daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 8 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer11.h" |
| 13 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 14 | #include "libGLESv2/renderer/SwapChain11.h" |
| 15 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 16 | |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame^] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 18 | #include "libGLESv2/main.h" |
| 19 | |
| 20 | namespace rx |
| 21 | { |
| 22 | |
| 23 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 24 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 25 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 26 | mMipLevels(0), |
| 27 | mTexture(NULL), |
| 28 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 29 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 31 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
shannon.woods@transgaming.com | 96c21ee | 2013-02-28 23:13:45 +0000 | [diff] [blame] | 32 | mSRV(NULL), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 33 | mTextureWidth(0), |
| 34 | mTextureHeight(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 35 | { |
| 36 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 37 | } |
| 38 | |
| 39 | TextureStorage11::~TextureStorage11() |
| 40 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 41 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 42 | |
| 43 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 44 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 45 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 46 | return static_cast<TextureStorage11*>(storage); |
| 47 | } |
| 48 | |
| 49 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 50 | { |
| 51 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 52 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 53 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 54 | { |
| 55 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 56 | } |
| 57 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 58 | { |
| 59 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 60 | } |
| 61 | return bindFlags; |
| 62 | } |
| 63 | |
| 64 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 65 | { |
| 66 | switch(format) |
| 67 | { |
| 68 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 69 | case DXGI_FORMAT_A8_UNORM: |
| 70 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 71 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 72 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 73 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 74 | case DXGI_FORMAT_R8_UNORM: |
| 75 | case DXGI_FORMAT_R8G8_UNORM: |
| 76 | case DXGI_FORMAT_R16_FLOAT: |
| 77 | case DXGI_FORMAT_R16G16_FLOAT: |
| 78 | return true; |
| 79 | case DXGI_FORMAT_BC1_UNORM: |
| 80 | case DXGI_FORMAT_BC2_UNORM: |
| 81 | case DXGI_FORMAT_BC3_UNORM: |
| 82 | return false; |
| 83 | default: |
| 84 | UNREACHABLE(); |
| 85 | return false; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | UINT TextureStorage11::getBindFlags() const |
| 90 | { |
| 91 | return mBindFlags; |
| 92 | } |
| 93 | |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 94 | ID3D11Texture2D *TextureStorage11::getBaseTexture() const |
| 95 | { |
| 96 | return mTexture; |
| 97 | } |
| 98 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 99 | int TextureStorage11::getLodOffset() const |
| 100 | { |
| 101 | return mLodOffset; |
| 102 | } |
| 103 | |
| 104 | bool TextureStorage11::isRenderTarget() const |
| 105 | { |
| 106 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 107 | } |
| 108 | |
| 109 | bool TextureStorage11::isManaged() const |
| 110 | { |
| 111 | return false; |
| 112 | } |
| 113 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 114 | int TextureStorage11::levelCount() |
| 115 | { |
| 116 | int levels = 0; |
| 117 | if (getBaseTexture()) |
| 118 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 119 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 120 | } |
| 121 | return levels; |
| 122 | } |
| 123 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 124 | UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex) |
| 125 | { |
| 126 | UINT index = 0; |
| 127 | if (getBaseTexture()) |
| 128 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 129 | index = D3D11CalcSubresource(level, faceIndex, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 130 | } |
| 131 | return index; |
| 132 | } |
| 133 | |
| 134 | bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, int level, int face, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 135 | { |
| 136 | if (srcTexture) |
| 137 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 138 | // Round up the width and height to the nearest multiple of dimension alignment |
| 139 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 140 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 141 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 142 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 143 | D3D11_BOX srcBox; |
| 144 | srcBox.left = xoffset; |
| 145 | srcBox.top = yoffset; |
| 146 | srcBox.right = xoffset + width; |
| 147 | srcBox.bottom = yoffset + height; |
| 148 | srcBox.front = 0; |
| 149 | srcBox.back = 1; |
| 150 | |
| 151 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 152 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 153 | ASSERT(getBaseTexture()); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 154 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox); |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | return false; |
| 159 | } |
| 160 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 161 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 162 | { |
| 163 | if (source && dest) |
| 164 | { |
| 165 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 166 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 167 | |
| 168 | if (sourceSRV && destRTV) |
| 169 | { |
| 170 | gl::Rectangle sourceArea; |
| 171 | sourceArea.x = 0; |
| 172 | sourceArea.y = 0; |
| 173 | sourceArea.width = source->getWidth(); |
| 174 | sourceArea.height = source->getHeight(); |
| 175 | |
| 176 | gl::Rectangle destArea; |
| 177 | destArea.x = 0; |
| 178 | destArea.y = 0; |
| 179 | destArea.width = dest->getWidth(); |
| 180 | destArea.height = dest->getHeight(); |
| 181 | |
| 182 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 183 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 184 | GL_RGBA); |
| 185 | } |
| 186 | |
| 187 | if (sourceSRV) |
| 188 | { |
| 189 | sourceSRV->Release(); |
| 190 | } |
| 191 | if (destRTV) |
| 192 | { |
| 193 | destRTV->Release(); |
| 194 | } |
| 195 | } |
| 196 | } |
| 197 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 198 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 199 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 200 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 201 | mTexture = swapchain->getOffscreenTexture(); |
| 202 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 203 | |
| 204 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 205 | { |
| 206 | mRenderTarget[i] = NULL; |
| 207 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 208 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 209 | D3D11_TEXTURE2D_DESC texDesc; |
| 210 | mTexture->GetDesc(&texDesc); |
| 211 | mMipLevels = texDesc.MipLevels; |
| 212 | mTextureFormat = texDesc.Format; |
| 213 | mTextureWidth = texDesc.Width; |
| 214 | mTextureHeight = texDesc.Height; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 215 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 216 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 217 | mSRV->GetDesc(&srvDesc); |
| 218 | mShaderResourceFormat = srvDesc.Format; |
| 219 | |
| 220 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 221 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 222 | offscreenRTV->GetDesc(&rtvDesc); |
| 223 | mRenderTargetFormat = rtvDesc.Format; |
| 224 | offscreenRTV->Release(); |
| 225 | |
| 226 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 227 | } |
| 228 | |
| 229 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 230 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 231 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 232 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 233 | { |
| 234 | mRenderTarget[i] = NULL; |
| 235 | } |
| 236 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 237 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 238 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 239 | { |
| 240 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 241 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 242 | mDepthStencilFormat = convertedFormat; |
| 243 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 244 | } |
| 245 | else |
| 246 | { |
| 247 | mTextureFormat = convertedFormat; |
| 248 | mShaderResourceFormat = convertedFormat; |
| 249 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 250 | mRenderTargetFormat = convertedFormat; |
| 251 | } |
| 252 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 253 | // if the width or height is not positive this should be treated as an incomplete texture |
| 254 | // we handle that here by skipping the d3d texture creation |
| 255 | if (width > 0 && height > 0) |
| 256 | { |
| 257 | // adjust size if needed for compressed textures |
| 258 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 259 | |
| 260 | ID3D11Device *device = mRenderer->getDevice(); |
| 261 | |
| 262 | D3D11_TEXTURE2D_DESC desc; |
| 263 | desc.Width = width; // Compressed texture size constraints? |
| 264 | desc.Height = height; |
| 265 | desc.MipLevels = levels + mLodOffset; |
| 266 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 267 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 268 | desc.SampleDesc.Count = 1; |
| 269 | desc.SampleDesc.Quality = 0; |
| 270 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 271 | desc.BindFlags = getBindFlags(); |
| 272 | desc.CPUAccessFlags = 0; |
| 273 | desc.MiscFlags = 0; |
| 274 | |
| 275 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 276 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 277 | // this can happen from windows TDR |
| 278 | if (d3d11::isDeviceLostError(result)) |
| 279 | { |
| 280 | mRenderer->notifyDeviceLost(); |
| 281 | gl::error(GL_OUT_OF_MEMORY); |
| 282 | } |
| 283 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 284 | { |
| 285 | ASSERT(result == E_OUTOFMEMORY); |
| 286 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 287 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 288 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 289 | else |
| 290 | { |
| 291 | mTexture->GetDesc(&desc); |
| 292 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 293 | mTextureWidth = desc.Width; |
| 294 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 295 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 296 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 297 | } |
| 298 | |
| 299 | TextureStorage11_2D::~TextureStorage11_2D() |
| 300 | { |
| 301 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 302 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 303 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 304 | mTexture = NULL; |
| 305 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 306 | |
| 307 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 308 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 309 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 310 | mSRV = NULL; |
| 311 | } |
| 312 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 313 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 314 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 315 | delete mRenderTarget[i]; |
| 316 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 317 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 318 | } |
| 319 | |
| 320 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 321 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 322 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 323 | return static_cast<TextureStorage11_2D*>(storage); |
| 324 | } |
| 325 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 326 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 327 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 328 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 329 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 330 | if (!mRenderTarget[level]) |
| 331 | { |
| 332 | ID3D11Device *device = mRenderer->getDevice(); |
| 333 | HRESULT result; |
| 334 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 335 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 336 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 337 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 338 | srvDesc.Texture2D.MostDetailedMip = level; |
| 339 | srvDesc.Texture2D.MipLevels = 1; |
| 340 | |
| 341 | ID3D11ShaderResourceView *srv; |
| 342 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 343 | |
| 344 | if (result == E_OUTOFMEMORY) |
| 345 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 346 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 347 | } |
| 348 | ASSERT(SUCCEEDED(result)); |
| 349 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 350 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 351 | { |
| 352 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 353 | rtvDesc.Format = mRenderTargetFormat; |
| 354 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 355 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 356 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 357 | ID3D11RenderTargetView *rtv; |
| 358 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 359 | |
| 360 | if (result == E_OUTOFMEMORY) |
| 361 | { |
| 362 | srv->Release(); |
| 363 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 364 | } |
| 365 | ASSERT(SUCCEEDED(result)); |
| 366 | |
| 367 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 368 | // also needs to keep a reference to the texture. |
| 369 | mTexture->AddRef(); |
| 370 | |
| 371 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 372 | std::max(mTextureWidth >> level, 1U), |
| 373 | std::max(mTextureHeight >> level, 1U)); |
| 374 | } |
| 375 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 376 | { |
| 377 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 378 | dsvDesc.Format = mDepthStencilFormat; |
| 379 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 380 | dsvDesc.Texture2D.MipSlice = level; |
| 381 | dsvDesc.Flags = 0; |
| 382 | |
| 383 | ID3D11DepthStencilView *dsv; |
| 384 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 385 | |
| 386 | if (result == E_OUTOFMEMORY) |
| 387 | { |
| 388 | srv->Release(); |
| 389 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 390 | } |
| 391 | ASSERT(SUCCEEDED(result)); |
| 392 | |
| 393 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 394 | // also needs to keep a reference to the texture. |
| 395 | mTexture->AddRef(); |
| 396 | |
| 397 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 398 | std::max(mTextureWidth >> level, 1U), |
| 399 | std::max(mTextureHeight >> level, 1U)); |
| 400 | } |
| 401 | else |
| 402 | { |
| 403 | UNREACHABLE(); |
| 404 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 405 | } |
| 406 | |
| 407 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 408 | } |
| 409 | else |
| 410 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 411 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 412 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 413 | } |
| 414 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 415 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 416 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 417 | if (!mSRV) |
| 418 | { |
| 419 | ID3D11Device *device = mRenderer->getDevice(); |
| 420 | |
| 421 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 422 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 423 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 424 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 425 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 426 | |
| 427 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 428 | |
| 429 | if (result == E_OUTOFMEMORY) |
| 430 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 431 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 432 | } |
| 433 | ASSERT(SUCCEEDED(result)); |
| 434 | } |
| 435 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 436 | return mSRV; |
| 437 | } |
| 438 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 439 | void TextureStorage11_2D::generateMipmap(int level) |
| 440 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 441 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 442 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 443 | |
| 444 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 445 | } |
| 446 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 447 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 448 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 449 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 450 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 451 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 452 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 453 | { |
| 454 | mRenderTarget[i][j] = NULL; |
| 455 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 456 | } |
| 457 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 458 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 459 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 460 | { |
| 461 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 462 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 463 | mDepthStencilFormat = convertedFormat; |
| 464 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 465 | } |
| 466 | else |
| 467 | { |
| 468 | mTextureFormat = convertedFormat; |
| 469 | mShaderResourceFormat = convertedFormat; |
| 470 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 471 | mRenderTargetFormat = convertedFormat; |
| 472 | } |
| 473 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 474 | // if the size is not positive this should be treated as an incomplete texture |
| 475 | // we handle that here by skipping the d3d texture creation |
| 476 | if (size > 0) |
| 477 | { |
| 478 | // adjust size if needed for compressed textures |
| 479 | int height = size; |
| 480 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 481 | |
| 482 | ID3D11Device *device = mRenderer->getDevice(); |
| 483 | |
| 484 | D3D11_TEXTURE2D_DESC desc; |
| 485 | desc.Width = size; |
| 486 | desc.Height = size; |
| 487 | desc.MipLevels = levels + mLodOffset; |
| 488 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 489 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 490 | desc.SampleDesc.Count = 1; |
| 491 | desc.SampleDesc.Quality = 0; |
| 492 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 493 | desc.BindFlags = getBindFlags(); |
| 494 | desc.CPUAccessFlags = 0; |
| 495 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 496 | |
| 497 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 498 | |
| 499 | if (FAILED(result)) |
| 500 | { |
| 501 | ASSERT(result == E_OUTOFMEMORY); |
| 502 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 503 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 504 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 505 | else |
| 506 | { |
| 507 | mTexture->GetDesc(&desc); |
| 508 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 509 | mTextureWidth = desc.Width; |
| 510 | mTextureHeight = desc.Height; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 511 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 512 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 513 | } |
| 514 | |
| 515 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 516 | { |
| 517 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 518 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 519 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 520 | mTexture = NULL; |
| 521 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 522 | |
| 523 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 524 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 525 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 526 | mSRV = NULL; |
| 527 | } |
| 528 | |
| 529 | for (unsigned int i = 0; i < 6; i++) |
| 530 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 531 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 532 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 533 | delete mRenderTarget[i][j]; |
| 534 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 535 | } |
| 536 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 537 | } |
| 538 | |
| 539 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 540 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 541 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 542 | return static_cast<TextureStorage11_Cube*>(storage); |
| 543 | } |
| 544 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 545 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 546 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 547 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 548 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 549 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 550 | if (!mRenderTarget[faceIdx][level]) |
| 551 | { |
| 552 | ID3D11Device *device = mRenderer->getDevice(); |
| 553 | HRESULT result; |
| 554 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 555 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 556 | srvDesc.Format = mShaderResourceFormat; |
| 557 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 558 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 559 | srvDesc.Texture2DArray.MipLevels = 1; |
| 560 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 561 | srvDesc.Texture2DArray.ArraySize = 1; |
| 562 | |
| 563 | ID3D11ShaderResourceView *srv; |
| 564 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 565 | |
| 566 | if (result == E_OUTOFMEMORY) |
| 567 | { |
| 568 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 569 | } |
| 570 | ASSERT(SUCCEEDED(result)); |
| 571 | |
| 572 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 573 | { |
| 574 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 575 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 576 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 577 | rtvDesc.Texture2DArray.MipSlice = level; |
| 578 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 579 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 580 | |
| 581 | ID3D11RenderTargetView *rtv; |
| 582 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 583 | |
| 584 | if (result == E_OUTOFMEMORY) |
| 585 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 586 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 587 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 588 | } |
| 589 | ASSERT(SUCCEEDED(result)); |
| 590 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 591 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 592 | // also needs to keep a reference to the texture. |
| 593 | mTexture->AddRef(); |
| 594 | |
| 595 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 596 | std::max(mTextureWidth >> level, 1U), |
| 597 | std::max(mTextureHeight >> level, 1U)); |
| 598 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 599 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 600 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 601 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 602 | dsvDesc.Format = mRenderTargetFormat; |
| 603 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 604 | dsvDesc.Texture2DArray.MipSlice = level; |
| 605 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 606 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 607 | |
| 608 | ID3D11DepthStencilView *dsv; |
| 609 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 610 | |
| 611 | if (result == E_OUTOFMEMORY) |
| 612 | { |
| 613 | srv->Release(); |
| 614 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 615 | } |
| 616 | ASSERT(SUCCEEDED(result)); |
| 617 | |
| 618 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 619 | // also needs to keep a reference to the texture. |
| 620 | mTexture->AddRef(); |
| 621 | |
| 622 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 623 | std::max(mTextureWidth >> level, 1U), |
| 624 | std::max(mTextureHeight >> level, 1U)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 625 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 626 | else |
| 627 | { |
| 628 | UNREACHABLE(); |
| 629 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 630 | } |
| 631 | |
| 632 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 633 | } |
| 634 | else |
| 635 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 636 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 637 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 638 | } |
| 639 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 640 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 641 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 642 | if (!mSRV) |
| 643 | { |
| 644 | ID3D11Device *device = mRenderer->getDevice(); |
| 645 | |
| 646 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 647 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 648 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 649 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 650 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 651 | |
| 652 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 653 | |
| 654 | if (result == E_OUTOFMEMORY) |
| 655 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 656 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 657 | } |
| 658 | ASSERT(SUCCEEDED(result)); |
| 659 | } |
| 660 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 661 | return mSRV; |
| 662 | } |
| 663 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 664 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 665 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 666 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 667 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 668 | |
| 669 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 670 | } |
| 671 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 672 | } |