Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 8 | |
Brandon Jones | 993d08d | 2014-10-10 14:32:57 -0700 | [diff] [blame] | 9 | #include <memory> |
| 10 | #include <stdint.h> |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 11 | |
Austin Kinross | 137b151 | 2015-06-17 16:14:53 -0700 | [diff] [blame^] | 12 | #include "EGLWindow.h" |
| 13 | #include "OSWindow.h" |
| 14 | #include "test_utils/angle_test_configs.h" |
| 15 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 16 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 17 | |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 18 | class ProgramBinaryTest : public ANGLETest |
| 19 | { |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 20 | protected: |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 21 | ProgramBinaryTest() |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 22 | { |
| 23 | setWindowWidth(128); |
| 24 | setWindowHeight(128); |
| 25 | setConfigRedBits(8); |
| 26 | setConfigGreenBits(8); |
| 27 | setConfigBlueBits(8); |
| 28 | setConfigAlphaBits(8); |
| 29 | } |
| 30 | |
| 31 | virtual void SetUp() |
| 32 | { |
| 33 | ANGLETest::SetUp(); |
| 34 | |
| 35 | const std::string vertexShaderSource = SHADER_SOURCE |
| 36 | ( |
| 37 | attribute vec4 inputAttribute; |
| 38 | void main() |
| 39 | { |
| 40 | gl_Position = inputAttribute; |
| 41 | } |
| 42 | ); |
| 43 | |
| 44 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 45 | ( |
| 46 | void main() |
| 47 | { |
| 48 | gl_FragColor = vec4(1,0,0,1); |
| 49 | } |
| 50 | ); |
| 51 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 52 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 53 | if (mProgram == 0) |
| 54 | { |
| 55 | FAIL() << "shader compilation failed."; |
| 56 | } |
| 57 | |
| 58 | glGenBuffers(1, &mBuffer); |
| 59 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 60 | glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_STATIC_DRAW); |
| 61 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 62 | |
| 63 | ASSERT_GL_NO_ERROR(); |
| 64 | } |
| 65 | |
| 66 | virtual void TearDown() |
| 67 | { |
| 68 | glDeleteProgram(mProgram); |
| 69 | glDeleteBuffers(1, &mBuffer); |
| 70 | |
| 71 | ANGLETest::TearDown(); |
| 72 | } |
| 73 | |
| 74 | GLuint mProgram; |
| 75 | GLuint mBuffer; |
| 76 | }; |
| 77 | |
| 78 | // This tests the assumption that float attribs of different size |
| 79 | // should not internally cause a vertex shader recompile (for conversion). |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 80 | TEST_P(ProgramBinaryTest, FloatDynamicShaderSize) |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 81 | { |
| 82 | glUseProgram(mProgram); |
| 83 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 84 | |
| 85 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL); |
| 86 | glEnableVertexAttribArray(0); |
| 87 | glDrawArrays(GL_POINTS, 0, 1); |
| 88 | |
| 89 | GLint programLength; |
| 90 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); |
| 91 | |
| 92 | EXPECT_GL_NO_ERROR(); |
| 93 | |
| 94 | for (GLsizei size = 1; size <= 3; size++) |
| 95 | { |
| 96 | glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL); |
| 97 | glEnableVertexAttribArray(0); |
| 98 | glDrawArrays(GL_POINTS, 0, 1); |
| 99 | |
| 100 | GLint newProgramLength; |
| 101 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength); |
| 102 | EXPECT_GL_NO_ERROR(); |
| 103 | EXPECT_EQ(programLength, newProgramLength); |
| 104 | } |
| 105 | } |
Brandon Jones | 993d08d | 2014-10-10 14:32:57 -0700 | [diff] [blame] | 106 | |
| 107 | // This tests the ability to successfully save and load a program binary. |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 108 | TEST_P(ProgramBinaryTest, SaveAndLoadBinary) |
Brandon Jones | 993d08d | 2014-10-10 14:32:57 -0700 | [diff] [blame] | 109 | { |
| 110 | GLint programLength = 0; |
| 111 | GLint writtenLength = 0; |
| 112 | GLenum binaryFormat = 0; |
| 113 | |
| 114 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); |
| 115 | EXPECT_GL_NO_ERROR(); |
| 116 | |
| 117 | std::vector<uint8_t> binary(programLength); |
| 118 | glGetProgramBinaryOES(mProgram, programLength, &writtenLength, &binaryFormat, binary.data()); |
| 119 | EXPECT_GL_NO_ERROR(); |
| 120 | |
| 121 | // The lengths reported by glGetProgramiv and glGetProgramBinaryOES should match |
| 122 | EXPECT_EQ(programLength, writtenLength); |
| 123 | |
| 124 | if (writtenLength) |
| 125 | { |
| 126 | GLuint program2 = glCreateProgram(); |
| 127 | glProgramBinaryOES(program2, binaryFormat, binary.data(), writtenLength); |
| 128 | |
| 129 | EXPECT_GL_NO_ERROR(); |
| 130 | |
| 131 | GLint linkStatus; |
| 132 | glGetProgramiv(program2, GL_LINK_STATUS, &linkStatus); |
| 133 | if (linkStatus == 0) |
| 134 | { |
| 135 | GLint infoLogLength; |
| 136 | glGetProgramiv(program2, GL_INFO_LOG_LENGTH, &infoLogLength); |
| 137 | |
Geoff Lang | 981afd7 | 2014-11-05 16:30:36 -0500 | [diff] [blame] | 138 | if (infoLogLength > 0) |
| 139 | { |
| 140 | std::vector<GLchar> infoLog(infoLogLength); |
| 141 | glGetProgramInfoLog(program2, infoLog.size(), NULL, &infoLog[0]); |
| 142 | FAIL() << "program link failed: " << &infoLog[0]; |
| 143 | } |
| 144 | else |
| 145 | { |
| 146 | FAIL() << "program link failed."; |
| 147 | } |
Brandon Jones | 993d08d | 2014-10-10 14:32:57 -0700 | [diff] [blame] | 148 | } |
| 149 | else |
| 150 | { |
| 151 | glUseProgram(program2); |
| 152 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 153 | |
| 154 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL); |
| 155 | glEnableVertexAttribArray(0); |
| 156 | glDrawArrays(GL_POINTS, 0, 1); |
| 157 | |
| 158 | EXPECT_GL_NO_ERROR(); |
| 159 | } |
| 160 | |
| 161 | glDeleteProgram(program2); |
| 162 | } |
| 163 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 164 | |
| 165 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 166 | ANGLE_INSTANTIATE_TEST(ProgramBinaryTest, ES2_D3D9(), ES2_D3D11()); |
Austin Kinross | 137b151 | 2015-06-17 16:14:53 -0700 | [diff] [blame^] | 167 | |
| 168 | // For the ProgramBinariesAcrossPlatforms tests, we need two sets of params: |
| 169 | // - a set to save the program binary |
| 170 | // - a set to load the program binary |
| 171 | // We combine these into one struct extending PlatformParameters so we can reuse existing ANGLE test macros |
| 172 | struct PlatformsWithLinkResult : PlatformParameters |
| 173 | { |
| 174 | PlatformsWithLinkResult(PlatformParameters saveParams, PlatformParameters loadParamsIn, bool expectedLinkResultIn) |
| 175 | { |
| 176 | majorVersion = saveParams.majorVersion; |
| 177 | minorVersion = saveParams.minorVersion; |
| 178 | eglParameters = saveParams.eglParameters; |
| 179 | loadParams = loadParamsIn; |
| 180 | expectedLinkResult = expectedLinkResultIn; |
| 181 | } |
| 182 | |
| 183 | PlatformParameters loadParams; |
| 184 | bool expectedLinkResult; |
| 185 | }; |
| 186 | |
| 187 | class ProgramBinariesAcrossPlatforms : public testing::TestWithParam<PlatformsWithLinkResult> |
| 188 | { |
| 189 | public: |
| 190 | void SetUp() override |
| 191 | { |
| 192 | mOSWindow = CreateOSWindow(); |
| 193 | bool result = mOSWindow->initialize("ProgramBinariesAcrossRenderersTests", 100, 100); |
| 194 | |
| 195 | if (result == false) |
| 196 | { |
| 197 | FAIL() << "Failed to create OS window"; |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | EGLWindow *createAndInitEGLWindow(angle::PlatformParameters ¶m) |
| 202 | { |
| 203 | EGLWindow *eglWindow = new EGLWindow(1, 1, param.majorVersion, param.eglParameters); |
| 204 | bool result = eglWindow->initializeGL(mOSWindow); |
| 205 | if (result == false) |
| 206 | { |
| 207 | SafeDelete(eglWindow); |
| 208 | eglWindow = nullptr; |
| 209 | } |
| 210 | |
| 211 | return eglWindow; |
| 212 | } |
| 213 | |
| 214 | void destroyEGLWindow(EGLWindow **eglWindow) |
| 215 | { |
| 216 | ASSERT(*eglWindow != nullptr); |
| 217 | (*eglWindow)->destroyGL(); |
| 218 | SafeDelete(*eglWindow); |
| 219 | *eglWindow = nullptr; |
| 220 | } |
| 221 | |
| 222 | GLuint createES2ProgramFromSource() |
| 223 | { |
| 224 | const std::string testVertexShaderSource = SHADER_SOURCE |
| 225 | ( |
| 226 | attribute highp vec4 position; |
| 227 | |
| 228 | void main(void) |
| 229 | { |
| 230 | gl_Position = position; |
| 231 | } |
| 232 | ); |
| 233 | |
| 234 | const std::string testFragmentShaderSource = SHADER_SOURCE |
| 235 | ( |
| 236 | void main(void) |
| 237 | { |
| 238 | gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 239 | } |
| 240 | ); |
| 241 | |
| 242 | return CompileProgram(testVertexShaderSource, testFragmentShaderSource); |
| 243 | } |
| 244 | |
| 245 | GLuint createES3ProgramFromSource() |
| 246 | { |
| 247 | const std::string testVertexShaderSource = SHADER_SOURCE |
| 248 | ( #version 300 es\n |
| 249 | precision highp float; |
| 250 | in highp vec4 position; |
| 251 | |
| 252 | void main(void) |
| 253 | { |
| 254 | gl_Position = position; |
| 255 | } |
| 256 | ); |
| 257 | |
| 258 | const std::string testFragmentShaderSource = SHADER_SOURCE |
| 259 | ( #version 300 es \n |
| 260 | precision highp float; |
| 261 | out vec4 out_FragColor; |
| 262 | |
| 263 | void main(void) |
| 264 | { |
| 265 | out_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 266 | } |
| 267 | ); |
| 268 | |
| 269 | return CompileProgram(testVertexShaderSource, testFragmentShaderSource); |
| 270 | } |
| 271 | |
| 272 | void drawWithProgram(GLuint program) |
| 273 | { |
| 274 | glClearColor(0, 0, 0, 1); |
| 275 | glClear(GL_COLOR_BUFFER_BIT); |
| 276 | |
| 277 | GLint positionLocation = glGetAttribLocation(program, "position"); |
| 278 | |
| 279 | glUseProgram(program); |
| 280 | |
| 281 | const GLfloat vertices[] = |
| 282 | { |
| 283 | -1.0f, 1.0f, 0.5f, |
| 284 | -1.0f, -1.0f, 0.5f, |
| 285 | 1.0f, -1.0f, 0.5f, |
| 286 | |
| 287 | -1.0f, 1.0f, 0.5f, |
| 288 | 1.0f, -1.0f, 0.5f, |
| 289 | 1.0f, 1.0f, 0.5f, |
| 290 | }; |
| 291 | |
| 292 | glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); |
| 293 | glEnableVertexAttribArray(positionLocation); |
| 294 | |
| 295 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 296 | |
| 297 | glDisableVertexAttribArray(positionLocation); |
| 298 | glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL); |
| 299 | |
| 300 | EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255); |
| 301 | } |
| 302 | |
| 303 | void TearDown() override |
| 304 | { |
| 305 | mOSWindow->destroy(); |
| 306 | SafeDelete(mOSWindow); |
| 307 | } |
| 308 | |
| 309 | OSWindow *mOSWindow; |
| 310 | }; |
| 311 | |
| 312 | // Tries to create a program binary using one set of platform params, then load it using a different sent of params |
| 313 | TEST_P(ProgramBinariesAcrossPlatforms, CreateAndReloadBinary) |
| 314 | { |
| 315 | angle::PlatformParameters firstRenderer = GetParam(); |
| 316 | angle::PlatformParameters secondRenderer = GetParam().loadParams; |
| 317 | bool expectedLinkResult = GetParam().expectedLinkResult; |
| 318 | |
| 319 | if (!(IsPlatformAvailable(firstRenderer))) |
| 320 | { |
| 321 | std::cout << "First renderer not supported, skipping test"; |
| 322 | return; |
| 323 | } |
| 324 | |
| 325 | if (!(IsPlatformAvailable(secondRenderer))) |
| 326 | { |
| 327 | std::cout << "Second renderer not supported, skipping test"; |
| 328 | return; |
| 329 | } |
| 330 | |
| 331 | EGLWindow *eglWindow = nullptr; |
| 332 | std::vector<uint8_t> binary(0); |
| 333 | GLuint program = 0; |
| 334 | |
| 335 | GLint programLength = 0; |
| 336 | GLint writtenLength = 0; |
| 337 | GLenum binaryFormat = 0; |
| 338 | |
| 339 | // Create a EGL window with the first renderer |
| 340 | eglWindow = createAndInitEGLWindow(firstRenderer); |
| 341 | if (eglWindow == nullptr) |
| 342 | { |
| 343 | FAIL() << "Failed to create EGL window"; |
| 344 | return; |
| 345 | } |
| 346 | |
| 347 | // If the test is trying to use both the default GPU and WARP, but the default GPU *IS* WARP, |
| 348 | // then our expectations for the test results will be invalid. |
| 349 | if (firstRenderer.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE && |
| 350 | secondRenderer.eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE) |
| 351 | { |
| 352 | std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER))); |
| 353 | std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower); |
| 354 | |
| 355 | auto basicRenderPos = rendererString.find(std::string("microsoft basic render")); |
| 356 | auto softwareAdapterPos = rendererString.find(std::string("software adapter")); |
| 357 | |
| 358 | if (basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos) |
| 359 | { |
| 360 | // The first renderer is using WARP, even though we didn't explictly request it |
| 361 | // We should skip this test |
| 362 | std::cout << "Test skipped on when default GPU is WARP." << std::endl; |
| 363 | return; |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | // Create a program |
| 368 | if (firstRenderer.majorVersion == 3) |
| 369 | { |
| 370 | program = createES3ProgramFromSource(); |
| 371 | } |
| 372 | else |
| 373 | { |
| 374 | program = createES2ProgramFromSource(); |
| 375 | } |
| 376 | |
| 377 | if (program == 0) |
| 378 | { |
| 379 | FAIL() << "Failed to create program from source"; |
| 380 | destroyEGLWindow(&eglWindow); |
| 381 | return; |
| 382 | } |
| 383 | |
| 384 | // Draw using the program to ensure it works as expected |
| 385 | drawWithProgram(program); |
| 386 | EXPECT_GL_NO_ERROR(); |
| 387 | |
| 388 | // Save the program binary out from this renderer |
| 389 | glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); |
| 390 | EXPECT_GL_NO_ERROR(); |
| 391 | binary.resize(programLength); |
| 392 | glGetProgramBinaryOES(program, programLength, &writtenLength, &binaryFormat, binary.data()); |
| 393 | EXPECT_GL_NO_ERROR(); |
| 394 | |
| 395 | // Destroy the first renderer |
| 396 | glDeleteProgram(program); |
| 397 | destroyEGLWindow(&eglWindow); |
| 398 | |
| 399 | // Create an EGL window with the second renderer |
| 400 | eglWindow = createAndInitEGLWindow(secondRenderer); |
| 401 | if (eglWindow == nullptr) |
| 402 | { |
| 403 | FAIL() << "Failed to create EGL window"; |
| 404 | return; |
| 405 | } |
| 406 | |
| 407 | program = glCreateProgram(); |
| 408 | glProgramBinaryOES(program, binaryFormat, binary.data(), writtenLength); |
| 409 | |
| 410 | GLint linkStatus; |
| 411 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 412 | EXPECT_EQ(expectedLinkResult, (linkStatus != 0)); |
| 413 | |
| 414 | if (linkStatus != 0) |
| 415 | { |
| 416 | // If the link was successful, then we should try to draw using the program to ensure it works as expected |
| 417 | drawWithProgram(program); |
| 418 | EXPECT_GL_NO_ERROR(); |
| 419 | } |
| 420 | |
| 421 | // Destroy the second renderer |
| 422 | glDeleteProgram(program); |
| 423 | destroyEGLWindow(&eglWindow); |
| 424 | } |
| 425 | |
| 426 | ANGLE_INSTANTIATE_TEST(ProgramBinariesAcrossPlatforms, |
| 427 | // | Save the program | Load the program | Expected |
| 428 | // | using these params | using these params | link result |
| 429 | PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11(), true ), // Loading + reloading binary should work |
| 430 | PlatformsWithLinkResult(ES3_D3D11(), ES3_D3D11(), true ), // Loading + reloading binary should work |
| 431 | PlatformsWithLinkResult(ES2_D3D11_FL11_0(), ES2_D3D11_FL9_3(), false ), // Switching feature level shouldn't work |
| 432 | PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11_WARP(), false ), // Switching from hardware to software shouldn't work |
| 433 | PlatformsWithLinkResult(ES2_D3D11_FL9_3(), ES2_D3D11_FL9_3_WARP(), false ), // Switching from hardware to software shouldn't work for FL9 either |
| 434 | PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D9(), false ), // Switching from D3D11 to D3D9 shouldn't work |
| 435 | PlatformsWithLinkResult(ES2_D3D9(), ES2_D3D11(), false ), // Switching from D3D9 to D3D11 shouldn't work |
| 436 | PlatformsWithLinkResult(ES2_D3D11(), ES3_D3D11(), true ) // Switching to newer client version should work |
| 437 | |
| 438 | // TODO: ANGLE issue 523 |
| 439 | // Compiling a program with client version 3, saving the binary, then loading it with client version 2 should not work |
| 440 | // PlatformsWithLinkResult(ES3_D3D11(), ES2_D3D11(), false ) |
| 441 | ); |