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cristy16ff93c2010-01-13 23:18:07 +0000160<p class="navigation-index">[<a href="#overview">Architecture Overview</a> &bull; <a href="#cache">The Pixel Cache</a> &bull; <a href="#stream">Streaming Pixels</a> &bull; <a href="#properties">Image Properties and Profiles</a> &bull; <a href="#threads">Threads of Execution</a> &bull; <a href="#distributed">Heterogeneous Distributed Processing</a> &bull; <a href="#coders">Custom Image Coders</a> &bull; <a href="#filters">Custom Image Filters</a>]</p>
cristy3ed852e2009-09-05 21:47:34 +0000161
162<div class="doc-section">
163<p>The citizens of Oz were quite content with their benefactor, the all-powerful Wizard. They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power. Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section. However, if you want to know more about the software and algorithms behind ImageMagick, read on. To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
164</div>
165
166<h2><a name="overview"></a>Architecture Overview</h2>
167<div class="doc-section">
168
169<p>An image typically consists of a rectangular region of pixels and metadata. To convert, edit, or compose an image in an efficient manner we need convenient access to any pixel anywhere within the region (and sometimes outside the region). And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence. However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand. Within these formats we find differences in:</p>
170
171<ul>
172 <li>colorspace (e.g RGB, CMYK, YUV, Lab, etc.)</li>
173 <li>bit depth (.e.g 1, 4, 8, 12, 16, etc.)</li>
174 <li>storage format (e.g. unsigned, signed, float, double, etc.)</li>
175 <li>compression (e.g. uncompressed, RLE, Zip, BZip, etc.)</li>
176 <li>orientation (i.e. top-to-bottom, right-to-left, etc.),</li>
177 <li>layout (.e.g. raw, interspersed with opcodes, etc.)</li>
178</ul>
179
180<p>In addition, some image pixels may require attenuation, some formats permit more than one frame, and some formats contain vector graphics that must first be rasterized (converted from vector to pixels).</p>
181
182<p>An efficient implementation of an image processing algorithm may require we get or set:</p>
183
184<ul>
185 <li>one pixel a time (e.g. pixel at location 10,3)</li>
186 <li>a single scanline (e.g. all pixels from row 4)</li>
187 <li>a few scanlines at once (e.g. pixel rows 4-7)</li>
188 <li>a single column or columns of pixels (e.g. all pixels from column 11)</li>
189 <li>an arbitrary region of pixels from the image (e.g. pixels defined at 10,7 to 10,19)</li>
190 <li>a pixel in random order (e.g. pixel at 14,15 and 640,480)</li>
191 <li>pixels from two different images (e.g. pixel at 5,1 from image 1 and pixel at 5,1 from image 2)</li>
192 <li>pixels outside the boundaries of the image (e.g. pixel at -1,-3)</li>
193 <li>a pixel component that is unsigned or in a floating-point representation (e.g. 0.17836)</li>
194 <li>a high-dynamic range pixel that can include negative values as well as values that exceed the quantum depth (e.g. -0.00716)</li>
195 <li>one or more pixels simultaneously in different threads of execution</li>
196</ul>
197
198<p>In addition, some images include a clip mask that define which pixels are eligible to be updated. Pixels outside the area defined by the clip mask remain untouched.</p>
199
200<p>Given the varied image formats and image processing requirements, we implemented the ImageMagick <a href="#cache">pixel cache</a> to provide convenient sequential or parallel access to any pixel on demand anywhere inside the image region and from any image in a sequence. In addition, the pixel cache permits access to pixels outside the boundaries defined by the image (we call these <a href="#virtual-pixels">virtual pixels</a>).</p>
201
202<p>In addition to pixels, images have a plethora of <a href="#properties">image properties and profiles</a>. Properties include the well known items such as width, height, depth, and colorspace. An image may have optional properties which might include the image author, a comment, a create date, and others. Some images also include profiles for color management, or EXIF, IPTC, 8BIM, or XMP informational profiles. ImageMagick provides command line options and programming methods to get, set, or view image properties or profiles or apply profiles.</p>
203
204<p>ImageMagick consists of more than 375,000 lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries). Given that, one might expect a huge architecture document. However, a great majority of image processing is simply accessing pixels and its metadata and our simple and elegant implementation makes this easy for the ImageMagick developer. We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="#threads">thread</a> of execution. In the final sections, we discuss <a href="#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="#filters">filter</a> to access or update pixels based on your custom requirements.</p>
205
206</div>
207
208<h2><a name="cache"></a>The Pixel Cache</h2>
209<div class="doc-section">
210
211<p>The ImageMagick pixel cache is a repository for image pixels with up to 5 channels. The first 4 channels are stored contiguously and an optional second area follows with 1 channel. The channels are at the depth specified when ImageMagick was built. The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version. By default pixel components are unsigned quantities, however, if you use the <a href="../www/high-dynamic-range.html">high dynamic-range</a> version of ImageMagick, the components are 32-bit floating point. The primary 4 channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, and alpha intensities. The optional fifth channel contains the colormap indexes for colormapped images or the black channel for CMYK images. The pixel cache storage may be heap memory, anonymous memory mapped memory, disk-backed memory mapped, or on disk. The pixel cache is reference-counted. Only the cache properties are copied when the cache is cloned. The cache pixels are subsequently copied when you signal your intention to update any of the pixels.</p>
212
213<h3>Create the Pixel Cache</h3>
214<div class="doc-section">
215
216<p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels. Here are three common methods to associate a pixel cache with an image:</p>
217
218<h4>Create an image canvas initialized to the background color:</h4>
219<p class="code">
220 image=AllocateImage(image_info);
221 if (SetImageExtent(image,640,480) == MagickFalse)
222 { /* an exception was thrown */ }
223 (void) QueryMagickColor("red",&amp;image-&gt;background_color,&amp;image-&gt;exception);
224 SetImageBackgroundColor(image);
225</p>
226
227<h4>Create an image from a JPEG image on disk:</h4>
228<p class="code"> (void) strcpy(image_info-&gt;filename,"image.jpg"):
229 image=ReadImage(image_info,exception);
230 if (image == (Image *) NULL)
231 { /* an exception was thrown */ }
232</p>
233<h4>Create an image from a memory based image:</h4>
234<p class="code">
235 image=BlobToImage(blob_info,blob,extent,exception);
236 if (image == (Image *) NULL)
237 { /* an exception was thrown */ }
238</p>
239
240<p>In our discussion of the pixel cache we use the <a href="../www/magick-core.html">MagickCore API</a> to illustrate our points, however, the principles are the same for other program interfaces to ImageMagick.</p>
241
242<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache. For example, a 1-channel 1-bit monochrome PBM image is scaled to a 4 channel 8-bit RGBA image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version. You can determine which version you have using the <a href="../www/command-line-options.html#version">&#x2011;version</a> option, as with this command: </p>
243
cristy16ff93c2010-01-13 23:18:07 +0000244<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -version</span><span class='crtout'>Version: ImageMagick 6.5.9-0 2010-01-01 Q16 http://www.imagemagick.org</span></p>
cristy3ed852e2009-09-05 21:47:34 +0000245<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit RGBA is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).</p>
246</div>
247
248<h3>Access the Pixel Cache</h3>
249<div class="doc-section">
250
251<p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it. We refer to pixels inside the image region as <em>authentic pixels</em> and outside the region as <em>virtual pixels</em>. Use these methods to access the pixels in the cache:</p>
252<ul>
253 <li><a href="../www/api/cache.html#GetVirtualPixels">GetVirtualPixels()</a> gets pixels that you do not intend to modify</li>
254 <li><a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> gets pixels that you intend to modify</li>
255 <li><a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> queue pixels that you intend to modify</li>
256 <li><a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> update the pixel cache with any modified pixels</li>
257</ul>
258
259<p>Here is a typical <a href="../www/magick-core.html">MagickCore</a> code snippet for manipulating pixels in the pixel cache. In our example we copy pixels from the input image to the output image and decrease the intensity by 10%:</p>
260
261<div class="viewport">
262<pre class="code">
263 long
264 x,
265 y;
266
267 const PixelPacket
268 *p;
269
270 PixelPacket
271 *q;
272
273 destination=CloneImage(source,source->columns,source->rows,MagickTrue,exception);
274 if (destination == (Image *) NULL)
275 { /* an exception was thrown */ }
276 for (y=0; y &lt; (long) source-&gt;rows; y++)
277 {
278 p=GetVirtualPixels(source,0,y,source-&gt;columns,1,exception);
279 q=GetAuthenticPixels(destination,0,y,destination-&gt;columns,1,exception);
280 if ((p == (const PixelPacket *) NULL) || (q == (PixelPacket *) NULL)
281 break;
282 for (x=0; x &lt; (long) source-&gt;columns; x++)
283 {
284 q-&gt;red=90*p-&gt;red/100;
285 q-&gt;green=90*p-&gt;green/100;
286 q-&gt;blue=90*p-&gt;blue/100;
287 q-&gt;opacity=90*p-&gt;opacity/100;
288 p++;
289 q++;
290 }
291 if (SyncAuthenticPixels(destination,exception) == MagickFalse)
292 break;
293 }
294 if (y &lt; (long) source-&gt;rows)
295 { /* an exception was thrown */ }
296</pre>
297</div>
298
299<p>When we first create the destination image by cloning the source image, the pixel cache pixels are not copied. They are only copied when you signal your intentions to modify the pixel cache by calling <a href="../www/api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> or <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a>. Use <a href="../www/api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> if you want to set new pixel values rather than update existing ones. Finally, use <a href="../www/api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> to ensure any updated pixels are pushed to the pixel cache.</p>
300
301<p>Recall how we mentioned that the indexes of a colormapped image or the black channel of a CMYK image are stored separately. Use <a href="../www/api/cache.html#GetVirtualIndexes">GetVirtualIndexes()</a> (to read the indexes) or <a href="../www/api/cache.html#GetAuthenticIndexes">GetAuthenticIndexes()</a> (to update the indexes) to gain access to this channel. For example, to print the colormap indexes, use:</p>
302
303<pre class="code">
304 const IndexPacket
305 *indexes;
306
307 for (y=0; y &lt; (long) source-&gt;rows; y++)
308 {
309 p=GetVirtualPixels(source,0,y,source-&gt;columns,1);
310 if (p == (const PixelPacket *) NULL)
311 break;
312 indexes=GetVirtualIndexes(source);
313 for (x=0; x &lt; (long) source-&gt;columns; x++)
314 (void) printf("%d\n",indexes[x];
315 }
316 if (y &lt; (long) source-&gt;rows)
317 /* an exception was thrown */
318</pre>
319
320<p>The pixel cache manager decides whether to give you direct or indirect access to the image pixels. In some cases the pixels are staged to an intermediate buffer-- and that is why you must call SyncAuthenticPixels() to ensure this buffer is <em>pushed</em> out to the pixel cache to guarantee the corresponding pixels in the cache are updated. For this reason we recommend that you only read or update a scanline or a few scanlines of pixels at a time. However, you can get any rectangular region of pixels you want. GetAuthenticPixels() requires that the region you request is within the bounds of the image area. For a 640 by 480 image, you can get a scanline of 640 pixels but if you ask for 641 pixels, an exception is returned. GetVirtualPixels() does not have this constraint. For example,</p>
321
322<pre class="code">
323 p=GetVirtualPixels(source,-3,3,source-&gt;columns+7,7,exception);
324</pre>
325
326<p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
327</div>
328
329<h3><a name="virtual-pixels"></a>Virtual Pixels</h3>
330<div class="doc-section">
331
332 <p>Access to the virtual pixels are controlled by the <a href="../www/api/cache.html#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a href="../www/command-line-options.html#virtual-pixel">&#x2011;virtual&#x2011;pixel</a> option from the command line. The methods include:</p>
333
334<pre class="text">
335 background: the area surrounding the image is the background color
336 black: the area surrounding the image is black
337 checker-tile: alternate squares with image and background color
338 dither: non-random 32x32 dithered pattern
339 edge: extend the edge pixel toward infinity
340 gray: the area surrounding the image is gray
341 horizontal-tile: horizontally tile the image, background color above/below
342 horizontal-tile-edge: horizontally tile the image and replicate the side edge pixels
343 mirror: mirror tile the image
344 random: choose a random pixel from the image
345 tile: tile the image (default)
346 transparent: the area surrounding the image is transparent blackness
347 vertical-tile: vertically tile the image, sides are background color
348 vertical-tile-edge: vertically tile the image and replicate the side edge pixels
349 white: the area surrounding the image is white
350</pre>
351
352<p>There is a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest. There is typically a caveat concerning how to handle pixels around the image boundaries, known as edge pixels. With virtual pixels, you do not need to concern yourself about special edge processing other than choosing which virtual pixel method is most appropriate for your algorithm.</p>
353</div>
354
355<h3>Cache Storage and Resource Requirements</h3>
356<div class="doc-section">
357
cristyc1c61662009-09-30 14:04:37 +0000358<p>We mentioned previously that this simple and elegant design of the ImageMagick pixel cache comes at a cost in terms of storage and processing speed. The pixel cache storage requirements scales with the area of the image and the bit depth of the pixel components. For example, if we have a 640 by 480 image and we're using the Q16 version of ImageMagick, the pixel cache consumes image <em>width * height * bit-depth / 8 * channels</em> bytes or approximately 2.3 mebibytes (i.e. 640 * 480 * 2 * 4). Not too bad, but what if your image is 25000 by 25000 pixels? The pixel cache requires approximately 4.7 gibibytes of storage. Ouch. ImageMagick accounts for possible huge storage requirements by caching large images to disk rather than memory. Typically the pixel cache is stored in memory using heap memory. If heap memory is exhausted, pixels are stored in in an anonymous map; if the anonymous memory map is exhausted, we create the pixel cache on disk and attempt to memory-map it; and if memory-map memory is exhausted, we simply use standard disk I/O. Disk storage is cheap but it is also very slow, upwards of 1000 times slower than memory. We can get some speed improvements, up to 5 times, if we use memory mapping to the disk-based cache. These decisions about storage are made <em>automagically</em> by the pixel cache manager negotiating with the operating system. However, you can influence how the pixel cache manager allocates the pixel cache with <em>cache resource limits</em>. The limits include:</p>
cristy3ed852e2009-09-05 21:47:34 +0000359
360<dl class="doc">
361 <dt class="doc">files</dt>
362 <dd>maximum number of open pixel cache files. When this limit is exceeded, any subsequent pixels cached to disk are closed and reopened on demand. This behavior permits a large number of images to be accessed simultaneously on disk, but with a speed penalty due to repeated open/close calls.</dd>
363 <dt class="doc">area</dt>
364 <dd>maximum area in bytes of any one image that can reside in the pixel cache memory. If this limit is exceeded, the image is automagically cached to disk.</dd>
365 <dt class="doc">memory</dt>
366 <dd>maximum amount of memory in bytes to allocate for the pixel cache from the anonymous mapped memory or the heap.</dd>
367 <dt class="doc">map</dt>
368 <dd>maximum amount of memory map in bytes to allocate for the pixel cache.</dd>
369 <dt class="doc">disk</dt>
370 <dd>maximum amount of disk space in bytes permitted for use by the pixel cache. If this limit is exceeded, the pixel cache is not created and a fatal exception is thrown.</dd>
371</dl>
372
373<p>To determine the current setting of these limits, use this command:</p>
374
cristyc1c61662009-09-30 14:04:37 +0000375<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>identify -list resource</span><span class='crtout'><pre>File Area Memory Map Disk Thread Time
376------------------------------------------------------------------------
377 768 11.551GiB 8.6631GiB 23.102GiB 16EiB 8 unlimited</pre></span></p>
378<p>You can set these limits either with <a href="../www/resources.html#environment">environment variables</a>, the <a href="../www/command-line-options.html#limit">-limit</a> command line option, or the <a href="../www/api/resource.html#SetMagickResourceLimit">SetMagickResourceLimit()</a> MagickCore API method. As an example, our online web interface to ImageMagick, <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>, has an area limit of 64 mebibytes, a memory limit of 128 mebibytes and a map limit of 256 mebibytes and a disk limit of 1 gibibytes. Since we process multiple simultaneous sessions, we don't want any one session consuming all the available memory. Instead large images are cached to disk. If the image is too large and exceeds the pixel cache disk limit, the program exits. In addition, we place a 60 second time limit to prevent any run-away processing tasks.</p>
cristy3ed852e2009-09-05 21:47:34 +0000379
380<p>Note, the cache limits are global, meaning if you create several images, the combined resource requirements are compared to the limit to determine the pixel cache storage disposition.</p>
381</div>
382
383<h3>Cache Views</h3>
384<div class="doc-section">
385
386<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() from the MagickCore API can only deal with one pixel cache area per image at a time. Suppose you want to access the first and last scanline from the same image at the same time? The solution is to use a <em>cache view</em>. A cache view permits you to access as many areas simultaneously in the pixel cache as you require. The cache view <a href="../www/api/cache-view.html">methods</a> behave like the previous methods except you must first open a view and close it when you are finished with it. Here is a snippet of MagickCore code that permits us to access two areas of an image simultaneously:</p>
387
388<pre class="code">
389 CacheView
390 *view_1,
391 *view_2;
392
393 view_1=OpenCacheView(source);
394 view_2=OpenCacheView(source);
395 for (y=0; y &lt; (long) source-&gt;rows; y++)
396 {
397 u=GetCacheViewVirtualPixels(view_1,0,y,source-&gt;columns,1,exception);
398 v=GetCacheViewVirtualPixels(view_2,0,source-&gt;rows-y-1,source-&gt;columns,1,exception);
399 if ((u == (const PixelPacket *) NULL) || (v == (const PixelPacket *) NULL))
400 break;
401 for (x=0; x &lt; (long) source-&gt;columns; x++)
402 {
403 /* do something with u &amp; v here */
404 }
405 }
406 view_1=CloseCacheView(view_1);
407 view_2=CloseCacheView(view_2);
408 if (y &lt; (long) source-&gt;rows)
409 { /* an exception was thrown */ }
410</pre>
411</div>
412
413<h3>Magick Persistent Cache Format</h3>
414<div class="doc-section">
415
416<p>Recall that each image format is decoded by ImageMagick and the pixels are deposited in the pixel cache. If you write an image, the pixels are read from the pixel cache and encoded as required by the format you are writing (e.g. GIF, PNG, etc.). The Magick Persistent Cache (MPC) format is designed to eliminate the overhead of decoding and encoding pixels to and from an image format. MPC writes two files. One, with the extension <kbd>.mpc</kbd>, retains all the properties associated with the image or image sequence (e.g. width, height, colorspace, etc.) and the second, with the extension <kbd>.cache</kbd>, is the pixel cache in the native format. When reading an MPC image file, ImageMagick reads the image properties and memory maps the pixel cache on disk eliminating the need for decoding the image pixels. The tradeoff is in disk space. MPC is generally larger in file size than most other image formats.</p>
417</div>
418
419<h3>Best Practices</h3>
420<div class="doc-section">
421
422<p>Although you can request any pixel from the pixel cache, any block of pixels, any scanline, multiple scanlines, any row, or multiple rows with the GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels, GetCacheViewVirtualPixels(), GetCacheViewAuthenticPixels(), and QueueCacheViewAuthenticPixels() methods, ImageMagick is optimized to return a few pixels or a few pixels rows at time. There are additional optimizations if you request a single scanline or a few scanlines at a time. These methods also permit random access to the pixel cache, however, ImageMagick is optimized for sequential access.</p>
423
424<p>If you update pixels returned from GetAuthenticPixels() or GetCacheViewAuthenticPixels(), don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to ensure your changes are synchronized with the pixel cache.</p>
425
426<p>Use QueueAuthenticPixels() or QueueCacheViewAuthenticPixels() if you are setting an initial pixel value. The GetAuthenticPixels() or GetCacheViewAuthenticPixels() method reads pixels from the cache and if you are setting an initial pixel value, this read is unnecessary. Don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to push your updates to the pixel cache.</p>
427
428<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() are slightly more efficient than their cache view counter-parts. However, cache views are required if you need access to more than one region of the image simultaneously or if more than one <a href="#threads">thread of execution</a> is accessing the image.</p>
429
430<p>You can request pixels outside the bounds of the image with GetVirtualPixels() or GetCacheViewVirtualPixels(), however, it is more efficient to request pixels within the confines of the image region.</p>
431
432<p>Although you can force the pixel cache to disk using appropriate resource limits, disk access can be upwards of 1000 times slower than memory access. For fast, efficient, access to the pixel cache, try to keep the pixel cache in heap memory or anonymous mapped memory.</p>
433
434<p>The ImageMagick Q16 version of ImageMagick permits you to read and write 16 bit images without scaling but the pixel cache consumes twice as much resources as the Q8 version. If your system has constrained memory or disk resources, consider the Q8 version of ImageMagick. In addition, the Q8 version typically executes faster than the Q16 version.</p>
435
436<p>A great majority of image formats and algorithms restrict themselves to a fixed range of pixel values from 0 to some maximum value, for example, the Q16 version of ImageMagick permit intensities from 0 to 65535. High dynamic-range imaging (HDRI), however, permits a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than standard digital imaging techniques. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. Enable <a href="../www/high-dynamic-range.html">HDRI</a> at ImageMagick build time to deal with high dynamic-range images, but be mindful that each pixel component is a 32-bit floating point value. In addition pixel values are not clamped so some algorithms may perform differently than the non-HDRI version.</p>
437
cristy739df912009-10-24 16:10:18 +0000438<p>If you are dealing with large images, make sure the pixel cache is written to a disk area with plenty of free space. Under Unix, this is typically <kbd>/tmp</kbd> and for Windows, <kbd>c:/temp</kbd>. You can tell ImageMagick to write the pixel cache to an alternate location with the MAGICK_TEMPORARY_PATH environment variable. For example,</p>
cristy3ed852e2009-09-05 21:47:34 +0000439
cristy739df912009-10-24 16:10:18 +0000440<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>export MAGICK_TEMPORARY_PATH=/data/magick</span></p>
cristy3ed852e2009-09-05 21:47:34 +0000441
442<p>If you plan on processing the same image many times, consider the MPC format. Reading a MPC image has near-zero overhead because its in the native pixel cache format eliminating the need for decoding the image pixels. Here is an example:</p>
443
444<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.tif image.mpc</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+0+0 +repage 1.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+100+0 +repage 2.png</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.mpc -crop 100x100+200+0 +repage 3.png</span></p>
445<p>MPC is ideal for web sites. It reduces the overhead of reading and writing an image. We use it exclusively at our <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
446</div>
447
448</div>
449
450<h2><a name="stream"></a>Streaming Pixels</h2>
451<div class="doc-section">
452
453<p>ImageMagick provides for streaming pixels as they are read from or written to an image. This has several advantages over the pixel cache. The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image. The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
454
455<p>Use <a href="../www/api/stream.html#ReadStream">ReadStream()</a> or <a href="../www/api/stream.html#WriteStream">WriteStream()</a> with an appropriate callback method in your MagickCore program to consume the pixels as they are streaming. Here's an abbreviated example of using ReadStream:</p>
456
457<pre class="code">
458static size_t StreamHandler(const Image *image,const void *pixels,
459 const size_t columns)
460{
461 /* process pixels here */
462 return(columns);
463}
464
465...
466/* invoke the pixel stream here */
467image=ReadStream(image_info,&amp;StreamHandler,exception);
468</pre>
469
470<p>We also provide a lightweight tool, <a name="stream"></a><a href="../www/stream.html">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats. It writes the pixel components as they are read from the input image a row at a time making <a name="stream"></a><a href="../www/stream.html">stream</a> desirable when working with large images or when you require raw pixel components.</p>
471
472</div>
473
474<h2><a name="properties"></a>Image Properties and Profiles</h2>
475<div class="doc-section">
476
477<p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management). ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles. Some of the more popular image properties are associated with the Image structure in the MagickCore API. For example:</p>
478
479<pre class="code">
480 (void) printf("image width: %lu, height: %lu\n",image-&gt;columns,image-&gt;rows);
481</pre>
482
483<p>For a great majority of image properties, such as an image comment or description, we use the <a href="../www/api/property.html#GetImageProperty">GetImageProperty()</a> and <a href="../www/api/property.html#SetImageProperty">SetImageProperty()</a> methods. Here we set a property and fetch it right back:</p>
484
485<pre class="code">
486 const char
487 *comment;
488
489 (void) SetImageProperty(image,"comment","This space for rent");
490 comment=GetImageProperty(image,"comment");
491 if (comment == (const char *) NULL)
492 (void) printf("Image comment: %s\n",comment);
493</pre>
494
495<p>Image profiles are handled with <a href="../www/api/profile.html#GetImageProfile">GetImageProfile()</a>, <a href="../www/api/profile.html#SetImageProfile">SetImageProfile()</a>, and <a href="../www/api/profile.html#ProfileImage">ProfileImage()</a> methods. Here we set a profile and fetch it right back:</p>
496
497<pre class="code">
498 StringInfo
499 *profile;
500
501 profile=AcquireStringInfo(length);
502 SetStringInfoDatum(profile,my_exif_profile);
503 (void) SetImageProfile(image,"EXIF",profile);
504 DestroyStringInfo(profile);
505 profile=GetImageProfile(image,"EXIF");
506 if (profile != (StringInfo *) NULL)
507 (void) PrintStringInfo(stdout,"EXIF",profile);
508</pre>
509
510</div>
511
512<h2><a name="threads"></a>Threads of Execution</h2>
513<div class="doc-section">
514
515<p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the dual and quad-core processor technologies. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods. These methods are intended for one thread of execution only. To access the pixel cache with more than one thread of execution, use a cache view. We do this for the <a href="../www/api/composite.html#CompositeImage">CompositeImage()</a> method, for example. Suppose we want to composite a single image over a different image in each thread of execution. If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously. Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked. The other program interfaces, such as the <a href="../www/magick-wand.html">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
516
cristy16ff93c2010-01-13 23:18:07 +0000517<p>Here is an example of how ImageMagick can take advantage of threads of execution with the <a href="http://en.wikipedia.org/wiki/OpenMP">OpenMP</a> programming paradigm:</p>
cristy3ed852e2009-09-05 21:47:34 +0000518
519<div class="viewport">
520<pre class="code">
521{
522 CacheView
523 *image_view;
524
525 long
526 y;
527
528 MagickBooleanType
529 status;
530
531 status=MagickTrue;
532 image_view=AcquireCacheView(image);
533 #pragma omp parallel for schedule(dynamic,4) shared(status)
534 for (y=0; y &lt; (long) image-&gt;rows; y++)
535 {
536 register IndexPacket
537 *indexes;
538
539 register long
540 x;
541
542 register PixelPacket
543 *q;
544
545 if (status == MagickFalse)
546 continue;
547 q=GetCacheViewAuthenticPixels(image_view,0,y,image-&gt;columns,1,exception);
548 if (q == (PixelPacket *) NULL)
549 {
550 status=MagickFalse;
551 continue;
552 }
553 indexes=GetCacheViewAuthenticIndexQueue(image_view);
554 for (x=0; x &lt; (long) image-&gt;columns; x++)
555 {
556 q-&gt;red= ...
557 q-&gt;green= ...
558 q-&gt;blue= ...
559 q-&gt;opacity= ...
560 if (indexes != (IndexPacket *) NULL)
561 indexes[x]= ...
562 q++;
563 }
564 if (SyncCacheViewAuthenticPixels(image_view,exception) == MagickFalse)
565 status=MagickFalse;
566 }
567 image_view=DestroyCacheView(image_view);
568 if (status == MagickFalse)
569 perror("something went wrong");
570}
571</pre>
572</div>
573
574<p>If you call the ImageMagick API from your OpenMP-enabled application and you intend to dynamically increase the number of threads available in subsequent parallel regions, be sure to perform the increase <em>before</em> you call the API otherwise ImageMagick may fault.</p>
575
576</div>
577
cristy16ff93c2010-01-13 23:18:07 +0000578<h2><a name="distributed"></a>Heterogeneous Distributed Processing</h2>
579<div class="doc-section">
580<p>ImageMagick includes support for heterogeneous distributed processing with the <a href="http://en.wikipedia.org/wiki/OpenCL">OpenCL</a> framework. OpenCL kernels within ImageMagick permit image processing algorithms to execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. Depending on your platform, speed-ups can be an order of magnitude faster than the traditional single CPU.</p>
581
582<p>To speed up image convolution, for example, use this image filter:</p>
583
584<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert image.pam -process "convolve '-1, -1, -1, -1, 9, -1, -1, -1, -1'" gpu.pam</span></p>
585<p>Here is an example OpenCL kernel that convolves an image:</p>
586
587<div class="viewport">
588<pre class="code">
589static inline long ClampToCanvas(const long offset,const ulong range)
590{
591 if (offset &lt; 0L)
592 return(0L);
593 if (offset >= range)
594 return((long) (range-1L));
595 return(offset);
596}
597
598static inline CLQuantum ClampToQuantum(const double value)
599{
600 if (value &lt; 0.0)
601 return((CLQuantum) 0);
602 if (value >= (double) QuantumRange)
603 return((CLQuantum) QuantumRange);
604 return((CLQuantum) (value+0.5));
605}
606
607__kernel void Convolve(const __global CLPixelType *source,__constant double *filter,
608 const ulong width,const ulong height,__global CLPixelType *destination)
609{
610 const ulong columns = get_global_size(0);
611 const ulong rows = get_global_size(1);
612
613 const long x = get_global_id(0);
614 const long y = get_global_id(1);
615
616 const double scale = (1.0/QuantumRange);
617 const long mid_width = (width-1)/2;
618 const long mid_height = (height-1)/2;
619 double4 sum = { 0.0, 0.0, 0.0, 0.0 };
620 double gamma = 0.0;
621 register ulong i = 0;
622
623 for (long v=(-mid_height); v &lt;= mid_height; v++)
624 {
625 for (long u=(-mid_width); u &lt;= mid_width; u++)
626 {
627 register const ulong index=ClampToCanvas(y+v,rows)*columns+ClampToCanvas(x+u,columns);
628 const double alpha=scale*(QuantumRange-source[index].w);
629 sum.x+=alpha*filter[i]*source[index].x;
630 sum.y+=alpha*filter[i]*source[index].y;
631 sum.z+=alpha*filter[i]*source[index].z;
632 sum.w+=filter[i]*source[index].w;
633 gamma+=alpha*filter[i];
634 i++;
635 }
636 }
637
638 gamma=1.0/(fabs(gamma) &lt;= MagickEpsilon ? 1.0 : gamma);
639 const ulong index=y*columns+x;
640 destination[index].x=ClampToQuantum(gamma*sum.x);
641 destination[index].y=ClampToQuantum(gamma*sum.y);
642 destination[index].z=ClampToQuantum(gamma*sum.z);
643 destination[index].w=ClampToQuantum(sum.w);
644};
645</pre>
646</div>
647
648<p>See <a href="http://trac.imagemagick.org/browser/ImageMagick/trunk/filters/convolve.c">filters/convolve.c</a> for a complete implementation of image convolution with an OpenCL kernel.</p>
649
650</div>
651
cristy3ed852e2009-09-05 21:47:34 +0000652<h2><a name="coders"></a>Custom Image Coders</h2>
653<div class="doc-section">
654
655<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g. PNG, GIF, JPEG, etc.). Registering an image coder alerts ImageMagick a particular format is available to read or write. While unregistering tells ImageMagick the format is no longer available. The classifying method looks at the first few bytes of an image and determines if the image is in the expected format. The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels. The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image. The writer does the reverse. It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
656
657<p>Here is a listing of a sample <a href="../www/source/mgk.c">custom coder</a>. It reads and writes images in the MGK image format which is simply an ID followed by the image width and height followed by the RGB pixel values.</p>
658
659<div class="viewport">
660<pre class="code">
661/*
662 Include declarations.
663*/
664#include "magick/studio.h"
665#include "magick/blob.h"
666#include "magick/blob-private.h"
667#include "magick/colorspace.h"
668#include "magick/exception.h"
669#include "magick/exception-private.h"
670#include "magick/image.h"
671#include "magick/image-private.h"
672#include "magick/list.h"
673#include "magick/magick.h"
674#include "magick/memory_.h"
675#include "magick/monitor.h"
676#include "magick/monitor-private.h"
677#include "magick/quantum-private.h"
678#include "magick/static.h"
679#include "magick/string_.h"
680#include "magick/module.h"
681
682/*
683 Forward declarations.
684*/
685static MagickBooleanType
686 WriteMGKImage(const ImageInfo *,Image *);
687
688/*
689%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
690% %
691% %
692% %
693% I s M G K %
694% %
695% %
696% %
697%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
698%
699% IsMGK() returns MagickTrue if the image format type, identified by the
700% magick string, is MGK.
701%
702% The format of the IsMGK method is:
703%
704% MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
705%
706% A description of each parameter follows:
707%
708% o magick: This string is generally the first few bytes of an image file
709% or blob.
710%
711% o length: Specifies the length of the magick string.
712%
713*/
714static MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
715{
716 if (length &lt; 7)
717 return(MagickFalse);
718 if (LocaleNCompare((char *) magick,"id=mgk",7) == 0)
719 return(MagickTrue);
720 return(MagickFalse);
721}
722
723/*
724%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
725% %
726% %
727% %
728% R e a d M G K I m a g e %
729% %
730% %
731% %
732%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
733%
734% ReadMGKImage() reads a MGK image file and returns it. It allocates
735% the memory necessary for the new Image structure and returns a pointer to
736% the new image.
737%
738% The format of the ReadMGKImage method is:
739%
740% Image *ReadMGKImage(const ImageInfo *image_info,ExceptionInfo *exception)
741%
742% A description of each parameter follows:
743%
744% o image_info: the image info.
745%
746% o exception: return any errors or warnings in this structure.
747%
748*/
749static Image *ReadMGKImage(const ImageInfo *image_info,
750 ExceptionInfo *exception)
751{
752 char
753 buffer[MaxTextExtent];
754
755 Image
756 *image;
757
758 long
759 y;
760
761 MagickBooleanType
762 status;
763
764 register long
765 x;
766
767 register PixelPacket
768 *q;
769
770 register unsigned char
771 *p;
772
773 ssize_t
774 count;
775
776 unsigned char
777 *pixels;
778
779 unsigned long
780 columns,
781 rows;
782
783 /*
784 Open image file.
785 */
786 assert(image_info != (const ImageInfo *) NULL);
787 assert(image_info-&gt;signature == MagickSignature);
788 if (image_info-&gt;debug != MagickFalse)
789 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image_info-&gt;filename);
790 assert(exception != (ExceptionInfo *) NULL);
791 assert(exception-&gt;signature == MagickSignature);
792 image=AcquireImage(image_info);
793 status=OpenBlob(image_info,image,ReadBinaryBlobMode,exception);
794 if (status == MagickFalse)
795 {
796 image=DestroyImageList(image);
797 return((Image *) NULL);
798 }
799 /*
800 Read MGK image.
801 */
802 (void) ReadBlobString(image,buffer); /* read magic number */
803 if (IsMGK(buffer,7) == MagickFalse)
804 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
805 (void) ReadBlobString(image,buffer);
806 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
807 if (count &lt;= 0)
808 ThrowReaderException(CorruptImageError,"ImproperImageHeader");
809 do
810 {
811 /*
812 Initialize image structure.
813 */
814 image-&gt;columns=columns;
815 image-&gt;rows=rows;
816 image-&gt;depth=8;
817 if ((image_info-&gt;ping != MagickFalse) &amp;&amp; (image_info-&gt;number_scenes != 0))
818 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
819 break;
820 /*
821 Convert MGK raster image to pixel packets.
822 */
823 if (SetImageExtent(image,0,0) == MagickFalse)
824 {
825 InheritException(exception,&amp;image-&gt;exception);
826 return(DestroyImageList(image));
827 }
828 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,3UL*sizeof(*pixels));
829 if (pixels == (unsigned char *) NULL)
830 ThrowReaderException(ResourceLimitError,"MemoryAllocationFailed");
831 for (y=0; y &lt; (long) image-&gt;rows; y++)
832 {
833 count=(ssize_t) ReadBlob(image,(size_t) (3*image-&gt;columns),pixels);
834 if (count != (ssize_t) (3*image-&gt;columns))
835 ThrowReaderException(CorruptImageError,"UnableToReadImageData");
836 p=pixels;
837 q=QueueAuthenticPixels(image,0,y,image-&gt;columns,1,exception);
838 if (q == (PixelPacket *) NULL)
839 break;
840 for (x=0; x &lt; (long) image-&gt;columns; x++)
841 {
842 q-&gt;red=ScaleCharToQuantum(*p++);
843 q-&gt;green=ScaleCharToQuantum(*p++);
844 q-&gt;blue=ScaleCharToQuantum(*p++);
845 q++;
846 }
847 if (SyncAuthenticPixels(image,exception) == MagickFalse)
848 break;
849 if ((image-&gt;previous == (Image *) NULL) &&
850 (SetImageProgress(image,LoadImageTag,y,image&gt;>rows) == MagickFalse))
851 break;
852 }
853 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
854 if (EOFBlob(image) != MagickFalse)
855 {
856 ThrowFileException(exception,CorruptImageError,"UnexpectedEndOfFile",image-&gt;filename);
857 break;
858 }
859 /*
860 Proceed to next image.
861 */
862 if (image_info-&gt;number_scenes != 0)
863 if (image-&gt;scene >= (image_info-&gt;scene+image_info-&gt;number_scenes-1))
864 break;
865 *buffer='\0';
866 (void) ReadBlobString(image,buffer);
867 count=(ssize_t) sscanf(buffer,"%lu %lu\n",&amp;columns,&amp;rows);
868 if (count != 0)
869 {
870 /*
871 Allocate next image structure.
872 */
873 AcquireNextImage(image_info,image);
874 if (GetNextImageInList(image) == (Image *) NULL)
875 {
876 image=DestroyImageList(image);
877 return((Image *) NULL);
878 }
879 image=SyncNextImageInList(image);
880 status=SetImageProgress(image,LoadImageTag,TellBlob(image),GetBlobSize(image));
881 if (status == MagickFalse)
882 break;
883 }
884 } while (count != 0);
885 (void) CloseBlob(image);
886 return(GetFirstImageInList(image));
887}
888
889/*
890%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
891% %
892% %
893% %
894% R e g i s t e r M G K I m a g e %
895% %
896% %
897% %
898%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
899%
900% RegisterMGKImage() adds attributes for the MGK image format to
901% the list of supported formats. The attributes include the image format
902% tag, a method to read and/or write the format, whether the format
903% supports the saving of more than one frame to the same file or blob,
904% whether the format supports native in-memory I/O, and a brief
905% description of the format.
906%
907% The format of the RegisterMGKImage method is:
908%
909% unsigned long RegisterMGKImage(void)
910%
911*/
912ModuleExport unsigned long RegisterMGKImage(void)
913{
914 MagickInfo
915 *entry;
916
917 entry=SetMagickInfo("MGK");
918 entry-&gt;decoder=(DecodeImageHandler *) ReadMGKImage;
919 entry-&gt;encoder=(EncodeImageHandler *) WriteMGKImage;
920 entry-&gt;magick=(IsImageFormatHandler *) IsMGK;
921 entry-&gt;description=ConstantString("MGK");
922 entry-&gt;module=ConstantString("MGK");
923 (void) RegisterMagickInfo(entry);
924 return(MagickImageCoderSignature);
925}
926
927/*
928%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
929% %
930% %
931% %
932% U n r e g i s t e r M G K I m a g e %
933% %
934% %
935% %
936%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
937%
938% UnregisterMGKImage() removes format registrations made by the
939% MGK module from the list of supported formats.
940%
941% The format of the UnregisterMGKImage method is:
942%
943% UnregisterMGKImage(void)
944%
945*/
946ModuleExport void UnregisterMGKImage(void)
947{
948 (void) UnregisterMagickInfo("MGK");
949}
950
951/*
952%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
953% %
954% %
955% %
956% W r i t e M G K I m a g e %
957% %
958% %
959% %
960%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
961%
962% WriteMGKImage() writes an image to a file in red, green, and blue
963% MGK rasterfile format.
964%
965% The format of the WriteMGKImage method is:
966%
967% MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
968%
969% A description of each parameter follows.
970%
971% o image_info: the image info.
972%
973% o image: The image.
974%
975*/
976static MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image)
977{
978 char
979 buffer[MaxTextExtent];
980
981 long
982 y;
983
984 MagickBooleanType
985 status;
986
987 MagickOffsetType
988 scene;
989
990 register const PixelPacket
991 *p;
992
993 register long
994 x;
995
996 register unsigned char
997 *q;
998
999 unsigned char
1000 *pixels;
1001
1002 /*
1003 Open output image file.
1004 */
1005 assert(image_info != (const ImageInfo *) NULL);
1006 assert(image_info-&gt;signature == MagickSignature);
1007 assert(image != (Image *) NULL);
1008 assert(image-&gt;signature == MagickSignature);
1009 if (image-&gt;debug != MagickFalse)
1010 (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image-&gt;filename);
1011 status=OpenBlob(image_info,image,WriteBinaryBlobMode,&amp;image-&gt;exception);
1012 if (status == MagickFalse)
1013 return(status);
1014 scene=0;
1015 do
1016 {
1017 /*
1018 Allocate memory for pixels.
1019 */
1020 if (image-&gt;colorspace != RGBColorspace)
1021 (void) SetImageColorspace(image,RGBColorspace);
1022 pixels=(unsigned char *) AcquireQuantumMemory((size_t) image-&gt;columns,
1023 3UL*sizeof(*pixels));
1024 if (pixels == (unsigned char *) NULL)
1025 ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
1026 /*
1027 Initialize raster file header.
1028 */
1029 (void) WriteBlobString(image,"id=mgk\n");
1030 (void) FormatMagickString(buffer,MaxTextExtent,"%lu %lu\n",
1031 image-&gt;columns,image-&gt;rows);
1032 (void) WriteBlobString(image,buffer);
1033 for (y=0; y &lt; (long) image-&gt;rows; y++)
1034 {
1035 p=GetVirtualPixels(image,0,y,image-&gt;columns,1,&amp;image-&gt;exception);
1036 if (p == (const PixelPacket *) NULL)
1037 break;
1038 q=pixels;
1039 for (x=0; x &lt; (long) image-&gt;columns; x++)
1040 {
1041 *q++=ScaleQuantumToChar(p-&gt;red);
1042 *q++=ScaleQuantumToChar(p-&gt;green);
1043 *q++=ScaleQuantumToChar(p-&gt;blue);
1044 p++;
1045 }
1046 (void) WriteBlob(image,(size_t) (q-pixels),pixels);
1047 if ((image-&gt;previous == (Image *) NULL) &&
1048 (SetImageProgress(image,SaveImageTag,y,image-&gt;rows) == MagickFalse))
1049 break;
1050 }
1051 pixels=(unsigned char *) RelinquishMagickMemory(pixels);
1052 if (GetNextImageInList(image) == (Image *) NULL)
1053 break;
1054 image=SyncNextImageInList(image);
1055 status=SetImageProgress(image,SaveImagesTag,scene,
1056 GetImageListLength(image));
1057 if (status == MagickFalse)
1058 break;
1059 scene++;
1060 } while (image_info-&gt;adjoin != MagickFalse);
1061 (void) CloseBlob(image);
1062 return(MagickTrue);
1063}
1064</pre>
1065</div>
1066
1067<p>To invoke the custom coder from the command line, use these commands:</p>
1068
1069<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: logo.mgk</span><span class='crtout'></span><span class="crtprompt"> $magick&gt; </span><span class='crtin'>display logo.mgk</span></p>
1070<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickCoderKit-1.0.0.tar.gz">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
1071
1072</div>
1073
1074<h2><a name="filters"></a>Custom Image Filters</h2>
1075<div class="doc-section">
1076
1077<p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms. We call these image filters and they are invoked from the command line with the <a href="../www/command-line-options.html#process">-process</a> option or from the MagickCore API method <a href="../www/api/module.html#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
1078
1079<p>Here is a listing of a sample <a href="../www/source/analyze.c">custom image filter</a>. It computes a few statistics such as the pixel brightness and saturation mean and standard-deviation.</p>
1080
1081<div class="viewport">
1082<pre class="code">
cristy76e378e2009-12-21 18:20:04 +00001083#include &lt;stdio.h&gt;
1084#include &lt;stdlib.h&gt;
1085#include &lt;string.h&gt;
1086#include &lt;time.h&gt;
1087#include &lt;assert.h&gt;
1088#include &lt;math.h&gt;
cristy3ed852e2009-09-05 21:47:34 +00001089#include "magick/MagickCore.h"
cristy76e378e2009-12-21 18:20:04 +00001090
cristy3ed852e2009-09-05 21:47:34 +00001091/*
1092%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1093% %
1094% %
1095% %
1096% a n a l y z e I m a g e %
1097% %
1098% %
1099% %
1100%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1101%
cristy76e378e2009-12-21 18:20:04 +00001102% analyzeImage() computes the brightness and saturation mean, standard
1103% deviation, kurtosis and skewness and stores these values as attributes
1104% of the image.
cristy3ed852e2009-09-05 21:47:34 +00001105%
1106% The format of the analyzeImage method is:
1107%
1108% unsigned long analyzeImage(Image *images,const int argc,
cristy76e378e2009-12-21 18:20:04 +00001109% char **argv,ExceptionInfo *exception)
cristy3ed852e2009-09-05 21:47:34 +00001110%
1111% A description of each parameter follows:
1112%
1113% o image: the address of a structure of type Image.
1114%
1115% o argc: Specifies a pointer to an integer describing the number of
1116% elements in the argument vector.
1117%
1118% o argv: Specifies a pointer to a text array containing the command line
1119% arguments.
1120%
1121% o exception: return any errors or warnings in this structure.
1122%
1123*/
1124ModuleExport unsigned long analyzeImage(Image **images,const int argc,
1125 const char **argv,ExceptionInfo *exception)
1126{
cristy3ed852e2009-09-05 21:47:34 +00001127 char
1128 text[MaxTextExtent];
1129
1130 double
1131 area,
cristy76e378e2009-12-21 18:20:04 +00001132 brightness,
cristy3ed852e2009-09-05 21:47:34 +00001133 brightness_mean,
1134 brightness_standard_deviation,
1135 brightness_kurtosis,
1136 brightness_skewness,
1137 brightness_sum_x,
1138 brightness_sum_x2,
1139 brightness_sum_x3,
1140 brightness_sum_x4,
cristy76e378e2009-12-21 18:20:04 +00001141 hue,
1142 saturation,
cristy3ed852e2009-09-05 21:47:34 +00001143 saturation_mean,
1144 saturation_standard_deviation,
1145 saturation_kurtosis,
1146 saturation_skewness,
1147 saturation_sum_x,
1148 saturation_sum_x2,
1149 saturation_sum_x3,
1150 saturation_sum_x4;
1151
cristy3ed852e2009-09-05 21:47:34 +00001152 Image
1153 *image;
1154
cristy3ed852e2009-09-05 21:47:34 +00001155 assert(images != (Image **) NULL);
1156 assert(*images != (Image *) NULL);
cristy76e378e2009-12-21 18:20:04 +00001157 assert((*images)-&gt;signature == MagickSignature);
cristy3ed852e2009-09-05 21:47:34 +00001158 (void) argc;
1159 (void) argv;
1160 image=(*images);
1161 for ( ; image != (Image *) NULL; image=GetNextImageInList(image))
1162 {
cristy76e378e2009-12-21 18:20:04 +00001163 CacheView
1164 *image_view;
1165
1166 long
1167 y;
1168
1169 MagickBooleanType
1170 status;
1171
cristy3ed852e2009-09-05 21:47:34 +00001172 brightness_sum_x=0.0;
1173 brightness_sum_x2=0.0;
1174 brightness_sum_x3=0.0;
1175 brightness_sum_x4=0.0;
1176 brightness_mean=0.0;
1177 brightness_standard_deviation=0.0;
1178 brightness_kurtosis=0.0;
1179 brightness_skewness=0.0;
1180 saturation_sum_x=0.0;
1181 saturation_sum_x2=0.0;
1182 saturation_sum_x3=0.0;
1183 saturation_sum_x4=0.0;
1184 saturation_mean=0.0;
1185 saturation_standard_deviation=0.0;
1186 saturation_kurtosis=0.0;
1187 saturation_skewness=0.0;
1188 area=0.0;
cristy76e378e2009-12-21 18:20:04 +00001189 status=MagickTrue;
cristy3ed852e2009-09-05 21:47:34 +00001190 image_view=AcquireCacheView(image);
cristy76e378e2009-12-21 18:20:04 +00001191#if defined(MAGICKCORE_OPENMP_SUPPORT)
1192 #pragma omp parallel for schedule(dynamic,4) shared(status)
1193#endif
cristy3ed852e2009-09-05 21:47:34 +00001194 for (y=0; y &lt; (long) image-&gt;rows; y++)
1195 {
cristy76e378e2009-12-21 18:20:04 +00001196 register const PixelPacket
1197 *p;
1198
1199 register long
1200 x;
1201
1202 if (status == MagickFalse)
1203 continue;
cristy3ed852e2009-09-05 21:47:34 +00001204 p=GetCacheViewVirtualPixels(image_view,0,y,image-&gt;columns,1,exception);
1205 if (p == (const PixelPacket *) NULL)
cristy76e378e2009-12-21 18:20:04 +00001206 {
1207 status=MagickFalse;
1208 continue;
1209 }
cristy3ed852e2009-09-05 21:47:34 +00001210 for (x=0; x &lt; (long) image-&gt;columns; x++)
1211 {
1212 ConvertRGBToHSB(p-&gt;red,p-&gt;green,p-&gt;blue,&amp;hue,&amp;saturation,&amp;brightness);
1213 brightness*=QuantumRange;
1214 brightness_sum_x+=brightness;
1215 brightness_sum_x2+=brightness*brightness;
1216 brightness_sum_x3+=brightness*brightness*brightness;
1217 brightness_sum_x4+=brightness*brightness*brightness*brightness;
1218 saturation*=QuantumRange;
1219 saturation_sum_x+=saturation;
1220 saturation_sum_x2+=saturation*saturation;
1221 saturation_sum_x3+=saturation*saturation*saturation;
1222 saturation_sum_x4+=saturation*saturation*saturation*saturation;
1223 area++;
1224 p++;
1225 }
1226 }
1227 image_view=DestroyCacheView(image_view);
1228 if (area &lt;= 0.0)
1229 break;
1230 brightness_mean=brightness_sum_x/area;
1231 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_mean);
1232 (void) SetImageProperty(image,"filter:brightness:mean",text);
1233 brightness_standard_deviation=sqrt(brightness_sum_x2/area-(brightness_sum_x/
1234 area*brightness_sum_x/area));
1235 (void) FormatMagickString(text,MaxTextExtent,"%g",
1236 brightness_standard_deviation);
1237 (void) SetImageProperty(image,"filter:brightness:standard-deviation",text);
1238 if (brightness_standard_deviation != 0)
1239 brightness_kurtosis=(brightness_sum_x4/area-4.0*brightness_mean*
1240 brightness_sum_x3/area+6.0*brightness_mean*brightness_mean*
1241 brightness_sum_x2/area-3.0*brightness_mean*brightness_mean*
1242 brightness_mean*brightness_mean)/(brightness_standard_deviation*
1243 brightness_standard_deviation*brightness_standard_deviation*
1244 brightness_standard_deviation)-3.0;
1245 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_kurtosis);
1246 (void) SetImageProperty(image,"filter:brightness:kurtosis",text);
1247 if (brightness_standard_deviation != 0)
1248 brightness_skewness=(brightness_sum_x3/area-3.0*brightness_mean*
1249 brightness_sum_x2/area+2.0*brightness_mean*brightness_mean*
1250 brightness_mean)/(brightness_standard_deviation*
1251 brightness_standard_deviation*brightness_standard_deviation);
1252 (void) FormatMagickString(text,MaxTextExtent,"%g",brightness_skewness);
1253 (void) SetImageProperty(image,"filter:brightness:skewness",text);
1254 saturation_mean=saturation_sum_x/area;
1255 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_mean);
1256 (void) SetImageProperty(image,"filter:saturation:mean",text);
1257 saturation_standard_deviation=sqrt(saturation_sum_x2/area-(saturation_sum_x/
1258 area*saturation_sum_x/area));
1259 (void) FormatMagickString(text,MaxTextExtent,"%g",
1260 saturation_standard_deviation);
1261 (void) SetImageProperty(image,"filter:saturation:standard-deviation",text);
1262 if (saturation_standard_deviation != 0)
1263 saturation_kurtosis=(saturation_sum_x4/area-4.0*saturation_mean*
1264 saturation_sum_x3/area+6.0*saturation_mean*saturation_mean*
1265 saturation_sum_x2/area-3.0*saturation_mean*saturation_mean*
1266 saturation_mean*saturation_mean)/(saturation_standard_deviation*
1267 saturation_standard_deviation*saturation_standard_deviation*
1268 saturation_standard_deviation)-3.0;
1269 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_kurtosis);
1270 (void) SetImageProperty(image,"filter:saturation:kurtosis",text);
1271 if (saturation_standard_deviation != 0)
1272 saturation_skewness=(saturation_sum_x3/area-3.0*saturation_mean*
1273 saturation_sum_x2/area+2.0*saturation_mean*saturation_mean*
1274 saturation_mean)/(saturation_standard_deviation*
1275 saturation_standard_deviation*saturation_standard_deviation);
1276 (void) FormatMagickString(text,MaxTextExtent,"%g",saturation_skewness);
1277 (void) SetImageProperty(image,"filter:saturation:skewness",text);
1278 }
1279 return(MagickImageFilterSignature);
1280}
1281</pre>
1282</div>
1283
1284<p>To invoke the custom filter from the command line, use this command:</p>
1285
1286<p class='crt'><span class="crtprompt"> $magick&gt; </span><span class='crtin'>convert logo: -process analyze -verbose info:</span><span class='crtout'>Image: logo: <br/>
1287 Format: LOGO (ImageMagick Logo) <br/>
1288 Class: PseudoClass <br/>
1289 Geometry: 640x480 <br/>
1290 ... <br/>
1291 filter:brightness:kurtosis: 8.98864 <br/>
1292 filter:brightness:mean: 238.096 <br/>
1293 filter:brightness:skewness: -3.04519 <br/>
1294 filter:brightness:standard-deviation: 46.3286 <br/>
1295 filter:saturation:kurtosis: 5.9137 <br/>
1296 filter:saturation:mean: 23.4635 <br/>
1297 filter:saturation:skewness: 2.71874 <br/>
1298 filter:saturation:standard-deviation: 64.7734</span></p>
1299
1300<p>We provide the <a href="ftp://ftp.imagemagick.org/pub/ImageMagick/kits/MagickFilterKit-1.0.0.tar.gz">Magick Filter Kit</a> to help you get started writing your own custom image filter.</p>
1301
1302</div>
cristyf3bb4782009-09-08 13:10:04 +00001303
1304</div>
1305
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