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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
Daniel Lamf71c4ae2012-03-23 18:12:04 -070021#include <EGL/eglext.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080022
Mathias Agopian90ac7992012-02-25 18:48:35 -080023#include <gui/IGraphicBufferAlloc.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080024#include <gui/ISurfaceTexture.h>
25
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class BufferQueue : public BnSurfaceTexture {
36public:
37 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
38 enum {
39 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
40 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
41 };
42 enum { NUM_BUFFER_SLOTS = 32 };
43 enum { NO_CONNECTED_API = 0 };
Daniel Lameae59d22012-01-22 15:26:27 -080044 enum { INVALID_BUFFER_SLOT = -1 };
Daniel Lam6b091c52012-01-22 15:26:27 -080045
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070046 // ConsumerListener is the interface through which the BufferQueue notifies
47 // the consumer of events that the consumer may wish to react to. Because
48 // the consumer will generally have a mutex that is locked during calls from
49 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
50 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
51 struct ConsumerListener : public virtual RefBase {
52 // onFrameAvailable is called from queueBuffer each time an additional
53 // frame becomes available for consumption. This means that frames that
54 // are queued while in asynchronous mode only trigger the callback if no
55 // previous frames are pending. Frames queued while in synchronous mode
56 // always trigger the callback.
Daniel Lam6b091c52012-01-22 15:26:27 -080057 //
58 // This is called without any lock held and can be called concurrently
59 // by multiple threads.
60 virtual void onFrameAvailable() = 0;
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070061
62 // onBuffersReleased is called to notify the buffer consumer that the
63 // BufferQueue has released its references to one or more GraphicBuffers
64 // contained in its slots. The buffer consumer should then call
65 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
66 //
67 // This is called without any lock held and can be called concurrently
68 // by multiple threads.
69 virtual void onBuffersReleased() = 0;
Daniel Lam6b091c52012-01-22 15:26:27 -080070 };
71
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070072 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
73 // reference to the actual consumer object. It forwards all calls to that
74 // consumer object so long as it exists.
75 //
76 // This class exists to avoid having a circular reference between the
77 // BufferQueue object and the consumer object. The reason this can't be a weak
78 // reference in the BufferQueue class is because we're planning to expose the
79 // consumer side of a BufferQueue as a binder interface, which doesn't support
80 // weak references.
81 class ProxyConsumerListener : public BufferQueue::ConsumerListener {
82 public:
83
84 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
85 virtual ~ProxyConsumerListener();
86 virtual void onFrameAvailable();
87 virtual void onBuffersReleased();
88
89 private:
90
91 // mConsumerListener is a weak reference to the ConsumerListener. This is
92 // the raison d'etre of ProxyConsumerListener.
93 wp<BufferQueue::ConsumerListener> mConsumerListener;
94 };
95
96
Daniel Lam6b091c52012-01-22 15:26:27 -080097 // BufferQueue manages a pool of gralloc memory slots to be used
98 // by producers and consumers.
99 // allowSynchronousMode specifies whether or not synchronous mode can be
100 // enabled.
101 BufferQueue(bool allowSynchronousMode = true);
102 virtual ~BufferQueue();
103
Daniel Lamb8560522012-01-30 15:51:27 -0800104 virtual int query(int what, int* value);
105
Daniel Lam6b091c52012-01-22 15:26:27 -0800106 // setBufferCount updates the number of available buffer slots. After
107 // calling this all buffer slots are both unallocated and owned by the
108 // BufferQueue object (i.e. they are not owned by the client).
109 virtual status_t setBufferCount(int bufferCount);
110
111 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
112
113 // dequeueBuffer gets the next buffer slot index for the client to use. If a
114 // buffer slot is available then that slot index is written to the location
115 // pointed to by the buf argument and a status of OK is returned. If no
116 // slot is available then a status of -EBUSY is returned and buf is
117 // unmodified.
118 // The width and height parameters must be no greater than the minimum of
119 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
120 // An error due to invalid dimensions might not be reported until
121 // updateTexImage() is called.
122 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
123 uint32_t format, uint32_t usage);
124
125 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
126 // timestamp must be provided for the buffer. The timestamp is in
127 // nanoseconds, and must be monotonically increasing. Its other semantics
128 // (zero point, etc) are client-dependent and should be documented by the
129 // client.
130 virtual status_t queueBuffer(int buf, int64_t timestamp,
131 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
132 virtual void cancelBuffer(int buf);
133 virtual status_t setCrop(const Rect& reg);
134 virtual status_t setTransform(uint32_t transform);
135 virtual status_t setScalingMode(int mode);
136
137 // setSynchronousMode set whether dequeueBuffer is synchronous or
138 // asynchronous. In synchronous mode, dequeueBuffer blocks until
139 // a buffer is available, the currently bound buffer can be dequeued and
140 // queued buffers will be retired in order.
141 // The default mode is asynchronous.
142 virtual status_t setSynchronousMode(bool enabled);
143
144 // connect attempts to connect a producer client API to the BufferQueue.
145 // This must be called before any other ISurfaceTexture methods are called
146 // except for getAllocator.
147 //
148 // This method will fail if the connect was previously called on the
149 // BufferQueue and no corresponding disconnect call was made.
150 virtual status_t connect(int api,
151 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
152
153 // disconnect attempts to disconnect a producer client API from the
154 // BufferQueue. Calling this method will cause any subsequent calls to other
155 // ISurfaceTexture methods to fail except for getAllocator and connect.
156 // Successfully calling connect after this will allow the other methods to
157 // succeed again.
158 //
159 // This method will fail if the the BufferQueue is not currently
160 // connected to the specified client API.
161 virtual status_t disconnect(int api);
162
Daniel Lameae59d22012-01-22 15:26:27 -0800163 // dump our state in a String
164 virtual void dump(String8& result) const;
165 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800166
Daniel Lameae59d22012-01-22 15:26:27 -0800167 // public facing structure for BufferSlot
168 struct BufferItem {
169
170 BufferItem()
171 :
172 mTransform(0),
173 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
174 mTimestamp(0),
175 mFrameNumber(0),
176 mBuf(INVALID_BUFFER_SLOT) {
177 mCrop.makeInvalid();
178 }
179 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
180 // if no buffer has been allocated.
181 sp<GraphicBuffer> mGraphicBuffer;
182
183 // mCrop is the current crop rectangle for this buffer slot. This gets
184 // set to mNextCrop each time queueBuffer gets called for this buffer.
185 Rect mCrop;
186
187 // mTransform is the current transform flags for this buffer slot. This
188 // gets set to mNextTransform each time queueBuffer gets called for this
189 // slot.
190 uint32_t mTransform;
191
192 // mScalingMode is the current scaling mode for this buffer slot. This
193 // gets set to mNextScalingMode each time queueBuffer gets called for
194 // this slot.
195 uint32_t mScalingMode;
196
197 // mTimestamp is the current timestamp for this buffer slot. This gets
198 // to set by queueBuffer each time this slot is queued.
199 int64_t mTimestamp;
200
201 // mFrameNumber is the number of the queued frame for this slot.
202 uint64_t mFrameNumber;
203
204 // buf is the slot index of this buffer
205 int mBuf;
206
207 };
208
209 // The following public functions is the consumer facing interface
210
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700211 // acquireBuffer attempts to acquire ownership of the next pending buffer in
212 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
213 // buffer is successfully acquired, the information about the buffer is
214 // returned in BufferItem. If the buffer returned had previously been
215 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
216 // NULL and it is assumed that the consumer still holds a reference to the
217 // buffer.
218 status_t acquireBuffer(BufferItem *buffer);
Daniel Lameae59d22012-01-22 15:26:27 -0800219
220 // releaseBuffer releases a buffer slot from the consumer back to the
221 // BufferQueue pending a fence sync.
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700222 //
223 // Note that the dependencies on EGL will be removed once we switch to using
224 // the Android HW Sync HAL.
Daniel Lameae59d22012-01-22 15:26:27 -0800225 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
226
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700227 // consumerConnect connects a consumer to the BufferQueue. Only one
228 // consumer may be connected, and when that consumer disconnects the
229 // BufferQueue is placed into the "abandoned" state, causing most
230 // interactions with the BufferQueue by the producer to fail.
231 status_t consumerConnect(const sp<ConsumerListener>& consumer);
232
Daniel Lameae59d22012-01-22 15:26:27 -0800233 // consumerDisconnect disconnects a consumer from the BufferQueue. All
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700234 // buffers will be freed and the BufferQueue is placed in the "abandoned"
235 // state, causing most interactions with the BufferQueue by the producer to
236 // fail.
Daniel Lameae59d22012-01-22 15:26:27 -0800237 status_t consumerDisconnect();
238
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700239 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
240 // indicating which buffer slots the have been released by the BufferQueue
241 // but have not yet been released by the consumer.
242 status_t getReleasedBuffers(uint32_t* slotMask);
243
Daniel Lameae59d22012-01-22 15:26:27 -0800244 // setDefaultBufferSize is used to set the size of buffers returned by
245 // requestBuffers when a with and height of zero is requested.
246 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
247
248 // setBufferCountServer set the buffer count. If the client has requested
249 // a buffer count using setBufferCount, the server-buffer count will
250 // take effect once the client sets the count back to zero.
251 status_t setBufferCountServer(int bufferCount);
252
253 // isSynchronousMode returns whether the SurfaceTexture is currently in
254 // synchronous mode.
255 bool isSynchronousMode() const;
256
257 // setConsumerName sets the name used in logging
258 void setConsumerName(const String8& name);
259
Daniel Lamb2675792012-02-23 14:35:13 -0800260 // setDefaultBufferFormat allows the BufferQueue to create
261 // GraphicBuffers of a defaultFormat if no format is specified
262 // in dequeueBuffer
263 status_t setDefaultBufferFormat(uint32_t defaultFormat);
264
265 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
266 status_t setConsumerUsageBits(uint32_t usage);
267
268 // setTransformHint bakes in rotation to buffers so overlays can be used
269 status_t setTransformHint(uint32_t hint);
Daniel Lameae59d22012-01-22 15:26:27 -0800270
271private:
Daniel Lam6b091c52012-01-22 15:26:27 -0800272 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
273 // for the given slot.
274 void freeBufferLocked(int index);
275
276 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
277 // EGLImage) for all slots.
278 void freeAllBuffersLocked();
279
280 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
281 // and EGLImage) for all slots except the head of mQueue
282 void freeAllBuffersExceptHeadLocked();
283
284 // drainQueueLocked drains the buffer queue if we're in synchronous mode
285 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
286 // became abandoned or disconnected during this call.
287 status_t drainQueueLocked();
288
289 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
290 // synchronous mode and free all buffers. In asynchronous mode, all buffers
291 // are freed except the current buffer.
292 status_t drainQueueAndFreeBuffersLocked();
293
294 status_t setBufferCountServerLocked(int bufferCount);
295
Daniel Lam6b091c52012-01-22 15:26:27 -0800296 struct BufferSlot {
297
298 BufferSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800299 : mEglDisplay(EGL_NO_DISPLAY),
Daniel Lam6b091c52012-01-22 15:26:27 -0800300 mBufferState(BufferSlot::FREE),
301 mRequestBufferCalled(false),
302 mTransform(0),
303 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
304 mTimestamp(0),
305 mFrameNumber(0),
Daniel Lameae59d22012-01-22 15:26:27 -0800306 mFence(EGL_NO_SYNC_KHR),
307 mAcquireCalled(false) {
Daniel Lam6b091c52012-01-22 15:26:27 -0800308 mCrop.makeInvalid();
309 }
310
311 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
312 // if no buffer has been allocated.
313 sp<GraphicBuffer> mGraphicBuffer;
314
Daniel Lam6b091c52012-01-22 15:26:27 -0800315 // mEglDisplay is the EGLDisplay used to create mEglImage.
316 EGLDisplay mEglDisplay;
317
318 // BufferState represents the different states in which a buffer slot
319 // can be.
320 enum BufferState {
321 // FREE indicates that the buffer is not currently being used and
322 // will not be used in the future until it gets dequeued and
323 // subsequently queued by the client.
Daniel Lameae59d22012-01-22 15:26:27 -0800324 // aka "owned by BufferQueue, ready to be dequeued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800325 FREE = 0,
326
327 // DEQUEUED indicates that the buffer has been dequeued by the
328 // client, but has not yet been queued or canceled. The buffer is
329 // considered 'owned' by the client, and the server should not use
330 // it for anything.
331 //
332 // Note that when in synchronous-mode (mSynchronousMode == true),
333 // the buffer that's currently attached to the texture may be
334 // dequeued by the client. That means that the current buffer can
335 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
336 // however, the current buffer is always in the QUEUED state.
Daniel Lameae59d22012-01-22 15:26:27 -0800337 // aka "owned by producer, ready to be queued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800338 DEQUEUED = 1,
339
340 // QUEUED indicates that the buffer has been queued by the client,
341 // and has not since been made available for the client to dequeue.
342 // Attaching the buffer to the texture does NOT transition the
343 // buffer away from the QUEUED state. However, in Synchronous mode
344 // the current buffer may be dequeued by the client under some
345 // circumstances. See the note about the current buffer in the
346 // documentation for DEQUEUED.
Daniel Lameae59d22012-01-22 15:26:27 -0800347 // aka "owned by BufferQueue, ready to be acquired"
Daniel Lam6b091c52012-01-22 15:26:27 -0800348 QUEUED = 2,
Daniel Lameae59d22012-01-22 15:26:27 -0800349
350 // aka "owned by consumer, ready to be released"
351 ACQUIRED = 3
Daniel Lam6b091c52012-01-22 15:26:27 -0800352 };
353
354 // mBufferState is the current state of this buffer slot.
355 BufferState mBufferState;
356
357 // mRequestBufferCalled is used for validating that the client did
358 // call requestBuffer() when told to do so. Technically this is not
359 // needed but useful for debugging and catching client bugs.
360 bool mRequestBufferCalled;
361
362 // mCrop is the current crop rectangle for this buffer slot. This gets
363 // set to mNextCrop each time queueBuffer gets called for this buffer.
364 Rect mCrop;
365
366 // mTransform is the current transform flags for this buffer slot. This
367 // gets set to mNextTransform each time queueBuffer gets called for this
368 // slot.
369 uint32_t mTransform;
370
371 // mScalingMode is the current scaling mode for this buffer slot. This
372 // gets set to mNextScalingMode each time queueBuffer gets called for
373 // this slot.
374 uint32_t mScalingMode;
375
376 // mTimestamp is the current timestamp for this buffer slot. This gets
377 // to set by queueBuffer each time this slot is queued.
378 int64_t mTimestamp;
379
380 // mFrameNumber is the number of the queued frame for this slot.
381 uint64_t mFrameNumber;
382
383 // mFence is the EGL sync object that must signal before the buffer
384 // associated with this buffer slot may be dequeued. It is initialized
385 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
386 // on a compile-time option) set to a new sync object in updateTexImage.
387 EGLSyncKHR mFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800388
389 // Indicates whether this buffer has been seen by a consumer yet
390 bool mAcquireCalled;
Daniel Lam6b091c52012-01-22 15:26:27 -0800391 };
392
393 // mSlots is the array of buffer slots that must be mirrored on the client
394 // side. This allows buffer ownership to be transferred between the client
395 // and server without sending a GraphicBuffer over binder. The entire array
396 // is initialized to NULL at construction time, and buffers are allocated
397 // for a slot when requestBuffer is called with that slot's index.
398 BufferSlot mSlots[NUM_BUFFER_SLOTS];
399
Daniel Lam6b091c52012-01-22 15:26:27 -0800400 // mDefaultWidth holds the default width of allocated buffers. It is used
401 // in requestBuffers() if a width and height of zero is specified.
402 uint32_t mDefaultWidth;
403
404 // mDefaultHeight holds the default height of allocated buffers. It is used
405 // in requestBuffers() if a width and height of zero is specified.
406 uint32_t mDefaultHeight;
407
408 // mPixelFormat holds the pixel format of allocated buffers. It is used
409 // in requestBuffers() if a format of zero is specified.
410 uint32_t mPixelFormat;
411
412 // mBufferCount is the number of buffer slots that the client and server
413 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
414 // by calling setBufferCount or setBufferCountServer
415 int mBufferCount;
416
417 // mClientBufferCount is the number of buffer slots requested by the client.
418 // The default is zero, which means the client doesn't care how many buffers
419 // there is.
420 int mClientBufferCount;
421
422 // mServerBufferCount buffer count requested by the server-side
423 int mServerBufferCount;
424
Daniel Lam6b091c52012-01-22 15:26:27 -0800425 // mNextCrop is the crop rectangle that will be used for the next buffer
426 // that gets queued. It is set by calling setCrop.
427 Rect mNextCrop;
428
429 // mNextTransform is the transform identifier that will be used for the next
430 // buffer that gets queued. It is set by calling setTransform.
431 uint32_t mNextTransform;
432
433 // mNextScalingMode is the scaling mode that will be used for the next
434 // buffers that get queued. It is set by calling setScalingMode.
435 int mNextScalingMode;
436
437 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
438 // allocate new GraphicBuffer objects.
439 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
440
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700441 // mConsumerListener is used to notify the connected consumer of
442 // asynchronous events that it may wish to react to. It is initially set
443 // to NULL and is written by consumerConnect and consumerDisconnect.
444 sp<ConsumerListener> mConsumerListener;
Daniel Lam6b091c52012-01-22 15:26:27 -0800445
446 // mSynchronousMode whether we're in synchronous mode or not
447 bool mSynchronousMode;
448
449 // mAllowSynchronousMode whether we allow synchronous mode or not
450 const bool mAllowSynchronousMode;
451
452 // mConnectedApi indicates the API that is currently connected to this
453 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
454 // by the connect and disconnect methods.
455 int mConnectedApi;
456
457 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
458 mutable Condition mDequeueCondition;
459
460 // mQueue is a FIFO of queued buffers used in synchronous mode
461 typedef Vector<int> Fifo;
462 Fifo mQueue;
463
464 // mAbandoned indicates that the BufferQueue will no longer be used to
465 // consume images buffers pushed to it using the ISurfaceTexture interface.
466 // It is initialized to false, and set to true in the abandon method. A
467 // BufferQueue that has been abandoned will return the NO_INIT error from
468 // all ISurfaceTexture methods capable of returning an error.
469 bool mAbandoned;
470
471 // mName is a string used to identify the BufferQueue in log messages.
472 // It is set by the setName method.
Daniel Lameae59d22012-01-22 15:26:27 -0800473 String8 mConsumerName;
Daniel Lam6b091c52012-01-22 15:26:27 -0800474
475 // mMutex is the mutex used to prevent concurrent access to the member
476 // variables of BufferQueue objects. It must be locked whenever the
477 // member variables are accessed.
478 mutable Mutex mMutex;
479
480 // mFrameCounter is the free running counter, incremented for every buffer queued
481 // with the surface Texture.
482 uint64_t mFrameCounter;
Daniel Lameae59d22012-01-22 15:26:27 -0800483
Daniel Lamb2675792012-02-23 14:35:13 -0800484 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
485 // by changing the buffer count.
Daniel Lameae59d22012-01-22 15:26:27 -0800486 bool mBufferHasBeenQueued;
Daniel Lamb2675792012-02-23 14:35:13 -0800487
488 // mDefaultBufferFormat can be set so it will override
489 // the buffer format when it isn't specified in dequeueBuffer
490 uint32_t mDefaultBufferFormat;
491
492 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
493 uint32_t mConsumerUsageBits;
494
495 // mTransformHint is used to optimize for screen rotations
496 uint32_t mTransformHint;
Daniel Lam6b091c52012-01-22 15:26:27 -0800497};
498
499// ----------------------------------------------------------------------------
500}; // namespace android
501
502#endif // ANDROID_GUI_BUFFERQUEUE_H