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Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000266.. _error_apis:
267
268Error handling
269--------------
270
271Proper error handling helps us identify bugs in our code, and helps end-users
272understand errors in their tool usage. Errors fall into two broad categories:
273*programmatic* and *recoverable*, with different strategies for handling and
274reporting.
275
276Programmatic Errors
277^^^^^^^^^^^^^^^^^^^
278
279Programmatic errors are violations of program invariants or API contracts, and
280represent bugs within the program itself. Our aim is to document invariants, and
281to abort quickly at the point of failure (providing some basic diagnostic) when
282invariants are broken at runtime.
283
284The fundamental tools for handling programmatic errors are assertions and the
285llvm_unreachable function. Assertions are used to express invariant conditions,
286and should include a message describing the invariant:
287
288.. code-block:: c++
289
290 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
291
292The llvm_unreachable function can be used to document areas of control flow
293that should never be entered if the program invariants hold:
294
295.. code-block:: c++
296
297 enum { Foo, Bar, Baz } X = foo();
298
299 switch (X) {
300 case Foo: /* Handle Foo */; break;
301 case Bar: /* Handle Bar */; break;
302 default:
303 llvm_unreachable("X should be Foo or Bar here");
304 }
305
306Recoverable Errors
307^^^^^^^^^^^^^^^^^^
308
309Recoverable errors represent an error in the program's environment, for example
310a resource failure (a missing file, a dropped network connection, etc.), or
311malformed input. These errors should be detected and communicated to a level of
312the program where they can be handled appropriately. Handling the error may be
313as simple as reporting the issue to the user, or it may involve attempts at
314recovery.
315
316Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
317represents errors using function return values, similar to classic C integer
318error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
319actually a lightweight wrapper for user-defined error types, allowing arbitrary
320information to be attached to describe the error. This is similar to the way C++
321exceptions allow throwing of user-defined types.
322
Lang Hames42f5dd82016-09-02 03:46:08 +0000323Success values are created by calling ``Error::success()``, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000324
325.. code-block:: c++
326
327 Error foo() {
328 // Do something.
329 // Return success.
330 return Error::success();
331 }
332
333Success values are very cheap to construct and return - they have minimal
334impact on program performance.
335
336Failure values are constructed using ``make_error<T>``, where ``T`` is any class
Lang Hames42f5dd82016-09-02 03:46:08 +0000337that inherits from the ErrorInfo utility, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000338
339.. code-block:: c++
Kostya Serebryanyaf67fd12016-10-27 20:14:03 +0000340
Lang Hames03a88cc2016-10-25 21:19:30 +0000341 class BadFileFormat : public ErrorInfo<BadFileFormat> {
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000342 public:
Reid Klecknera15b76b2016-03-24 23:49:34 +0000343 static char ID;
Lang Hames03a88cc2016-10-25 21:19:30 +0000344 std::string Path;
345
346 BadFileFormat(StringRef Path) : Path(Path.str()) {}
347
348 void log(raw_ostream &OS) const override {
349 OS << Path << " is malformed";
350 }
351
352 std::error_code convertToErrorCode() const override {
353 return make_error_code(object_error::parse_failed);
354 }
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000355 };
356
Lang Hames03a88cc2016-10-25 21:19:30 +0000357 char FileExists::ID; // This should be declared in the C++ file.
Reid Klecknera15b76b2016-03-24 23:49:34 +0000358
Lang Hames03a88cc2016-10-25 21:19:30 +0000359 Error printFormattedFile(StringRef Path) {
360 if (<check for valid format>)
361 return make_error<InvalidObjectFile>(Path);
362 // print file contents.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000363 return Error::success();
364 }
365
Lang Hamesa0f517f2016-03-23 03:18:16 +0000366Error values can be implicitly converted to bool: true for error, false for
367success, enabling the following idiom:
368
Justin Bogner91269bf2016-03-23 22:54:19 +0000369.. code-block:: c++
Lang Hamesa0f517f2016-03-23 03:18:16 +0000370
Lang Hames1684d7c2016-03-24 18:05:21 +0000371 Error mayFail();
Lang Hamesa0f517f2016-03-23 03:18:16 +0000372
Lang Hames1684d7c2016-03-24 18:05:21 +0000373 Error foo() {
374 if (auto Err = mayFail())
375 return Err;
376 // Success! We can proceed.
377 ...
Lang Hamesa0f517f2016-03-23 03:18:16 +0000378
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000379For functions that can fail but need to return a value the ``Expected<T>``
380utility can be used. Values of this type can be constructed with either a
Lang Hames42f5dd82016-09-02 03:46:08 +0000381``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
Lang Hames03a88cc2016-10-25 21:19:30 +0000382boolean, but with the opposite convention to ``Error``: true for success, false
383for error. If success, the ``T`` value can be accessed via the dereference
384operator. If failure, the ``Error`` value can be extracted using the
385``takeError()`` method. Idiomatic usage looks like:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000386
387.. code-block:: c++
388
Lang Hames03a88cc2016-10-25 21:19:30 +0000389 Expected<FormattedFile> openFormattedFile(StringRef Path) {
390 // If badly formatted, return an error.
391 if (auto Err = checkFormat(Path))
392 return std::move(Err);
393 // Otherwise return a FormattedFile instance.
394 return FormattedFile(Path);
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000395 }
396
Lang Hames03a88cc2016-10-25 21:19:30 +0000397 Error processFormattedFile(StringRef Path) {
398 // Try to open a formatted file
399 if (auto FileOrErr = openFormattedFile(Path)) {
400 // On success, grab a reference to the file and continue.
401 auto &File = *FileOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000402 ...
Lang Hamesca20d9e2016-10-25 22:38:50 +0000403 } else
404 // On error, extract the Error value and return it.
Lang Hames03a88cc2016-10-25 21:19:30 +0000405 return FileOrErr.takeError();
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000406 }
407
Lang Hames03a88cc2016-10-25 21:19:30 +0000408If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
409will return a success value. Using this fact, the above function can be
410rewritten as:
411
412.. code-block:: c++
413
414 Error processFormattedFile(StringRef Path) {
415 // Try to open a formatted file
416 auto FileOrErr = openFormattedFile(Path);
417 if (auto Err = FileOrErr.takeError())
418 // On error, extract the Error value and return it.
419 return Err;
420 // On success, grab a reference to the file and continue.
421 auto &File = *FileOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000422 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000423 }
424
425This second form is often more readable for functions that involve multiple
426``Expected<T>`` values as it limits the indentation required.
427
428All ``Error`` instances, whether success or failure, must be either checked or
429moved from (via ``std::move`` or a return) before they are destructed.
430Accidentally discarding an unchecked error will cause a program abort at the
431point where the unchecked value's destructor is run, making it easy to identify
432and fix violations of this rule.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000433
434Success values are considered checked once they have been tested (by invoking
435the boolean conversion operator):
436
437.. code-block:: c++
438
439 if (auto Err = canFail(...))
440 return Err; // Failure value - move error to caller.
441
442 // Safe to continue: Err was checked.
443
Lang Hamesc5d41d42016-09-02 03:50:50 +0000444In contrast, the following code will always cause an abort, even if ``canFail``
445returns a success value:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000446
447.. code-block:: c++
448
449 canFail();
450 // Program will always abort here, even if canFail() returns Success, since
451 // the value is not checked.
452
453Failure values are considered checked once a handler for the error type has
454been activated:
455
456.. code-block:: c++
457
Lang Hames03a88cc2016-10-25 21:19:30 +0000458 handleErrors(
Kostya Serebryanya1f87e52016-10-31 21:10:26 +0000459 processFormattedFile(...),
Lang Hames03a88cc2016-10-25 21:19:30 +0000460 [](const BadFileFormat &BFF) {
Kostya Serebryanya1f87e52016-10-31 21:10:26 +0000461 report("Unable to process " + BFF.Path + ": bad format");
Lang Hames03a88cc2016-10-25 21:19:30 +0000462 },
463 [](const FileNotFound &FNF) {
464 report("File not found " + FNF.Path);
465 });
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000466
Lang Hames03a88cc2016-10-25 21:19:30 +0000467The ``handleErrors`` function takes an error as its first argument, followed by
468a variadic list of "handlers", each of which must be a callable type (a
469function, lambda, or class with a call operator) with one argument. The
470``handleErrors`` function will visit each handler in the sequence and check its
471argument type against the dynamic type of the error, running the first handler
472that matches. This is the same process that is used for catch clauses in C++
473exceptions.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000474
Lang Hames03a88cc2016-10-25 21:19:30 +0000475Since the list of handlers passed to ``handleErrors`` may not cover every error
476type that can occur, the ``handleErrors`` function also returns an Error value
477that must be checked or propagated. If the error value that is passed to
478``handleErrors`` does not match any of the handlers it will be returned from
479handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
480
481.. code-block:: c++
482
483 if (auto Err =
484 handleErrors(
485 processFormattedFile(...),
486 [](const BadFileFormat &BFF) {
487 report(“Unable to process “ + BFF.Path + “: bad format”);
488 },
489 [](const FileNotFound &FNF) {
490 report("File not found " + FNF.Path);
491 }))
492 return Err;
493
494In cases where you truly know that the handler list is exhaustive the
495``handleAllErrors`` function can be used instead. This is identical to
496``handleErrors`` except that it will terminate the program if an unhandled
497error is passed in, and can therefore return void. The ``handleAllErrors``
498function should generally be avoided: the introduction of a new error type
499elsewhere in the program can easily turn a formerly exhaustive list of errors
500into a non-exhaustive list, risking unexpected program termination. Where
501possible, use handleErrors and propagate unknown errors up the stack instead.
502
503StringError
504"""""""""""
505
506Many kinds of errors have no recovery strategy, the only action that can be
507taken is to report them to the user so that the user can attempt to fix the
508environment. In this case representing the error as a string makes perfect
Lang Hames6b19ce62016-10-25 22:22:48 +0000509sense. LLVM provides the ``StringError`` class for this purpose. It takes two
Lang Hames03a88cc2016-10-25 21:19:30 +0000510arguments: A string error message, and an equivalent ``std::error_code`` for
511interoperability:
512
513.. code-block:: c++
514
515 make_error<StringError>("Bad executable",
516 make_error_code(errc::executable_format_error"));
517
518If you're certain that the error you're building will never need to be converted
519to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
520
521.. code-block:: c++
522
523 make_error<StringError>("Bad executable", inconvertibleErrorCode());
524
525This should be done only after careful consideration. If any attempt is made to
526convert this error to a ``std::error_code`` it will trigger immediate program
527termination. Unless you are certain that your errors will not need
528interoperability you should look for an existing ``std::error_code`` that you
529can convert to, and even (as painful as it is) consider introducing a new one as
530a stopgap measure.
531
532Interoperability with std::error_code and ErrorOr
533"""""""""""""""""""""""""""""""""""""""""""""""""
534
535Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
536(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
537rather than an ``Error``). The infectious nature of error types means that an
538attempt to change one of these functions to return ``Error`` or ``Expected<T>``
539instead often results in an avalanche of changes to callers, callers of callers,
540and so on. (The first such attempt, returning an ``Error`` from
541MachOObjectFile’s constructor, was abandoned after the diff reached 3000 lines,
542impacted half a dozen libraries, and was still growing).
543
544To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
545introduced. Two pairs of functions allow any ``Error`` value to be converted to a
546``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
547versa:
548
549.. code-block:: c++
550
551 std::error_code errorToErrorCode(Error Err);
552 Error errorCodeToError(std::error_code EC);
553
554 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
555 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
556
557
558Using these APIs it is easy to make surgical patches that update individual
559functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
560``Expected<T>``.
561
562Returning Errors from error handlers
563""""""""""""""""""""""""""""""""""""
564
565Error recovery attempts may themselves fail. For that reason, ``handleErrors``
566actually recognises three different forms of handler signature:
567
568.. code-block:: c++
569
570 // Error must be handled, no new errors produced:
571 void(UserDefinedError &E);
572
573 // Error must be handled, new errors can be produced:
574 Error(UserDefinedError &E);
575
576 // Original error can be inspected, then re-wrapped and returned (or a new
577 // error can be produced):
578 Error(std::unique_ptr<UserDefinedError> E);
579
580Any error returned from a handler will be returned from the ``handleErrors``
581function so that it can be handled itself, or propagated up the stack.
582
583Using ExitOnError to simplify tool code
584"""""""""""""""""""""""""""""""""""""""
585
586Library code should never call ``exit`` for a recoverable error, however in tool
Lang Hames6b19ce62016-10-25 22:22:48 +0000587code (especially command line tools) this can be a reasonable approach. Calling
Lang Hames03a88cc2016-10-25 21:19:30 +0000588``exit`` upon encountering an error dramatically simplifies control flow as the
589error no longer needs to be propagated up the stack. This allows code to be
590written in straight-line style, as long as each fallible call is wrapped in a
Lang Hames4f8a9602016-10-25 22:35:55 +0000591check and call to exit. The ``ExitOnError`` class supports this pattern by
Lang Hames03a88cc2016-10-25 21:19:30 +0000592providing call operators that inspect ``Error`` values, stripping the error away
593in the success case and logging to ``stderr`` then exiting in the failure case.
594
595To use this class, declare a global ``ExitOnError`` variable in your program:
596
597.. code-block:: c++
598
599 ExitOnError ExitOnErr;
600
601Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
602turning them into non-failing calls:
603
604.. code-block:: c++
605
606 Error mayFail();
607 Expected<int> mayFail2();
608
609 void foo() {
610 ExitOnErr(mayFail());
611 int X = ExitOnErr(mayFail2());
612 }
613
614On failure, the error’s log message will be written to ``stderr``, optionally
615preceded by a string “banner” that can be set by calling the setBanner method. A
616mapping can also be supplied from ``Error`` values to exit codes using the
617``setExitCodeMapper`` method:
618
Lang Hames7a9ca33372016-10-25 22:25:07 +0000619.. code-block:: c++
620
621 int main(int argc, char *argv[]) {
622 ExitOnErr.setBanner(std::string(argv[0]) + “ error:”);
623 ExitOnErr.setExitCodeMapper(
624 [](const Error &Err) {
625 if (Err.isA<BadFileFormat>())
626 return 2;
627 return 1;
628 });
Lang Hames03a88cc2016-10-25 21:19:30 +0000629
630Use ``ExitOnError`` in your tool code where possible as it can greatly improve
631readability.
632
633Fallible constructors
634"""""""""""""""""""""
635
636Some classes require resource acquisition or other complex initialization that
637can fail during construction. Unfortunately constructors can’t return errors,
638and having clients test objects after they’re constructed to ensure that they’re
639valid is error prone as it’s all too easy to forget the test. To work around
640this, use the named constructor idiom and return an ``Expected<T>``:
641
642.. code-block:: c++
643
644 class Foo {
645 public:
646
Lang Hames4f8a9602016-10-25 22:35:55 +0000647 static Expected<Foo> Create(Resource R1, Resource R2) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000648 Error Err;
649 Foo F(R1, R2, Err);
650 if (Err)
651 return std::move(Err);
652 return std::move(F);
653 }
654
655 private:
656
657 Foo(Resource R1, Resource R2, Error &Err) {
658 ErrorAsOutParameter EAO(&Err);
659 if (auto Err2 = R1.acquire()) {
660 Err = std::move(Err2);
661 return;
662 }
663 Err = R2.acquire();
664 }
665 };
666
667
668Here, the named constructor passes an ``Error`` by reference into the actual
669constructor, which the constructor can then use to return errors. The
670``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
671to the constructor so that the error can be assigned to, then resets it on exit
672to force the client (the named constructor) to check the error.
673
674By using this idiom, clients attempting to construct a Foo receive either a
675well-formed Foo or an Error, never an object in an invalid state.
676
677Propagating and consuming errors based on types
678"""""""""""""""""""""""""""""""""""""""""""""""
679
680In some contexts, certain types of error are known to be benign. For example,
681when walking an archive, some clients may be happy to skip over badly formatted
682object files rather than terminating the walk immediately. Skipping badly
Lang Hames4f8a9602016-10-25 22:35:55 +0000683formatted objects could be achieved using an elaborate handler method, but the
Lang Hames03a88cc2016-10-25 21:19:30 +0000684Error.h header provides two utilities that make this idiom much cleaner: the
685type inspection method, ``isA``, and the ``consumeError`` function:
686
687.. code-block:: c++
688
689 Error walkArchive(Archive A) {
690 for (unsigned I = 0; I != A.numMembers(); ++I) {
691 auto ChildOrErr = A.getMember(I);
Lang Hames4f8a9602016-10-25 22:35:55 +0000692 if (auto Err = ChildOrErr.takeError()) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000693 if (Err.isA<BadFileFormat>())
694 consumeError(std::move(Err))
695 else
696 return Err;
Lang Hames4f8a9602016-10-25 22:35:55 +0000697 }
698 auto &Child = *ChildOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000699 // Use Child
700 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000701 }
702 return Error::success();
703 }
704
705Concatenating Errors with joinErrors
706""""""""""""""""""""""""""""""""""""
707
708In the archive walking example above ``BadFileFormat`` errors are simply
709consumed and ignored. If the client had wanted report these errors after
710completing the walk over the archive they could use the ``joinErrors`` utility:
711
712.. code-block:: c++
713
714 Error walkArchive(Archive A) {
715 Error DeferredErrs = Error::success();
716 for (unsigned I = 0; I != A.numMembers(); ++I) {
717 auto ChildOrErr = A.getMember(I);
718 if (auto Err = ChildOrErr.takeError())
719 if (Err.isA<BadFileFormat>())
720 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
721 else
722 return Err;
723 auto &Child = *ChildOrErr;
Lang Hames497fd942016-10-25 22:41:54 +0000724 // Use Child
725 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000726 }
727 return DeferredErrs;
728 }
729
730The ``joinErrors`` routine builds a special error type called ``ErrorList``,
731which holds a list of user defined errors. The ``handleErrors`` routine
732recognizes this type and will attempt to handle each of the contained erorrs in
733order. If all contained errors can be handled, ``handleErrors`` will return
734``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
735errors and return the resulting ``ErrorList``.
736
737Building fallible iterators and iterator ranges
738"""""""""""""""""""""""""""""""""""""""""""""""
739
740The archive walking examples above retrieve archive members by index, however
741this requires considerable boiler-plate for iteration and error checking. We can
Lang Hames8009f612016-10-25 23:08:32 +0000742clean this up by using ``Error`` with the "fallible iterator" pattern. The usual
743C++ iterator patterns do not allow for failure on increment, but we can
744incorporate support for it by having iterators hold an Error reference through
745which they can report failure. In this pattern, if an increment operation fails
746the failure is recorded via the Error reference and the iterator value is set to
747the end of the range in order to terminate the loop. This ensures that the
748dereference operation is safe anywhere that an ordinary iterator dereference
749would be safe (i.e. when the iterator is not equal to end). Where this pattern
750is followed (as in the ``llvm::object::Archive`` class) the result is much
751cleaner iteration idiom:
Lang Hames03a88cc2016-10-25 21:19:30 +0000752
753.. code-block:: c++
754
755 Error Err;
756 for (auto &Child : Ar->children(Err)) {
Lang Hames497fd942016-10-25 22:41:54 +0000757 // Use Child - we only enter the loop when it’s valid
758 ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000759 }
760 // Check Err after the loop to ensure it didn’t break due to an error.
761 if (Err)
762 return Err;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000763
Richard Smithddb2fde2014-05-06 07:45:39 +0000764.. _function_apis:
765
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000766More information on Error and its related utilities can be found in the
767Error.h header file.
768
Richard Smithddb2fde2014-05-06 07:45:39 +0000769Passing functions and other callable objects
770--------------------------------------------
771
772Sometimes you may want a function to be passed a callback object. In order to
773support lambda expressions and other function objects, you should not use the
774traditional C approach of taking a function pointer and an opaque cookie:
775
776.. code-block:: c++
777
778 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
779
780Instead, use one of the following approaches:
781
782Function template
783^^^^^^^^^^^^^^^^^
784
785If you don't mind putting the definition of your function into a header file,
786make it a function template that is templated on the callable type.
787
788.. code-block:: c++
789
790 template<typename Callable>
791 void takeCallback(Callable Callback) {
792 Callback(1, 2, 3);
793 }
794
795The ``function_ref`` class template
796^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
797
798The ``function_ref``
Sean Silva96faef22016-07-09 23:08:14 +0000799(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
Richard Smithddb2fde2014-05-06 07:45:39 +0000800template represents a reference to a callable object, templated over the type
801of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000802if you don't need to hold onto the callback after the function returns. In this
803way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
804``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000805
806``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
807any callable object that can be called with arguments of type ``Param1``,
808``Param2``, ..., and returns a value that can be converted to type ``Ret``.
809For example:
810
811.. code-block:: c++
812
813 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
814 for (BasicBlock &BB : *F)
815 if (Callback(&BB))
816 return;
817 }
818
819can be called using:
820
821.. code-block:: c++
822
823 visitBasicBlocks(F, [&](BasicBlock *BB) {
824 if (process(BB))
825 return isEmpty(BB);
826 return false;
827 });
828
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000829Note that a ``function_ref`` object contains pointers to external memory, so it
830is not generally safe to store an instance of the class (unless you know that
831the external storage will not be freed). If you need this ability, consider
832using ``std::function``. ``function_ref`` is small enough that it should always
833be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000834
Sean Silvabeb15ca2012-12-04 03:20:08 +0000835.. _DEBUG:
836
837The ``DEBUG()`` macro and ``-debug`` option
838-------------------------------------------
839
840Often when working on your pass you will put a bunch of debugging printouts and
841other code into your pass. After you get it working, you want to remove it, but
842you may need it again in the future (to work out new bugs that you run across).
843
844Naturally, because of this, you don't want to delete the debug printouts, but
845you don't want them to always be noisy. A standard compromise is to comment
846them out, allowing you to enable them if you need them in the future.
847
848The ``llvm/Support/Debug.h`` (`doxygen
849<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
850``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
851put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
852executed if '``opt``' (or any other tool) is run with the '``-debug``' command
853line argument:
854
855.. code-block:: c++
856
857 DEBUG(errs() << "I am here!\n");
858
859Then you can run your pass like this:
860
861.. code-block:: none
862
863 $ opt < a.bc > /dev/null -mypass
864 <no output>
865 $ opt < a.bc > /dev/null -mypass -debug
866 I am here!
867
868Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
869have to create "yet another" command line option for the debug output for your
Justin Bognerc2e54af2015-10-15 18:17:44 +0000870pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
Sean Silvabeb15ca2012-12-04 03:20:08 +0000871do not cause a performance impact at all (for the same reason, they should also
872not contain side-effects!).
873
874One additional nice thing about the ``DEBUG()`` macro is that you can enable or
875disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
876DebugFlag=1``" from the gdb if the program is running. If the program hasn't
877been started yet, you can always just run it with ``-debug``.
878
879.. _DEBUG_TYPE:
880
881Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
882^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
883
884Sometimes you may find yourself in a situation where enabling ``-debug`` just
885turns on **too much** information (such as when working on the code generator).
886If you want to enable debug information with more fine-grained control, you
Justin Bognerc2e54af2015-10-15 18:17:44 +0000887should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000888follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000889
890.. code-block:: c++
891
Sean Silvabeb15ca2012-12-04 03:20:08 +0000892 #define DEBUG_TYPE "foo"
893 DEBUG(errs() << "'foo' debug type\n");
894 #undef DEBUG_TYPE
895 #define DEBUG_TYPE "bar"
896 DEBUG(errs() << "'bar' debug type\n"));
897 #undef DEBUG_TYPE
Sean Silvabeb15ca2012-12-04 03:20:08 +0000898
899Then you can run your pass like this:
900
901.. code-block:: none
902
903 $ opt < a.bc > /dev/null -mypass
904 <no output>
905 $ opt < a.bc > /dev/null -mypass -debug
Sean Silvabeb15ca2012-12-04 03:20:08 +0000906 'foo' debug type
907 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000908 $ opt < a.bc > /dev/null -mypass -debug-only=foo
909 'foo' debug type
910 $ opt < a.bc > /dev/null -mypass -debug-only=bar
911 'bar' debug type
Christof Doumaf617e672016-01-12 10:23:13 +0000912 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
913 'foo' debug type
914 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000915
916Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
Justin Bognerc2e54af2015-10-15 18:17:44 +0000917to specify the debug type for the entire module. Be careful that you only do
918this after including Debug.h and not around any #include of headers. Also, you
919should use names more meaningful than "foo" and "bar", because there is no
920system in place to ensure that names do not conflict. If two different modules
921use the same string, they will all be turned on when the name is specified.
922This allows, for example, all debug information for instruction scheduling to be
923enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
Sylvestre Ledru84666a12016-02-14 20:16:22 +0000924files. The name must not include a comma (,) as that is used to separate the
Christof Doumaf617e672016-01-12 10:23:13 +0000925arguments of the ``-debug-only`` option.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000926
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000927For performance reasons, -debug-only is not available in optimized build
928(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000929
Sean Silvabeb15ca2012-12-04 03:20:08 +0000930The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
931like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
932takes an additional first parameter, which is the type to use. For example, the
933preceding example could be written as:
934
935.. code-block:: c++
936
Sean Silvabeb15ca2012-12-04 03:20:08 +0000937 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
938 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
Sean Silvabeb15ca2012-12-04 03:20:08 +0000939
940.. _Statistic:
941
942The ``Statistic`` class & ``-stats`` option
943-------------------------------------------
944
945The ``llvm/ADT/Statistic.h`` (`doxygen
946<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
947named ``Statistic`` that is used as a unified way to keep track of what the LLVM
948compiler is doing and how effective various optimizations are. It is useful to
949see what optimizations are contributing to making a particular program run
950faster.
951
952Often you may run your pass on some big program, and you're interested to see
953how many times it makes a certain transformation. Although you can do this with
954hand inspection, or some ad-hoc method, this is a real pain and not very useful
955for big programs. Using the ``Statistic`` class makes it very easy to keep
956track of this information, and the calculated information is presented in a
957uniform manner with the rest of the passes being executed.
958
959There are many examples of ``Statistic`` uses, but the basics of using it are as
960follows:
961
962#. Define your statistic like this:
963
964 .. code-block:: c++
965
966 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
967 STATISTIC(NumXForms, "The # of times I did stuff");
968
969 The ``STATISTIC`` macro defines a static variable, whose name is specified by
970 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
971 the description is taken from the second argument. The variable defined
972 ("NumXForms" in this case) acts like an unsigned integer.
973
974#. Whenever you make a transformation, bump the counter:
975
976 .. code-block:: c++
977
978 ++NumXForms; // I did stuff!
979
980That's all you have to do. To get '``opt``' to print out the statistics
981gathered, use the '``-stats``' option:
982
983.. code-block:: none
984
985 $ opt -stats -mypassname < program.bc > /dev/null
986 ... statistics output ...
987
Justin Bogner08f36fd2015-02-21 20:53:36 +0000988Note that in order to use the '``-stats``' option, LLVM must be
989compiled with assertions enabled.
990
Sean Silvabeb15ca2012-12-04 03:20:08 +0000991When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
992report that looks like this:
993
994.. code-block:: none
995
996 7646 bitcodewriter - Number of normal instructions
997 725 bitcodewriter - Number of oversized instructions
998 129996 bitcodewriter - Number of bitcode bytes written
999 2817 raise - Number of insts DCEd or constprop'd
1000 3213 raise - Number of cast-of-self removed
1001 5046 raise - Number of expression trees converted
1002 75 raise - Number of other getelementptr's formed
1003 138 raise - Number of load/store peepholes
1004 42 deadtypeelim - Number of unused typenames removed from symtab
1005 392 funcresolve - Number of varargs functions resolved
1006 27 globaldce - Number of global variables removed
1007 2 adce - Number of basic blocks removed
1008 134 cee - Number of branches revectored
1009 49 cee - Number of setcc instruction eliminated
1010 532 gcse - Number of loads removed
1011 2919 gcse - Number of instructions removed
1012 86 indvars - Number of canonical indvars added
1013 87 indvars - Number of aux indvars removed
1014 25 instcombine - Number of dead inst eliminate
1015 434 instcombine - Number of insts combined
1016 248 licm - Number of load insts hoisted
1017 1298 licm - Number of insts hoisted to a loop pre-header
1018 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1019 75 mem2reg - Number of alloca's promoted
1020 1444 cfgsimplify - Number of blocks simplified
1021
1022Obviously, with so many optimizations, having a unified framework for this stuff
1023is very nice. Making your pass fit well into the framework makes it more
1024maintainable and useful.
1025
1026.. _ViewGraph:
1027
1028Viewing graphs while debugging code
1029-----------------------------------
1030
1031Several of the important data structures in LLVM are graphs: for example CFGs
1032made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1033:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1034DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1035compiler, it is nice to instantly visualize these graphs.
1036
1037LLVM provides several callbacks that are available in a debug build to do
1038exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1039current LLVM tool will pop up a window containing the CFG for the function where
1040each basic block is a node in the graph, and each node contains the instructions
1041in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1042not include the instructions), the ``MachineFunction::viewCFG()`` and
1043``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1044methods. Within GDB, for example, you can usually use something like ``call
1045DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1046these functions in your code in places you want to debug.
1047
Alp Toker125be842014-06-02 01:40:04 +00001048Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +00001049with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +00001050sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
1051and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +00001052<http://www.pixelglow.com/graphviz/>`_ and add
1053``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +00001054your path. The programs need not be present when configuring, building or
1055running LLVM and can simply be installed when needed during an active debug
1056session.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001057
1058``SelectionDAG`` has been extended to make it easier to locate *interesting*
1059nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1060"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1061the specified color (choices of colors can be found at `colors
1062<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1063can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1064be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1065If you want to restart and clear all the current graph attributes, then you can
1066``call DAG.clearGraphAttrs()``.
1067
1068Note that graph visualization features are compiled out of Release builds to
1069reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1070build to use these features.
1071
1072.. _datastructure:
1073
1074Picking the Right Data Structure for a Task
1075===========================================
1076
1077LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1078commonly use STL data structures. This section describes the trade-offs you
1079should consider when you pick one.
1080
1081The first step is a choose your own adventure: do you want a sequential
1082container, a set-like container, or a map-like container? The most important
1083thing when choosing a container is the algorithmic properties of how you plan to
1084access the container. Based on that, you should use:
1085
1086
1087* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1088 value based on another value. Map-like containers also support efficient
1089 queries for containment (whether a key is in the map). Map-like containers
1090 generally do not support efficient reverse mapping (values to keys). If you
1091 need that, use two maps. Some map-like containers also support efficient
1092 iteration through the keys in sorted order. Map-like containers are the most
1093 expensive sort, only use them if you need one of these capabilities.
1094
1095* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1096 a container that automatically eliminates duplicates. Some set-like
1097 containers support efficient iteration through the elements in sorted order.
1098 Set-like containers are more expensive than sequential containers.
1099
1100* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1101 to add elements and keeps track of the order they are added to the collection.
1102 They permit duplicates and support efficient iteration, but do not support
1103 efficient look-up based on a key.
1104
1105* a :ref:`string <ds_string>` container is a specialized sequential container or
1106 reference structure that is used for character or byte arrays.
1107
1108* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1109 perform set operations on sets of numeric id's, while automatically
1110 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1111 identifier you want to store.
1112
1113Once the proper category of container is determined, you can fine tune the
1114memory use, constant factors, and cache behaviors of access by intelligently
1115picking a member of the category. Note that constant factors and cache behavior
1116can be a big deal. If you have a vector that usually only contains a few
1117elements (but could contain many), for example, it's much better to use
1118:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1119avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1120the elements to the container.
1121
1122.. _ds_sequential:
1123
1124Sequential Containers (std::vector, std::list, etc)
1125---------------------------------------------------
1126
1127There are a variety of sequential containers available for you, based on your
1128needs. Pick the first in this section that will do what you want.
1129
1130.. _dss_arrayref:
1131
1132llvm/ADT/ArrayRef.h
1133^^^^^^^^^^^^^^^^^^^
1134
1135The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1136accepts a sequential list of elements in memory and just reads from them. By
1137taking an ``ArrayRef``, the API can be passed a fixed size array, an
1138``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1139in memory.
1140
1141.. _dss_fixedarrays:
1142
1143Fixed Size Arrays
1144^^^^^^^^^^^^^^^^^
1145
1146Fixed size arrays are very simple and very fast. They are good if you know
1147exactly how many elements you have, or you have a (low) upper bound on how many
1148you have.
1149
1150.. _dss_heaparrays:
1151
1152Heap Allocated Arrays
1153^^^^^^^^^^^^^^^^^^^^^
1154
1155Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1156if the number of elements is variable, if you know how many elements you will
1157need before the array is allocated, and if the array is usually large (if not,
1158consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1159array is the cost of the new/delete (aka malloc/free). Also note that if you
1160are allocating an array of a type with a constructor, the constructor and
1161destructors will be run for every element in the array (re-sizable vectors only
1162construct those elements actually used).
1163
1164.. _dss_tinyptrvector:
1165
1166llvm/ADT/TinyPtrVector.h
1167^^^^^^^^^^^^^^^^^^^^^^^^
1168
1169``TinyPtrVector<Type>`` is a highly specialized collection class that is
1170optimized to avoid allocation in the case when a vector has zero or one
1171elements. It has two major restrictions: 1) it can only hold values of pointer
1172type, and 2) it cannot hold a null pointer.
1173
1174Since this container is highly specialized, it is rarely used.
1175
1176.. _dss_smallvector:
1177
1178llvm/ADT/SmallVector.h
1179^^^^^^^^^^^^^^^^^^^^^^
1180
1181``SmallVector<Type, N>`` is a simple class that looks and smells just like
1182``vector<Type>``: it supports efficient iteration, lays out elements in memory
1183order (so you can do pointer arithmetic between elements), supports efficient
1184push_back/pop_back operations, supports efficient random access to its elements,
1185etc.
1186
1187The advantage of SmallVector is that it allocates space for some number of
1188elements (N) **in the object itself**. Because of this, if the SmallVector is
1189dynamically smaller than N, no malloc is performed. This can be a big win in
1190cases where the malloc/free call is far more expensive than the code that
1191fiddles around with the elements.
1192
1193This is good for vectors that are "usually small" (e.g. the number of
1194predecessors/successors of a block is usually less than 8). On the other hand,
1195this makes the size of the SmallVector itself large, so you don't want to
1196allocate lots of them (doing so will waste a lot of space). As such,
1197SmallVectors are most useful when on the stack.
1198
1199SmallVector also provides a nice portable and efficient replacement for
1200``alloca``.
1201
Sean Silva4ee92f92013-03-22 23:41:29 +00001202.. note::
1203
Sean Silva43590682013-03-22 23:52:38 +00001204 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +00001205
1206 In APIs that don't care about the "small size" (most?), prefer to use
1207 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1208 header" (and methods) without the elements allocated after it. Note that
1209 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1210 conversion is implicit and costs nothing. E.g.
1211
1212 .. code-block:: c++
1213
1214 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1215 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1216 // GOOD: Clients can pass any SmallVector<Foo, N>.
1217 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1218
1219 void someFunc() {
1220 SmallVector<Foo, 8> Vec;
1221 hardcodedSmallSize(Vec); // Error.
1222 allowsAnySmallSize(Vec); // Works.
1223 }
1224
1225 Even though it has "``Impl``" in the name, this is so widely used that
1226 it really isn't "private to the implementation" anymore. A name like
1227 ``SmallVectorHeader`` would be more appropriate.
1228
Sean Silvabeb15ca2012-12-04 03:20:08 +00001229.. _dss_vector:
1230
1231<vector>
1232^^^^^^^^
1233
1234``std::vector`` is well loved and respected. It is useful when SmallVector
1235isn't: when the size of the vector is often large (thus the small optimization
1236will rarely be a benefit) or if you will be allocating many instances of the
1237vector itself (which would waste space for elements that aren't in the
1238container). vector is also useful when interfacing with code that expects
1239vectors :).
1240
1241One worthwhile note about std::vector: avoid code like this:
1242
1243.. code-block:: c++
1244
1245 for ( ... ) {
1246 std::vector<foo> V;
1247 // make use of V.
1248 }
1249
1250Instead, write this as:
1251
1252.. code-block:: c++
1253
1254 std::vector<foo> V;
1255 for ( ... ) {
1256 // make use of V.
1257 V.clear();
1258 }
1259
1260Doing so will save (at least) one heap allocation and free per iteration of the
1261loop.
1262
1263.. _dss_deque:
1264
1265<deque>
1266^^^^^^^
1267
1268``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1269Like ``std::vector``, it provides constant time random access and other similar
1270properties, but it also provides efficient access to the front of the list. It
1271does not guarantee continuity of elements within memory.
1272
1273In exchange for this extra flexibility, ``std::deque`` has significantly higher
1274constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1275something cheaper.
1276
1277.. _dss_list:
1278
1279<list>
1280^^^^^^
1281
1282``std::list`` is an extremely inefficient class that is rarely useful. It
1283performs a heap allocation for every element inserted into it, thus having an
1284extremely high constant factor, particularly for small data types.
1285``std::list`` also only supports bidirectional iteration, not random access
1286iteration.
1287
1288In exchange for this high cost, std::list supports efficient access to both ends
1289of the list (like ``std::deque``, but unlike ``std::vector`` or
1290``SmallVector``). In addition, the iterator invalidation characteristics of
1291std::list are stronger than that of a vector class: inserting or removing an
1292element into the list does not invalidate iterator or pointers to other elements
1293in the list.
1294
1295.. _dss_ilist:
1296
1297llvm/ADT/ilist.h
1298^^^^^^^^^^^^^^^^
1299
1300``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1301because it requires the element to store and provide access to the prev/next
1302pointers for the list.
1303
1304``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1305``ilist_traits`` implementation for the element type, but it provides some novel
1306characteristics. In particular, it can efficiently store polymorphic objects,
1307the traits class is informed when an element is inserted or removed from the
1308list, and ``ilist``\ s are guaranteed to support a constant-time splice
1309operation.
1310
1311These properties are exactly what we want for things like ``Instruction``\ s and
1312basic blocks, which is why these are implemented with ``ilist``\ s.
1313
1314Related classes of interest are explained in the following subsections:
1315
1316* :ref:`ilist_traits <dss_ilist_traits>`
1317
1318* :ref:`iplist <dss_iplist>`
1319
1320* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1321
1322* :ref:`Sentinels <dss_ilist_sentinel>`
1323
1324.. _dss_packedvector:
1325
1326llvm/ADT/PackedVector.h
1327^^^^^^^^^^^^^^^^^^^^^^^
1328
1329Useful for storing a vector of values using only a few number of bits for each
1330value. Apart from the standard operations of a vector-like container, it can
1331also perform an 'or' set operation.
1332
1333For example:
1334
1335.. code-block:: c++
1336
1337 enum State {
1338 None = 0x0,
1339 FirstCondition = 0x1,
1340 SecondCondition = 0x2,
1341 Both = 0x3
1342 };
1343
1344 State get() {
1345 PackedVector<State, 2> Vec1;
1346 Vec1.push_back(FirstCondition);
1347
1348 PackedVector<State, 2> Vec2;
1349 Vec2.push_back(SecondCondition);
1350
1351 Vec1 |= Vec2;
1352 return Vec1[0]; // returns 'Both'.
1353 }
1354
1355.. _dss_ilist_traits:
1356
1357ilist_traits
1358^^^^^^^^^^^^
1359
1360``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1361(and consequently ``ilist<T>``) publicly derive from this traits class.
1362
1363.. _dss_iplist:
1364
1365iplist
1366^^^^^^
1367
1368``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1369interface. Notably, inserters from ``T&`` are absent.
1370
1371``ilist_traits<T>`` is a public base of this class and can be used for a wide
1372variety of customizations.
1373
1374.. _dss_ilist_node:
1375
1376llvm/ADT/ilist_node.h
1377^^^^^^^^^^^^^^^^^^^^^
1378
Robin Morisset039781e2014-08-29 21:53:01 +00001379``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +00001380by the ``ilist<T>`` (and analogous containers) in the default manner.
1381
1382``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1383``T`` publicly derives from ``ilist_node<T>``.
1384
1385.. _dss_ilist_sentinel:
1386
1387Sentinels
1388^^^^^^^^^
1389
1390``ilist``\ s have another specialty that must be considered. To be a good
1391citizen in the C++ ecosystem, it needs to support the standard container
1392operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1393``operator--`` must work correctly on the ``end`` iterator in the case of
1394non-empty ``ilist``\ s.
1395
1396The only sensible solution to this problem is to allocate a so-called *sentinel*
1397along with the intrusive list, which serves as the ``end`` iterator, providing
1398the back-link to the last element. However conforming to the C++ convention it
1399is illegal to ``operator++`` beyond the sentinel and it also must not be
1400dereferenced.
1401
1402These constraints allow for some implementation freedom to the ``ilist`` how to
1403allocate and store the sentinel. The corresponding policy is dictated by
1404``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1405for a sentinel arises.
1406
1407While the default policy is sufficient in most cases, it may break down when
1408``T`` does not provide a default constructor. Also, in the case of many
1409instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1410wasted. To alleviate the situation with numerous and voluminous
1411``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1412
1413Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1414superpose the sentinel with the ``ilist`` instance in memory. Pointer
1415arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1416``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1417as the back-link of the sentinel. This is the only field in the ghostly
1418sentinel which can be legally accessed.
1419
1420.. _dss_other:
1421
1422Other Sequential Container options
1423^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1424
1425Other STL containers are available, such as ``std::string``.
1426
1427There are also various STL adapter classes such as ``std::queue``,
1428``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1429to an underlying container but don't affect the cost of the container itself.
1430
1431.. _ds_string:
1432
1433String-like containers
1434----------------------
1435
1436There are a variety of ways to pass around and use strings in C and C++, and
1437LLVM adds a few new options to choose from. Pick the first option on this list
1438that will do what you need, they are ordered according to their relative cost.
1439
Ed Maste8ed40ce2015-04-14 20:52:58 +00001440Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +00001441char*``'s. These have a number of problems, including the fact that they
1442cannot represent embedded nul ("\0") characters, and do not have a length
1443available efficiently. The general replacement for '``const char*``' is
1444StringRef.
1445
1446For more information on choosing string containers for APIs, please see
1447:ref:`Passing Strings <string_apis>`.
1448
1449.. _dss_stringref:
1450
1451llvm/ADT/StringRef.h
1452^^^^^^^^^^^^^^^^^^^^
1453
1454The StringRef class is a simple value class that contains a pointer to a
1455character and a length, and is quite related to the :ref:`ArrayRef
1456<dss_arrayref>` class (but specialized for arrays of characters). Because
1457StringRef carries a length with it, it safely handles strings with embedded nul
1458characters in it, getting the length does not require a strlen call, and it even
1459has very convenient APIs for slicing and dicing the character range that it
1460represents.
1461
1462StringRef is ideal for passing simple strings around that are known to be live,
1463either because they are C string literals, std::string, a C array, or a
1464SmallVector. Each of these cases has an efficient implicit conversion to
1465StringRef, which doesn't result in a dynamic strlen being executed.
1466
1467StringRef has a few major limitations which make more powerful string containers
1468useful:
1469
1470#. You cannot directly convert a StringRef to a 'const char*' because there is
1471 no way to add a trailing nul (unlike the .c_str() method on various stronger
1472 classes).
1473
1474#. StringRef doesn't own or keep alive the underlying string bytes.
1475 As such it can easily lead to dangling pointers, and is not suitable for
1476 embedding in datastructures in most cases (instead, use an std::string or
1477 something like that).
1478
1479#. For the same reason, StringRef cannot be used as the return value of a
1480 method if the method "computes" the result string. Instead, use std::string.
1481
1482#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1483 doesn't allow you to insert or remove bytes from the range. For editing
1484 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1485 class.
1486
1487Because of its strengths and limitations, it is very common for a function to
1488take a StringRef and for a method on an object to return a StringRef that points
1489into some string that it owns.
1490
1491.. _dss_twine:
1492
1493llvm/ADT/Twine.h
1494^^^^^^^^^^^^^^^^
1495
1496The Twine class is used as an intermediary datatype for APIs that want to take a
1497string that can be constructed inline with a series of concatenations. Twine
1498works by forming recursive instances of the Twine datatype (a simple value
1499object) on the stack as temporary objects, linking them together into a tree
1500which is then linearized when the Twine is consumed. Twine is only safe to use
1501as the argument to a function, and should always be a const reference, e.g.:
1502
1503.. code-block:: c++
1504
1505 void foo(const Twine &T);
1506 ...
1507 StringRef X = ...
1508 unsigned i = ...
1509 foo(X + "." + Twine(i));
1510
1511This example forms a string like "blarg.42" by concatenating the values
1512together, and does not form intermediate strings containing "blarg" or "blarg.".
1513
1514Because Twine is constructed with temporary objects on the stack, and because
1515these instances are destroyed at the end of the current statement, it is an
1516inherently dangerous API. For example, this simple variant contains undefined
1517behavior and will probably crash:
1518
1519.. code-block:: c++
1520
1521 void foo(const Twine &T);
1522 ...
1523 StringRef X = ...
1524 unsigned i = ...
1525 const Twine &Tmp = X + "." + Twine(i);
1526 foo(Tmp);
1527
1528... because the temporaries are destroyed before the call. That said, Twine's
1529are much more efficient than intermediate std::string temporaries, and they work
1530really well with StringRef. Just be aware of their limitations.
1531
1532.. _dss_smallstring:
1533
1534llvm/ADT/SmallString.h
1535^^^^^^^^^^^^^^^^^^^^^^
1536
1537SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1538convenience APIs like += that takes StringRef's. SmallString avoids allocating
1539memory in the case when the preallocated space is enough to hold its data, and
1540it calls back to general heap allocation when required. Since it owns its data,
1541it is very safe to use and supports full mutation of the string.
1542
1543Like SmallVector's, the big downside to SmallString is their sizeof. While they
1544are optimized for small strings, they themselves are not particularly small.
1545This means that they work great for temporary scratch buffers on the stack, but
1546should not generally be put into the heap: it is very rare to see a SmallString
1547as the member of a frequently-allocated heap data structure or returned
1548by-value.
1549
1550.. _dss_stdstring:
1551
1552std::string
1553^^^^^^^^^^^
1554
1555The standard C++ std::string class is a very general class that (like
1556SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1557so it can be embedded into heap data structures and returned by-value. On the
1558other hand, std::string is highly inefficient for inline editing (e.g.
1559concatenating a bunch of stuff together) and because it is provided by the
1560standard library, its performance characteristics depend a lot of the host
1561standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1562GCC contains a really slow implementation).
1563
1564The major disadvantage of std::string is that almost every operation that makes
1565them larger can allocate memory, which is slow. As such, it is better to use
1566SmallVector or Twine as a scratch buffer, but then use std::string to persist
1567the result.
1568
1569.. _ds_set:
1570
1571Set-Like Containers (std::set, SmallSet, SetVector, etc)
1572--------------------------------------------------------
1573
1574Set-like containers are useful when you need to canonicalize multiple values
1575into a single representation. There are several different choices for how to do
1576this, providing various trade-offs.
1577
1578.. _dss_sortedvectorset:
1579
1580A sorted 'vector'
1581^^^^^^^^^^^^^^^^^
1582
1583If you intend to insert a lot of elements, then do a lot of queries, a great
1584approach is to use a vector (or other sequential container) with
1585std::sort+std::unique to remove duplicates. This approach works really well if
1586your usage pattern has these two distinct phases (insert then query), and can be
1587coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1588
1589This combination provides the several nice properties: the result data is
1590contiguous in memory (good for cache locality), has few allocations, is easy to
1591address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001592efficiently queried with a standard binary search (e.g.
1593``std::lower_bound``; if you want the whole range of elements comparing
1594equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001595
1596.. _dss_smallset:
1597
1598llvm/ADT/SmallSet.h
1599^^^^^^^^^^^^^^^^^^^
1600
1601If you have a set-like data structure that is usually small and whose elements
1602are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1603space for N elements in place (thus, if the set is dynamically smaller than N,
1604no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001605When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001606representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001607to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1608:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001609
1610The magic of this class is that it handles small sets extremely efficiently, but
1611gracefully handles extremely large sets without loss of efficiency. The
1612drawback is that the interface is quite small: it supports insertion, queries
1613and erasing, but does not support iteration.
1614
1615.. _dss_smallptrset:
1616
1617llvm/ADT/SmallPtrSet.h
1618^^^^^^^^^^^^^^^^^^^^^^
1619
Artyom Skrobov62641152015-05-19 10:21:12 +00001620``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001621pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001622iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001623probed hash table is allocated and grows as needed, providing extremely
1624efficient access (constant time insertion/deleting/queries with low constant
1625factors) and is very stingy with malloc traffic.
1626
Artyom Skrobov62641152015-05-19 10:21:12 +00001627Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1628are invalidated whenever an insertion occurs. Also, the values visited by the
1629iterators are not visited in sorted order.
1630
1631.. _dss_stringset:
1632
1633llvm/ADT/StringSet.h
1634^^^^^^^^^^^^^^^^^^^^
1635
1636``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1637and it allows efficient storage and retrieval of unique strings.
1638
Sylvestre Ledru84666a12016-02-14 20:16:22 +00001639Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001640iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1641need to call ``i->getKey()`` to access the item of the StringSet.) On the
1642other hand, ``StringSet`` doesn't support range-insertion and
1643copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1644<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001645
1646.. _dss_denseset:
1647
1648llvm/ADT/DenseSet.h
1649^^^^^^^^^^^^^^^^^^^
1650
1651DenseSet is a simple quadratically probed hash table. It excels at supporting
1652small values: it uses a single allocation to hold all of the pairs that are
1653currently inserted in the set. DenseSet is a great way to unique small values
1654that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1655pointers). Note that DenseSet has the same requirements for the value type that
1656:ref:`DenseMap <dss_densemap>` has.
1657
1658.. _dss_sparseset:
1659
1660llvm/ADT/SparseSet.h
1661^^^^^^^^^^^^^^^^^^^^
1662
1663SparseSet holds a small number of objects identified by unsigned keys of
1664moderate size. It uses a lot of memory, but provides operations that are almost
1665as fast as a vector. Typical keys are physical registers, virtual registers, or
1666numbered basic blocks.
1667
1668SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1669and fast iteration over small sets. It is not intended for building composite
1670data structures.
1671
Michael Ilseman830875b2013-01-21 21:46:32 +00001672.. _dss_sparsemultiset:
1673
1674llvm/ADT/SparseMultiSet.h
1675^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1676
1677SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1678desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1679provides operations that are almost as fast as a vector. Typical keys are
1680physical registers, virtual registers, or numbered basic blocks.
1681
1682SparseMultiSet is useful for algorithms that need very fast
1683clear/find/insert/erase of the entire collection, and iteration over sets of
1684elements sharing a key. It is often a more efficient choice than using composite
1685data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1686building composite data structures.
1687
Sean Silvabeb15ca2012-12-04 03:20:08 +00001688.. _dss_FoldingSet:
1689
1690llvm/ADT/FoldingSet.h
1691^^^^^^^^^^^^^^^^^^^^^
1692
1693FoldingSet is an aggregate class that is really good at uniquing
1694expensive-to-create or polymorphic objects. It is a combination of a chained
1695hash table with intrusive links (uniqued objects are required to inherit from
1696FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1697process.
1698
1699Consider a case where you want to implement a "getOrCreateFoo" method for a
1700complex object (for example, a node in the code generator). The client has a
1701description of **what** it wants to generate (it knows the opcode and all the
1702operands), but we don't want to 'new' a node, then try inserting it into a set
1703only to find out it already exists, at which point we would have to delete it
1704and return the node that already exists.
1705
1706To support this style of client, FoldingSet perform a query with a
1707FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1708element that we want to query for. The query either returns the element
1709matching the ID or it returns an opaque ID that indicates where insertion should
1710take place. Construction of the ID usually does not require heap traffic.
1711
1712Because FoldingSet uses intrusive links, it can support polymorphic objects in
1713the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1714Because the elements are individually allocated, pointers to the elements are
1715stable: inserting or removing elements does not invalidate any pointers to other
1716elements.
1717
1718.. _dss_set:
1719
1720<set>
1721^^^^^
1722
1723``std::set`` is a reasonable all-around set class, which is decent at many
1724things but great at nothing. std::set allocates memory for each element
1725inserted (thus it is very malloc intensive) and typically stores three pointers
1726per element in the set (thus adding a large amount of per-element space
1727overhead). It offers guaranteed log(n) performance, which is not particularly
1728fast from a complexity standpoint (particularly if the elements of the set are
1729expensive to compare, like strings), and has extremely high constant factors for
1730lookup, insertion and removal.
1731
1732The advantages of std::set are that its iterators are stable (deleting or
1733inserting an element from the set does not affect iterators or pointers to other
1734elements) and that iteration over the set is guaranteed to be in sorted order.
1735If the elements in the set are large, then the relative overhead of the pointers
1736and malloc traffic is not a big deal, but if the elements of the set are small,
1737std::set is almost never a good choice.
1738
1739.. _dss_setvector:
1740
1741llvm/ADT/SetVector.h
1742^^^^^^^^^^^^^^^^^^^^
1743
1744LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1745set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1746important property that this provides is efficient insertion with uniquing
1747(duplicate elements are ignored) with iteration support. It implements this by
1748inserting elements into both a set-like container and the sequential container,
1749using the set-like container for uniquing and the sequential container for
1750iteration.
1751
1752The difference between SetVector and other sets is that the order of iteration
1753is guaranteed to match the order of insertion into the SetVector. This property
1754is really important for things like sets of pointers. Because pointer values
1755are non-deterministic (e.g. vary across runs of the program on different
1756machines), iterating over the pointers in the set will not be in a well-defined
1757order.
1758
1759The drawback of SetVector is that it requires twice as much space as a normal
1760set and has the sum of constant factors from the set-like container and the
1761sequential container that it uses. Use it **only** if you need to iterate over
1762the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001763elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001764faster.
1765
1766``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1767size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1768However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1769which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1770If you use this, and if your sets are dynamically smaller than ``N``, you will
1771save a lot of heap traffic.
1772
1773.. _dss_uniquevector:
1774
1775llvm/ADT/UniqueVector.h
1776^^^^^^^^^^^^^^^^^^^^^^^
1777
1778UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1779unique ID for each element inserted into the set. It internally contains a map
1780and a vector, and it assigns a unique ID for each value inserted into the set.
1781
1782UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1783both the map and vector, it has high complexity, high constant factors, and
1784produces a lot of malloc traffic. It should be avoided.
1785
1786.. _dss_immutableset:
1787
1788llvm/ADT/ImmutableSet.h
1789^^^^^^^^^^^^^^^^^^^^^^^
1790
1791ImmutableSet is an immutable (functional) set implementation based on an AVL
1792tree. Adding or removing elements is done through a Factory object and results
1793in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1794with the given contents, then the existing one is returned; equality is compared
1795with a FoldingSetNodeID. The time and space complexity of add or remove
1796operations is logarithmic in the size of the original set.
1797
1798There is no method for returning an element of the set, you can only check for
1799membership.
1800
1801.. _dss_otherset:
1802
1803Other Set-Like Container Options
1804^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1805
1806The STL provides several other options, such as std::multiset and the various
1807"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1808never use hash_set and unordered_set because they are generally very expensive
1809(each insertion requires a malloc) and very non-portable.
1810
1811std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001812but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1813(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001814always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001815
1816.. _ds_map:
1817
1818Map-Like Containers (std::map, DenseMap, etc)
1819---------------------------------------------
1820
1821Map-like containers are useful when you want to associate data to a key. As
1822usual, there are a lot of different ways to do this. :)
1823
1824.. _dss_sortedvectormap:
1825
1826A sorted 'vector'
1827^^^^^^^^^^^^^^^^^
1828
1829If your usage pattern follows a strict insert-then-query approach, you can
1830trivially use the same approach as :ref:`sorted vectors for set-like containers
1831<dss_sortedvectorset>`. The only difference is that your query function (which
1832uses std::lower_bound to get efficient log(n) lookup) should only compare the
1833key, not both the key and value. This yields the same advantages as sorted
1834vectors for sets.
1835
1836.. _dss_stringmap:
1837
1838llvm/ADT/StringMap.h
1839^^^^^^^^^^^^^^^^^^^^
1840
1841Strings are commonly used as keys in maps, and they are difficult to support
1842efficiently: they are variable length, inefficient to hash and compare when
1843long, expensive to copy, etc. StringMap is a specialized container designed to
1844cope with these issues. It supports mapping an arbitrary range of bytes to an
1845arbitrary other object.
1846
1847The StringMap implementation uses a quadratically-probed hash table, where the
1848buckets store a pointer to the heap allocated entries (and some other stuff).
1849The entries in the map must be heap allocated because the strings are variable
1850length. The string data (key) and the element object (value) are stored in the
1851same allocation with the string data immediately after the element object.
1852This container guarantees the "``(char*)(&Value+1)``" points to the key string
1853for a value.
1854
1855The StringMap is very fast for several reasons: quadratic probing is very cache
1856efficient for lookups, the hash value of strings in buckets is not recomputed
1857when looking up an element, StringMap rarely has to touch the memory for
1858unrelated objects when looking up a value (even when hash collisions happen),
1859hash table growth does not recompute the hash values for strings already in the
1860table, and each pair in the map is store in a single allocation (the string data
1861is stored in the same allocation as the Value of a pair).
1862
1863StringMap also provides query methods that take byte ranges, so it only ever
1864copies a string if a value is inserted into the table.
1865
1866StringMap iteratation order, however, is not guaranteed to be deterministic, so
1867any uses which require that should instead use a std::map.
1868
1869.. _dss_indexmap:
1870
1871llvm/ADT/IndexedMap.h
1872^^^^^^^^^^^^^^^^^^^^^
1873
1874IndexedMap is a specialized container for mapping small dense integers (or
1875values that can be mapped to small dense integers) to some other type. It is
1876internally implemented as a vector with a mapping function that maps the keys
1877to the dense integer range.
1878
1879This is useful for cases like virtual registers in the LLVM code generator: they
1880have a dense mapping that is offset by a compile-time constant (the first
1881virtual register ID).
1882
1883.. _dss_densemap:
1884
1885llvm/ADT/DenseMap.h
1886^^^^^^^^^^^^^^^^^^^
1887
1888DenseMap is a simple quadratically probed hash table. It excels at supporting
1889small keys and values: it uses a single allocation to hold all of the pairs
1890that are currently inserted in the map. DenseMap is a great way to map
1891pointers to pointers, or map other small types to each other.
1892
1893There are several aspects of DenseMap that you should be aware of, however.
1894The iterators in a DenseMap are invalidated whenever an insertion occurs,
1895unlike map. Also, because DenseMap allocates space for a large number of
1896key/value pairs (it starts with 64 by default), it will waste a lot of space if
1897your keys or values are large. Finally, you must implement a partial
1898specialization of DenseMapInfo for the key that you want, if it isn't already
1899supported. This is required to tell DenseMap about two special marker values
1900(which can never be inserted into the map) that it needs internally.
1901
1902DenseMap's find_as() method supports lookup operations using an alternate key
1903type. This is useful in cases where the normal key type is expensive to
1904construct, but cheap to compare against. The DenseMapInfo is responsible for
1905defining the appropriate comparison and hashing methods for each alternate key
1906type used.
1907
1908.. _dss_valuemap:
1909
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001910llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001911^^^^^^^^^^^^^^^^^^^
1912
1913ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1914``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1915RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1916the same value, just as if the key were a WeakVH. You can configure exactly how
1917this happens, and what else happens on these two events, by passing a ``Config``
1918parameter to the ValueMap template.
1919
1920.. _dss_intervalmap:
1921
1922llvm/ADT/IntervalMap.h
1923^^^^^^^^^^^^^^^^^^^^^^
1924
1925IntervalMap is a compact map for small keys and values. It maps key intervals
1926instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001927When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001928itself to avoid allocations.
1929
1930The IntervalMap iterators are quite big, so they should not be passed around as
1931STL iterators. The heavyweight iterators allow a smaller data structure.
1932
1933.. _dss_map:
1934
1935<map>
1936^^^^^
1937
1938std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1939single allocation per pair inserted into the map, it offers log(n) lookup with
1940an extremely large constant factor, imposes a space penalty of 3 pointers per
1941pair in the map, etc.
1942
1943std::map is most useful when your keys or values are very large, if you need to
1944iterate over the collection in sorted order, or if you need stable iterators
1945into the map (i.e. they don't get invalidated if an insertion or deletion of
1946another element takes place).
1947
1948.. _dss_mapvector:
1949
1950llvm/ADT/MapVector.h
1951^^^^^^^^^^^^^^^^^^^^
1952
1953``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1954main difference is that the iteration order is guaranteed to be the insertion
1955order, making it an easy (but somewhat expensive) solution for non-deterministic
1956iteration over maps of pointers.
1957
1958It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001959pairs. This provides fast lookup and iteration, but has two main drawbacks:
1960the key is stored twice and removing elements takes linear time. If it is
1961necessary to remove elements, it's best to remove them in bulk using
1962``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001963
1964.. _dss_inteqclasses:
1965
1966llvm/ADT/IntEqClasses.h
1967^^^^^^^^^^^^^^^^^^^^^^^
1968
1969IntEqClasses provides a compact representation of equivalence classes of small
1970integers. Initially, each integer in the range 0..n-1 has its own equivalence
1971class. Classes can be joined by passing two class representatives to the
1972join(a, b) method. Two integers are in the same class when findLeader() returns
1973the same representative.
1974
1975Once all equivalence classes are formed, the map can be compressed so each
1976integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1977is the total number of equivalence classes. The map must be uncompressed before
1978it can be edited again.
1979
1980.. _dss_immutablemap:
1981
1982llvm/ADT/ImmutableMap.h
1983^^^^^^^^^^^^^^^^^^^^^^^
1984
1985ImmutableMap is an immutable (functional) map implementation based on an AVL
1986tree. Adding or removing elements is done through a Factory object and results
1987in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1988with the given key set, then the existing one is returned; equality is compared
1989with a FoldingSetNodeID. The time and space complexity of add or remove
1990operations is logarithmic in the size of the original map.
1991
1992.. _dss_othermap:
1993
1994Other Map-Like Container Options
1995^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1996
1997The STL provides several other options, such as std::multimap and the various
1998"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1999never use hash_set and unordered_set because they are generally very expensive
2000(each insertion requires a malloc) and very non-portable.
2001
2002std::multimap is useful if you want to map a key to multiple values, but has all
2003the drawbacks of std::map. A sorted vector or some other approach is almost
2004always better.
2005
2006.. _ds_bit:
2007
2008Bit storage containers (BitVector, SparseBitVector)
2009---------------------------------------------------
2010
2011Unlike the other containers, there are only two bit storage containers, and
2012choosing when to use each is relatively straightforward.
2013
2014One additional option is ``std::vector<bool>``: we discourage its use for two
2015reasons 1) the implementation in many common compilers (e.g. commonly
2016available versions of GCC) is extremely inefficient and 2) the C++ standards
2017committee is likely to deprecate this container and/or change it significantly
2018somehow. In any case, please don't use it.
2019
2020.. _dss_bitvector:
2021
2022BitVector
2023^^^^^^^^^
2024
2025The BitVector container provides a dynamic size set of bits for manipulation.
2026It supports individual bit setting/testing, as well as set operations. The set
2027operations take time O(size of bitvector), but operations are performed one word
2028at a time, instead of one bit at a time. This makes the BitVector very fast for
2029set operations compared to other containers. Use the BitVector when you expect
2030the number of set bits to be high (i.e. a dense set).
2031
2032.. _dss_smallbitvector:
2033
2034SmallBitVector
2035^^^^^^^^^^^^^^
2036
2037The SmallBitVector container provides the same interface as BitVector, but it is
2038optimized for the case where only a small number of bits, less than 25 or so,
2039are needed. It also transparently supports larger bit counts, but slightly less
2040efficiently than a plain BitVector, so SmallBitVector should only be used when
2041larger counts are rare.
2042
2043At this time, SmallBitVector does not support set operations (and, or, xor), and
2044its operator[] does not provide an assignable lvalue.
2045
2046.. _dss_sparsebitvector:
2047
2048SparseBitVector
2049^^^^^^^^^^^^^^^
2050
2051The SparseBitVector container is much like BitVector, with one major difference:
2052Only the bits that are set, are stored. This makes the SparseBitVector much
2053more space efficient than BitVector when the set is sparse, as well as making
2054set operations O(number of set bits) instead of O(size of universe). The
2055downside to the SparseBitVector is that setting and testing of random bits is
2056O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2057implementation, setting or testing bits in sorted order (either forwards or
2058reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2059on size) of the current bit is also O(1). As a general statement,
2060testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2061
2062.. _common:
2063
2064Helpful Hints for Common Operations
2065===================================
2066
2067This section describes how to perform some very simple transformations of LLVM
2068code. This is meant to give examples of common idioms used, showing the
2069practical side of LLVM transformations.
2070
2071Because this is a "how-to" section, you should also read about the main classes
2072that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2073<coreclasses>` contains details and descriptions of the main classes that you
2074should know about.
2075
2076.. _inspection:
2077
2078Basic Inspection and Traversal Routines
2079---------------------------------------
2080
2081The LLVM compiler infrastructure have many different data structures that may be
2082traversed. Following the example of the C++ standard template library, the
2083techniques used to traverse these various data structures are all basically the
2084same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
2085method) returns an iterator to the start of the sequence, the ``XXXend()``
2086function returns an iterator pointing to one past the last valid element of the
2087sequence, and there is some ``XXXiterator`` data type that is common between the
2088two operations.
2089
2090Because the pattern for iteration is common across many different aspects of the
2091program representation, the standard template library algorithms may be used on
2092them, and it is easier to remember how to iterate. First we show a few common
2093examples of the data structures that need to be traversed. Other data
2094structures are traversed in very similar ways.
2095
2096.. _iterate_function:
2097
2098Iterating over the ``BasicBlock`` in a ``Function``
2099^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2100
2101It's quite common to have a ``Function`` instance that you'd like to transform
2102in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2103facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2104constitute the ``Function``. The following is an example that prints the name
2105of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2106
2107.. code-block:: c++
2108
2109 // func is a pointer to a Function instance
2110 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
2111 // Print out the name of the basic block if it has one, and then the
2112 // number of instructions that it contains
2113 errs() << "Basic block (name=" << i->getName() << ") has "
2114 << i->size() << " instructions.\n";
2115
2116Note that i can be used as if it were a pointer for the purposes of invoking
2117member functions of the ``Instruction`` class. This is because the indirection
2118operator is overloaded for the iterator classes. In the above code, the
2119expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
2120you'd expect.
2121
2122.. _iterate_basicblock:
2123
2124Iterating over the ``Instruction`` in a ``BasicBlock``
2125^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2126
2127Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2128iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2129a code snippet that prints out each instruction in a ``BasicBlock``:
2130
2131.. code-block:: c++
2132
2133 // blk is a pointer to a BasicBlock instance
2134 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
2135 // The next statement works since operator<<(ostream&,...)
2136 // is overloaded for Instruction&
2137 errs() << *i << "\n";
2138
2139
2140However, this isn't really the best way to print out the contents of a
2141``BasicBlock``! Since the ostream operators are overloaded for virtually
2142anything you'll care about, you could have just invoked the print routine on the
2143basic block itself: ``errs() << *blk << "\n";``.
2144
2145.. _iterate_insiter:
2146
2147Iterating over the ``Instruction`` in a ``Function``
2148^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2149
2150If you're finding that you commonly iterate over a ``Function``'s
2151``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2152``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002153``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00002154<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00002155``InstIterator``\ s explicitly in your code. Here's a small example that shows
2156how to dump all instructions in a function to the standard error stream:
2157
2158.. code-block:: c++
2159
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002160 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002161
2162 // F is a pointer to a Function instance
2163 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2164 errs() << *I << "\n";
2165
2166Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2167its initial contents. For example, if you wanted to initialize a work list to
2168contain all instructions in a ``Function`` F, all you would need to do is
2169something like:
2170
2171.. code-block:: c++
2172
2173 std::set<Instruction*> worklist;
2174 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2175
2176 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2177 worklist.insert(&*I);
2178
2179The STL set ``worklist`` would now contain all instructions in the ``Function``
2180pointed to by F.
2181
2182.. _iterate_convert:
2183
2184Turning an iterator into a class pointer (and vice-versa)
2185^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2186
2187Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2188when all you've got at hand is an iterator. Well, extracting a reference or a
2189pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2190``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2191
2192.. code-block:: c++
2193
2194 Instruction& inst = *i; // Grab reference to instruction reference
2195 Instruction* pinst = &*i; // Grab pointer to instruction reference
2196 const Instruction& inst = *j;
2197
2198However, the iterators you'll be working with in the LLVM framework are special:
2199they will automatically convert to a ptr-to-instance type whenever they need to.
Vedant Kumara34bdfa2016-03-23 05:18:50 +00002200Instead of dereferencing the iterator and then taking the address of the result,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002201you can simply assign the iterator to the proper pointer type and you get the
2202dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00002203scenes, this is a result of overloading casting mechanisms). Thus the second
2204line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002205
2206.. code-block:: c++
2207
2208 Instruction *pinst = &*i;
2209
2210is semantically equivalent to
2211
2212.. code-block:: c++
2213
2214 Instruction *pinst = i;
2215
2216It's also possible to turn a class pointer into the corresponding iterator, and
2217this is a constant time operation (very efficient). The following code snippet
2218illustrates use of the conversion constructors provided by LLVM iterators. By
2219using these, you can explicitly grab the iterator of something without actually
2220obtaining it via iteration over some structure:
2221
2222.. code-block:: c++
2223
2224 void printNextInstruction(Instruction* inst) {
2225 BasicBlock::iterator it(inst);
2226 ++it; // After this line, it refers to the instruction after *inst
2227 if (it != inst->getParent()->end()) errs() << *it << "\n";
2228 }
2229
2230Unfortunately, these implicit conversions come at a cost; they prevent these
2231iterators from conforming to standard iterator conventions, and thus from being
2232usable with standard algorithms and containers. For example, they prevent the
2233following code, where ``B`` is a ``BasicBlock``, from compiling:
2234
2235.. code-block:: c++
2236
2237 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2238
2239Because of this, these implicit conversions may be removed some day, and
2240``operator*`` changed to return a pointer instead of a reference.
2241
2242.. _iterate_complex:
2243
2244Finding call sites: a slightly more complex example
2245^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2246
2247Say that you're writing a FunctionPass and would like to count all the locations
2248in the entire module (that is, across every ``Function``) where a certain
2249function (i.e., some ``Function *``) is already in scope. As you'll learn
2250later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2251straight-forward manner, but this example will allow us to explore how you'd do
2252it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2253want to do:
2254
2255.. code-block:: none
2256
2257 initialize callCounter to zero
2258 for each Function f in the Module
2259 for each BasicBlock b in f
2260 for each Instruction i in b
2261 if (i is a CallInst and calls the given function)
2262 increment callCounter
2263
2264And the actual code is (remember, because we're writing a ``FunctionPass``, our
2265``FunctionPass``-derived class simply has to override the ``runOnFunction``
2266method):
2267
2268.. code-block:: c++
2269
2270 Function* targetFunc = ...;
2271
2272 class OurFunctionPass : public FunctionPass {
2273 public:
2274 OurFunctionPass(): callCounter(0) { }
2275
2276 virtual runOnFunction(Function& F) {
2277 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
2278 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
2279 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
2280 // We know we've encountered a call instruction, so we
2281 // need to determine if it's a call to the
2282 // function pointed to by m_func or not.
2283 if (callInst->getCalledFunction() == targetFunc)
2284 ++callCounter;
2285 }
2286 }
2287 }
2288 }
2289
2290 private:
2291 unsigned callCounter;
2292 };
2293
2294.. _calls_and_invokes:
2295
2296Treating calls and invokes the same way
2297^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2298
2299You may have noticed that the previous example was a bit oversimplified in that
2300it did not deal with call sites generated by 'invoke' instructions. In this,
2301and in other situations, you may find that you want to treat ``CallInst``\ s and
2302``InvokeInst``\ s the same way, even though their most-specific common base
2303class is ``Instruction``, which includes lots of less closely-related things.
2304For these cases, LLVM provides a handy wrapper class called ``CallSite``
2305(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2306essentially a wrapper around an ``Instruction`` pointer, with some methods that
2307provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2308
2309This class has "value semantics": it should be passed by value, not by reference
2310and it should not be dynamically allocated or deallocated using ``operator new``
2311or ``operator delete``. It is efficiently copyable, assignable and
2312constructable, with costs equivalents to that of a bare pointer. If you look at
2313its definition, it has only a single pointer member.
2314
2315.. _iterate_chains:
2316
2317Iterating over def-use & use-def chains
2318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2319
2320Frequently, we might have an instance of the ``Value`` class (`doxygen
2321<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2322which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
2323``Value`` is called a *def-use* chain. For example, let's say we have a
2324``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2325instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2326chain of ``F``:
2327
2328.. code-block:: c++
2329
2330 Function *F = ...;
2331
Adam Nemet3aecd182015-03-17 17:51:58 +00002332 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002333 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00002334 errs() << "F is used in instruction:\n";
2335 errs() << *Inst << "\n";
2336 }
2337
Sean Silvabeb15ca2012-12-04 03:20:08 +00002338Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2339<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2340``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2341known as a *use-def* chain. Instances of class ``Instruction`` are common
2342``User`` s, so we might want to iterate over all of the values that a particular
2343instruction uses (that is, the operands of the particular ``Instruction``):
2344
2345.. code-block:: c++
2346
2347 Instruction *pi = ...;
2348
Yaron Keren7229bbf2014-05-02 08:26:30 +00002349 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002350 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00002351 // ...
2352 }
2353
2354Declaring objects as ``const`` is an important tool of enforcing mutation free
2355algorithms (such as analyses, etc.). For this purpose above iterators come in
2356constant flavors as ``Value::const_use_iterator`` and
2357``Value::const_op_iterator``. They automatically arise when calling
2358``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2359Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2360remain unchanged.
2361
2362.. _iterate_preds:
2363
2364Iterating over predecessors & successors of blocks
2365^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2366
2367Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00002368routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00002369iterate over all predecessors of BB:
2370
2371.. code-block:: c++
2372
Andrey Bokhanko74541452016-09-02 11:13:35 +00002373 #include "llvm/IR/CFG.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002374 BasicBlock *BB = ...;
2375
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002376 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2377 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00002378 // ...
2379 }
2380
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002381Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002382
2383.. _simplechanges:
2384
2385Making simple changes
2386---------------------
2387
2388There are some primitive transformation operations present in the LLVM
2389infrastructure that are worth knowing about. When performing transformations,
2390it's fairly common to manipulate the contents of basic blocks. This section
2391describes some of the common methods for doing so and gives example code.
2392
2393.. _schanges_creating:
2394
2395Creating and inserting new ``Instruction``\ s
2396^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2397
2398*Instantiating Instructions*
2399
2400Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2401for the kind of instruction to instantiate and provide the necessary parameters.
2402For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2403
2404.. code-block:: c++
2405
2406 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2407
2408will create an ``AllocaInst`` instance that represents the allocation of one
2409integer in the current stack frame, at run time. Each ``Instruction`` subclass
2410is likely to have varying default parameters which change the semantics of the
2411instruction, so refer to the `doxygen documentation for the subclass of
2412Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2413you're interested in instantiating.
2414
2415*Naming values*
2416
2417It is very useful to name the values of instructions when you're able to, as
2418this facilitates the debugging of your transformations. If you end up looking
2419at generated LLVM machine code, you definitely want to have logical names
2420associated with the results of instructions! By supplying a value for the
2421``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2422logical name with the result of the instruction's execution at run time. For
2423example, say that I'm writing a transformation that dynamically allocates space
2424for an integer on the stack, and that integer is going to be used as some kind
2425of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2426the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2427intending to use it within the same ``Function``. I might do:
2428
2429.. code-block:: c++
2430
2431 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2432
2433where ``indexLoc`` is now the logical name of the instruction's execution value,
2434which is a pointer to an integer on the run time stack.
2435
2436*Inserting instructions*
2437
Dan Liewc6ab58f2014-06-06 17:25:47 +00002438There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00002439sequence of instructions that form a ``BasicBlock``:
2440
2441* Insertion into an explicit instruction list
2442
2443 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2444 and a newly-created instruction we wish to insert before ``*pi``, we do the
2445 following:
2446
2447 .. code-block:: c++
2448
2449 BasicBlock *pb = ...;
2450 Instruction *pi = ...;
2451 Instruction *newInst = new Instruction(...);
2452
2453 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2454
2455 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2456 class and ``Instruction``-derived classes provide constructors which take a
2457 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2458 like:
2459
2460 .. code-block:: c++
2461
2462 BasicBlock *pb = ...;
2463 Instruction *newInst = new Instruction(...);
2464
2465 pb->getInstList().push_back(newInst); // Appends newInst to pb
2466
2467 becomes:
2468
2469 .. code-block:: c++
2470
2471 BasicBlock *pb = ...;
2472 Instruction *newInst = new Instruction(..., pb);
2473
2474 which is much cleaner, especially if you are creating long instruction
2475 streams.
2476
2477* Insertion into an implicit instruction list
2478
2479 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2480 associated with an existing instruction list: the instruction list of the
2481 enclosing basic block. Thus, we could have accomplished the same thing as the
2482 above code without being given a ``BasicBlock`` by doing:
2483
2484 .. code-block:: c++
2485
2486 Instruction *pi = ...;
2487 Instruction *newInst = new Instruction(...);
2488
2489 pi->getParent()->getInstList().insert(pi, newInst);
2490
2491 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2492 class and ``Instruction``-derived classes provide constructors which take (as
2493 a default parameter) a pointer to an ``Instruction`` which the newly-created
2494 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2495 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2496 provided instruction, immediately before that instruction. Using an
2497 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2498 above code becomes:
2499
2500 .. code-block:: c++
2501
2502 Instruction* pi = ...;
2503 Instruction* newInst = new Instruction(..., pi);
2504
2505 which is much cleaner, especially if you're creating a lot of instructions and
2506 adding them to ``BasicBlock``\ s.
2507
Dan Liewc6ab58f2014-06-06 17:25:47 +00002508* Insertion using an instance of ``IRBuilder``
2509
Dan Liew599cec62014-06-06 18:44:21 +00002510 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002511 methods. The ``IRBuilder`` is a convenience class that can be used to add
2512 several instructions to the end of a ``BasicBlock`` or before a particular
2513 ``Instruction``. It also supports constant folding and renaming named
2514 registers (see ``IRBuilder``'s template arguments).
2515
2516 The example below demonstrates a very simple use of the ``IRBuilder`` where
2517 three instructions are inserted before the instruction ``pi``. The first two
2518 instructions are Call instructions and third instruction multiplies the return
2519 value of the two calls.
2520
2521 .. code-block:: c++
2522
2523 Instruction *pi = ...;
2524 IRBuilder<> Builder(pi);
2525 CallInst* callOne = Builder.CreateCall(...);
2526 CallInst* callTwo = Builder.CreateCall(...);
2527 Value* result = Builder.CreateMul(callOne, callTwo);
2528
2529 The example below is similar to the above example except that the created
2530 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2531
2532 .. code-block:: c++
2533
2534 BasicBlock *pb = ...;
2535 IRBuilder<> Builder(pb);
2536 CallInst* callOne = Builder.CreateCall(...);
2537 CallInst* callTwo = Builder.CreateCall(...);
2538 Value* result = Builder.CreateMul(callOne, callTwo);
2539
Etienne Bergerond8b97352016-07-13 06:10:37 +00002540 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
Dan Liewc6ab58f2014-06-06 17:25:47 +00002541
2542
Sean Silvabeb15ca2012-12-04 03:20:08 +00002543.. _schanges_deleting:
2544
2545Deleting Instructions
2546^^^^^^^^^^^^^^^^^^^^^
2547
2548Deleting an instruction from an existing sequence of instructions that form a
2549BasicBlock_ is very straight-forward: just call the instruction's
2550``eraseFromParent()`` method. For example:
2551
2552.. code-block:: c++
2553
2554 Instruction *I = .. ;
2555 I->eraseFromParent();
2556
2557This unlinks the instruction from its containing basic block and deletes it. If
2558you'd just like to unlink the instruction from its containing basic block but
2559not delete it, you can use the ``removeFromParent()`` method.
2560
2561.. _schanges_replacing:
2562
2563Replacing an Instruction with another Value
2564^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2565
2566Replacing individual instructions
2567"""""""""""""""""""""""""""""""""
2568
2569Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2570<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2571very useful replace functions: ``ReplaceInstWithValue`` and
2572``ReplaceInstWithInst``.
2573
2574.. _schanges_deleting_sub:
2575
2576Deleting Instructions
2577"""""""""""""""""""""
2578
2579* ``ReplaceInstWithValue``
2580
2581 This function replaces all uses of a given instruction with a value, and then
2582 removes the original instruction. The following example illustrates the
2583 replacement of the result of a particular ``AllocaInst`` that allocates memory
2584 for a single integer with a null pointer to an integer.
2585
2586 .. code-block:: c++
2587
2588 AllocaInst* instToReplace = ...;
2589 BasicBlock::iterator ii(instToReplace);
2590
2591 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2592 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2593
2594* ``ReplaceInstWithInst``
2595
2596 This function replaces a particular instruction with another instruction,
2597 inserting the new instruction into the basic block at the location where the
2598 old instruction was, and replacing any uses of the old instruction with the
2599 new instruction. The following example illustrates the replacement of one
2600 ``AllocaInst`` with another.
2601
2602 .. code-block:: c++
2603
2604 AllocaInst* instToReplace = ...;
2605 BasicBlock::iterator ii(instToReplace);
2606
2607 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2608 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2609
2610
2611Replacing multiple uses of Users and Values
2612"""""""""""""""""""""""""""""""""""""""""""
2613
2614You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2615change more than one use at a time. See the doxygen documentation for the
2616`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2617<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2618information.
2619
2620.. _schanges_deletingGV:
2621
2622Deleting GlobalVariables
2623^^^^^^^^^^^^^^^^^^^^^^^^
2624
2625Deleting a global variable from a module is just as easy as deleting an
2626Instruction. First, you must have a pointer to the global variable that you
2627wish to delete. You use this pointer to erase it from its parent, the module.
2628For example:
2629
2630.. code-block:: c++
2631
2632 GlobalVariable *GV = .. ;
2633
2634 GV->eraseFromParent();
2635
2636
2637.. _create_types:
2638
2639How to Create Types
2640-------------------
2641
2642In generating IR, you may need some complex types. If you know these types
2643statically, you can use ``TypeBuilder<...>::get()``, defined in
2644``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2645depending on whether you're building types for cross-compilation or native
2646library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2647host environment, meaning that it's built out of types from the ``llvm::types``
2648(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2649and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2650additionally allows native C types whose size may depend on the host compiler.
2651For example,
2652
2653.. code-block:: c++
2654
2655 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2656
2657is easier to read and write than the equivalent
2658
2659.. code-block:: c++
2660
2661 std::vector<const Type*> params;
2662 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2663 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2664
2665See the `class comment
2666<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2667
2668.. _threading:
2669
2670Threads and LLVM
2671================
2672
2673This section describes the interaction of the LLVM APIs with multithreading,
2674both on the part of client applications, and in the JIT, in the hosted
2675application.
2676
2677Note that LLVM's support for multithreading is still relatively young. Up
2678through version 2.5, the execution of threaded hosted applications was
2679supported, but not threaded client access to the APIs. While this use case is
2680now supported, clients *must* adhere to the guidelines specified below to ensure
2681proper operation in multithreaded mode.
2682
2683Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2684intrinsics in order to support threaded operation. If you need a
2685multhreading-capable LLVM on a platform without a suitably modern system
2686compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2687using the resultant compiler to build a copy of LLVM with multithreading
2688support.
2689
Sean Silvabeb15ca2012-12-04 03:20:08 +00002690.. _shutdown:
2691
2692Ending Execution with ``llvm_shutdown()``
2693-----------------------------------------
2694
2695When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002696deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002697
Sean Silvabeb15ca2012-12-04 03:20:08 +00002698.. _managedstatic:
2699
2700Lazy Initialization with ``ManagedStatic``
2701------------------------------------------
2702
2703``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002704initialization of static resources, such as the global type tables. In a
2705single-threaded environment, it implements a simple lazy initialization scheme.
2706When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002707double-checked locking to implement thread-safe lazy initialization.
2708
Sean Silvabeb15ca2012-12-04 03:20:08 +00002709.. _llvmcontext:
2710
2711Achieving Isolation with ``LLVMContext``
2712----------------------------------------
2713
2714``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2715operate multiple, isolated instances of LLVM concurrently within the same
2716address space. For instance, in a hypothetical compile-server, the compilation
2717of an individual translation unit is conceptually independent from all the
2718others, and it would be desirable to be able to compile incoming translation
2719units concurrently on independent server threads. Fortunately, ``LLVMContext``
2720exists to enable just this kind of scenario!
2721
2722Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2723(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2724in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2725*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2726linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2727contexts, etc. What this means is that is is safe to compile on multiple
2728threads simultaneously, as long as no two threads operate on entities within the
2729same context.
2730
2731In practice, very few places in the API require the explicit specification of a
2732``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2733``Type`` carries a reference to its owning context, most other entities can
2734determine what context they belong to by looking at their own ``Type``. If you
2735are adding new entities to LLVM IR, please try to maintain this interface
2736design.
2737
Sean Silvabeb15ca2012-12-04 03:20:08 +00002738.. _jitthreading:
2739
2740Threads and the JIT
2741-------------------
2742
2743LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2744threads can call ``ExecutionEngine::getPointerToFunction()`` or
2745``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2746code output by the JIT concurrently. The user must still ensure that only one
2747thread accesses IR in a given ``LLVMContext`` while another thread might be
2748modifying it. One way to do that is to always hold the JIT lock while accessing
2749IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2750Another way is to only call ``getPointerToFunction()`` from the
2751``LLVMContext``'s thread.
2752
2753When the JIT is configured to compile lazily (using
2754``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2755condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2756after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2757threaded program if you ensure that only one thread at a time can call any
2758particular lazy stub and that the JIT lock guards any IR access, but we suggest
2759using only the eager JIT in threaded programs.
2760
2761.. _advanced:
2762
2763Advanced Topics
2764===============
2765
2766This section describes some of the advanced or obscure API's that most clients
2767do not need to be aware of. These API's tend manage the inner workings of the
2768LLVM system, and only need to be accessed in unusual circumstances.
2769
2770.. _SymbolTable:
2771
2772The ``ValueSymbolTable`` class
2773------------------------------
2774
2775The ``ValueSymbolTable`` (`doxygen
2776<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2777a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2778naming value definitions. The symbol table can provide a name for any Value_.
2779
2780Note that the ``SymbolTable`` class should not be directly accessed by most
2781clients. It should only be used when iteration over the symbol table names
2782themselves are required, which is very special purpose. Note that not all LLVM
2783Value_\ s have names, and those without names (i.e. they have an empty name) do
2784not exist in the symbol table.
2785
2786Symbol tables support iteration over the values in the symbol table with
2787``begin/end/iterator`` and supports querying to see if a specific name is in the
2788symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2789public mutator methods, instead, simply call ``setName`` on a value, which will
2790autoinsert it into the appropriate symbol table.
2791
2792.. _UserLayout:
2793
2794The ``User`` and owned ``Use`` classes' memory layout
2795-----------------------------------------------------
2796
2797The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2798class provides a basis for expressing the ownership of ``User`` towards other
2799`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2800``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2801class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2802removal.
2803
2804.. _Use2User:
2805
2806Interaction and relationship between ``User`` and ``Use`` objects
2807^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2808
2809A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2810refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2811s inline others hung off) is impractical and breaks the invariant that the
2812``Use`` objects belonging to the same ``User`` form a contiguous array.
2813
2814We have 2 different layouts in the ``User`` (sub)classes:
2815
2816* Layout a)
2817
2818 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2819 object and there are a fixed number of them.
2820
2821* Layout b)
2822
2823 The ``Use`` object(s) are referenced by a pointer to an array from the
2824 ``User`` object and there may be a variable number of them.
2825
2826As of v2.4 each layout still possesses a direct pointer to the start of the
2827array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2828redundancy for the sake of simplicity. The ``User`` object also stores the
2829number of ``Use`` objects it has. (Theoretically this information can also be
2830calculated given the scheme presented below.)
2831
2832Special forms of allocation operators (``operator new``) enforce the following
2833memory layouts:
2834
2835* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2836 array.
2837
2838 .. code-block:: none
2839
2840 ...---.---.---.---.-------...
2841 | P | P | P | P | User
2842 '''---'---'---'---'-------'''
2843
2844* Layout b) is modelled by pointing at the ``Use[]`` array.
2845
2846 .. code-block:: none
2847
2848 .-------...
2849 | User
2850 '-------'''
2851 |
2852 v
2853 .---.---.---.---...
2854 | P | P | P | P |
2855 '---'---'---'---'''
2856
2857*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2858each* ``Use`` *object in the member* ``Use::Prev`` *)*
2859
2860.. _Waymarking:
2861
2862The waymarking algorithm
2863^^^^^^^^^^^^^^^^^^^^^^^^
2864
2865Since the ``Use`` objects are deprived of the direct (back)pointer to their
2866``User`` objects, there must be a fast and exact method to recover it. This is
2867accomplished by the following scheme:
2868
2869A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2870allows to find the start of the ``User`` object:
2871
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002872* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002873
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002874* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002875
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002876* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002877
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002878* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002879
2880Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2881have a ``User`` immediately behind or we have to walk to the next stop picking
2882up digits and calculating the offset:
2883
2884.. code-block:: none
2885
2886 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2887 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2888 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2889 |+15 |+10 |+6 |+3 |+1
2890 | | | | | __>
2891 | | | | __________>
2892 | | | ______________________>
2893 | | ______________________________________>
2894 | __________________________________________________________>
2895
2896Only the significant number of bits need to be stored between the stops, so that
2897the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2898associated with a ``User``.
2899
2900.. _ReferenceImpl:
2901
2902Reference implementation
2903^^^^^^^^^^^^^^^^^^^^^^^^
2904
2905The following literate Haskell fragment demonstrates the concept:
2906
2907.. code-block:: haskell
2908
2909 > import Test.QuickCheck
2910 >
2911 > digits :: Int -> [Char] -> [Char]
2912 > digits 0 acc = '0' : acc
2913 > digits 1 acc = '1' : acc
2914 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2915 >
2916 > dist :: Int -> [Char] -> [Char]
2917 > dist 0 [] = ['S']
2918 > dist 0 acc = acc
2919 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2920 > dist n acc = dist (n - 1) $ dist 1 acc
2921 >
2922 > takeLast n ss = reverse $ take n $ reverse ss
2923 >
2924 > test = takeLast 40 $ dist 20 []
2925 >
2926
2927Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2928
2929The reverse algorithm computes the length of the string just by examining a
2930certain prefix:
2931
2932.. code-block:: haskell
2933
2934 > pref :: [Char] -> Int
2935 > pref "S" = 1
2936 > pref ('s':'1':rest) = decode 2 1 rest
2937 > pref (_:rest) = 1 + pref rest
2938 >
2939 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2940 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2941 > decode walk acc _ = walk + acc
2942 >
2943
2944Now, as expected, printing <pref test> gives ``40``.
2945
2946We can *quickCheck* this with following property:
2947
2948.. code-block:: haskell
2949
2950 > testcase = dist 2000 []
2951 > testcaseLength = length testcase
2952 >
2953 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2954 > where arr = takeLast n testcase
2955 >
2956
2957As expected <quickCheck identityProp> gives:
2958
2959::
2960
2961 *Main> quickCheck identityProp
2962 OK, passed 100 tests.
2963
2964Let's be a bit more exhaustive:
2965
2966.. code-block:: haskell
2967
2968 >
2969 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2970 >
2971
2972And here is the result of <deepCheck identityProp>:
2973
2974::
2975
2976 *Main> deepCheck identityProp
2977 OK, passed 500 tests.
2978
2979.. _Tagging:
2980
2981Tagging considerations
2982^^^^^^^^^^^^^^^^^^^^^^
2983
2984To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2985change after being set up, setters of ``Use::Prev`` must re-tag the new
2986``Use**`` on every modification. Accordingly getters must strip the tag bits.
2987
2988For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2989set). Following this pointer brings us to the ``User``. A portable trick
2990ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2991the LSBit set. (Portability is relying on the fact that all known compilers
2992place the ``vptr`` in the first word of the instances.)
2993
Chandler Carruth064dc332015-01-28 03:04:54 +00002994.. _polymorphism:
2995
2996Designing Type Hiercharies and Polymorphic Interfaces
2997-----------------------------------------------------
2998
2999There are two different design patterns that tend to result in the use of
3000virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3001a genuine type hierarchy where different types in the hierarchy model
3002a specific subset of the functionality and semantics, and these types nest
3003strictly within each other. Good examples of this can be seen in the ``Value``
3004or ``Type`` type hierarchies.
3005
3006A second is the desire to dispatch dynamically across a collection of
3007polymorphic interface implementations. This latter use case can be modeled with
3008virtual dispatch and inheritance by defining an abstract interface base class
3009which all implementations derive from and override. However, this
3010implementation strategy forces an **"is-a"** relationship to exist that is not
3011actually meaningful. There is often not some nested hierarchy of useful
3012generalizations which code might interact with and move up and down. Instead,
3013there is a singular interface which is dispatched across a range of
3014implementations.
3015
3016The preferred implementation strategy for the second use case is that of
3017generic programming (sometimes called "compile-time duck typing" or "static
3018polymorphism"). For example, a template over some type parameter ``T`` can be
3019instantiated across any particular implementation that conforms to the
3020interface or *concept*. A good example here is the highly generic properties of
3021any type which models a node in a directed graph. LLVM models these primarily
3022through templates and generic programming. Such templates include the
3023``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3024truly needs **dynamic** dispatch you can generalize it using a technique
3025called *concept-based polymorphism*. This pattern emulates the interfaces and
3026behaviors of templates using a very limited form of virtual dispatch for type
3027erasure inside its implementation. You can find examples of this technique in
3028the ``PassManager.h`` system, and there is a more detailed introduction to it
3029by Sean Parent in several of his talks and papers:
3030
3031#. `Inheritance Is The Base Class of Evil
3032 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3033 - The GoingNative 2013 talk describing this technique, and probably the best
3034 place to start.
3035#. `Value Semantics and Concepts-based Polymorphism
3036 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3037 describing this technique in more detail.
3038#. `Sean Parent's Papers and Presentations
3039 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3040 - A Github project full of links to slides, video, and sometimes code.
3041
3042When deciding between creating a type hierarchy (with either tagged or virtual
3043dispatch) and using templates or concepts-based polymorphism, consider whether
3044there is some refinement of an abstract base class which is a semantically
3045meaningful type on an interface boundary. If anything more refined than the
3046root abstract interface is meaningless to talk about as a partial extension of
3047the semantic model, then your use case likely fits better with polymorphism and
3048you should avoid using virtual dispatch. However, there may be some exigent
3049circumstances that require one technique or the other to be used.
3050
3051If you do need to introduce a type hierarchy, we prefer to use explicitly
3052closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3053open inheritance model and virtual dispatch that is more common in C++ code.
3054This is because LLVM rarely encourages library consumers to extend its core
3055types, and leverages the closed and tag-dispatched nature of its hierarchies to
3056generate significantly more efficient code. We have also found that a large
3057amount of our usage of type hierarchies fits better with tag-based pattern
3058matching rather than dynamic dispatch across a common interface. Within LLVM we
3059have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00003060section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3061<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3062pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00003063
Sanjoy Das8ce64992015-03-26 19:25:01 +00003064.. _abi_breaking_checks:
3065
3066ABI Breaking Checks
3067-------------------
3068
3069Checks and asserts that alter the LLVM C++ ABI are predicated on the
3070preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3071libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3072compatible LLVM libraries built without it defined. By default,
3073turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3074so a default +Asserts build is not ABI compatible with a
3075default -Asserts build. Clients that want ABI compatibility
3076between +Asserts and -Asserts builds should use the CMake or autoconf
3077build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3078of `LLVM_ENABLE_ASSERTIONS`.
3079
Sean Silvabeb15ca2012-12-04 03:20:08 +00003080.. _coreclasses:
3081
3082The Core LLVM Class Hierarchy Reference
3083=======================================
3084
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003085``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003086
3087header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
3088
3089doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3090
3091The Core LLVM classes are the primary means of representing the program being
3092inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00003093the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3094directory. It's worth noting that, for historical reasons, this library is
3095called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003096
3097.. _Type:
3098
3099The Type class and Derived Types
3100--------------------------------
3101
3102``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3103``Type`` cannot be instantiated directly but only through its subclasses.
3104Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3105``DoubleType``) have hidden subclasses. They are hidden because they offer no
3106useful functionality beyond what the ``Type`` class offers except to distinguish
3107themselves from other subclasses of ``Type``.
3108
3109All other types are subclasses of ``DerivedType``. Types can be named, but this
3110is not a requirement. There exists exactly one instance of a given shape at any
3111one time. This allows type equality to be performed with address equality of
3112the Type Instance. That is, given two ``Type*`` values, the types are identical
3113if the pointers are identical.
3114
3115.. _m_Type:
3116
3117Important Public Methods
3118^^^^^^^^^^^^^^^^^^^^^^^^
3119
3120* ``bool isIntegerTy() const``: Returns true for any integer type.
3121
3122* ``bool isFloatingPointTy()``: Return true if this is one of the five
3123 floating point types.
3124
3125* ``bool isSized()``: Return true if the type has known size. Things
3126 that don't have a size are abstract types, labels and void.
3127
3128.. _derivedtypes:
3129
3130Important Derived Types
3131^^^^^^^^^^^^^^^^^^^^^^^
3132
3133``IntegerType``
3134 Subclass of DerivedType that represents integer types of any bit width. Any
3135 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3136 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3137
3138 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3139 type of a specific bit width.
3140
3141 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3142
3143``SequentialType``
3144 This is subclassed by ArrayType, PointerType and VectorType.
3145
3146 * ``const Type * getElementType() const``: Returns the type of each
3147 of the elements in the sequential type.
3148
3149``ArrayType``
3150 This is a subclass of SequentialType and defines the interface for array
3151 types.
3152
3153 * ``unsigned getNumElements() const``: Returns the number of elements
3154 in the array.
3155
3156``PointerType``
3157 Subclass of SequentialType for pointer types.
3158
3159``VectorType``
3160 Subclass of SequentialType for vector types. A vector type is similar to an
3161 ArrayType but is distinguished because it is a first class type whereas
3162 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00003163 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003164
3165``StructType``
3166 Subclass of DerivedTypes for struct types.
3167
3168.. _FunctionType:
3169
3170``FunctionType``
3171 Subclass of DerivedTypes for function types.
3172
3173 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3174
3175 * ``const Type * getReturnType() const``: Returns the return type of the
3176 function.
3177
3178 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3179 parameter.
3180
3181 * ``const unsigned getNumParams() const``: Returns the number of formal
3182 parameters.
3183
3184.. _Module:
3185
3186The ``Module`` class
3187--------------------
3188
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003189``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003190
3191header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
3192
3193doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3194
3195The ``Module`` class represents the top level structure present in LLVM
3196programs. An LLVM module is effectively either a translation unit of the
3197original program or a combination of several translation units merged by the
3198linker. The ``Module`` class keeps track of a list of :ref:`Function
3199<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3200Additionally, it contains a few helpful member functions that try to make common
3201operations easy.
3202
3203.. _m_Module:
3204
3205Important Public Members of the ``Module`` class
3206^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3207
3208* ``Module::Module(std::string name = "")``
3209
3210 Constructing a Module_ is easy. You can optionally provide a name for it
3211 (probably based on the name of the translation unit).
3212
3213* | ``Module::iterator`` - Typedef for function list iterator
3214 | ``Module::const_iterator`` - Typedef for const_iterator.
3215 | ``begin()``, ``end()``, ``size()``, ``empty()``
3216
3217 These are forwarding methods that make it easy to access the contents of a
3218 ``Module`` object's :ref:`Function <c_Function>` list.
3219
3220* ``Module::FunctionListType &getFunctionList()``
3221
3222 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3223 when you need to update the list or perform a complex action that doesn't have
3224 a forwarding method.
3225
3226----------------
3227
3228* | ``Module::global_iterator`` - Typedef for global variable list iterator
3229 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3230 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3231
3232 These are forwarding methods that make it easy to access the contents of a
3233 ``Module`` object's GlobalVariable_ list.
3234
3235* ``Module::GlobalListType &getGlobalList()``
3236
3237 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3238 need to update the list or perform a complex action that doesn't have a
3239 forwarding method.
3240
3241----------------
3242
3243* ``SymbolTable *getSymbolTable()``
3244
3245 Return a reference to the SymbolTable_ for this ``Module``.
3246
3247----------------
3248
3249* ``Function *getFunction(StringRef Name) const``
3250
3251 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3252 exist, return ``null``.
3253
3254* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3255 *T)``
3256
3257 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3258 exist, add an external declaration for the function and return it.
3259
3260* ``std::string getTypeName(const Type *Ty)``
3261
3262 If there is at least one entry in the SymbolTable_ for the specified Type_,
3263 return it. Otherwise return the empty string.
3264
3265* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3266
3267 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3268 already an entry for this name, true is returned and the SymbolTable_ is not
3269 modified.
3270
3271.. _Value:
3272
3273The ``Value`` class
3274-------------------
3275
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003276``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003277
3278header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
3279
3280doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3281
3282The ``Value`` class is the most important class in the LLVM Source base. It
3283represents a typed value that may be used (among other things) as an operand to
3284an instruction. There are many different types of ``Value``\ s, such as
3285Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3286<c_Function>`\ s are ``Value``\ s.
3287
3288A particular ``Value`` may be used many times in the LLVM representation for a
3289program. For example, an incoming argument to a function (represented with an
3290instance of the Argument_ class) is "used" by every instruction in the function
3291that references the argument. To keep track of this relationship, the ``Value``
3292class keeps a list of all of the ``User``\ s that is using it (the User_ class
3293is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3294This use list is how LLVM represents def-use information in the program, and is
3295accessible through the ``use_*`` methods, shown below.
3296
3297Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3298Type_ is available through the ``getType()`` method. In addition, all LLVM
3299values can be named. The "name" of the ``Value`` is a symbolic string printed
3300in the LLVM code:
3301
3302.. code-block:: llvm
3303
3304 %foo = add i32 1, 2
3305
3306.. _nameWarning:
3307
3308The name of this instruction is "foo". **NOTE** that the name of any value may
3309be missing (an empty string), so names should **ONLY** be used for debugging
3310(making the source code easier to read, debugging printouts), they should not be
3311used to keep track of values or map between them. For this purpose, use a
3312``std::map`` of pointers to the ``Value`` itself instead.
3313
3314One important aspect of LLVM is that there is no distinction between an SSA
3315variable and the operation that produces it. Because of this, any reference to
3316the value produced by an instruction (or the value available as an incoming
3317argument, for example) is represented as a direct pointer to the instance of the
3318class that represents this value. Although this may take some getting used to,
3319it simplifies the representation and makes it easier to manipulate.
3320
3321.. _m_Value:
3322
3323Important Public Members of the ``Value`` class
3324^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3325
3326* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3327 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3328 use-list
3329 | ``unsigned use_size()`` - Returns the number of users of the value.
3330 | ``bool use_empty()`` - Returns true if there are no users.
3331 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3332 use-list.
3333 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3334 | ``User *use_back()`` - Returns the last element in the list.
3335
3336 These methods are the interface to access the def-use information in LLVM.
3337 As with all other iterators in LLVM, the naming conventions follow the
3338 conventions defined by the STL_.
3339
3340* ``Type *getType() const``
3341 This method returns the Type of the Value.
3342
3343* | ``bool hasName() const``
3344 | ``std::string getName() const``
3345 | ``void setName(const std::string &Name)``
3346
3347 This family of methods is used to access and assign a name to a ``Value``, be
3348 aware of the :ref:`precaution above <nameWarning>`.
3349
3350* ``void replaceAllUsesWith(Value *V)``
3351
3352 This method traverses the use list of a ``Value`` changing all User_\ s of the
3353 current value to refer to "``V``" instead. For example, if you detect that an
3354 instruction always produces a constant value (for example through constant
3355 folding), you can replace all uses of the instruction with the constant like
3356 this:
3357
3358 .. code-block:: c++
3359
3360 Inst->replaceAllUsesWith(ConstVal);
3361
3362.. _User:
3363
3364The ``User`` class
3365------------------
3366
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003367``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003368
3369header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3370
3371doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3372
3373Superclass: Value_
3374
3375The ``User`` class is the common base class of all LLVM nodes that may refer to
3376``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3377that the User is referring to. The ``User`` class itself is a subclass of
3378``Value``.
3379
3380The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3381to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3382one definition referred to, allowing this direct connection. This connection
3383provides the use-def information in LLVM.
3384
3385.. _m_User:
3386
3387Important Public Members of the ``User`` class
3388^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3389
3390The ``User`` class exposes the operand list in two ways: through an index access
3391interface and through an iterator based interface.
3392
3393* | ``Value *getOperand(unsigned i)``
3394 | ``unsigned getNumOperands()``
3395
3396 These two methods expose the operands of the ``User`` in a convenient form for
3397 direct access.
3398
3399* | ``User::op_iterator`` - Typedef for iterator over the operand list
3400 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3401 list.
3402 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3403
3404 Together, these methods make up the iterator based interface to the operands
3405 of a ``User``.
3406
3407
3408.. _Instruction:
3409
3410The ``Instruction`` class
3411-------------------------
3412
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003413``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003414
3415header source: `Instruction.h
3416<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3417
3418doxygen info: `Instruction Class
3419<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3420
3421Superclasses: User_, Value_
3422
3423The ``Instruction`` class is the common base class for all LLVM instructions.
3424It provides only a few methods, but is a very commonly used class. The primary
3425data tracked by the ``Instruction`` class itself is the opcode (instruction
3426type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3427represent a specific type of instruction, one of many subclasses of
3428``Instruction`` are used.
3429
3430Because the ``Instruction`` class subclasses the User_ class, its operands can
3431be accessed in the same way as for other ``User``\ s (with the
3432``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3433An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3434file. This file contains some meta-data about the various different types of
3435instructions in LLVM. It describes the enum values that are used as opcodes
3436(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3437concrete sub-classes of ``Instruction`` that implement the instruction (for
3438example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3439file confuses doxygen, so these enum values don't show up correctly in the
3440`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3441
3442.. _s_Instruction:
3443
3444Important Subclasses of the ``Instruction`` class
3445^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3446
3447.. _BinaryOperator:
3448
3449* ``BinaryOperator``
3450
3451 This subclasses represents all two operand instructions whose operands must be
3452 the same type, except for the comparison instructions.
3453
3454.. _CastInst:
3455
3456* ``CastInst``
3457 This subclass is the parent of the 12 casting instructions. It provides
3458 common operations on cast instructions.
3459
3460.. _CmpInst:
3461
3462* ``CmpInst``
3463
3464 This subclass respresents the two comparison instructions,
3465 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3466 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3467
3468.. _TerminatorInst:
3469
3470* ``TerminatorInst``
3471
3472 This subclass is the parent of all terminator instructions (those which can
3473 terminate a block).
3474
3475.. _m_Instruction:
3476
3477Important Public Members of the ``Instruction`` class
3478^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3479
3480* ``BasicBlock *getParent()``
3481
3482 Returns the BasicBlock_ that this
3483 ``Instruction`` is embedded into.
3484
3485* ``bool mayWriteToMemory()``
3486
3487 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3488 ``free``, ``invoke``, or ``store``.
3489
3490* ``unsigned getOpcode()``
3491
3492 Returns the opcode for the ``Instruction``.
3493
3494* ``Instruction *clone() const``
3495
3496 Returns another instance of the specified instruction, identical in all ways
3497 to the original except that the instruction has no parent (i.e. it's not
3498 embedded into a BasicBlock_), and it has no name.
3499
3500.. _Constant:
3501
3502The ``Constant`` class and subclasses
3503-------------------------------------
3504
3505Constant represents a base class for different types of constants. It is
3506subclassed by ConstantInt, ConstantArray, etc. for representing the various
3507types of Constants. GlobalValue_ is also a subclass, which represents the
3508address of a global variable or function.
3509
3510.. _s_Constant:
3511
3512Important Subclasses of Constant
3513^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3514
3515* ConstantInt : This subclass of Constant represents an integer constant of
3516 any width.
3517
3518 * ``const APInt& getValue() const``: Returns the underlying
3519 value of this constant, an APInt value.
3520
3521 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3522 int64_t via sign extension. If the value (not the bit width) of the APInt
3523 is too large to fit in an int64_t, an assertion will result. For this
3524 reason, use of this method is discouraged.
3525
3526 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3527 to a uint64_t via zero extension. IF the value (not the bit width) of the
3528 APInt is too large to fit in a uint64_t, an assertion will result. For this
3529 reason, use of this method is discouraged.
3530
3531 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3532 object that represents the value provided by ``Val``. The type is implied
3533 as the IntegerType that corresponds to the bit width of ``Val``.
3534
3535 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3536 ConstantInt object that represents the value provided by ``Val`` for integer
3537 type ``Ty``.
3538
3539* ConstantFP : This class represents a floating point constant.
3540
3541 * ``double getValue() const``: Returns the underlying value of this constant.
3542
3543* ConstantArray : This represents a constant array.
3544
3545 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3546 component constants that makeup this array.
3547
3548* ConstantStruct : This represents a constant struct.
3549
3550 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3551 component constants that makeup this array.
3552
3553* GlobalValue : This represents either a global variable or a function. In
3554 either case, the value is a constant fixed address (after linking).
3555
3556.. _GlobalValue:
3557
3558The ``GlobalValue`` class
3559-------------------------
3560
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003561``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003562
3563header source: `GlobalValue.h
3564<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3565
3566doxygen info: `GlobalValue Class
3567<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3568
3569Superclasses: Constant_, User_, Value_
3570
3571Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3572only LLVM values that are visible in the bodies of all :ref:`Function
3573<c_Function>`\ s. Because they are visible at global scope, they are also
3574subject to linking with other globals defined in different translation units.
3575To control the linking process, ``GlobalValue``\ s know their linkage rules.
3576Specifically, ``GlobalValue``\ s know whether they have internal or external
3577linkage, as defined by the ``LinkageTypes`` enumeration.
3578
3579If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3580it is not visible to code outside the current translation unit, and does not
3581participate in linking. If it has external linkage, it is visible to external
3582code, and does participate in linking. In addition to linkage information,
3583``GlobalValue``\ s keep track of which Module_ they are currently part of.
3584
3585Because ``GlobalValue``\ s are memory objects, they are always referred to by
3586their **address**. As such, the Type_ of a global is always a pointer to its
3587contents. It is important to remember this when using the ``GetElementPtrInst``
3588instruction because this pointer must be dereferenced first. For example, if
3589you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3590of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3591that array. Although the address of the first element of this array and the
3592value of the ``GlobalVariable`` are the same, they have different types. The
3593``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3594``i32.`` Because of this, accessing a global value requires you to dereference
3595the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3596This is explained in the `LLVM Language Reference Manual
3597<LangRef.html#globalvars>`_.
3598
3599.. _m_GlobalValue:
3600
3601Important Public Members of the ``GlobalValue`` class
3602^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3603
3604* | ``bool hasInternalLinkage() const``
3605 | ``bool hasExternalLinkage() const``
3606 | ``void setInternalLinkage(bool HasInternalLinkage)``
3607
3608 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3609
3610* ``Module *getParent()``
3611
3612 This returns the Module_ that the
3613 GlobalValue is currently embedded into.
3614
3615.. _c_Function:
3616
3617The ``Function`` class
3618----------------------
3619
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003620``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003621
3622header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3623
3624doxygen info: `Function Class
3625<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3626
3627Superclasses: GlobalValue_, Constant_, User_, Value_
3628
3629The ``Function`` class represents a single procedure in LLVM. It is actually
3630one of the more complex classes in the LLVM hierarchy because it must keep track
3631of a large amount of data. The ``Function`` class keeps track of a list of
3632BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3633
3634The list of BasicBlock_\ s is the most commonly used part of ``Function``
3635objects. The list imposes an implicit ordering of the blocks in the function,
3636which indicate how the code will be laid out by the backend. Additionally, the
3637first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3638legal in LLVM to explicitly branch to this initial block. There are no implicit
3639exit nodes, and in fact there may be multiple exit nodes from a single
3640``Function``. If the BasicBlock_ list is empty, this indicates that the
3641``Function`` is actually a function declaration: the actual body of the function
3642hasn't been linked in yet.
3643
3644In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3645of the list of formal Argument_\ s that the function receives. This container
3646manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3647for the BasicBlock_\ s.
3648
3649The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3650have to look up a value by name. Aside from that, the SymbolTable_ is used
3651internally to make sure that there are not conflicts between the names of
3652Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3653
3654Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3655value of the function is its address (after linking) which is guaranteed to be
3656constant.
3657
3658.. _m_Function:
3659
3660Important Public Members of the ``Function``
3661^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3662
3663* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3664 const std::string &N = "", Module* Parent = 0)``
3665
3666 Constructor used when you need to create new ``Function``\ s to add the
3667 program. The constructor must specify the type of the function to create and
3668 what type of linkage the function should have. The FunctionType_ argument
3669 specifies the formal arguments and return value for the function. The same
3670 FunctionType_ value can be used to create multiple functions. The ``Parent``
3671 argument specifies the Module in which the function is defined. If this
3672 argument is provided, the function will automatically be inserted into that
3673 module's list of functions.
3674
3675* ``bool isDeclaration()``
3676
3677 Return whether or not the ``Function`` has a body defined. If the function is
3678 "external", it does not have a body, and thus must be resolved by linking with
3679 a function defined in a different translation unit.
3680
3681* | ``Function::iterator`` - Typedef for basic block list iterator
3682 | ``Function::const_iterator`` - Typedef for const_iterator.
3683 | ``begin()``, ``end()``, ``size()``, ``empty()``
3684
3685 These are forwarding methods that make it easy to access the contents of a
3686 ``Function`` object's BasicBlock_ list.
3687
3688* ``Function::BasicBlockListType &getBasicBlockList()``
3689
3690 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3691 update the list or perform a complex action that doesn't have a forwarding
3692 method.
3693
3694* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3695 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3696 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3697
3698 These are forwarding methods that make it easy to access the contents of a
3699 ``Function`` object's Argument_ list.
3700
3701* ``Function::ArgumentListType &getArgumentList()``
3702
3703 Returns the list of Argument_. This is necessary to use when you need to
3704 update the list or perform a complex action that doesn't have a forwarding
3705 method.
3706
3707* ``BasicBlock &getEntryBlock()``
3708
3709 Returns the entry ``BasicBlock`` for the function. Because the entry block
3710 for the function is always the first block, this returns the first block of
3711 the ``Function``.
3712
3713* | ``Type *getReturnType()``
3714 | ``FunctionType *getFunctionType()``
3715
3716 This traverses the Type_ of the ``Function`` and returns the return type of
3717 the function, or the FunctionType_ of the actual function.
3718
3719* ``SymbolTable *getSymbolTable()``
3720
3721 Return a pointer to the SymbolTable_ for this ``Function``.
3722
3723.. _GlobalVariable:
3724
3725The ``GlobalVariable`` class
3726----------------------------
3727
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003728``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003729
3730header source: `GlobalVariable.h
3731<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3732
3733doxygen info: `GlobalVariable Class
3734<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3735
3736Superclasses: GlobalValue_, Constant_, User_, Value_
3737
3738Global variables are represented with the (surprise surprise) ``GlobalVariable``
3739class. Like functions, ``GlobalVariable``\ s are also subclasses of
3740GlobalValue_, and as such are always referenced by their address (global values
3741must live in memory, so their "name" refers to their constant address). See
3742GlobalValue_ for more on this. Global variables may have an initial value
3743(which must be a Constant_), and if they have an initializer, they may be marked
3744as "constant" themselves (indicating that their contents never change at
3745runtime).
3746
3747.. _m_GlobalVariable:
3748
3749Important Public Members of the ``GlobalVariable`` class
3750^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3751
3752* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3753 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3754
3755 Create a new global variable of the specified type. If ``isConstant`` is true
3756 then the global variable will be marked as unchanging for the program. The
3757 Linkage parameter specifies the type of linkage (internal, external, weak,
3758 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3759 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3760 the resultant global variable will have internal linkage. AppendingLinkage
3761 concatenates together all instances (in different translation units) of the
3762 variable into a single variable but is only applicable to arrays. See the
3763 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3764 on linkage types. Optionally an initializer, a name, and the module to put
3765 the variable into may be specified for the global variable as well.
3766
3767* ``bool isConstant() const``
3768
3769 Returns true if this is a global variable that is known not to be modified at
3770 runtime.
3771
3772* ``bool hasInitializer()``
3773
3774 Returns true if this ``GlobalVariable`` has an intializer.
3775
3776* ``Constant *getInitializer()``
3777
3778 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3779 this method if there is no initializer.
3780
3781.. _BasicBlock:
3782
3783The ``BasicBlock`` class
3784------------------------
3785
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003786``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003787
3788header source: `BasicBlock.h
3789<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3790
3791doxygen info: `BasicBlock Class
3792<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3793
3794Superclass: Value_
3795
3796This class represents a single entry single exit section of the code, commonly
3797known as a basic block by the compiler community. The ``BasicBlock`` class
3798maintains a list of Instruction_\ s, which form the body of the block. Matching
3799the language definition, the last element of this list of instructions is always
3800a terminator instruction (a subclass of the TerminatorInst_ class).
3801
3802In addition to tracking the list of instructions that make up the block, the
3803``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3804it is embedded into.
3805
3806Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3807referenced by instructions like branches and can go in the switch tables.
3808``BasicBlock``\ s have type ``label``.
3809
3810.. _m_BasicBlock:
3811
3812Important Public Members of the ``BasicBlock`` class
3813^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3814
3815* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3816
3817 The ``BasicBlock`` constructor is used to create new basic blocks for
3818 insertion into a function. The constructor optionally takes a name for the
3819 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3820 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3821 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3822 specified, the BasicBlock must be manually inserted into the :ref:`Function
3823 <c_Function>`.
3824
3825* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3826 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3827 | ``begin()``, ``end()``, ``front()``, ``back()``,
3828 ``size()``, ``empty()``
3829 STL-style functions for accessing the instruction list.
3830
3831 These methods and typedefs are forwarding functions that have the same
3832 semantics as the standard library methods of the same names. These methods
3833 expose the underlying instruction list of a basic block in a way that is easy
3834 to manipulate. To get the full complement of container operations (including
3835 operations to update the list), you must use the ``getInstList()`` method.
3836
3837* ``BasicBlock::InstListType &getInstList()``
3838
3839 This method is used to get access to the underlying container that actually
3840 holds the Instructions. This method must be used when there isn't a
3841 forwarding function in the ``BasicBlock`` class for the operation that you
3842 would like to perform. Because there are no forwarding functions for
3843 "updating" operations, you need to use this if you want to update the contents
3844 of a ``BasicBlock``.
3845
3846* ``Function *getParent()``
3847
3848 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3849 or a null pointer if it is homeless.
3850
3851* ``TerminatorInst *getTerminator()``
3852
3853 Returns a pointer to the terminator instruction that appears at the end of the
3854 ``BasicBlock``. If there is no terminator instruction, or if the last
3855 instruction in the block is not a terminator, then a null pointer is returned.
3856
3857.. _Argument:
3858
3859The ``Argument`` class
3860----------------------
3861
3862This subclass of Value defines the interface for incoming formal arguments to a
3863function. A Function maintains a list of its formal arguments. An argument has
3864a pointer to the parent Function.
3865
3866