daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.h: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
shannon.woods@transgaming.com | f5f5949 | 2013-02-28 23:04:40 +0000 | [diff] [blame] | 10 | #ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H |
| 11 | #define LIBGLESV2_RENDERER_RENDERER11_UTILS_H |
| 12 | |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 13 | #include "libGLESv2/angletypes.h" |
| 14 | |
| 15 | namespace gl_d3d11 |
| 16 | { |
| 17 | |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 18 | D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha); |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 19 | D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp); |
| 20 | UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha); |
| 21 | |
| 22 | D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode); |
| 23 | |
daniel@transgaming.com | c820c12 | 2012-11-28 19:38:30 +0000 | [diff] [blame] | 24 | D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison); |
| 25 | D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled); |
| 26 | UINT8 ConvertStencilMask(GLuint stencilmask); |
| 27 | D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp); |
| 28 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 29 | D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); |
| 30 | D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap); |
shannon.woods@transgaming.com | 8675865 | 2013-02-28 23:20:26 +0000 | [diff] [blame] | 31 | FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset); |
| 32 | FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset); |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 33 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 34 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 35 | DXGI_FORMAT ConvertTextureFormat(GLenum format); |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 36 | } |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 37 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 38 | namespace d3d11_gl |
| 39 | { |
| 40 | |
| 41 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format); |
| 42 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format); |
| 43 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format); |
| 44 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format); |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 45 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 46 | } |
| 47 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 48 | namespace d3d11 |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 49 | { |
shannon.woods@transgaming.com | f3d8207 | 2013-01-25 21:50:43 +0000 | [diff] [blame] | 50 | |
| 51 | struct PositionTexCoordVertex |
| 52 | { |
| 53 | float x, y; |
| 54 | float u, v; |
| 55 | }; |
| 56 | void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v); |
| 57 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 58 | struct PositionDepthColorVertex |
| 59 | { |
| 60 | float x, y, z; |
| 61 | float r, g, b, a; |
| 62 | }; |
| 63 | void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, |
| 64 | const gl::Color &color); |
| 65 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 66 | size_t ComputePixelSizeBits(DXGI_FORMAT format); |
| 67 | size_t ComputeBlockSizeBits(DXGI_FORMAT format); |
daniel@transgaming.com | 00f2d9c | 2013-01-11 04:11:08 +0000 | [diff] [blame] | 68 | |
shannon.woods@transgaming.com | 2507278 | 2013-02-28 23:20:33 +0000 | [diff] [blame^] | 69 | bool IsCompressed(DXGI_FORMAT format); |
shannon.woods@transgaming.com | a24d646 | 2013-02-28 23:13:14 +0000 | [diff] [blame] | 70 | unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format); |
| 71 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 72 | bool IsDepthStencilFormat(DXGI_FORMAT format); |
shannon.woods@transgaming.com | 955014d | 2013-02-28 23:12:24 +0000 | [diff] [blame] | 73 | DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format); |
| 74 | DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format); |
| 75 | |
daniel@transgaming.com | 00f2d9c | 2013-01-11 04:11:08 +0000 | [diff] [blame] | 76 | HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name); |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 77 | |
| 78 | inline bool isDeviceLostError(HRESULT errorCode) |
| 79 | { |
| 80 | switch (errorCode) |
| 81 | { |
| 82 | case DXGI_ERROR_DEVICE_HUNG: |
| 83 | case DXGI_ERROR_DEVICE_REMOVED: |
| 84 | case DXGI_ERROR_DEVICE_RESET: |
| 85 | case DXGI_ERROR_DRIVER_INTERNAL_ERROR: |
| 86 | case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: |
| 87 | return true; |
| 88 | default: |
| 89 | return false; |
| 90 | } |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 91 | } |
shannon.woods@transgaming.com | f5f5949 | 2013-02-28 23:04:40 +0000 | [diff] [blame] | 92 | |
| 93 | } |
| 94 | |
| 95 | #endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H |