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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
28 LinkResult(bool linkSuccess, const gl::Error &error);
29};
30
Jamie Madillf0d10f82015-03-31 12:56:52 -040031class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070032{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madill437d2662014-12-05 14:23:35 -050034 typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
35
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040036 ProgramImpl(const gl::Program::Data &data);
Brandon Jones1a8a7e32014-10-01 12:49:30 -070037 virtual ~ProgramImpl();
38
Brandon Jones44151a92014-09-10 11:32:25 -070039 virtual bool usesPointSize() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070040 virtual int getShaderVersion() const = 0;
Brandon Joneseb994362014-09-24 10:27:28 -070041 virtual GLenum getTransformFeedbackBufferMode() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070042
Brandon Jones22502d52014-08-29 16:58:36 -070043 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050044 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040045 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070046
Geoff Lang7dd2e102014-11-10 15:19:26 -050047 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
48 gl::Shader *fragmentShader, gl::Shader *vertexShader,
49 const std::vector<std::string> &transformFeedbackVaryings,
50 GLenum transformFeedbackBufferMode,
51 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
52 std::map<int, gl::VariableLocation> *outputVariables) = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070053
Geoff Lang0ca53782015-05-07 13:49:39 -040054 virtual void bindAttributeLocation(GLuint index, const std::string &name) = 0;
55
Brandon Jones1a8a7e32014-10-01 12:49:30 -070056 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
57 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
58 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
59 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
60 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
61 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
62 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
63 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
64 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
65 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
66 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
67 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
68 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
69 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
70 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
71 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
72 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
73 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
74 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
75 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
76 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070077
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
79 virtual void getUniformiv(GLint location, GLint *params) = 0;
80 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
81
Brandon Jones1a8a7e32014-10-01 12:49:30 -070082 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
83 // determine if they can be removed from this interface.
84 virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
85 virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
86 virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
87 virtual void updateSamplerMapping() = 0;
88 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
89
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040090 virtual LinkResult compileProgramExecutables(gl::InfoLog &infoLog, int registers) = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -070091
92 virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
93 const gl::Caps &caps) = 0;
94 virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
95 const gl::Caps &caps) = 0;
96
97 virtual gl::Error applyUniforms() = 0;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +000098 virtual gl::Error applyUniformBuffers(const gl::Data &data, GLuint uniformBlockBindings[]) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -070099 virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
100 unsigned int registerIndex, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700101
Jamie Madill811b6352015-02-09 10:17:09 -0500102 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
Geoff Lang95137842015-06-02 15:38:43 -0400103 const std::map<GLuint, gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
Jamie Madill811b6352015-02-09 10:17:09 -0500104 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
105 const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
Jamie Madill3da79b72015-04-27 11:09:17 -0400106 const std::vector<sh::Attribute> getShaderAttributes() { return mShaderAttributes; }
Jamie Madill811b6352015-02-09 10:17:09 -0500107 const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndex; }
108
109 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
Geoff Lang95137842015-06-02 15:38:43 -0400110 std::map<GLuint, gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
Jamie Madill811b6352015-02-09 10:17:09 -0500111 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
112 std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
Jamie Madill811b6352015-02-09 10:17:09 -0500113 SemanticIndexArray &getSemanticIndexes() { return mSemanticIndex; }
114
115 gl::LinkedUniform *getUniformByLocation(GLint location) const;
116 gl::LinkedUniform *getUniformByName(const std::string &name) const;
117 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
118
Geoff Langcfaeaa92015-04-14 13:41:02 -0400119 GLint getUniformLocation(const std::string &name) const;
120 GLuint getUniformIndex(const std::string &name) const;
121 GLuint getUniformBlockIndex(const std::string &name) const;
Jamie Madill811b6352015-02-09 10:17:09 -0500122
Jamie Madill3da79b72015-04-27 11:09:17 -0400123 void setShaderAttribute(size_t index, const sh::Attribute &attrib);
124 void setShaderAttribute(size_t index, GLenum type, GLenum precision, const std::string &name, GLint size, int location);
125
Jamie Madill811b6352015-02-09 10:17:09 -0500126 virtual void reset();
127
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700128 protected:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400129 const gl::Program::Data &mData;
130
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700131 std::vector<gl::LinkedUniform*> mUniforms;
Geoff Lang95137842015-06-02 15:38:43 -0400132
133 // TODO: use a hash map
134 std::map<GLuint, gl::VariableLocation> mUniformIndex;
135
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700136 std::vector<gl::UniformBlock*> mUniformBlocks;
137 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
138
Jamie Madill437d2662014-12-05 14:23:35 -0500139 SemanticIndexArray mSemanticIndex;
Jamie Madill3da79b72015-04-27 11:09:17 -0400140
141 private:
142 std::vector<sh::Attribute> mShaderAttributes;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700143};
144
145}
146
Geoff Lang0a73dd82014-11-19 16:18:08 -0500147#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_