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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
zmo@google.comb9f64aa2012-01-20 00:35:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SHHANDLE_INCLUDED_
8#define _SHHANDLE_INCLUDED_
9
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
zmo@google.com32e97312011-08-24 01:03:11 +000019#include "compiler/BuiltInFunctionEmulator.h"
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000020#include "compiler/ExtensionBehavior.h"
daniel@transgaming.comc23f4612012-11-28 19:42:57 +000021#include "compiler/HashNames.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000022#include "compiler/InfoSink.h"
alokp@chromium.orge4249f02010-07-26 18:13:52 +000023#include "compiler/SymbolTable.h"
alokp@chromium.org07620a52010-09-23 17:53:56 +000024#include "compiler/VariableInfo.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
zmo@google.comb9f64aa2012-01-20 00:35:15 +000026class LongNameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027class TCompiler;
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +000028class TDependencyGraph;
daniel@transgaming.com043da132012-12-20 21:12:22 +000029class TranslatorHLSL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
31//
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000032// Helper function to identify specs that are based on the WebGL spec,
33// like the CSS Shaders spec.
34//
35bool isWebGLBasedSpec(ShShaderSpec spec);
36
37//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038// The base class used to back handles returned to the driver.
39//
40class TShHandleBase {
41public:
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000042 TShHandleBase();
43 virtual ~TShHandleBase();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000044 virtual TCompiler* getAsCompiler() { return 0; }
daniel@transgaming.com043da132012-12-20 21:12:22 +000045 virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000046
47protected:
48 // Memory allocator. Allocates and tracks memory required by the compiler.
49 // Deallocates all memory when compiler is destructed.
50 TPoolAllocator allocator;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051};
52
53//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054// The base class for the machine dependent compiler to derive from
55// for managing object code from the compile.
56//
57class TCompiler : public TShHandleBase {
58public:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000059 TCompiler(ShShaderType type, ShShaderSpec spec);
60 virtual ~TCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061 virtual TCompiler* getAsCompiler() { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000062
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000063 bool Init(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000064 bool compile(const char* const shaderStrings[],
65 const int numStrings,
66 int compileOptions);
67
68 // Get results of the last compilation.
69 TInfoSink& getInfoSink() { return infoSink; }
70 const TVariableInfoList& getAttribs() const { return attribs; }
71 const TVariableInfoList& getUniforms() const { return uniforms; }
zmo@google.comfd747b82011-04-23 01:30:07 +000072 int getMappedNameMaxLength() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +000073
daniel@transgaming.comc23f4612012-11-28 19:42:57 +000074 ShHashFunction64 getHashFunction() const { return hashFunction; }
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +000075 NameMap& getNameMap() { return nameMap; }
76 TSymbolTable& getSymbolTable() { return symbolTable; }
daniel@transgaming.comc23f4612012-11-28 19:42:57 +000077
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078protected:
alokp@chromium.org9ecf3952010-10-13 19:28:25 +000079 ShShaderType getShaderType() const { return shaderType; }
80 ShShaderSpec getShaderSpec() const { return shaderSpec; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000081 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000082 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000083 // Clears the results from the previous compilation.
84 void clearResults();
zmo@google.comb1762df2011-07-30 02:04:23 +000085 // Return true if function recursion is detected.
86 bool detectRecursion(TIntermNode* root);
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000087 // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
88 void rewriteCSSShader(TIntermNode* root);
alokp@chromium.orgb59a7782010-11-24 18:38:33 +000089 // Returns true if the given shader does not exceed the minimum
90 // functionality mandated in GLSL 1.0 spec Appendix A.
91 bool validateLimitations(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000092 // Collect info for all attribs and uniforms.
93 void collectAttribsUniforms(TIntermNode* root);
zmo@google.comfd747b82011-04-23 01:30:07 +000094 // Map long variable names into shorter ones.
95 void mapLongVariableNames(TIntermNode* root);
alokp@chromium.org07620a52010-09-23 17:53:56 +000096 // Translate to object code.
97 virtual void translate(TIntermNode* root) = 0;
gman@chromium.org8d804792012-10-17 21:33:48 +000098 // Returns true if, after applying the packing rules in the GLSL 1.017 spec
99 // Appendix A, section 7, the shader does not use too many uniforms.
100 bool enforcePackingRestrictions();
maxvujovic@gmail.com66ebd012012-05-30 22:18:11 +0000101 // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
maxvujovic@gmail.com77222c92012-06-04 21:06:05 +0000102 bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
103 // Returns true if the shader does not use samplers.
104 bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
105 // Returns true if the shader does not use sampler dependent values to affect control
106 // flow or in operations whose time can depend on the input values.
107 bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
zmo@google.com5601ea02011-06-10 18:23:25 +0000108 // Get built-in extensions with default behavior.
109 const TExtensionBehavior& getExtensionBehavior() const;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000110
zmo@google.com32e97312011-08-24 01:03:11 +0000111 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
112
alokp@chromium.org07620a52010-09-23 17:53:56 +0000113private:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000114 ShShaderType shaderType;
115 ShShaderSpec shaderSpec;
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000116
gman@chromium.org8d804792012-10-17 21:33:48 +0000117 int maxUniformVectors;
118
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000119 // Built-in symbol table for the given language, spec, and resources.
120 // It is preserved from compile-to-compile.
121 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +0000122 // Built-in extensions with default behavior.
123 TExtensionBehavior extensionBehavior;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000124
zmo@google.com32e97312011-08-24 01:03:11 +0000125 BuiltInFunctionEmulator builtInFunctionEmulator;
126
alokp@chromium.org07620a52010-09-23 17:53:56 +0000127 // Results of compilation.
128 TInfoSink infoSink; // Output sink.
129 TVariableInfoList attribs; // Active attributes in the compiled shader.
130 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
zmo@google.com24c08c42011-05-27 17:40:48 +0000131
zmo@google.comb9f64aa2012-01-20 00:35:15 +0000132 // Cached copy of the ref-counted singleton.
133 LongNameMap* longNameMap;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000134
135 // name hashing.
136 ShHashFunction64 hashFunction;
137 NameMap nameMap;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138};
139
140//
141// This is the interface between the machine independent code
142// and the machine dependent code.
143//
144// The machine dependent code should derive from the classes
145// above. Then Construct*() and Delete*() will create and
146// destroy the machine dependent objects, which contain the
147// above machine independent information.
148//
zmo@google.com5601ea02011-06-10 18:23:25 +0000149TCompiler* ConstructCompiler(
150 ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151void DeleteCompiler(TCompiler*);
152
daniel@transgaming.com5cb728c2011-05-17 18:34:24 +0000153#endif // _SHHANDLE_INCLUDED_