
67
68C++ Standard Library
69--------------------
70
71Use the C++ standard library facilities whenever they are available for
72a particular task. LLVM and related projects emphasize and rely on the standard
73library facilities for as much as possible. Common support libraries providing
74functionality missing from the standard library for which there are standard
75interfaces or active work on adding standard interfaces will often be
76implemented in the LLVM namespace following the expected standard interface.
77
78There are some exceptions such as the standard I/O streams library which are
79avoided. Also, there is much more detailed information on these subjects in the
80`Programmer's Manual`_.
81
82.. _Programmer's Manual:
83 http://llvm.org/docs/ProgrammersManual.html
84
85Supported C++11 Language and Library Features
86-------------------------------------------
87
88.. warning::
89 This section is written to reflect the expected state **AFTER** the
90 transition to C++11 is complete for the LLVM source tree.
91
92While LLVM, Clang, and LLD use C++11, not all features are available in all of
93the toolchains which we support. The set of features supported for use in LLVM
94is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
95The ultimate definition of this set is what build bots with those respective
96toolchains accept. Don't argue with the build bots.
97
98Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000099
Chandler Carruthe8c97892014-02-28 13:35:54 +0000100* Clang: http://clang.llvm.org/cxx_status.html
101* GCC: http://gcc.gnu.org/projects/cxx0x.html
102* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
103
104In most cases, the MSVC list will be the dominating factor. Here is a summary
105of the features that are expected to work. Features not on this list are
106unlikely to be supported by our host compilers.
107
108* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000109
Chandler Carruthe8c97892014-02-28 13:35:54 +0000110 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* Static assert: N1720_
113* ``auto`` type deduction: N1984_, N1737_
114* Trailing return types: N2541_
115* Lambdas: N2927_
116* ``decltype``: N2343_
117* Nested closing right angle brackets: N1757_
118* Extern templates: N1987_
119* ``nullptr``: N2431_
120* Strongly-typed and forward declarable enums: N2347_, N2764_
121* Local and unnamed types as template arguments: N2657_
122* Range-based for-loop: N2930_
123* ``override`` and ``final``: N2928_, N3206_, N3272_
124* Atomic operations and the C++11 memory model: N2429_
125
126.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000127.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
128.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000129.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000130.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
131.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
132.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
133.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
134.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000135.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000136.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
137.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
138.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
139.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
140.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
141.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
142.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
143.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
144.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000145
146The supported features in the C++11 standard libraries are less well tracked,
147but also much greater. Most of the standard libraries implement most of C++11's
148library. The most likely lowest common denominator is Linux support. For
149libc++, the support is just poorly tested and undocumented but expected to be
150largely complete. YMMV. For libstdc++, the support is documented in detail in
151`the libstdc++ manual`_. There are some very minor missing facilities that are
152unlikely to be common problems, and there are a few larger gaps that are worth
153being aware of:
154
155* Not all of the type traits are implemented
156* No regular expression library.
157* While most of the atomics library is well implemented, the fences are
158 missing. Fortunately, they are rarely needed.
159* The locale support is incomplete.
160
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000161Your best option if you cannot test on a Linux system is to minimize your use
162of these features, and watch the Linux build bots to find out if your usage
163triggered a bug. For example if you hit a type trait which doesn't work, we can
164then add support to LLVM's traits header to emulate it.
165
Chandler Carruthe8c97892014-02-28 13:35:54 +0000166.. _the libstdc++ manual:
167 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
168
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000169Mechanical Source Issues
170========================
171
172Source Code Formatting
173----------------------
174
175Commenting
176^^^^^^^^^^
177
178Comments are one critical part of readability and maintainability. Everyone
179knows they should comment their code, and so should you. When writing comments,
180write them as English prose, which means they should use proper capitalization,
181punctuation, etc. Aim to describe what the code is trying to do and why, not
182*how* it does it at a micro level. Here are a few critical things to document:
183
184.. _header file comment:
185
186File Headers
187""""""""""""
188
189Every source file should have a header on it that describes the basic purpose of
190the file. If a file does not have a header, it should not be checked into the
191tree. The standard header looks like this:
192
193.. code-block:: c++
194
195 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
196 //
197 // The LLVM Compiler Infrastructure
198 //
199 // This file is distributed under the University of Illinois Open Source
200 // License. See LICENSE.TXT for details.
201 //
202 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000203 ///
204 /// \file
205 /// \brief This file contains the declaration of the Instruction class, which is
206 /// the base class for all of the VM instructions.
207 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208 //===----------------------------------------------------------------------===//
209
210A few things to note about this particular format: The "``-*- C++ -*-``" string
211on the first line is there to tell Emacs that the source file is a C++ file, not
212a C file (Emacs assumes ``.h`` files are C files by default).
213
214.. note::
215
216 This tag is not necessary in ``.cpp`` files. The name of the file is also
217 on the first line, along with a very short description of the purpose of the
218 file. This is important when printing out code and flipping though lots of
219 pages.
220
221The next section in the file is a concise note that defines the license that the
222file is released under. This makes it perfectly clear what terms the source
223code can be distributed under and should not be modified in any way.
224
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000225The main body is a ``doxygen`` comment describing the purpose of the file. It
226should have a ``\brief`` command that describes the file in one or two
227sentences. Any additional information should be separated by a blank line. If
228an algorithm is being implemented or something tricky is going on, a reference
229to the paper where it is published should be included, as well as any notes or
230*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000231
232Class overviews
233"""""""""""""""
234
235Classes are one fundamental part of a good object oriented design. As such, a
236class definition should have a comment block that explains what the class is
237used for and how it works. Every non-trivial class is expected to have a
238``doxygen`` comment block.
239
240Method information
241""""""""""""""""""
242
243Methods defined in a class (as well as any global functions) should also be
244documented properly. A quick note about what it does and a description of the
245borderline behaviour is all that is necessary here (unless something
246particularly tricky or insidious is going on). The hope is that people can
247figure out how to use your interfaces without reading the code itself.
248
249Good things to talk about here are what happens when something unexpected
250happens: does the method return null? Abort? Format your hard disk?
251
252Comment Formatting
253^^^^^^^^^^^^^^^^^^
254
255In general, prefer C++ style (``//``) comments. They take less space, require
256less typing, don't have nesting problems, etc. There are a few cases when it is
257useful to use C style (``/* */``) comments however:
258
259#. When writing C code: Obviously if you are writing C code, use C style
260 comments.
261
262#. When writing a header file that may be ``#include``\d by a C source file.
263
264#. When writing a source file that is used by a tool that only accepts C style
265 comments.
266
267To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
268properly and are better behaved in general than C style comments.
269
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000270Doxygen Use in Documentation Comments
271^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
272
273Use the ``\file`` command to turn the standard file header into a file-level
274comment.
275
276Include descriptive ``\brief`` paragraphs for all public interfaces (public
277classes, member and non-member functions). Explain API use and purpose in
278``\brief`` paragraphs, don't just restate the information that can be inferred
279from the API name. Put detailed discussion into separate paragraphs.
280
281To refer to parameter names inside a paragraph, use the ``\p name`` command.
282Don't use the ``\arg name`` command since it starts a new paragraph that
283contains documentation for the parameter.
284
285Wrap non-inline code examples in ``\code ... \endcode``.
286
287To document a function parameter, start a new paragraph with the
288``\param name`` command. If the parameter is used as an out or an in/out
289parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
290respectively.
291
292To describe function return value, start a new paragraph with the ``\returns``
293command.
294
295A minimal documentation comment:
296
297.. code-block:: c++
298
299 /// \brief Does foo and bar.
300 void fooBar(bool Baz);
301
302A documentation comment that uses all Doxygen features in a preferred way:
303
304.. code-block:: c++
305
306 /// \brief Does foo and bar.
307 ///
308 /// Does not do foo the usual way if \p Baz is true.
309 ///
310 /// Typical usage:
311 /// \code
312 /// fooBar(false, "quux", Res);
313 /// \endcode
314 ///
315 /// \param Quux kind of foo to do.
316 /// \param [out] Result filled with bar sequence on foo success.
317 ///
318 /// \returns true on success.
319 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
320
Chris Lattner4fe27462013-09-01 15:48:08 +0000321Don't duplicate the documentation comment in the header file and in the
322implementation file. Put the documentation comments for public APIs into the
323header file. Documentation comments for private APIs can go to the
324implementation file. In any case, implementation files can include additional
325comments (not necessarily in Doxygen markup) to explain implementation details
326as needed.
327
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000328Don't duplicate function or class name at the beginning of the comment.
329For humans it is obvious which function or class is being documented;
330automatic documentation processing tools are smart enough to bind the comment
331to the correct declaration.
332
333Wrong:
334
335.. code-block:: c++
336
337 // In Something.h:
338
339 /// Something - An abstraction for some complicated thing.
340 class Something {
341 public:
342 /// fooBar - Does foo and bar.
343 void fooBar();
344 };
345
346 // In Something.cpp:
347
348 /// fooBar - Does foo and bar.
349 void Something::fooBar() { ... }
350
351Correct:
352
353.. code-block:: c++
354
355 // In Something.h:
356
357 /// \brief An abstraction for some complicated thing.
358 class Something {
359 public:
360 /// \brief Does foo and bar.
361 void fooBar();
362 };
363
364 // In Something.cpp:
365
366 // Builds a B-tree in order to do foo. See paper by...
367 void Something::fooBar() { ... }
368
369It is not required to use additional Doxygen features, but sometimes it might
370be a good idea to do so.
371
372Consider:
373
374* adding comments to any narrow namespace containing a collection of
375 related functions or types;
376
377* using top-level groups to organize a collection of related functions at
378 namespace scope where the grouping is smaller than the namespace;
379
380* using member groups and additional comments attached to member
381 groups to organize within a class.
382
383For example:
384
385.. code-block:: c++
386
387 class Something {
388 /// \name Functions that do Foo.
389 /// @{
390 void fooBar();
391 void fooBaz();
392 /// @}
393 ...
394 };
395
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000396``#include`` Style
397^^^^^^^^^^^^^^^^^^
398
399Immediately after the `header file comment`_ (and include guards if working on a
400header file), the `minimal list of #includes`_ required by the file should be
401listed. We prefer these ``#include``\s to be listed in this order:
402
403.. _Main Module Header:
404.. _Local/Private Headers:
405
406#. Main Module Header
407#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000408#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000409#. System ``#include``\s
410
Chandler Carruth494cfc02012-12-02 11:53:27 +0000411and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000412
413The `Main Module Header`_ file applies to ``.cpp`` files which implement an
414interface defined by a ``.h`` file. This ``#include`` should always be included
415**first** regardless of where it lives on the file system. By including a
416header file first in the ``.cpp`` files that implement the interfaces, we ensure
417that the header does not have any hidden dependencies which are not explicitly
418``#include``\d in the header, but should be. It is also a form of documentation
419in the ``.cpp`` file to indicate where the interfaces it implements are defined.
420
421.. _fit into 80 columns:
422
423Source Code Width
424^^^^^^^^^^^^^^^^^
425
426Write your code to fit within 80 columns of text. This helps those of us who
427like to print out code and look at your code in an ``xterm`` without resizing
428it.
429
430The longer answer is that there must be some limit to the width of the code in
431order to reasonably allow developers to have multiple files side-by-side in
432windows on a modest display. If you are going to pick a width limit, it is
433somewhat arbitrary but you might as well pick something standard. Going with 90
434columns (for example) instead of 80 columns wouldn't add any significant value
435and would be detrimental to printing out code. Also many other projects have
436standardized on 80 columns, so some people have already configured their editors
437for it (vs something else, like 90 columns).
438
439This is one of many contentious issues in coding standards, but it is not up for
440debate.
441
442Use Spaces Instead of Tabs
443^^^^^^^^^^^^^^^^^^^^^^^^^^
444
445In all cases, prefer spaces to tabs in source files. People have different
446preferred indentation levels, and different styles of indentation that they
447like; this is fine. What isn't fine is that different editors/viewers expand
448tabs out to different tab stops. This can cause your code to look completely
449unreadable, and it is not worth dealing with.
450
451As always, follow the `Golden Rule`_ above: follow the style of
452existing code if you are modifying and extending it. If you like four spaces of
453indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
454of indentation. Also, do not reindent a whole source file: it makes for
455incredible diffs that are absolutely worthless.
456
457Indent Code Consistently
458^^^^^^^^^^^^^^^^^^^^^^^^
459
460Okay, in your first year of programming you were told that indentation is
461important. If you didn't believe and internalize this then, now is the time.
Chandler Carruth36dc5192014-01-20 10:15:32 +0000462Just do it.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000463
464Compiler Issues
465---------------
466
467Treat Compiler Warnings Like Errors
468^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
469
470If your code has compiler warnings in it, something is wrong --- you aren't
471casting values correctly, you have "questionable" constructs in your code, or
472you are doing something legitimately wrong. Compiler warnings can cover up
473legitimate errors in output and make dealing with a translation unit difficult.
474
475It is not possible to prevent all warnings from all compilers, nor is it
476desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
477good thorough set of warnings, and stick to it. At least in the case of
478``gcc``, it is possible to work around any spurious errors by changing the
479syntax of the code slightly. For example, a warning that annoys me occurs when
480I write code like this:
481
482.. code-block:: c++
483
484 if (V = getValue()) {
485 ...
486 }
487
488``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
489probably mistyped it. In most cases, I haven't, and I really don't want the
490spurious errors. To fix this particular problem, I rewrite the code like
491this:
492
493.. code-block:: c++
494
495 if ((V = getValue())) {
496 ...
497 }
498
499which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
500massaging the code appropriately.
501
502Write Portable Code
503^^^^^^^^^^^^^^^^^^^
504
505In almost all cases, it is possible and within reason to write completely
506portable code. If there are cases where it isn't possible to write portable
507code, isolate it behind a well defined (and well documented) interface.
508
509In practice, this means that you shouldn't assume much about the host compiler
510(and Visual Studio tends to be the lowest common denominator). If advanced
511features are used, they should only be an implementation detail of a library
512which has a simple exposed API, and preferably be buried in ``libSystem``.
513
514Do not use RTTI or Exceptions
515^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
516
517In an effort to reduce code and executable size, LLVM does not use RTTI
518(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
519the general C++ principle of *"you only pay for what you use"*, causing
520executable bloat even if exceptions are never used in the code base, or if RTTI
521is never used for a class. Because of this, we turn them off globally in the
522code.
523
524That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
525templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000526This form of RTTI is opt-in and can be
527:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000528substantially more efficient than ``dynamic_cast<>``.
529
530.. _static constructor:
531
532Do not use Static Constructors
533^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
534
535Static constructors and destructors (e.g. global variables whose types have a
536constructor or destructor) should not be added to the code base, and should be
537removed wherever possible. Besides `well known problems
538<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
539initialization is undefined between globals in different source files, the
540entire concept of static constructors is at odds with the common use case of
541LLVM as a library linked into a larger application.
542
543Consider the use of LLVM as a JIT linked into another application (perhaps for
544`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
545<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
546design of static constructors, they must be executed at startup time of the
547entire application, regardless of whether or how LLVM is used in that larger
548application. There are two problems with this:
549
550* The time to run the static constructors impacts startup time of applications
551 --- a critical time for GUI apps, among others.
552
553* The static constructors cause the app to pull many extra pages of memory off
554 the disk: both the code for the constructor in each ``.o`` file and the small
555 amount of data that gets touched. In addition, touched/dirty pages put more
556 pressure on the VM system on low-memory machines.
557
558We would really like for there to be zero cost for linking in an additional LLVM
559target or other library into an application, but static constructors violate
560this goal.
561
562That said, LLVM unfortunately does contain static constructors. It would be a
563`great project <http://llvm.org/PR11944>`_ for someone to purge all static
564constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
565flag (when building with Clang) to ensure we do not regress in the future.
566
567Use of ``class`` and ``struct`` Keywords
568^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
569
570In C++, the ``class`` and ``struct`` keywords can be used almost
571interchangeably. The only difference is when they are used to declare a class:
572``class`` makes all members private by default while ``struct`` makes all
573members public by default.
574
575Unfortunately, not all compilers follow the rules and some will generate
576different symbols based on whether ``class`` or ``struct`` was used to declare
577the symbol. This can lead to problems at link time.
578
579So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
580members are public and the type is a C++ `POD
581<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
582``struct`` is allowed.
583
584Style Issues
585============
586
587The High-Level Issues
588---------------------
589
590A Public Header File **is** a Module
591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
592
593C++ doesn't do too well in the modularity department. There is no real
594encapsulation or data hiding (unless you use expensive protocol classes), but it
595is what we have to work with. When you write a public header file (in the LLVM
596source tree, they live in the top level "``include``" directory), you are
597defining a module of functionality.
598
599Ideally, modules should be completely independent of each other, and their
600header files should only ``#include`` the absolute minimum number of headers
601possible. A module is not just a class, a function, or a namespace: it's a
602collection of these that defines an interface. This interface may be several
603functions, classes, or data structures, but the important issue is how they work
604together.
605
606In general, a module should be implemented by one or more ``.cpp`` files. Each
607of these ``.cpp`` files should include the header that defines their interface
608first. This ensures that all of the dependences of the module header have been
609properly added to the module header itself, and are not implicit. System
610headers should be included after user headers for a translation unit.
611
612.. _minimal list of #includes:
613
614``#include`` as Little as Possible
615^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
616
617``#include`` hurts compile time performance. Don't do it unless you have to,
618especially in header files.
619
620But wait! Sometimes you need to have the definition of a class to use it, or to
621inherit from it. In these cases go ahead and ``#include`` that header file. Be
622aware however that there are many cases where you don't need to have the full
623definition of a class. If you are using a pointer or reference to a class, you
624don't need the header file. If you are simply returning a class instance from a
625prototyped function or method, you don't need it. In fact, for most cases, you
626simply don't need the definition of a class. And not ``#include``\ing speeds up
627compilation.
628
629It is easy to try to go too overboard on this recommendation, however. You
630**must** include all of the header files that you are using --- you can include
631them either directly or indirectly through another header file. To make sure
632that you don't accidentally forget to include a header file in your module
633header, make sure to include your module header **first** in the implementation
634file (as mentioned above). This way there won't be any hidden dependencies that
635you'll find out about later.
636
637Keep "Internal" Headers Private
638^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
639
640Many modules have a complex implementation that causes them to use more than one
641implementation (``.cpp``) file. It is often tempting to put the internal
642communication interface (helper classes, extra functions, etc) in the public
643module header file. Don't do this!
644
645If you really need to do something like this, put a private header file in the
646same directory as the source files, and include it locally. This ensures that
647your private interface remains private and undisturbed by outsiders.
648
649.. note::
650
651 It's okay to put extra implementation methods in a public class itself. Just
652 make them private (or protected) and all is well.
653
654.. _early exits:
655
656Use Early Exits and ``continue`` to Simplify Code
657^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
658
659When reading code, keep in mind how much state and how many previous decisions
660have to be remembered by the reader to understand a block of code. Aim to
661reduce indentation where possible when it doesn't make it more difficult to
662understand the code. One great way to do this is by making use of early exits
663and the ``continue`` keyword in long loops. As an example of using an early
664exit from a function, consider this "bad" code:
665
666.. code-block:: c++
667
Andrew Tricke6af4b92012-09-20 17:02:04 +0000668 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000669 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000670 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000671 ... some long code ....
672 }
673
674 return 0;
675 }
676
677This code has several problems if the body of the ``'if'`` is large. When
678you're looking at the top of the function, it isn't immediately clear that this
679*only* does interesting things with non-terminator instructions, and only
680applies to things with the other predicates. Second, it is relatively difficult
681to describe (in comments) why these predicates are important because the ``if``
682statement makes it difficult to lay out the comments. Third, when you're deep
683within the body of the code, it is indented an extra level. Finally, when
684reading the top of the function, it isn't clear what the result is if the
685predicate isn't true; you have to read to the end of the function to know that
686it returns null.
687
688It is much preferred to format the code like this:
689
690.. code-block:: c++
691
Andrew Tricke6af4b92012-09-20 17:02:04 +0000692 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000693 // Terminators never need 'something' done to them because ...
694 if (isa<TerminatorInst>(I))
695 return 0;
696
697 // We conservatively avoid transforming instructions with multiple uses
698 // because goats like cheese.
699 if (!I->hasOneUse())
700 return 0;
701
702 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000703 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000704 return 0;
705
706 ... some long code ....
707 }
708
709This fixes these problems. A similar problem frequently happens in ``for``
710loops. A silly example is something like this:
711
712.. code-block:: c++
713
714 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
715 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
716 Value *LHS = BO->getOperand(0);
717 Value *RHS = BO->getOperand(1);
718 if (LHS != RHS) {
719 ...
720 }
721 }
722 }
723
724When you have very, very small loops, this sort of structure is fine. But if it
725exceeds more than 10-15 lines, it becomes difficult for people to read and
726understand at a glance. The problem with this sort of code is that it gets very
727nested very quickly. Meaning that the reader of the code has to keep a lot of
728context in their brain to remember what is going immediately on in the loop,
729because they don't know if/when the ``if`` conditions will have ``else``\s etc.
730It is strongly preferred to structure the loop like this:
731
732.. code-block:: c++
733
734 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
735 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
736 if (!BO) continue;
737
738 Value *LHS = BO->getOperand(0);
739 Value *RHS = BO->getOperand(1);
740 if (LHS == RHS) continue;
741
742 ...
743 }
744
745This has all the benefits of using early exits for functions: it reduces nesting
746of the loop, it makes it easier to describe why the conditions are true, and it
747makes it obvious to the reader that there is no ``else`` coming up that they
748have to push context into their brain for. If a loop is large, this can be a
749big understandability win.
750
751Don't use ``else`` after a ``return``
752^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
753
754For similar reasons above (reduction of indentation and easier reading), please
755do not use ``'else'`` or ``'else if'`` after something that interrupts control
756flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
757example, this is *bad*:
758
759.. code-block:: c++
760
761 case 'J': {
762 if (Signed) {
763 Type = Context.getsigjmp_bufType();
764 if (Type.isNull()) {
765 Error = ASTContext::GE_Missing_sigjmp_buf;
766 return QualType();
767 } else {
768 break;
769 }
770 } else {
771 Type = Context.getjmp_bufType();
772 if (Type.isNull()) {
773 Error = ASTContext::GE_Missing_jmp_buf;
774 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000775 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000776 break;
Meador Inge46137da2012-06-20 23:48:01 +0000777 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000778 }
779 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000780
781It is better to write it like this:
782
783.. code-block:: c++
784
785 case 'J':
786 if (Signed) {
787 Type = Context.getsigjmp_bufType();
788 if (Type.isNull()) {
789 Error = ASTContext::GE_Missing_sigjmp_buf;
790 return QualType();
791 }
792 } else {
793 Type = Context.getjmp_bufType();
794 if (Type.isNull()) {
795 Error = ASTContext::GE_Missing_jmp_buf;
796 return QualType();
797 }
798 }
799 break;
800
801Or better yet (in this case) as:
802
803.. code-block:: c++
804
805 case 'J':
806 if (Signed)
807 Type = Context.getsigjmp_bufType();
808 else
809 Type = Context.getjmp_bufType();
810
811 if (Type.isNull()) {
812 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
813 ASTContext::GE_Missing_jmp_buf;
814 return QualType();
815 }
816 break;
817
818The idea is to reduce indentation and the amount of code you have to keep track
819of when reading the code.
820
821Turn Predicate Loops into Predicate Functions
822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
823
824It is very common to write small loops that just compute a boolean value. There
825are a number of ways that people commonly write these, but an example of this
826sort of thing is:
827
828.. code-block:: c++
829
830 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000831 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
832 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000833 FoundFoo = true;
834 break;
835 }
836
837 if (FoundFoo) {
838 ...
839 }
840
841This sort of code is awkward to write, and is almost always a bad sign. Instead
842of this sort of loop, we strongly prefer to use a predicate function (which may
843be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
844code to be structured like this:
845
846.. code-block:: c++
847
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000848 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000849 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000850 for (unsigned I = 0, E = List.size(); I != E; ++I)
851 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000852 return true;
853 return false;
854 }
855 ...
856
Andrew Trickfc9420c2012-09-20 02:01:06 +0000857 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000858 ...
859 }
860
861There are many reasons for doing this: it reduces indentation and factors out
862code which can often be shared by other code that checks for the same predicate.
863More importantly, it *forces you to pick a name* for the function, and forces
864you to write a comment for it. In this silly example, this doesn't add much
865value. However, if the condition is complex, this can make it a lot easier for
866the reader to understand the code that queries for this predicate. Instead of
867being faced with the in-line details of how we check to see if the BarList
868contains a foo, we can trust the function name and continue reading with better
869locality.
870
871The Low-Level Issues
872--------------------
873
874Name Types, Functions, Variables, and Enumerators Properly
875^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
876
877Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
878enough how important it is to use *descriptive* names. Pick names that match
879the semantics and role of the underlying entities, within reason. Avoid
880abbreviations unless they are well known. After picking a good name, make sure
881to use consistent capitalization for the name, as inconsistency requires clients
882to either memorize the APIs or to look it up to find the exact spelling.
883
884In general, names should be in camel case (e.g. ``TextFileReader`` and
885``isLValue()``). Different kinds of declarations have different rules:
886
887* **Type names** (including classes, structs, enums, typedefs, etc) should be
888 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
889
890* **Variable names** should be nouns (as they represent state). The name should
891 be camel case, and start with an upper case letter (e.g. ``Leader`` or
892 ``Boats``).
893
894* **Function names** should be verb phrases (as they represent actions), and
895 command-like function should be imperative. The name should be camel case,
896 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
897
898* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
899 follow the naming conventions for types. A common use for enums is as a
900 discriminator for a union, or an indicator of a subclass. When an enum is
901 used for something like this, it should have a ``Kind`` suffix
902 (e.g. ``ValueKind``).
903
904* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
905 should start with an upper-case letter, just like types. Unless the
906 enumerators are defined in their own small namespace or inside a class,
907 enumerators should have a prefix corresponding to the enum declaration name.
908 For example, ``enum ValueKind { ... };`` may contain enumerators like
909 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
910 convenience constants are exempt from the requirement for a prefix. For
911 instance:
912
913 .. code-block:: c++
914
915 enum {
916 MaxSize = 42,
917 Density = 12
918 };
919
920As an exception, classes that mimic STL classes can have member names in STL's
921style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +0000922``push_back()``, and ``empty()``). Classes that provide multiple
923iterators should add a singular prefix to ``begin()`` and ``end()``
924(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000925
926Here are some examples of good and bad names:
927
Meador Inge6a706af2012-06-20 23:57:00 +0000928.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000929
930 class VehicleMaker {
931 ...
932 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
933 Factory<Tire> Factory; // Better.
934 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
935 // kind of factories.
936 };
937
938 Vehicle MakeVehicle(VehicleType Type) {
939 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +0000940 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
941 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000942 ...
943 }
944
945Assert Liberally
946^^^^^^^^^^^^^^^^
947
948Use the "``assert``" macro to its fullest. Check all of your preconditions and
949assumptions, you never know when a bug (not necessarily even yours) might be
950caught early by an assertion, which reduces debugging time dramatically. The
951"``<cassert>``" header file is probably already included by the header files you
952are using, so it doesn't cost anything to use it.
953
954To further assist with debugging, make sure to put some kind of error message in
955the assertion statement, which is printed if the assertion is tripped. This
956helps the poor debugger make sense of why an assertion is being made and
957enforced, and hopefully what to do about it. Here is one complete example:
958
959.. code-block:: c++
960
Sean Silva7333a842012-11-17 23:25:33 +0000961 inline Value *getOperand(unsigned I) {
962 assert(I < Operands.size() && "getOperand() out of range!");
963 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000964 }
965
966Here are more examples:
967
968.. code-block:: c++
969
Alp Tokerf907b892013-12-05 05:44:44 +0000970 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000971
972 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
973
974 assert(idx < getNumSuccessors() && "Successor # out of range!");
975
976 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
977
978 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
979
980You get the idea.
981
Jordan Rose2962d952012-10-26 22:08:46 +0000982In the past, asserts were used to indicate a piece of code that should not be
983reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000984
985.. code-block:: c++
986
Jordan Rose2962d952012-10-26 22:08:46 +0000987 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000988
Jordan Rose2962d952012-10-26 22:08:46 +0000989This has a few issues, the main one being that some compilers might not
990understand the assertion, or warn about a missing return in builds where
991assertions are compiled out.
992
993Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000994
995.. code-block:: c++
996
Jordan Rose2962d952012-10-26 22:08:46 +0000997 llvm_unreachable("Invalid radix for integer literal");
998
999When assertions are enabled, this will print the message if it's ever reached
1000and then exit the program. When assertions are disabled (i.e. in release
1001builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1002code for this branch. If the compiler does not support this, it will fall back
1003to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001004
1005Another issue is that values used only by assertions will produce an "unused
1006value" warning when assertions are disabled. For example, this code will warn:
1007
1008.. code-block:: c++
1009
1010 unsigned Size = V.size();
1011 assert(Size > 42 && "Vector smaller than it should be");
1012
1013 bool NewToSet = Myset.insert(Value);
1014 assert(NewToSet && "The value shouldn't be in the set yet");
1015
1016These are two interesting different cases. In the first case, the call to
1017``V.size()`` is only useful for the assert, and we don't want it executed when
1018assertions are disabled. Code like this should move the call into the assert
1019itself. In the second case, the side effects of the call must happen whether
1020the assert is enabled or not. In this case, the value should be cast to void to
1021disable the warning. To be specific, it is preferred to write the code like
1022this:
1023
1024.. code-block:: c++
1025
1026 assert(V.size() > 42 && "Vector smaller than it should be");
1027
1028 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1029 assert(NewToSet && "The value shouldn't be in the set yet");
1030
1031Do Not Use ``using namespace std``
1032^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1033
1034In LLVM, we prefer to explicitly prefix all identifiers from the standard
1035namespace with an "``std::``" prefix, rather than rely on "``using namespace
1036std;``".
1037
1038In header files, adding a ``'using namespace XXX'`` directive pollutes the
1039namespace of any source file that ``#include``\s the header. This is clearly a
1040bad thing.
1041
1042In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1043rule, but is still important. Basically, using explicit namespace prefixes
1044makes the code **clearer**, because it is immediately obvious what facilities
1045are being used and where they are coming from. And **more portable**, because
1046namespace clashes cannot occur between LLVM code and other namespaces. The
1047portability rule is important because different standard library implementations
1048expose different symbols (potentially ones they shouldn't), and future revisions
1049to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1050never use ``'using namespace std;'`` in LLVM.
1051
1052The exception to the general rule (i.e. it's not an exception for the ``std``
1053namespace) is for implementation files. For example, all of the code in the
1054LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1055ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1056llvm;'`` directive at the top, after the ``#include``\s. This reduces
1057indentation in the body of the file for source editors that indent based on
1058braces, and keeps the conceptual context cleaner. The general form of this rule
1059is that any ``.cpp`` file that implements code in any namespace may use that
1060namespace (and its parents'), but should not use any others.
1061
1062Provide a Virtual Method Anchor for Classes in Headers
1063^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1064
1065If a class is defined in a header file and has a vtable (either it has virtual
1066methods or it derives from classes with virtual methods), it must always have at
1067least one out-of-line virtual method in the class. Without this, the compiler
1068will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1069header, bloating ``.o`` file sizes and increasing link times.
1070
David Blaikie00bec9a2012-09-21 17:47:36 +00001071Don't use default labels in fully covered switches over enumerations
1072^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1073
1074``-Wswitch`` warns if a switch, without a default label, over an enumeration
1075does not cover every enumeration value. If you write a default label on a fully
1076covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1077when new elements are added to that enumeration. To help avoid adding these
1078kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1079off by default but turned on when building LLVM with a version of Clang that
1080supports the warning.
1081
1082A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001083GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001084if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001085that the enum expression may take any representable value, not just those of
1086individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1087the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001088
Craig Topper1740e052012-09-18 04:43:40 +00001089Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1090^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1091
1092Prior to C++11, a common pattern to make a class uncopyable was to declare an
1093unimplemented copy constructor and copy assignment operator and make them
1094private. This would give a compiler error for accessing a private method or a
1095linker error because it wasn't implemented.
1096
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001097With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001098This will trigger a much better error message and tell the compiler that the
1099method will never be implemented. This enables other checks like
1100``-Wunused-private-field`` to run correctly on classes that contain these
1101methods.
1102
1103To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001104which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001105should still be declared private. Example of the uncopyable pattern:
1106
1107.. code-block:: c++
1108
1109 class DontCopy {
1110 private:
1111 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1112 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1113 public:
1114 ...
1115 };
1116
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001117Don't evaluate ``end()`` every time through a loop
1118^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1119
1120Because C++ doesn't have a standard "``foreach``" loop (though it can be
1121emulated with macros and may be coming in C++'0x) we end up writing a lot of
1122loops that manually iterate from begin to end on a variety of containers or
1123through other data structures. One common mistake is to write a loop in this
1124style:
1125
1126.. code-block:: c++
1127
1128 BasicBlock *BB = ...
1129 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1130 ... use I ...
1131
1132The problem with this construct is that it evaluates "``BB->end()``" every time
1133through the loop. Instead of writing the loop like this, we strongly prefer
1134loops to be written so that they evaluate it once before the loop starts. A
1135convenient way to do this is like so:
1136
1137.. code-block:: c++
1138
1139 BasicBlock *BB = ...
1140 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1141 ... use I ...
1142
1143The observant may quickly point out that these two loops may have different
1144semantics: if the container (a basic block in this case) is being mutated, then
1145"``BB->end()``" may change its value every time through the loop and the second
1146loop may not in fact be correct. If you actually do depend on this behavior,
1147please write the loop in the first form and add a comment indicating that you
1148did it intentionally.
1149
1150Why do we prefer the second form (when correct)? Writing the loop in the first
1151form has two problems. First it may be less efficient than evaluating it at the
1152start of the loop. In this case, the cost is probably minor --- a few extra
1153loads every time through the loop. However, if the base expression is more
1154complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001155expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001156really aren't cheap. By writing it in the second form consistently, you
1157eliminate the issue entirely and don't even have to think about it.
1158
1159The second (even bigger) issue is that writing the loop in the first form hints
1160to the reader that the loop is mutating the container (a fact that a comment
1161would handily confirm!). If you write the loop in the second form, it is
1162immediately obvious without even looking at the body of the loop that the
1163container isn't being modified, which makes it easier to read the code and
1164understand what it does.
1165
1166While the second form of the loop is a few extra keystrokes, we do strongly
1167prefer it.
1168
1169``#include <iostream>`` is Forbidden
1170^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1171
1172The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1173because many common implementations transparently inject a `static constructor`_
1174into every translation unit that includes it.
1175
1176Note that using the other stream headers (``<sstream>`` for example) is not
1177problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1178provides various APIs that are better performing for almost every use than
1179``std::ostream`` style APIs.
1180
1181.. note::
1182
1183 New code should always use `raw_ostream`_ for writing, or the
1184 ``llvm::MemoryBuffer`` API for reading files.
1185
1186.. _raw_ostream:
1187
1188Use ``raw_ostream``
1189^^^^^^^^^^^^^^^^^^^
1190
1191LLVM includes a lightweight, simple, and efficient stream implementation in
1192``llvm/Support/raw_ostream.h``, which provides all of the common features of
1193``std::ostream``. All new code should use ``raw_ostream`` instead of
1194``ostream``.
1195
1196Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1197declared as ``class raw_ostream``. Public headers should generally not include
1198the ``raw_ostream`` header, but use forward declarations and constant references
1199to ``raw_ostream`` instances.
1200
1201Avoid ``std::endl``
1202^^^^^^^^^^^^^^^^^^^
1203
1204The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1205the output stream specified. In addition to doing this, however, it also
1206flushes the output stream. In other words, these are equivalent:
1207
1208.. code-block:: c++
1209
1210 std::cout << std::endl;
1211 std::cout << '\n' << std::flush;
1212
1213Most of the time, you probably have no reason to flush the output stream, so
1214it's better to use a literal ``'\n'``.
1215
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001216Don't use ``inline`` when defining a function in a class definition
1217^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1218
1219A member function defined in a class definition is implicitly inline, so don't
1220put the ``inline`` keyword in this case.
1221
1222Don't:
1223
1224.. code-block:: c++
1225
1226 class Foo {
1227 public:
1228 inline void bar() {
1229 // ...
1230 }
1231 };
1232
1233Do:
1234
1235.. code-block:: c++
1236
1237 class Foo {
1238 public:
1239 void bar() {
1240 // ...
1241 }
1242 };
1243
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001244Microscopic Details
1245-------------------
1246
1247This section describes preferred low-level formatting guidelines along with
1248reasoning on why we prefer them.
1249
1250Spaces Before Parentheses
1251^^^^^^^^^^^^^^^^^^^^^^^^^
1252
1253We prefer to put a space before an open parenthesis only in control flow
1254statements, but not in normal function call expressions and function-like
1255macros. For example, this is good:
1256
1257.. code-block:: c++
1258
Sean Silva7333a842012-11-17 23:25:33 +00001259 if (X) ...
1260 for (I = 0; I != 100; ++I) ...
1261 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001262
1263 somefunc(42);
1264 assert(3 != 4 && "laws of math are failing me");
1265
Sean Silva7333a842012-11-17 23:25:33 +00001266 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001267
1268and this is bad:
1269
1270.. code-block:: c++
1271
Sean Silva7333a842012-11-17 23:25:33 +00001272 if(X) ...
1273 for(I = 0; I != 100; ++I) ...
1274 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001275
1276 somefunc (42);
1277 assert (3 != 4 && "laws of math are failing me");
1278
Sean Silva7333a842012-11-17 23:25:33 +00001279 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001280
1281The reason for doing this is not completely arbitrary. This style makes control
1282flow operators stand out more, and makes expressions flow better. The function
1283call operator binds very tightly as a postfix operator. Putting a space after a
1284function name (as in the last example) makes it appear that the code might bind
1285the arguments of the left-hand-side of a binary operator with the argument list
1286of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001287misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001288
1289.. code-block:: c++
1290
Sean Silva7333a842012-11-17 23:25:33 +00001291 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001292
1293when skimming through the code. By avoiding a space in a function, we avoid
1294this misinterpretation.
1295
1296Prefer Preincrement
1297^^^^^^^^^^^^^^^^^^^
1298
1299Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1300(``X++``) and could very well be a lot faster than it. Use preincrementation
1301whenever possible.
1302
1303The semantics of postincrement include making a copy of the value being
1304incremented, returning it, and then preincrementing the "work value". For
1305primitive types, this isn't a big deal. But for iterators, it can be a huge
1306issue (for example, some iterators contains stack and set objects in them...
1307copying an iterator could invoke the copy ctor's of these as well). In general,
1308get in the habit of always using preincrement, and you won't have a problem.
1309
1310
1311Namespace Indentation
1312^^^^^^^^^^^^^^^^^^^^^
1313
1314In general, we strive to reduce indentation wherever possible. This is useful
1315because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001316also because it makes it easier to understand the code. To facilitate this and
1317avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1318helps readability, feel free to add a comment indicating what namespace is
1319being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001320
1321.. code-block:: c++
1322
1323 namespace llvm {
1324 namespace knowledge {
1325
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001326 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001327 /// understanding of and contains the data associated with it.
1328 class Grokable {
1329 ...
1330 public:
1331 explicit Grokable() { ... }
1332 virtual ~Grokable() = 0;
1333
1334 ...
1335
1336 };
1337
1338 } // end namespace knowledge
1339 } // end namespace llvm
1340
Chandler Carruth36dc5192014-01-20 10:15:32 +00001341
1342Feel free to skip the closing comment when the namespace being closed is
1343obvious for any reason. For example, the outer-most namespace in a header file
1344is rarely a source of confusion. But namespaces both anonymous and named in
1345source files that are being closed half way through the file probably could use
1346clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001347
1348.. _static:
1349
1350Anonymous Namespaces
1351^^^^^^^^^^^^^^^^^^^^
1352
1353After talking about namespaces in general, you may be wondering about anonymous
1354namespaces in particular. Anonymous namespaces are a great language feature
1355that tells the C++ compiler that the contents of the namespace are only visible
1356within the current translation unit, allowing more aggressive optimization and
1357eliminating the possibility of symbol name collisions. Anonymous namespaces are
1358to C++ as "static" is to C functions and global variables. While "``static``"
1359is available in C++, anonymous namespaces are more general: they can make entire
1360classes private to a file.
1361
1362The problem with anonymous namespaces is that they naturally want to encourage
1363indentation of their body, and they reduce locality of reference: if you see a
1364random function definition in a C++ file, it is easy to see if it is marked
1365static, but seeing if it is in an anonymous namespace requires scanning a big
1366chunk of the file.
1367
1368Because of this, we have a simple guideline: make anonymous namespaces as small
1369as possible, and only use them for class declarations. For example, this is
1370good:
1371
1372.. code-block:: c++
1373
1374 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001375 class StringSort {
1376 ...
1377 public:
1378 StringSort(...)
1379 bool operator<(const char *RHS) const;
1380 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001381 } // end anonymous namespace
1382
Andrew Trickfc9420c2012-09-20 02:01:06 +00001383 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001384 ...
1385 }
1386
1387 bool StringSort::operator<(const char *RHS) const {
1388 ...
1389 }
1390
1391This is bad:
1392
1393.. code-block:: c++
1394
1395 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001396
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001397 class StringSort {
1398 ...
1399 public:
1400 StringSort(...)
1401 bool operator<(const char *RHS) const;
1402 };
1403
Andrew Trickfc9420c2012-09-20 02:01:06 +00001404 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001405 ...
1406 }
1407
1408 bool StringSort::operator<(const char *RHS) const {
1409 ...
1410 }
1411
1412 } // end anonymous namespace
1413
Andrew Trickfc9420c2012-09-20 02:01:06 +00001414This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001415of a large C++ file, that you have no immediate way to tell if it is local to
1416the file. When it is marked static explicitly, this is immediately obvious.
1417Also, there is no reason to enclose the definition of "``operator<``" in the
1418namespace just because it was declared there.
1419
1420See Also
1421========
1422
Joel Jones7818be42013-01-21 23:20:47 +00001423A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001424Two particularly important books for our work are:
1425
1426#. `Effective C++
1427 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1428 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1429 "Effective STL" by the same author.
1430
1431#. `Large-Scale C++ Software Design
1432 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1433 by John Lakos
1434
1435If you get some free time, and you haven't read them: do so, you might learn
1436something.