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Brandon Jonesf47bebc2014-07-09 14:28:42 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
8
Geoff Lang0b7eef72014-06-12 14:10:47 -04009#include "libGLESv2/renderer/d3d/TextureD3D.h"
10#include "libGLESv2/renderer/d3d/TextureStorage.h"
11#include "libGLESv2/renderer/d3d/ImageD3D.h"
Brandon Jonesf47bebc2014-07-09 14:28:42 -070012#include "libGLESv2/Buffer.h"
13#include "libGLESv2/Framebuffer.h"
Brandon Jonescef06ff2014-08-05 13:27:48 -070014#include "libGLESv2/Texture.h"
Brandon Jonesf47bebc2014-07-09 14:28:42 -070015#include "libGLESv2/main.h"
16#include "libGLESv2/formatutils.h"
17#include "libGLESv2/renderer/BufferImpl.h"
18#include "libGLESv2/renderer/RenderTarget.h"
19#include "libGLESv2/renderer/Renderer.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040020
21#include "libEGL/Surface.h"
22
23#include "common/mathutil.h"
24#include "common/utilities.h"
Brandon Jonesf47bebc2014-07-09 14:28:42 -070025
26namespace rx
27{
28
Brandon Jonesf47bebc2014-07-09 14:28:42 -070029bool IsRenderTargetUsage(GLenum usage)
30{
31 return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
32}
33
Brandon Jones78b1acd2014-07-15 15:33:07 -070034TextureD3D::TextureD3D(Renderer *renderer)
Brandon Jonesf47bebc2014-07-09 14:28:42 -070035 : mRenderer(renderer),
36 mUsage(GL_NONE),
37 mDirtyImages(true),
38 mImmutable(false)
39{
40}
41
42TextureD3D::~TextureD3D()
43{
44}
45
Brandon Jones6053a522014-07-25 16:22:09 -070046TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture)
47{
48 ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture));
49 return static_cast<TextureD3D*>(texture);
50}
51
52TextureStorageInterface *TextureD3D::getNativeTexture()
53{
54 // ensure the underlying texture is created
55 initializeStorage(false);
56
57 TextureStorageInterface *storage = getBaseLevelStorage();
58 if (storage)
59 {
60 updateStorage();
61 }
62
63 return storage;
64}
65
Brandon Jonesf47bebc2014-07-09 14:28:42 -070066GLint TextureD3D::getBaseLevelWidth() const
67{
Brandon Jones78b1acd2014-07-15 15:33:07 -070068 const Image *baseImage = getBaseLevelImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -070069 return (baseImage ? baseImage->getWidth() : 0);
70}
71
72GLint TextureD3D::getBaseLevelHeight() const
73{
Brandon Jones78b1acd2014-07-15 15:33:07 -070074 const Image *baseImage = getBaseLevelImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -070075 return (baseImage ? baseImage->getHeight() : 0);
76}
77
78GLint TextureD3D::getBaseLevelDepth() const
79{
Brandon Jones78b1acd2014-07-15 15:33:07 -070080 const Image *baseImage = getBaseLevelImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -070081 return (baseImage ? baseImage->getDepth() : 0);
82}
83
84// Note: "base level image" is loosely defined to be any image from the base level,
85// where in the base of 2D array textures and cube maps there are several. Don't use
86// the base level image for anything except querying texture format and size.
87GLenum TextureD3D::getBaseLevelInternalFormat() const
88{
Brandon Jones78b1acd2014-07-15 15:33:07 -070089 const Image *baseImage = getBaseLevelImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -070090 return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
91}
92
Brandon Jones78b1acd2014-07-15 15:33:07 -070093void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
Brandon Jonesf47bebc2014-07-09 14:28:42 -070094{
95 // No-op
96 if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
97 {
98 return;
99 }
100
101 // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
102 // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
103 const void *pixelData = pixels;
104
105 if (unpack.pixelBuffer.id() != 0)
106 {
107 // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
108 gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
109 ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
110 // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
111 // This functionality should be moved into renderer and the getData method of BufferImpl removed.
112 const void *bufferData = pixelBuffer->getImplementation()->getData();
113 pixelData = static_cast<const unsigned char *>(bufferData) + offset;
114 }
115
116 if (pixelData != NULL)
117 {
118 image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
119 mDirtyImages = true;
120 }
121}
122
123bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madillfeda4d22014-09-17 13:03:29 -0400124 GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700125{
126 const void *pixelData = pixels;
127
128 // CPU readback & copy where direct GPU copy is not supported
129 if (unpack.pixelBuffer.id() != 0)
130 {
131 gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
132 unsigned int offset = reinterpret_cast<unsigned int>(pixels);
133 // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
134 // This functionality should be moved into renderer and the getData method of BufferImpl removed.
135 const void *bufferData = pixelBuffer->getImplementation()->getData();
136 pixelData = static_cast<const unsigned char *>(bufferData) + offset;
137 }
138
139 if (pixelData != NULL)
140 {
Jamie Madillfeda4d22014-09-17 13:03:29 -0400141 Image *image = getImage(index);
142 ASSERT(image);
143
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700144 image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
145 mDirtyImages = true;
146 }
147
148 return true;
149}
150
Brandon Jones78b1acd2014-07-15 15:33:07 -0700151void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700152{
153 if (pixels != NULL)
154 {
155 image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
156 mDirtyImages = true;
157 }
158}
159
160bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Brandon Jones78b1acd2014-07-15 15:33:07 -0700161 GLenum format, GLsizei imageSize, const void *pixels, Image *image)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700162{
163 if (pixels != NULL)
164 {
165 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
166 mDirtyImages = true;
167 }
168
169 return true;
170}
171
172bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
173{
174 return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
175}
176
177bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
Brandon Jones78b1acd2014-07-15 15:33:07 -0700178 GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700179{
180 if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
181 {
182 return true;
183 }
184
185 // In order to perform the fast copy through the shader, we must have the right format, and be able
186 // to create a render target.
187 ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
188
189 unsigned int offset = reinterpret_cast<unsigned int>(pixels);
190
191 return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
192}
193
194GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
195{
196 if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
197 {
198 // Maximum number of levels
199 return gl::log2(std::max(std::max(width, height), depth)) + 1;
200 }
201 else
202 {
203 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
204 return 1;
205 }
206}
207
208int TextureD3D::mipLevels() const
209{
210 return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
211}
212
213
Brandon Jones78b1acd2014-07-15 15:33:07 -0700214TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700215 : TextureD3D(renderer),
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700216 mTexStorage(NULL)
217{
218 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
219 {
220 mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
221 }
222}
223
224TextureD3D_2D::~TextureD3D_2D()
225{
Austin Kinross69822602014-08-12 15:51:37 -0700226 // Delete the Images before the TextureStorage.
227 // Images might be relying on the TextureStorage for some of their data.
228 // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700229 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
230 {
231 delete mImageArray[i];
232 }
Austin Kinross69822602014-08-12 15:51:37 -0700233
234 SafeDelete(mTexStorage);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700235}
236
Brandon Jonescef06ff2014-08-05 13:27:48 -0700237Image *TextureD3D_2D::getImage(int level, int layer) const
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700238{
239 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
Brandon Jonescef06ff2014-08-05 13:27:48 -0700240 ASSERT(layer == 0);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700241 return mImageArray[level];
242}
243
Jamie Madillfeda4d22014-09-17 13:03:29 -0400244Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
245{
246 ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
Jamie Madillac7579c2014-09-17 16:59:33 -0400247 ASSERT(!index.hasLayer());
Jamie Madillfeda4d22014-09-17 13:03:29 -0400248 ASSERT(index.type == GL_TEXTURE_2D);
249 return mImageArray[index.mipIndex];
250}
251
Brandon Jonescef06ff2014-08-05 13:27:48 -0700252GLsizei TextureD3D_2D::getLayerCount(int level) const
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700253{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700254 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
255 return 1;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700256}
257
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700258GLsizei TextureD3D_2D::getWidth(GLint level) const
259{
260 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
261 return mImageArray[level]->getWidth();
262 else
263 return 0;
264}
265
266GLsizei TextureD3D_2D::getHeight(GLint level) const
267{
268 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
269 return mImageArray[level]->getHeight();
270 else
271 return 0;
272}
273
274GLenum TextureD3D_2D::getInternalFormat(GLint level) const
275{
276 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
277 return mImageArray[level]->getInternalFormat();
278 else
279 return GL_NONE;
280}
281
282GLenum TextureD3D_2D::getActualFormat(GLint level) const
283{
284 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
285 return mImageArray[level]->getActualFormat();
286 else
287 return GL_NONE;
288}
289
290bool TextureD3D_2D::isDepth(GLint level) const
291{
Geoff Lang5d601382014-07-22 15:14:06 -0400292 return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700293}
294
Brandon Jonescef06ff2014-08-05 13:27:48 -0700295void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700296{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700297 ASSERT(target == GL_TEXTURE_2D && depth == 1);
298
Geoff Lang5d601382014-07-22 15:14:06 -0400299 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
300
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700301 bool fastUnpacked = false;
302
Brandon Jonescef06ff2014-08-05 13:27:48 -0700303 redefineImage(level, sizedInternalFormat, width, height);
304
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700305 // Attempt a fast gpu copy of the pixel data to the surface
306 if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
307 {
Jamie Madillac7579c2014-09-17 16:59:33 -0400308 gl::ImageIndex index = gl::ImageIndex::Make2D(level);
309
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700310 // Will try to create RT storage if it does not exist
Jamie Madillac7579c2014-09-17 16:59:33 -0400311 RenderTarget *destRenderTarget = getRenderTarget(index);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700312 gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
313
314 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
315 {
316 // Ensure we don't overwrite our newly initialized data
317 mImageArray[level]->markClean();
318
319 fastUnpacked = true;
320 }
321 }
322
323 if (!fastUnpacked)
324 {
325 TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
326 }
327}
328
Brandon Jonescef06ff2014-08-05 13:27:48 -0700329void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700330{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700331 ASSERT(target == GL_TEXTURE_2D && depth == 1);
332
333 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
334 redefineImage(level, format, width, height);
335
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700336 TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
337}
338
Brandon Jonescef06ff2014-08-05 13:27:48 -0700339void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700340{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700341 ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
342
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700343 bool fastUnpacked = false;
344
Jamie Madillac7579c2014-09-17 16:59:33 -0400345 gl::ImageIndex index = gl::ImageIndex::Make2D(level);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700346 if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
347 {
Jamie Madillac7579c2014-09-17 16:59:33 -0400348 RenderTarget *renderTarget = getRenderTarget(index);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700349 gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
350
351 if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
352 {
353 // Ensure we don't overwrite our newly initialized data
354 mImageArray[level]->markClean();
355
356 fastUnpacked = true;
357 }
358 }
359
Jamie Madillfeda4d22014-09-17 13:03:29 -0400360 if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700361 {
362 commitRect(level, xoffset, yoffset, width, height);
363 }
364}
365
Brandon Jonescef06ff2014-08-05 13:27:48 -0700366void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700367{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700368 ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0);
369
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700370 if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
371 {
372 commitRect(level, xoffset, yoffset, width, height);
373 }
374}
375
Brandon Jonescef06ff2014-08-05 13:27:48 -0700376void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700377{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700378 ASSERT(target == GL_TEXTURE_2D);
379
380 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
381 redefineImage(level, sizedInternalFormat, width, height);
382
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700383 if (!mImageArray[level]->isRenderableFormat())
384 {
385 mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
386 mDirtyImages = true;
387 }
388 else
389 {
390 ensureRenderTarget();
391 mImageArray[level]->markClean();
392
393 if (width != 0 && height != 0 && isValidLevel(level))
394 {
395 gl::Rectangle sourceRect;
396 sourceRect.x = x;
397 sourceRect.width = width;
398 sourceRect.y = y;
399 sourceRect.height = height;
400
401 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
402 }
403 }
404}
405
406void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
407{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700408 ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
409
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700410 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
411 // the current level we're copying to is defined (with appropriate format, width & height)
412 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
413
414 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
415 {
416 mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
417 mDirtyImages = true;
418 }
419 else
420 {
421 ensureRenderTarget();
422
423 if (isValidLevel(level))
424 {
425 updateStorageLevel(level);
426
427 gl::Rectangle sourceRect;
428 sourceRect.x = x;
429 sourceRect.width = width;
430 sourceRect.y = y;
431 sourceRect.height = height;
432
433 mRenderer->copyImage(source, sourceRect,
Geoff Lang5d601382014-07-22 15:14:06 -0400434 gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700435 xoffset, yoffset, mTexStorage, level);
436 }
437 }
438}
439
Brandon Jonescef06ff2014-08-05 13:27:48 -0700440void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700441{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700442 ASSERT(target == GL_TEXTURE_2D && depth == 1);
443
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700444 for (int level = 0; level < levels; level++)
445 {
446 GLsizei levelWidth = std::max(1, width >> level);
447 GLsizei levelHeight = std::max(1, height >> level);
448 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
449 }
450
451 for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
452 {
453 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
454 }
455
456 mImmutable = true;
457
Jamie Madillc4833262014-09-18 16:18:26 -0400458 bool renderTarget = IsRenderTargetUsage(mUsage);
459 TextureStorage *storage = mRenderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
460 setCompleteTexStorage(new TextureStorageInterface2D(storage));
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700461}
462
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700463void TextureD3D_2D::bindTexImage(egl::Surface *surface)
464{
465 GLenum internalformat = surface->getFormat();
466
467 mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
468
469 if (mTexStorage)
470 {
471 SafeDelete(mTexStorage);
472 }
Brandon Jones78b1acd2014-07-15 15:33:07 -0700473 mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain());
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700474
475 mDirtyImages = true;
476}
477
478void TextureD3D_2D::releaseTexImage()
479{
480 if (mTexStorage)
481 {
482 SafeDelete(mTexStorage);
483 }
484
485 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
486 {
487 mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
488 }
489}
490
491void TextureD3D_2D::generateMipmaps()
492{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700493 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700494 int levelCount = mipLevels();
Brandon Jonescef06ff2014-08-05 13:27:48 -0700495 for (int level = 1; level < levelCount; level++)
496 {
497 redefineImage(level, getBaseLevelInternalFormat(),
498 std::max(getBaseLevelWidth() >> level, 1),
499 std::max(getBaseLevelHeight() >> level, 1));
500 }
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700501
502 if (mTexStorage && mTexStorage->isRenderTarget())
503 {
Jamie Madill5e48c032014-09-18 15:08:47 -0400504 mTexStorage->getStorageInstance()->generateMipmaps();
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700505 for (int level = 1; level < levelCount; level++)
506 {
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700507 mImageArray[level]->markClean();
508 }
509 }
510 else
511 {
512 for (int level = 1; level < levelCount; level++)
513 {
514 mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
515 }
516 }
517}
518
Jamie Madillac7579c2014-09-17 16:59:33 -0400519unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700520{
Jamie Madillac7579c2014-09-17 16:59:33 -0400521 ASSERT(!index.hasLayer());
Jamie Madillc4833262014-09-18 16:18:26 -0400522 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700523}
524
Jamie Madillac7579c2014-09-17 16:59:33 -0400525RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index)
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700526{
Jamie Madillac7579c2014-09-17 16:59:33 -0400527 ASSERT(!index.hasLayer());
Brandon Jonescef06ff2014-08-05 13:27:48 -0700528
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700529 // ensure the underlying texture is created
530 if (!ensureRenderTarget())
531 {
532 return NULL;
533 }
534
Jamie Madillac7579c2014-09-17 16:59:33 -0400535 updateStorageLevel(index.mipIndex);
536 return mTexStorage->getStorageInstance()->getRenderTarget(index);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700537}
538
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700539bool TextureD3D_2D::isValidLevel(int level) const
540{
541 return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
542}
543
544bool TextureD3D_2D::isLevelComplete(int level) const
545{
546 if (isImmutable())
547 {
548 return true;
549 }
550
Brandon Jones78b1acd2014-07-15 15:33:07 -0700551 const Image *baseImage = getBaseLevelImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700552
553 GLsizei width = baseImage->getWidth();
554 GLsizei height = baseImage->getHeight();
555
556 if (width <= 0 || height <= 0)
557 {
558 return false;
559 }
560
561 // The base image level is complete if the width and height are positive
562 if (level == 0)
563 {
564 return true;
565 }
566
567 ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
Brandon Jones78b1acd2014-07-15 15:33:07 -0700568 ImageD3D *image = mImageArray[level];
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700569
570 if (image->getInternalFormat() != baseImage->getInternalFormat())
571 {
572 return false;
573 }
574
575 if (image->getWidth() != std::max(1, width >> level))
576 {
577 return false;
578 }
579
580 if (image->getHeight() != std::max(1, height >> level))
581 {
582 return false;
583 }
584
585 return true;
586}
587
588// Constructs a native texture resource from the texture images
589void TextureD3D_2D::initializeStorage(bool renderTarget)
590{
591 // Only initialize the first time this texture is used as a render target or shader resource
592 if (mTexStorage)
593 {
594 return;
595 }
596
597 // do not attempt to create storage for nonexistant data
598 if (!isLevelComplete(0))
599 {
600 return;
601 }
602
603 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
604
605 setCompleteTexStorage(createCompleteStorage(createRenderTarget));
606 ASSERT(mTexStorage);
607
608 // flush image data to the storage
609 updateStorage();
610}
611
Brandon Jones78b1acd2014-07-15 15:33:07 -0700612TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700613{
614 GLsizei width = getBaseLevelWidth();
615 GLsizei height = getBaseLevelHeight();
Jamie Madillc4833262014-09-18 16:18:26 -0400616 GLenum internalFormat = getBaseLevelInternalFormat();
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700617
618 ASSERT(width > 0 && height > 0);
619
620 // use existing storage level count, when previously specified by TexStorage*D
621 GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
622
Jamie Madillc4833262014-09-18 16:18:26 -0400623 TextureStorage *storageInstance = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
624 return new TextureStorageInterface2D(storageInstance);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700625}
626
627void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage)
628{
629 SafeDelete(mTexStorage);
630 mTexStorage = newCompleteTexStorage;
631
632 if (mTexStorage && mTexStorage->isManaged())
633 {
634 for (int level = 0; level < mTexStorage->getLevelCount(); level++)
635 {
636 mImageArray[level]->setManagedSurface(mTexStorage, level);
637 }
638 }
639
640 mDirtyImages = true;
641}
642
643void TextureD3D_2D::updateStorage()
644{
645 ASSERT(mTexStorage != NULL);
646 GLint storageLevels = mTexStorage->getLevelCount();
647 for (int level = 0; level < storageLevels; level++)
648 {
649 if (mImageArray[level]->isDirty() && isLevelComplete(level))
650 {
651 updateStorageLevel(level);
652 }
653 }
654}
655
656bool TextureD3D_2D::ensureRenderTarget()
657{
658 initializeStorage(true);
659
660 if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
661 {
662 ASSERT(mTexStorage);
663 if (!mTexStorage->isRenderTarget())
664 {
Brandon Jones78b1acd2014-07-15 15:33:07 -0700665 TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700666
667 if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
668 {
669 delete newRenderTargetStorage;
670 return gl::error(GL_OUT_OF_MEMORY, false);
671 }
672
673 setCompleteTexStorage(newRenderTargetStorage);
674 }
675 }
676
677 return (mTexStorage && mTexStorage->isRenderTarget());
678}
679
680TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage()
681{
682 return mTexStorage;
683}
684
685const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
686{
687 return mImageArray[0];
688}
689
690void TextureD3D_2D::updateStorageLevel(int level)
691{
692 ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
693 ASSERT(isLevelComplete(level));
694
695 if (mImageArray[level]->isDirty())
696 {
697 commitRect(level, 0, 0, getWidth(level), getHeight(level));
698 }
699}
700
701void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
702{
703 // If there currently is a corresponding storage texture image, it has these parameters
704 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
705 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
706 const GLenum storageFormat = getBaseLevelInternalFormat();
707
708 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
709
710 if (mTexStorage)
711 {
712 const int storageLevels = mTexStorage->getLevelCount();
713
714 if ((level >= storageLevels && storageLevels != 0) ||
715 width != storageWidth ||
716 height != storageHeight ||
717 internalformat != storageFormat) // Discard mismatched storage
718 {
719 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
720 {
721 mImageArray[i]->markDirty();
722 }
723
724 SafeDelete(mTexStorage);
725 mDirtyImages = true;
726 }
727 }
728}
729
730void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
731{
732 if (isValidLevel(level))
733 {
Brandon Jones78b1acd2014-07-15 15:33:07 -0700734 ImageD3D *image = mImageArray[level];
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700735 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
736 {
737 image->markClean();
738 }
739 }
740}
741
Brandon Jones0511e802014-07-14 16:27:26 -0700742
Brandon Jones78b1acd2014-07-15 15:33:07 -0700743TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
Brandon Jones6053a522014-07-25 16:22:09 -0700744 : TextureD3D(renderer),
Brandon Jones0511e802014-07-14 16:27:26 -0700745 mTexStorage(NULL)
746{
747 for (int i = 0; i < 6; i++)
748 {
749 for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
750 {
751 mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
752 }
753 }
754}
755
756TextureD3D_Cube::~TextureD3D_Cube()
757{
Austin Kinross69822602014-08-12 15:51:37 -0700758 // Delete the Images before the TextureStorage.
759 // Images might be relying on the TextureStorage for some of their data.
760 // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
Brandon Jones0511e802014-07-14 16:27:26 -0700761 for (int i = 0; i < 6; i++)
762 {
763 for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
764 {
765 SafeDelete(mImageArray[i][j]);
766 }
767 }
Austin Kinross69822602014-08-12 15:51:37 -0700768
769 SafeDelete(mTexStorage);
Brandon Jones0511e802014-07-14 16:27:26 -0700770}
771
Brandon Jonescef06ff2014-08-05 13:27:48 -0700772Image *TextureD3D_Cube::getImage(int level, int layer) const
Brandon Jones0511e802014-07-14 16:27:26 -0700773{
774 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
Brandon Jonescef06ff2014-08-05 13:27:48 -0700775 ASSERT(layer < 6);
776 return mImageArray[layer][level];
Brandon Jones0511e802014-07-14 16:27:26 -0700777}
778
Jamie Madillfeda4d22014-09-17 13:03:29 -0400779Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
780{
781 ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
782 ASSERT(index.layerIndex < 6);
783 return mImageArray[index.layerIndex][index.mipIndex];
784}
785
Brandon Jonescef06ff2014-08-05 13:27:48 -0700786GLsizei TextureD3D_Cube::getLayerCount(int level) const
Brandon Jones0511e802014-07-14 16:27:26 -0700787{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700788 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
789 return 6;
Brandon Jones0511e802014-07-14 16:27:26 -0700790}
791
Brandon Jonescef06ff2014-08-05 13:27:48 -0700792GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
Brandon Jones0511e802014-07-14 16:27:26 -0700793{
794 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700795 return mImageArray[layer][level]->getInternalFormat();
Brandon Jones0511e802014-07-14 16:27:26 -0700796 else
797 return GL_NONE;
798}
799
Brandon Jonescef06ff2014-08-05 13:27:48 -0700800bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
Brandon Jones0511e802014-07-14 16:27:26 -0700801{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700802 return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
Brandon Jones0511e802014-07-14 16:27:26 -0700803}
804
Brandon Jonescef06ff2014-08-05 13:27:48 -0700805void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones0511e802014-07-14 16:27:26 -0700806{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700807 ASSERT(depth == 1);
808
809 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
Geoff Lang5d601382014-07-22 15:14:06 -0400810 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
Brandon Jones0511e802014-07-14 16:27:26 -0700811
812 redefineImage(faceIndex, level, sizedInternalFormat, width, height);
813
814 TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
815}
816
Brandon Jonescef06ff2014-08-05 13:27:48 -0700817void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
Brandon Jones0511e802014-07-14 16:27:26 -0700818{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700819 ASSERT(depth == 1);
820
Brandon Jones0511e802014-07-14 16:27:26 -0700821 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
Brandon Jonescef06ff2014-08-05 13:27:48 -0700822 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
823
Brandon Jones0511e802014-07-14 16:27:26 -0700824 redefineImage(faceIndex, level, format, width, height);
825
826 TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
827}
828
Brandon Jonescef06ff2014-08-05 13:27:48 -0700829void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones0511e802014-07-14 16:27:26 -0700830{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700831 ASSERT(depth == 1 && zoffset == 0);
832
833 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
834
Jamie Madillfeda4d22014-09-17 13:03:29 -0400835 gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
836 if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index))
Brandon Jones0511e802014-07-14 16:27:26 -0700837 {
838 commitRect(faceIndex, level, xoffset, yoffset, width, height);
839 }
840}
841
Brandon Jonescef06ff2014-08-05 13:27:48 -0700842void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
Brandon Jones0511e802014-07-14 16:27:26 -0700843{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700844 ASSERT(depth == 1 && zoffset == 0);
845
846 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
847
Brandon Jones0511e802014-07-14 16:27:26 -0700848 if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
849 {
850 commitRect(faceIndex, level, xoffset, yoffset, width, height);
851 }
852}
853
854void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
855{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700856 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
Geoff Lang5d601382014-07-22 15:14:06 -0400857 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
858
Brandon Jones0511e802014-07-14 16:27:26 -0700859 redefineImage(faceIndex, level, sizedInternalFormat, width, height);
860
861 if (!mImageArray[faceIndex][level]->isRenderableFormat())
862 {
863 mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
864 mDirtyImages = true;
865 }
866 else
867 {
868 ensureRenderTarget();
869 mImageArray[faceIndex][level]->markClean();
870
871 ASSERT(width == height);
872
873 if (width > 0 && isValidFaceLevel(faceIndex, level))
874 {
875 gl::Rectangle sourceRect;
876 sourceRect.x = x;
877 sourceRect.width = width;
878 sourceRect.y = y;
879 sourceRect.height = height;
880
881 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
882 }
883 }
884}
885
886void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
887{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700888 int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
Brandon Jones0511e802014-07-14 16:27:26 -0700889
890 // We can only make our texture storage to a render target if the level we're copying *to* is complete
891 // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
892 // rely on the "getBaseLevel*" methods reliably otherwise.
893 bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
894
895 if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
896 {
897 mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
898 mDirtyImages = true;
899 }
900 else
901 {
902 ensureRenderTarget();
903
904 if (isValidFaceLevel(faceIndex, level))
905 {
906 updateStorageFaceLevel(faceIndex, level);
907
908 gl::Rectangle sourceRect;
909 sourceRect.x = x;
910 sourceRect.width = width;
911 sourceRect.y = y;
912 sourceRect.height = height;
913
Geoff Lang5d601382014-07-22 15:14:06 -0400914 mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
Brandon Jones0511e802014-07-14 16:27:26 -0700915 xoffset, yoffset, mTexStorage, target, level);
916 }
917 }
918}
919
Brandon Jonescef06ff2014-08-05 13:27:48 -0700920void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
Brandon Jones0511e802014-07-14 16:27:26 -0700921{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700922 ASSERT(width == height);
923 ASSERT(depth == 1);
924
Brandon Jones0511e802014-07-14 16:27:26 -0700925 for (int level = 0; level < levels; level++)
926 {
Brandon Jonescef06ff2014-08-05 13:27:48 -0700927 GLsizei mipSize = std::max(1, width >> level);
Brandon Jones0511e802014-07-14 16:27:26 -0700928 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
929 {
930 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
931 }
932 }
933
934 for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
935 {
936 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
937 {
938 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
939 }
940 }
941
942 mImmutable = true;
943
Jamie Madillc4833262014-09-18 16:18:26 -0400944 bool renderTarget = IsRenderTargetUsage(mUsage);
945 TextureStorage *storageInstance = mRenderer->createTextureStorageCube(internalformat, renderTarget, width, levels);
946 setCompleteTexStorage(new TextureStorageInterfaceCube(storageInstance));
Brandon Jones0511e802014-07-14 16:27:26 -0700947}
948
Brandon Jones0511e802014-07-14 16:27:26 -0700949// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
950bool TextureD3D_Cube::isCubeComplete() const
951{
952 int baseWidth = getBaseLevelWidth();
953 int baseHeight = getBaseLevelHeight();
954 GLenum baseFormat = getBaseLevelInternalFormat();
955
956 if (baseWidth <= 0 || baseWidth != baseHeight)
957 {
958 return false;
959 }
960
961 for (int faceIndex = 1; faceIndex < 6; faceIndex++)
962 {
963 const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
964
965 if (faceBaseImage.getWidth() != baseWidth ||
966 faceBaseImage.getHeight() != baseHeight ||
967 faceBaseImage.getInternalFormat() != baseFormat )
968 {
969 return false;
970 }
971 }
972
973 return true;
974}
975
Brandon Jones6053a522014-07-25 16:22:09 -0700976void TextureD3D_Cube::bindTexImage(egl::Surface *surface)
977{
978 UNREACHABLE();
979}
980
981void TextureD3D_Cube::releaseTexImage()
982{
983 UNREACHABLE();
984}
985
986
Brandon Jones0511e802014-07-14 16:27:26 -0700987void TextureD3D_Cube::generateMipmaps()
988{
989 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
990 int levelCount = mipLevels();
991 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
992 {
993 for (int level = 1; level < levelCount; level++)
994 {
995 int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
996 redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
997 }
998 }
999
1000 if (mTexStorage && mTexStorage->isRenderTarget())
1001 {
Jamie Madill5e48c032014-09-18 15:08:47 -04001002 mTexStorage->getStorageInstance()->generateMipmaps();
1003
Brandon Jones0511e802014-07-14 16:27:26 -07001004 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
1005 {
1006 for (int level = 1; level < levelCount; level++)
1007 {
Brandon Jones0511e802014-07-14 16:27:26 -07001008 mImageArray[faceIndex][level]->markClean();
1009 }
1010 }
1011 }
1012 else
1013 {
1014 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
1015 {
1016 for (int level = 1; level < levelCount; level++)
1017 {
1018 mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
1019 }
1020 }
1021 }
1022}
1023
Jamie Madillac7579c2014-09-17 16:59:33 -04001024unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
Brandon Jones0511e802014-07-14 16:27:26 -07001025{
Jamie Madillc4833262014-09-18 16:18:26 -04001026 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
Brandon Jones0511e802014-07-14 16:27:26 -07001027}
1028
Jamie Madillac7579c2014-09-17 16:59:33 -04001029RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index)
Brandon Jones0511e802014-07-14 16:27:26 -07001030{
Jamie Madillac7579c2014-09-17 16:59:33 -04001031 ASSERT(gl::IsCubemapTextureTarget(index.type));
Brandon Jones0511e802014-07-14 16:27:26 -07001032
1033 // ensure the underlying texture is created
1034 if (!ensureRenderTarget())
1035 {
1036 return NULL;
1037 }
1038
Jamie Madillac7579c2014-09-17 16:59:33 -04001039 updateStorageFaceLevel(index.layerIndex, index.mipIndex);
1040 return mTexStorage->getStorageInstance()->getRenderTarget(index);
Brandon Jones0511e802014-07-14 16:27:26 -07001041}
1042
Brandon Jones0511e802014-07-14 16:27:26 -07001043void TextureD3D_Cube::initializeStorage(bool renderTarget)
1044{
1045 // Only initialize the first time this texture is used as a render target or shader resource
1046 if (mTexStorage)
1047 {
1048 return;
1049 }
1050
1051 // do not attempt to create storage for nonexistant data
1052 if (!isFaceLevelComplete(0, 0))
1053 {
1054 return;
1055 }
1056
1057 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
1058
1059 setCompleteTexStorage(createCompleteStorage(createRenderTarget));
1060 ASSERT(mTexStorage);
1061
1062 // flush image data to the storage
1063 updateStorage();
1064}
1065
1066TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
1067{
1068 GLsizei size = getBaseLevelWidth();
1069
1070 ASSERT(size > 0);
1071
1072 // use existing storage level count, when previously specified by TexStorage*D
1073 GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
1074
Jamie Madillc4833262014-09-18 16:18:26 -04001075 TextureStorage *storage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
1076 return new TextureStorageInterfaceCube(storage);
Brandon Jones0511e802014-07-14 16:27:26 -07001077}
1078
1079void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage)
1080{
1081 SafeDelete(mTexStorage);
1082 mTexStorage = newCompleteTexStorage;
1083
1084 if (mTexStorage && mTexStorage->isManaged())
1085 {
1086 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
1087 {
1088 for (int level = 0; level < mTexStorage->getLevelCount(); level++)
1089 {
1090 mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
1091 }
1092 }
1093 }
1094
1095 mDirtyImages = true;
1096}
1097
1098void TextureD3D_Cube::updateStorage()
1099{
1100 ASSERT(mTexStorage != NULL);
1101 GLint storageLevels = mTexStorage->getLevelCount();
1102 for (int face = 0; face < 6; face++)
1103 {
1104 for (int level = 0; level < storageLevels; level++)
1105 {
1106 if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
1107 {
1108 updateStorageFaceLevel(face, level);
1109 }
1110 }
1111 }
1112}
1113
1114bool TextureD3D_Cube::ensureRenderTarget()
1115{
1116 initializeStorage(true);
1117
1118 if (getBaseLevelWidth() > 0)
1119 {
1120 ASSERT(mTexStorage);
1121 if (!mTexStorage->isRenderTarget())
1122 {
1123 TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
1124
1125 if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
1126 {
1127 delete newRenderTargetStorage;
1128 return gl::error(GL_OUT_OF_MEMORY, false);
1129 }
1130
1131 setCompleteTexStorage(newRenderTargetStorage);
1132 }
1133 }
1134
1135 return (mTexStorage && mTexStorage->isRenderTarget());
1136}
1137
1138TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage()
1139{
1140 return mTexStorage;
1141}
1142
1143const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
1144{
1145 // Note: if we are not cube-complete, there is no single base level image that can describe all
1146 // cube faces, so this method is only well-defined for a cube-complete base level.
1147 return mImageArray[0][0];
1148}
1149
Brandon Jones0511e802014-07-14 16:27:26 -07001150bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
1151{
1152 return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
1153}
1154
Brandon Jones0511e802014-07-14 16:27:26 -07001155bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
1156{
1157 ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
1158
1159 if (isImmutable())
1160 {
1161 return true;
1162 }
1163
1164 int baseSize = getBaseLevelWidth();
1165
1166 if (baseSize <= 0)
1167 {
1168 return false;
1169 }
1170
1171 // "isCubeComplete" checks for base level completeness and we must call that
1172 // to determine if any face at level 0 is complete. We omit that check here
1173 // to avoid re-checking cube-completeness for every face at level 0.
1174 if (level == 0)
1175 {
1176 return true;
1177 }
1178
1179 // Check that non-zero levels are consistent with the base level.
1180 const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
1181
1182 if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
1183 {
1184 return false;
1185 }
1186
1187 if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
1188 {
1189 return false;
1190 }
1191
1192 return true;
1193}
1194
1195void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
1196{
1197 ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
1198 ImageD3D *image = mImageArray[faceIndex][level];
1199
1200 if (image->isDirty())
1201 {
1202 commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
1203 }
1204}
1205
1206void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
1207{
1208 // If there currently is a corresponding storage texture image, it has these parameters
1209 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
1210 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
1211 const GLenum storageFormat = getBaseLevelInternalFormat();
1212
1213 mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
1214
1215 if (mTexStorage)
1216 {
1217 const int storageLevels = mTexStorage->getLevelCount();
1218
1219 if ((level >= storageLevels && storageLevels != 0) ||
1220 width != storageWidth ||
1221 height != storageHeight ||
1222 internalformat != storageFormat) // Discard mismatched storage
1223 {
1224 for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1225 {
1226 for (int faceIndex = 0; faceIndex < 6; faceIndex++)
1227 {
1228 mImageArray[faceIndex][level]->markDirty();
1229 }
1230 }
1231
1232 SafeDelete(mTexStorage);
1233
1234 mDirtyImages = true;
1235 }
1236 }
1237}
1238
1239void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1240{
1241 if (isValidFaceLevel(faceIndex, level))
1242 {
1243 ImageD3D *image = mImageArray[faceIndex][level];
1244 if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
1245 image->markClean();
1246 }
1247}
1248
Brandon Jones78b1acd2014-07-15 15:33:07 -07001249
1250TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
Brandon Jones6053a522014-07-25 16:22:09 -07001251 : TextureD3D(renderer),
Brandon Jones78b1acd2014-07-15 15:33:07 -07001252 mTexStorage(NULL)
1253{
1254 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1255 {
1256 mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
1257 }
1258}
1259
1260TextureD3D_3D::~TextureD3D_3D()
1261{
Austin Kinross69822602014-08-12 15:51:37 -07001262 // Delete the Images before the TextureStorage.
1263 // Images might be relying on the TextureStorage for some of their data.
1264 // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
Brandon Jones78b1acd2014-07-15 15:33:07 -07001265 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1266 {
1267 delete mImageArray[i];
1268 }
Austin Kinross69822602014-08-12 15:51:37 -07001269
1270 SafeDelete(mTexStorage);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001271}
1272
Brandon Jonescef06ff2014-08-05 13:27:48 -07001273Image *TextureD3D_3D::getImage(int level, int layer) const
Brandon Jones78b1acd2014-07-15 15:33:07 -07001274{
1275 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
Brandon Jonescef06ff2014-08-05 13:27:48 -07001276 ASSERT(layer == 0);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001277 return mImageArray[level];
1278}
1279
Jamie Madillfeda4d22014-09-17 13:03:29 -04001280Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
1281{
1282 ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
Jamie Madillac7579c2014-09-17 16:59:33 -04001283 ASSERT(!index.hasLayer());
Jamie Madillfeda4d22014-09-17 13:03:29 -04001284 ASSERT(index.type == GL_TEXTURE_3D);
1285 return mImageArray[index.mipIndex];
1286}
1287
Brandon Jonescef06ff2014-08-05 13:27:48 -07001288GLsizei TextureD3D_3D::getLayerCount(int level) const
Brandon Jones78b1acd2014-07-15 15:33:07 -07001289{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001290 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
1291 return 1;
Brandon Jones78b1acd2014-07-15 15:33:07 -07001292}
1293
Brandon Jones78b1acd2014-07-15 15:33:07 -07001294GLsizei TextureD3D_3D::getWidth(GLint level) const
1295{
1296 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1297 return mImageArray[level]->getWidth();
1298 else
1299 return 0;
1300}
1301
1302GLsizei TextureD3D_3D::getHeight(GLint level) const
1303{
1304 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1305 return mImageArray[level]->getHeight();
1306 else
1307 return 0;
1308}
1309
1310GLsizei TextureD3D_3D::getDepth(GLint level) const
1311{
1312 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1313 return mImageArray[level]->getDepth();
1314 else
1315 return 0;
1316}
1317
1318GLenum TextureD3D_3D::getInternalFormat(GLint level) const
1319{
1320 if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1321 return mImageArray[level]->getInternalFormat();
1322 else
1323 return GL_NONE;
1324}
1325
1326bool TextureD3D_3D::isDepth(GLint level) const
1327{
Geoff Lang5d601382014-07-22 15:14:06 -04001328 return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
Brandon Jones78b1acd2014-07-15 15:33:07 -07001329}
1330
Brandon Jonescef06ff2014-08-05 13:27:48 -07001331void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001332{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001333 ASSERT(target == GL_TEXTURE_3D);
Geoff Lang5d601382014-07-22 15:14:06 -04001334 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
1335
Brandon Jones78b1acd2014-07-15 15:33:07 -07001336 redefineImage(level, sizedInternalFormat, width, height, depth);
1337
1338 bool fastUnpacked = false;
1339
1340 // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
1341 if (isFastUnpackable(unpack, sizedInternalFormat))
1342 {
1343 // Will try to create RT storage if it does not exist
Jamie Madillac7579c2014-09-17 16:59:33 -04001344 gl::ImageIndex index = gl::ImageIndex::Make3D(level);
1345 RenderTarget *destRenderTarget = getRenderTarget(index);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001346 gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
1347
1348 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
1349 {
1350 // Ensure we don't overwrite our newly initialized data
1351 mImageArray[level]->markClean();
1352
1353 fastUnpacked = true;
1354 }
1355 }
1356
1357 if (!fastUnpacked)
1358 {
1359 TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
1360 }
1361}
1362
Brandon Jonescef06ff2014-08-05 13:27:48 -07001363void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001364{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001365 ASSERT(target == GL_TEXTURE_3D);
1366
Brandon Jones78b1acd2014-07-15 15:33:07 -07001367 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1368 redefineImage(level, format, width, height, depth);
1369
1370 TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
1371}
1372
Brandon Jonescef06ff2014-08-05 13:27:48 -07001373void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001374{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001375 ASSERT(target == GL_TEXTURE_3D);
1376
Brandon Jones78b1acd2014-07-15 15:33:07 -07001377 bool fastUnpacked = false;
1378
Jamie Madillac7579c2014-09-17 16:59:33 -04001379 gl::ImageIndex index = gl::ImageIndex::Make3D(level);
1380
Brandon Jones78b1acd2014-07-15 15:33:07 -07001381 // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
1382 if (isFastUnpackable(unpack, getInternalFormat(level)))
1383 {
Jamie Madillac7579c2014-09-17 16:59:33 -04001384 RenderTarget *destRenderTarget = getRenderTarget(index);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001385 gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
1386
1387 if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
1388 {
1389 // Ensure we don't overwrite our newly initialized data
1390 mImageArray[level]->markClean();
1391
1392 fastUnpacked = true;
1393 }
1394 }
1395
Jamie Madillfeda4d22014-09-17 13:03:29 -04001396 if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index))
Brandon Jones78b1acd2014-07-15 15:33:07 -07001397 {
1398 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1399 }
1400}
1401
Brandon Jonescef06ff2014-08-05 13:27:48 -07001402void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001403{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001404 ASSERT(target == GL_TEXTURE_3D);
1405
Brandon Jones78b1acd2014-07-15 15:33:07 -07001406 if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
1407 {
1408 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1409 }
1410}
1411
Brandon Jonescef06ff2014-08-05 13:27:48 -07001412void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
1413{
1414 UNIMPLEMENTED();
1415}
1416
Brandon Jones78b1acd2014-07-15 15:33:07 -07001417void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
1418{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001419 ASSERT(target == GL_TEXTURE_3D);
1420
Brandon Jones78b1acd2014-07-15 15:33:07 -07001421 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
1422 // the current level we're copying to is defined (with appropriate format, width & height)
1423 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
1424
1425 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
1426 {
1427 mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
1428 mDirtyImages = true;
1429 }
1430 else
1431 {
1432 ensureRenderTarget();
1433
1434 if (isValidLevel(level))
1435 {
1436 updateStorageLevel(level);
1437
1438 gl::Rectangle sourceRect;
1439 sourceRect.x = x;
1440 sourceRect.width = width;
1441 sourceRect.y = y;
1442 sourceRect.height = height;
1443
1444 mRenderer->copyImage(source, sourceRect,
Geoff Lang5d601382014-07-22 15:14:06 -04001445 gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
Brandon Jones78b1acd2014-07-15 15:33:07 -07001446 xoffset, yoffset, zoffset, mTexStorage, level);
1447 }
1448 }
1449}
1450
Brandon Jonescef06ff2014-08-05 13:27:48 -07001451void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001452{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001453 ASSERT(target == GL_TEXTURE_3D);
1454
Brandon Jones78b1acd2014-07-15 15:33:07 -07001455 for (int level = 0; level < levels; level++)
1456 {
1457 GLsizei levelWidth = std::max(1, width >> level);
1458 GLsizei levelHeight = std::max(1, height >> level);
1459 GLsizei levelDepth = std::max(1, depth >> level);
1460 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
1461 }
1462
1463 for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1464 {
1465 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
1466 }
1467
1468 mImmutable = true;
1469
Jamie Madillc4833262014-09-18 16:18:26 -04001470 bool renderTarget = IsRenderTargetUsage(mUsage);
1471 TextureStorage *storage = mRenderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
1472 setCompleteTexStorage(new TextureStorageInterface3D(storage, depth));
Brandon Jones78b1acd2014-07-15 15:33:07 -07001473}
1474
Brandon Jones6053a522014-07-25 16:22:09 -07001475void TextureD3D_3D::bindTexImage(egl::Surface *surface)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001476{
Brandon Jones6053a522014-07-25 16:22:09 -07001477 UNREACHABLE();
Brandon Jones78b1acd2014-07-15 15:33:07 -07001478}
1479
Brandon Jones6053a522014-07-25 16:22:09 -07001480void TextureD3D_3D::releaseTexImage()
Brandon Jones78b1acd2014-07-15 15:33:07 -07001481{
Brandon Jones6053a522014-07-25 16:22:09 -07001482 UNREACHABLE();
Brandon Jones78b1acd2014-07-15 15:33:07 -07001483}
1484
Brandon Jones6053a522014-07-25 16:22:09 -07001485
Brandon Jones78b1acd2014-07-15 15:33:07 -07001486void TextureD3D_3D::generateMipmaps()
1487{
1488 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
1489 int levelCount = mipLevels();
1490 for (int level = 1; level < levelCount; level++)
1491 {
1492 redefineImage(level, getBaseLevelInternalFormat(),
1493 std::max(getBaseLevelWidth() >> level, 1),
1494 std::max(getBaseLevelHeight() >> level, 1),
1495 std::max(getBaseLevelDepth() >> level, 1));
1496 }
1497
1498 if (mTexStorage && mTexStorage->isRenderTarget())
1499 {
Jamie Madill5e48c032014-09-18 15:08:47 -04001500 mTexStorage->getStorageInstance()->generateMipmaps();
1501
Brandon Jones78b1acd2014-07-15 15:33:07 -07001502 for (int level = 1; level < levelCount; level++)
1503 {
Brandon Jones78b1acd2014-07-15 15:33:07 -07001504 mImageArray[level]->markClean();
1505 }
1506 }
1507 else
1508 {
1509 for (int level = 1; level < levelCount; level++)
1510 {
1511 mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
1512 }
1513 }
1514}
1515
Jamie Madillac7579c2014-09-17 16:59:33 -04001516unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001517{
Jamie Madillc4833262014-09-18 16:18:26 -04001518 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001519}
1520
Jamie Madillac7579c2014-09-17 16:59:33 -04001521RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index)
Brandon Jones78b1acd2014-07-15 15:33:07 -07001522{
1523 // ensure the underlying texture is created
1524 if (!ensureRenderTarget())
1525 {
1526 return NULL;
1527 }
1528
Jamie Madillac7579c2014-09-17 16:59:33 -04001529 if (index.hasLayer())
Brandon Jones78b1acd2014-07-15 15:33:07 -07001530 {
Jamie Madillac7579c2014-09-17 16:59:33 -04001531 updateStorage();
1532 }
1533 else
1534 {
1535 updateStorageLevel(index.mipIndex);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001536 }
1537
Jamie Madillac7579c2014-09-17 16:59:33 -04001538 return mTexStorage->getStorageInstance()->getRenderTarget(index);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001539}
1540
1541void TextureD3D_3D::initializeStorage(bool renderTarget)
1542{
1543 // Only initialize the first time this texture is used as a render target or shader resource
1544 if (mTexStorage)
1545 {
1546 return;
1547 }
1548
1549 // do not attempt to create storage for nonexistant data
1550 if (!isLevelComplete(0))
1551 {
1552 return;
1553 }
1554
1555 bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
1556
1557 setCompleteTexStorage(createCompleteStorage(createRenderTarget));
1558 ASSERT(mTexStorage);
1559
1560 // flush image data to the storage
1561 updateStorage();
1562}
1563
1564TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
1565{
1566 GLsizei width = getBaseLevelWidth();
1567 GLsizei height = getBaseLevelHeight();
1568 GLsizei depth = getBaseLevelDepth();
Jamie Madillc4833262014-09-18 16:18:26 -04001569 GLenum internalFormat = getBaseLevelInternalFormat();
Brandon Jones78b1acd2014-07-15 15:33:07 -07001570
1571 ASSERT(width > 0 && height > 0 && depth > 0);
1572
1573 // use existing storage level count, when previously specified by TexStorage*D
1574 GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
1575
Jamie Madillc4833262014-09-18 16:18:26 -04001576 TextureStorage *storage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
1577 return new TextureStorageInterface3D(storage, depth);
Brandon Jones78b1acd2014-07-15 15:33:07 -07001578}
1579
1580void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage)
1581{
1582 SafeDelete(mTexStorage);
1583 mTexStorage = newCompleteTexStorage;
1584 mDirtyImages = true;
1585
1586 // We do not support managed 3D storage, as that is D3D9/ES2-only
1587 ASSERT(!mTexStorage->isManaged());
1588}
1589
1590void TextureD3D_3D::updateStorage()
1591{
1592 ASSERT(mTexStorage != NULL);
1593 GLint storageLevels = mTexStorage->getLevelCount();
1594 for (int level = 0; level < storageLevels; level++)
1595 {
1596 if (mImageArray[level]->isDirty() && isLevelComplete(level))
1597 {
1598 updateStorageLevel(level);
1599 }
1600 }
1601}
1602
1603bool TextureD3D_3D::ensureRenderTarget()
1604{
1605 initializeStorage(true);
1606
1607 if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
1608 {
1609 ASSERT(mTexStorage);
1610 if (!mTexStorage->isRenderTarget())
1611 {
1612 TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
1613
1614 if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
1615 {
1616 delete newRenderTargetStorage;
1617 return gl::error(GL_OUT_OF_MEMORY, false);
1618 }
1619
1620 setCompleteTexStorage(newRenderTargetStorage);
1621 }
1622 }
1623
1624 return (mTexStorage && mTexStorage->isRenderTarget());
1625}
1626
1627TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage()
1628{
1629 return mTexStorage;
1630}
1631
1632const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
1633{
1634 return mImageArray[0];
1635}
1636
1637bool TextureD3D_3D::isValidLevel(int level) const
1638{
1639 return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
1640}
1641
1642bool TextureD3D_3D::isLevelComplete(int level) const
1643{
1644 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
1645
1646 if (isImmutable())
1647 {
1648 return true;
1649 }
1650
1651 GLsizei width = getBaseLevelWidth();
1652 GLsizei height = getBaseLevelHeight();
1653 GLsizei depth = getBaseLevelDepth();
1654
1655 if (width <= 0 || height <= 0 || depth <= 0)
1656 {
1657 return false;
1658 }
1659
1660 if (level == 0)
1661 {
1662 return true;
1663 }
1664
1665 ImageD3D *levelImage = mImageArray[level];
1666
1667 if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
1668 {
1669 return false;
1670 }
1671
1672 if (levelImage->getWidth() != std::max(1, width >> level))
1673 {
1674 return false;
1675 }
1676
1677 if (levelImage->getHeight() != std::max(1, height >> level))
1678 {
1679 return false;
1680 }
1681
1682 if (levelImage->getDepth() != std::max(1, depth >> level))
1683 {
1684 return false;
1685 }
1686
1687 return true;
1688}
1689
1690void TextureD3D_3D::updateStorageLevel(int level)
1691{
1692 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
1693 ASSERT(isLevelComplete(level));
1694
1695 if (mImageArray[level]->isDirty())
1696 {
1697 commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
1698 }
1699}
1700
1701void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
1702{
1703 // If there currently is a corresponding storage texture image, it has these parameters
1704 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
1705 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
1706 const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
1707 const GLenum storageFormat = getBaseLevelInternalFormat();
1708
1709 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
1710
1711 if (mTexStorage)
1712 {
1713 const int storageLevels = mTexStorage->getLevelCount();
1714
1715 if ((level >= storageLevels && storageLevels != 0) ||
1716 width != storageWidth ||
1717 height != storageHeight ||
1718 depth != storageDepth ||
1719 internalformat != storageFormat) // Discard mismatched storage
1720 {
1721 for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1722 {
1723 mImageArray[i]->markDirty();
1724 }
1725
1726 SafeDelete(mTexStorage);
1727 mDirtyImages = true;
1728 }
1729 }
1730}
1731
1732void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
1733{
1734 if (isValidLevel(level))
1735 {
1736 ImageD3D *image = mImageArray[level];
1737 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
1738 {
1739 image->markClean();
1740 }
1741 }
1742}
1743
Brandon Jones142ec422014-07-16 10:31:30 -07001744
1745TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer)
Brandon Jones6053a522014-07-25 16:22:09 -07001746 : TextureD3D(renderer),
Brandon Jones142ec422014-07-16 10:31:30 -07001747 mTexStorage(NULL)
1748{
1749 for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
1750 {
1751 mLayerCounts[level] = 0;
1752 mImageArray[level] = NULL;
1753 }
1754}
1755
1756TextureD3D_2DArray::~TextureD3D_2DArray()
1757{
Austin Kinross69822602014-08-12 15:51:37 -07001758 // Delete the Images before the TextureStorage.
1759 // Images might be relying on the TextureStorage for some of their data.
1760 // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
Brandon Jones142ec422014-07-16 10:31:30 -07001761 deleteImages();
Austin Kinross69822602014-08-12 15:51:37 -07001762 SafeDelete(mTexStorage);
Brandon Jones142ec422014-07-16 10:31:30 -07001763}
1764
Brandon Jones142ec422014-07-16 10:31:30 -07001765Image *TextureD3D_2DArray::getImage(int level, int layer) const
1766{
1767 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
1768 ASSERT(layer < mLayerCounts[level]);
1769 return mImageArray[level][layer];
1770}
1771
Jamie Madillfeda4d22014-09-17 13:03:29 -04001772Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
1773{
1774 ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
1775 ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]);
1776 ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
1777 return mImageArray[index.mipIndex][index.layerIndex];
1778}
1779
Brandon Jones142ec422014-07-16 10:31:30 -07001780GLsizei TextureD3D_2DArray::getLayerCount(int level) const
1781{
1782 ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
1783 return mLayerCounts[level];
1784}
1785
Brandon Jones142ec422014-07-16 10:31:30 -07001786GLsizei TextureD3D_2DArray::getWidth(GLint level) const
1787{
1788 return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
1789}
1790
1791GLsizei TextureD3D_2DArray::getHeight(GLint level) const
1792{
1793 return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
1794}
1795
1796GLsizei TextureD3D_2DArray::getLayers(GLint level) const
1797{
1798 return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
1799}
1800
1801GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
1802{
1803 return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
1804}
1805
1806bool TextureD3D_2DArray::isDepth(GLint level) const
1807{
Geoff Lang5d601382014-07-22 15:14:06 -04001808 return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
Brandon Jones142ec422014-07-16 10:31:30 -07001809}
1810
Brandon Jonescef06ff2014-08-05 13:27:48 -07001811void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones142ec422014-07-16 10:31:30 -07001812{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001813 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1814
Geoff Lang5d601382014-07-22 15:14:06 -04001815 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
1816
Brandon Jones142ec422014-07-16 10:31:30 -07001817 redefineImage(level, sizedInternalFormat, width, height, depth);
1818
Geoff Lang5d601382014-07-22 15:14:06 -04001819 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
1820 GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
Brandon Jones142ec422014-07-16 10:31:30 -07001821
1822 for (int i = 0; i < depth; i++)
1823 {
1824 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
1825 TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]);
1826 }
1827}
1828
Brandon Jonescef06ff2014-08-05 13:27:48 -07001829void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
Brandon Jones142ec422014-07-16 10:31:30 -07001830{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001831 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1832
Brandon Jones142ec422014-07-16 10:31:30 -07001833 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1834 redefineImage(level, format, width, height, depth);
1835
Geoff Lang5d601382014-07-22 15:14:06 -04001836 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
1837 GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
Brandon Jones142ec422014-07-16 10:31:30 -07001838
1839 for (int i = 0; i < depth; i++)
1840 {
1841 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
1842 TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
1843 }
1844}
1845
Brandon Jonescef06ff2014-08-05 13:27:48 -07001846void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
Brandon Jones142ec422014-07-16 10:31:30 -07001847{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001848 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1849
Geoff Lang5d601382014-07-22 15:14:06 -04001850 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level));
1851 GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment);
Brandon Jones142ec422014-07-16 10:31:30 -07001852
1853 for (int i = 0; i < depth; i++)
1854 {
1855 int layer = zoffset + i;
1856 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
1857
Jamie Madillfeda4d22014-09-17 13:03:29 -04001858 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
1859 if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index))
Brandon Jones142ec422014-07-16 10:31:30 -07001860 {
1861 commitRect(level, xoffset, yoffset, layer, width, height);
1862 }
1863 }
1864}
1865
Brandon Jonescef06ff2014-08-05 13:27:48 -07001866void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
Brandon Jones142ec422014-07-16 10:31:30 -07001867{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001868 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1869
Geoff Lang5d601382014-07-22 15:14:06 -04001870 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
1871 GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
Brandon Jones142ec422014-07-16 10:31:30 -07001872
1873 for (int i = 0; i < depth; i++)
1874 {
1875 int layer = zoffset + i;
1876 const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
1877
1878 if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
1879 {
1880 commitRect(level, xoffset, yoffset, layer, width, height);
1881 }
1882 }
1883}
1884
Brandon Jonescef06ff2014-08-05 13:27:48 -07001885void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
1886{
1887 UNIMPLEMENTED();
1888}
1889
Brandon Jones142ec422014-07-16 10:31:30 -07001890void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
1891{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001892 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1893
Brandon Jones142ec422014-07-16 10:31:30 -07001894 // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
1895 // the current level we're copying to is defined (with appropriate format, width & height)
1896 bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
1897
1898 if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
1899 {
1900 mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
1901 mDirtyImages = true;
1902 }
1903 else
1904 {
1905 ensureRenderTarget();
1906
1907 if (isValidLevel(level))
1908 {
1909 updateStorageLevel(level);
1910
1911 gl::Rectangle sourceRect;
1912 sourceRect.x = x;
1913 sourceRect.width = width;
1914 sourceRect.y = y;
1915 sourceRect.height = height;
1916
Geoff Lang5d601382014-07-22 15:14:06 -04001917 mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
Brandon Jones142ec422014-07-16 10:31:30 -07001918 xoffset, yoffset, zoffset, mTexStorage, level);
1919 }
1920 }
1921}
1922
Brandon Jonescef06ff2014-08-05 13:27:48 -07001923void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
Brandon Jones142ec422014-07-16 10:31:30 -07001924{
Brandon Jonescef06ff2014-08-05 13:27:48 -07001925 ASSERT(target == GL_TEXTURE_2D_ARRAY);
1926
Brandon Jones142ec422014-07-16 10:31:30 -07001927 deleteImages();
1928
1929 for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1930 {
1931 GLsizei levelWidth = std::max(1, width >> level);
1932 GLsizei levelHeight = std::max(1, height >> level);
1933
1934 mLayerCounts[level] = (level < levels ? depth : 0);
1935
1936 if (mLayerCounts[level] > 0)
1937 {
1938 // Create new images for this level
1939 mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
1940
1941 for (int layer = 0; layer < mLayerCounts[level]; layer++)
1942 {
1943 mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
1944 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
1945 levelHeight, 1, true);
1946 }
1947 }
1948 }
1949
1950 mImmutable = true;
Jamie Madillc4833262014-09-18 16:18:26 -04001951
1952 bool renderTarget = IsRenderTargetUsage(mUsage);
1953 TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
1954 setCompleteTexStorage(new TextureStorageInterface2DArray(storage, depth));
Brandon Jones142ec422014-07-16 10:31:30 -07001955}
1956
Brandon Jones6053a522014-07-25 16:22:09 -07001957void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
Brandon Jones142ec422014-07-16 10:31:30 -07001958{
Brandon Jones6053a522014-07-25 16:22:09 -07001959 UNREACHABLE();
Brandon Jones142ec422014-07-16 10:31:30 -07001960}
1961
Brandon Jones6053a522014-07-25 16:22:09 -07001962void TextureD3D_2DArray::releaseTexImage()
Brandon Jones142ec422014-07-16 10:31:30 -07001963{
Brandon Jones6053a522014-07-25 16:22:09 -07001964 UNREACHABLE();
Brandon Jones142ec422014-07-16 10:31:30 -07001965}
1966
Brandon Jones6053a522014-07-25 16:22:09 -07001967
Brandon Jones142ec422014-07-16 10:31:30 -07001968void TextureD3D_2DArray::generateMipmaps()
1969{
1970 int baseWidth = getBaseLevelWidth();
1971 int baseHeight = getBaseLevelHeight();
1972 int baseDepth = getBaseLevelDepth();
1973 GLenum baseFormat = getBaseLevelInternalFormat();
1974
1975 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
1976 int levelCount = mipLevels();
1977 for (int level = 1; level < levelCount; level++)
1978 {
1979 redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
1980 }
1981
1982 if (mTexStorage && mTexStorage->isRenderTarget())
1983 {
Jamie Madill5e48c032014-09-18 15:08:47 -04001984 mTexStorage->getStorageInstance()->generateMipmaps();
1985
Brandon Jones142ec422014-07-16 10:31:30 -07001986 for (int level = 1; level < levelCount; level++)
1987 {
Brandon Jones142ec422014-07-16 10:31:30 -07001988 for (int layer = 0; layer < mLayerCounts[level]; layer++)
1989 {
1990 mImageArray[level][layer]->markClean();
1991 }
1992 }
1993 }
1994 else
1995 {
1996 for (int level = 1; level < levelCount; level++)
1997 {
1998 for (int layer = 0; layer < mLayerCounts[level]; layer++)
1999 {
2000 mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
2001 }
2002 }
2003 }
2004}
2005
Jamie Madillac7579c2014-09-17 16:59:33 -04002006unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
Brandon Jones142ec422014-07-16 10:31:30 -07002007{
Jamie Madillc4833262014-09-18 16:18:26 -04002008 return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
Brandon Jones142ec422014-07-16 10:31:30 -07002009}
2010
Jamie Madillac7579c2014-09-17 16:59:33 -04002011RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index)
Brandon Jones142ec422014-07-16 10:31:30 -07002012{
2013 // ensure the underlying texture is created
2014 if (!ensureRenderTarget())
2015 {
2016 return NULL;
2017 }
2018
Jamie Madillac7579c2014-09-17 16:59:33 -04002019 updateStorageLevel(index.mipIndex);
2020 return mTexStorage->getStorageInstance()->getRenderTarget(index);
Brandon Jones142ec422014-07-16 10:31:30 -07002021}
2022
2023void TextureD3D_2DArray::initializeStorage(bool renderTarget)
2024{
2025 // Only initialize the first time this texture is used as a render target or shader resource
2026 if (mTexStorage)
2027 {
2028 return;
2029 }
2030
2031 // do not attempt to create storage for nonexistant data
2032 if (!isLevelComplete(0))
2033 {
2034 return;
2035 }
2036
2037 bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
2038
2039 setCompleteTexStorage(createCompleteStorage(createRenderTarget));
2040 ASSERT(mTexStorage);
2041
2042 // flush image data to the storage
2043 updateStorage();
2044}
2045
2046TextureStorageInterface2DArray *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
2047{
2048 GLsizei width = getBaseLevelWidth();
2049 GLsizei height = getBaseLevelHeight();
2050 GLsizei depth = getLayers(0);
Jamie Madillc4833262014-09-18 16:18:26 -04002051 GLenum internalFormat = getBaseLevelInternalFormat();
Brandon Jones142ec422014-07-16 10:31:30 -07002052
2053 ASSERT(width > 0 && height > 0 && depth > 0);
2054
2055 // use existing storage level count, when previously specified by TexStorage*D
2056 GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
2057
Jamie Madillc4833262014-09-18 16:18:26 -04002058 TextureStorage *storage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
2059 return new TextureStorageInterface2DArray(storage, depth);
Brandon Jones142ec422014-07-16 10:31:30 -07002060}
2061
2062void TextureD3D_2DArray::setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage)
2063{
2064 SafeDelete(mTexStorage);
2065 mTexStorage = newCompleteTexStorage;
2066 mDirtyImages = true;
2067
2068 // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
2069 ASSERT(!mTexStorage->isManaged());
2070}
2071
2072void TextureD3D_2DArray::updateStorage()
2073{
2074 ASSERT(mTexStorage != NULL);
2075 GLint storageLevels = mTexStorage->getLevelCount();
2076 for (int level = 0; level < storageLevels; level++)
2077 {
2078 if (isLevelComplete(level))
2079 {
2080 updateStorageLevel(level);
2081 }
2082 }
2083}
2084
2085bool TextureD3D_2DArray::ensureRenderTarget()
2086{
2087 initializeStorage(true);
2088
2089 if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
2090 {
2091 ASSERT(mTexStorage);
2092 if (!mTexStorage->isRenderTarget())
2093 {
2094 TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true);
2095
2096 if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
2097 {
2098 delete newRenderTargetStorage;
2099 return gl::error(GL_OUT_OF_MEMORY, false);
2100 }
2101
2102 setCompleteTexStorage(newRenderTargetStorage);
2103 }
2104 }
2105
2106 return (mTexStorage && mTexStorage->isRenderTarget());
2107}
2108
2109const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const
2110{
2111 return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
2112}
2113
2114TextureStorageInterface *TextureD3D_2DArray::getBaseLevelStorage()
2115{
2116 return mTexStorage;
2117}
2118
2119bool TextureD3D_2DArray::isValidLevel(int level) const
2120{
2121 return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
2122}
2123
2124bool TextureD3D_2DArray::isLevelComplete(int level) const
2125{
2126 ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
2127
2128 if (isImmutable())
2129 {
2130 return true;
2131 }
2132
2133 GLsizei width = getBaseLevelWidth();
2134 GLsizei height = getBaseLevelHeight();
2135 GLsizei layers = getLayers(0);
2136
2137 if (width <= 0 || height <= 0 || layers <= 0)
2138 {
2139 return false;
2140 }
2141
2142 if (level == 0)
2143 {
2144 return true;
2145 }
2146
2147 if (getInternalFormat(level) != getInternalFormat(0))
2148 {
2149 return false;
2150 }
2151
2152 if (getWidth(level) != std::max(1, width >> level))
2153 {
2154 return false;
2155 }
2156
2157 if (getHeight(level) != std::max(1, height >> level))
2158 {
2159 return false;
2160 }
2161
2162 if (getLayers(level) != layers)
2163 {
2164 return false;
2165 }
2166
2167 return true;
2168}
2169
2170void TextureD3D_2DArray::updateStorageLevel(int level)
2171{
2172 ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
2173 ASSERT(isLevelComplete(level));
2174
2175 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2176 {
2177 ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
2178 if (mImageArray[level][layer]->isDirty())
2179 {
2180 commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
2181 }
2182 }
2183}
2184
2185void TextureD3D_2DArray::deleteImages()
2186{
2187 for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
2188 {
2189 for (int layer = 0; layer < mLayerCounts[level]; ++layer)
2190 {
2191 delete mImageArray[level][layer];
2192 }
2193 delete[] mImageArray[level];
2194 mImageArray[level] = NULL;
2195 mLayerCounts[level] = 0;
2196 }
2197}
2198
2199void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2200{
2201 // If there currently is a corresponding storage texture image, it has these parameters
2202 const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
2203 const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
2204 const int storageDepth = getLayers(0);
2205 const GLenum storageFormat = getBaseLevelInternalFormat();
2206
2207 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2208 {
2209 delete mImageArray[level][layer];
2210 }
2211 delete[] mImageArray[level];
2212 mImageArray[level] = NULL;
2213 mLayerCounts[level] = depth;
2214
2215 if (depth > 0)
2216 {
2217 mImageArray[level] = new ImageD3D*[depth]();
2218
2219 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2220 {
2221 mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
2222 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
2223 }
2224 }
2225
2226 if (mTexStorage)
2227 {
2228 const int storageLevels = mTexStorage->getLevelCount();
2229
2230 if ((level >= storageLevels && storageLevels != 0) ||
2231 width != storageWidth ||
2232 height != storageHeight ||
2233 depth != storageDepth ||
2234 internalformat != storageFormat) // Discard mismatched storage
2235 {
2236 for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
2237 {
2238 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2239 {
2240 mImageArray[level][layer]->markDirty();
2241 }
2242 }
2243
2244 delete mTexStorage;
2245 mTexStorage = NULL;
2246 mDirtyImages = true;
2247 }
2248 }
2249}
2250
2251void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
2252{
2253 if (isValidLevel(level) && layerTarget < getLayers(level))
2254 {
2255 ImageD3D *image = mImageArray[level][layerTarget];
2256 if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
2257 {
2258 image->markClean();
2259 }
2260 }
2261}
2262
Brandon Jones78b1acd2014-07-15 15:33:07 -07002263}