Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 8 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 9 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | namespace |
| 12 | { |
| 13 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 14 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 15 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 16 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 17 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 18 | { |
| 19 | setWindowWidth(128); |
| 20 | setWindowHeight(128); |
| 21 | setConfigRedBits(8); |
| 22 | setConfigGreenBits(8); |
| 23 | setConfigBlueBits(8); |
| 24 | setConfigAlphaBits(8); |
| 25 | } |
| 26 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 27 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 28 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 29 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 30 | ( |
| 31 | precision highp float; |
| 32 | attribute vec4 position; |
| 33 | varying vec2 texcoord; |
| 34 | |
| 35 | void main() |
| 36 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 37 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 38 | texcoord = (position.xy * 0.5) + 0.5; |
| 39 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 40 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 41 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 42 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 43 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 44 | virtual std::string getFragmentShaderSource() = 0; |
| 45 | |
| 46 | void SetUp() override |
| 47 | { |
| 48 | ANGLETest::SetUp(); |
| 49 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 50 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 51 | |
| 52 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 53 | ASSERT_NE(0u, mProgram); |
| 54 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 55 | |
| 56 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 57 | } |
| 58 | |
| 59 | void TearDown() override |
| 60 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 61 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 62 | glDeleteFramebuffers(1, &mFramebuffer); |
| 63 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 64 | glDeleteProgram(mProgram); |
| 65 | ANGLETest::TearDown(); |
| 66 | } |
| 67 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 68 | void setUpFramebuffer() |
| 69 | { |
| 70 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 71 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 72 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 73 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 74 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 75 | // SRGB conversion like desktop GL does. |
| 76 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 77 | glGenFramebuffers(1, &mFramebuffer); |
| 78 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 79 | |
| 80 | glGenTextures(1, &mFramebufferColorTexture); |
| 81 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 82 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 83 | GL_UNSIGNED_BYTE, nullptr); |
| 84 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 85 | mFramebufferColorTexture, 0); |
| 86 | ASSERT_GL_NO_ERROR(); |
| 87 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 88 | glBindTexture(GL_TEXTURE_2D, 0); |
| 89 | } |
| 90 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 91 | // Returns the created texture ID. |
| 92 | GLuint create2DTexture() |
| 93 | { |
| 94 | GLuint texture2D; |
| 95 | glGenTextures(1, &texture2D); |
| 96 | glBindTexture(GL_TEXTURE_2D, texture2D); |
| 97 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 98 | EXPECT_GL_NO_ERROR(); |
| 99 | return texture2D; |
| 100 | } |
| 101 | |
| 102 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 103 | GLuint mFramebuffer; |
| 104 | |
| 105 | private: |
| 106 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 107 | }; |
| 108 | |
| 109 | class Texture2DTest : public TexCoordDrawTest |
| 110 | { |
| 111 | protected: |
| 112 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 113 | |
| 114 | std::string getFragmentShaderSource() override |
| 115 | { |
| 116 | return std::string(SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 117 | ( |
| 118 | precision highp float; |
| 119 | uniform sampler2D tex; |
| 120 | varying vec2 texcoord; |
| 121 | |
| 122 | void main() |
| 123 | { |
| 124 | gl_FragColor = texture2D(tex, texcoord); |
| 125 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 126 | ) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 127 | ); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 128 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 129 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 130 | void SetUp() override |
| 131 | { |
| 132 | TexCoordDrawTest::SetUp(); |
| 133 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 134 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 135 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 136 | |
| 137 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 138 | ASSERT_NE(-1, mTexture2DUniformLocation); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 139 | } |
| 140 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 141 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 142 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 143 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 144 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 145 | } |
| 146 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 147 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 148 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 149 | { |
Geoff Lang | bde666a | 2015-04-07 17:17:08 -0400 | [diff] [blame] | 150 | // TODO(jmadill): Figure out why this is broken on Intel D3D11 |
| 151 | if (isIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| 152 | { |
| 153 | std::cout << "Test skipped on Intel D3D11." << std::endl; |
| 154 | return; |
| 155 | } |
| 156 | |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 157 | if (getClientVersion() < 3) |
| 158 | { |
| 159 | if (!extensionEnabled("GL_OES_texture_float")) |
| 160 | { |
| 161 | std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl; |
| 162 | return; |
| 163 | } |
| 164 | |
| 165 | if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg")) |
| 166 | { |
| 167 | std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl; |
| 168 | return; |
| 169 | } |
| 170 | } |
| 171 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 172 | GLfloat sourceImageData[4][16] = |
| 173 | { |
| 174 | { // R |
| 175 | 1.0f, |
| 176 | 0.0f, |
| 177 | 0.0f, |
| 178 | 1.0f |
| 179 | }, |
| 180 | { // RG |
| 181 | 1.0f, 0.0f, |
| 182 | 0.0f, 1.0f, |
| 183 | 0.0f, 0.0f, |
| 184 | 1.0f, 1.0f |
| 185 | }, |
| 186 | { // RGB |
| 187 | 1.0f, 0.0f, 0.0f, |
| 188 | 0.0f, 1.0f, 0.0f, |
| 189 | 0.0f, 0.0f, 1.0f, |
| 190 | 1.0f, 1.0f, 0.0f |
| 191 | }, |
| 192 | { // RGBA |
| 193 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 194 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 195 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 196 | 1.0f, 1.0f, 0.0f, 1.0f |
| 197 | }, |
| 198 | }; |
| 199 | |
| 200 | GLenum imageFormats[] = |
| 201 | { |
| 202 | GL_R32F, |
| 203 | GL_RG32F, |
| 204 | GL_RGB32F, |
| 205 | GL_RGBA32F, |
| 206 | }; |
| 207 | |
| 208 | GLenum sourceUnsizedFormats[] = |
| 209 | { |
| 210 | GL_RED, |
| 211 | GL_RG, |
| 212 | GL_RGB, |
| 213 | GL_RGBA, |
| 214 | }; |
| 215 | |
| 216 | GLuint textures[2]; |
| 217 | |
| 218 | glGenTextures(2, textures); |
| 219 | |
| 220 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 221 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
| 222 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
| 223 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
| 224 | |
| 225 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 226 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 229 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 230 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 231 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 232 | { |
| 233 | // This is not supported |
| 234 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 235 | } |
| 236 | else |
| 237 | { |
| 238 | ASSERT_GL_NO_ERROR(); |
| 239 | } |
| 240 | |
| 241 | GLuint fbo; |
| 242 | glGenFramebuffers(1, &fbo); |
| 243 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 244 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 245 | |
| 246 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 247 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 250 | |
| 251 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 252 | ASSERT_GL_NO_ERROR(); |
| 253 | |
| 254 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 255 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 256 | |
| 257 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 258 | |
| 259 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 260 | if (testImageChannels > 1) |
| 261 | { |
| 262 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 263 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 264 | if (testImageChannels > 2) |
| 265 | { |
| 266 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | glDeleteFramebuffers(1, &fbo); |
| 271 | glDeleteTextures(2, textures); |
| 272 | |
| 273 | ASSERT_GL_NO_ERROR(); |
| 274 | } |
| 275 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 276 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 277 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 278 | }; |
| 279 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 280 | class Texture2DTestES3 : public Texture2DTest |
| 281 | { |
| 282 | protected: |
| 283 | Texture2DTestES3() : Texture2DTest() {} |
| 284 | |
| 285 | std::string getVertexShaderSource() override |
| 286 | { |
| 287 | return std::string( |
| 288 | "#version 300 es\n" |
| 289 | "out vec2 texcoord;\n" |
| 290 | "in vec4 position;\n" |
| 291 | "void main()\n" |
| 292 | "{\n" |
| 293 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 294 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 295 | "}\n"); |
| 296 | } |
| 297 | |
| 298 | std::string getFragmentShaderSource() override |
| 299 | { |
| 300 | return std::string( |
| 301 | "#version 300 es\n" |
| 302 | "precision highp float;\n" |
| 303 | "uniform highp sampler2D tex;\n" |
| 304 | "in vec2 texcoord;\n" |
| 305 | "out vec4 fragColor;\n" |
| 306 | "void main()\n" |
| 307 | "{\n" |
| 308 | " fragColor = texture(tex, texcoord);\n" |
| 309 | "}\n"); |
| 310 | } |
| 311 | }; |
| 312 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame^] | 313 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 314 | { |
| 315 | protected: |
| 316 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 317 | |
| 318 | std::string getVertexShaderSource() override |
| 319 | { |
| 320 | return std::string( |
| 321 | "#version 300 es\n" |
| 322 | "out vec2 texcoord;\n" |
| 323 | "in vec4 position;\n" |
| 324 | "void main()\n" |
| 325 | "{\n" |
| 326 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 327 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 328 | "}\n"); |
| 329 | } |
| 330 | |
| 331 | std::string getFragmentShaderSource() override |
| 332 | { |
| 333 | return std::string( |
| 334 | "#version 300 es\n" |
| 335 | "precision highp float;\n" |
| 336 | "uniform highp isampler2D tex;\n" |
| 337 | "in vec2 texcoord;\n" |
| 338 | "out vec4 fragColor;\n" |
| 339 | "void main()\n" |
| 340 | "{\n" |
| 341 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 342 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 343 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 344 | "}\n"); |
| 345 | } |
| 346 | }; |
| 347 | |
| 348 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 349 | { |
| 350 | protected: |
| 351 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 352 | |
| 353 | std::string getVertexShaderSource() override |
| 354 | { |
| 355 | return std::string( |
| 356 | "#version 300 es\n" |
| 357 | "out vec2 texcoord;\n" |
| 358 | "in vec4 position;\n" |
| 359 | "void main()\n" |
| 360 | "{\n" |
| 361 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 362 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 363 | "}\n"); |
| 364 | } |
| 365 | |
| 366 | std::string getFragmentShaderSource() override |
| 367 | { |
| 368 | return std::string( |
| 369 | "#version 300 es\n" |
| 370 | "precision highp float;\n" |
| 371 | "uniform highp usampler2D tex;\n" |
| 372 | "in vec2 texcoord;\n" |
| 373 | "out vec4 fragColor;\n" |
| 374 | "void main()\n" |
| 375 | "{\n" |
| 376 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 377 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 378 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 379 | "}\n"); |
| 380 | } |
| 381 | }; |
| 382 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 383 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 384 | { |
| 385 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 386 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 387 | |
| 388 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 389 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 390 | return std::string(SHADER_SOURCE |
| 391 | ( |
| 392 | precision highp float; |
| 393 | attribute vec4 position; |
| 394 | varying vec2 texcoord; |
| 395 | |
| 396 | uniform vec2 drawScale; |
| 397 | |
| 398 | void main() |
| 399 | { |
| 400 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 401 | texcoord = (position.xy * 0.5) + 0.5; |
| 402 | } |
| 403 | ) |
| 404 | ); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 405 | } |
| 406 | |
| 407 | void SetUp() override |
| 408 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 409 | Texture2DTest::SetUp(); |
| 410 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 411 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 412 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 413 | glUseProgram(mProgram); |
| 414 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 415 | glUseProgram(0); |
| 416 | ASSERT_GL_NO_ERROR(); |
| 417 | } |
| 418 | |
| 419 | GLint mDrawScaleUniformLocation; |
| 420 | }; |
| 421 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 422 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 423 | { |
| 424 | protected: |
| 425 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 426 | |
| 427 | std::string getFragmentShaderSource() override |
| 428 | { |
| 429 | return std::string(SHADER_SOURCE |
| 430 | ( |
| 431 | precision highp float; |
| 432 | uniform sampler2D tex; |
| 433 | varying vec2 texcoord; |
| 434 | |
| 435 | vec4 computeFragColor(sampler2D aTex) |
| 436 | { |
| 437 | return texture2D(aTex, texcoord); |
| 438 | } |
| 439 | |
| 440 | void main() |
| 441 | { |
| 442 | gl_FragColor = computeFragColor(tex); |
| 443 | } |
| 444 | ) |
| 445 | ); |
| 446 | } |
| 447 | }; |
| 448 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 449 | class TextureCubeTest : public TexCoordDrawTest |
| 450 | { |
| 451 | protected: |
| 452 | TextureCubeTest() |
| 453 | : TexCoordDrawTest(), |
| 454 | mTexture2D(0), |
| 455 | mTextureCube(0), |
| 456 | mTexture2DUniformLocation(-1), |
| 457 | mTextureCubeUniformLocation(-1) |
| 458 | { |
| 459 | } |
| 460 | |
| 461 | std::string getFragmentShaderSource() override |
| 462 | { |
| 463 | return std::string(SHADER_SOURCE |
| 464 | ( |
| 465 | precision highp float; |
| 466 | uniform sampler2D tex2D; |
| 467 | uniform samplerCube texCube; |
| 468 | varying vec2 texcoord; |
| 469 | |
| 470 | void main() |
| 471 | { |
| 472 | gl_FragColor = texture2D(tex2D, texcoord); |
| 473 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 474 | } |
| 475 | ) |
| 476 | ); |
| 477 | } |
| 478 | |
| 479 | void SetUp() override |
| 480 | { |
| 481 | TexCoordDrawTest::SetUp(); |
| 482 | |
| 483 | glGenTextures(1, &mTextureCube); |
| 484 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 485 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 486 | EXPECT_GL_NO_ERROR(); |
| 487 | |
| 488 | mTexture2D = create2DTexture(); |
| 489 | |
| 490 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 491 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 492 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 493 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 494 | } |
| 495 | |
| 496 | void TearDown() override |
| 497 | { |
| 498 | glDeleteTextures(1, &mTextureCube); |
| 499 | TexCoordDrawTest::TearDown(); |
| 500 | } |
| 501 | |
| 502 | GLuint mTexture2D; |
| 503 | GLuint mTextureCube; |
| 504 | GLint mTexture2DUniformLocation; |
| 505 | GLint mTextureCubeUniformLocation; |
| 506 | }; |
| 507 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 508 | class SamplerArrayTest : public TexCoordDrawTest |
| 509 | { |
| 510 | protected: |
| 511 | SamplerArrayTest() |
| 512 | : TexCoordDrawTest(), |
| 513 | mTexture2DA(0), |
| 514 | mTexture2DB(0), |
| 515 | mTexture0UniformLocation(-1), |
| 516 | mTexture1UniformLocation(-1) |
| 517 | { |
| 518 | } |
| 519 | |
| 520 | std::string getFragmentShaderSource() override |
| 521 | { |
| 522 | return std::string(SHADER_SOURCE |
| 523 | ( |
| 524 | precision mediump float; |
| 525 | uniform highp sampler2D tex2DArray[2]; |
| 526 | varying vec2 texcoord; |
| 527 | void main() |
| 528 | { |
| 529 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 530 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
| 531 | } |
| 532 | ) |
| 533 | ); |
| 534 | } |
| 535 | |
| 536 | void SetUp() override |
| 537 | { |
| 538 | TexCoordDrawTest::SetUp(); |
| 539 | |
| 540 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 541 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 542 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 543 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 544 | |
| 545 | mTexture2DA = create2DTexture(); |
| 546 | mTexture2DB = create2DTexture(); |
| 547 | ASSERT_GL_NO_ERROR(); |
| 548 | } |
| 549 | |
| 550 | void TearDown() override |
| 551 | { |
| 552 | glDeleteTextures(1, &mTexture2DA); |
| 553 | glDeleteTextures(1, &mTexture2DB); |
| 554 | TexCoordDrawTest::TearDown(); |
| 555 | } |
| 556 | |
| 557 | void testSamplerArrayDraw() |
| 558 | { |
| 559 | GLubyte texData[4]; |
| 560 | texData[0] = 0; |
| 561 | texData[1] = 60; |
| 562 | texData[2] = 0; |
| 563 | texData[3] = 255; |
| 564 | |
| 565 | glActiveTexture(GL_TEXTURE0); |
| 566 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 567 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 568 | |
| 569 | texData[1] = 120; |
| 570 | glActiveTexture(GL_TEXTURE1); |
| 571 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 572 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 573 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 574 | |
| 575 | glUseProgram(mProgram); |
| 576 | glUniform1i(mTexture0UniformLocation, 0); |
| 577 | glUniform1i(mTexture1UniformLocation, 1); |
| 578 | drawQuad(mProgram, "position", 0.5f); |
| 579 | EXPECT_GL_NO_ERROR(); |
| 580 | |
| 581 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 582 | } |
| 583 | |
| 584 | GLuint mTexture2DA; |
| 585 | GLuint mTexture2DB; |
| 586 | GLint mTexture0UniformLocation; |
| 587 | GLint mTexture1UniformLocation; |
| 588 | }; |
| 589 | |
| 590 | |
| 591 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 592 | { |
| 593 | protected: |
| 594 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 595 | |
| 596 | std::string getFragmentShaderSource() override |
| 597 | { |
| 598 | return std::string(SHADER_SOURCE |
| 599 | ( |
| 600 | precision mediump float; |
| 601 | uniform highp sampler2D tex2DArray[2]; |
| 602 | varying vec2 texcoord; |
| 603 | |
| 604 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 605 | { |
| 606 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 607 | } |
| 608 | |
| 609 | void main() |
| 610 | { |
| 611 | gl_FragColor = computeFragColor(tex2DArray); |
| 612 | } |
| 613 | ) |
| 614 | ); |
| 615 | } |
| 616 | }; |
| 617 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 618 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 619 | { |
| 620 | protected: |
| 621 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 622 | |
| 623 | std::string getVertexShaderSource() override |
| 624 | { |
| 625 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 626 | "#version 300 es\n" |
| 627 | "out vec2 texcoord;\n" |
| 628 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 629 | "void main()\n" |
| 630 | "{\n" |
| 631 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 632 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 633 | "}\n"); |
| 634 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 635 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 636 | std::string getFragmentShaderSource() override |
| 637 | { |
| 638 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 639 | "#version 300 es\n" |
| 640 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 641 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 642 | "in vec2 texcoord;\n" |
| 643 | "out vec4 fragColor;\n" |
| 644 | "void main()\n" |
| 645 | "{\n" |
| 646 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 647 | "}\n"); |
| 648 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 649 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 650 | void SetUp() override |
| 651 | { |
| 652 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 653 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 654 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 655 | ASSERT_NE(-1, mTextureArrayLocation); |
| 656 | |
| 657 | glGenTextures(1, &m2DArrayTexture); |
| 658 | ASSERT_GL_NO_ERROR(); |
| 659 | } |
| 660 | |
| 661 | void TearDown() override |
| 662 | { |
| 663 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 664 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 665 | } |
| 666 | |
| 667 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 668 | GLint mTextureArrayLocation; |
| 669 | }; |
| 670 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 671 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 672 | { |
| 673 | protected: |
| 674 | TextureSizeTextureArrayTest() |
| 675 | : TexCoordDrawTest(), |
| 676 | mTexture2DA(0), |
| 677 | mTexture2DB(0), |
| 678 | mTexture0Location(-1), |
| 679 | mTexture1Location(-1) |
| 680 | { |
| 681 | } |
| 682 | |
| 683 | std::string getVertexShaderSource() override |
| 684 | { |
| 685 | return std::string( |
| 686 | "#version 300 es\n" |
| 687 | "in vec4 position;\n" |
| 688 | "void main()\n" |
| 689 | "{\n" |
| 690 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 691 | "}\n"); |
| 692 | } |
| 693 | |
| 694 | std::string getFragmentShaderSource() override |
| 695 | { |
| 696 | return std::string( |
| 697 | "#version 300 es\n" |
| 698 | "precision highp float;\n" |
| 699 | "uniform highp sampler2D tex2DArray[2];\n" |
| 700 | "out vec4 fragColor;\n" |
| 701 | "void main()\n" |
| 702 | "{\n" |
| 703 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 704 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 705 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 706 | "}\n"); |
| 707 | } |
| 708 | |
| 709 | void SetUp() override |
| 710 | { |
| 711 | TexCoordDrawTest::SetUp(); |
| 712 | |
| 713 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 714 | ASSERT_NE(-1, mTexture0Location); |
| 715 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 716 | ASSERT_NE(-1, mTexture1Location); |
| 717 | |
| 718 | mTexture2DA = create2DTexture(); |
| 719 | mTexture2DB = create2DTexture(); |
| 720 | ASSERT_GL_NO_ERROR(); |
| 721 | } |
| 722 | |
| 723 | void TearDown() override |
| 724 | { |
| 725 | glDeleteTextures(1, &mTexture2DA); |
| 726 | glDeleteTextures(1, &mTexture2DB); |
| 727 | TexCoordDrawTest::TearDown(); |
| 728 | } |
| 729 | |
| 730 | GLuint mTexture2DA; |
| 731 | GLuint mTexture2DB; |
| 732 | GLint mTexture0Location; |
| 733 | GLint mTexture1Location; |
| 734 | }; |
| 735 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 736 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 737 | { |
| 738 | protected: |
| 739 | ShadowSamplerPlusSampler3DTestES3() |
| 740 | : TexCoordDrawTest(), |
| 741 | mTextureShadow(0), |
| 742 | mTexture3D(0), |
| 743 | mTextureShadowUniformLocation(-1), |
| 744 | mTexture3DUniformLocation(-1), |
| 745 | mDepthRefUniformLocation(-1) |
| 746 | { |
| 747 | } |
| 748 | |
| 749 | std::string getVertexShaderSource() override |
| 750 | { |
| 751 | return std::string( |
| 752 | "#version 300 es\n" |
| 753 | "out vec2 texcoord;\n" |
| 754 | "in vec4 position;\n" |
| 755 | "void main()\n" |
| 756 | "{\n" |
| 757 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 758 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 759 | "}\n"); |
| 760 | } |
| 761 | |
| 762 | std::string getFragmentShaderSource() override |
| 763 | { |
| 764 | return std::string( |
| 765 | "#version 300 es\n" |
| 766 | "precision highp float;\n" |
| 767 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 768 | "uniform highp sampler3D tex3D;\n" |
| 769 | "in vec2 texcoord;\n" |
| 770 | "uniform float depthRef;\n" |
| 771 | "out vec4 fragColor;\n" |
| 772 | "void main()\n" |
| 773 | "{\n" |
| 774 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 775 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 776 | "}\n"); |
| 777 | } |
| 778 | |
| 779 | void SetUp() override |
| 780 | { |
| 781 | TexCoordDrawTest::SetUp(); |
| 782 | |
| 783 | glGenTextures(1, &mTexture3D); |
| 784 | |
| 785 | glGenTextures(1, &mTextureShadow); |
| 786 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 787 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 788 | |
| 789 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 790 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 791 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 792 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 793 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 794 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 795 | } |
| 796 | |
| 797 | void TearDown() override |
| 798 | { |
| 799 | glDeleteTextures(1, &mTextureShadow); |
| 800 | glDeleteTextures(1, &mTexture3D); |
| 801 | TexCoordDrawTest::TearDown(); |
| 802 | } |
| 803 | |
| 804 | GLuint mTextureShadow; |
| 805 | GLuint mTexture3D; |
| 806 | GLint mTextureShadowUniformLocation; |
| 807 | GLint mTexture3DUniformLocation; |
| 808 | GLint mDepthRefUniformLocation; |
| 809 | }; |
| 810 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 811 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 812 | { |
| 813 | protected: |
| 814 | SamplerTypeMixTestES3() |
| 815 | : TexCoordDrawTest(), |
| 816 | mTexture2D(0), |
| 817 | mTextureCube(0), |
| 818 | mTexture2DShadow(0), |
| 819 | mTextureCubeShadow(0), |
| 820 | mTexture2DUniformLocation(-1), |
| 821 | mTextureCubeUniformLocation(-1), |
| 822 | mTexture2DShadowUniformLocation(-1), |
| 823 | mTextureCubeShadowUniformLocation(-1), |
| 824 | mDepthRefUniformLocation(-1) |
| 825 | { |
| 826 | } |
| 827 | |
| 828 | std::string getVertexShaderSource() override |
| 829 | { |
| 830 | return std::string( |
| 831 | "#version 300 es\n" |
| 832 | "out vec2 texcoord;\n" |
| 833 | "in vec4 position;\n" |
| 834 | "void main()\n" |
| 835 | "{\n" |
| 836 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 837 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 838 | "}\n"); |
| 839 | } |
| 840 | |
| 841 | std::string getFragmentShaderSource() override |
| 842 | { |
| 843 | return std::string( |
| 844 | "#version 300 es\n" |
| 845 | "precision highp float;\n" |
| 846 | "uniform highp sampler2D tex2D;\n" |
| 847 | "uniform highp samplerCube texCube;\n" |
| 848 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 849 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 850 | "in vec2 texcoord;\n" |
| 851 | "uniform float depthRef;\n" |
| 852 | "out vec4 fragColor;\n" |
| 853 | "void main()\n" |
| 854 | "{\n" |
| 855 | " fragColor = texture(tex2D, texcoord);\n" |
| 856 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 857 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 858 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 859 | "0.125);\n" |
| 860 | "}\n"); |
| 861 | } |
| 862 | |
| 863 | void SetUp() override |
| 864 | { |
| 865 | TexCoordDrawTest::SetUp(); |
| 866 | |
| 867 | glGenTextures(1, &mTexture2D); |
| 868 | glGenTextures(1, &mTextureCube); |
| 869 | |
| 870 | glGenTextures(1, &mTexture2DShadow); |
| 871 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 872 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 873 | |
| 874 | glGenTextures(1, &mTextureCubeShadow); |
| 875 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 876 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 877 | |
| 878 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 879 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 880 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 881 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 882 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 883 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 884 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 885 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 886 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 887 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 888 | |
| 889 | ASSERT_GL_NO_ERROR(); |
| 890 | } |
| 891 | |
| 892 | void TearDown() override |
| 893 | { |
| 894 | glDeleteTextures(1, &mTexture2D); |
| 895 | glDeleteTextures(1, &mTextureCube); |
| 896 | glDeleteTextures(1, &mTexture2DShadow); |
| 897 | glDeleteTextures(1, &mTextureCubeShadow); |
| 898 | TexCoordDrawTest::TearDown(); |
| 899 | } |
| 900 | |
| 901 | GLuint mTexture2D; |
| 902 | GLuint mTextureCube; |
| 903 | GLuint mTexture2DShadow; |
| 904 | GLuint mTextureCubeShadow; |
| 905 | GLint mTexture2DUniformLocation; |
| 906 | GLint mTextureCubeUniformLocation; |
| 907 | GLint mTexture2DShadowUniformLocation; |
| 908 | GLint mTextureCubeShadowUniformLocation; |
| 909 | GLint mDepthRefUniformLocation; |
| 910 | }; |
| 911 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 912 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 913 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 914 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 915 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 916 | |
| 917 | const GLubyte *pixels[20] = { 0 }; |
| 918 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 919 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 920 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 921 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 922 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 923 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 924 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 925 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 926 | |
| 927 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 928 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 929 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 930 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 931 | |
| 932 | const GLubyte *pixel[4] = { 0 }; |
| 933 | |
| 934 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 935 | EXPECT_GL_NO_ERROR(); |
| 936 | |
| 937 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 938 | EXPECT_GL_NO_ERROR(); |
| 939 | |
| 940 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 941 | EXPECT_GL_NO_ERROR(); |
| 942 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 943 | |
| 944 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 945 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 946 | { |
| 947 | glActiveTexture(GL_TEXTURE0); |
| 948 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 949 | glActiveTexture(GL_TEXTURE1); |
| 950 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 951 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 952 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 953 | glUseProgram(mProgram); |
| 954 | glUniform1i(mTexture2DUniformLocation, 0); |
| 955 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 956 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 957 | EXPECT_GL_NO_ERROR(); |
| 958 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 959 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 960 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 961 | // drawing is correct. |
| 962 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 963 | { |
| 964 | GLubyte texData[4]; |
| 965 | texData[0] = 0; |
| 966 | texData[1] = 60; |
| 967 | texData[2] = 0; |
| 968 | texData[3] = 255; |
| 969 | |
| 970 | glActiveTexture(GL_TEXTURE0); |
| 971 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 972 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 973 | |
| 974 | glActiveTexture(GL_TEXTURE1); |
| 975 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 976 | texData[1] = 120; |
| 977 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 978 | texData); |
| 979 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 980 | |
| 981 | glUseProgram(mProgram); |
| 982 | glUniform1i(mTexture2DUniformLocation, 0); |
| 983 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 984 | drawQuad(mProgram, "position", 0.5f); |
| 985 | EXPECT_GL_NO_ERROR(); |
| 986 | |
| 987 | int px = getWindowWidth() - 1; |
| 988 | int py = 0; |
| 989 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 990 | } |
| 991 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 992 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 993 | { |
| 994 | glActiveTexture(GL_TEXTURE0); |
| 995 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 996 | GLubyte texData[4]; |
| 997 | texData[0] = 0; |
| 998 | texData[1] = 128; |
| 999 | texData[2] = 0; |
| 1000 | texData[3] = 255; |
| 1001 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1002 | glUseProgram(mProgram); |
| 1003 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1004 | drawQuad(mProgram, "position", 0.5f); |
| 1005 | EXPECT_GL_NO_ERROR(); |
| 1006 | |
| 1007 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1008 | } |
| 1009 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1010 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1011 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1012 | { |
| 1013 | testSamplerArrayDraw(); |
| 1014 | } |
| 1015 | |
| 1016 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1017 | // user-defined function in the shader. |
| 1018 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1019 | { |
| 1020 | testSamplerArrayDraw(); |
| 1021 | } |
| 1022 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1023 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1024 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1025 | { |
| 1026 | int px = getWindowWidth() / 2; |
| 1027 | int py = getWindowHeight() / 2; |
| 1028 | |
| 1029 | glActiveTexture(GL_TEXTURE0); |
| 1030 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1031 | |
| 1032 | // Fill with red |
| 1033 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 1034 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1035 | { |
| 1036 | pixels[pixelId * 4 + 0] = 255; |
| 1037 | pixels[pixelId * 4 + 1] = 0; |
| 1038 | pixels[pixelId * 4 + 2] = 0; |
| 1039 | pixels[pixelId * 4 + 3] = 255; |
| 1040 | } |
| 1041 | |
| 1042 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1043 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1044 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1045 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1046 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1047 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1048 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1049 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1050 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1051 | EXPECT_GL_NO_ERROR(); |
| 1052 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 1053 | |
| 1054 | // Fill with blue |
| 1055 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1056 | { |
| 1057 | pixels[pixelId * 4 + 0] = 0; |
| 1058 | pixels[pixelId * 4 + 1] = 0; |
| 1059 | pixels[pixelId * 4 + 2] = 255; |
| 1060 | pixels[pixelId * 4 + 3] = 255; |
| 1061 | } |
| 1062 | |
| 1063 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1064 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1065 | |
| 1066 | // Fill with green |
| 1067 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1068 | { |
| 1069 | pixels[pixelId * 4 + 0] = 0; |
| 1070 | pixels[pixelId * 4 + 1] = 255; |
| 1071 | pixels[pixelId * 4 + 2] = 0; |
| 1072 | pixels[pixelId * 4 + 3] = 255; |
| 1073 | } |
| 1074 | |
| 1075 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1076 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1077 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1078 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1079 | |
| 1080 | EXPECT_GL_NO_ERROR(); |
| 1081 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 1082 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1083 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1084 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1085 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1086 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1087 | { |
| 1088 | GLuint fbo; |
| 1089 | glGenFramebuffers(1, &fbo); |
| 1090 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1091 | |
| 1092 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1093 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0); |
| 1094 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1095 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1096 | |
| 1097 | glDeleteFramebuffers(1, &fbo); |
| 1098 | |
| 1099 | EXPECT_GL_NO_ERROR(); |
| 1100 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1101 | |
| 1102 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1103 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1104 | { |
| 1105 | int width = getWindowWidth(); |
| 1106 | int height = getWindowHeight(); |
| 1107 | |
| 1108 | GLuint tex2D; |
| 1109 | glGenTextures(1, &tex2D); |
| 1110 | glActiveTexture(GL_TEXTURE0); |
| 1111 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1112 | |
| 1113 | // Fill with red |
| 1114 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1115 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1116 | { |
| 1117 | pixels[pixelId * 3 + 0] = 255; |
| 1118 | pixels[pixelId * 3 + 1] = 0; |
| 1119 | pixels[pixelId * 3 + 2] = 0; |
| 1120 | } |
| 1121 | |
| 1122 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1123 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1124 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1125 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1126 | |
| 1127 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1128 | // glTexSubImage2D should take into account that the image is dirty. |
| 1129 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1130 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1131 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1132 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1133 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1134 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1135 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1136 | glDeleteTextures(1, &tex2D); |
| 1137 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1138 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1139 | |
| 1140 | // Validate that the region of the texture without data has an alpha of 1.0 |
| 1141 | GLubyte pixel[4]; |
| 1142 | glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1143 | EXPECT_EQ(pixel[3], 255); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1144 | } |
| 1145 | |
| 1146 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1147 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1148 | { |
| 1149 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1150 | { |
| 1151 | int width = getWindowWidth(); |
| 1152 | int height = getWindowHeight(); |
| 1153 | |
| 1154 | GLuint tex2D; |
| 1155 | glGenTextures(1, &tex2D); |
| 1156 | glActiveTexture(GL_TEXTURE0); |
| 1157 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1158 | |
| 1159 | // Fill with red |
| 1160 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1161 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1162 | { |
| 1163 | pixels[pixelId * 3 + 0] = 255; |
| 1164 | pixels[pixelId * 3 + 1] = 0; |
| 1165 | pixels[pixelId * 3 + 2] = 0; |
| 1166 | } |
| 1167 | |
| 1168 | // Read 16x16 region from red backbuffer to PBO |
| 1169 | GLuint pbo; |
| 1170 | glGenBuffers(1, &pbo); |
| 1171 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1172 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1173 | |
| 1174 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1175 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color. |
| 1176 | // The data is kept in a CPU-side image and the image is marked as dirty. |
| 1177 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1178 | |
| 1179 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1180 | // glTexSubImage2D should take into account that the image is dirty. |
| 1181 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 1182 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1183 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1184 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1185 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1186 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1187 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1188 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1189 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1190 | EXPECT_GL_NO_ERROR(); |
| 1191 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1192 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1193 | } |
| 1194 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1195 | |
| 1196 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1197 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1198 | { |
| 1199 | testFloatCopySubImage(1, 1); |
| 1200 | } |
| 1201 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1202 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1203 | { |
| 1204 | testFloatCopySubImage(2, 1); |
| 1205 | } |
| 1206 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1207 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1208 | { |
| 1209 | testFloatCopySubImage(2, 2); |
| 1210 | } |
| 1211 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1212 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1213 | { |
| 1214 | testFloatCopySubImage(3, 1); |
| 1215 | } |
| 1216 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1217 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1218 | { |
| 1219 | testFloatCopySubImage(3, 2); |
| 1220 | } |
| 1221 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1222 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1223 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1224 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
| 1225 | if (isD3D11_FL93()) |
| 1226 | { |
| 1227 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1228 | return; |
| 1229 | } |
| 1230 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1231 | testFloatCopySubImage(3, 3); |
| 1232 | } |
| 1233 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1234 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1235 | { |
| 1236 | testFloatCopySubImage(4, 1); |
| 1237 | } |
| 1238 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1239 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1240 | { |
| 1241 | testFloatCopySubImage(4, 2); |
| 1242 | } |
| 1243 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1244 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1245 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1246 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
| 1247 | if (isD3D11_FL93()) |
| 1248 | { |
| 1249 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1250 | return; |
| 1251 | } |
| 1252 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1253 | testFloatCopySubImage(4, 3); |
| 1254 | } |
| 1255 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1256 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1257 | { |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1258 | // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3 |
| 1259 | if (isD3D11_FL93()) |
| 1260 | { |
| 1261 | std::cout << "Test skipped on Feature Level 9_3." << std::endl; |
| 1262 | return; |
| 1263 | } |
| 1264 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1265 | testFloatCopySubImage(4, 4); |
| 1266 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1267 | |
| 1268 | // Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1269 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1270 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1271 | { |
| 1272 | const int npotTexSize = 5; |
| 1273 | const int potTexSize = 4; // Should be less than npotTexSize |
| 1274 | GLuint tex2D; |
| 1275 | |
| 1276 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1277 | { |
| 1278 | // This test isn't applicable if texture_npot is enabled |
| 1279 | return; |
| 1280 | } |
| 1281 | |
| 1282 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1283 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1284 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1285 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1286 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1287 | glActiveTexture(GL_TEXTURE0); |
| 1288 | glGenTextures(1, &tex2D); |
| 1289 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1290 | |
| 1291 | std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize); |
| 1292 | for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId) |
| 1293 | { |
| 1294 | pixels[pixelId] = 64; |
| 1295 | } |
| 1296 | |
| 1297 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1298 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1299 | |
| 1300 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
| 1301 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1302 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1303 | |
| 1304 | // Check that an NPOT texture on level 0 succeeds |
| 1305 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1306 | EXPECT_GL_NO_ERROR(); |
| 1307 | |
| 1308 | // Check that generateMipmap fails on NPOT |
| 1309 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1310 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1311 | |
| 1312 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1313 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1314 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1315 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1316 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1317 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1318 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1319 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1320 | |
| 1321 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1322 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1323 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1324 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1325 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1326 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1327 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1328 | |
| 1329 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1330 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1331 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1332 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1333 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1334 | |
| 1335 | // Check that glTexImage2D for POT texture succeeds |
| 1336 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data()); |
| 1337 | EXPECT_GL_NO_ERROR(); |
| 1338 | |
| 1339 | // Check that generateMipmap for an POT texture succeeds |
| 1340 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1341 | EXPECT_GL_NO_ERROR(); |
| 1342 | |
| 1343 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1344 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1345 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1346 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1347 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1348 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1349 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1350 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1351 | EXPECT_GL_NO_ERROR(); |
| 1352 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1353 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1354 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1355 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1356 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1357 | { |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 1358 | // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug |
| 1359 | // 1278) |
| 1360 | if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE || |
| 1361 | getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1362 | { |
| 1363 | std::cout << "Test disabled on OpenGL." << std::endl; |
| 1364 | return; |
| 1365 | } |
| 1366 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1367 | glActiveTexture(GL_TEXTURE0); |
| 1368 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1369 | |
| 1370 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1371 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1372 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1373 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1374 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1375 | |
| 1376 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1377 | // This should always work, even if GL_OES_texture_npot isn't active. |
| 1378 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1379 | |
| 1380 | EXPECT_GL_NO_ERROR(); |
| 1381 | } |
| 1382 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1383 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1384 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1385 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1386 | { |
| 1387 | glActiveTexture(GL_TEXTURE0); |
| 1388 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1389 | GLubyte texDataRed[4u * 4u * 4u]; |
| 1390 | for (size_t i = 0u; i < 4u * 4u; ++i) |
| 1391 | { |
| 1392 | texDataRed[i * 4u] = 255u; |
| 1393 | texDataRed[i * 4u + 1u] = 0u; |
| 1394 | texDataRed[i * 4u + 2u] = 0u; |
| 1395 | texDataRed[i * 4u + 3u] = 255u; |
| 1396 | } |
| 1397 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed); |
| 1398 | GLubyte texDataGreen[2u * 2u * 4u]; |
| 1399 | for (size_t i = 0u; i < 2u * 2u; ++i) |
| 1400 | { |
| 1401 | texDataGreen[i * 4u] = 0u; |
| 1402 | texDataGreen[i * 4u + 1u] = 255u; |
| 1403 | texDataGreen[i * 4u + 2u] = 0u; |
| 1404 | texDataGreen[i * 4u + 3u] = 255u; |
| 1405 | } |
| 1406 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataGreen); |
| 1407 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataGreen); |
| 1408 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1409 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1410 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1411 | |
| 1412 | EXPECT_GL_NO_ERROR(); |
| 1413 | |
| 1414 | drawQuad(mProgram, "position", 0.5f); |
| 1415 | |
| 1416 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1417 | } |
| 1418 | |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1419 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0 |
| 1420 | // in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as |
| 1421 | // expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1422 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1423 | { |
| 1424 | std::vector<GLubyte> pixelData; |
| 1425 | for (size_t count = 0; count < 5000; count++) |
| 1426 | { |
| 1427 | pixelData.push_back(0u); |
| 1428 | pixelData.push_back(255u); |
| 1429 | pixelData.push_back(0u); |
| 1430 | } |
| 1431 | |
| 1432 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1433 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1434 | glUniform1i(mTextureArrayLocation, 0); |
| 1435 | |
| 1436 | // The first draw worked correctly. |
| 1437 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
| 1438 | |
| 1439 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1440 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1441 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1442 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1443 | drawQuad(mProgram, "position", 1.0f); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1444 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1445 | |
| 1446 | // The dimension of the respecification must match the original exactly to trigger the bug. |
| 1447 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1448 | drawQuad(mProgram, "position", 1.0f); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 1449 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 1450 | |
| 1451 | ASSERT_GL_NO_ERROR(); |
| 1452 | } |
| 1453 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 1454 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 1455 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 1456 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 1457 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 1458 | { |
| 1459 | glActiveTexture(GL_TEXTURE0); |
| 1460 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1461 | GLubyte texData[4]; |
| 1462 | texData[0] = 0; |
| 1463 | texData[1] = 60; |
| 1464 | texData[2] = 0; |
| 1465 | texData[3] = 255; |
| 1466 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1467 | |
| 1468 | glActiveTexture(GL_TEXTURE1); |
| 1469 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 1470 | GLfloat depthTexData[1]; |
| 1471 | depthTexData[0] = 0.5f; |
| 1472 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 1473 | depthTexData); |
| 1474 | |
| 1475 | glUseProgram(mProgram); |
| 1476 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 1477 | glUniform1i(mTexture3DUniformLocation, 0); |
| 1478 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 1479 | |
| 1480 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 1481 | drawQuad(mProgram, "position", 0.5f); |
| 1482 | EXPECT_GL_NO_ERROR(); |
| 1483 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 1484 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 1485 | |
| 1486 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 1487 | drawQuad(mProgram, "position", 0.5f); |
| 1488 | EXPECT_GL_NO_ERROR(); |
| 1489 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 1490 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 1491 | } |
| 1492 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1493 | // Test multiple different sampler types in the same shader. |
| 1494 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 1495 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 1496 | // still has the right register index information for each ESSL sampler. |
| 1497 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 1498 | // sampler2D: Texture2D + SamplerState |
| 1499 | // samplerCube: TextureCube + SamplerState |
| 1500 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 1501 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 1502 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 1503 | { |
| 1504 | glActiveTexture(GL_TEXTURE0); |
| 1505 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1506 | GLubyte texData[4]; |
| 1507 | texData[0] = 0; |
| 1508 | texData[1] = 0; |
| 1509 | texData[2] = 120; |
| 1510 | texData[3] = 255; |
| 1511 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1512 | |
| 1513 | glActiveTexture(GL_TEXTURE1); |
| 1514 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1515 | texData[0] = 0; |
| 1516 | texData[1] = 90; |
| 1517 | texData[2] = 0; |
| 1518 | texData[3] = 255; |
| 1519 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 1520 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1521 | texData); |
| 1522 | |
| 1523 | glActiveTexture(GL_TEXTURE2); |
| 1524 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 1525 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 1526 | GLfloat depthTexData[1]; |
| 1527 | depthTexData[0] = 0.5f; |
| 1528 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 1529 | depthTexData); |
| 1530 | |
| 1531 | glActiveTexture(GL_TEXTURE3); |
| 1532 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1533 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 1534 | depthTexData[0] = 0.2f; |
| 1535 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 1536 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 1537 | depthTexData); |
| 1538 | |
| 1539 | EXPECT_GL_NO_ERROR(); |
| 1540 | |
| 1541 | glUseProgram(mProgram); |
| 1542 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 1543 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1544 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1545 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 1546 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 1547 | |
| 1548 | drawQuad(mProgram, "position", 0.5f); |
| 1549 | EXPECT_GL_NO_ERROR(); |
| 1550 | // The shader writes: |
| 1551 | // <texture 2d color> + |
| 1552 | // <cube map color> + |
| 1553 | // 0.25 * <comparison result (1.0)> + |
| 1554 | // 0.125 * <comparison result (0.0)> |
| 1555 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 1556 | } |
| 1557 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 1558 | // Test different base levels on textures accessed through the same sampler array. |
| 1559 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 1560 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 1561 | { |
| 1562 | if ((isAMD() || isIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) |
| 1563 | { |
| 1564 | std::cout << "Test skipped on Intel and AMD D3D." << std::endl; |
| 1565 | return; |
| 1566 | } |
| 1567 | glActiveTexture(GL_TEXTURE0); |
| 1568 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 1569 | GLsizei size = 64; |
| 1570 | for (GLint level = 0; level < 7; ++level) |
| 1571 | { |
| 1572 | ASSERT_LT(0, size); |
| 1573 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1574 | nullptr); |
| 1575 | size = size / 2; |
| 1576 | } |
| 1577 | ASSERT_EQ(0, size); |
| 1578 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1579 | |
| 1580 | glActiveTexture(GL_TEXTURE1); |
| 1581 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 1582 | size = 128; |
| 1583 | for (GLint level = 0; level < 8; ++level) |
| 1584 | { |
| 1585 | ASSERT_LT(0, size); |
| 1586 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1587 | nullptr); |
| 1588 | size = size / 2; |
| 1589 | } |
| 1590 | ASSERT_EQ(0, size); |
| 1591 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 1592 | EXPECT_GL_NO_ERROR(); |
| 1593 | |
| 1594 | glUseProgram(mProgram); |
| 1595 | glUniform1i(mTexture0Location, 0); |
| 1596 | glUniform1i(mTexture1Location, 1); |
| 1597 | |
| 1598 | drawQuad(mProgram, "position", 0.5f); |
| 1599 | EXPECT_GL_NO_ERROR(); |
| 1600 | // Red channel: width of level 1 of texture A: 32. |
| 1601 | // Green channel: width of level 3 of texture B: 16. |
| 1602 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 1603 | } |
| 1604 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame^] | 1605 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1606 | // ES 3.0.4 table 3.24 |
| 1607 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 1608 | { |
| 1609 | glActiveTexture(GL_TEXTURE0); |
| 1610 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1611 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 1612 | EXPECT_GL_NO_ERROR(); |
| 1613 | |
| 1614 | drawQuad(mProgram, "position", 0.5f); |
| 1615 | |
| 1616 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1617 | } |
| 1618 | |
| 1619 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1620 | // ES 3.0.4 table 3.24 |
| 1621 | TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1) |
| 1622 | { |
| 1623 | glActiveTexture(GL_TEXTURE0); |
| 1624 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1625 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 1626 | EXPECT_GL_NO_ERROR(); |
| 1627 | |
| 1628 | drawQuad(mProgram, "position", 0.5f); |
| 1629 | |
| 1630 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1631 | } |
| 1632 | |
| 1633 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1634 | // ES 3.0.4 table 3.24 |
| 1635 | TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1) |
| 1636 | { |
| 1637 | if (extensionEnabled("GL_OES_texture_float")) |
| 1638 | { |
| 1639 | glActiveTexture(GL_TEXTURE0); |
| 1640 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1641 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 1642 | EXPECT_GL_NO_ERROR(); |
| 1643 | |
| 1644 | drawQuad(mProgram, "position", 0.5f); |
| 1645 | |
| 1646 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1647 | } |
| 1648 | } |
| 1649 | |
| 1650 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1651 | // ES 3.0.4 table 3.24 |
| 1652 | TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1) |
| 1653 | { |
| 1654 | if (extensionEnabled("GL_OES_texture_half_float")) |
| 1655 | { |
| 1656 | if (isNVidia() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) |
| 1657 | { |
| 1658 | std::cout << "Test skipped on NVIDIA" << std::endl; |
| 1659 | return; |
| 1660 | } |
| 1661 | glActiveTexture(GL_TEXTURE0); |
| 1662 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1663 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, |
| 1664 | nullptr); |
| 1665 | EXPECT_GL_NO_ERROR(); |
| 1666 | |
| 1667 | drawQuad(mProgram, "position", 0.5f); |
| 1668 | |
| 1669 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1670 | } |
| 1671 | } |
| 1672 | |
| 1673 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1674 | // ES 3.0.4 table 3.24 |
| 1675 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 1676 | { |
| 1677 | if (isOSX() && isIntel()) |
| 1678 | { |
| 1679 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1680 | return; |
| 1681 | } |
| 1682 | glActiveTexture(GL_TEXTURE0); |
| 1683 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1684 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 1685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1687 | EXPECT_GL_NO_ERROR(); |
| 1688 | |
| 1689 | drawQuad(mProgram, "position", 0.5f); |
| 1690 | |
| 1691 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1692 | } |
| 1693 | |
| 1694 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1695 | // ES 3.0.4 table 3.24 |
| 1696 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 1697 | { |
| 1698 | if (isOSX() && isIntel()) |
| 1699 | { |
| 1700 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1701 | return; |
| 1702 | } |
| 1703 | glActiveTexture(GL_TEXTURE0); |
| 1704 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1705 | |
| 1706 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 1707 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1708 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1709 | EXPECT_GL_NO_ERROR(); |
| 1710 | |
| 1711 | drawQuad(mProgram, "position", 0.5f); |
| 1712 | |
| 1713 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1714 | } |
| 1715 | |
| 1716 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1717 | // ES 3.0.4 table 3.24 |
| 1718 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 1719 | { |
| 1720 | if (isOSX() && isIntel()) |
| 1721 | { |
| 1722 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1723 | return; |
| 1724 | } |
| 1725 | glActiveTexture(GL_TEXTURE0); |
| 1726 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1727 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 1728 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1729 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1730 | EXPECT_GL_NO_ERROR(); |
| 1731 | |
| 1732 | drawQuad(mProgram, "position", 0.5f); |
| 1733 | |
| 1734 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1735 | } |
| 1736 | |
| 1737 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1738 | // ES 3.0.4 table 3.24 |
| 1739 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 1740 | { |
| 1741 | if (isOSX() && isIntel()) |
| 1742 | { |
| 1743 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1744 | return; |
| 1745 | } |
| 1746 | glActiveTexture(GL_TEXTURE0); |
| 1747 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1748 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 1749 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1750 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1751 | EXPECT_GL_NO_ERROR(); |
| 1752 | |
| 1753 | drawQuad(mProgram, "position", 0.5f); |
| 1754 | |
| 1755 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1756 | } |
| 1757 | |
| 1758 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1759 | // ES 3.0.4 table 3.24 |
| 1760 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 1761 | { |
| 1762 | if (isOSX() && isIntel()) |
| 1763 | { |
| 1764 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1765 | return; |
| 1766 | } |
| 1767 | glActiveTexture(GL_TEXTURE0); |
| 1768 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1769 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 1770 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1771 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1772 | EXPECT_GL_NO_ERROR(); |
| 1773 | |
| 1774 | drawQuad(mProgram, "position", 0.5f); |
| 1775 | |
| 1776 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1777 | } |
| 1778 | |
| 1779 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1780 | // ES 3.0.4 table 3.24 |
| 1781 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 1782 | { |
| 1783 | if (isOSX() && isIntel()) |
| 1784 | { |
| 1785 | std::cout << "Test disabled on OSX Intel." << std::endl; |
| 1786 | return; |
| 1787 | } |
| 1788 | glActiveTexture(GL_TEXTURE0); |
| 1789 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1790 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 1791 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1792 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1793 | EXPECT_GL_NO_ERROR(); |
| 1794 | |
| 1795 | drawQuad(mProgram, "position", 0.5f); |
| 1796 | |
| 1797 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1798 | } |
| 1799 | |
| 1800 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1801 | // ES 3.0.4 table 3.24 |
| 1802 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 1803 | { |
| 1804 | glActiveTexture(GL_TEXTURE0); |
| 1805 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1806 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 1807 | EXPECT_GL_NO_ERROR(); |
| 1808 | |
| 1809 | drawQuad(mProgram, "position", 0.5f); |
| 1810 | |
| 1811 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1812 | } |
| 1813 | |
| 1814 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1815 | // ES 3.0.4 table 3.24 |
| 1816 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 1817 | { |
| 1818 | glActiveTexture(GL_TEXTURE0); |
| 1819 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1820 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 1821 | nullptr); |
| 1822 | EXPECT_GL_NO_ERROR(); |
| 1823 | |
| 1824 | drawQuad(mProgram, "position", 0.5f); |
| 1825 | |
| 1826 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1827 | } |
| 1828 | |
| 1829 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1830 | // ES 3.0.4 table 3.24 |
| 1831 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 1832 | { |
| 1833 | glActiveTexture(GL_TEXTURE0); |
| 1834 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1835 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 1836 | EXPECT_GL_NO_ERROR(); |
| 1837 | |
| 1838 | drawQuad(mProgram, "position", 0.5f); |
| 1839 | |
| 1840 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1841 | } |
| 1842 | |
| 1843 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 1844 | // ES 3.0.4 table 3.24 |
| 1845 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 1846 | { |
| 1847 | glActiveTexture(GL_TEXTURE0); |
| 1848 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1849 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 1850 | EXPECT_GL_NO_ERROR(); |
| 1851 | |
| 1852 | drawQuad(mProgram, "position", 0.5f); |
| 1853 | |
| 1854 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 1855 | } |
| 1856 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 1857 | class TextureLimitsTest : public ANGLETest |
| 1858 | { |
| 1859 | protected: |
| 1860 | struct RGBA8 |
| 1861 | { |
| 1862 | uint8_t R, G, B, A; |
| 1863 | }; |
| 1864 | |
| 1865 | TextureLimitsTest() |
| 1866 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 1867 | { |
| 1868 | setWindowWidth(128); |
| 1869 | setWindowHeight(128); |
| 1870 | setConfigRedBits(8); |
| 1871 | setConfigGreenBits(8); |
| 1872 | setConfigBlueBits(8); |
| 1873 | setConfigAlphaBits(8); |
| 1874 | } |
| 1875 | |
| 1876 | ~TextureLimitsTest() |
| 1877 | { |
| 1878 | if (mProgram != 0) |
| 1879 | { |
| 1880 | glDeleteProgram(mProgram); |
| 1881 | mProgram = 0; |
| 1882 | |
| 1883 | if (!mTextures.empty()) |
| 1884 | { |
| 1885 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 1886 | } |
| 1887 | } |
| 1888 | } |
| 1889 | |
| 1890 | void SetUp() override |
| 1891 | { |
| 1892 | ANGLETest::SetUp(); |
| 1893 | |
| 1894 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 1895 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 1896 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 1897 | |
| 1898 | ASSERT_GL_NO_ERROR(); |
| 1899 | } |
| 1900 | |
| 1901 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 1902 | GLint vertexTextureCount, |
| 1903 | GLint vertexActiveTextureCount, |
| 1904 | const std::string &fragPrefix, |
| 1905 | GLint fragmentTextureCount, |
| 1906 | GLint fragmentActiveTextureCount) |
| 1907 | { |
| 1908 | std::stringstream vertexShaderStr; |
| 1909 | vertexShaderStr << "attribute vec2 position;\n" |
| 1910 | << "varying vec4 color;\n" |
| 1911 | << "varying vec2 texCoord;\n"; |
| 1912 | |
| 1913 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 1914 | { |
| 1915 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 1916 | } |
| 1917 | |
| 1918 | vertexShaderStr << "void main() {\n" |
| 1919 | << " gl_Position = vec4(position, 0, 1);\n" |
| 1920 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 1921 | << " color = vec4(0);\n"; |
| 1922 | |
| 1923 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 1924 | { |
| 1925 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 1926 | << ", texCoord);\n"; |
| 1927 | } |
| 1928 | |
| 1929 | vertexShaderStr << "}"; |
| 1930 | |
| 1931 | std::stringstream fragmentShaderStr; |
| 1932 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 1933 | << "varying mediump vec2 texCoord;\n"; |
| 1934 | |
| 1935 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 1936 | { |
| 1937 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 1938 | } |
| 1939 | |
| 1940 | fragmentShaderStr << "void main() {\n" |
| 1941 | << " gl_FragColor = color;\n"; |
| 1942 | |
| 1943 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 1944 | { |
| 1945 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 1946 | << ", texCoord);\n"; |
| 1947 | } |
| 1948 | |
| 1949 | fragmentShaderStr << "}"; |
| 1950 | |
| 1951 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 1952 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 1953 | |
| 1954 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 1955 | } |
| 1956 | |
| 1957 | RGBA8 getPixel(GLint texIndex) |
| 1958 | { |
| 1959 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 1960 | 0, 255u}; |
| 1961 | return pixel; |
| 1962 | } |
| 1963 | |
| 1964 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 1965 | { |
| 1966 | GLint totalCount = tex2DCount + texCubeCount; |
| 1967 | mTextures.assign(totalCount, 0); |
| 1968 | glGenTextures(totalCount, &mTextures[0]); |
| 1969 | ASSERT_GL_NO_ERROR(); |
| 1970 | |
| 1971 | std::vector<RGBA8> texData(16 * 16); |
| 1972 | |
| 1973 | GLint texIndex = 0; |
| 1974 | for (; texIndex < tex2DCount; ++texIndex) |
| 1975 | { |
| 1976 | texData.assign(texData.size(), getPixel(texIndex)); |
| 1977 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 1978 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 1979 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1980 | &texData[0]); |
| 1981 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1982 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1983 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1984 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1985 | } |
| 1986 | |
| 1987 | ASSERT_GL_NO_ERROR(); |
| 1988 | |
| 1989 | for (; texIndex < texCubeCount; ++texIndex) |
| 1990 | { |
| 1991 | texData.assign(texData.size(), getPixel(texIndex)); |
| 1992 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 1993 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 1994 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1995 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1996 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1997 | GL_UNSIGNED_BYTE, &texData[0]); |
| 1998 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 1999 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2000 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2001 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2002 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2003 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2004 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2005 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2006 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2007 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2008 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2009 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2010 | } |
| 2011 | |
| 2012 | ASSERT_GL_NO_ERROR(); |
| 2013 | } |
| 2014 | |
| 2015 | void testWithTextures(GLint vertexTextureCount, |
| 2016 | const std::string &vertexTexturePrefix, |
| 2017 | GLint fragmentTextureCount, |
| 2018 | const std::string &fragmentTexturePrefix) |
| 2019 | { |
| 2020 | // Generate textures |
| 2021 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2022 | |
| 2023 | glUseProgram(mProgram); |
| 2024 | RGBA8 expectedSum = {0}; |
| 2025 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2026 | { |
| 2027 | std::stringstream uniformNameStr; |
| 2028 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2029 | const std::string &uniformName = uniformNameStr.str(); |
| 2030 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2031 | ASSERT_NE(-1, location); |
| 2032 | |
| 2033 | glUniform1i(location, texIndex); |
| 2034 | RGBA8 contribution = getPixel(texIndex); |
| 2035 | expectedSum.R += contribution.R; |
| 2036 | expectedSum.G += contribution.G; |
| 2037 | } |
| 2038 | |
| 2039 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2040 | { |
| 2041 | std::stringstream uniformNameStr; |
| 2042 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2043 | const std::string &uniformName = uniformNameStr.str(); |
| 2044 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
| 2045 | ASSERT_NE(-1, location); |
| 2046 | |
| 2047 | glUniform1i(location, texIndex + vertexTextureCount); |
| 2048 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 2049 | expectedSum.R += contribution.R; |
| 2050 | expectedSum.G += contribution.G; |
| 2051 | } |
| 2052 | |
| 2053 | ASSERT_GE(256u, expectedSum.G); |
| 2054 | |
| 2055 | drawQuad(mProgram, "position", 0.5f); |
| 2056 | ASSERT_GL_NO_ERROR(); |
| 2057 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 2058 | } |
| 2059 | |
| 2060 | GLuint mProgram; |
| 2061 | std::vector<GLuint> mTextures; |
| 2062 | GLint mMaxVertexTextures; |
| 2063 | GLint mMaxFragmentTextures; |
| 2064 | GLint mMaxCombinedTextures; |
| 2065 | }; |
| 2066 | |
| 2067 | // Test rendering with the maximum vertex texture units. |
| 2068 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 2069 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 2070 | // TODO(jmadill): Figure out why this fails on Intel. |
| 2071 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2072 | { |
| 2073 | std::cout << "Test skipped on Intel." << std::endl; |
| 2074 | return; |
| 2075 | } |
| 2076 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2077 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 2078 | ASSERT_NE(0u, mProgram); |
| 2079 | ASSERT_GL_NO_ERROR(); |
| 2080 | |
| 2081 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 2082 | } |
| 2083 | |
| 2084 | // Test rendering with the maximum fragment texture units. |
| 2085 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 2086 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 2087 | // TODO(jmadill): Figure out why this fails on Intel. |
| 2088 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2089 | { |
| 2090 | std::cout << "Test skipped on Intel." << std::endl; |
| 2091 | return; |
| 2092 | } |
| 2093 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2094 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 2095 | ASSERT_NE(0u, mProgram); |
| 2096 | ASSERT_GL_NO_ERROR(); |
| 2097 | |
| 2098 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 2099 | } |
| 2100 | |
| 2101 | // Test rendering with maximum combined texture units. |
| 2102 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 2103 | { |
Jamie Madill | 412f17d | 2015-09-25 08:43:54 -0400 | [diff] [blame] | 2104 | // TODO(jmadill): Investigate workaround. |
| 2105 | if (isIntel() && GetParam() == ES2_OPENGL()) |
| 2106 | { |
| 2107 | std::cout << "Test skipped on Intel." << std::endl; |
| 2108 | return; |
| 2109 | } |
| 2110 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2111 | GLint vertexTextures = mMaxVertexTextures; |
| 2112 | |
| 2113 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 2114 | { |
| 2115 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 2116 | } |
| 2117 | |
| 2118 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 2119 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 2120 | ASSERT_NE(0u, mProgram); |
| 2121 | ASSERT_GL_NO_ERROR(); |
| 2122 | |
| 2123 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 2124 | } |
| 2125 | |
| 2126 | // Negative test for exceeding the number of vertex textures |
| 2127 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 2128 | { |
| 2129 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 2130 | 0); |
| 2131 | ASSERT_EQ(0u, mProgram); |
| 2132 | } |
| 2133 | |
| 2134 | // Negative test for exceeding the number of fragment textures |
| 2135 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 2136 | { |
| 2137 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 2138 | mMaxFragmentTextures + 1); |
| 2139 | ASSERT_EQ(0u, mProgram); |
| 2140 | } |
| 2141 | |
| 2142 | // Test active vertex textures under the limit, but excessive textures specified. |
| 2143 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 2144 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 2145 | // TODO(jmadill): Figure out why this fails on Intel. |
| 2146 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2147 | { |
| 2148 | std::cout << "Test skipped on Intel." << std::endl; |
| 2149 | return; |
| 2150 | } |
| 2151 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2152 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 2153 | ASSERT_NE(0u, mProgram); |
| 2154 | ASSERT_GL_NO_ERROR(); |
| 2155 | |
| 2156 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 2157 | } |
| 2158 | |
| 2159 | // Test active fragment textures under the limit, but excessive textures specified. |
| 2160 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 2161 | { |
Jamie Madill | 1ea9aaa | 2015-10-07 11:13:55 -0400 | [diff] [blame] | 2162 | // TODO(jmadill): Figure out why this fails on Intel. |
| 2163 | if (isIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 2164 | { |
| 2165 | std::cout << "Test skipped on Intel." << std::endl; |
| 2166 | return; |
| 2167 | } |
| 2168 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2169 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 2170 | mMaxFragmentTextures); |
| 2171 | ASSERT_NE(0u, mProgram); |
| 2172 | ASSERT_GL_NO_ERROR(); |
| 2173 | |
| 2174 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 2175 | } |
| 2176 | |
| 2177 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2178 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2179 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 2180 | { |
| 2181 | const std::string &vertexShader = |
| 2182 | "attribute vec2 position;\n" |
| 2183 | "varying float color;\n" |
| 2184 | "uniform sampler2D tex2D;\n" |
| 2185 | "uniform samplerCube texCube;\n" |
| 2186 | "void main() {\n" |
| 2187 | " gl_Position = vec4(position, 0, 1);\n" |
| 2188 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 2189 | " color = texture2D(tex2D, texCoord).x;\n" |
| 2190 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 2191 | "}"; |
| 2192 | const std::string &fragmentShader = |
| 2193 | "varying mediump float color;\n" |
| 2194 | "void main() {\n" |
| 2195 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 2196 | "}"; |
| 2197 | |
| 2198 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 2199 | ASSERT_NE(0u, mProgram); |
| 2200 | |
| 2201 | initTextures(1, 0); |
| 2202 | |
| 2203 | glUseProgram(mProgram); |
| 2204 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 2205 | ASSERT_NE(-1, tex2DLocation); |
| 2206 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 2207 | ASSERT_NE(-1, texCubeLocation); |
| 2208 | |
| 2209 | glUniform1i(tex2DLocation, 0); |
| 2210 | glUniform1i(texCubeLocation, 0); |
| 2211 | ASSERT_GL_NO_ERROR(); |
| 2212 | |
| 2213 | drawQuad(mProgram, "position", 0.5f); |
| 2214 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2215 | } |
| 2216 | |
| 2217 | // Negative test for rendering with texture outside the valid range. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2218 | // TODO(jmadill): Possibly adjust the test according to the spec: |
| 2219 | // GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value |
| 2220 | // generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2221 | TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum) |
| 2222 | { |
| 2223 | const std::string &vertexShader = |
| 2224 | "attribute vec2 position;\n" |
| 2225 | "varying float color;\n" |
| 2226 | "uniform sampler2D tex2D;\n" |
| 2227 | "void main() {\n" |
| 2228 | " gl_Position = vec4(position, 0, 1);\n" |
| 2229 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 2230 | " color = texture2D(tex2D, texCoord).x;\n" |
| 2231 | "}"; |
| 2232 | const std::string &fragmentShader = |
| 2233 | "varying mediump float color;\n" |
| 2234 | "void main() {\n" |
| 2235 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 2236 | "}"; |
| 2237 | |
| 2238 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 2239 | ASSERT_NE(0u, mProgram); |
| 2240 | |
| 2241 | glUseProgram(mProgram); |
| 2242 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 2243 | ASSERT_NE(-1, tex2DLocation); |
| 2244 | |
| 2245 | glUniform1i(tex2DLocation, mMaxCombinedTextures); |
| 2246 | ASSERT_GL_NO_ERROR(); |
| 2247 | |
| 2248 | drawQuad(mProgram, "position", 0.5f); |
| 2249 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2250 | } |
| 2251 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 2252 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 2253 | // TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 2254 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 2255 | ES2_D3D9(), |
| 2256 | ES2_D3D11(), |
| 2257 | ES2_D3D11_FL9_3(), |
| 2258 | ES2_OPENGL(), |
| 2259 | ES2_OPENGLES()); |
| 2260 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 2261 | ES2_D3D9(), |
| 2262 | ES2_D3D11(), |
| 2263 | ES2_D3D11_FL9_3(), |
| 2264 | ES2_OPENGL(), |
| 2265 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 2266 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 2267 | ES2_D3D9(), |
| 2268 | ES2_D3D11(), |
| 2269 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 2270 | ES2_OPENGL(), |
| 2271 | ES2_OPENGLES()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 2272 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 2273 | ES2_D3D9(), |
| 2274 | ES2_D3D11(), |
| 2275 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 2276 | ES2_OPENGL(), |
| 2277 | ES2_OPENGLES()); |
| 2278 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 2279 | ES2_D3D9(), |
| 2280 | ES2_D3D11(), |
| 2281 | ES2_D3D11_FL9_3(), |
| 2282 | ES2_OPENGL(), |
| 2283 | ES2_OPENGLES()); |
| 2284 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 2285 | ES2_D3D9(), |
| 2286 | ES2_D3D11(), |
| 2287 | ES2_D3D11_FL9_3(), |
| 2288 | ES2_OPENGL(), |
| 2289 | ES2_OPENGLES()); |
| 2290 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame^] | 2291 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 2292 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 2293 | ES3_D3D11(), |
| 2294 | ES3_OPENGL(), |
| 2295 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 2296 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 2297 | ES3_D3D11(), |
| 2298 | ES3_OPENGL(), |
| 2299 | ES3_OPENGLES()); |
| 2300 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 2301 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2302 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 2303 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 2304 | |
| 2305 | } // namespace |