shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 9 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 10 | |
| 11 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 12 | |
| 13 | #include "libGLESv2/renderer/Renderer11.h" |
| 14 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 15 | #include "libGLESv2/renderer/SwapChain11.h" |
| 16 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 17 | |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 18 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 19 | #include "libGLESv2/main.h" |
| 20 | |
| 21 | namespace rx |
| 22 | { |
| 23 | |
| 24 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 25 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 26 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 27 | mMipLevels(0), |
| 28 | mTexture(NULL), |
| 29 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 31 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 32 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
shannon.woods@transgaming.com | 96c21ee | 2013-02-28 23:13:45 +0000 | [diff] [blame] | 33 | mSRV(NULL), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 34 | mTextureWidth(0), |
| 35 | mTextureHeight(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 36 | { |
| 37 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 38 | } |
| 39 | |
| 40 | TextureStorage11::~TextureStorage11() |
| 41 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 42 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 43 | |
| 44 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 45 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 46 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 47 | return static_cast<TextureStorage11*>(storage); |
| 48 | } |
| 49 | |
| 50 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 51 | { |
| 52 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 53 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 54 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 55 | { |
| 56 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 57 | } |
| 58 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 59 | { |
| 60 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 61 | } |
| 62 | return bindFlags; |
| 63 | } |
| 64 | |
| 65 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 66 | { |
| 67 | switch(format) |
| 68 | { |
| 69 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 70 | case DXGI_FORMAT_A8_UNORM: |
| 71 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 72 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 73 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 74 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 75 | case DXGI_FORMAT_R8_UNORM: |
| 76 | case DXGI_FORMAT_R8G8_UNORM: |
| 77 | case DXGI_FORMAT_R16_FLOAT: |
| 78 | case DXGI_FORMAT_R16G16_FLOAT: |
| 79 | return true; |
| 80 | case DXGI_FORMAT_BC1_UNORM: |
| 81 | case DXGI_FORMAT_BC2_UNORM: |
| 82 | case DXGI_FORMAT_BC3_UNORM: |
| 83 | return false; |
| 84 | default: |
| 85 | UNREACHABLE(); |
| 86 | return false; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | UINT TextureStorage11::getBindFlags() const |
| 91 | { |
| 92 | return mBindFlags; |
| 93 | } |
| 94 | |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 95 | ID3D11Texture2D *TextureStorage11::getBaseTexture() const |
| 96 | { |
| 97 | return mTexture; |
| 98 | } |
| 99 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 100 | int TextureStorage11::getLodOffset() const |
| 101 | { |
| 102 | return mLodOffset; |
| 103 | } |
| 104 | |
| 105 | bool TextureStorage11::isRenderTarget() const |
| 106 | { |
| 107 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 108 | } |
| 109 | |
| 110 | bool TextureStorage11::isManaged() const |
| 111 | { |
| 112 | return false; |
| 113 | } |
| 114 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 115 | int TextureStorage11::levelCount() |
| 116 | { |
| 117 | int levels = 0; |
| 118 | if (getBaseTexture()) |
| 119 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 120 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 121 | } |
| 122 | return levels; |
| 123 | } |
| 124 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 125 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
| 126 | { |
| 127 | UINT index = 0; |
| 128 | if (getBaseTexture()) |
| 129 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 130 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 131 | } |
| 132 | return index; |
| 133 | } |
| 134 | |
shannon.woods@transgaming.com | 81ae58a | 2013-02-28 23:20:51 +0000 | [diff] [blame] | 135 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsigned int sourceSubresource, |
| 136 | int level, int face, GLint xoffset, GLint yoffset, |
| 137 | GLsizei width, GLsizei height) |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 138 | { |
| 139 | if (srcTexture) |
| 140 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 141 | // Round up the width and height to the nearest multiple of dimension alignment |
| 142 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 143 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 144 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 145 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 146 | D3D11_BOX srcBox; |
| 147 | srcBox.left = xoffset; |
| 148 | srcBox.top = yoffset; |
| 149 | srcBox.right = xoffset + width; |
| 150 | srcBox.bottom = yoffset + height; |
| 151 | srcBox.front = 0; |
| 152 | srcBox.back = 1; |
| 153 | |
| 154 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 155 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 156 | ASSERT(getBaseTexture()); |
shannon.woods@transgaming.com | 81ae58a | 2013-02-28 23:20:51 +0000 | [diff] [blame] | 157 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face), |
| 158 | xoffset, yoffset, 0, srcTexture, sourceSubresource, &srcBox); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 159 | return true; |
| 160 | } |
| 161 | |
| 162 | return false; |
| 163 | } |
| 164 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 165 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 166 | { |
| 167 | if (source && dest) |
| 168 | { |
| 169 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 170 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 171 | |
| 172 | if (sourceSRV && destRTV) |
| 173 | { |
| 174 | gl::Rectangle sourceArea; |
| 175 | sourceArea.x = 0; |
| 176 | sourceArea.y = 0; |
| 177 | sourceArea.width = source->getWidth(); |
| 178 | sourceArea.height = source->getHeight(); |
| 179 | |
| 180 | gl::Rectangle destArea; |
| 181 | destArea.x = 0; |
| 182 | destArea.y = 0; |
| 183 | destArea.width = dest->getWidth(); |
| 184 | destArea.height = dest->getHeight(); |
| 185 | |
| 186 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 187 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 188 | GL_RGBA); |
| 189 | } |
| 190 | |
| 191 | if (sourceSRV) |
| 192 | { |
| 193 | sourceSRV->Release(); |
| 194 | } |
| 195 | if (destRTV) |
| 196 | { |
| 197 | destRTV->Release(); |
| 198 | } |
| 199 | } |
| 200 | } |
| 201 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 202 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 203 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 204 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 205 | mTexture = swapchain->getOffscreenTexture(); |
| 206 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 207 | |
| 208 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 209 | { |
| 210 | mRenderTarget[i] = NULL; |
| 211 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 212 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 213 | D3D11_TEXTURE2D_DESC texDesc; |
| 214 | mTexture->GetDesc(&texDesc); |
| 215 | mMipLevels = texDesc.MipLevels; |
| 216 | mTextureFormat = texDesc.Format; |
| 217 | mTextureWidth = texDesc.Width; |
| 218 | mTextureHeight = texDesc.Height; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 219 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 220 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 221 | mSRV->GetDesc(&srvDesc); |
| 222 | mShaderResourceFormat = srvDesc.Format; |
| 223 | |
| 224 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 225 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 226 | offscreenRTV->GetDesc(&rtvDesc); |
| 227 | mRenderTargetFormat = rtvDesc.Format; |
| 228 | offscreenRTV->Release(); |
| 229 | |
| 230 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 231 | } |
| 232 | |
| 233 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 234 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 235 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 236 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 237 | { |
| 238 | mRenderTarget[i] = NULL; |
| 239 | } |
| 240 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 241 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 242 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 243 | { |
| 244 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 245 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 246 | mDepthStencilFormat = convertedFormat; |
| 247 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 248 | } |
| 249 | else |
| 250 | { |
| 251 | mTextureFormat = convertedFormat; |
| 252 | mShaderResourceFormat = convertedFormat; |
| 253 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 254 | mRenderTargetFormat = convertedFormat; |
| 255 | } |
| 256 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 257 | // if the width or height is not positive this should be treated as an incomplete texture |
| 258 | // we handle that here by skipping the d3d texture creation |
| 259 | if (width > 0 && height > 0) |
| 260 | { |
| 261 | // adjust size if needed for compressed textures |
| 262 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 263 | |
| 264 | ID3D11Device *device = mRenderer->getDevice(); |
| 265 | |
| 266 | D3D11_TEXTURE2D_DESC desc; |
| 267 | desc.Width = width; // Compressed texture size constraints? |
| 268 | desc.Height = height; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 269 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 270 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 271 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 272 | desc.SampleDesc.Count = 1; |
| 273 | desc.SampleDesc.Quality = 0; |
| 274 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 275 | desc.BindFlags = getBindFlags(); |
| 276 | desc.CPUAccessFlags = 0; |
| 277 | desc.MiscFlags = 0; |
| 278 | |
| 279 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 280 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 281 | // this can happen from windows TDR |
| 282 | if (d3d11::isDeviceLostError(result)) |
| 283 | { |
| 284 | mRenderer->notifyDeviceLost(); |
| 285 | gl::error(GL_OUT_OF_MEMORY); |
| 286 | } |
| 287 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 288 | { |
| 289 | ASSERT(result == E_OUTOFMEMORY); |
| 290 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 291 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 292 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 293 | else |
| 294 | { |
| 295 | mTexture->GetDesc(&desc); |
| 296 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 297 | mTextureWidth = desc.Width; |
| 298 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 299 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 300 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 301 | } |
| 302 | |
| 303 | TextureStorage11_2D::~TextureStorage11_2D() |
| 304 | { |
| 305 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 306 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 307 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 308 | mTexture = NULL; |
| 309 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 310 | |
| 311 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 312 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 313 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 314 | mSRV = NULL; |
| 315 | } |
| 316 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 317 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 318 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 319 | delete mRenderTarget[i]; |
| 320 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 321 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 322 | } |
| 323 | |
| 324 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 325 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 326 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 327 | return static_cast<TextureStorage11_2D*>(storage); |
| 328 | } |
| 329 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 330 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 331 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 332 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 333 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 334 | if (!mRenderTarget[level]) |
| 335 | { |
| 336 | ID3D11Device *device = mRenderer->getDevice(); |
| 337 | HRESULT result; |
| 338 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 339 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 340 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 341 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 342 | srvDesc.Texture2D.MostDetailedMip = level; |
| 343 | srvDesc.Texture2D.MipLevels = 1; |
| 344 | |
| 345 | ID3D11ShaderResourceView *srv; |
| 346 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 347 | |
| 348 | if (result == E_OUTOFMEMORY) |
| 349 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 350 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 351 | } |
| 352 | ASSERT(SUCCEEDED(result)); |
| 353 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 354 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 355 | { |
| 356 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 357 | rtvDesc.Format = mRenderTargetFormat; |
| 358 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 359 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 360 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 361 | ID3D11RenderTargetView *rtv; |
| 362 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 363 | |
| 364 | if (result == E_OUTOFMEMORY) |
| 365 | { |
| 366 | srv->Release(); |
| 367 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 368 | } |
| 369 | ASSERT(SUCCEEDED(result)); |
| 370 | |
| 371 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 372 | // also needs to keep a reference to the texture. |
| 373 | mTexture->AddRef(); |
| 374 | |
| 375 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 376 | std::max(mTextureWidth >> level, 1U), |
| 377 | std::max(mTextureHeight >> level, 1U)); |
| 378 | } |
| 379 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 380 | { |
| 381 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 382 | dsvDesc.Format = mDepthStencilFormat; |
| 383 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 384 | dsvDesc.Texture2D.MipSlice = level; |
| 385 | dsvDesc.Flags = 0; |
| 386 | |
| 387 | ID3D11DepthStencilView *dsv; |
| 388 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 389 | |
| 390 | if (result == E_OUTOFMEMORY) |
| 391 | { |
| 392 | srv->Release(); |
| 393 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 394 | } |
| 395 | ASSERT(SUCCEEDED(result)); |
| 396 | |
| 397 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 398 | // also needs to keep a reference to the texture. |
| 399 | mTexture->AddRef(); |
| 400 | |
| 401 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 402 | std::max(mTextureWidth >> level, 1U), |
| 403 | std::max(mTextureHeight >> level, 1U)); |
| 404 | } |
| 405 | else |
| 406 | { |
| 407 | UNREACHABLE(); |
| 408 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 409 | } |
| 410 | |
| 411 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 412 | } |
| 413 | else |
| 414 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 415 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 416 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 417 | } |
| 418 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 419 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 420 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 421 | if (!mSRV) |
| 422 | { |
| 423 | ID3D11Device *device = mRenderer->getDevice(); |
| 424 | |
| 425 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 426 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 427 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 428 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 429 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 430 | |
| 431 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 432 | |
| 433 | if (result == E_OUTOFMEMORY) |
| 434 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 435 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 436 | } |
| 437 | ASSERT(SUCCEEDED(result)); |
| 438 | } |
| 439 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 440 | return mSRV; |
| 441 | } |
| 442 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 443 | void TextureStorage11_2D::generateMipmap(int level) |
| 444 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 445 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 446 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 447 | |
| 448 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 449 | } |
| 450 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 451 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 452 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 453 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 454 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 455 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 456 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 457 | { |
| 458 | mRenderTarget[i][j] = NULL; |
| 459 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 460 | } |
| 461 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 462 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 463 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 464 | { |
| 465 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 466 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 467 | mDepthStencilFormat = convertedFormat; |
| 468 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 469 | } |
| 470 | else |
| 471 | { |
| 472 | mTextureFormat = convertedFormat; |
| 473 | mShaderResourceFormat = convertedFormat; |
| 474 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 475 | mRenderTargetFormat = convertedFormat; |
| 476 | } |
| 477 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 478 | // if the size is not positive this should be treated as an incomplete texture |
| 479 | // we handle that here by skipping the d3d texture creation |
| 480 | if (size > 0) |
| 481 | { |
| 482 | // adjust size if needed for compressed textures |
| 483 | int height = size; |
| 484 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 485 | |
| 486 | ID3D11Device *device = mRenderer->getDevice(); |
| 487 | |
| 488 | D3D11_TEXTURE2D_DESC desc; |
| 489 | desc.Width = size; |
| 490 | desc.Height = size; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 491 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 492 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 493 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 494 | desc.SampleDesc.Count = 1; |
| 495 | desc.SampleDesc.Quality = 0; |
| 496 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 497 | desc.BindFlags = getBindFlags(); |
| 498 | desc.CPUAccessFlags = 0; |
| 499 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 500 | |
| 501 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 502 | |
| 503 | if (FAILED(result)) |
| 504 | { |
| 505 | ASSERT(result == E_OUTOFMEMORY); |
| 506 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 507 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 508 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 509 | else |
| 510 | { |
| 511 | mTexture->GetDesc(&desc); |
| 512 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 513 | mTextureWidth = desc.Width; |
| 514 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 515 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 516 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 517 | } |
| 518 | |
| 519 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 520 | { |
| 521 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 522 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 523 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 524 | mTexture = NULL; |
| 525 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 526 | |
| 527 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 528 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 529 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 530 | mSRV = NULL; |
| 531 | } |
| 532 | |
| 533 | for (unsigned int i = 0; i < 6; i++) |
| 534 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 535 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 536 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 537 | delete mRenderTarget[i][j]; |
| 538 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 539 | } |
| 540 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 541 | } |
| 542 | |
| 543 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 544 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 545 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 546 | return static_cast<TextureStorage11_Cube*>(storage); |
| 547 | } |
| 548 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 549 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 550 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 551 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 552 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 553 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 554 | if (!mRenderTarget[faceIdx][level]) |
| 555 | { |
| 556 | ID3D11Device *device = mRenderer->getDevice(); |
| 557 | HRESULT result; |
| 558 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 559 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 560 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | d89f194 | 2013-02-28 23:18:27 +0000 | [diff] [blame] | 561 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 562 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 563 | srvDesc.Texture2DArray.MipLevels = 1; |
| 564 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 565 | srvDesc.Texture2DArray.ArraySize = 1; |
| 566 | |
| 567 | ID3D11ShaderResourceView *srv; |
| 568 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 569 | |
| 570 | if (result == E_OUTOFMEMORY) |
| 571 | { |
| 572 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 573 | } |
| 574 | ASSERT(SUCCEEDED(result)); |
| 575 | |
| 576 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 577 | { |
| 578 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 579 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 580 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 581 | rtvDesc.Texture2DArray.MipSlice = level; |
| 582 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 583 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 584 | |
| 585 | ID3D11RenderTargetView *rtv; |
| 586 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 587 | |
| 588 | if (result == E_OUTOFMEMORY) |
| 589 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 590 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 591 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 592 | } |
| 593 | ASSERT(SUCCEEDED(result)); |
| 594 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 595 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 596 | // also needs to keep a reference to the texture. |
| 597 | mTexture->AddRef(); |
| 598 | |
| 599 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 600 | std::max(mTextureWidth >> level, 1U), |
| 601 | std::max(mTextureHeight >> level, 1U)); |
| 602 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 603 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 604 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 605 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 606 | dsvDesc.Format = mRenderTargetFormat; |
| 607 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 608 | dsvDesc.Texture2DArray.MipSlice = level; |
| 609 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 610 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 611 | |
| 612 | ID3D11DepthStencilView *dsv; |
| 613 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 614 | |
| 615 | if (result == E_OUTOFMEMORY) |
| 616 | { |
| 617 | srv->Release(); |
| 618 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 619 | } |
| 620 | ASSERT(SUCCEEDED(result)); |
| 621 | |
| 622 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 623 | // also needs to keep a reference to the texture. |
| 624 | mTexture->AddRef(); |
| 625 | |
| 626 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 627 | std::max(mTextureWidth >> level, 1U), |
| 628 | std::max(mTextureHeight >> level, 1U)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 629 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 630 | else |
| 631 | { |
| 632 | UNREACHABLE(); |
| 633 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 634 | } |
| 635 | |
| 636 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 637 | } |
| 638 | else |
| 639 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 640 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 641 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 642 | } |
| 643 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 644 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 645 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 646 | if (!mSRV) |
| 647 | { |
| 648 | ID3D11Device *device = mRenderer->getDevice(); |
| 649 | |
| 650 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 651 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 652 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 653 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 654 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 655 | |
| 656 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 657 | |
| 658 | if (result == E_OUTOFMEMORY) |
| 659 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 660 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 661 | } |
| 662 | ASSERT(SUCCEEDED(result)); |
| 663 | } |
| 664 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 665 | return mSRV; |
| 666 | } |
| 667 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 668 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 669 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 670 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 671 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 672 | |
| 673 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 674 | } |
| 675 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 676 | } |