shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | 4526236 | 2013-01-25 21:51:27 +0000 | [diff] [blame] | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. |
| 9 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 10 | #include <EGL/eglext.h> |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 11 | #include "libGLESv2/main.h" |
| 12 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/Renderer.h" |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 14 | #include "libGLESv2/renderer/d3d9/Renderer9.h" |
| 15 | #include "libGLESv2/renderer/d3d11/Renderer11.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 16 | #include "common/utilities.h" |
Al Patrick | 3c6344e | 2013-09-23 14:57:00 -0400 | [diff] [blame] | 17 | #include "third_party/trace_event/trace_event.h" |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 18 | |
| 19 | #if !defined(ANGLE_ENABLE_D3D11) |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 20 | // Enables use of the Direct3D 11 API for a default display, when available |
Geoff Lang | d47e0fc | 2013-08-29 11:40:43 -0400 | [diff] [blame] | 21 | #define ANGLE_ENABLE_D3D11 1 |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 22 | #endif |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 23 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 24 | namespace rx |
| 25 | { |
| 26 | |
| 27 | Renderer::Renderer(egl::Display *display) : mDisplay(display) |
| 28 | { |
shannonwoods@chromium.org | e9438a5 | 2013-05-30 00:09:25 +0000 | [diff] [blame] | 29 | mCurrentClientVersion = 2; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 30 | } |
| 31 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 32 | } |
| 33 | |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 34 | extern "C" |
| 35 | { |
| 36 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 37 | rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 38 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 39 | rx::Renderer *renderer = NULL; |
| 40 | EGLint status = EGL_BAD_ALLOC; |
| 41 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 42 | if (ANGLE_ENABLE_D3D11 || |
| 43 | displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || |
| 44 | displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 45 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 46 | renderer = new rx::Renderer11(display, hDc); |
| 47 | |
| 48 | if (renderer) |
| 49 | { |
| 50 | status = renderer->initialize(); |
| 51 | } |
| 52 | |
| 53 | if (status == EGL_SUCCESS) |
| 54 | { |
| 55 | return renderer; |
| 56 | } |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 57 | else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) |
| 58 | { |
| 59 | return NULL; |
| 60 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 61 | |
| 62 | // Failed to create a D3D11 renderer, try creating a D3D9 renderer |
| 63 | delete renderer; |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 64 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 65 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 66 | bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 67 | renderer = new rx::Renderer9(display, hDc, softwareDevice); |
| 68 | |
| 69 | if (renderer) |
| 70 | { |
| 71 | status = renderer->initialize(); |
| 72 | } |
| 73 | |
| 74 | if (status == EGL_SUCCESS) |
| 75 | { |
| 76 | return renderer; |
| 77 | } |
| 78 | |
| 79 | return NULL; |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 80 | } |
| 81 | |
| 82 | void glDestroyRenderer(rx::Renderer *renderer) |
| 83 | { |
| 84 | delete renderer; |
| 85 | } |
| 86 | |
| 87 | } |