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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
13
14#include "libEGL/Display.h"
15
16#include "libGLESv2/main.h"
17#include "libGLESv2/mathutil.h"
18#include "libGLESv2/utilities.h"
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000019#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/ResourceManager.h"
21#include "libGLESv2/Buffer.h"
22#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000023#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Program.h"
25#include "libGLESv2/ProgramBinary.h"
26#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000027#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000028#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000036Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000037{
38 ASSERT(robustAccess == false); // Unimplemented
39
apatrick@chromium.org144f2802012-07-12 01:42:34 +000040 mFenceHandleAllocator.setBaseHandle(0);
41
42 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
43
44 mState.depthClearValue = 1.0f;
45 mState.stencilClearValue = 0;
46
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000047 mState.rasterizer.cullFace = false;
48 mState.rasterizer.cullMode = GL_BACK;
49 mState.rasterizer.frontFace = GL_CCW;
50 mState.rasterizer.polygonOffsetFill = false;
51 mState.rasterizer.polygonOffsetFactor = 0.0f;
52 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000053 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000054 mState.scissor.x = 0;
55 mState.scissor.y = 0;
56 mState.scissor.width = 0;
57 mState.scissor.height = 0;
58
59 mState.blend.blend = false;
60 mState.blend.sourceBlendRGB = GL_ONE;
61 mState.blend.sourceBlendAlpha = GL_ONE;
62 mState.blend.destBlendRGB = GL_ZERO;
63 mState.blend.destBlendAlpha = GL_ZERO;
64 mState.blend.blendEquationRGB = GL_FUNC_ADD;
65 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
66 mState.blend.sampleAlphaToCoverage = false;
67 mState.blend.dither = true;
68
apatrick@chromium.org144f2802012-07-12 01:42:34 +000069 mState.blendColor.red = 0;
70 mState.blendColor.green = 0;
71 mState.blendColor.blue = 0;
72 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073
74 mState.depthStencil.depthTest = false;
75 mState.depthStencil.depthFunc = GL_LESS;
76 mState.depthStencil.depthMask = true;
77 mState.depthStencil.stencilTest = false;
78 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000079 mState.depthStencil.stencilMask = -1;
80 mState.depthStencil.stencilWritemask = -1;
81 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000082 mState.depthStencil.stencilBackMask = - 1;
83 mState.depthStencil.stencilBackWritemask = -1;
84 mState.depthStencil.stencilFail = GL_KEEP;
85 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
86 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
87 mState.depthStencil.stencilBackFail = GL_KEEP;
88 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
89 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
90
daniel@transgaming.com08c331d2012-11-28 19:38:39 +000091 mState.stencilRef = 0;
92 mState.stencilBackRef = 0;
93
apatrick@chromium.org144f2802012-07-12 01:42:34 +000094 mState.sampleCoverage = false;
95 mState.sampleCoverageValue = 1.0f;
96 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +000097 mState.generateMipmapHint = GL_DONT_CARE;
98 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
99
100 mState.lineWidth = 1.0f;
101
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000102 mState.viewport.x = 0;
103 mState.viewport.y = 0;
104 mState.viewport.width = 0;
105 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.zNear = 0.0f;
107 mState.zFar = 1.0f;
108
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000109 mState.blend.colorMaskRed = true;
110 mState.blend.colorMaskGreen = true;
111 mState.blend.colorMaskBlue = true;
112 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113
114 if (shareContext != NULL)
115 {
116 mResourceManager = shareContext->mResourceManager;
117 mResourceManager->addRef();
118 }
119 else
120 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000121 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 }
123
124 // [OpenGL ES 2.0.24] section 3.7 page 83:
125 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
126 // and cube map texture state vectors respectively associated with them.
127 // In order that access to these initial textures not be lost, they are treated as texture
128 // objects all of whose names are 0.
129
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000130 mTexture2DZero.set(new Texture2D(mRenderer, 0));
131 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
133 mState.activeSampler = 0;
134 bindArrayBuffer(0);
135 bindElementArrayBuffer(0);
136 bindTextureCubeMap(0);
137 bindTexture2D(0);
138 bindReadFramebuffer(0);
139 bindDrawFramebuffer(0);
140 bindRenderbuffer(0);
141
142 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000143 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.packAlignment = 4;
146 mState.unpackAlignment = 4;
147 mState.packReverseRowOrder = false;
148
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149 mInvalidEnum = false;
150 mInvalidValue = false;
151 mInvalidOperation = false;
152 mOutOfMemory = false;
153 mInvalidFramebufferOperation = false;
154
155 mHasBeenCurrent = false;
156 mContextLost = false;
157 mResetStatus = GL_NO_ERROR;
158 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
159 mRobustAccess = robustAccess;
160
161 mSupportsDXT1Textures = false;
162 mSupportsDXT3Textures = false;
163 mSupportsDXT5Textures = false;
164 mSupportsEventQueries = false;
165 mSupportsOcclusionQueries = false;
166 mNumCompressedTextureFormats = 0;
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +0000167
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000168 markAllStateDirty();
169}
170
171Context::~Context()
172{
173 if (mState.currentProgram != 0)
174 {
175 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
176 if (programObject)
177 {
178 programObject->release();
179 }
180 mState.currentProgram = 0;
181 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000182 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183
184 while (!mFramebufferMap.empty())
185 {
186 deleteFramebuffer(mFramebufferMap.begin()->first);
187 }
188
189 while (!mFenceMap.empty())
190 {
191 deleteFence(mFenceMap.begin()->first);
192 }
193
194 while (!mQueryMap.empty())
195 {
196 deleteQuery(mQueryMap.begin()->first);
197 }
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
200 {
201 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
202 {
203 mState.samplerTexture[type][sampler].set(NULL);
204 }
205 }
206
207 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
208 {
209 mIncompleteTextures[type].set(NULL);
210 }
211
212 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
213 {
214 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
215 }
216
217 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
218 {
219 mState.activeQuery[i].set(NULL);
220 }
221
222 mState.arrayBuffer.set(NULL);
223 mState.elementArrayBuffer.set(NULL);
224 mState.renderbuffer.set(NULL);
225
226 mTexture2DZero.set(NULL);
227 mTextureCubeMapZero.set(NULL);
228
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229 mResourceManager->release();
230}
231
daniel@transgaming.comad629872012-11-28 19:32:06 +0000232void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 if (!mHasBeenCurrent)
235 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000236 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000237 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000238 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
239 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
240 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000242 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
244 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
245 mMaxRenderbufferDimension = mMaxTextureDimension;
246 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000247 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000248 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
249 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000251 mSupportsEventQueries = mRenderer->getEventQuerySupport();
252 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
253 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
254 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
255 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
256 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
257 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
258 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
259 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
260 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000262
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000263 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
265 mNumCompressedTextureFormats = 0;
266 if (supportsDXT1Textures())
267 {
268 mNumCompressedTextureFormats += 2;
269 }
270 if (supportsDXT3Textures())
271 {
272 mNumCompressedTextureFormats += 1;
273 }
274 if (supportsDXT5Textures())
275 {
276 mNumCompressedTextureFormats += 1;
277 }
278
279 initExtensionString();
280 initRendererString();
281
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000282 mState.viewport.x = 0;
283 mState.viewport.y = 0;
284 mState.viewport.width = surface->getWidth();
285 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000287 mState.scissor.x = 0;
288 mState.scissor.y = 0;
289 mState.scissor.width = surface->getWidth();
290 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291
292 mHasBeenCurrent = true;
293 }
294
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000295 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000296 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000298 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
299 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000300 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
302 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
304 markAllStateDirty();
305}
306
307// This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
308void Context::markAllStateDirty()
309{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310 mDxUniformsDirty = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311}
312
313void Context::markDxUniformsDirty()
314{
315 mDxUniformsDirty = true;
316}
317
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000318// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000319void Context::markContextLost()
320{
321 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
322 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
323 mContextLost = true;
324}
325
326bool Context::isContextLost()
327{
328 return mContextLost;
329}
330
331void Context::setClearColor(float red, float green, float blue, float alpha)
332{
333 mState.colorClearValue.red = red;
334 mState.colorClearValue.green = green;
335 mState.colorClearValue.blue = blue;
336 mState.colorClearValue.alpha = alpha;
337}
338
339void Context::setClearDepth(float depth)
340{
341 mState.depthClearValue = depth;
342}
343
344void Context::setClearStencil(int stencil)
345{
346 mState.stencilClearValue = stencil;
347}
348
349void Context::setCullFace(bool enabled)
350{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000351 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352}
353
354bool Context::isCullFaceEnabled() const
355{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000356 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357}
358
359void Context::setCullMode(GLenum mode)
360{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000361 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362}
363
364void Context::setFrontFace(GLenum front)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369void Context::setDepthTest(bool enabled)
370{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000371 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374bool Context::isDepthTestEnabled() const
375{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000376 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setDepthFunc(GLenum depthFunc)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthRange(float zNear, float zFar)
385{
386 mState.zNear = zNear;
387 mState.zFar = zFar;
388}
389
390void Context::setBlend(bool enabled)
391{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000392 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393}
394
395bool Context::isBlendEnabled() const
396{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000397 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000398}
399
400void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
401{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000402 mState.blend.sourceBlendRGB = sourceRGB;
403 mState.blend.destBlendRGB = destRGB;
404 mState.blend.sourceBlendAlpha = sourceAlpha;
405 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408void Context::setBlendColor(float red, float green, float blue, float alpha)
409{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000410 mState.blendColor.red = red;
411 mState.blendColor.green = green;
412 mState.blendColor.blue = blue;
413 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
417{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000418 mState.blend.blendEquationRGB = rgbEquation;
419 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setStencilTest(bool enabled)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427bool Context::isStencilTestEnabled() const
428{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000429 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000435 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000442 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setStencilWritemask(GLuint stencilWritemask)
447{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilFail = stencilFail;
459 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
460 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.depthStencil.stencilBackFail = stencilBackFail;
466 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
467 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setPolygonOffsetFill(bool enabled)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475bool Context::isPolygonOffsetFillEnabled() const
476{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000477 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
481{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000482 mState.rasterizer.polygonOffsetFactor = factor;
483 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setSampleAlphaToCoverage(bool enabled)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491bool Context::isSampleAlphaToCoverageEnabled() const
492{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000493 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setSampleCoverage(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isSampleCoverageEnabled() const
502{
503 return mState.sampleCoverage;
504}
505
506void Context::setSampleCoverageParams(GLclampf value, bool invert)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.sampleCoverageValue = value;
509 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setScissorTest(bool enabled)
513{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000514 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517bool Context::isScissorTestEnabled() const
518{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000519 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522void Context::setDither(bool enabled)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527bool Context::isDitherEnabled() const
528{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000529 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setLineWidth(GLfloat width)
533{
534 mState.lineWidth = width;
535}
536
537void Context::setGenerateMipmapHint(GLenum hint)
538{
539 mState.generateMipmapHint = hint;
540}
541
542void Context::setFragmentShaderDerivativeHint(GLenum hint)
543{
544 mState.fragmentShaderDerivativeHint = hint;
545 // TODO: Propagate the hint to shader translator so we can write
546 // ddx, ddx_coarse, or ddx_fine depending on the hint.
547 // Ignore for now. It is valid for implementations to ignore hint.
548}
549
550void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
551{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000552 mState.viewport.x = x;
553 mState.viewport.y = y;
554 mState.viewport.width = width;
555 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
559{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000560 mState.scissor.x = x;
561 mState.scissor.y = y;
562 mState.scissor.width = width;
563 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000564}
565
566void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
567{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000568 mState.blend.colorMaskRed = red;
569 mState.blend.colorMaskGreen = green;
570 mState.blend.colorMaskBlue = blue;
571 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574void Context::setDepthMask(bool mask)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setActiveSampler(unsigned int active)
580{
581 mState.activeSampler = active;
582}
583
584GLuint Context::getReadFramebufferHandle() const
585{
586 return mState.readFramebuffer;
587}
588
589GLuint Context::getDrawFramebufferHandle() const
590{
591 return mState.drawFramebuffer;
592}
593
594GLuint Context::getRenderbufferHandle() const
595{
596 return mState.renderbuffer.id();
597}
598
599GLuint Context::getArrayBufferHandle() const
600{
601 return mState.arrayBuffer.id();
602}
603
604GLuint Context::getActiveQuery(GLenum target) const
605{
606 Query *queryObject = NULL;
607
608 switch (target)
609 {
610 case GL_ANY_SAMPLES_PASSED_EXT:
611 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
612 break;
613 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
614 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
615 break;
616 default:
617 ASSERT(false);
618 }
619
620 if (queryObject)
621 {
622 return queryObject->id();
623 }
624 else
625 {
626 return 0;
627 }
628}
629
630void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
631{
632 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
633}
634
635const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
636{
637 return mState.vertexAttribute[attribNum];
638}
639
640void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
641 GLsizei stride, const void *pointer)
642{
643 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
644 mState.vertexAttribute[attribNum].mSize = size;
645 mState.vertexAttribute[attribNum].mType = type;
646 mState.vertexAttribute[attribNum].mNormalized = normalized;
647 mState.vertexAttribute[attribNum].mStride = stride;
648 mState.vertexAttribute[attribNum].mPointer = pointer;
649}
650
651const void *Context::getVertexAttribPointer(unsigned int attribNum) const
652{
653 return mState.vertexAttribute[attribNum].mPointer;
654}
655
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656void Context::setPackAlignment(GLint alignment)
657{
658 mState.packAlignment = alignment;
659}
660
661GLint Context::getPackAlignment() const
662{
663 return mState.packAlignment;
664}
665
666void Context::setUnpackAlignment(GLint alignment)
667{
668 mState.unpackAlignment = alignment;
669}
670
671GLint Context::getUnpackAlignment() const
672{
673 return mState.unpackAlignment;
674}
675
676void Context::setPackReverseRowOrder(bool reverseRowOrder)
677{
678 mState.packReverseRowOrder = reverseRowOrder;
679}
680
681bool Context::getPackReverseRowOrder() const
682{
683 return mState.packReverseRowOrder;
684}
685
686GLuint Context::createBuffer()
687{
688 return mResourceManager->createBuffer();
689}
690
691GLuint Context::createProgram()
692{
693 return mResourceManager->createProgram();
694}
695
696GLuint Context::createShader(GLenum type)
697{
698 return mResourceManager->createShader(type);
699}
700
701GLuint Context::createTexture()
702{
703 return mResourceManager->createTexture();
704}
705
706GLuint Context::createRenderbuffer()
707{
708 return mResourceManager->createRenderbuffer();
709}
710
711// Returns an unused framebuffer name
712GLuint Context::createFramebuffer()
713{
714 GLuint handle = mFramebufferHandleAllocator.allocate();
715
716 mFramebufferMap[handle] = NULL;
717
718 return handle;
719}
720
721GLuint Context::createFence()
722{
723 GLuint handle = mFenceHandleAllocator.allocate();
724
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000725 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726
727 return handle;
728}
729
730// Returns an unused query name
731GLuint Context::createQuery()
732{
733 GLuint handle = mQueryHandleAllocator.allocate();
734
735 mQueryMap[handle] = NULL;
736
737 return handle;
738}
739
740void Context::deleteBuffer(GLuint buffer)
741{
742 if (mResourceManager->getBuffer(buffer))
743 {
744 detachBuffer(buffer);
745 }
746
747 mResourceManager->deleteBuffer(buffer);
748}
749
750void Context::deleteShader(GLuint shader)
751{
752 mResourceManager->deleteShader(shader);
753}
754
755void Context::deleteProgram(GLuint program)
756{
757 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000758}
759
760void Context::deleteTexture(GLuint texture)
761{
762 if (mResourceManager->getTexture(texture))
763 {
764 detachTexture(texture);
765 }
766
767 mResourceManager->deleteTexture(texture);
768}
769
770void Context::deleteRenderbuffer(GLuint renderbuffer)
771{
772 if (mResourceManager->getRenderbuffer(renderbuffer))
773 {
774 detachRenderbuffer(renderbuffer);
775 }
776
777 mResourceManager->deleteRenderbuffer(renderbuffer);
778}
779
780void Context::deleteFramebuffer(GLuint framebuffer)
781{
782 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
783
784 if (framebufferObject != mFramebufferMap.end())
785 {
786 detachFramebuffer(framebuffer);
787
788 mFramebufferHandleAllocator.release(framebufferObject->first);
789 delete framebufferObject->second;
790 mFramebufferMap.erase(framebufferObject);
791 }
792}
793
794void Context::deleteFence(GLuint fence)
795{
796 FenceMap::iterator fenceObject = mFenceMap.find(fence);
797
798 if (fenceObject != mFenceMap.end())
799 {
800 mFenceHandleAllocator.release(fenceObject->first);
801 delete fenceObject->second;
802 mFenceMap.erase(fenceObject);
803 }
804}
805
806void Context::deleteQuery(GLuint query)
807{
808 QueryMap::iterator queryObject = mQueryMap.find(query);
809 if (queryObject != mQueryMap.end())
810 {
811 mQueryHandleAllocator.release(queryObject->first);
812 if (queryObject->second)
813 {
814 queryObject->second->release();
815 }
816 mQueryMap.erase(queryObject);
817 }
818}
819
820Buffer *Context::getBuffer(GLuint handle)
821{
822 return mResourceManager->getBuffer(handle);
823}
824
825Shader *Context::getShader(GLuint handle)
826{
827 return mResourceManager->getShader(handle);
828}
829
830Program *Context::getProgram(GLuint handle)
831{
832 return mResourceManager->getProgram(handle);
833}
834
835Texture *Context::getTexture(GLuint handle)
836{
837 return mResourceManager->getTexture(handle);
838}
839
840Renderbuffer *Context::getRenderbuffer(GLuint handle)
841{
842 return mResourceManager->getRenderbuffer(handle);
843}
844
845Framebuffer *Context::getReadFramebuffer()
846{
847 return getFramebuffer(mState.readFramebuffer);
848}
849
850Framebuffer *Context::getDrawFramebuffer()
851{
852 return mBoundDrawFramebuffer;
853}
854
855void Context::bindArrayBuffer(unsigned int buffer)
856{
857 mResourceManager->checkBufferAllocation(buffer);
858
859 mState.arrayBuffer.set(getBuffer(buffer));
860}
861
862void Context::bindElementArrayBuffer(unsigned int buffer)
863{
864 mResourceManager->checkBufferAllocation(buffer);
865
866 mState.elementArrayBuffer.set(getBuffer(buffer));
867}
868
869void Context::bindTexture2D(GLuint texture)
870{
871 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
872
873 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
874}
875
876void Context::bindTextureCubeMap(GLuint texture)
877{
878 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
879
880 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
881}
882
883void Context::bindReadFramebuffer(GLuint framebuffer)
884{
885 if (!getFramebuffer(framebuffer))
886 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000887 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000888 }
889
890 mState.readFramebuffer = framebuffer;
891}
892
893void Context::bindDrawFramebuffer(GLuint framebuffer)
894{
895 if (!getFramebuffer(framebuffer))
896 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000897 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000898 }
899
900 mState.drawFramebuffer = framebuffer;
901
902 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
903}
904
905void Context::bindRenderbuffer(GLuint renderbuffer)
906{
907 mResourceManager->checkRenderbufferAllocation(renderbuffer);
908
909 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
910}
911
912void Context::useProgram(GLuint program)
913{
914 GLuint priorProgram = mState.currentProgram;
915 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
916
917 if (priorProgram != program)
918 {
919 Program *newProgram = mResourceManager->getProgram(program);
920 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000921 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922 mDxUniformsDirty = true;
923
924 if (newProgram)
925 {
926 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000927 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000928 }
929
930 if (oldProgram)
931 {
932 oldProgram->release();
933 }
934 }
935}
936
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000937void Context::linkProgram(GLuint program)
938{
939 Program *programObject = mResourceManager->getProgram(program);
940
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000941 bool linked = programObject->link();
942
943 // if the current program was relinked successfully we
944 // need to install the new executables
945 if (linked && program == mState.currentProgram)
946 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000947 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000948 mDxUniformsDirty = true;
949 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000950}
951
952void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
953{
954 Program *programObject = mResourceManager->getProgram(program);
955
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000956 bool loaded = programObject->setProgramBinary(binary, length);
957
958 // if the current program was reloaded successfully we
959 // need to install the new executables
960 if (loaded && program == mState.currentProgram)
961 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000962 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000963 mDxUniformsDirty = true;
964 }
965
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000966}
967
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000968void Context::beginQuery(GLenum target, GLuint query)
969{
970 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
971 // of zero, if the active query object name for <target> is non-zero (for the
972 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
973 // the active query for either target is non-zero), if <id> is the name of an
974 // existing query object whose type does not match <target>, or if <id> is the
975 // active query object name for any query type, the error INVALID_OPERATION is
976 // generated.
977
978 // Ensure no other queries are active
979 // NOTE: If other queries than occlusion are supported, we will need to check
980 // separately that:
981 // a) The query ID passed is not the current active query for any target/type
982 // b) There are no active queries for the requested target (and in the case
983 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
984 // no query may be active for either if glBeginQuery targets either.
985 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
986 {
987 if (mState.activeQuery[i].get() != NULL)
988 {
989 return error(GL_INVALID_OPERATION);
990 }
991 }
992
993 QueryType qType;
994 switch (target)
995 {
996 case GL_ANY_SAMPLES_PASSED_EXT:
997 qType = QUERY_ANY_SAMPLES_PASSED;
998 break;
999 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1000 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1001 break;
1002 default:
1003 ASSERT(false);
1004 return;
1005 }
1006
1007 Query *queryObject = getQuery(query, true, target);
1008
1009 // check that name was obtained with glGenQueries
1010 if (!queryObject)
1011 {
1012 return error(GL_INVALID_OPERATION);
1013 }
1014
1015 // check for type mismatch
1016 if (queryObject->getType() != target)
1017 {
1018 return error(GL_INVALID_OPERATION);
1019 }
1020
1021 // set query as active for specified target
1022 mState.activeQuery[qType].set(queryObject);
1023
1024 // begin query
1025 queryObject->begin();
1026}
1027
1028void Context::endQuery(GLenum target)
1029{
1030 QueryType qType;
1031
1032 switch (target)
1033 {
1034 case GL_ANY_SAMPLES_PASSED_EXT:
1035 qType = QUERY_ANY_SAMPLES_PASSED;
1036 break;
1037 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1038 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1039 break;
1040 default:
1041 ASSERT(false);
1042 return;
1043 }
1044
1045 Query *queryObject = mState.activeQuery[qType].get();
1046
1047 if (queryObject == NULL)
1048 {
1049 return error(GL_INVALID_OPERATION);
1050 }
1051
1052 queryObject->end();
1053
1054 mState.activeQuery[qType].set(NULL);
1055}
1056
1057void Context::setFramebufferZero(Framebuffer *buffer)
1058{
1059 delete mFramebufferMap[0];
1060 mFramebufferMap[0] = buffer;
1061 if (mState.drawFramebuffer == 0)
1062 {
1063 mBoundDrawFramebuffer = buffer;
1064 }
1065}
1066
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001067void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001069 RenderbufferStorage *renderbuffer = NULL;
1070 switch (internalformat)
1071 {
1072 case GL_DEPTH_COMPONENT16:
1073 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1074 break;
1075 case GL_RGBA4:
1076 case GL_RGB5_A1:
1077 case GL_RGB565:
1078 case GL_RGB8_OES:
1079 case GL_RGBA8_OES:
1080 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1081 break;
1082 case GL_STENCIL_INDEX8:
1083 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1084 break;
1085 case GL_DEPTH24_STENCIL8_OES:
1086 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1087 break;
1088 default:
1089 UNREACHABLE(); return;
1090 }
1091
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001092 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1093 renderbufferObject->setStorage(renderbuffer);
1094}
1095
1096Framebuffer *Context::getFramebuffer(unsigned int handle)
1097{
1098 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1099
1100 if (framebuffer == mFramebufferMap.end())
1101 {
1102 return NULL;
1103 }
1104 else
1105 {
1106 return framebuffer->second;
1107 }
1108}
1109
1110Fence *Context::getFence(unsigned int handle)
1111{
1112 FenceMap::iterator fence = mFenceMap.find(handle);
1113
1114 if (fence == mFenceMap.end())
1115 {
1116 return NULL;
1117 }
1118 else
1119 {
1120 return fence->second;
1121 }
1122}
1123
1124Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1125{
1126 QueryMap::iterator query = mQueryMap.find(handle);
1127
1128 if (query == mQueryMap.end())
1129 {
1130 return NULL;
1131 }
1132 else
1133 {
1134 if (!query->second && create)
1135 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001136 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 query->second->addRef();
1138 }
1139 return query->second;
1140 }
1141}
1142
1143Buffer *Context::getArrayBuffer()
1144{
1145 return mState.arrayBuffer.get();
1146}
1147
1148Buffer *Context::getElementArrayBuffer()
1149{
1150 return mState.elementArrayBuffer.get();
1151}
1152
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001153ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001155 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001156}
1157
1158Texture2D *Context::getTexture2D()
1159{
1160 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1161}
1162
1163TextureCubeMap *Context::getTextureCubeMap()
1164{
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1166}
1167
1168Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1169{
1170 GLuint texid = mState.samplerTexture[type][sampler].id();
1171
1172 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1173 {
1174 switch (type)
1175 {
1176 default: UNREACHABLE();
1177 case TEXTURE_2D: return mTexture2DZero.get();
1178 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1179 }
1180 }
1181
1182 return mState.samplerTexture[type][sampler].get();
1183}
1184
1185bool Context::getBooleanv(GLenum pname, GLboolean *params)
1186{
1187 switch (pname)
1188 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001189 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1190 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1191 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001193 params[0] = mState.blend.colorMaskRed;
1194 params[1] = mState.blend.colorMaskGreen;
1195 params[2] = mState.blend.colorMaskBlue;
1196 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001197 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001198 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1199 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1200 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1201 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001202 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001203 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1204 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1205 case GL_BLEND: *params = mState.blend.blend; break;
1206 case GL_DITHER: *params = mState.blend.dither; break;
1207 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001208 default:
1209 return false;
1210 }
1211
1212 return true;
1213}
1214
1215bool Context::getFloatv(GLenum pname, GLfloat *params)
1216{
1217 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1218 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1219 // GetIntegerv as its native query function. As it would require conversion in any
1220 // case, this should make no difference to the calling application.
1221 switch (pname)
1222 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001223 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1224 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1225 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1226 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1227 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001228 case GL_ALIASED_LINE_WIDTH_RANGE:
1229 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1230 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1231 break;
1232 case GL_ALIASED_POINT_SIZE_RANGE:
1233 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1234 params[1] = getMaximumPointSize();
1235 break;
1236 case GL_DEPTH_RANGE:
1237 params[0] = mState.zNear;
1238 params[1] = mState.zFar;
1239 break;
1240 case GL_COLOR_CLEAR_VALUE:
1241 params[0] = mState.colorClearValue.red;
1242 params[1] = mState.colorClearValue.green;
1243 params[2] = mState.colorClearValue.blue;
1244 params[3] = mState.colorClearValue.alpha;
1245 break;
1246 case GL_BLEND_COLOR:
1247 params[0] = mState.blendColor.red;
1248 params[1] = mState.blendColor.green;
1249 params[2] = mState.blendColor.blue;
1250 params[3] = mState.blendColor.alpha;
1251 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001252 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1253 if (!supportsTextureFilterAnisotropy())
1254 {
1255 return false;
1256 }
1257 *params = mMaxTextureAnisotropy;
1258 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001259 default:
1260 return false;
1261 }
1262
1263 return true;
1264}
1265
1266bool Context::getIntegerv(GLenum pname, GLint *params)
1267{
1268 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1269 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1270 // GetIntegerv as its native query function. As it would require conversion in any
1271 // case, this should make no difference to the calling application. You may find it in
1272 // Context::getFloatv.
1273 switch (pname)
1274 {
1275 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1276 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
1277 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1278 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
1279 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
1280 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1281 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
1282 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1283 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1284 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1285 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1286 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1287 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1288 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1289 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1290 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1291 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1292 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1293 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1294 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1295 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1296 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1297 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001298 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001299 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001300 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1301 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001302 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001303 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1304 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1305 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1306 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1307 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1308 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1309 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1310 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1311 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1312 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1313 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1314 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1315 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1316 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1317 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1318 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001319 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1320 case GL_SUBPIXEL_BITS: *params = 4; break;
1321 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1322 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1323 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1324 params[0] = mNumCompressedTextureFormats;
1325 break;
1326 case GL_MAX_SAMPLES_ANGLE:
1327 {
1328 GLsizei maxSamples = getMaxSupportedSamples();
1329 if (maxSamples != 0)
1330 {
1331 *params = maxSamples;
1332 }
1333 else
1334 {
1335 return false;
1336 }
1337
1338 break;
1339 }
1340 case GL_SAMPLE_BUFFERS:
1341 case GL_SAMPLES:
1342 {
1343 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1344 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1345 {
1346 switch (pname)
1347 {
1348 case GL_SAMPLE_BUFFERS:
1349 if (framebuffer->getSamples() != 0)
1350 {
1351 *params = 1;
1352 }
1353 else
1354 {
1355 *params = 0;
1356 }
1357 break;
1358 case GL_SAMPLES:
1359 *params = framebuffer->getSamples();
1360 break;
1361 }
1362 }
1363 else
1364 {
1365 *params = 0;
1366 }
1367 }
1368 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001369 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1370 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1371 {
1372 GLenum format, type;
1373 if (getCurrentReadFormatType(&format, &type))
1374 {
1375 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1376 *params = format;
1377 else
1378 *params = type;
1379 }
1380 }
1381 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001382 case GL_MAX_VIEWPORT_DIMS:
1383 {
1384 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1385 params[0] = maxDimension;
1386 params[1] = maxDimension;
1387 }
1388 break;
1389 case GL_COMPRESSED_TEXTURE_FORMATS:
1390 {
1391 if (supportsDXT1Textures())
1392 {
1393 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1394 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1395 }
1396 if (supportsDXT3Textures())
1397 {
1398 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1399 }
1400 if (supportsDXT5Textures())
1401 {
1402 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1403 }
1404 }
1405 break;
1406 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001407 params[0] = mState.viewport.x;
1408 params[1] = mState.viewport.y;
1409 params[2] = mState.viewport.width;
1410 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 break;
1412 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001413 params[0] = mState.scissor.x;
1414 params[1] = mState.scissor.y;
1415 params[2] = mState.scissor.width;
1416 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001417 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001418 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1419 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001420 case GL_RED_BITS:
1421 case GL_GREEN_BITS:
1422 case GL_BLUE_BITS:
1423 case GL_ALPHA_BITS:
1424 {
1425 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1426 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1427
1428 if (colorbuffer)
1429 {
1430 switch (pname)
1431 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001432 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1433 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1434 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1435 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001436 }
1437 }
1438 else
1439 {
1440 *params = 0;
1441 }
1442 }
1443 break;
1444 case GL_DEPTH_BITS:
1445 {
1446 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1447 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1448
1449 if (depthbuffer)
1450 {
1451 *params = depthbuffer->getDepthSize();
1452 }
1453 else
1454 {
1455 *params = 0;
1456 }
1457 }
1458 break;
1459 case GL_STENCIL_BITS:
1460 {
1461 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1462 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1463
1464 if (stencilbuffer)
1465 {
1466 *params = stencilbuffer->getStencilSize();
1467 }
1468 else
1469 {
1470 *params = 0;
1471 }
1472 }
1473 break;
1474 case GL_TEXTURE_BINDING_2D:
1475 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001476 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477 {
1478 error(GL_INVALID_OPERATION);
1479 return false;
1480 }
1481
1482 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1483 }
1484 break;
1485 case GL_TEXTURE_BINDING_CUBE_MAP:
1486 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001487 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 {
1489 error(GL_INVALID_OPERATION);
1490 return false;
1491 }
1492
1493 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1494 }
1495 break;
1496 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1497 *params = mResetStrategy;
1498 break;
1499 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1500 *params = 1;
1501 break;
1502 case GL_PROGRAM_BINARY_FORMATS_OES:
1503 *params = GL_PROGRAM_BINARY_ANGLE;
1504 break;
1505 default:
1506 return false;
1507 }
1508
1509 return true;
1510}
1511
1512bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1513{
1514 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1515 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1516 // to the fact that it is stored internally as a float, and so would require conversion
1517 // if returned from Context::getIntegerv. Since this conversion is already implemented
1518 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1519 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1520 // application.
1521 switch (pname)
1522 {
1523 case GL_COMPRESSED_TEXTURE_FORMATS:
1524 {
1525 *type = GL_INT;
1526 *numParams = mNumCompressedTextureFormats;
1527 }
1528 break;
1529 case GL_SHADER_BINARY_FORMATS:
1530 {
1531 *type = GL_INT;
1532 *numParams = 0;
1533 }
1534 break;
1535 case GL_MAX_VERTEX_ATTRIBS:
1536 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1537 case GL_MAX_VARYING_VECTORS:
1538 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1539 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1540 case GL_MAX_TEXTURE_IMAGE_UNITS:
1541 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1542 case GL_MAX_RENDERBUFFER_SIZE:
1543 case GL_NUM_SHADER_BINARY_FORMATS:
1544 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1545 case GL_ARRAY_BUFFER_BINDING:
1546 case GL_FRAMEBUFFER_BINDING:
1547 case GL_RENDERBUFFER_BINDING:
1548 case GL_CURRENT_PROGRAM:
1549 case GL_PACK_ALIGNMENT:
1550 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1551 case GL_UNPACK_ALIGNMENT:
1552 case GL_GENERATE_MIPMAP_HINT:
1553 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1554 case GL_RED_BITS:
1555 case GL_GREEN_BITS:
1556 case GL_BLUE_BITS:
1557 case GL_ALPHA_BITS:
1558 case GL_DEPTH_BITS:
1559 case GL_STENCIL_BITS:
1560 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1561 case GL_CULL_FACE_MODE:
1562 case GL_FRONT_FACE:
1563 case GL_ACTIVE_TEXTURE:
1564 case GL_STENCIL_FUNC:
1565 case GL_STENCIL_VALUE_MASK:
1566 case GL_STENCIL_REF:
1567 case GL_STENCIL_FAIL:
1568 case GL_STENCIL_PASS_DEPTH_FAIL:
1569 case GL_STENCIL_PASS_DEPTH_PASS:
1570 case GL_STENCIL_BACK_FUNC:
1571 case GL_STENCIL_BACK_VALUE_MASK:
1572 case GL_STENCIL_BACK_REF:
1573 case GL_STENCIL_BACK_FAIL:
1574 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1575 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1576 case GL_DEPTH_FUNC:
1577 case GL_BLEND_SRC_RGB:
1578 case GL_BLEND_SRC_ALPHA:
1579 case GL_BLEND_DST_RGB:
1580 case GL_BLEND_DST_ALPHA:
1581 case GL_BLEND_EQUATION_RGB:
1582 case GL_BLEND_EQUATION_ALPHA:
1583 case GL_STENCIL_WRITEMASK:
1584 case GL_STENCIL_BACK_WRITEMASK:
1585 case GL_STENCIL_CLEAR_VALUE:
1586 case GL_SUBPIXEL_BITS:
1587 case GL_MAX_TEXTURE_SIZE:
1588 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1589 case GL_SAMPLE_BUFFERS:
1590 case GL_SAMPLES:
1591 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1592 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1593 case GL_TEXTURE_BINDING_2D:
1594 case GL_TEXTURE_BINDING_CUBE_MAP:
1595 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1596 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1597 case GL_PROGRAM_BINARY_FORMATS_OES:
1598 {
1599 *type = GL_INT;
1600 *numParams = 1;
1601 }
1602 break;
1603 case GL_MAX_SAMPLES_ANGLE:
1604 {
1605 if (getMaxSupportedSamples() != 0)
1606 {
1607 *type = GL_INT;
1608 *numParams = 1;
1609 }
1610 else
1611 {
1612 return false;
1613 }
1614 }
1615 break;
1616 case GL_MAX_VIEWPORT_DIMS:
1617 {
1618 *type = GL_INT;
1619 *numParams = 2;
1620 }
1621 break;
1622 case GL_VIEWPORT:
1623 case GL_SCISSOR_BOX:
1624 {
1625 *type = GL_INT;
1626 *numParams = 4;
1627 }
1628 break;
1629 case GL_SHADER_COMPILER:
1630 case GL_SAMPLE_COVERAGE_INVERT:
1631 case GL_DEPTH_WRITEMASK:
1632 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1633 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1634 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1635 case GL_SAMPLE_COVERAGE:
1636 case GL_SCISSOR_TEST:
1637 case GL_STENCIL_TEST:
1638 case GL_DEPTH_TEST:
1639 case GL_BLEND:
1640 case GL_DITHER:
1641 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1642 {
1643 *type = GL_BOOL;
1644 *numParams = 1;
1645 }
1646 break;
1647 case GL_COLOR_WRITEMASK:
1648 {
1649 *type = GL_BOOL;
1650 *numParams = 4;
1651 }
1652 break;
1653 case GL_POLYGON_OFFSET_FACTOR:
1654 case GL_POLYGON_OFFSET_UNITS:
1655 case GL_SAMPLE_COVERAGE_VALUE:
1656 case GL_DEPTH_CLEAR_VALUE:
1657 case GL_LINE_WIDTH:
1658 {
1659 *type = GL_FLOAT;
1660 *numParams = 1;
1661 }
1662 break;
1663 case GL_ALIASED_LINE_WIDTH_RANGE:
1664 case GL_ALIASED_POINT_SIZE_RANGE:
1665 case GL_DEPTH_RANGE:
1666 {
1667 *type = GL_FLOAT;
1668 *numParams = 2;
1669 }
1670 break;
1671 case GL_COLOR_CLEAR_VALUE:
1672 case GL_BLEND_COLOR:
1673 {
1674 *type = GL_FLOAT;
1675 *numParams = 4;
1676 }
1677 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001678 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1679 if (!supportsTextureFilterAnisotropy())
1680 {
1681 return false;
1682 }
1683 *type = GL_FLOAT;
1684 *numParams = 1;
1685 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686 default:
1687 return false;
1688 }
1689
1690 return true;
1691}
1692
1693// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001694// scissor rectangle to the renderer
1695bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001696{
1697 Framebuffer *framebufferObject = getDrawFramebuffer();
1698
1699 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1700 {
1701 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1702 }
1703
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001704 mRenderer->applyRenderTarget(framebufferObject);
1705
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001706 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com12985182012-12-20 20:56:31 +00001707 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
1708 ignoreViewport, programBinary, mDxUniformsDirty))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001710 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 }
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001712 mDxUniformsDirty = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001713
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001714 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001715
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001716 return true;
1717}
1718
1719// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1720void Context::applyState(GLenum drawMode)
1721{
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001722 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001723
1724 unsigned int mask = 0;
1725 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001727 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001729 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 float threshold = 0.5f;
1731
1732 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001734 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001736 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001738 threshold += 1.0f;
1739 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 }
1741 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001743
1744 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001749 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001753 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1754
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001755 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001756 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001757}
1758
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759// Applies the shaders and shader constants to the Direct3D 9 device
1760void Context::applyShaders()
1761{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001762 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763
daniel@transgaming.come4991412012-12-20 20:55:34 +00001764 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001765
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766 programBinary->applyUniforms();
1767}
1768
1769// Applies the textures and sampler states to the Direct3D 9 device
1770void Context::applyTextures()
1771{
1772 applyTextures(SAMPLER_PIXEL);
1773
1774 if (mSupportsVertexTexture)
1775 {
1776 applyTextures(SAMPLER_VERTEX);
1777 }
1778}
1779
1780// For each Direct3D 9 sampler of either the pixel or vertex stage,
1781// looks up the corresponding OpenGL texture image unit and texture type,
1782// and sets the texture and its addressing/filtering state (or NULL when inactive).
1783void Context::applyTextures(SamplerType type)
1784{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001785 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786
1787 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788 int samplerRange = programBinary->getUsedSamplerRange(type);
1789
1790 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1791 {
1792 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793
1794 if (textureUnit != -1)
1795 {
1796 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001799 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001801 SamplerState samplerState;
1802 texture->getSamplerState(&samplerState);
1803 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001805 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807 texture->resetDirty();
1808 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001809 else
1810 {
1811 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1812 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001813 }
1814 else
1815 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001816 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001817 }
1818 }
1819
1820 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1821 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001822 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001823 }
1824}
1825
1826void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1827 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1828{
1829 Framebuffer *framebuffer = getReadFramebuffer();
1830
1831 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1832 {
1833 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1834 }
1835
1836 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1837 {
1838 return error(GL_INVALID_OPERATION);
1839 }
1840
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001841 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 // sized query sanity check
1843 if (bufSize)
1844 {
1845 int requiredSize = outputPitch * height;
1846 if (requiredSize > *bufSize)
1847 {
1848 return error(GL_INVALID_OPERATION);
1849 }
1850 }
1851
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001852 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001853}
1854
1855void Context::clear(GLbitfield mask)
1856{
1857 Framebuffer *framebufferObject = getDrawFramebuffer();
1858
1859 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1860 {
1861 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1862 }
1863
1864 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001865 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866
1867 if (mask & GL_COLOR_BUFFER_BIT)
1868 {
1869 mask &= ~GL_COLOR_BUFFER_BIT;
1870
1871 if (framebufferObject->getColorbufferType() != GL_NONE)
1872 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001873 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001874 }
1875 }
1876
1877 if (mask & GL_DEPTH_BUFFER_BIT)
1878 {
1879 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001880 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001882 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883 }
1884 }
1885
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 if (mask & GL_STENCIL_BUFFER_BIT)
1887 {
1888 mask &= ~GL_STENCIL_BUFFER_BIT;
1889 if (framebufferObject->getStencilbufferType() != GL_NONE)
1890 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001891 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892 if (!depthStencil)
1893 {
1894 ERR("Depth stencil pointer unexpectedly null.");
1895 return;
1896 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001898 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001900 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 }
1902 }
1903 }
1904
1905 if (mask != 0)
1906 {
1907 return error(GL_INVALID_VALUE);
1908 }
1909
daniel@transgaming.com12985182012-12-20 20:56:31 +00001910 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001911 {
1912 return;
1913 }
1914
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001915 ClearParameters clearParams;
1916 clearParams.mask = finalMask;
1917 clearParams.colorClearValue = mState.colorClearValue;
1918 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1919 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1920 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1921 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1922 clearParams.depthClearValue = mState.depthClearValue;
1923 clearParams.stencilClearValue = mState.stencilClearValue;
1924 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001925
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001926 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927}
1928
1929void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1930{
1931 if (!mState.currentProgram)
1932 {
1933 return error(GL_INVALID_OPERATION);
1934 }
1935
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001936 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
1938 return;
1939 }
1940
daniel@transgaming.com12985182012-12-20 20:56:31 +00001941 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942 {
1943 return;
1944 }
1945
1946 applyState(mode);
1947
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001948 ProgramBinary *programBinary = getCurrentProgramBinary();
1949
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001950 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 if (err != GL_NO_ERROR)
1952 {
1953 return error(err);
1954 }
1955
1956 applyShaders();
1957 applyTextures();
1958
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001959 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 {
1961 return error(GL_INVALID_OPERATION);
1962 }
1963
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001964 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001966 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001967 }
1968}
1969
1970void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1971{
1972 if (!mState.currentProgram)
1973 {
1974 return error(GL_INVALID_OPERATION);
1975 }
1976
1977 if (!indices && !mState.elementArrayBuffer)
1978 {
1979 return error(GL_INVALID_OPERATION);
1980 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001981
1982 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 {
1984 return;
1985 }
1986
daniel@transgaming.com12985182012-12-20 20:56:31 +00001987 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988 {
1989 return;
1990 }
1991
1992 applyState(mode);
1993
daniel@transgaming.com31240482012-11-28 21:06:41 +00001994 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001995 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 if (err != GL_NO_ERROR)
1997 {
1998 return error(err);
1999 }
2000
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002001 ProgramBinary *programBinary = getCurrentProgramBinary();
2002
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002003 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002004 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 if (err != GL_NO_ERROR)
2006 {
2007 return error(err);
2008 }
2009
2010 applyShaders();
2011 applyTextures();
2012
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002013 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
2015 return error(GL_INVALID_OPERATION);
2016 }
2017
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002018 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002020 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 }
2022}
2023
2024// Implements glFlush when block is false, glFinish when block is true
2025void Context::sync(bool block)
2026{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002027 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028}
2029
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002030void Context::recordInvalidEnum()
2031{
2032 mInvalidEnum = true;
2033}
2034
2035void Context::recordInvalidValue()
2036{
2037 mInvalidValue = true;
2038}
2039
2040void Context::recordInvalidOperation()
2041{
2042 mInvalidOperation = true;
2043}
2044
2045void Context::recordOutOfMemory()
2046{
2047 mOutOfMemory = true;
2048}
2049
2050void Context::recordInvalidFramebufferOperation()
2051{
2052 mInvalidFramebufferOperation = true;
2053}
2054
2055// Get one of the recorded errors and clear its flag, if any.
2056// [OpenGL ES 2.0.24] section 2.5 page 13.
2057GLenum Context::getError()
2058{
2059 if (mInvalidEnum)
2060 {
2061 mInvalidEnum = false;
2062
2063 return GL_INVALID_ENUM;
2064 }
2065
2066 if (mInvalidValue)
2067 {
2068 mInvalidValue = false;
2069
2070 return GL_INVALID_VALUE;
2071 }
2072
2073 if (mInvalidOperation)
2074 {
2075 mInvalidOperation = false;
2076
2077 return GL_INVALID_OPERATION;
2078 }
2079
2080 if (mOutOfMemory)
2081 {
2082 mOutOfMemory = false;
2083
2084 return GL_OUT_OF_MEMORY;
2085 }
2086
2087 if (mInvalidFramebufferOperation)
2088 {
2089 mInvalidFramebufferOperation = false;
2090
2091 return GL_INVALID_FRAMEBUFFER_OPERATION;
2092 }
2093
2094 return GL_NO_ERROR;
2095}
2096
2097GLenum Context::getResetStatus()
2098{
2099 if (mResetStatus == GL_NO_ERROR)
2100 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002101 // mResetStatus will be set by the markContextLost callback
2102 // in the case a notification is sent
2103 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104 }
2105
2106 GLenum status = mResetStatus;
2107
2108 if (mResetStatus != GL_NO_ERROR)
2109 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002110 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002111 {
2112 mResetStatus = GL_NO_ERROR;
2113 }
2114 }
2115
2116 return status;
2117}
2118
2119bool Context::isResetNotificationEnabled()
2120{
2121 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2122}
2123
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002124int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002126 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127}
2128
2129float Context::getMaximumPointSize() const
2130{
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002131 return mMajorShaderModel == 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132}
2133
2134int Context::getMaximumVaryingVectors() const
2135{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002136 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137}
2138
2139unsigned int Context::getMaximumVertexTextureImageUnits() const
2140{
2141 return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
2142}
2143
2144unsigned int Context::getMaximumCombinedTextureImageUnits() const
2145{
2146 return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
2147}
2148
2149int Context::getMaximumFragmentUniformVectors() const
2150{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002151 return mMajorShaderModel >= 3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152}
2153
2154int Context::getMaxSupportedSamples() const
2155{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002156 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157}
2158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159bool Context::supportsEventQueries() const
2160{
2161 return mSupportsEventQueries;
2162}
2163
2164bool Context::supportsOcclusionQueries() const
2165{
2166 return mSupportsOcclusionQueries;
2167}
2168
2169bool Context::supportsDXT1Textures() const
2170{
2171 return mSupportsDXT1Textures;
2172}
2173
2174bool Context::supportsDXT3Textures() const
2175{
2176 return mSupportsDXT3Textures;
2177}
2178
2179bool Context::supportsDXT5Textures() const
2180{
2181 return mSupportsDXT5Textures;
2182}
2183
2184bool Context::supportsFloat32Textures() const
2185{
2186 return mSupportsFloat32Textures;
2187}
2188
2189bool Context::supportsFloat32LinearFilter() const
2190{
2191 return mSupportsFloat32LinearFilter;
2192}
2193
2194bool Context::supportsFloat32RenderableTextures() const
2195{
2196 return mSupportsFloat32RenderableTextures;
2197}
2198
2199bool Context::supportsFloat16Textures() const
2200{
2201 return mSupportsFloat16Textures;
2202}
2203
2204bool Context::supportsFloat16LinearFilter() const
2205{
2206 return mSupportsFloat16LinearFilter;
2207}
2208
2209bool Context::supportsFloat16RenderableTextures() const
2210{
2211 return mSupportsFloat16RenderableTextures;
2212}
2213
2214int Context::getMaximumRenderbufferDimension() const
2215{
2216 return mMaxRenderbufferDimension;
2217}
2218
2219int Context::getMaximumTextureDimension() const
2220{
2221 return mMaxTextureDimension;
2222}
2223
2224int Context::getMaximumCubeTextureDimension() const
2225{
2226 return mMaxCubeTextureDimension;
2227}
2228
2229int Context::getMaximumTextureLevel() const
2230{
2231 return mMaxTextureLevel;
2232}
2233
2234bool Context::supportsLuminanceTextures() const
2235{
2236 return mSupportsLuminanceTextures;
2237}
2238
2239bool Context::supportsLuminanceAlphaTextures() const
2240{
2241 return mSupportsLuminanceAlphaTextures;
2242}
2243
2244bool Context::supportsDepthTextures() const
2245{
2246 return mSupportsDepthTextures;
2247}
2248
2249bool Context::supports32bitIndices() const
2250{
2251 return mSupports32bitIndices;
2252}
2253
2254bool Context::supportsNonPower2Texture() const
2255{
2256 return mSupportsNonPower2Texture;
2257}
2258
2259bool Context::supportsInstancing() const
2260{
2261 return mSupportsInstancing;
2262}
2263
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002264bool Context::supportsTextureFilterAnisotropy() const
2265{
2266 return mSupportsTextureFilterAnisotropy;
2267}
2268
2269float Context::getTextureMaxAnisotropy() const
2270{
2271 return mMaxTextureAnisotropy;
2272}
2273
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002274bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2275{
2276 Framebuffer *framebuffer = getReadFramebuffer();
2277 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2278 {
2279 return error(GL_INVALID_OPERATION, false);
2280 }
2281
2282 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2283 if (!renderbuffer)
2284 {
2285 return error(GL_INVALID_OPERATION, false);
2286 }
2287
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002288 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2289 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002290
2291 return true;
2292}
2293
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002294void Context::detachBuffer(GLuint buffer)
2295{
2296 // [OpenGL ES 2.0.24] section 2.9 page 22:
2297 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2298 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2299
2300 if (mState.arrayBuffer.id() == buffer)
2301 {
2302 mState.arrayBuffer.set(NULL);
2303 }
2304
2305 if (mState.elementArrayBuffer.id() == buffer)
2306 {
2307 mState.elementArrayBuffer.set(NULL);
2308 }
2309
2310 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2311 {
2312 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2313 {
2314 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2315 }
2316 }
2317}
2318
2319void Context::detachTexture(GLuint texture)
2320{
2321 // [OpenGL ES 2.0.24] section 3.8 page 84:
2322 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2323 // rebound to texture object zero
2324
2325 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2326 {
2327 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
2328 {
2329 if (mState.samplerTexture[type][sampler].id() == texture)
2330 {
2331 mState.samplerTexture[type][sampler].set(NULL);
2332 }
2333 }
2334 }
2335
2336 // [OpenGL ES 2.0.24] section 4.4 page 112:
2337 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2338 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2339 // image was attached in the currently bound framebuffer.
2340
2341 Framebuffer *readFramebuffer = getReadFramebuffer();
2342 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2343
2344 if (readFramebuffer)
2345 {
2346 readFramebuffer->detachTexture(texture);
2347 }
2348
2349 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2350 {
2351 drawFramebuffer->detachTexture(texture);
2352 }
2353}
2354
2355void Context::detachFramebuffer(GLuint framebuffer)
2356{
2357 // [OpenGL ES 2.0.24] section 4.4 page 107:
2358 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2359 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2360
2361 if (mState.readFramebuffer == framebuffer)
2362 {
2363 bindReadFramebuffer(0);
2364 }
2365
2366 if (mState.drawFramebuffer == framebuffer)
2367 {
2368 bindDrawFramebuffer(0);
2369 }
2370}
2371
2372void Context::detachRenderbuffer(GLuint renderbuffer)
2373{
2374 // [OpenGL ES 2.0.24] section 4.4 page 109:
2375 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2376 // had been executed with the target RENDERBUFFER and name of zero.
2377
2378 if (mState.renderbuffer.id() == renderbuffer)
2379 {
2380 bindRenderbuffer(0);
2381 }
2382
2383 // [OpenGL ES 2.0.24] section 4.4 page 111:
2384 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2385 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2386 // point to which this image was attached in the currently bound framebuffer.
2387
2388 Framebuffer *readFramebuffer = getReadFramebuffer();
2389 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2390
2391 if (readFramebuffer)
2392 {
2393 readFramebuffer->detachRenderbuffer(renderbuffer);
2394 }
2395
2396 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2397 {
2398 drawFramebuffer->detachRenderbuffer(renderbuffer);
2399 }
2400}
2401
2402Texture *Context::getIncompleteTexture(TextureType type)
2403{
2404 Texture *t = mIncompleteTextures[type].get();
2405
2406 if (t == NULL)
2407 {
2408 static const GLubyte color[] = { 0, 0, 0, 255 };
2409
2410 switch (type)
2411 {
2412 default:
2413 UNREACHABLE();
2414 // default falls through to TEXTURE_2D
2415
2416 case TEXTURE_2D:
2417 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002418 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2420 t = incomplete2d;
2421 }
2422 break;
2423
2424 case TEXTURE_CUBE:
2425 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002426 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002427
2428 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2429 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2430 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2431 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2432 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2433 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2434
2435 t = incompleteCube;
2436 }
2437 break;
2438 }
2439
2440 mIncompleteTextures[type].set(t);
2441 }
2442
2443 return t;
2444}
2445
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002446bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002447{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002448 if (drawMode == GL_POINTS)
2449 {
2450 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2451 // which affects varying interpolation. Since the value of gl_PointSize is
2452 // undefined when not written, just skip drawing to avoid unexpected results.
2453 if (!getCurrentProgramBinary()->usesPointSize())
2454 {
2455 // This is stictly speaking not an error, but developers should be
2456 // notified of risking undefined behavior.
2457 ERR("Point rendering without writing to gl_PointSize.");
2458
2459 return true;
2460 }
2461 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002462 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002463 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002464 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002465 {
2466 return true;
2467 }
2468 }
2469
2470 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471}
2472
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2474{
2475 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2476
2477 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2478 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2479 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2480 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481}
2482
2483void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2484{
2485 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2486
2487 mState.vertexAttribute[index].mDivisor = divisor;
2488}
2489
2490// keep list sorted in following order
2491// OES extensions
2492// EXT extensions
2493// Vendor extensions
2494void Context::initExtensionString()
2495{
2496 mExtensionString = "";
2497
2498 // OES extensions
2499 if (supports32bitIndices())
2500 {
2501 mExtensionString += "GL_OES_element_index_uint ";
2502 }
2503
2504 mExtensionString += "GL_OES_packed_depth_stencil ";
2505 mExtensionString += "GL_OES_get_program_binary ";
2506 mExtensionString += "GL_OES_rgb8_rgba8 ";
2507 mExtensionString += "GL_OES_standard_derivatives ";
2508
2509 if (supportsFloat16Textures())
2510 {
2511 mExtensionString += "GL_OES_texture_half_float ";
2512 }
2513 if (supportsFloat16LinearFilter())
2514 {
2515 mExtensionString += "GL_OES_texture_half_float_linear ";
2516 }
2517 if (supportsFloat32Textures())
2518 {
2519 mExtensionString += "GL_OES_texture_float ";
2520 }
2521 if (supportsFloat32LinearFilter())
2522 {
2523 mExtensionString += "GL_OES_texture_float_linear ";
2524 }
2525
2526 if (supportsNonPower2Texture())
2527 {
2528 mExtensionString += "GL_OES_texture_npot ";
2529 }
2530
2531 // Multi-vendor (EXT) extensions
2532 if (supportsOcclusionQueries())
2533 {
2534 mExtensionString += "GL_EXT_occlusion_query_boolean ";
2535 }
2536
2537 mExtensionString += "GL_EXT_read_format_bgra ";
2538 mExtensionString += "GL_EXT_robustness ";
2539
2540 if (supportsDXT1Textures())
2541 {
2542 mExtensionString += "GL_EXT_texture_compression_dxt1 ";
2543 }
2544
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002545 if (supportsTextureFilterAnisotropy())
2546 {
2547 mExtensionString += "GL_EXT_texture_filter_anisotropic ";
2548 }
2549
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550 mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
2551 mExtensionString += "GL_EXT_texture_storage ";
2552
2553 // ANGLE-specific extensions
2554 if (supportsDepthTextures())
2555 {
2556 mExtensionString += "GL_ANGLE_depth_texture ";
2557 }
2558
2559 mExtensionString += "GL_ANGLE_framebuffer_blit ";
2560 if (getMaxSupportedSamples() != 0)
2561 {
2562 mExtensionString += "GL_ANGLE_framebuffer_multisample ";
2563 }
2564
2565 if (supportsInstancing())
2566 {
2567 mExtensionString += "GL_ANGLE_instanced_arrays ";
2568 }
2569
2570 mExtensionString += "GL_ANGLE_pack_reverse_row_order ";
2571
2572 if (supportsDXT3Textures())
2573 {
2574 mExtensionString += "GL_ANGLE_texture_compression_dxt3 ";
2575 }
2576 if (supportsDXT5Textures())
2577 {
2578 mExtensionString += "GL_ANGLE_texture_compression_dxt5 ";
2579 }
2580
2581 mExtensionString += "GL_ANGLE_texture_usage ";
2582 mExtensionString += "GL_ANGLE_translated_shader_source ";
2583
2584 // Other vendor-specific extensions
2585 if (supportsEventQueries())
2586 {
2587 mExtensionString += "GL_NV_fence ";
2588 }
2589
2590 std::string::size_type end = mExtensionString.find_last_not_of(' ');
2591 if (end != std::string::npos)
2592 {
2593 mExtensionString.resize(end+1);
2594 }
2595}
2596
2597const char *Context::getExtensionString() const
2598{
2599 return mExtensionString.c_str();
2600}
2601
2602void Context::initRendererString()
2603{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 mRendererString = "ANGLE (";
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00002605 mRendererString += mRenderer->getAdapterDescription();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 mRendererString += ")";
2607}
2608
2609const char *Context::getRendererString() const
2610{
2611 return mRendererString.c_str();
2612}
2613
2614void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2615 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2616 GLbitfield mask)
2617{
2618 Framebuffer *readFramebuffer = getReadFramebuffer();
2619 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2620
2621 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2622 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2623 {
2624 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2625 }
2626
2627 if (drawFramebuffer->getSamples() != 0)
2628 {
2629 return error(GL_INVALID_OPERATION);
2630 }
2631
2632 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2633 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2634 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2635 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2636
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002637 Rectangle sourceRect;
2638 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639
2640 if (srcX0 < srcX1)
2641 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002642 sourceRect.x = srcX0;
2643 destRect.x = dstX0;
2644 sourceRect.width = srcX1 - srcX0;
2645 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002646 }
2647 else
2648 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002649 sourceRect.x = srcX1;
2650 destRect.x = dstX1;
2651 sourceRect.width = srcX0 - srcX1;
2652 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653 }
2654
2655 if (srcY0 < srcY1)
2656 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002657 sourceRect.height = srcY1 - srcY0;
2658 destRect.height = dstY1 - dstY0;
2659 sourceRect.y = srcY0;
2660 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002661 }
2662 else
2663 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002664 sourceRect.height = srcY0 - srcY1;
2665 destRect.height = dstY0 - srcY1;
2666 sourceRect.y = srcY1;
2667 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002668 }
2669
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002670 Rectangle sourceScissoredRect = sourceRect;
2671 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002673 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002675 // Only write to parts of the destination framebuffer which pass the scissor test.
2676 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002678 int xDiff = mState.scissor.x - destRect.x;
2679 destScissoredRect.x = mState.scissor.x;
2680 destScissoredRect.width -= xDiff;
2681 sourceScissoredRect.x += xDiff;
2682 sourceScissoredRect.width -= xDiff;
2683
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002684 }
2685
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002686 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002688 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2689 destScissoredRect.width -= xDiff;
2690 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691 }
2692
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002693 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 int yDiff = mState.scissor.y - destRect.y;
2696 destScissoredRect.y = mState.scissor.y;
2697 destScissoredRect.height -= yDiff;
2698 sourceScissoredRect.y += yDiff;
2699 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002700 }
2701
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002702 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002704 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2705 destScissoredRect.height -= yDiff;
2706 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707 }
2708 }
2709
2710 bool blitRenderTarget = false;
2711 bool blitDepthStencil = false;
2712
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002713 Rectangle sourceTrimmedRect = sourceScissoredRect;
2714 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715
2716 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2717 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002718 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002720 int xDiff = 0 - sourceTrimmedRect.x;
2721 sourceTrimmedRect.x = 0;
2722 sourceTrimmedRect.width -= xDiff;
2723 destTrimmedRect.x += xDiff;
2724 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 }
2726
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002727 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002729 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2730 sourceTrimmedRect.width -= xDiff;
2731 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 }
2733
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 int yDiff = 0 - sourceTrimmedRect.y;
2737 sourceTrimmedRect.y = 0;
2738 sourceTrimmedRect.height -= yDiff;
2739 destTrimmedRect.y += yDiff;
2740 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 }
2742
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2746 sourceTrimmedRect.height -= yDiff;
2747 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 }
2749
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 int xDiff = 0 - destTrimmedRect.x;
2753 destTrimmedRect.x = 0;
2754 destTrimmedRect.width -= xDiff;
2755 sourceTrimmedRect.x += xDiff;
2756 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002757 }
2758
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2762 destTrimmedRect.width -= xDiff;
2763 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002766 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 int yDiff = 0 - destTrimmedRect.y;
2769 destTrimmedRect.y = 0;
2770 destTrimmedRect.height -= yDiff;
2771 sourceTrimmedRect.y += yDiff;
2772 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 }
2774
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002775 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2778 destTrimmedRect.height -= yDiff;
2779 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 }
2781
2782 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002783 if (sourceTrimmedRect.height < readBufferHeight ||
2784 sourceTrimmedRect.width < readBufferWidth ||
2785 destTrimmedRect.height < drawBufferHeight ||
2786 destTrimmedRect.width < drawBufferWidth ||
2787 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 {
2789 partialBufferCopy = true;
2790 }
2791
2792 if (mask & GL_COLOR_BUFFER_BIT)
2793 {
2794 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2795 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2796 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2797 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2798 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002799 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002800 {
2801 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2802 return error(GL_INVALID_OPERATION);
2803 }
2804
2805 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2806 {
2807 return error(GL_INVALID_OPERATION);
2808 }
2809
2810 blitRenderTarget = true;
2811
2812 }
2813
2814 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2815 {
2816 Renderbuffer *readDSBuffer = NULL;
2817 Renderbuffer *drawDSBuffer = NULL;
2818
2819 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2820 // both a depth and stencil buffer, it will be the same buffer.
2821
2822 if (mask & GL_DEPTH_BUFFER_BIT)
2823 {
2824 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2825 {
2826 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002827 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002828 {
2829 return error(GL_INVALID_OPERATION);
2830 }
2831
2832 blitDepthStencil = true;
2833 readDSBuffer = readFramebuffer->getDepthbuffer();
2834 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2835 }
2836 }
2837
2838 if (mask & GL_STENCIL_BUFFER_BIT)
2839 {
2840 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2841 {
2842 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002843 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002844 {
2845 return error(GL_INVALID_OPERATION);
2846 }
2847
2848 blitDepthStencil = true;
2849 readDSBuffer = readFramebuffer->getStencilbuffer();
2850 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2851 }
2852 }
2853
2854 if (partialBufferCopy)
2855 {
2856 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2857 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2858 }
2859
2860 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2861 (readDSBuffer && readDSBuffer->getSamples() != 0))
2862 {
2863 return error(GL_INVALID_OPERATION);
2864 }
2865 }
2866
2867 if (blitRenderTarget || blitDepthStencil)
2868 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002869 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 }
2871}
2872
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873}
2874
2875extern "C"
2876{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002877gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002879 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880}
2881
2882void glDestroyContext(gl::Context *context)
2883{
2884 delete context;
2885
2886 if (context == gl::getContext())
2887 {
2888 gl::makeCurrent(NULL, NULL, NULL);
2889 }
2890}
2891
2892void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2893{
2894 gl::makeCurrent(context, display, surface);
2895}
2896
2897gl::Context *glGetCurrentContext()
2898{
2899 return gl::getContext();
2900}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002901
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902}