blob: 18e832d51d9ede5be8ab17a9755356117fd2211f [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000085---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000086
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119* ``override`` and ``final``: N2928_, N3206_, N3272_
120* Atomic operations and the C++11 memory model: N2429_
121
122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000141
142The supported features in the C++11 standard libraries are less well tracked,
143but also much greater. Most of the standard libraries implement most of C++11's
144library. The most likely lowest common denominator is Linux support. For
145libc++, the support is just poorly tested and undocumented but expected to be
146largely complete. YMMV. For libstdc++, the support is documented in detail in
147`the libstdc++ manual`_. There are some very minor missing facilities that are
148unlikely to be common problems, and there are a few larger gaps that are worth
149being aware of:
150
151* Not all of the type traits are implemented
152* No regular expression library.
153* While most of the atomics library is well implemented, the fences are
154 missing. Fortunately, they are rarely needed.
155* The locale support is incomplete.
156
Chandler Carruth25353ac2014-03-01 02:48:03 +0000157Other than these areas you should assume the standard library is available and
158working as expected until some build bot tells you otherwise. If you're in an
159uncertain area of one of the above points, but you cannot test on a Linux
160system, your best approach is to minimize your use of these features, and watch
161the Linux build bots to find out if your usage triggered a bug. For example, if
162you hit a type trait which doesn't work we can then add support to LLVM's
163traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000164
Chandler Carruthe8c97892014-02-28 13:35:54 +0000165.. _the libstdc++ manual:
166 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
167
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000168Mechanical Source Issues
169========================
170
171Source Code Formatting
172----------------------
173
174Commenting
175^^^^^^^^^^
176
177Comments are one critical part of readability and maintainability. Everyone
178knows they should comment their code, and so should you. When writing comments,
179write them as English prose, which means they should use proper capitalization,
180punctuation, etc. Aim to describe what the code is trying to do and why, not
181*how* it does it at a micro level. Here are a few critical things to document:
182
183.. _header file comment:
184
185File Headers
186""""""""""""
187
188Every source file should have a header on it that describes the basic purpose of
189the file. If a file does not have a header, it should not be checked into the
190tree. The standard header looks like this:
191
192.. code-block:: c++
193
194 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
195 //
196 // The LLVM Compiler Infrastructure
197 //
198 // This file is distributed under the University of Illinois Open Source
199 // License. See LICENSE.TXT for details.
200 //
201 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000202 ///
203 /// \file
204 /// \brief This file contains the declaration of the Instruction class, which is
205 /// the base class for all of the VM instructions.
206 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000207 //===----------------------------------------------------------------------===//
208
209A few things to note about this particular format: The "``-*- C++ -*-``" string
210on the first line is there to tell Emacs that the source file is a C++ file, not
211a C file (Emacs assumes ``.h`` files are C files by default).
212
213.. note::
214
215 This tag is not necessary in ``.cpp`` files. The name of the file is also
216 on the first line, along with a very short description of the purpose of the
217 file. This is important when printing out code and flipping though lots of
218 pages.
219
220The next section in the file is a concise note that defines the license that the
221file is released under. This makes it perfectly clear what terms the source
222code can be distributed under and should not be modified in any way.
223
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000224The main body is a ``doxygen`` comment describing the purpose of the file. It
225should have a ``\brief`` command that describes the file in one or two
226sentences. Any additional information should be separated by a blank line. If
227an algorithm is being implemented or something tricky is going on, a reference
228to the paper where it is published should be included, as well as any notes or
229*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000230
231Class overviews
232"""""""""""""""
233
234Classes are one fundamental part of a good object oriented design. As such, a
235class definition should have a comment block that explains what the class is
236used for and how it works. Every non-trivial class is expected to have a
237``doxygen`` comment block.
238
239Method information
240""""""""""""""""""
241
242Methods defined in a class (as well as any global functions) should also be
243documented properly. A quick note about what it does and a description of the
244borderline behaviour is all that is necessary here (unless something
245particularly tricky or insidious is going on). The hope is that people can
246figure out how to use your interfaces without reading the code itself.
247
248Good things to talk about here are what happens when something unexpected
249happens: does the method return null? Abort? Format your hard disk?
250
251Comment Formatting
252^^^^^^^^^^^^^^^^^^
253
254In general, prefer C++ style (``//``) comments. They take less space, require
255less typing, don't have nesting problems, etc. There are a few cases when it is
256useful to use C style (``/* */``) comments however:
257
258#. When writing C code: Obviously if you are writing C code, use C style
259 comments.
260
261#. When writing a header file that may be ``#include``\d by a C source file.
262
263#. When writing a source file that is used by a tool that only accepts C style
264 comments.
265
266To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
267properly and are better behaved in general than C style comments.
268
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000269Doxygen Use in Documentation Comments
270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
271
272Use the ``\file`` command to turn the standard file header into a file-level
273comment.
274
275Include descriptive ``\brief`` paragraphs for all public interfaces (public
276classes, member and non-member functions). Explain API use and purpose in
277``\brief`` paragraphs, don't just restate the information that can be inferred
278from the API name. Put detailed discussion into separate paragraphs.
279
280To refer to parameter names inside a paragraph, use the ``\p name`` command.
281Don't use the ``\arg name`` command since it starts a new paragraph that
282contains documentation for the parameter.
283
284Wrap non-inline code examples in ``\code ... \endcode``.
285
286To document a function parameter, start a new paragraph with the
287``\param name`` command. If the parameter is used as an out or an in/out
288parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
289respectively.
290
291To describe function return value, start a new paragraph with the ``\returns``
292command.
293
294A minimal documentation comment:
295
296.. code-block:: c++
297
298 /// \brief Does foo and bar.
299 void fooBar(bool Baz);
300
301A documentation comment that uses all Doxygen features in a preferred way:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 ///
307 /// Does not do foo the usual way if \p Baz is true.
308 ///
309 /// Typical usage:
310 /// \code
311 /// fooBar(false, "quux", Res);
312 /// \endcode
313 ///
314 /// \param Quux kind of foo to do.
315 /// \param [out] Result filled with bar sequence on foo success.
316 ///
317 /// \returns true on success.
318 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
319
Chris Lattner4fe27462013-09-01 15:48:08 +0000320Don't duplicate the documentation comment in the header file and in the
321implementation file. Put the documentation comments for public APIs into the
322header file. Documentation comments for private APIs can go to the
323implementation file. In any case, implementation files can include additional
324comments (not necessarily in Doxygen markup) to explain implementation details
325as needed.
326
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000327Don't duplicate function or class name at the beginning of the comment.
328For humans it is obvious which function or class is being documented;
329automatic documentation processing tools are smart enough to bind the comment
330to the correct declaration.
331
332Wrong:
333
334.. code-block:: c++
335
336 // In Something.h:
337
338 /// Something - An abstraction for some complicated thing.
339 class Something {
340 public:
341 /// fooBar - Does foo and bar.
342 void fooBar();
343 };
344
345 // In Something.cpp:
346
347 /// fooBar - Does foo and bar.
348 void Something::fooBar() { ... }
349
350Correct:
351
352.. code-block:: c++
353
354 // In Something.h:
355
356 /// \brief An abstraction for some complicated thing.
357 class Something {
358 public:
359 /// \brief Does foo and bar.
360 void fooBar();
361 };
362
363 // In Something.cpp:
364
365 // Builds a B-tree in order to do foo. See paper by...
366 void Something::fooBar() { ... }
367
368It is not required to use additional Doxygen features, but sometimes it might
369be a good idea to do so.
370
371Consider:
372
373* adding comments to any narrow namespace containing a collection of
374 related functions or types;
375
376* using top-level groups to organize a collection of related functions at
377 namespace scope where the grouping is smaller than the namespace;
378
379* using member groups and additional comments attached to member
380 groups to organize within a class.
381
382For example:
383
384.. code-block:: c++
385
386 class Something {
387 /// \name Functions that do Foo.
388 /// @{
389 void fooBar();
390 void fooBaz();
391 /// @}
392 ...
393 };
394
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000395``#include`` Style
396^^^^^^^^^^^^^^^^^^
397
398Immediately after the `header file comment`_ (and include guards if working on a
399header file), the `minimal list of #includes`_ required by the file should be
400listed. We prefer these ``#include``\s to be listed in this order:
401
402.. _Main Module Header:
403.. _Local/Private Headers:
404
405#. Main Module Header
406#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000407#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000408#. System ``#include``\s
409
Chandler Carruth494cfc02012-12-02 11:53:27 +0000410and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000411
412The `Main Module Header`_ file applies to ``.cpp`` files which implement an
413interface defined by a ``.h`` file. This ``#include`` should always be included
414**first** regardless of where it lives on the file system. By including a
415header file first in the ``.cpp`` files that implement the interfaces, we ensure
416that the header does not have any hidden dependencies which are not explicitly
417``#include``\d in the header, but should be. It is also a form of documentation
418in the ``.cpp`` file to indicate where the interfaces it implements are defined.
419
420.. _fit into 80 columns:
421
422Source Code Width
423^^^^^^^^^^^^^^^^^
424
425Write your code to fit within 80 columns of text. This helps those of us who
426like to print out code and look at your code in an ``xterm`` without resizing
427it.
428
429The longer answer is that there must be some limit to the width of the code in
430order to reasonably allow developers to have multiple files side-by-side in
431windows on a modest display. If you are going to pick a width limit, it is
432somewhat arbitrary but you might as well pick something standard. Going with 90
433columns (for example) instead of 80 columns wouldn't add any significant value
434and would be detrimental to printing out code. Also many other projects have
435standardized on 80 columns, so some people have already configured their editors
436for it (vs something else, like 90 columns).
437
438This is one of many contentious issues in coding standards, but it is not up for
439debate.
440
441Use Spaces Instead of Tabs
442^^^^^^^^^^^^^^^^^^^^^^^^^^
443
444In all cases, prefer spaces to tabs in source files. People have different
445preferred indentation levels, and different styles of indentation that they
446like; this is fine. What isn't fine is that different editors/viewers expand
447tabs out to different tab stops. This can cause your code to look completely
448unreadable, and it is not worth dealing with.
449
450As always, follow the `Golden Rule`_ above: follow the style of
451existing code if you are modifying and extending it. If you like four spaces of
452indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
453of indentation. Also, do not reindent a whole source file: it makes for
454incredible diffs that are absolutely worthless.
455
456Indent Code Consistently
457^^^^^^^^^^^^^^^^^^^^^^^^
458
459Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000460important. If you didn't believe and internalize this then, now is the time.
461Just do it. With the introduction of C++11, there are some new formatting
462challenges that merit some suggestions to help have consistent, maintainable,
463and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000464
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000465Format Lambdas Like Blocks Of Code
466""""""""""""""""""""""""""""""""""
467
468When formatting a multi-line lambda, format it like a block of code, that's
469what it is. If there is only one multi-line lambda in a statement, and there
470are no expressions lexically after it in the statement, drop the indent to the
471standard two space indent for a block of code, as if it were an if-block opened
472by the preceding part of the statement:
473
474.. code-block:: c++
475
476 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
477 if (a.blah < b.blah)
478 return true;
479 if (a.baz < b.baz)
480 return true;
481 return a.bam < b.bam;
482 });
483
484If there are multiple multi-line lambdas in a statement, or there is anything
485interesting after the lambda in the statement, indent the block two spaces from
486the indent of the ``[]``:
487
488.. code-block:: c++
489
490 dyn_switch(V->stripPointerCasts(),
491 [] (PHINode *PN) {
492 // process phis...
493 },
494 [] (SelectInst *SI) {
495 // process selects...
496 },
497 [] (LoadInst *LI) {
498 // process loads...
499 },
500 [] (AllocaInst *AI) {
501 // process allocas...
502 });
503
504Braced Initializer Lists
505""""""""""""""""""""""""
506
507With C++11, there are significantly more uses of braced lists to perform
508initialization. These allow you to easily construct aggregate temporaries in
509expressions among other niceness. They now have a natural way of ending up
510nested within each other and within function calls in order to build up
511aggregates (such as option structs) from local variables. To make matters
512worse, we also have many more uses of braces in an expression context that are
513*not* performing initialization.
514
515The historically common formatting of braced initialization of aggregate
516variables does not mix cleanly with deep nesting, general expression contexts,
517function arguments, and lambdas. We suggest new code use a simple rule for
518formatting braced initialization lists: act as-if the braces were parentheses
519in a function call. The formatting rules exactly match those already well
520understood for formatting nested function calls. Examples:
521
522.. code-block:: c++
523
524 foo({a, b, c}, {1, 2, 3});
525
526 llvm::Constant *Mask[] = {
527 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
528 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
529 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
530
531This formatting scheme also makes it particularly easy to get predictable,
532consistent, and automatic formatting with tools like `Clang Format`_.
533
534.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
535
536Language and Compiler Issues
537----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000538
539Treat Compiler Warnings Like Errors
540^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
541
542If your code has compiler warnings in it, something is wrong --- you aren't
543casting values correctly, you have "questionable" constructs in your code, or
544you are doing something legitimately wrong. Compiler warnings can cover up
545legitimate errors in output and make dealing with a translation unit difficult.
546
547It is not possible to prevent all warnings from all compilers, nor is it
548desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
549good thorough set of warnings, and stick to it. At least in the case of
550``gcc``, it is possible to work around any spurious errors by changing the
551syntax of the code slightly. For example, a warning that annoys me occurs when
552I write code like this:
553
554.. code-block:: c++
555
556 if (V = getValue()) {
557 ...
558 }
559
560``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
561probably mistyped it. In most cases, I haven't, and I really don't want the
562spurious errors. To fix this particular problem, I rewrite the code like
563this:
564
565.. code-block:: c++
566
567 if ((V = getValue())) {
568 ...
569 }
570
571which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
572massaging the code appropriately.
573
574Write Portable Code
575^^^^^^^^^^^^^^^^^^^
576
577In almost all cases, it is possible and within reason to write completely
578portable code. If there are cases where it isn't possible to write portable
579code, isolate it behind a well defined (and well documented) interface.
580
581In practice, this means that you shouldn't assume much about the host compiler
582(and Visual Studio tends to be the lowest common denominator). If advanced
583features are used, they should only be an implementation detail of a library
584which has a simple exposed API, and preferably be buried in ``libSystem``.
585
586Do not use RTTI or Exceptions
587^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
588
589In an effort to reduce code and executable size, LLVM does not use RTTI
590(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
591the general C++ principle of *"you only pay for what you use"*, causing
592executable bloat even if exceptions are never used in the code base, or if RTTI
593is never used for a class. Because of this, we turn them off globally in the
594code.
595
596That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
597templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000598This form of RTTI is opt-in and can be
599:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000600substantially more efficient than ``dynamic_cast<>``.
601
602.. _static constructor:
603
604Do not use Static Constructors
605^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
606
607Static constructors and destructors (e.g. global variables whose types have a
608constructor or destructor) should not be added to the code base, and should be
609removed wherever possible. Besides `well known problems
610<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
611initialization is undefined between globals in different source files, the
612entire concept of static constructors is at odds with the common use case of
613LLVM as a library linked into a larger application.
614
615Consider the use of LLVM as a JIT linked into another application (perhaps for
616`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
617<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
618design of static constructors, they must be executed at startup time of the
619entire application, regardless of whether or how LLVM is used in that larger
620application. There are two problems with this:
621
622* The time to run the static constructors impacts startup time of applications
623 --- a critical time for GUI apps, among others.
624
625* The static constructors cause the app to pull many extra pages of memory off
626 the disk: both the code for the constructor in each ``.o`` file and the small
627 amount of data that gets touched. In addition, touched/dirty pages put more
628 pressure on the VM system on low-memory machines.
629
630We would really like for there to be zero cost for linking in an additional LLVM
631target or other library into an application, but static constructors violate
632this goal.
633
634That said, LLVM unfortunately does contain static constructors. It would be a
635`great project <http://llvm.org/PR11944>`_ for someone to purge all static
636constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
637flag (when building with Clang) to ensure we do not regress in the future.
638
639Use of ``class`` and ``struct`` Keywords
640^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
641
642In C++, the ``class`` and ``struct`` keywords can be used almost
643interchangeably. The only difference is when they are used to declare a class:
644``class`` makes all members private by default while ``struct`` makes all
645members public by default.
646
647Unfortunately, not all compilers follow the rules and some will generate
648different symbols based on whether ``class`` or ``struct`` was used to declare
649the symbol. This can lead to problems at link time.
650
651So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
652members are public and the type is a C++ `POD
653<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
654``struct`` is allowed.
655
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000656Do not use Braced Initializer Lists to Call a Constructor
657^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
658
659In C++11 there is a "generalized initialization syntax" which allows calling
660constructors using braced initializer lists. Do not use these to call
661constructors with any interesting logic or if you care that you're calling some
662*particular* constructor. Those should look like function calls using
663parentheses rather than like aggregate initialization. Similarly, if you need
664to explicitly name the type and call its constructor to create a temporary,
665don't use a braced initializer list. Instead, use a braced initializer list
666(without any type for temporaries) when doing aggregate initialization or
667something notionally equivalent. Examples:
668
669.. code-block:: c++
670
671 class Foo {
672 public:
673 // Construct a Foo by reading data from the disk in the whizbang format, ...
674 Foo(std::string filename);
675
676 // Construct a Foo by looking up the Nth element of some global data ...
677 Foo(int N);
678
679 // ...
680 };
681
682 // The Foo constructor call is very deliberate, no braces.
683 std::fill(foo.begin(), foo.end(), Foo("name"));
684
685 // The pair is just being constructed like an aggregate, use braces.
686 bar_map.insert({my_key, my_value});
687
688If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
689
690.. code-block:: c++
691
692 int data[] = {0, 1, 2, 3};
693
694Use ``auto`` Type Deduction to Make Code More Readable
695^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
696
697Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
698uses a more moderate stance. Use ``auto`` if and only if it makes the code more
699readable or easier to maintain. Don't "almost always" use ``auto``, but do use
700``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
701type is already obvious from the context. Another time when ``auto`` works well
702for these purposes is when the type would have been abstracted away anyways,
703often behind a container's typedef such as ``std::vector<T>::iterator``.
704
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000705Style Issues
706============
707
708The High-Level Issues
709---------------------
710
711A Public Header File **is** a Module
712^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
713
714C++ doesn't do too well in the modularity department. There is no real
715encapsulation or data hiding (unless you use expensive protocol classes), but it
716is what we have to work with. When you write a public header file (in the LLVM
717source tree, they live in the top level "``include``" directory), you are
718defining a module of functionality.
719
720Ideally, modules should be completely independent of each other, and their
721header files should only ``#include`` the absolute minimum number of headers
722possible. A module is not just a class, a function, or a namespace: it's a
723collection of these that defines an interface. This interface may be several
724functions, classes, or data structures, but the important issue is how they work
725together.
726
727In general, a module should be implemented by one or more ``.cpp`` files. Each
728of these ``.cpp`` files should include the header that defines their interface
729first. This ensures that all of the dependences of the module header have been
730properly added to the module header itself, and are not implicit. System
731headers should be included after user headers for a translation unit.
732
733.. _minimal list of #includes:
734
735``#include`` as Little as Possible
736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
737
738``#include`` hurts compile time performance. Don't do it unless you have to,
739especially in header files.
740
741But wait! Sometimes you need to have the definition of a class to use it, or to
742inherit from it. In these cases go ahead and ``#include`` that header file. Be
743aware however that there are many cases where you don't need to have the full
744definition of a class. If you are using a pointer or reference to a class, you
745don't need the header file. If you are simply returning a class instance from a
746prototyped function or method, you don't need it. In fact, for most cases, you
747simply don't need the definition of a class. And not ``#include``\ing speeds up
748compilation.
749
750It is easy to try to go too overboard on this recommendation, however. You
751**must** include all of the header files that you are using --- you can include
752them either directly or indirectly through another header file. To make sure
753that you don't accidentally forget to include a header file in your module
754header, make sure to include your module header **first** in the implementation
755file (as mentioned above). This way there won't be any hidden dependencies that
756you'll find out about later.
757
758Keep "Internal" Headers Private
759^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
760
761Many modules have a complex implementation that causes them to use more than one
762implementation (``.cpp``) file. It is often tempting to put the internal
763communication interface (helper classes, extra functions, etc) in the public
764module header file. Don't do this!
765
766If you really need to do something like this, put a private header file in the
767same directory as the source files, and include it locally. This ensures that
768your private interface remains private and undisturbed by outsiders.
769
770.. note::
771
772 It's okay to put extra implementation methods in a public class itself. Just
773 make them private (or protected) and all is well.
774
775.. _early exits:
776
777Use Early Exits and ``continue`` to Simplify Code
778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
779
780When reading code, keep in mind how much state and how many previous decisions
781have to be remembered by the reader to understand a block of code. Aim to
782reduce indentation where possible when it doesn't make it more difficult to
783understand the code. One great way to do this is by making use of early exits
784and the ``continue`` keyword in long loops. As an example of using an early
785exit from a function, consider this "bad" code:
786
787.. code-block:: c++
788
Andrew Tricke6af4b92012-09-20 17:02:04 +0000789 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000790 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000791 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000792 ... some long code ....
793 }
794
795 return 0;
796 }
797
798This code has several problems if the body of the ``'if'`` is large. When
799you're looking at the top of the function, it isn't immediately clear that this
800*only* does interesting things with non-terminator instructions, and only
801applies to things with the other predicates. Second, it is relatively difficult
802to describe (in comments) why these predicates are important because the ``if``
803statement makes it difficult to lay out the comments. Third, when you're deep
804within the body of the code, it is indented an extra level. Finally, when
805reading the top of the function, it isn't clear what the result is if the
806predicate isn't true; you have to read to the end of the function to know that
807it returns null.
808
809It is much preferred to format the code like this:
810
811.. code-block:: c++
812
Andrew Tricke6af4b92012-09-20 17:02:04 +0000813 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000814 // Terminators never need 'something' done to them because ...
815 if (isa<TerminatorInst>(I))
816 return 0;
817
818 // We conservatively avoid transforming instructions with multiple uses
819 // because goats like cheese.
820 if (!I->hasOneUse())
821 return 0;
822
823 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000824 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000825 return 0;
826
827 ... some long code ....
828 }
829
830This fixes these problems. A similar problem frequently happens in ``for``
831loops. A silly example is something like this:
832
833.. code-block:: c++
834
835 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
836 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
837 Value *LHS = BO->getOperand(0);
838 Value *RHS = BO->getOperand(1);
839 if (LHS != RHS) {
840 ...
841 }
842 }
843 }
844
845When you have very, very small loops, this sort of structure is fine. But if it
846exceeds more than 10-15 lines, it becomes difficult for people to read and
847understand at a glance. The problem with this sort of code is that it gets very
848nested very quickly. Meaning that the reader of the code has to keep a lot of
849context in their brain to remember what is going immediately on in the loop,
850because they don't know if/when the ``if`` conditions will have ``else``\s etc.
851It is strongly preferred to structure the loop like this:
852
853.. code-block:: c++
854
855 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
856 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
857 if (!BO) continue;
858
859 Value *LHS = BO->getOperand(0);
860 Value *RHS = BO->getOperand(1);
861 if (LHS == RHS) continue;
862
863 ...
864 }
865
866This has all the benefits of using early exits for functions: it reduces nesting
867of the loop, it makes it easier to describe why the conditions are true, and it
868makes it obvious to the reader that there is no ``else`` coming up that they
869have to push context into their brain for. If a loop is large, this can be a
870big understandability win.
871
872Don't use ``else`` after a ``return``
873^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
874
875For similar reasons above (reduction of indentation and easier reading), please
876do not use ``'else'`` or ``'else if'`` after something that interrupts control
877flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
878example, this is *bad*:
879
880.. code-block:: c++
881
882 case 'J': {
883 if (Signed) {
884 Type = Context.getsigjmp_bufType();
885 if (Type.isNull()) {
886 Error = ASTContext::GE_Missing_sigjmp_buf;
887 return QualType();
888 } else {
889 break;
890 }
891 } else {
892 Type = Context.getjmp_bufType();
893 if (Type.isNull()) {
894 Error = ASTContext::GE_Missing_jmp_buf;
895 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000896 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000897 break;
Meador Inge46137da2012-06-20 23:48:01 +0000898 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000899 }
900 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000901
902It is better to write it like this:
903
904.. code-block:: c++
905
906 case 'J':
907 if (Signed) {
908 Type = Context.getsigjmp_bufType();
909 if (Type.isNull()) {
910 Error = ASTContext::GE_Missing_sigjmp_buf;
911 return QualType();
912 }
913 } else {
914 Type = Context.getjmp_bufType();
915 if (Type.isNull()) {
916 Error = ASTContext::GE_Missing_jmp_buf;
917 return QualType();
918 }
919 }
920 break;
921
922Or better yet (in this case) as:
923
924.. code-block:: c++
925
926 case 'J':
927 if (Signed)
928 Type = Context.getsigjmp_bufType();
929 else
930 Type = Context.getjmp_bufType();
931
932 if (Type.isNull()) {
933 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
934 ASTContext::GE_Missing_jmp_buf;
935 return QualType();
936 }
937 break;
938
939The idea is to reduce indentation and the amount of code you have to keep track
940of when reading the code.
941
942Turn Predicate Loops into Predicate Functions
943^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
944
945It is very common to write small loops that just compute a boolean value. There
946are a number of ways that people commonly write these, but an example of this
947sort of thing is:
948
949.. code-block:: c++
950
951 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +0000952 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
953 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000954 FoundFoo = true;
955 break;
956 }
957
958 if (FoundFoo) {
959 ...
960 }
961
962This sort of code is awkward to write, and is almost always a bad sign. Instead
963of this sort of loop, we strongly prefer to use a predicate function (which may
964be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
965code to be structured like this:
966
967.. code-block:: c++
968
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000969 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +0000970 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +0000971 for (unsigned I = 0, E = List.size(); I != E; ++I)
972 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000973 return true;
974 return false;
975 }
976 ...
977
Andrew Trickfc9420c2012-09-20 02:01:06 +0000978 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000979 ...
980 }
981
982There are many reasons for doing this: it reduces indentation and factors out
983code which can often be shared by other code that checks for the same predicate.
984More importantly, it *forces you to pick a name* for the function, and forces
985you to write a comment for it. In this silly example, this doesn't add much
986value. However, if the condition is complex, this can make it a lot easier for
987the reader to understand the code that queries for this predicate. Instead of
988being faced with the in-line details of how we check to see if the BarList
989contains a foo, we can trust the function name and continue reading with better
990locality.
991
992The Low-Level Issues
993--------------------
994
995Name Types, Functions, Variables, and Enumerators Properly
996^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
997
998Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
999enough how important it is to use *descriptive* names. Pick names that match
1000the semantics and role of the underlying entities, within reason. Avoid
1001abbreviations unless they are well known. After picking a good name, make sure
1002to use consistent capitalization for the name, as inconsistency requires clients
1003to either memorize the APIs or to look it up to find the exact spelling.
1004
1005In general, names should be in camel case (e.g. ``TextFileReader`` and
1006``isLValue()``). Different kinds of declarations have different rules:
1007
1008* **Type names** (including classes, structs, enums, typedefs, etc) should be
1009 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1010
1011* **Variable names** should be nouns (as they represent state). The name should
1012 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1013 ``Boats``).
1014
1015* **Function names** should be verb phrases (as they represent actions), and
1016 command-like function should be imperative. The name should be camel case,
1017 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1018
1019* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1020 follow the naming conventions for types. A common use for enums is as a
1021 discriminator for a union, or an indicator of a subclass. When an enum is
1022 used for something like this, it should have a ``Kind`` suffix
1023 (e.g. ``ValueKind``).
1024
1025* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1026 should start with an upper-case letter, just like types. Unless the
1027 enumerators are defined in their own small namespace or inside a class,
1028 enumerators should have a prefix corresponding to the enum declaration name.
1029 For example, ``enum ValueKind { ... };`` may contain enumerators like
1030 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1031 convenience constants are exempt from the requirement for a prefix. For
1032 instance:
1033
1034 .. code-block:: c++
1035
1036 enum {
1037 MaxSize = 42,
1038 Density = 12
1039 };
1040
1041As an exception, classes that mimic STL classes can have member names in STL's
1042style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001043``push_back()``, and ``empty()``). Classes that provide multiple
1044iterators should add a singular prefix to ``begin()`` and ``end()``
1045(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001046
1047Here are some examples of good and bad names:
1048
Meador Inge6a706af2012-06-20 23:57:00 +00001049.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001050
1051 class VehicleMaker {
1052 ...
1053 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1054 Factory<Tire> Factory; // Better.
1055 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1056 // kind of factories.
1057 };
1058
1059 Vehicle MakeVehicle(VehicleType Type) {
1060 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001061 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1062 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001063 ...
1064 }
1065
1066Assert Liberally
1067^^^^^^^^^^^^^^^^
1068
1069Use the "``assert``" macro to its fullest. Check all of your preconditions and
1070assumptions, you never know when a bug (not necessarily even yours) might be
1071caught early by an assertion, which reduces debugging time dramatically. The
1072"``<cassert>``" header file is probably already included by the header files you
1073are using, so it doesn't cost anything to use it.
1074
1075To further assist with debugging, make sure to put some kind of error message in
1076the assertion statement, which is printed if the assertion is tripped. This
1077helps the poor debugger make sense of why an assertion is being made and
1078enforced, and hopefully what to do about it. Here is one complete example:
1079
1080.. code-block:: c++
1081
Sean Silva7333a842012-11-17 23:25:33 +00001082 inline Value *getOperand(unsigned I) {
1083 assert(I < Operands.size() && "getOperand() out of range!");
1084 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001085 }
1086
1087Here are more examples:
1088
1089.. code-block:: c++
1090
Alp Tokerf907b892013-12-05 05:44:44 +00001091 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001092
1093 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1094
1095 assert(idx < getNumSuccessors() && "Successor # out of range!");
1096
1097 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1098
1099 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1100
1101You get the idea.
1102
Jordan Rose2962d952012-10-26 22:08:46 +00001103In the past, asserts were used to indicate a piece of code that should not be
1104reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001105
1106.. code-block:: c++
1107
Jordan Rose2962d952012-10-26 22:08:46 +00001108 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001109
Jordan Rose2962d952012-10-26 22:08:46 +00001110This has a few issues, the main one being that some compilers might not
1111understand the assertion, or warn about a missing return in builds where
1112assertions are compiled out.
1113
1114Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001115
1116.. code-block:: c++
1117
Jordan Rose2962d952012-10-26 22:08:46 +00001118 llvm_unreachable("Invalid radix for integer literal");
1119
1120When assertions are enabled, this will print the message if it's ever reached
1121and then exit the program. When assertions are disabled (i.e. in release
1122builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1123code for this branch. If the compiler does not support this, it will fall back
1124to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001125
1126Another issue is that values used only by assertions will produce an "unused
1127value" warning when assertions are disabled. For example, this code will warn:
1128
1129.. code-block:: c++
1130
1131 unsigned Size = V.size();
1132 assert(Size > 42 && "Vector smaller than it should be");
1133
1134 bool NewToSet = Myset.insert(Value);
1135 assert(NewToSet && "The value shouldn't be in the set yet");
1136
1137These are two interesting different cases. In the first case, the call to
1138``V.size()`` is only useful for the assert, and we don't want it executed when
1139assertions are disabled. Code like this should move the call into the assert
1140itself. In the second case, the side effects of the call must happen whether
1141the assert is enabled or not. In this case, the value should be cast to void to
1142disable the warning. To be specific, it is preferred to write the code like
1143this:
1144
1145.. code-block:: c++
1146
1147 assert(V.size() > 42 && "Vector smaller than it should be");
1148
1149 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1150 assert(NewToSet && "The value shouldn't be in the set yet");
1151
1152Do Not Use ``using namespace std``
1153^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1154
1155In LLVM, we prefer to explicitly prefix all identifiers from the standard
1156namespace with an "``std::``" prefix, rather than rely on "``using namespace
1157std;``".
1158
1159In header files, adding a ``'using namespace XXX'`` directive pollutes the
1160namespace of any source file that ``#include``\s the header. This is clearly a
1161bad thing.
1162
1163In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1164rule, but is still important. Basically, using explicit namespace prefixes
1165makes the code **clearer**, because it is immediately obvious what facilities
1166are being used and where they are coming from. And **more portable**, because
1167namespace clashes cannot occur between LLVM code and other namespaces. The
1168portability rule is important because different standard library implementations
1169expose different symbols (potentially ones they shouldn't), and future revisions
1170to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1171never use ``'using namespace std;'`` in LLVM.
1172
1173The exception to the general rule (i.e. it's not an exception for the ``std``
1174namespace) is for implementation files. For example, all of the code in the
1175LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1176ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1177llvm;'`` directive at the top, after the ``#include``\s. This reduces
1178indentation in the body of the file for source editors that indent based on
1179braces, and keeps the conceptual context cleaner. The general form of this rule
1180is that any ``.cpp`` file that implements code in any namespace may use that
1181namespace (and its parents'), but should not use any others.
1182
1183Provide a Virtual Method Anchor for Classes in Headers
1184^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1185
1186If a class is defined in a header file and has a vtable (either it has virtual
1187methods or it derives from classes with virtual methods), it must always have at
1188least one out-of-line virtual method in the class. Without this, the compiler
1189will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1190header, bloating ``.o`` file sizes and increasing link times.
1191
David Blaikie00bec9a2012-09-21 17:47:36 +00001192Don't use default labels in fully covered switches over enumerations
1193^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1194
1195``-Wswitch`` warns if a switch, without a default label, over an enumeration
1196does not cover every enumeration value. If you write a default label on a fully
1197covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1198when new elements are added to that enumeration. To help avoid adding these
1199kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1200off by default but turned on when building LLVM with a version of Clang that
1201supports the warning.
1202
1203A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001204GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001205if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001206that the enum expression may take any representable value, not just those of
1207individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1208the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001209
Craig Topper1740e052012-09-18 04:43:40 +00001210Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1211^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1212
1213Prior to C++11, a common pattern to make a class uncopyable was to declare an
1214unimplemented copy constructor and copy assignment operator and make them
1215private. This would give a compiler error for accessing a private method or a
1216linker error because it wasn't implemented.
1217
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001218With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001219This will trigger a much better error message and tell the compiler that the
1220method will never be implemented. This enables other checks like
1221``-Wunused-private-field`` to run correctly on classes that contain these
1222methods.
1223
1224To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001225which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001226should still be declared private. Example of the uncopyable pattern:
1227
1228.. code-block:: c++
1229
1230 class DontCopy {
1231 private:
1232 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1233 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1234 public:
1235 ...
1236 };
1237
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001238Don't evaluate ``end()`` every time through a loop
1239^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1240
1241Because C++ doesn't have a standard "``foreach``" loop (though it can be
1242emulated with macros and may be coming in C++'0x) we end up writing a lot of
1243loops that manually iterate from begin to end on a variety of containers or
1244through other data structures. One common mistake is to write a loop in this
1245style:
1246
1247.. code-block:: c++
1248
1249 BasicBlock *BB = ...
1250 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1251 ... use I ...
1252
1253The problem with this construct is that it evaluates "``BB->end()``" every time
1254through the loop. Instead of writing the loop like this, we strongly prefer
1255loops to be written so that they evaluate it once before the loop starts. A
1256convenient way to do this is like so:
1257
1258.. code-block:: c++
1259
1260 BasicBlock *BB = ...
1261 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1262 ... use I ...
1263
1264The observant may quickly point out that these two loops may have different
1265semantics: if the container (a basic block in this case) is being mutated, then
1266"``BB->end()``" may change its value every time through the loop and the second
1267loop may not in fact be correct. If you actually do depend on this behavior,
1268please write the loop in the first form and add a comment indicating that you
1269did it intentionally.
1270
1271Why do we prefer the second form (when correct)? Writing the loop in the first
1272form has two problems. First it may be less efficient than evaluating it at the
1273start of the loop. In this case, the cost is probably minor --- a few extra
1274loads every time through the loop. However, if the base expression is more
1275complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001276expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001277really aren't cheap. By writing it in the second form consistently, you
1278eliminate the issue entirely and don't even have to think about it.
1279
1280The second (even bigger) issue is that writing the loop in the first form hints
1281to the reader that the loop is mutating the container (a fact that a comment
1282would handily confirm!). If you write the loop in the second form, it is
1283immediately obvious without even looking at the body of the loop that the
1284container isn't being modified, which makes it easier to read the code and
1285understand what it does.
1286
1287While the second form of the loop is a few extra keystrokes, we do strongly
1288prefer it.
1289
1290``#include <iostream>`` is Forbidden
1291^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1292
1293The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1294because many common implementations transparently inject a `static constructor`_
1295into every translation unit that includes it.
1296
1297Note that using the other stream headers (``<sstream>`` for example) is not
1298problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1299provides various APIs that are better performing for almost every use than
1300``std::ostream`` style APIs.
1301
1302.. note::
1303
1304 New code should always use `raw_ostream`_ for writing, or the
1305 ``llvm::MemoryBuffer`` API for reading files.
1306
1307.. _raw_ostream:
1308
1309Use ``raw_ostream``
1310^^^^^^^^^^^^^^^^^^^
1311
1312LLVM includes a lightweight, simple, and efficient stream implementation in
1313``llvm/Support/raw_ostream.h``, which provides all of the common features of
1314``std::ostream``. All new code should use ``raw_ostream`` instead of
1315``ostream``.
1316
1317Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1318declared as ``class raw_ostream``. Public headers should generally not include
1319the ``raw_ostream`` header, but use forward declarations and constant references
1320to ``raw_ostream`` instances.
1321
1322Avoid ``std::endl``
1323^^^^^^^^^^^^^^^^^^^
1324
1325The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1326the output stream specified. In addition to doing this, however, it also
1327flushes the output stream. In other words, these are equivalent:
1328
1329.. code-block:: c++
1330
1331 std::cout << std::endl;
1332 std::cout << '\n' << std::flush;
1333
1334Most of the time, you probably have no reason to flush the output stream, so
1335it's better to use a literal ``'\n'``.
1336
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001337Don't use ``inline`` when defining a function in a class definition
1338^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1339
1340A member function defined in a class definition is implicitly inline, so don't
1341put the ``inline`` keyword in this case.
1342
1343Don't:
1344
1345.. code-block:: c++
1346
1347 class Foo {
1348 public:
1349 inline void bar() {
1350 // ...
1351 }
1352 };
1353
1354Do:
1355
1356.. code-block:: c++
1357
1358 class Foo {
1359 public:
1360 void bar() {
1361 // ...
1362 }
1363 };
1364
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001365Microscopic Details
1366-------------------
1367
1368This section describes preferred low-level formatting guidelines along with
1369reasoning on why we prefer them.
1370
1371Spaces Before Parentheses
1372^^^^^^^^^^^^^^^^^^^^^^^^^
1373
1374We prefer to put a space before an open parenthesis only in control flow
1375statements, but not in normal function call expressions and function-like
1376macros. For example, this is good:
1377
1378.. code-block:: c++
1379
Sean Silva7333a842012-11-17 23:25:33 +00001380 if (X) ...
1381 for (I = 0; I != 100; ++I) ...
1382 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001383
1384 somefunc(42);
1385 assert(3 != 4 && "laws of math are failing me");
1386
Sean Silva7333a842012-11-17 23:25:33 +00001387 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001388
1389and this is bad:
1390
1391.. code-block:: c++
1392
Sean Silva7333a842012-11-17 23:25:33 +00001393 if(X) ...
1394 for(I = 0; I != 100; ++I) ...
1395 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001396
1397 somefunc (42);
1398 assert (3 != 4 && "laws of math are failing me");
1399
Sean Silva7333a842012-11-17 23:25:33 +00001400 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001401
1402The reason for doing this is not completely arbitrary. This style makes control
1403flow operators stand out more, and makes expressions flow better. The function
1404call operator binds very tightly as a postfix operator. Putting a space after a
1405function name (as in the last example) makes it appear that the code might bind
1406the arguments of the left-hand-side of a binary operator with the argument list
1407of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001408misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001409
1410.. code-block:: c++
1411
Sean Silva7333a842012-11-17 23:25:33 +00001412 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001413
1414when skimming through the code. By avoiding a space in a function, we avoid
1415this misinterpretation.
1416
1417Prefer Preincrement
1418^^^^^^^^^^^^^^^^^^^
1419
1420Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1421(``X++``) and could very well be a lot faster than it. Use preincrementation
1422whenever possible.
1423
1424The semantics of postincrement include making a copy of the value being
1425incremented, returning it, and then preincrementing the "work value". For
1426primitive types, this isn't a big deal. But for iterators, it can be a huge
1427issue (for example, some iterators contains stack and set objects in them...
1428copying an iterator could invoke the copy ctor's of these as well). In general,
1429get in the habit of always using preincrement, and you won't have a problem.
1430
1431
1432Namespace Indentation
1433^^^^^^^^^^^^^^^^^^^^^
1434
1435In general, we strive to reduce indentation wherever possible. This is useful
1436because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001437also because it makes it easier to understand the code. To facilitate this and
1438avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1439helps readability, feel free to add a comment indicating what namespace is
1440being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001441
1442.. code-block:: c++
1443
1444 namespace llvm {
1445 namespace knowledge {
1446
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001447 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001448 /// understanding of and contains the data associated with it.
1449 class Grokable {
1450 ...
1451 public:
1452 explicit Grokable() { ... }
1453 virtual ~Grokable() = 0;
1454
1455 ...
1456
1457 };
1458
1459 } // end namespace knowledge
1460 } // end namespace llvm
1461
Chandler Carruth36dc5192014-01-20 10:15:32 +00001462
1463Feel free to skip the closing comment when the namespace being closed is
1464obvious for any reason. For example, the outer-most namespace in a header file
1465is rarely a source of confusion. But namespaces both anonymous and named in
1466source files that are being closed half way through the file probably could use
1467clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001468
1469.. _static:
1470
1471Anonymous Namespaces
1472^^^^^^^^^^^^^^^^^^^^
1473
1474After talking about namespaces in general, you may be wondering about anonymous
1475namespaces in particular. Anonymous namespaces are a great language feature
1476that tells the C++ compiler that the contents of the namespace are only visible
1477within the current translation unit, allowing more aggressive optimization and
1478eliminating the possibility of symbol name collisions. Anonymous namespaces are
1479to C++ as "static" is to C functions and global variables. While "``static``"
1480is available in C++, anonymous namespaces are more general: they can make entire
1481classes private to a file.
1482
1483The problem with anonymous namespaces is that they naturally want to encourage
1484indentation of their body, and they reduce locality of reference: if you see a
1485random function definition in a C++ file, it is easy to see if it is marked
1486static, but seeing if it is in an anonymous namespace requires scanning a big
1487chunk of the file.
1488
1489Because of this, we have a simple guideline: make anonymous namespaces as small
1490as possible, and only use them for class declarations. For example, this is
1491good:
1492
1493.. code-block:: c++
1494
1495 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001496 class StringSort {
1497 ...
1498 public:
1499 StringSort(...)
1500 bool operator<(const char *RHS) const;
1501 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001502 } // end anonymous namespace
1503
Andrew Trickfc9420c2012-09-20 02:01:06 +00001504 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001505 ...
1506 }
1507
1508 bool StringSort::operator<(const char *RHS) const {
1509 ...
1510 }
1511
1512This is bad:
1513
1514.. code-block:: c++
1515
1516 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001517
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001518 class StringSort {
1519 ...
1520 public:
1521 StringSort(...)
1522 bool operator<(const char *RHS) const;
1523 };
1524
Andrew Trickfc9420c2012-09-20 02:01:06 +00001525 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001526 ...
1527 }
1528
1529 bool StringSort::operator<(const char *RHS) const {
1530 ...
1531 }
1532
1533 } // end anonymous namespace
1534
Andrew Trickfc9420c2012-09-20 02:01:06 +00001535This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001536of a large C++ file, that you have no immediate way to tell if it is local to
1537the file. When it is marked static explicitly, this is immediately obvious.
1538Also, there is no reason to enclose the definition of "``operator<``" in the
1539namespace just because it was declared there.
1540
1541See Also
1542========
1543
Joel Jones7818be42013-01-21 23:20:47 +00001544A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001545Two particularly important books for our work are:
1546
1547#. `Effective C++
1548 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1549 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1550 "Effective STL" by the same author.
1551
1552#. `Large-Scale C++ Software Design
1553 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1554 by John Lakos
1555
1556If you get some free time, and you haven't read them: do so, you might learn
1557something.