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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#include "libGLESv2/Texture.h"
12
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000013#include "libGLESv2/main.h"
14#include "libGLESv2/mathutil.h"
15#include "libGLESv2/utilities.h"
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000016#include "libGLESv2/renderer/Blit.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
18#include "libGLESv2/renderer/Image.h"
19#include "libGLESv2/renderer/Renderer.h"
20#include "libGLESv2/renderer/TextureStorage.h"
21#include "libEGL/Surface.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000022
23namespace gl
24{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000025
daniel@transgaming.com370482e2012-11-28 19:32:13 +000026Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000027{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000028 mRenderer = renderer;
29
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000030 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
31 mSamplerState.magFilter = GL_LINEAR;
32 mSamplerState.wrapS = GL_REPEAT;
33 mSamplerState.wrapT = GL_REPEAT;
34 mSamplerState.maxAnisotropy = 1.0f;
35 mSamplerState.lodOffset = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000036 mUsage = GL_NONE;
37
38 mDirtyImages = true;
39
40 mImmutable = false;
41}
42
43Texture::~Texture()
44{
45}
46
47// Returns true on successful filter state update (valid enum parameter)
48bool Texture::setMinFilter(GLenum filter)
49{
50 switch (filter)
51 {
52 case GL_NEAREST:
53 case GL_LINEAR:
54 case GL_NEAREST_MIPMAP_NEAREST:
55 case GL_LINEAR_MIPMAP_NEAREST:
56 case GL_NEAREST_MIPMAP_LINEAR:
57 case GL_LINEAR_MIPMAP_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000058 mSamplerState.minFilter = filter;
59 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000060 default:
61 return false;
62 }
63}
64
65// Returns true on successful filter state update (valid enum parameter)
66bool Texture::setMagFilter(GLenum filter)
67{
68 switch (filter)
69 {
70 case GL_NEAREST:
71 case GL_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000072 mSamplerState.magFilter = filter;
73 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000074 default:
75 return false;
76 }
77}
78
79// Returns true on successful wrap state update (valid enum parameter)
80bool Texture::setWrapS(GLenum wrap)
81{
82 switch (wrap)
83 {
84 case GL_REPEAT:
85 case GL_CLAMP_TO_EDGE:
86 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000087 mSamplerState.wrapS = wrap;
88 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000089 default:
90 return false;
91 }
92}
93
94// Returns true on successful wrap state update (valid enum parameter)
95bool Texture::setWrapT(GLenum wrap)
96{
97 switch (wrap)
98 {
99 case GL_REPEAT:
100 case GL_CLAMP_TO_EDGE:
101 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000102 mSamplerState.wrapT = wrap;
103 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000104 default:
105 return false;
106 }
107}
108
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000109// Returns true on successful max anisotropy update (valid anisotropy value)
110bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
111{
112 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
113 if (textureMaxAnisotropy < 1.0f)
114 {
115 return false;
116 }
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000117
118 mSamplerState.maxAnisotropy = textureMaxAnisotropy;
119
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000120 return true;
121}
122
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000123// Returns true on successful usage state update (valid enum parameter)
124bool Texture::setUsage(GLenum usage)
125{
126 switch (usage)
127 {
128 case GL_NONE:
129 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
130 mUsage = usage;
131 return true;
132 default:
133 return false;
134 }
135}
136
137GLenum Texture::getMinFilter() const
138{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000139 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000140}
141
142GLenum Texture::getMagFilter() const
143{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000144 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000145}
146
147GLenum Texture::getWrapS() const
148{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000149 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000150}
151
152GLenum Texture::getWrapT() const
153{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000154 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000155}
156
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000157float Texture::getMaxAnisotropy() const
158{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000159 return mSamplerState.maxAnisotropy;
160}
161
162int Texture::getLodOffset()
163{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000164 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000165 return texture ? texture->getLodOffset() : 0;
166}
167
168void Texture::getSamplerState(SamplerState *sampler)
169{
170 *sampler = mSamplerState;
171 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000172}
173
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000174GLenum Texture::getUsage() const
175{
176 return mUsage;
177}
178
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000179bool Texture::isMipmapFiltered() const
180{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000181 switch (mSamplerState.minFilter)
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000182 {
183 case GL_NEAREST:
184 case GL_LINEAR:
185 return false;
186 case GL_NEAREST_MIPMAP_NEAREST:
187 case GL_LINEAR_MIPMAP_NEAREST:
188 case GL_NEAREST_MIPMAP_LINEAR:
189 case GL_LINEAR_MIPMAP_LINEAR:
190 return true;
191 default: UNREACHABLE();
192 return false;
193 }
194}
195
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000196void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000197{
198 if (pixels != NULL)
199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000201 mDirtyImages = true;
202 }
203}
204
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000205void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000206{
207 if (pixels != NULL)
208 {
209 image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
210 mDirtyImages = true;
211 }
212}
213
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000214bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000215{
216 if (pixels != NULL)
217 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000218 image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000219 mDirtyImages = true;
220 }
221
222 return true;
223}
224
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000225bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000226{
227 if (pixels != NULL)
228 {
229 image->loadCompressedData(xoffset, yoffset, width, height, pixels);
230 mDirtyImages = true;
231 }
232
233 return true;
234}
235
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000236rx::TextureStorageInterface *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000237{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000238 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000239
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000240 rx::TextureStorageInterface *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000241 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000242 {
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000243 updateTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000244 }
245
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000246 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000247}
248
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000249bool Texture::hasDirtyImages() const
250{
251 return mDirtyImages;
252}
253
254void Texture::resetDirty()
255{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000256 mDirtyImages = false;
257}
258
259unsigned int Texture::getTextureSerial()
260{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000261 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000262 return texture ? texture->getTextureSerial() : 0;
263}
264
265unsigned int Texture::getRenderTargetSerial(GLenum target)
266{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000267 rx::TextureStorageInterface *texture = getStorage(true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000268 return texture ? texture->getRenderTargetSerial(target) : 0;
269}
270
271bool Texture::isImmutable() const
272{
273 return mImmutable;
274}
275
276GLint Texture::creationLevels(GLsizei width, GLsizei height) const
277{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000278 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000279 {
280 return 0; // Maximum number of levels
281 }
282 else
283 {
284 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
285 return 1;
286 }
287}
288
289GLint Texture::creationLevels(GLsizei size) const
290{
291 return creationLevels(size, size);
292}
293
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000294Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000295{
296 mTexStorage = NULL;
297 mSurface = NULL;
298 mColorbufferProxy = NULL;
299 mProxyRefs = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000300
301 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
302 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000303 mImageArray[i] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000304 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000305}
306
307Texture2D::~Texture2D()
308{
309 mColorbufferProxy = NULL;
310
311 delete mTexStorage;
312 mTexStorage = NULL;
313
314 if (mSurface)
315 {
316 mSurface->setBoundTexture(NULL);
317 mSurface = NULL;
318 }
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000319
320 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
321 {
322 delete mImageArray[i];
323 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000324}
325
326// We need to maintain a count of references to renderbuffers acting as
327// proxies for this texture, so that we do not attempt to use a pointer
328// to a renderbuffer proxy which has been deleted.
329void Texture2D::addProxyRef(const Renderbuffer *proxy)
330{
331 mProxyRefs++;
332}
333
334void Texture2D::releaseProxy(const Renderbuffer *proxy)
335{
336 if (mProxyRefs > 0)
337 mProxyRefs--;
338
339 if (mProxyRefs == 0)
340 mColorbufferProxy = NULL;
341}
342
343GLenum Texture2D::getTarget() const
344{
345 return GL_TEXTURE_2D;
346}
347
348GLsizei Texture2D::getWidth(GLint level) const
349{
350 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000351 return mImageArray[level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000352 else
353 return 0;
354}
355
356GLsizei Texture2D::getHeight(GLint level) const
357{
358 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000359 return mImageArray[level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000360 else
361 return 0;
362}
363
364GLenum Texture2D::getInternalFormat(GLint level) const
365{
366 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000367 return mImageArray[level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000368 else
369 return GL_NONE;
370}
371
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000372GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000373{
374 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000375 return mImageArray[level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000376 else
377 return D3DFMT_UNKNOWN;
378}
379
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000380void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, bool discardMismatchedStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000381{
382 releaseTexImage();
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000383
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000384 bool redefined = mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000385
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000386 if (mTexStorage && redefined && discardMismatchedStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000387 {
388 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
389 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000390 mImageArray[i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000391 }
392
393 delete mTexStorage;
394 mTexStorage = NULL;
395 mDirtyImages = true;
396 }
397}
398
399void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
400{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000401 GLint internalformat = ConvertSizedInternalFormat(format, type);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000402 redefineImage(level, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000403
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000404 Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000405}
406
407void Texture2D::bindTexImage(egl::Surface *surface)
408{
409 releaseTexImage();
410
daniel@transgaming.com106e1f72012-10-31 18:38:36 +0000411 GLint internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000412
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000413 mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000414
415 delete mTexStorage;
daniel@transgaming.comd8353dd2012-12-20 21:11:14 +0000416 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000417
418 mDirtyImages = true;
419 mSurface = surface;
420 mSurface->setBoundTexture(this);
421}
422
423void Texture2D::releaseTexImage()
424{
425 if (mSurface)
426 {
427 mSurface->setBoundTexture(NULL);
428 mSurface = NULL;
429
430 if (mTexStorage)
431 {
432 delete mTexStorage;
433 mTexStorage = NULL;
434 }
435
436 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
437 {
shannon.woods@transgaming.com29c36412013-01-25 21:53:40 +0000438 mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000439 }
440 }
441}
442
443void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
444{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000445 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000446 redefineImage(level, format, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000447
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000448 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000449}
450
451void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
452{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000453 if (level < levelCount())
454 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000455 rx::Image *image = mImageArray[level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000456 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000457 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000458 image->markClean();
459 }
460 }
461}
462
463void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
464{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000465 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000466 {
467 commitRect(level, xoffset, yoffset, width, height);
468 }
469}
470
471void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
472{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000473 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000474 {
475 commitRect(level, xoffset, yoffset, width, height);
476 }
477}
478
479void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
480{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000481 GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000482 redefineImage(level, internalformat, width, height, true);
483
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000484 if (!mImageArray[level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000485 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000486 mImageArray[level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000487 mDirtyImages = true;
488 }
489 else
490 {
491 if (!mTexStorage || !mTexStorage->isRenderTarget())
492 {
493 convertToRenderTarget();
494 }
495
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000496 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000497
498 if (width != 0 && height != 0 && level < levelCount())
499 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000500 gl::Rectangle sourceRect;
501 sourceRect.x = x;
502 sourceRect.width = width;
503 sourceRect.y = y;
504 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000505
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000506 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000507 }
508 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000509}
510
511void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
512{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000513 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000514 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000515 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000516 }
517
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000518 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000519 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000520 mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000521 mDirtyImages = true;
522 }
523 else
524 {
525 if (!mTexStorage || !mTexStorage->isRenderTarget())
526 {
527 convertToRenderTarget();
528 }
529
530 updateTexture();
531
532 if (level < levelCount())
533 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000534 gl::Rectangle sourceRect;
535 sourceRect.x = x;
536 sourceRect.width = width;
537 sourceRect.y = y;
538 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000539
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000540 mRenderer->copyImage(source, sourceRect,
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000541 gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000542 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000543 }
544 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000545}
546
547void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
548{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000549 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000550 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000551 mImmutable = true;
552
553 for (int level = 0; level < levels; level++)
554 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000555 mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000556 width = std::max(1, width >> 1);
557 height = std::max(1, height >> 1);
558 }
559
560 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
561 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000562 mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000563 }
564
565 if (mTexStorage->isManaged())
566 {
567 int levels = levelCount();
568
569 for (int level = 0; level < levels; level++)
570 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000571 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000572 }
573 }
574}
575
576// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
577bool Texture2D::isSamplerComplete() const
578{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000579 GLsizei width = mImageArray[0]->getWidth();
580 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000581
582 if (width <= 0 || height <= 0)
583 {
584 return false;
585 }
586
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000587 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000588 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000589
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000590 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
591 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000592 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000593 if (mSamplerState.magFilter != GL_NEAREST ||
594 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000595 {
596 return false;
597 }
598 }
599
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000600 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000601
602 if (!npotSupport)
603 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000604 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
605 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000606 {
607 return false;
608 }
609 }
610
611 if (mipmapping)
612 {
613 if (!npotSupport)
614 {
615 if (!isPow2(width) || !isPow2(height))
616 {
617 return false;
618 }
619 }
620
621 if (!isMipmapComplete())
622 {
623 return false;
624 }
625 }
626
627 return true;
628}
629
630// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
631bool Texture2D::isMipmapComplete() const
632{
633 if (isImmutable())
634 {
635 return true;
636 }
637
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000638 GLsizei width = mImageArray[0]->getWidth();
639 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000640
641 if (width <= 0 || height <= 0)
642 {
643 return false;
644 }
645
646 int q = log2(std::max(width, height));
647
648 for (int level = 1; level <= q; level++)
649 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000650 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000651 {
652 return false;
653 }
654
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000655 if (mImageArray[level]->getWidth() != std::max(1, width >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000656 {
657 return false;
658 }
659
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000660 if (mImageArray[level]->getHeight() != std::max(1, height >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000661 {
662 return false;
663 }
664 }
665
666 return true;
667}
668
669bool Texture2D::isCompressed(GLint level) const
670{
671 return IsCompressed(getInternalFormat(level));
672}
673
674bool Texture2D::isDepth(GLint level) const
675{
676 return IsDepthTexture(getInternalFormat(level));
677}
678
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000679// Constructs a native texture resource from the texture images
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000680void Texture2D::createTexture()
681{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000682 GLsizei width = mImageArray[0]->getWidth();
683 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000684
685 if (!(width > 0 && height > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000686 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000687
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000688 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000689 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000690
691 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000692 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000693
694 if (mTexStorage->isManaged())
695 {
696 int levels = levelCount();
697
698 for (int level = 0; level < levels; level++)
699 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000700 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000701 }
702 }
703
704 mDirtyImages = true;
705}
706
707void Texture2D::updateTexture()
708{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000709 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
710
711 int levels = (mipmapping ? levelCount() : 1);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000712
713 for (int level = 0; level < levels; level++)
714 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000715 rx::Image *image = mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000716
717 if (image->isDirty())
718 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000719 commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000720 }
721 }
722}
723
724void Texture2D::convertToRenderTarget()
725{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000726 rx::TextureStorageInterface2D *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000727
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000728 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000729 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000730 GLsizei width = mImageArray[0]->getWidth();
731 GLsizei height = mImageArray[0]->getHeight();
shannon.woods@transgaming.com6bb48862013-02-28 23:09:34 +0000732 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000733 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000734
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000735 newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000736
737 if (mTexStorage != NULL)
738 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000739 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000740 {
741 delete newTexStorage;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000742 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000743 }
744 }
745 }
746
747 delete mTexStorage;
748 mTexStorage = newTexStorage;
749
750 mDirtyImages = true;
751}
752
753void Texture2D::generateMipmaps()
754{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000755 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000756 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000757 if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000759 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000760 }
761 }
762
763 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000764 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000765 for (unsigned int i = 1; i <= q; i++)
766 {
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000767 redefineImage(i, mImageArray[0]->getInternalFormat(),
768 std::max(mImageArray[0]->getWidth() >> i, 1),
769 std::max(mImageArray[0]->getHeight() >> i, 1),
770 false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000771 }
772
773 if (mTexStorage && mTexStorage->isRenderTarget())
774 {
775 for (unsigned int i = 1; i <= q; i++)
776 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000777 mTexStorage->generateMipmap(i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000778
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000779 mImageArray[i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000780 }
781 }
782 else
783 {
784 for (unsigned int i = 1; i <= q; i++)
785 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000786 mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000787 }
788 }
789}
790
791Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
792{
793 if (target != GL_TEXTURE_2D)
794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000795 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000796 }
797
798 if (mColorbufferProxy == NULL)
799 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000800 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000801 }
802
803 return mColorbufferProxy;
804}
805
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000806rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000807{
808 ASSERT(target == GL_TEXTURE_2D);
809
810 // ensure the underlying texture is created
811 if (getStorage(true) == NULL)
812 {
813 return NULL;
814 }
815
816 updateTexture();
817
818 // ensure this is NOT a depth texture
819 if (isDepth(0))
820 {
821 return NULL;
822 }
daniel@transgaming.com34da3972012-12-20 21:10:29 +0000823
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000824 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000825}
826
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000827rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000828{
829 ASSERT(target == GL_TEXTURE_2D);
830
831 // ensure the underlying texture is created
832 if (getStorage(true) == NULL)
833 {
834 return NULL;
835 }
836
837 updateTexture();
838
839 // ensure this is actually a depth texture
840 if (!isDepth(0))
841 {
842 return NULL;
843 }
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000844 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000845}
846
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000847int Texture2D::levelCount()
848{
849 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
850}
851
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000852rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000853{
854 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
855 {
856 if (renderTarget)
857 {
858 convertToRenderTarget();
859 }
860 else
861 {
862 createTexture();
863 }
864 }
865
866 return mTexStorage;
867}
868
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000869TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000870{
871 mTexStorage = NULL;
872 for (int i = 0; i < 6; i++)
873 {
874 mFaceProxies[i] = NULL;
875 mFaceProxyRefs[i] = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000876
877 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
878 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000879 mImageArray[i][j] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000880 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000881 }
882}
883
884TextureCubeMap::~TextureCubeMap()
885{
886 for (int i = 0; i < 6; i++)
887 {
888 mFaceProxies[i] = NULL;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000889
890 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
891 {
892 delete mImageArray[i][j];
893 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000894 }
895
896 delete mTexStorage;
897 mTexStorage = NULL;
898}
899
900// We need to maintain a count of references to renderbuffers acting as
901// proxies for this texture, so that the texture is not deleted while
902// proxy references still exist. If the reference count drops to zero,
903// we set our proxy pointer NULL, so that a new attempt at referencing
904// will cause recreation.
905void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
906{
907 for (int i = 0; i < 6; i++)
908 {
909 if (mFaceProxies[i] == proxy)
910 mFaceProxyRefs[i]++;
911 }
912}
913
914void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
915{
916 for (int i = 0; i < 6; i++)
917 {
918 if (mFaceProxies[i] == proxy)
919 {
920 if (mFaceProxyRefs[i] > 0)
921 mFaceProxyRefs[i]--;
922
923 if (mFaceProxyRefs[i] == 0)
924 mFaceProxies[i] = NULL;
925 }
926 }
927}
928
929GLenum TextureCubeMap::getTarget() const
930{
931 return GL_TEXTURE_CUBE_MAP;
932}
933
934GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
935{
936 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000937 return mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000938 else
939 return 0;
940}
941
942GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
943{
944 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000945 return mImageArray[faceIndex(target)][level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000946 else
947 return 0;
948}
949
950GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
951{
952 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000953 return mImageArray[faceIndex(target)][level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000954 else
955 return GL_NONE;
956}
957
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000958GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000959{
960 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000961 return mImageArray[faceIndex(target)][level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000962 else
963 return D3DFMT_UNKNOWN;
964}
965
966void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
967{
968 setImage(0, level, width, height, format, type, unpackAlignment, pixels);
969}
970
971void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
972{
973 setImage(1, level, width, height, format, type, unpackAlignment, pixels);
974}
975
976void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
977{
978 setImage(2, level, width, height, format, type, unpackAlignment, pixels);
979}
980
981void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
982{
983 setImage(3, level, width, height, format, type, unpackAlignment, pixels);
984}
985
986void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
987{
988 setImage(4, level, width, height, format, type, unpackAlignment, pixels);
989}
990
991void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
992{
993 setImage(5, level, width, height, format, type, unpackAlignment, pixels);
994}
995
996void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
997{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000998 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000999 redefineImage(faceIndex(face), level, format, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001000
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001001 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001002}
1003
1004void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1005{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001006 if (level < levelCount())
1007 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001008 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001009 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001010 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001011 }
1012}
1013
1014void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1015{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001016 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001017 {
1018 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1019 }
1020}
1021
1022void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1023{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001024 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001025 {
1026 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1027 }
1028}
1029
1030// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
1031bool TextureCubeMap::isSamplerComplete() const
1032{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001033 int size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001034
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001035 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001036 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001037
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001038 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
1039 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001040 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001041 if (mSamplerState.magFilter != GL_NEAREST ||
1042 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001043 {
1044 return false;
1045 }
1046 }
1047
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001048 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001049 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001050 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001051 {
1052 return false;
1053 }
1054 }
1055
1056 if (!mipmapping)
1057 {
1058 if (!isCubeComplete())
1059 {
1060 return false;
1061 }
1062 }
1063 else
1064 {
1065 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1066 {
1067 return false;
1068 }
1069 }
1070
1071 return true;
1072}
1073
1074// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1075bool TextureCubeMap::isCubeComplete() const
1076{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001077 if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001078 {
1079 return false;
1080 }
1081
1082 for (unsigned int face = 1; face < 6; face++)
1083 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001084 if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
1085 mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
1086 mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001087 {
1088 return false;
1089 }
1090 }
1091
1092 return true;
1093}
1094
1095bool TextureCubeMap::isMipmapCubeComplete() const
1096{
1097 if (isImmutable())
1098 {
1099 return true;
1100 }
1101
1102 if (!isCubeComplete())
1103 {
1104 return false;
1105 }
1106
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001107 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001108
1109 int q = log2(size);
1110
1111 for (int face = 0; face < 6; face++)
1112 {
1113 for (int level = 1; level <= q; level++)
1114 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001115 if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001116 {
1117 return false;
1118 }
1119
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001120 if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001121 {
1122 return false;
1123 }
1124 }
1125 }
1126
1127 return true;
1128}
1129
1130bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1131{
1132 return IsCompressed(getInternalFormat(target, level));
1133}
1134
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001135// Constructs a native texture resource from the texture images, or returns an existing one
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001136void TextureCubeMap::createTexture()
1137{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001138 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001139
1140 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001141 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001142
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001143 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001144 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001145
1146 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001147 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001148
1149 if (mTexStorage->isManaged())
1150 {
1151 int levels = levelCount();
1152
1153 for (int face = 0; face < 6; face++)
1154 {
1155 for (int level = 0; level < levels; level++)
1156 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001157 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001158 }
1159 }
1160 }
1161
1162 mDirtyImages = true;
1163}
1164
1165void TextureCubeMap::updateTexture()
1166{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001167 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
1168
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001169 for (int face = 0; face < 6; face++)
1170 {
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001171 int levels = (mipmapping ? levelCount() : 1);
1172
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001173 for (int level = 0; level < levels; level++)
1174 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001175 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001176
1177 if (image->isDirty())
1178 {
1179 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
1180 }
1181 }
1182 }
1183}
1184
1185void TextureCubeMap::convertToRenderTarget()
1186{
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001187 rx::TextureStorageInterfaceCube *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001188
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001189 if (mImageArray[0][0]->getWidth() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001190 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001191 GLsizei size = mImageArray[0][0]->getWidth();
shannon.woods@transgaming.com6bb48862013-02-28 23:09:34 +00001192 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001193 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001194
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001195 newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001196
1197 if (mTexStorage != NULL)
1198 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001199 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001200 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001201 delete newTexStorage;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001202 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001203 }
1204 }
1205 }
1206
1207 delete mTexStorage;
1208 mTexStorage = newTexStorage;
1209
1210 mDirtyImages = true;
1211}
1212
1213void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1214{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001215 GLint internalformat = ConvertSizedInternalFormat(format, type);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001216 redefineImage(faceIndex, level, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001217
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001218 Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001219}
1220
1221unsigned int TextureCubeMap::faceIndex(GLenum face)
1222{
1223 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1224 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1225 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1226 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1227 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1228
1229 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1230}
1231
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001232void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height, bool discardMismatchedStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001233{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001234 bool redefined = mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001235
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001236 if (mTexStorage && redefined && discardMismatchedStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001237 {
1238 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1239 {
1240 for (int f = 0; f < 6; f++)
1241 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001242 mImageArray[f][i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001243 }
1244 }
1245
1246 delete mTexStorage;
1247 mTexStorage = NULL;
1248
1249 mDirtyImages = true;
1250 }
1251}
1252
1253void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1254{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001255 unsigned int faceindex = faceIndex(target);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001256 GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001257 redefineImage(faceindex, level, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001258
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001259 if (!mImageArray[faceindex][level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001260 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001261 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001262 mDirtyImages = true;
1263 }
1264 else
1265 {
1266 if (!mTexStorage || !mTexStorage->isRenderTarget())
1267 {
1268 convertToRenderTarget();
1269 }
1270
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001271 mImageArray[faceindex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001272
1273 ASSERT(width == height);
1274
1275 if (width > 0 && level < levelCount())
1276 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001277 gl::Rectangle sourceRect;
1278 sourceRect.x = x;
1279 sourceRect.width = width;
1280 sourceRect.y = y;
1281 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001282
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001283 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001284 }
1285 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001286}
1287
1288void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1289{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001290 GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001291
1292 if (xoffset + width > size || yoffset + height > size)
1293 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001294 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001295 }
1296
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001297 unsigned int faceindex = faceIndex(target);
1298
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001299 if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001300 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001301 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001302 mDirtyImages = true;
1303 }
1304 else
1305 {
1306 if (!mTexStorage || !mTexStorage->isRenderTarget())
1307 {
1308 convertToRenderTarget();
1309 }
1310
1311 updateTexture();
1312
1313 if (level < levelCount())
1314 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001315 gl::Rectangle sourceRect;
1316 sourceRect.x = x;
1317 sourceRect.width = width;
1318 sourceRect.y = y;
1319 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001320
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001321 mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001322 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001323 }
1324 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001325}
1326
1327void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1328{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001329 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001330 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001331 mImmutable = true;
1332
1333 for (int level = 0; level < levels; level++)
1334 {
1335 for (int face = 0; face < 6; face++)
1336 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001337 mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001338 size = std::max(1, size >> 1);
1339 }
1340 }
1341
1342 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1343 {
1344 for (int face = 0; face < 6; face++)
1345 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001346 mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001347 }
1348 }
1349
1350 if (mTexStorage->isManaged())
1351 {
1352 int levels = levelCount();
1353
1354 for (int face = 0; face < 6; face++)
1355 {
1356 for (int level = 0; level < levels; level++)
1357 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001358 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001359 }
1360 }
1361 }
1362}
1363
1364void TextureCubeMap::generateMipmaps()
1365{
1366 if (!isCubeComplete())
1367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001368 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001369 }
1370
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001371 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001372 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001373 if (!isPow2(mImageArray[0][0]->getWidth()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001375 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001376 }
1377 }
1378
1379 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001380 unsigned int q = log2(mImageArray[0][0]->getWidth());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001381 for (unsigned int f = 0; f < 6; f++)
1382 {
1383 for (unsigned int i = 1; i <= q; i++)
1384 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001385 redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001386 std::max(mImageArray[f][0]->getWidth() >> i, 1),
1387 std::max(mImageArray[f][0]->getWidth() >> i, 1),
1388 false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001389 }
1390 }
1391
1392 if (mTexStorage && mTexStorage->isRenderTarget())
1393 {
1394 for (unsigned int f = 0; f < 6; f++)
1395 {
1396 for (unsigned int i = 1; i <= q; i++)
1397 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +00001398 mTexStorage->generateMipmap(f, i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001399
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001400 mImageArray[f][i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001401 }
1402 }
1403 }
1404 else
1405 {
1406 for (unsigned int f = 0; f < 6; f++)
1407 {
1408 for (unsigned int i = 1; i <= q; i++)
1409 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00001410 mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001411 }
1412 }
1413 }
1414}
1415
1416Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
1417{
1418 if (!IsCubemapTextureTarget(target))
1419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001420 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001421 }
1422
1423 unsigned int face = faceIndex(target);
1424
1425 if (mFaceProxies[face] == NULL)
1426 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001427 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001428 }
1429
1430 return mFaceProxies[face];
1431}
1432
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001433rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001434{
1435 ASSERT(IsCubemapTextureTarget(target));
1436
1437 // ensure the underlying texture is created
1438 if (getStorage(true) == NULL)
1439 {
1440 return NULL;
1441 }
1442
1443 updateTexture();
1444
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001445 return mTexStorage->getRenderTarget(target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001446}
1447
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001448int TextureCubeMap::levelCount()
1449{
1450 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1451}
1452
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001453rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001454{
1455 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1456 {
1457 if (renderTarget)
1458 {
1459 convertToRenderTarget();
1460 }
1461 else
1462 {
1463 createTexture();
1464 }
1465 }
1466
1467 return mTexStorage;
1468}
1469
1470}