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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
Jamie Madill62d31cb2015-09-11 13:25:51 -040026 LinkResult(bool linkSuccess, const gl::Error &error) : linkSuccess(linkSuccess), error(error) {}
27
Geoff Lang7dd2e102014-11-10 15:19:26 -050028 bool linkSuccess;
29 gl::Error error;
Geoff Lang7dd2e102014-11-10 15:19:26 -050030};
31
Jamie Madillf0d10f82015-03-31 12:56:52 -040032class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070033{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070034 public:
Jamie Madill62d31cb2015-09-11 13:25:51 -040035 ProgramImpl(const gl::Program::Data &data) : mData(data) {}
36 virtual ~ProgramImpl() {}
Brandon Jones1a8a7e32014-10-01 12:49:30 -070037
Brandon Jones44151a92014-09-10 11:32:25 -070038 virtual int getShaderVersion() const = 0;
39
Brandon Jones22502d52014-08-29 16:58:36 -070040 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050041 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040042 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070043
Jamie Madillf5f4ad22015-09-02 18:32:38 +000044 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) = 0;
Jamie Madill36cfd6a2015-08-18 10:46:20 -040045 virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
46
Brandon Jones1a8a7e32014-10-01 12:49:30 -070047 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
48 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
49 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
50 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
51 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
52 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
53 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
54 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
55 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
56 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
57 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
58 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
59 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
60 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
61 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
62 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
63 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
64 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
65 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
66 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
67 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070068
Jamie Madill62d31cb2015-09-11 13:25:51 -040069 // Gather uniform block active uniform indices, and uniform block offset info.
70 virtual void gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks,
71 std::vector<gl::LinkedUniform> *uniforms) = 0;
Jamie Madill811b6352015-02-09 10:17:09 -050072
Brandon Jones1a8a7e32014-10-01 12:49:30 -070073 protected:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040074 const gl::Program::Data &mData;
Brandon Jonesc9610c52014-08-25 17:02:59 -070075};
76
77}
78
Geoff Lang0a73dd82014-11-19 16:18:08 -050079#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_