daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 11 | #include "libGLESv2/mathutil.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 12 | #include "libGLESv2/renderer/Renderer11.h" |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/renderer11_utils.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 14 | |
| 15 | #include "libEGL/Config.h" |
| 16 | #include "libEGL/Display.h" |
| 17 | |
| 18 | namespace rx |
| 19 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 20 | static const DXGI_FORMAT RenderTargetFormats[] = |
| 21 | { |
| 22 | DXGI_FORMAT_R8G8B8A8_UNORM |
| 23 | }; |
| 24 | |
| 25 | static const DXGI_FORMAT DepthStencilFormats[] = |
| 26 | { |
| 27 | DXGI_FORMAT_D24_UNORM_S8_UINT |
| 28 | }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 29 | |
| 30 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 31 | { |
| 32 | mD3d11Module = NULL; |
| 33 | mDxgiModule = NULL; |
| 34 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 35 | mDeviceLost = false; |
| 36 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 37 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 38 | mDeviceContext = NULL; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 39 | mDxgiAdapter = NULL; |
| 40 | mDxgiFactory = NULL; |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 41 | |
| 42 | mForceSetBlendState = true; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 43 | mForceSetRasterState = true; |
| 44 | mForceSetScissor = true; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 45 | } |
| 46 | |
| 47 | Renderer11::~Renderer11() |
| 48 | { |
| 49 | releaseDeviceResources(); |
| 50 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 51 | if (mDxgiFactory) |
| 52 | { |
| 53 | mDxgiFactory->Release(); |
| 54 | mDxgiFactory = NULL; |
| 55 | } |
| 56 | |
| 57 | if (mDxgiAdapter) |
| 58 | { |
| 59 | mDxgiAdapter->Release(); |
| 60 | mDxgiAdapter = NULL; |
| 61 | } |
| 62 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 63 | if (mDeviceContext) |
| 64 | { |
| 65 | mDeviceContext->Release(); |
| 66 | mDeviceContext = NULL; |
| 67 | } |
| 68 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 69 | if (mDevice) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 70 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 71 | mDevice->Release(); |
| 72 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 73 | } |
| 74 | |
| 75 | if (mD3d11Module) |
| 76 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 77 | FreeLibrary(mD3d11Module); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 78 | mD3d11Module = NULL; |
| 79 | } |
| 80 | |
| 81 | if (mDxgiModule) |
| 82 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 83 | FreeLibrary(mDxgiModule); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 84 | mDxgiModule = NULL; |
| 85 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 86 | } |
| 87 | |
| 88 | EGLint Renderer11::initialize() |
| 89 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 90 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 91 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 92 | |
| 93 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 94 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 95 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 96 | return EGL_NOT_INITIALIZED; |
| 97 | } |
| 98 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 99 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 100 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 101 | if (D3D11CreateDevice == NULL) |
| 102 | { |
| 103 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 104 | return EGL_NOT_INITIALIZED; |
| 105 | } |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 106 | |
| 107 | D3D_FEATURE_LEVEL featureLevel[] = |
| 108 | { |
| 109 | D3D_FEATURE_LEVEL_11_0, |
| 110 | D3D_FEATURE_LEVEL_10_1, |
| 111 | D3D_FEATURE_LEVEL_10_0, |
| 112 | }; |
| 113 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 114 | HRESULT result = D3D11CreateDevice(NULL, |
| 115 | D3D_DRIVER_TYPE_HARDWARE, |
| 116 | NULL, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 117 | 0, // D3D11_CREATE_DEVICE_DEBUG |
| 118 | featureLevel, |
| 119 | sizeof(featureLevel)/sizeof(featureLevel[0]), |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 120 | D3D11_SDK_VERSION, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 121 | &mDevice, |
| 122 | &mFeatureLevel, |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 123 | &mDeviceContext); |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 124 | |
| 125 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 126 | { |
| 127 | ERR("Could not create D3D11 device - aborting!\n"); |
| 128 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 129 | } |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 130 | |
| 131 | IDXGIDevice *dxgiDevice = NULL; |
| 132 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| 133 | |
| 134 | if (FAILED(result)) |
| 135 | { |
| 136 | ERR("Could not query DXGI device - aborting!\n"); |
| 137 | return EGL_NOT_INITIALIZED; |
| 138 | } |
| 139 | |
| 140 | result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| 141 | |
| 142 | if (FAILED(result)) |
| 143 | { |
| 144 | ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| 145 | return EGL_NOT_INITIALIZED; |
| 146 | } |
| 147 | |
| 148 | dxgiDevice->Release(); |
| 149 | |
| 150 | result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| 151 | |
| 152 | if (!mDxgiFactory || FAILED(result)) |
| 153 | { |
| 154 | ERR("Could not create DXGI factory - aborting!\n"); |
| 155 | return EGL_NOT_INITIALIZED; |
| 156 | } |
| 157 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 158 | initializeDevice(); |
| 159 | |
| 160 | return EGL_SUCCESS; |
| 161 | } |
| 162 | |
| 163 | // do any one-time device initialization |
| 164 | // NOTE: this is also needed after a device lost/reset |
| 165 | // to reset the scene status and ensure the default states are reset. |
| 166 | void Renderer11::initializeDevice() |
| 167 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 168 | mStateCache.initialize(mDevice); |
| 169 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 170 | // Permanent non-default states |
| 171 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 172 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 173 | } |
| 174 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 175 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 176 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 177 | int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| 178 | int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
| 179 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 180 | int numConfigs = 0; |
| 181 | |
| 182 | for (int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| 183 | { |
| 184 | for (int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| 185 | { |
| 186 | DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| 187 | |
| 188 | UINT formatSupport = 0; |
| 189 | HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
| 190 | |
| 191 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| 192 | { |
| 193 | DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| 194 | |
| 195 | UINT formatSupport = 0; |
| 196 | HRESULT result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| 197 | |
| 198 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)) |
| 199 | { |
| 200 | ConfigDesc newConfig; |
| 201 | newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat); |
| 202 | newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat); |
| 203 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 204 | newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
| 205 | |
| 206 | (*configDescList)[numConfigs++] = newConfig; |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | return numConfigs; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 213 | } |
| 214 | |
| 215 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 216 | { |
| 217 | delete [] (configDescList); |
| 218 | } |
| 219 | |
| 220 | void Renderer11::startScene() |
| 221 | { |
| 222 | // TODO: nop in d3d11? |
| 223 | } |
| 224 | |
| 225 | void Renderer11::endScene() |
| 226 | { |
| 227 | // TODO: nop in d3d11? |
| 228 | } |
| 229 | |
| 230 | void Renderer11::sync(bool block) |
| 231 | { |
| 232 | // TODO |
| 233 | UNIMPLEMENTED(); |
| 234 | } |
| 235 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 236 | SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| 237 | { |
| 238 | // TODO |
| 239 | UNIMPLEMENTED(); |
| 240 | |
| 241 | //return new rx::SwapChain(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
| 242 | |
| 243 | return NULL; |
| 244 | } |
| 245 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 246 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 247 | { |
| 248 | // TODO |
| 249 | UNIMPLEMENTED(); |
| 250 | } |
| 251 | |
| 252 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 253 | { |
| 254 | // TODO |
| 255 | UNIMPLEMENTED(); |
| 256 | } |
| 257 | |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 258 | void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize) |
| 259 | { |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 260 | if (mForceSetRasterState || |
| 261 | memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0 || |
| 262 | depthSize != mCurDepthSize) |
| 263 | { |
| 264 | ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, depthSize); |
| 265 | if (!dxRasterState) |
| 266 | { |
| 267 | ERR("NULL blend state returned by RenderStateCache::getRasterizerState, setting the " |
| 268 | "rasterizer state."); |
| 269 | } |
| 270 | |
| 271 | mDeviceContext->RSSetState(dxRasterState); |
| 272 | |
| 273 | if (dxRasterState) |
| 274 | { |
| 275 | dxRasterState->Release(); |
| 276 | } |
| 277 | mCurRasterState = rasterState; |
| 278 | mCurDepthSize = depthSize; |
| 279 | } |
| 280 | |
| 281 | mForceSetRasterState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 282 | } |
| 283 | |
| 284 | void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 285 | unsigned int sampleMask) |
| 286 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 287 | if (mForceSetBlendState || |
| 288 | memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
| 289 | memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 || |
| 290 | sampleMask != mCurSampleMask) |
| 291 | { |
| 292 | ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState); |
| 293 | if (!dxBlendState) |
| 294 | { |
| 295 | ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| 296 | "blend state."); |
| 297 | } |
| 298 | |
| 299 | const float blendColors[] = { blendColor.red, blendColor.green, blendColor.blue, blendColor.alpha }; |
| 300 | mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| 301 | |
| 302 | if (dxBlendState) |
| 303 | { |
| 304 | dxBlendState->Release(); |
| 305 | } |
| 306 | mCurBlendState = blendState; |
| 307 | mCurBlendColor = blendColor; |
| 308 | mCurSampleMask = sampleMask; |
| 309 | } |
| 310 | |
| 311 | mForceSetBlendState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 312 | } |
| 313 | |
| 314 | void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, bool frontFaceCCW, |
| 315 | unsigned int stencilSize) |
| 316 | { |
| 317 | // TODO |
| 318 | UNIMPLEMENTED(); |
| 319 | } |
| 320 | |
| 321 | void Renderer11::setScissorRectangle(const gl::Rectangle& scissor, unsigned int renderTargetWidth, |
| 322 | unsigned int renderTargetHeight) |
| 323 | { |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 324 | if (mForceSetScissor || |
| 325 | renderTargetWidth != mCurRenderTargetWidth || |
| 326 | renderTargetHeight != mCurRenderTargetHeight || |
| 327 | memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0) |
| 328 | { |
| 329 | D3D11_RECT rect; |
| 330 | rect.left = gl::clamp(scissor.x, 0, static_cast<int>(renderTargetWidth)); |
| 331 | rect.top = gl::clamp(scissor.y, 0, static_cast<int>(renderTargetWidth)); |
| 332 | rect.right = gl::clamp(scissor.x + scissor.width, 0, static_cast<int>(renderTargetWidth)); |
| 333 | rect.bottom = gl::clamp(scissor.y + scissor.height, 0, static_cast<int>(renderTargetWidth)); |
| 334 | |
| 335 | mDeviceContext->RSSetScissorRects(1, &rect); |
| 336 | |
| 337 | mCurScissor = scissor; |
| 338 | mCurRenderTargetWidth = renderTargetWidth; |
| 339 | mCurRenderTargetHeight = renderTargetHeight; |
| 340 | } |
| 341 | |
| 342 | mForceSetScissor = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 343 | } |
| 344 | |
| 345 | void Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer) |
| 346 | { |
| 347 | // TODO |
| 348 | UNIMPLEMENTED(); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 349 | |
| 350 | mForceSetScissor = true; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 351 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 352 | |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 353 | void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, |
| 354 | gl::Framebuffer *frameBuffer) |
| 355 | { |
| 356 | // TODO |
| 357 | UNIMPLEMENTED(); |
| 358 | } |
| 359 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 360 | void Renderer11::releaseDeviceResources() |
| 361 | { |
| 362 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 363 | // UNIMPLEMENTED(); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 364 | mStateCache.clear(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 365 | } |
| 366 | |
| 367 | void Renderer11::markDeviceLost() |
| 368 | { |
| 369 | mDeviceLost = true; |
| 370 | } |
| 371 | |
| 372 | bool Renderer11::isDeviceLost() |
| 373 | { |
| 374 | return mDeviceLost; |
| 375 | } |
| 376 | |
| 377 | // set notify to true to broadcast a message to all contexts of the device loss |
| 378 | bool Renderer11::testDeviceLost(bool notify) |
| 379 | { |
| 380 | bool isLost = false; |
| 381 | |
| 382 | // TODO |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 383 | //UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 384 | |
| 385 | if (isLost) |
| 386 | { |
| 387 | // ensure we note the device loss -- |
| 388 | // we'll probably get this done again by markDeviceLost |
| 389 | // but best to remember it! |
| 390 | // Note that we don't want to clear the device loss status here |
| 391 | // -- this needs to be done by resetDevice |
| 392 | mDeviceLost = true; |
| 393 | if (notify) |
| 394 | { |
| 395 | mDisplay->notifyDeviceLost(); |
| 396 | } |
| 397 | } |
| 398 | |
| 399 | return isLost; |
| 400 | } |
| 401 | |
| 402 | bool Renderer11::testDeviceResettable() |
| 403 | { |
| 404 | HRESULT status = D3D_OK; |
| 405 | |
| 406 | // TODO |
| 407 | UNIMPLEMENTED(); |
| 408 | |
| 409 | switch (status) |
| 410 | { |
| 411 | case D3DERR_DEVICENOTRESET: |
| 412 | case D3DERR_DEVICEHUNG: |
| 413 | return true; |
| 414 | default: |
| 415 | return false; |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | bool Renderer11::resetDevice() |
| 420 | { |
| 421 | releaseDeviceResources(); |
| 422 | |
| 423 | // TODO |
| 424 | UNIMPLEMENTED(); |
| 425 | |
| 426 | // reset device defaults |
| 427 | initializeDevice(); |
| 428 | mDeviceLost = false; |
| 429 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 430 | mForceSetBlendState = true; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame^] | 431 | mForceSetRasterState = true; |
| 432 | mForceSetScissor = true; |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 433 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 434 | return true; |
| 435 | } |
| 436 | |
| 437 | DWORD Renderer11::getAdapterVendor() const |
| 438 | { |
| 439 | // TODO |
| 440 | UNIMPLEMENTED(); |
| 441 | return 0; |
| 442 | } |
| 443 | |
| 444 | const char *Renderer11::getAdapterDescription() const |
| 445 | { |
| 446 | // TODO |
| 447 | UNIMPLEMENTED(); |
| 448 | return "UNIMPLEMENTED"; |
| 449 | } |
| 450 | |
| 451 | GUID Renderer11::getAdapterIdentifier() const |
| 452 | { |
| 453 | // TODO |
| 454 | UNIMPLEMENTED(); |
| 455 | GUID foo = {}; |
| 456 | return foo; |
| 457 | } |
| 458 | |
| 459 | bool Renderer11::getDXT1TextureSupport() |
| 460 | { |
| 461 | // TODO |
| 462 | UNIMPLEMENTED(); |
| 463 | return false; |
| 464 | } |
| 465 | |
| 466 | bool Renderer11::getDXT3TextureSupport() |
| 467 | { |
| 468 | // TODO |
| 469 | UNIMPLEMENTED(); |
| 470 | return false; |
| 471 | } |
| 472 | |
| 473 | bool Renderer11::getDXT5TextureSupport() |
| 474 | { |
| 475 | // TODO |
| 476 | UNIMPLEMENTED(); |
| 477 | return false; |
| 478 | } |
| 479 | |
| 480 | bool Renderer11::getDepthTextureSupport() const |
| 481 | { |
| 482 | // TODO |
| 483 | UNIMPLEMENTED(); |
| 484 | return false; |
| 485 | } |
| 486 | |
| 487 | bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 488 | { |
| 489 | // TODO |
| 490 | UNIMPLEMENTED(); |
| 491 | |
| 492 | *filtering = false; |
| 493 | *renderable = false; |
| 494 | return false; |
| 495 | } |
| 496 | |
| 497 | bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 498 | { |
| 499 | // TODO |
| 500 | UNIMPLEMENTED(); |
| 501 | |
| 502 | *filtering = false; |
| 503 | *renderable = false; |
| 504 | return false; |
| 505 | } |
| 506 | |
| 507 | bool Renderer11::getLuminanceTextureSupport() |
| 508 | { |
| 509 | // TODO |
| 510 | UNIMPLEMENTED(); |
| 511 | return false; |
| 512 | } |
| 513 | |
| 514 | bool Renderer11::getLuminanceAlphaTextureSupport() |
| 515 | { |
| 516 | // TODO |
| 517 | UNIMPLEMENTED(); |
| 518 | return false; |
| 519 | } |
| 520 | |
| 521 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 522 | { |
| 523 | // TODO |
| 524 | UNIMPLEMENTED(); |
| 525 | return false; |
| 526 | } |
| 527 | |
| 528 | float Renderer11::getTextureMaxAnisotropy() const |
| 529 | { |
| 530 | // TODO |
| 531 | UNIMPLEMENTED(); |
| 532 | return 1.0f; |
| 533 | } |
| 534 | |
| 535 | bool Renderer11::getEventQuerySupport() |
| 536 | { |
| 537 | // TODO |
| 538 | UNIMPLEMENTED(); |
| 539 | return false; |
| 540 | } |
| 541 | |
| 542 | bool Renderer11::getVertexTextureSupport() const |
| 543 | { |
| 544 | // TODO |
| 545 | UNIMPLEMENTED(); |
| 546 | return false; |
| 547 | } |
| 548 | |
| 549 | bool Renderer11::getNonPower2TextureSupport() const |
| 550 | { |
| 551 | // TODO |
| 552 | UNIMPLEMENTED(); |
| 553 | return false; |
| 554 | } |
| 555 | |
| 556 | bool Renderer11::getOcclusionQuerySupport() const |
| 557 | { |
| 558 | // TODO |
| 559 | UNIMPLEMENTED(); |
| 560 | return false; |
| 561 | } |
| 562 | |
| 563 | bool Renderer11::getInstancingSupport() const |
| 564 | { |
| 565 | // TODO |
| 566 | UNIMPLEMENTED(); |
| 567 | return false; |
| 568 | } |
| 569 | |
| 570 | bool Renderer11::getShareHandleSupport() const |
| 571 | { |
| 572 | // TODO |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 573 | //UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 574 | |
| 575 | // PIX doesn't seem to support using share handles, so disable them. |
| 576 | return false && !gl::perfActive(); |
| 577 | } |
| 578 | |
| 579 | bool Renderer11::getShaderModel3Support() const |
| 580 | { |
| 581 | // TODO |
| 582 | UNIMPLEMENTED(); |
| 583 | return true; |
| 584 | } |
| 585 | |
| 586 | float Renderer11::getMaxPointSize() const |
| 587 | { |
| 588 | // TODO |
| 589 | UNIMPLEMENTED(); |
| 590 | return 1.0f; |
| 591 | } |
| 592 | |
| 593 | int Renderer11::getMaxTextureWidth() const |
| 594 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 595 | switch (mFeatureLevel) |
| 596 | { |
| 597 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 598 | case D3D_FEATURE_LEVEL_10_1: |
| 599 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 600 | default: UNREACHABLE(); return 0; |
| 601 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 602 | } |
| 603 | |
| 604 | int Renderer11::getMaxTextureHeight() const |
| 605 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 606 | switch (mFeatureLevel) |
| 607 | { |
| 608 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 609 | case D3D_FEATURE_LEVEL_10_1: |
| 610 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 611 | default: UNREACHABLE(); return 0; |
| 612 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 613 | } |
| 614 | |
| 615 | bool Renderer11::get32BitIndexSupport() const |
| 616 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 617 | switch (mFeatureLevel) |
| 618 | { |
| 619 | case D3D_FEATURE_LEVEL_11_0: |
| 620 | case D3D_FEATURE_LEVEL_10_1: |
| 621 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| 622 | default: UNREACHABLE(); return false; |
| 623 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 624 | } |
| 625 | |
| 626 | int Renderer11::getMinSwapInterval() const |
| 627 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 628 | return 0; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 629 | } |
| 630 | |
| 631 | int Renderer11::getMaxSwapInterval() const |
| 632 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 633 | return 4; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 634 | } |
| 635 | |
| 636 | int Renderer11::getMaxSupportedSamples() const |
| 637 | { |
| 638 | // TODO |
| 639 | UNIMPLEMENTED(); |
| 640 | return 1; |
| 641 | } |
| 642 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 643 | bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 644 | { |
| 645 | // TODO |
| 646 | UNIMPLEMENTED(); |
| 647 | return false; |
| 648 | } |
| 649 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 650 | bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 651 | { |
| 652 | // TODO |
| 653 | UNIMPLEMENTED(); |
| 654 | return false; |
| 655 | } |
| 656 | |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 657 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 658 | GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
| 659 | { |
| 660 | // TODO |
| 661 | UNIMPLEMENTED(); |
| 662 | return false; |
| 663 | } |
| 664 | |
| 665 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 666 | GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
| 667 | { |
| 668 | // TODO |
| 669 | UNIMPLEMENTED(); |
| 670 | return false; |
| 671 | } |
| 672 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 673 | } |