Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| 8 | |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 9 | #include "libGLESv2/renderer/d3d/TextureD3D.h" |
| 10 | #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| 11 | #include "libGLESv2/renderer/d3d/ImageD3D.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 12 | #include "libGLESv2/Buffer.h" |
| 13 | #include "libGLESv2/Framebuffer.h" |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 14 | #include "libGLESv2/Texture.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 15 | #include "libGLESv2/main.h" |
| 16 | #include "libGLESv2/formatutils.h" |
| 17 | #include "libGLESv2/renderer/BufferImpl.h" |
| 18 | #include "libGLESv2/renderer/RenderTarget.h" |
| 19 | #include "libGLESv2/renderer/Renderer.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 20 | |
| 21 | #include "libEGL/Surface.h" |
| 22 | |
| 23 | #include "common/mathutil.h" |
| 24 | #include "common/utilities.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 25 | |
| 26 | namespace rx |
| 27 | { |
| 28 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 29 | bool IsRenderTargetUsage(GLenum usage) |
| 30 | { |
| 31 | return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 32 | } |
| 33 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 34 | TextureD3D::TextureD3D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 35 | : mRenderer(renderer), |
| 36 | mUsage(GL_NONE), |
| 37 | mDirtyImages(true), |
| 38 | mImmutable(false) |
| 39 | { |
| 40 | } |
| 41 | |
| 42 | TextureD3D::~TextureD3D() |
| 43 | { |
| 44 | } |
| 45 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 46 | TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture) |
| 47 | { |
| 48 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture)); |
| 49 | return static_cast<TextureD3D*>(texture); |
| 50 | } |
| 51 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 52 | TextureStorage *TextureD3D::getNativeTexture() |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 53 | { |
| 54 | // ensure the underlying texture is created |
| 55 | initializeStorage(false); |
| 56 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 57 | TextureStorage *storage = getBaseLevelStorage(); |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 58 | if (storage) |
| 59 | { |
| 60 | updateStorage(); |
| 61 | } |
| 62 | |
| 63 | return storage; |
| 64 | } |
| 65 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 66 | GLint TextureD3D::getBaseLevelWidth() const |
| 67 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 68 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 69 | return (baseImage ? baseImage->getWidth() : 0); |
| 70 | } |
| 71 | |
| 72 | GLint TextureD3D::getBaseLevelHeight() const |
| 73 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 74 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 75 | return (baseImage ? baseImage->getHeight() : 0); |
| 76 | } |
| 77 | |
| 78 | GLint TextureD3D::getBaseLevelDepth() const |
| 79 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 80 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 81 | return (baseImage ? baseImage->getDepth() : 0); |
| 82 | } |
| 83 | |
| 84 | // Note: "base level image" is loosely defined to be any image from the base level, |
| 85 | // where in the base of 2D array textures and cube maps there are several. Don't use |
| 86 | // the base level image for anything except querying texture format and size. |
| 87 | GLenum TextureD3D::getBaseLevelInternalFormat() const |
| 88 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 89 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 90 | return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| 91 | } |
| 92 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 93 | void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 94 | { |
| 95 | // No-op |
| 96 | if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| 97 | { |
| 98 | return; |
| 99 | } |
| 100 | |
| 101 | // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| 102 | // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| 103 | const void *pixelData = pixels; |
| 104 | |
| 105 | if (unpack.pixelBuffer.id() != 0) |
| 106 | { |
| 107 | // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| 108 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 109 | ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| 110 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 111 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 112 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 113 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 114 | } |
| 115 | |
| 116 | if (pixelData != NULL) |
| 117 | { |
| 118 | image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| 119 | mDirtyImages = true; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 124 | GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 125 | { |
| 126 | const void *pixelData = pixels; |
| 127 | |
| 128 | // CPU readback & copy where direct GPU copy is not supported |
| 129 | if (unpack.pixelBuffer.id() != 0) |
| 130 | { |
| 131 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 132 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 133 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 134 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 135 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 136 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 137 | } |
| 138 | |
| 139 | if (pixelData != NULL) |
| 140 | { |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 141 | Image *image = getImage(index); |
| 142 | ASSERT(image); |
| 143 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 144 | image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); |
| 145 | mDirtyImages = true; |
| 146 | } |
| 147 | |
| 148 | return true; |
| 149 | } |
| 150 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 151 | void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 152 | { |
| 153 | if (pixels != NULL) |
| 154 | { |
| 155 | image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); |
| 156 | mDirtyImages = true; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 161 | GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 162 | { |
| 163 | if (pixels != NULL) |
| 164 | { |
| 165 | image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); |
| 166 | mDirtyImages = true; |
| 167 | } |
| 168 | |
| 169 | return true; |
| 170 | } |
| 171 | |
| 172 | bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| 173 | { |
| 174 | return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| 175 | } |
| 176 | |
| 177 | bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 178 | GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 179 | { |
| 180 | if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| 181 | { |
| 182 | return true; |
| 183 | } |
| 184 | |
| 185 | // In order to perform the fast copy through the shader, we must have the right format, and be able |
| 186 | // to create a render target. |
| 187 | ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| 188 | |
| 189 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 190 | |
| 191 | return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| 192 | } |
| 193 | |
| 194 | GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| 195 | { |
| 196 | if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| 197 | { |
| 198 | // Maximum number of levels |
| 199 | return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| 200 | } |
| 201 | else |
| 202 | { |
| 203 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 204 | return 1; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | int TextureD3D::mipLevels() const |
| 209 | { |
| 210 | return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| 211 | } |
| 212 | |
Jamie Madill | 4aa79e1 | 2014-09-29 10:46:14 -0400 | [diff] [blame^] | 213 | void TextureD3D::generateMipmaps() |
| 214 | { |
| 215 | // Set up proper image sizes. |
| 216 | initMipmapsImages(); |
| 217 | |
| 218 | // We know that all layers have the same dimension, for the texture to be complete |
| 219 | GLint layerCount = static_cast<GLint>(getLayerCount(0)); |
| 220 | GLint mipCount = mipLevels(); |
| 221 | |
| 222 | // The following will create and initialize the storage, or update it if it exists |
| 223 | TextureStorage *storage = getNativeTexture(); |
| 224 | |
| 225 | bool renderableStorage = (storage && storage->isRenderTarget()); |
| 226 | |
| 227 | for (GLint layer = 0; layer < layerCount; ++layer) |
| 228 | { |
| 229 | for (GLint mip = 1; mip < mipCount; ++mip) |
| 230 | { |
| 231 | ASSERT(getLayerCount(mip) == layerCount); |
| 232 | |
| 233 | gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer); |
| 234 | gl::ImageIndex destIndex = getImageIndex(mip, layer); |
| 235 | |
| 236 | if (renderableStorage) |
| 237 | { |
| 238 | // GPU-side mipmapping |
| 239 | storage->generateMipmap(sourceIndex, destIndex); |
| 240 | } |
| 241 | else |
| 242 | { |
| 243 | // CPU-side mipmapping |
| 244 | mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)); |
| 245 | } |
| 246 | } |
| 247 | } |
| 248 | } |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 249 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 250 | TextureD3D_2D::TextureD3D_2D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 251 | : TextureD3D(renderer), |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 252 | mTexStorage(NULL) |
| 253 | { |
| 254 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 255 | { |
| 256 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | TextureD3D_2D::~TextureD3D_2D() |
| 261 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 262 | // Delete the Images before the TextureStorage. |
| 263 | // Images might be relying on the TextureStorage for some of their data. |
| 264 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 265 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 266 | { |
| 267 | delete mImageArray[i]; |
| 268 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 269 | |
| 270 | SafeDelete(mTexStorage); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 271 | } |
| 272 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 273 | Image *TextureD3D_2D::getImage(int level, int layer) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 274 | { |
| 275 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 276 | ASSERT(layer == 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 277 | return mImageArray[level]; |
| 278 | } |
| 279 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 280 | Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const |
| 281 | { |
| 282 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 283 | ASSERT(!index.hasLayer()); |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 284 | ASSERT(index.type == GL_TEXTURE_2D); |
| 285 | return mImageArray[index.mipIndex]; |
| 286 | } |
| 287 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 288 | GLsizei TextureD3D_2D::getLayerCount(int level) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 289 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 290 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 291 | return 1; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 292 | } |
| 293 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 294 | GLsizei TextureD3D_2D::getWidth(GLint level) const |
| 295 | { |
| 296 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 297 | return mImageArray[level]->getWidth(); |
| 298 | else |
| 299 | return 0; |
| 300 | } |
| 301 | |
| 302 | GLsizei TextureD3D_2D::getHeight(GLint level) const |
| 303 | { |
| 304 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 305 | return mImageArray[level]->getHeight(); |
| 306 | else |
| 307 | return 0; |
| 308 | } |
| 309 | |
| 310 | GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| 311 | { |
| 312 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 313 | return mImageArray[level]->getInternalFormat(); |
| 314 | else |
| 315 | return GL_NONE; |
| 316 | } |
| 317 | |
| 318 | GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| 319 | { |
| 320 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 321 | return mImageArray[level]->getActualFormat(); |
| 322 | else |
| 323 | return GL_NONE; |
| 324 | } |
| 325 | |
| 326 | bool TextureD3D_2D::isDepth(GLint level) const |
| 327 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 328 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 329 | } |
| 330 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 331 | void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 332 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 333 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 334 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 335 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 336 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 337 | bool fastUnpacked = false; |
| 338 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 339 | redefineImage(level, sizedInternalFormat, width, height); |
| 340 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 341 | // Attempt a fast gpu copy of the pixel data to the surface |
| 342 | if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| 343 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 344 | gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| 345 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 346 | // Will try to create RT storage if it does not exist |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 347 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 348 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| 349 | |
| 350 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 351 | { |
| 352 | // Ensure we don't overwrite our newly initialized data |
| 353 | mImageArray[level]->markClean(); |
| 354 | |
| 355 | fastUnpacked = true; |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | if (!fastUnpacked) |
| 360 | { |
| 361 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 362 | } |
| 363 | } |
| 364 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 365 | void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 366 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 367 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 368 | |
| 369 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 370 | redefineImage(level, format, width, height); |
| 371 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 372 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 373 | } |
| 374 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 375 | void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 376 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 377 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 378 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 379 | bool fastUnpacked = false; |
| 380 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 381 | gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 382 | if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| 383 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 384 | RenderTarget *renderTarget = getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 385 | gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| 386 | |
| 387 | if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) |
| 388 | { |
| 389 | // Ensure we don't overwrite our newly initialized data |
| 390 | mImageArray[level]->markClean(); |
| 391 | |
| 392 | fastUnpacked = true; |
| 393 | } |
| 394 | } |
| 395 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 396 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 397 | { |
| 398 | commitRect(level, xoffset, yoffset, width, height); |
| 399 | } |
| 400 | } |
| 401 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 402 | void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 403 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 404 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 405 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 406 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) |
| 407 | { |
| 408 | commitRect(level, xoffset, yoffset, width, height); |
| 409 | } |
| 410 | } |
| 411 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 412 | void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 413 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 414 | ASSERT(target == GL_TEXTURE_2D); |
| 415 | |
| 416 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 417 | redefineImage(level, sizedInternalFormat, width, height); |
| 418 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 419 | if (!mImageArray[level]->isRenderableFormat()) |
| 420 | { |
| 421 | mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); |
| 422 | mDirtyImages = true; |
| 423 | } |
| 424 | else |
| 425 | { |
| 426 | ensureRenderTarget(); |
| 427 | mImageArray[level]->markClean(); |
| 428 | |
| 429 | if (width != 0 && height != 0 && isValidLevel(level)) |
| 430 | { |
| 431 | gl::Rectangle sourceRect; |
| 432 | sourceRect.x = x; |
| 433 | sourceRect.width = width; |
| 434 | sourceRect.y = y; |
| 435 | sourceRect.height = height; |
| 436 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 437 | mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 438 | } |
| 439 | } |
| 440 | } |
| 441 | |
| 442 | void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 443 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 444 | ASSERT(target == GL_TEXTURE_2D && zoffset == 0); |
| 445 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 446 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 447 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 448 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 449 | |
| 450 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 451 | { |
| 452 | mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 453 | mDirtyImages = true; |
| 454 | } |
| 455 | else |
| 456 | { |
| 457 | ensureRenderTarget(); |
| 458 | |
| 459 | if (isValidLevel(level)) |
| 460 | { |
| 461 | updateStorageLevel(level); |
| 462 | |
| 463 | gl::Rectangle sourceRect; |
| 464 | sourceRect.x = x; |
| 465 | sourceRect.width = width; |
| 466 | sourceRect.y = y; |
| 467 | sourceRect.height = height; |
| 468 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 469 | mRenderer->copyImage2D(source, sourceRect, |
| 470 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| 471 | xoffset, yoffset, mTexStorage, level); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 472 | } |
| 473 | } |
| 474 | } |
| 475 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 476 | void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 477 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 478 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 479 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 480 | for (int level = 0; level < levels; level++) |
| 481 | { |
| 482 | GLsizei levelWidth = std::max(1, width >> level); |
| 483 | GLsizei levelHeight = std::max(1, height >> level); |
| 484 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| 485 | } |
| 486 | |
| 487 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 488 | { |
| 489 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 490 | } |
| 491 | |
| 492 | mImmutable = true; |
| 493 | |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 494 | bool renderTarget = IsRenderTargetUsage(mUsage); |
| 495 | TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 496 | setCompleteTexStorage(storage); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 497 | } |
| 498 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 499 | void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| 500 | { |
| 501 | GLenum internalformat = surface->getFormat(); |
| 502 | |
| 503 | mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| 504 | |
| 505 | if (mTexStorage) |
| 506 | { |
| 507 | SafeDelete(mTexStorage); |
| 508 | } |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 509 | |
| 510 | mTexStorage = mRenderer->createTextureStorage2D(surface->getSwapChain()); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 511 | |
| 512 | mDirtyImages = true; |
| 513 | } |
| 514 | |
| 515 | void TextureD3D_2D::releaseTexImage() |
| 516 | { |
| 517 | if (mTexStorage) |
| 518 | { |
| 519 | SafeDelete(mTexStorage); |
| 520 | } |
| 521 | |
| 522 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 523 | { |
| 524 | mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 525 | } |
| 526 | } |
| 527 | |
Jamie Madill | 4aa79e1 | 2014-09-29 10:46:14 -0400 | [diff] [blame^] | 528 | void TextureD3D_2D::initMipmapsImages() |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 529 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 530 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 531 | int levelCount = mipLevels(); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 532 | for (int level = 1; level < levelCount; level++) |
| 533 | { |
| 534 | redefineImage(level, getBaseLevelInternalFormat(), |
| 535 | std::max(getBaseLevelWidth() >> level, 1), |
| 536 | std::max(getBaseLevelHeight() >> level, 1)); |
| 537 | } |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 538 | } |
| 539 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 540 | unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 541 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 542 | ASSERT(!index.hasLayer()); |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 543 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 544 | } |
| 545 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 546 | RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 547 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 548 | ASSERT(!index.hasLayer()); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 549 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 550 | // ensure the underlying texture is created |
| 551 | if (!ensureRenderTarget()) |
| 552 | { |
| 553 | return NULL; |
| 554 | } |
| 555 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 556 | updateStorageLevel(index.mipIndex); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 557 | return mTexStorage->getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 558 | } |
| 559 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 560 | bool TextureD3D_2D::isValidLevel(int level) const |
| 561 | { |
| 562 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| 563 | } |
| 564 | |
| 565 | bool TextureD3D_2D::isLevelComplete(int level) const |
| 566 | { |
| 567 | if (isImmutable()) |
| 568 | { |
| 569 | return true; |
| 570 | } |
| 571 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 572 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 573 | |
| 574 | GLsizei width = baseImage->getWidth(); |
| 575 | GLsizei height = baseImage->getHeight(); |
| 576 | |
| 577 | if (width <= 0 || height <= 0) |
| 578 | { |
| 579 | return false; |
| 580 | } |
| 581 | |
| 582 | // The base image level is complete if the width and height are positive |
| 583 | if (level == 0) |
| 584 | { |
| 585 | return true; |
| 586 | } |
| 587 | |
| 588 | ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 589 | ImageD3D *image = mImageArray[level]; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 590 | |
| 591 | if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| 592 | { |
| 593 | return false; |
| 594 | } |
| 595 | |
| 596 | if (image->getWidth() != std::max(1, width >> level)) |
| 597 | { |
| 598 | return false; |
| 599 | } |
| 600 | |
| 601 | if (image->getHeight() != std::max(1, height >> level)) |
| 602 | { |
| 603 | return false; |
| 604 | } |
| 605 | |
| 606 | return true; |
| 607 | } |
| 608 | |
| 609 | // Constructs a native texture resource from the texture images |
| 610 | void TextureD3D_2D::initializeStorage(bool renderTarget) |
| 611 | { |
| 612 | // Only initialize the first time this texture is used as a render target or shader resource |
| 613 | if (mTexStorage) |
| 614 | { |
| 615 | return; |
| 616 | } |
| 617 | |
| 618 | // do not attempt to create storage for nonexistant data |
| 619 | if (!isLevelComplete(0)) |
| 620 | { |
| 621 | return; |
| 622 | } |
| 623 | |
| 624 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 625 | |
| 626 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 627 | ASSERT(mTexStorage); |
| 628 | |
| 629 | // flush image data to the storage |
| 630 | updateStorage(); |
| 631 | } |
| 632 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 633 | TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 634 | { |
| 635 | GLsizei width = getBaseLevelWidth(); |
| 636 | GLsizei height = getBaseLevelHeight(); |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 637 | GLenum internalFormat = getBaseLevelInternalFormat(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 638 | |
| 639 | ASSERT(width > 0 && height > 0); |
| 640 | |
| 641 | // use existing storage level count, when previously specified by TexStorage*D |
| 642 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 643 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 644 | return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 645 | } |
| 646 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 647 | void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 648 | { |
| 649 | SafeDelete(mTexStorage); |
| 650 | mTexStorage = newCompleteTexStorage; |
| 651 | |
| 652 | if (mTexStorage && mTexStorage->isManaged()) |
| 653 | { |
| 654 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 655 | { |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 656 | mImageArray[level]->setManagedSurface2D(mTexStorage, level); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 657 | } |
| 658 | } |
| 659 | |
| 660 | mDirtyImages = true; |
| 661 | } |
| 662 | |
| 663 | void TextureD3D_2D::updateStorage() |
| 664 | { |
| 665 | ASSERT(mTexStorage != NULL); |
| 666 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 667 | for (int level = 0; level < storageLevels; level++) |
| 668 | { |
| 669 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 670 | { |
| 671 | updateStorageLevel(level); |
| 672 | } |
| 673 | } |
| 674 | } |
| 675 | |
| 676 | bool TextureD3D_2D::ensureRenderTarget() |
| 677 | { |
| 678 | initializeStorage(true); |
| 679 | |
| 680 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) |
| 681 | { |
| 682 | ASSERT(mTexStorage); |
| 683 | if (!mTexStorage->isRenderTarget()) |
| 684 | { |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 685 | TextureStorage *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 686 | |
Geoff Lang | 9e3f24f | 2014-08-27 12:06:04 -0400 | [diff] [blame] | 687 | if (mRenderer->copyToRenderTarget2D(newRenderTargetStorage, mTexStorage).isError()) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 688 | { |
| 689 | delete newRenderTargetStorage; |
| 690 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 691 | } |
| 692 | |
| 693 | setCompleteTexStorage(newRenderTargetStorage); |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 698 | } |
| 699 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 700 | TextureStorage *TextureD3D_2D::getBaseLevelStorage() |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 701 | { |
| 702 | return mTexStorage; |
| 703 | } |
| 704 | |
| 705 | const ImageD3D *TextureD3D_2D::getBaseLevelImage() const |
| 706 | { |
| 707 | return mImageArray[0]; |
| 708 | } |
| 709 | |
| 710 | void TextureD3D_2D::updateStorageLevel(int level) |
| 711 | { |
| 712 | ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 713 | ASSERT(isLevelComplete(level)); |
| 714 | |
| 715 | if (mImageArray[level]->isDirty()) |
| 716 | { |
| 717 | commitRect(level, 0, 0, getWidth(level), getHeight(level)); |
| 718 | } |
| 719 | } |
| 720 | |
| 721 | void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 722 | { |
| 723 | // If there currently is a corresponding storage texture image, it has these parameters |
| 724 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 725 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 726 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 727 | |
| 728 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| 729 | |
| 730 | if (mTexStorage) |
| 731 | { |
| 732 | const int storageLevels = mTexStorage->getLevelCount(); |
| 733 | |
| 734 | if ((level >= storageLevels && storageLevels != 0) || |
| 735 | width != storageWidth || |
| 736 | height != storageHeight || |
| 737 | internalformat != storageFormat) // Discard mismatched storage |
| 738 | { |
| 739 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 740 | { |
| 741 | mImageArray[i]->markDirty(); |
| 742 | } |
| 743 | |
| 744 | SafeDelete(mTexStorage); |
| 745 | mDirtyImages = true; |
| 746 | } |
| 747 | } |
| 748 | } |
| 749 | |
| 750 | void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 751 | { |
| 752 | if (isValidLevel(level)) |
| 753 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 754 | ImageD3D *image = mImageArray[level]; |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 755 | if (image->copyToStorage2D(mTexStorage, level, xoffset, yoffset, width, height)) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 756 | { |
| 757 | image->markClean(); |
| 758 | } |
| 759 | } |
| 760 | } |
| 761 | |
Jamie Madill | ef4ac5b | 2014-09-29 10:46:11 -0400 | [diff] [blame] | 762 | gl::ImageIndexIterator TextureD3D_2D::imageIterator() const |
| 763 | { |
| 764 | return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount()); |
| 765 | } |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 766 | |
Jamie Madill | cb83dc1 | 2014-09-29 10:46:12 -0400 | [diff] [blame] | 767 | gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const |
| 768 | { |
| 769 | // "layer" does not apply to 2D Textures. |
| 770 | return gl::ImageIndex::Make2D(mip); |
| 771 | } |
| 772 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 773 | TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 774 | : TextureD3D(renderer), |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 775 | mTexStorage(NULL) |
| 776 | { |
| 777 | for (int i = 0; i < 6; i++) |
| 778 | { |
| 779 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 780 | { |
| 781 | mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 782 | } |
| 783 | } |
| 784 | } |
| 785 | |
| 786 | TextureD3D_Cube::~TextureD3D_Cube() |
| 787 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 788 | // Delete the Images before the TextureStorage. |
| 789 | // Images might be relying on the TextureStorage for some of their data. |
| 790 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 791 | for (int i = 0; i < 6; i++) |
| 792 | { |
| 793 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 794 | { |
| 795 | SafeDelete(mImageArray[i][j]); |
| 796 | } |
| 797 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 798 | |
| 799 | SafeDelete(mTexStorage); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 800 | } |
| 801 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 802 | Image *TextureD3D_Cube::getImage(int level, int layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 803 | { |
| 804 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 805 | ASSERT(layer < 6); |
| 806 | return mImageArray[layer][level]; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 807 | } |
| 808 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 809 | Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const |
| 810 | { |
| 811 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 812 | ASSERT(index.layerIndex < 6); |
| 813 | return mImageArray[index.layerIndex][index.mipIndex]; |
| 814 | } |
| 815 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 816 | GLsizei TextureD3D_Cube::getLayerCount(int level) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 817 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 818 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 819 | return 6; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 820 | } |
| 821 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 822 | GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 823 | { |
| 824 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 825 | return mImageArray[layer][level]->getInternalFormat(); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 826 | else |
| 827 | return GL_NONE; |
| 828 | } |
| 829 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 830 | bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 831 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 832 | return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 833 | } |
| 834 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 835 | void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 836 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 837 | ASSERT(depth == 1); |
| 838 | |
| 839 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 840 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 841 | |
| 842 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 843 | |
| 844 | TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); |
| 845 | } |
| 846 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 847 | void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 848 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 849 | ASSERT(depth == 1); |
| 850 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 851 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 852 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 853 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 854 | redefineImage(faceIndex, level, format, width, height); |
| 855 | |
| 856 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); |
| 857 | } |
| 858 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 859 | void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 860 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 861 | ASSERT(depth == 1 && zoffset == 0); |
| 862 | |
| 863 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 864 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 865 | gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| 866 | if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 867 | { |
| 868 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 869 | } |
| 870 | } |
| 871 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 872 | void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 873 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 874 | ASSERT(depth == 1 && zoffset == 0); |
| 875 | |
| 876 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 877 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 878 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) |
| 879 | { |
| 880 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 881 | } |
| 882 | } |
| 883 | |
| 884 | void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 885 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 886 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 887 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 888 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 889 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 890 | |
| 891 | if (!mImageArray[faceIndex][level]->isRenderableFormat()) |
| 892 | { |
| 893 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 894 | mDirtyImages = true; |
| 895 | } |
| 896 | else |
| 897 | { |
| 898 | ensureRenderTarget(); |
| 899 | mImageArray[faceIndex][level]->markClean(); |
| 900 | |
| 901 | ASSERT(width == height); |
| 902 | |
| 903 | if (width > 0 && isValidFaceLevel(faceIndex, level)) |
| 904 | { |
| 905 | gl::Rectangle sourceRect; |
| 906 | sourceRect.x = x; |
| 907 | sourceRect.width = width; |
| 908 | sourceRect.y = y; |
| 909 | sourceRect.height = height; |
| 910 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 911 | mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 912 | } |
| 913 | } |
| 914 | } |
| 915 | |
| 916 | void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 917 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 918 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 919 | |
| 920 | // We can only make our texture storage to a render target if the level we're copying *to* is complete |
| 921 | // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot |
| 922 | // rely on the "getBaseLevel*" methods reliably otherwise. |
| 923 | bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); |
| 924 | |
| 925 | if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 926 | { |
| 927 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 928 | mDirtyImages = true; |
| 929 | } |
| 930 | else |
| 931 | { |
| 932 | ensureRenderTarget(); |
| 933 | |
| 934 | if (isValidFaceLevel(faceIndex, level)) |
| 935 | { |
| 936 | updateStorageFaceLevel(faceIndex, level); |
| 937 | |
| 938 | gl::Rectangle sourceRect; |
| 939 | sourceRect.x = x; |
| 940 | sourceRect.width = width; |
| 941 | sourceRect.y = y; |
| 942 | sourceRect.height = height; |
| 943 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 944 | mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| 945 | xoffset, yoffset, mTexStorage, target, level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 946 | } |
| 947 | } |
| 948 | } |
| 949 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 950 | void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 951 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 952 | ASSERT(width == height); |
| 953 | ASSERT(depth == 1); |
| 954 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 955 | for (int level = 0; level < levels; level++) |
| 956 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 957 | GLsizei mipSize = std::max(1, width >> level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 958 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 959 | { |
| 960 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); |
| 961 | } |
| 962 | } |
| 963 | |
| 964 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 965 | { |
| 966 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 967 | { |
| 968 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); |
| 969 | } |
| 970 | } |
| 971 | |
| 972 | mImmutable = true; |
| 973 | |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 974 | bool renderTarget = IsRenderTargetUsage(mUsage); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 975 | TextureStorage *storage = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels); |
| 976 | setCompleteTexStorage(storage); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 977 | } |
| 978 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 979 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 980 | bool TextureD3D_Cube::isCubeComplete() const |
| 981 | { |
| 982 | int baseWidth = getBaseLevelWidth(); |
| 983 | int baseHeight = getBaseLevelHeight(); |
| 984 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 985 | |
| 986 | if (baseWidth <= 0 || baseWidth != baseHeight) |
| 987 | { |
| 988 | return false; |
| 989 | } |
| 990 | |
| 991 | for (int faceIndex = 1; faceIndex < 6; faceIndex++) |
| 992 | { |
| 993 | const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0]; |
| 994 | |
| 995 | if (faceBaseImage.getWidth() != baseWidth || |
| 996 | faceBaseImage.getHeight() != baseHeight || |
| 997 | faceBaseImage.getInternalFormat() != baseFormat ) |
| 998 | { |
| 999 | return false; |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | return true; |
| 1004 | } |
| 1005 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1006 | void TextureD3D_Cube::bindTexImage(egl::Surface *surface) |
| 1007 | { |
| 1008 | UNREACHABLE(); |
| 1009 | } |
| 1010 | |
| 1011 | void TextureD3D_Cube::releaseTexImage() |
| 1012 | { |
| 1013 | UNREACHABLE(); |
| 1014 | } |
| 1015 | |
| 1016 | |
Jamie Madill | 4aa79e1 | 2014-09-29 10:46:14 -0400 | [diff] [blame^] | 1017 | void TextureD3D_Cube::initMipmapsImages() |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1018 | { |
| 1019 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1020 | int levelCount = mipLevels(); |
| 1021 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1022 | { |
| 1023 | for (int level = 1; level < levelCount; level++) |
| 1024 | { |
| 1025 | int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); |
| 1026 | redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); |
| 1027 | } |
| 1028 | } |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1029 | } |
| 1030 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1031 | unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1032 | { |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1033 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1034 | } |
| 1035 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1036 | RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1037 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1038 | ASSERT(gl::IsCubemapTextureTarget(index.type)); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1039 | |
| 1040 | // ensure the underlying texture is created |
| 1041 | if (!ensureRenderTarget()) |
| 1042 | { |
| 1043 | return NULL; |
| 1044 | } |
| 1045 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1046 | updateStorageFaceLevel(index.layerIndex, index.mipIndex); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1047 | return mTexStorage->getRenderTarget(index); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1048 | } |
| 1049 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1050 | void TextureD3D_Cube::initializeStorage(bool renderTarget) |
| 1051 | { |
| 1052 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1053 | if (mTexStorage) |
| 1054 | { |
| 1055 | return; |
| 1056 | } |
| 1057 | |
| 1058 | // do not attempt to create storage for nonexistant data |
| 1059 | if (!isFaceLevelComplete(0, 0)) |
| 1060 | { |
| 1061 | return; |
| 1062 | } |
| 1063 | |
| 1064 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 1065 | |
| 1066 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1067 | ASSERT(mTexStorage); |
| 1068 | |
| 1069 | // flush image data to the storage |
| 1070 | updateStorage(); |
| 1071 | } |
| 1072 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1073 | TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1074 | { |
| 1075 | GLsizei size = getBaseLevelWidth(); |
| 1076 | |
| 1077 | ASSERT(size > 0); |
| 1078 | |
| 1079 | // use existing storage level count, when previously specified by TexStorage*D |
| 1080 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); |
| 1081 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1082 | return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1083 | } |
| 1084 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1085 | void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1086 | { |
| 1087 | SafeDelete(mTexStorage); |
| 1088 | mTexStorage = newCompleteTexStorage; |
| 1089 | |
| 1090 | if (mTexStorage && mTexStorage->isManaged()) |
| 1091 | { |
| 1092 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1093 | { |
| 1094 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 1095 | { |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 1096 | mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1097 | } |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | mDirtyImages = true; |
| 1102 | } |
| 1103 | |
| 1104 | void TextureD3D_Cube::updateStorage() |
| 1105 | { |
| 1106 | ASSERT(mTexStorage != NULL); |
| 1107 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1108 | for (int face = 0; face < 6; face++) |
| 1109 | { |
| 1110 | for (int level = 0; level < storageLevels; level++) |
| 1111 | { |
| 1112 | if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) |
| 1113 | { |
| 1114 | updateStorageFaceLevel(face, level); |
| 1115 | } |
| 1116 | } |
| 1117 | } |
| 1118 | } |
| 1119 | |
| 1120 | bool TextureD3D_Cube::ensureRenderTarget() |
| 1121 | { |
| 1122 | initializeStorage(true); |
| 1123 | |
| 1124 | if (getBaseLevelWidth() > 0) |
| 1125 | { |
| 1126 | ASSERT(mTexStorage); |
| 1127 | if (!mTexStorage->isRenderTarget()) |
| 1128 | { |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1129 | TextureStorage *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1130 | |
Geoff Lang | 9e3f24f | 2014-08-27 12:06:04 -0400 | [diff] [blame] | 1131 | if (mRenderer->copyToRenderTargetCube(newRenderTargetStorage, mTexStorage).isError()) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1132 | { |
| 1133 | delete newRenderTargetStorage; |
| 1134 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1135 | } |
| 1136 | |
| 1137 | setCompleteTexStorage(newRenderTargetStorage); |
| 1138 | } |
| 1139 | } |
| 1140 | |
| 1141 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1142 | } |
| 1143 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1144 | TextureStorage *TextureD3D_Cube::getBaseLevelStorage() |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1145 | { |
| 1146 | return mTexStorage; |
| 1147 | } |
| 1148 | |
| 1149 | const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const |
| 1150 | { |
| 1151 | // Note: if we are not cube-complete, there is no single base level image that can describe all |
| 1152 | // cube faces, so this method is only well-defined for a cube-complete base level. |
| 1153 | return mImageArray[0][0]; |
| 1154 | } |
| 1155 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1156 | bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const |
| 1157 | { |
| 1158 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1159 | } |
| 1160 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1161 | bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const |
| 1162 | { |
| 1163 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1164 | |
| 1165 | if (isImmutable()) |
| 1166 | { |
| 1167 | return true; |
| 1168 | } |
| 1169 | |
| 1170 | int baseSize = getBaseLevelWidth(); |
| 1171 | |
| 1172 | if (baseSize <= 0) |
| 1173 | { |
| 1174 | return false; |
| 1175 | } |
| 1176 | |
| 1177 | // "isCubeComplete" checks for base level completeness and we must call that |
| 1178 | // to determine if any face at level 0 is complete. We omit that check here |
| 1179 | // to avoid re-checking cube-completeness for every face at level 0. |
| 1180 | if (level == 0) |
| 1181 | { |
| 1182 | return true; |
| 1183 | } |
| 1184 | |
| 1185 | // Check that non-zero levels are consistent with the base level. |
| 1186 | const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; |
| 1187 | |
| 1188 | if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1189 | { |
| 1190 | return false; |
| 1191 | } |
| 1192 | |
| 1193 | if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) |
| 1194 | { |
| 1195 | return false; |
| 1196 | } |
| 1197 | |
| 1198 | return true; |
| 1199 | } |
| 1200 | |
| 1201 | void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) |
| 1202 | { |
| 1203 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1204 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1205 | |
| 1206 | if (image->isDirty()) |
| 1207 | { |
| 1208 | commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1209 | } |
| 1210 | } |
| 1211 | |
| 1212 | void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 1213 | { |
| 1214 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1215 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1216 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1217 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1218 | |
| 1219 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); |
| 1220 | |
| 1221 | if (mTexStorage) |
| 1222 | { |
| 1223 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1224 | |
| 1225 | if ((level >= storageLevels && storageLevels != 0) || |
| 1226 | width != storageWidth || |
| 1227 | height != storageHeight || |
| 1228 | internalformat != storageFormat) // Discard mismatched storage |
| 1229 | { |
| 1230 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1231 | { |
| 1232 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1233 | { |
| 1234 | mImageArray[faceIndex][level]->markDirty(); |
| 1235 | } |
| 1236 | } |
| 1237 | |
| 1238 | SafeDelete(mTexStorage); |
| 1239 | |
| 1240 | mDirtyImages = true; |
| 1241 | } |
| 1242 | } |
| 1243 | } |
| 1244 | |
| 1245 | void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1246 | { |
| 1247 | if (isValidFaceLevel(faceIndex, level)) |
| 1248 | { |
| 1249 | ImageD3D *image = mImageArray[faceIndex][level]; |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 1250 | if (image->copyToStorageCube(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1251 | image->markClean(); |
| 1252 | } |
| 1253 | } |
| 1254 | |
Jamie Madill | ef4ac5b | 2014-09-29 10:46:11 -0400 | [diff] [blame] | 1255 | gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const |
| 1256 | { |
| 1257 | return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount()); |
| 1258 | } |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1259 | |
Jamie Madill | cb83dc1 | 2014-09-29 10:46:12 -0400 | [diff] [blame] | 1260 | gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const |
| 1261 | { |
| 1262 | // The "layer" of the image index corresponds to the cube face |
| 1263 | return gl::ImageIndex::MakeCube(gl::TextureCubeMap::layerIndexToTarget(layer), mip); |
| 1264 | } |
| 1265 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1266 | TextureD3D_3D::TextureD3D_3D(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1267 | : TextureD3D(renderer), |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1268 | mTexStorage(NULL) |
| 1269 | { |
| 1270 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1271 | { |
| 1272 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 1273 | } |
| 1274 | } |
| 1275 | |
| 1276 | TextureD3D_3D::~TextureD3D_3D() |
| 1277 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1278 | // Delete the Images before the TextureStorage. |
| 1279 | // Images might be relying on the TextureStorage for some of their data. |
| 1280 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1281 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1282 | { |
| 1283 | delete mImageArray[i]; |
| 1284 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1285 | |
| 1286 | SafeDelete(mTexStorage); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1287 | } |
| 1288 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1289 | Image *TextureD3D_3D::getImage(int level, int layer) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1290 | { |
| 1291 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1292 | ASSERT(layer == 0); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1293 | return mImageArray[level]; |
| 1294 | } |
| 1295 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1296 | Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const |
| 1297 | { |
| 1298 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1299 | ASSERT(!index.hasLayer()); |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1300 | ASSERT(index.type == GL_TEXTURE_3D); |
| 1301 | return mImageArray[index.mipIndex]; |
| 1302 | } |
| 1303 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1304 | GLsizei TextureD3D_3D::getLayerCount(int level) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1305 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1306 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1307 | return 1; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1308 | } |
| 1309 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1310 | GLsizei TextureD3D_3D::getWidth(GLint level) const |
| 1311 | { |
| 1312 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1313 | return mImageArray[level]->getWidth(); |
| 1314 | else |
| 1315 | return 0; |
| 1316 | } |
| 1317 | |
| 1318 | GLsizei TextureD3D_3D::getHeight(GLint level) const |
| 1319 | { |
| 1320 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1321 | return mImageArray[level]->getHeight(); |
| 1322 | else |
| 1323 | return 0; |
| 1324 | } |
| 1325 | |
| 1326 | GLsizei TextureD3D_3D::getDepth(GLint level) const |
| 1327 | { |
| 1328 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1329 | return mImageArray[level]->getDepth(); |
| 1330 | else |
| 1331 | return 0; |
| 1332 | } |
| 1333 | |
| 1334 | GLenum TextureD3D_3D::getInternalFormat(GLint level) const |
| 1335 | { |
| 1336 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1337 | return mImageArray[level]->getInternalFormat(); |
| 1338 | else |
| 1339 | return GL_NONE; |
| 1340 | } |
| 1341 | |
| 1342 | bool TextureD3D_3D::isDepth(GLint level) const |
| 1343 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1344 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1345 | } |
| 1346 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1347 | void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1348 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1349 | ASSERT(target == GL_TEXTURE_3D); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1350 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1351 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1352 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1353 | |
| 1354 | bool fastUnpacked = false; |
| 1355 | |
| 1356 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1357 | if (isFastUnpackable(unpack, sizedInternalFormat)) |
| 1358 | { |
| 1359 | // Will try to create RT storage if it does not exist |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1360 | gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| 1361 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1362 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1363 | |
| 1364 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 1365 | { |
| 1366 | // Ensure we don't overwrite our newly initialized data |
| 1367 | mImageArray[level]->markClean(); |
| 1368 | |
| 1369 | fastUnpacked = true; |
| 1370 | } |
| 1371 | } |
| 1372 | |
| 1373 | if (!fastUnpacked) |
| 1374 | { |
| 1375 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 1376 | } |
| 1377 | } |
| 1378 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1379 | void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1380 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1381 | ASSERT(target == GL_TEXTURE_3D); |
| 1382 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1383 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1384 | redefineImage(level, format, width, height, depth); |
| 1385 | |
| 1386 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 1387 | } |
| 1388 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1389 | void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1390 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1391 | ASSERT(target == GL_TEXTURE_3D); |
| 1392 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1393 | bool fastUnpacked = false; |
| 1394 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1395 | gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| 1396 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1397 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1398 | if (isFastUnpackable(unpack, getInternalFormat(level))) |
| 1399 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1400 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1401 | gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); |
| 1402 | |
| 1403 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) |
| 1404 | { |
| 1405 | // Ensure we don't overwrite our newly initialized data |
| 1406 | mImageArray[level]->markClean(); |
| 1407 | |
| 1408 | fastUnpacked = true; |
| 1409 | } |
| 1410 | } |
| 1411 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1412 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index)) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1413 | { |
| 1414 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1415 | } |
| 1416 | } |
| 1417 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1418 | void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1419 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1420 | ASSERT(target == GL_TEXTURE_3D); |
| 1421 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1422 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) |
| 1423 | { |
| 1424 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1425 | } |
| 1426 | } |
| 1427 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1428 | void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1429 | { |
| 1430 | UNIMPLEMENTED(); |
| 1431 | } |
| 1432 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1433 | void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1434 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1435 | ASSERT(target == GL_TEXTURE_3D); |
| 1436 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1437 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1438 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1439 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1440 | |
| 1441 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1442 | { |
| 1443 | mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); |
| 1444 | mDirtyImages = true; |
| 1445 | } |
| 1446 | else |
| 1447 | { |
| 1448 | ensureRenderTarget(); |
| 1449 | |
| 1450 | if (isValidLevel(level)) |
| 1451 | { |
| 1452 | updateStorageLevel(level); |
| 1453 | |
| 1454 | gl::Rectangle sourceRect; |
| 1455 | sourceRect.x = x; |
| 1456 | sourceRect.width = width; |
| 1457 | sourceRect.y = y; |
| 1458 | sourceRect.height = height; |
| 1459 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 1460 | mRenderer->copyImage3D(source, sourceRect, |
| 1461 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
| 1462 | xoffset, yoffset, zoffset, mTexStorage, level); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1463 | } |
| 1464 | } |
| 1465 | } |
| 1466 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1467 | void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1468 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1469 | ASSERT(target == GL_TEXTURE_3D); |
| 1470 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1471 | for (int level = 0; level < levels; level++) |
| 1472 | { |
| 1473 | GLsizei levelWidth = std::max(1, width >> level); |
| 1474 | GLsizei levelHeight = std::max(1, height >> level); |
| 1475 | GLsizei levelDepth = std::max(1, depth >> level); |
| 1476 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true); |
| 1477 | } |
| 1478 | |
| 1479 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1480 | { |
| 1481 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); |
| 1482 | } |
| 1483 | |
| 1484 | mImmutable = true; |
| 1485 | |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1486 | bool renderTarget = IsRenderTargetUsage(mUsage); |
| 1487 | TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1488 | setCompleteTexStorage(storage); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1489 | } |
| 1490 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1491 | void TextureD3D_3D::bindTexImage(egl::Surface *surface) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1492 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1493 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1494 | } |
| 1495 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1496 | void TextureD3D_3D::releaseTexImage() |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1497 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1498 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1499 | } |
| 1500 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1501 | |
Jamie Madill | 4aa79e1 | 2014-09-29 10:46:14 -0400 | [diff] [blame^] | 1502 | void TextureD3D_3D::initMipmapsImages() |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1503 | { |
| 1504 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1505 | int levelCount = mipLevels(); |
| 1506 | for (int level = 1; level < levelCount; level++) |
| 1507 | { |
| 1508 | redefineImage(level, getBaseLevelInternalFormat(), |
| 1509 | std::max(getBaseLevelWidth() >> level, 1), |
| 1510 | std::max(getBaseLevelHeight() >> level, 1), |
| 1511 | std::max(getBaseLevelDepth() >> level, 1)); |
| 1512 | } |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1513 | } |
| 1514 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1515 | unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1516 | { |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1517 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1518 | } |
| 1519 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1520 | RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1521 | { |
| 1522 | // ensure the underlying texture is created |
| 1523 | if (!ensureRenderTarget()) |
| 1524 | { |
| 1525 | return NULL; |
| 1526 | } |
| 1527 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1528 | if (index.hasLayer()) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1529 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1530 | updateStorage(); |
| 1531 | } |
| 1532 | else |
| 1533 | { |
| 1534 | updateStorageLevel(index.mipIndex); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1535 | } |
| 1536 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1537 | return mTexStorage->getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1538 | } |
| 1539 | |
| 1540 | void TextureD3D_3D::initializeStorage(bool renderTarget) |
| 1541 | { |
| 1542 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1543 | if (mTexStorage) |
| 1544 | { |
| 1545 | return; |
| 1546 | } |
| 1547 | |
| 1548 | // do not attempt to create storage for nonexistant data |
| 1549 | if (!isLevelComplete(0)) |
| 1550 | { |
| 1551 | return; |
| 1552 | } |
| 1553 | |
| 1554 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 1555 | |
| 1556 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1557 | ASSERT(mTexStorage); |
| 1558 | |
| 1559 | // flush image data to the storage |
| 1560 | updateStorage(); |
| 1561 | } |
| 1562 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1563 | TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1564 | { |
| 1565 | GLsizei width = getBaseLevelWidth(); |
| 1566 | GLsizei height = getBaseLevelHeight(); |
| 1567 | GLsizei depth = getBaseLevelDepth(); |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1568 | GLenum internalFormat = getBaseLevelInternalFormat(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1569 | |
| 1570 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 1571 | |
| 1572 | // use existing storage level count, when previously specified by TexStorage*D |
| 1573 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); |
| 1574 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1575 | return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1576 | } |
| 1577 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1578 | void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1579 | { |
| 1580 | SafeDelete(mTexStorage); |
| 1581 | mTexStorage = newCompleteTexStorage; |
| 1582 | mDirtyImages = true; |
| 1583 | |
| 1584 | // We do not support managed 3D storage, as that is D3D9/ES2-only |
| 1585 | ASSERT(!mTexStorage->isManaged()); |
| 1586 | } |
| 1587 | |
| 1588 | void TextureD3D_3D::updateStorage() |
| 1589 | { |
| 1590 | ASSERT(mTexStorage != NULL); |
| 1591 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1592 | for (int level = 0; level < storageLevels; level++) |
| 1593 | { |
| 1594 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 1595 | { |
| 1596 | updateStorageLevel(level); |
| 1597 | } |
| 1598 | } |
| 1599 | } |
| 1600 | |
| 1601 | bool TextureD3D_3D::ensureRenderTarget() |
| 1602 | { |
| 1603 | initializeStorage(true); |
| 1604 | |
| 1605 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0) |
| 1606 | { |
| 1607 | ASSERT(mTexStorage); |
| 1608 | if (!mTexStorage->isRenderTarget()) |
| 1609 | { |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1610 | TextureStorage *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1611 | |
Geoff Lang | 9e3f24f | 2014-08-27 12:06:04 -0400 | [diff] [blame] | 1612 | if (mRenderer->copyToRenderTarget3D(newRenderTargetStorage, mTexStorage).isError()) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1613 | { |
| 1614 | delete newRenderTargetStorage; |
| 1615 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1616 | } |
| 1617 | |
| 1618 | setCompleteTexStorage(newRenderTargetStorage); |
| 1619 | } |
| 1620 | } |
| 1621 | |
| 1622 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1623 | } |
| 1624 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1625 | TextureStorage *TextureD3D_3D::getBaseLevelStorage() |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1626 | { |
| 1627 | return mTexStorage; |
| 1628 | } |
| 1629 | |
| 1630 | const ImageD3D *TextureD3D_3D::getBaseLevelImage() const |
| 1631 | { |
| 1632 | return mImageArray[0]; |
| 1633 | } |
| 1634 | |
| 1635 | bool TextureD3D_3D::isValidLevel(int level) const |
| 1636 | { |
| 1637 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1638 | } |
| 1639 | |
| 1640 | bool TextureD3D_3D::isLevelComplete(int level) const |
| 1641 | { |
| 1642 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1643 | |
| 1644 | if (isImmutable()) |
| 1645 | { |
| 1646 | return true; |
| 1647 | } |
| 1648 | |
| 1649 | GLsizei width = getBaseLevelWidth(); |
| 1650 | GLsizei height = getBaseLevelHeight(); |
| 1651 | GLsizei depth = getBaseLevelDepth(); |
| 1652 | |
| 1653 | if (width <= 0 || height <= 0 || depth <= 0) |
| 1654 | { |
| 1655 | return false; |
| 1656 | } |
| 1657 | |
| 1658 | if (level == 0) |
| 1659 | { |
| 1660 | return true; |
| 1661 | } |
| 1662 | |
| 1663 | ImageD3D *levelImage = mImageArray[level]; |
| 1664 | |
| 1665 | if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1666 | { |
| 1667 | return false; |
| 1668 | } |
| 1669 | |
| 1670 | if (levelImage->getWidth() != std::max(1, width >> level)) |
| 1671 | { |
| 1672 | return false; |
| 1673 | } |
| 1674 | |
| 1675 | if (levelImage->getHeight() != std::max(1, height >> level)) |
| 1676 | { |
| 1677 | return false; |
| 1678 | } |
| 1679 | |
| 1680 | if (levelImage->getDepth() != std::max(1, depth >> level)) |
| 1681 | { |
| 1682 | return false; |
| 1683 | } |
| 1684 | |
| 1685 | return true; |
| 1686 | } |
| 1687 | |
| 1688 | void TextureD3D_3D::updateStorageLevel(int level) |
| 1689 | { |
| 1690 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1691 | ASSERT(isLevelComplete(level)); |
| 1692 | |
| 1693 | if (mImageArray[level]->isDirty()) |
| 1694 | { |
| 1695 | commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1696 | } |
| 1697 | } |
| 1698 | |
| 1699 | void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 1700 | { |
| 1701 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1702 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1703 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1704 | const int storageDepth = std::max(1, getBaseLevelDepth() >> level); |
| 1705 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1706 | |
| 1707 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false); |
| 1708 | |
| 1709 | if (mTexStorage) |
| 1710 | { |
| 1711 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1712 | |
| 1713 | if ((level >= storageLevels && storageLevels != 0) || |
| 1714 | width != storageWidth || |
| 1715 | height != storageHeight || |
| 1716 | depth != storageDepth || |
| 1717 | internalformat != storageFormat) // Discard mismatched storage |
| 1718 | { |
| 1719 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1720 | { |
| 1721 | mImageArray[i]->markDirty(); |
| 1722 | } |
| 1723 | |
| 1724 | SafeDelete(mTexStorage); |
| 1725 | mDirtyImages = true; |
| 1726 | } |
| 1727 | } |
| 1728 | } |
| 1729 | |
| 1730 | void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
| 1731 | { |
| 1732 | if (isValidLevel(level)) |
| 1733 | { |
| 1734 | ImageD3D *image = mImageArray[level]; |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 1735 | if (image->copyToStorage3D(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1736 | { |
| 1737 | image->markClean(); |
| 1738 | } |
| 1739 | } |
| 1740 | } |
| 1741 | |
Jamie Madill | ef4ac5b | 2014-09-29 10:46:11 -0400 | [diff] [blame] | 1742 | gl::ImageIndexIterator TextureD3D_3D::imageIterator() const |
| 1743 | { |
| 1744 | return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(), |
| 1745 | gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL); |
| 1746 | } |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1747 | |
Jamie Madill | cb83dc1 | 2014-09-29 10:46:12 -0400 | [diff] [blame] | 1748 | gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const |
| 1749 | { |
| 1750 | // The "layer" here does not apply to 3D images. We use one Image per mip. |
| 1751 | return gl::ImageIndex::Make3D(mip); |
| 1752 | } |
| 1753 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1754 | TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1755 | : TextureD3D(renderer), |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1756 | mTexStorage(NULL) |
| 1757 | { |
| 1758 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 1759 | { |
| 1760 | mLayerCounts[level] = 0; |
| 1761 | mImageArray[level] = NULL; |
| 1762 | } |
| 1763 | } |
| 1764 | |
| 1765 | TextureD3D_2DArray::~TextureD3D_2DArray() |
| 1766 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1767 | // Delete the Images before the TextureStorage. |
| 1768 | // Images might be relying on the TextureStorage for some of their data. |
| 1769 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1770 | deleteImages(); |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1771 | SafeDelete(mTexStorage); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1772 | } |
| 1773 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1774 | Image *TextureD3D_2DArray::getImage(int level, int layer) const |
| 1775 | { |
| 1776 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1777 | ASSERT(layer < mLayerCounts[level]); |
| 1778 | return mImageArray[level][layer]; |
| 1779 | } |
| 1780 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1781 | Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const |
| 1782 | { |
| 1783 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1784 | ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]); |
| 1785 | ASSERT(index.type == GL_TEXTURE_2D_ARRAY); |
| 1786 | return mImageArray[index.mipIndex][index.layerIndex]; |
| 1787 | } |
| 1788 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1789 | GLsizei TextureD3D_2DArray::getLayerCount(int level) const |
| 1790 | { |
| 1791 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1792 | return mLayerCounts[level]; |
| 1793 | } |
| 1794 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1795 | GLsizei TextureD3D_2DArray::getWidth(GLint level) const |
| 1796 | { |
| 1797 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; |
| 1798 | } |
| 1799 | |
| 1800 | GLsizei TextureD3D_2DArray::getHeight(GLint level) const |
| 1801 | { |
| 1802 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; |
| 1803 | } |
| 1804 | |
| 1805 | GLsizei TextureD3D_2DArray::getLayers(GLint level) const |
| 1806 | { |
| 1807 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0; |
| 1808 | } |
| 1809 | |
| 1810 | GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const |
| 1811 | { |
| 1812 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; |
| 1813 | } |
| 1814 | |
| 1815 | bool TextureD3D_2DArray::isDepth(GLint level) const |
| 1816 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1817 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1818 | } |
| 1819 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1820 | void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1821 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1822 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1823 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1824 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1825 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1826 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1827 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1828 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); |
| 1829 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1830 | |
| 1831 | for (int i = 0; i < depth; i++) |
| 1832 | { |
| 1833 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1834 | TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]); |
| 1835 | } |
| 1836 | } |
| 1837 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1838 | void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1839 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1840 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1841 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1842 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1843 | redefineImage(level, format, width, height, depth); |
| 1844 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1845 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1846 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1847 | |
| 1848 | for (int i = 0; i < depth; i++) |
| 1849 | { |
| 1850 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1851 | TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); |
| 1852 | } |
| 1853 | } |
| 1854 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1855 | void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1856 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1857 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1858 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1859 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); |
| 1860 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1861 | |
| 1862 | for (int i = 0; i < depth; i++) |
| 1863 | { |
| 1864 | int layer = zoffset + i; |
| 1865 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1866 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1867 | gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); |
| 1868 | if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index)) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1869 | { |
| 1870 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1871 | } |
| 1872 | } |
| 1873 | } |
| 1874 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1875 | void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1876 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1877 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1878 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1879 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1880 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1881 | |
| 1882 | for (int i = 0; i < depth; i++) |
| 1883 | { |
| 1884 | int layer = zoffset + i; |
| 1885 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1886 | |
| 1887 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) |
| 1888 | { |
| 1889 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1890 | } |
| 1891 | } |
| 1892 | } |
| 1893 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1894 | void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1895 | { |
| 1896 | UNIMPLEMENTED(); |
| 1897 | } |
| 1898 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1899 | void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1900 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1901 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1902 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1903 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1904 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1905 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1906 | |
| 1907 | if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1908 | { |
| 1909 | mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 1910 | mDirtyImages = true; |
| 1911 | } |
| 1912 | else |
| 1913 | { |
| 1914 | ensureRenderTarget(); |
| 1915 | |
| 1916 | if (isValidLevel(level)) |
| 1917 | { |
| 1918 | updateStorageLevel(level); |
| 1919 | |
| 1920 | gl::Rectangle sourceRect; |
| 1921 | sourceRect.x = x; |
| 1922 | sourceRect.width = width; |
| 1923 | sourceRect.y = y; |
| 1924 | sourceRect.height = height; |
| 1925 | |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 1926 | mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, |
| 1927 | xoffset, yoffset, zoffset, mTexStorage, level); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1928 | } |
| 1929 | } |
| 1930 | } |
| 1931 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1932 | void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1933 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1934 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1935 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1936 | deleteImages(); |
| 1937 | |
| 1938 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1939 | { |
| 1940 | GLsizei levelWidth = std::max(1, width >> level); |
| 1941 | GLsizei levelHeight = std::max(1, height >> level); |
| 1942 | |
| 1943 | mLayerCounts[level] = (level < levels ? depth : 0); |
| 1944 | |
| 1945 | if (mLayerCounts[level] > 0) |
| 1946 | { |
| 1947 | // Create new images for this level |
| 1948 | mImageArray[level] = new ImageD3D*[mLayerCounts[level]]; |
| 1949 | |
| 1950 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 1951 | { |
| 1952 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 1953 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, |
| 1954 | levelHeight, 1, true); |
| 1955 | } |
| 1956 | } |
| 1957 | } |
| 1958 | |
| 1959 | mImmutable = true; |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1960 | |
| 1961 | bool renderTarget = IsRenderTargetUsage(mUsage); |
| 1962 | TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 1963 | setCompleteTexStorage(storage); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1964 | } |
| 1965 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1966 | void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1967 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1968 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1969 | } |
| 1970 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1971 | void TextureD3D_2DArray::releaseTexImage() |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1972 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1973 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1974 | } |
| 1975 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1976 | |
Jamie Madill | 4aa79e1 | 2014-09-29 10:46:14 -0400 | [diff] [blame^] | 1977 | void TextureD3D_2DArray::initMipmapsImages() |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1978 | { |
| 1979 | int baseWidth = getBaseLevelWidth(); |
| 1980 | int baseHeight = getBaseLevelHeight(); |
| 1981 | int baseDepth = getBaseLevelDepth(); |
| 1982 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 1983 | |
| 1984 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1985 | int levelCount = mipLevels(); |
| 1986 | for (int level = 1; level < levelCount; level++) |
| 1987 | { |
| 1988 | redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); |
| 1989 | } |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1990 | } |
| 1991 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1992 | unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1993 | { |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 1994 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1995 | } |
| 1996 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 1997 | RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1998 | { |
| 1999 | // ensure the underlying texture is created |
| 2000 | if (!ensureRenderTarget()) |
| 2001 | { |
| 2002 | return NULL; |
| 2003 | } |
| 2004 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame] | 2005 | updateStorageLevel(index.mipIndex); |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2006 | return mTexStorage->getRenderTarget(index); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2007 | } |
| 2008 | |
| 2009 | void TextureD3D_2DArray::initializeStorage(bool renderTarget) |
| 2010 | { |
| 2011 | // Only initialize the first time this texture is used as a render target or shader resource |
| 2012 | if (mTexStorage) |
| 2013 | { |
| 2014 | return; |
| 2015 | } |
| 2016 | |
| 2017 | // do not attempt to create storage for nonexistant data |
| 2018 | if (!isLevelComplete(0)) |
| 2019 | { |
| 2020 | return; |
| 2021 | } |
| 2022 | |
| 2023 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 2024 | |
| 2025 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 2026 | ASSERT(mTexStorage); |
| 2027 | |
| 2028 | // flush image data to the storage |
| 2029 | updateStorage(); |
| 2030 | } |
| 2031 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2032 | TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2033 | { |
| 2034 | GLsizei width = getBaseLevelWidth(); |
| 2035 | GLsizei height = getBaseLevelHeight(); |
| 2036 | GLsizei depth = getLayers(0); |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 2037 | GLenum internalFormat = getBaseLevelInternalFormat(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2038 | |
| 2039 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 2040 | |
| 2041 | // use existing storage level count, when previously specified by TexStorage*D |
| 2042 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 2043 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2044 | return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2045 | } |
| 2046 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2047 | void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2048 | { |
| 2049 | SafeDelete(mTexStorage); |
| 2050 | mTexStorage = newCompleteTexStorage; |
| 2051 | mDirtyImages = true; |
| 2052 | |
| 2053 | // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only |
| 2054 | ASSERT(!mTexStorage->isManaged()); |
| 2055 | } |
| 2056 | |
| 2057 | void TextureD3D_2DArray::updateStorage() |
| 2058 | { |
| 2059 | ASSERT(mTexStorage != NULL); |
| 2060 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 2061 | for (int level = 0; level < storageLevels; level++) |
| 2062 | { |
| 2063 | if (isLevelComplete(level)) |
| 2064 | { |
| 2065 | updateStorageLevel(level); |
| 2066 | } |
| 2067 | } |
| 2068 | } |
| 2069 | |
| 2070 | bool TextureD3D_2DArray::ensureRenderTarget() |
| 2071 | { |
| 2072 | initializeStorage(true); |
| 2073 | |
| 2074 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0) |
| 2075 | { |
| 2076 | ASSERT(mTexStorage); |
| 2077 | if (!mTexStorage->isRenderTarget()) |
| 2078 | { |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2079 | TextureStorage *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2080 | |
Geoff Lang | 9e3f24f | 2014-08-27 12:06:04 -0400 | [diff] [blame] | 2081 | if (mRenderer->copyToRenderTarget2DArray(newRenderTargetStorage, mTexStorage).isError()) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2082 | { |
| 2083 | delete newRenderTargetStorage; |
| 2084 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2085 | } |
| 2086 | |
| 2087 | setCompleteTexStorage(newRenderTargetStorage); |
| 2088 | } |
| 2089 | } |
| 2090 | |
| 2091 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 2092 | } |
| 2093 | |
| 2094 | const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const |
| 2095 | { |
| 2096 | return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); |
| 2097 | } |
| 2098 | |
Jamie Madill | 2f06dbf | 2014-09-18 15:08:50 -0400 | [diff] [blame] | 2099 | TextureStorage *TextureD3D_2DArray::getBaseLevelStorage() |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2100 | { |
| 2101 | return mTexStorage; |
| 2102 | } |
| 2103 | |
| 2104 | bool TextureD3D_2DArray::isValidLevel(int level) const |
| 2105 | { |
| 2106 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 2107 | } |
| 2108 | |
| 2109 | bool TextureD3D_2DArray::isLevelComplete(int level) const |
| 2110 | { |
| 2111 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); |
| 2112 | |
| 2113 | if (isImmutable()) |
| 2114 | { |
| 2115 | return true; |
| 2116 | } |
| 2117 | |
| 2118 | GLsizei width = getBaseLevelWidth(); |
| 2119 | GLsizei height = getBaseLevelHeight(); |
| 2120 | GLsizei layers = getLayers(0); |
| 2121 | |
| 2122 | if (width <= 0 || height <= 0 || layers <= 0) |
| 2123 | { |
| 2124 | return false; |
| 2125 | } |
| 2126 | |
| 2127 | if (level == 0) |
| 2128 | { |
| 2129 | return true; |
| 2130 | } |
| 2131 | |
| 2132 | if (getInternalFormat(level) != getInternalFormat(0)) |
| 2133 | { |
| 2134 | return false; |
| 2135 | } |
| 2136 | |
| 2137 | if (getWidth(level) != std::max(1, width >> level)) |
| 2138 | { |
| 2139 | return false; |
| 2140 | } |
| 2141 | |
| 2142 | if (getHeight(level) != std::max(1, height >> level)) |
| 2143 | { |
| 2144 | return false; |
| 2145 | } |
| 2146 | |
| 2147 | if (getLayers(level) != layers) |
| 2148 | { |
| 2149 | return false; |
| 2150 | } |
| 2151 | |
| 2152 | return true; |
| 2153 | } |
| 2154 | |
| 2155 | void TextureD3D_2DArray::updateStorageLevel(int level) |
| 2156 | { |
| 2157 | ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); |
| 2158 | ASSERT(isLevelComplete(level)); |
| 2159 | |
| 2160 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2161 | { |
| 2162 | ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); |
| 2163 | if (mImageArray[level][layer]->isDirty()) |
| 2164 | { |
| 2165 | commitRect(level, 0, 0, layer, getWidth(level), getHeight(level)); |
| 2166 | } |
| 2167 | } |
| 2168 | } |
| 2169 | |
| 2170 | void TextureD3D_2DArray::deleteImages() |
| 2171 | { |
| 2172 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 2173 | { |
| 2174 | for (int layer = 0; layer < mLayerCounts[level]; ++layer) |
| 2175 | { |
| 2176 | delete mImageArray[level][layer]; |
| 2177 | } |
| 2178 | delete[] mImageArray[level]; |
| 2179 | mImageArray[level] = NULL; |
| 2180 | mLayerCounts[level] = 0; |
| 2181 | } |
| 2182 | } |
| 2183 | |
| 2184 | void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 2185 | { |
| 2186 | // If there currently is a corresponding storage texture image, it has these parameters |
| 2187 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 2188 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 2189 | const int storageDepth = getLayers(0); |
| 2190 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 2191 | |
| 2192 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2193 | { |
| 2194 | delete mImageArray[level][layer]; |
| 2195 | } |
| 2196 | delete[] mImageArray[level]; |
| 2197 | mImageArray[level] = NULL; |
| 2198 | mLayerCounts[level] = depth; |
| 2199 | |
| 2200 | if (depth > 0) |
| 2201 | { |
| 2202 | mImageArray[level] = new ImageD3D*[depth](); |
| 2203 | |
| 2204 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2205 | { |
| 2206 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 2207 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); |
| 2208 | } |
| 2209 | } |
| 2210 | |
| 2211 | if (mTexStorage) |
| 2212 | { |
| 2213 | const int storageLevels = mTexStorage->getLevelCount(); |
| 2214 | |
| 2215 | if ((level >= storageLevels && storageLevels != 0) || |
| 2216 | width != storageWidth || |
| 2217 | height != storageHeight || |
| 2218 | depth != storageDepth || |
| 2219 | internalformat != storageFormat) // Discard mismatched storage |
| 2220 | { |
| 2221 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 2222 | { |
| 2223 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2224 | { |
| 2225 | mImageArray[level][layer]->markDirty(); |
| 2226 | } |
| 2227 | } |
| 2228 | |
| 2229 | delete mTexStorage; |
| 2230 | mTexStorage = NULL; |
| 2231 | mDirtyImages = true; |
| 2232 | } |
| 2233 | } |
| 2234 | } |
| 2235 | |
| 2236 | void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) |
| 2237 | { |
| 2238 | if (isValidLevel(level) && layerTarget < getLayers(level)) |
| 2239 | { |
| 2240 | ImageD3D *image = mImageArray[level][layerTarget]; |
Jamie Madill | 856d9d4 | 2014-09-18 15:08:49 -0400 | [diff] [blame] | 2241 | if (image->copyToStorage2DArray(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2242 | { |
| 2243 | image->markClean(); |
| 2244 | } |
| 2245 | } |
| 2246 | } |
| 2247 | |
Jamie Madill | ef4ac5b | 2014-09-29 10:46:11 -0400 | [diff] [blame] | 2248 | gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const |
| 2249 | { |
| 2250 | return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts); |
| 2251 | } |
| 2252 | |
Jamie Madill | cb83dc1 | 2014-09-29 10:46:12 -0400 | [diff] [blame] | 2253 | gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const |
| 2254 | { |
| 2255 | return gl::ImageIndex::Make2DArray(mip, layer); |
| 2256 | } |
| 2257 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 2258 | } |