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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
Jamie Madillf51639a2014-06-25 16:04:57 -040015#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/angleutils.h"
apatrick@chromium.orgb66a7012012-01-23 20:04:48 +000018#include "common/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
daniel@transgaming.com70062c92012-11-28 19:32:30 +000020namespace rx
21{
22class Renderer;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000023class SwapChain;
24class RenderTarget;
Geoff Lang391c8c52013-09-17 17:05:51 -040025class TextureStorage;
daniel@transgaming.com70062c92012-11-28 19:32:30 +000026}
27
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000028namespace gl
29{
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040030class RenderbufferStorage;
Jamie Madille261b442014-06-25 12:42:21 -040031class FramebufferAttachment;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040032
33// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
34// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
35// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
36// attachment point.
37
38class Renderbuffer : public RefCountObject
39{
40 public:
Geoff Lange4a492b2014-06-19 14:14:41 -040041 Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
Cooper Partin75c42f42014-08-11 10:16:44 -070042 virtual ~Renderbuffer();
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040043
44 void setStorage(RenderbufferStorage *newStorage);
45 RenderbufferStorage *getStorage();
46
47 GLsizei getWidth() const;
48 GLsizei getHeight() const;
49 GLenum getInternalFormat() const;
50 GLenum getActualFormat() const;
51 GLsizei getSamples() const;
52 GLuint getRedSize() const;
53 GLuint getGreenSize() const;
54 GLuint getBlueSize() const;
55 GLuint getAlphaSize() const;
56 GLuint getDepthSize() const;
57 GLuint getStencilSize() const;
58
59 private:
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040060 RenderbufferStorage *mStorage;
61};
Geoff Langd5d8e392013-07-25 16:53:03 -040062
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000063// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
64// is called. The specific concrete type depends on whether the internal format is
65// colour depth, stencil or packed depth/stencil.
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040066class RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000067{
68 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000069 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000071 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000072
daniel@transgaming.comd186dc72012-11-28 19:40:16 +000073 virtual rx::RenderTarget *getRenderTarget();
74 virtual rx::RenderTarget *getDepthStencil();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000076 virtual GLsizei getWidth() const;
77 virtual GLsizei getHeight() const;
78 virtual GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000079 virtual GLenum getActualFormat() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000080 virtual GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000081
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000082 virtual unsigned int getSerial() const;
Geoff Lang784371d2014-05-16 12:39:04 -040083
84 virtual bool isTexture() const;
85 virtual unsigned int getTextureSerial() const;
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000086
Geoff Lang8040f572013-07-25 16:49:54 -040087 static unsigned int issueSerials(GLuint count);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000088
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000089 protected:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000090 GLsizei mWidth;
91 GLsizei mHeight;
92 GLenum mInternalFormat;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000093 GLenum mActualFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +000094 GLsizei mSamples;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095
96 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000097 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000098
99 const unsigned int mSerial;
100
101 static unsigned int mCurrentSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102};
103
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000104class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105{
106 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000107 Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
108 Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000110 virtual ~Colorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000112 virtual rx::RenderTarget *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114 private:
115 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000116
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000117 rx::RenderTarget *mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118};
119
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000120class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000121{
122 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000123 DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
124 DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000125
126 ~DepthStencilbuffer();
127
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000128 virtual rx::RenderTarget *getDepthStencil();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000129
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000130 protected:
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000131 rx::RenderTarget *mDepthStencil;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000132
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000133 private:
134 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000135};
136
137class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000138{
139 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000140 Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000142 virtual ~Depthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144 private:
145 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000146};
147
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000148class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149{
150 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000151 Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000153 virtual ~Stencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155 private:
156 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000157};
Jamie Madill6c7b4ad2014-06-16 10:33:59 -0400158
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159}
160
161#endif // LIBGLESV2_RENDERBUFFER_H_