shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | 4526236 | 2013-01-25 21:51:27 +0000 | [diff] [blame] | 3 | // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. |
| 9 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 10 | #include <EGL/eglext.h> |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 11 | #include "libGLESv2/main.h" |
| 12 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/Renderer.h" |
| 14 | #include "libGLESv2/renderer/Renderer9.h" |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 15 | #include "libGLESv2/renderer/Renderer11.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame^] | 16 | #include "common/utilities.h" |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 17 | |
| 18 | #if !defined(ANGLE_ENABLE_D3D11) |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 19 | // Enables use of the Direct3D 11 API for a default display, when available |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 20 | #define ANGLE_ENABLE_D3D11 0 |
| 21 | #endif |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 22 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 23 | namespace rx |
| 24 | { |
| 25 | |
| 26 | Renderer::Renderer(egl::Display *display) : mDisplay(display) |
| 27 | { |
| 28 | mD3dCompilerModule = NULL; |
| 29 | mD3DCompileFunc = NULL; |
shannonwoods@chromium.org | e9438a5 | 2013-05-30 00:09:25 +0000 | [diff] [blame] | 30 | mCurrentClientVersion = 2; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 31 | } |
| 32 | |
| 33 | Renderer::~Renderer() |
| 34 | { |
| 35 | if (mD3dCompilerModule) |
| 36 | { |
| 37 | FreeLibrary(mD3dCompilerModule); |
| 38 | mD3dCompilerModule = NULL; |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | bool Renderer::initializeCompiler() |
| 43 | { |
| 44 | #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) |
| 45 | // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. |
| 46 | static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; |
| 47 | |
apatrick@chromium.org | 25b5f1d | 2013-03-01 00:59:21 +0000 | [diff] [blame] | 48 | for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i) |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 49 | { |
| 50 | if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule)) |
| 51 | { |
| 52 | break; |
| 53 | } |
| 54 | } |
| 55 | #else |
| 56 | // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. |
| 57 | mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); |
| 58 | #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES |
| 59 | |
| 60 | if (!mD3dCompilerModule) |
| 61 | { |
| 62 | ERR("No D3D compiler module found - aborting!\n"); |
| 63 | return false; |
| 64 | } |
| 65 | |
shannon.woods@transgaming.com | 4e91d56 | 2013-02-28 23:12:09 +0000 | [diff] [blame] | 66 | mD3DCompileFunc = reinterpret_cast<pCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile")); |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 67 | ASSERT(mD3DCompileFunc); |
| 68 | |
| 69 | return mD3DCompileFunc != NULL; |
| 70 | } |
| 71 | |
| 72 | // Compiles HLSL code into executable binaries |
shannon.woods@transgaming.com | d3d4208 | 2013-02-28 23:14:31 +0000 | [diff] [blame] | 73 | ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags) |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 74 | { |
| 75 | if (!hlsl) |
| 76 | { |
| 77 | return NULL; |
| 78 | } |
| 79 | |
| 80 | HRESULT result = S_OK; |
shannon.woods@transgaming.com | 4526236 | 2013-01-25 21:51:27 +0000 | [diff] [blame] | 81 | UINT flags = 0; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 82 | std::string sourceText; |
| 83 | if (gl::perfActive()) |
| 84 | { |
| 85 | flags |= D3DCOMPILE_DEBUG; |
shannon.woods@transgaming.com | d3d4208 | 2013-02-28 23:14:31 +0000 | [diff] [blame] | 86 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 87 | #ifdef NDEBUG |
shannon.woods@transgaming.com | d3d4208 | 2013-02-28 23:14:31 +0000 | [diff] [blame] | 88 | flags |= optimizationFlags; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 89 | #else |
| 90 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
| 91 | #endif |
| 92 | |
| 93 | std::string sourcePath = getTempPath(); |
| 94 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
| 95 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
| 96 | } |
| 97 | else |
| 98 | { |
shannon.woods@transgaming.com | d3d4208 | 2013-02-28 23:14:31 +0000 | [diff] [blame] | 99 | flags |= optimizationFlags; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 100 | sourceText = hlsl; |
| 101 | } |
| 102 | |
| 103 | // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. |
| 104 | // Try the default flags first and if compilation fails, try some alternatives. |
| 105 | const static UINT extraFlags[] = |
| 106 | { |
| 107 | 0, |
| 108 | D3DCOMPILE_AVOID_FLOW_CONTROL, |
| 109 | D3DCOMPILE_PREFER_FLOW_CONTROL |
| 110 | }; |
| 111 | |
| 112 | const static char * const extraFlagNames[] = |
| 113 | { |
| 114 | "default", |
| 115 | "avoid flow control", |
| 116 | "prefer flow control" |
| 117 | }; |
| 118 | |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 119 | int attempts = alternateFlags ? ArraySize(extraFlags) : 1; |
shannon.woods@transgaming.com | 4e91d56 | 2013-02-28 23:12:09 +0000 | [diff] [blame] | 120 | pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc); |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 121 | for (int i = 0; i < attempts; ++i) |
| 122 | { |
| 123 | ID3DBlob *errorMessage = NULL; |
| 124 | ID3DBlob *binary = NULL; |
shannon.woods@transgaming.com | 4e91d56 | 2013-02-28 23:12:09 +0000 | [diff] [blame] | 125 | |
| 126 | result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, |
| 127 | "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage); |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 128 | if (errorMessage) |
| 129 | { |
| 130 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
| 131 | |
| 132 | infoLog.appendSanitized(message); |
| 133 | TRACE("\n%s", hlsl); |
| 134 | TRACE("\n%s", message); |
| 135 | |
| 136 | errorMessage->Release(); |
| 137 | errorMessage = NULL; |
| 138 | } |
| 139 | |
| 140 | if (SUCCEEDED(result)) |
| 141 | { |
shannon.woods@transgaming.com | 4e91d56 | 2013-02-28 23:12:09 +0000 | [diff] [blame] | 142 | return (ShaderBlob*)binary; |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 143 | } |
| 144 | else |
| 145 | { |
| 146 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 147 | { |
shannon.woods@transgaming.com | 4e91d56 | 2013-02-28 23:12:09 +0000 | [diff] [blame] | 148 | return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*) NULL); |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 149 | } |
| 150 | |
| 151 | infoLog.append("Warning: D3D shader compilation failed with "); |
| 152 | infoLog.append(extraFlagNames[i]); |
| 153 | infoLog.append(" flags."); |
| 154 | if (i + 1 < attempts) |
| 155 | { |
| 156 | infoLog.append(" Retrying with "); |
| 157 | infoLog.append(extraFlagNames[i + 1]); |
| 158 | infoLog.append(".\n"); |
| 159 | } |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | return NULL; |
| 164 | } |
| 165 | |
| 166 | } |
| 167 | |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 168 | extern "C" |
| 169 | { |
| 170 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 171 | rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 173 | rx::Renderer *renderer = NULL; |
| 174 | EGLint status = EGL_BAD_ALLOC; |
| 175 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 176 | if (ANGLE_ENABLE_D3D11 || |
| 177 | displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || |
| 178 | displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 179 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 180 | renderer = new rx::Renderer11(display, hDc); |
| 181 | |
| 182 | if (renderer) |
| 183 | { |
| 184 | status = renderer->initialize(); |
| 185 | } |
| 186 | |
| 187 | if (status == EGL_SUCCESS) |
| 188 | { |
| 189 | return renderer; |
| 190 | } |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 191 | else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) |
| 192 | { |
| 193 | return NULL; |
| 194 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 195 | |
| 196 | // Failed to create a D3D11 renderer, try creating a D3D9 renderer |
| 197 | delete renderer; |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 198 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 199 | |
shannonwoods@chromium.org | eff3a12 | 2013-05-30 00:10:04 +0000 | [diff] [blame] | 200 | bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 201 | renderer = new rx::Renderer9(display, hDc, softwareDevice); |
| 202 | |
| 203 | if (renderer) |
| 204 | { |
| 205 | status = renderer->initialize(); |
| 206 | } |
| 207 | |
| 208 | if (status == EGL_SUCCESS) |
| 209 | { |
| 210 | return renderer; |
| 211 | } |
| 212 | |
| 213 | return NULL; |
daniel@transgaming.com | ae4f4d4 | 2012-11-28 19:31:06 +0000 | [diff] [blame] | 214 | } |
| 215 | |
| 216 | void glDestroyRenderer(rx::Renderer *renderer) |
| 217 | { |
| 218 | delete renderer; |
| 219 | } |
| 220 | |
| 221 | } |