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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
11#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050012#include "libANGLE/Framebuffer.h"
13#include "libANGLE/FramebufferAttachment.h"
14#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040015#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000016#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050018#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050019#include "libANGLE/renderer/d3d/RendererD3D.h"
20#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050021#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050022#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050023
Brandon Jonesc9610c52014-08-25 17:02:59 -070024namespace rx
25{
26
Brandon Joneseb994362014-09-24 10:27:28 -070027namespace
28{
29
Brandon Jones1a8a7e32014-10-01 12:49:30 -070030GLenum GetTextureType(GLenum samplerType)
31{
32 switch (samplerType)
33 {
34 case GL_SAMPLER_2D:
35 case GL_INT_SAMPLER_2D:
36 case GL_UNSIGNED_INT_SAMPLER_2D:
37 case GL_SAMPLER_2D_SHADOW:
38 return GL_TEXTURE_2D;
39 case GL_SAMPLER_3D:
40 case GL_INT_SAMPLER_3D:
41 case GL_UNSIGNED_INT_SAMPLER_3D:
42 return GL_TEXTURE_3D;
43 case GL_SAMPLER_CUBE:
44 case GL_SAMPLER_CUBE_SHADOW:
45 return GL_TEXTURE_CUBE_MAP;
46 case GL_INT_SAMPLER_CUBE:
47 case GL_UNSIGNED_INT_SAMPLER_CUBE:
48 return GL_TEXTURE_CUBE_MAP;
49 case GL_SAMPLER_2D_ARRAY:
50 case GL_INT_SAMPLER_2D_ARRAY:
51 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
52 case GL_SAMPLER_2D_ARRAY_SHADOW:
53 return GL_TEXTURE_2D_ARRAY;
54 default: UNREACHABLE();
55 }
56
57 return GL_TEXTURE_2D;
58}
59
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070061{
Jamie Madillbd136f92015-08-10 14:51:37 -040062 gl::InputLayout defaultLayout;
63 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070064 {
Brandon Joneseb994362014-09-24 10:27:28 -070065 if (shaderAttr.type != GL_NONE)
66 {
67 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
68
Jamie Madilld3dfda22015-07-06 08:28:49 -040069 for (size_t rowIndex = 0;
70 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType);
71 ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070072 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040073 GLenum componentType = gl::VariableComponentType(transposedType);
74 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
75 bool pureInt = (componentType != GL_FLOAT);
76 gl::VertexFormatType defaultType = gl::GetVertexFormatType(
77 componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madillbd136f92015-08-10 14:51:37 -040079 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070080 }
81 }
82 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040083
84 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070085}
86
87std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
88{
Jamie Madillb4463142014-12-19 14:56:54 -050089 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070090
Jamie Madillb4463142014-12-19 14:56:54 -050091 if (!shaderOutputVars.empty())
92 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070093 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
94 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050095 }
Brandon Joneseb994362014-09-24 10:27:28 -070096
97 return defaultPixelOutput;
98}
99
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700100bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
101{
102 return var.isRowMajorLayout;
103}
104
105bool IsRowMajorLayout(const sh::ShaderVariable &var)
106{
107 return false;
108}
109
Jamie Madill437d2662014-12-05 14:23:35 -0500110struct AttributeSorter
111{
Jamie Madill63805b42015-08-25 13:17:39 -0400112 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -0500113 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -0500114 {
115 }
116
117 bool operator()(int a, int b)
118 {
Jamie Madill80d934b2015-02-19 10:16:12 -0500119 int indexA = (*originalIndices)[a];
120 int indexB = (*originalIndices)[b];
121
122 if (indexA == -1) return false;
123 if (indexB == -1) return true;
124 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -0500125 }
126
Jamie Madill63805b42015-08-25 13:17:39 -0400127 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500128};
129
Jamie Madillada9ecc2015-08-17 12:53:37 -0400130bool LinkVaryingRegisters(gl::InfoLog &infoLog,
131 ShaderD3D *vertexShaderD3D,
132 ShaderD3D *fragmentShaderD3D)
133{
134 for (gl::PackedVarying &input : fragmentShaderD3D->getVaryings())
135 {
136 bool matched = false;
137
138 // Built-in varyings obey special rules
139 if (input.isBuiltIn())
140 {
141 continue;
142 }
143
144 for (gl::PackedVarying &output : vertexShaderD3D->getVaryings())
145 {
146 if (output.name == input.name)
147 {
148 output.registerIndex = input.registerIndex;
149 output.columnIndex = input.columnIndex;
150
151 matched = true;
152 break;
153 }
154 }
155
156 // We permit unmatched, unreferenced varyings
157 ASSERT(matched || !input.staticUse);
158 }
159
160 return true;
Brandon Joneseb994362014-09-24 10:27:28 -0700161}
162
Jamie Madillada9ecc2015-08-17 12:53:37 -0400163} // anonymous namespace
164
Jamie Madilld3dfda22015-07-06 08:28:49 -0400165ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
166 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500167 ShaderExecutableD3D *shaderExecutable)
Jamie Madilld3dfda22015-07-06 08:28:49 -0400168 : mInputs(inputLayout),
169 mSignature(signature),
170 mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700171{
Brandon Joneseb994362014-09-24 10:27:28 -0700172}
173
174ProgramD3D::VertexExecutable::~VertexExecutable()
175{
176 SafeDelete(mShaderExecutable);
177}
178
Jamie Madilld3dfda22015-07-06 08:28:49 -0400179// static
180void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
181 const gl::InputLayout &inputLayout,
182 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700183{
Jamie Madillbd136f92015-08-10 14:51:37 -0400184 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400185
186 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700187 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400188 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400189 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400190 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700191 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400192 VertexConversionType conversionType =
193 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400194 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700195 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400196
197 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700198 }
Brandon Joneseb994362014-09-24 10:27:28 -0700199}
200
Jamie Madilld3dfda22015-07-06 08:28:49 -0400201bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
202{
Jamie Madillbd136f92015-08-10 14:51:37 -0400203 size_t limit = std::max(mSignature.size(), signature.size());
204 for (size_t index = 0; index < limit; ++index)
205 {
206 // treat undefined indexes as 'not converted'
207 bool a = index < signature.size() ? signature[index] : false;
208 bool b = index < mSignature.size() ? mSignature[index] : false;
209 if (a != b)
210 return false;
211 }
212
213 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400214}
215
216ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
217 ShaderExecutableD3D *shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700218 : mOutputSignature(outputSignature),
219 mShaderExecutable(shaderExecutable)
220{
221}
222
223ProgramD3D::PixelExecutable::~PixelExecutable()
224{
225 SafeDelete(mShaderExecutable);
226}
227
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700228ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
229{
230}
231
Geoff Lang7dd2e102014-11-10 15:19:26 -0500232unsigned int ProgramD3D::mCurrentSerial = 1;
233
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400234ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
235 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700236 mRenderer(renderer),
237 mDynamicHLSL(NULL),
Brandon Joneseb994362014-09-24 10:27:28 -0700238 mGeometryExecutable(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700239 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700240 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700241 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700242 mUsedVertexSamplerRange(0),
243 mUsedPixelSamplerRange(0),
244 mDirtySamplerMapping(true),
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400245 mTextureUnitTypesCache(renderer->getRendererCaps().maxCombinedTextureImageUnits),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500246 mShaderVersion(100),
247 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700248{
Brandon Joneseb994362014-09-24 10:27:28 -0700249 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700250}
251
252ProgramD3D::~ProgramD3D()
253{
254 reset();
255 SafeDelete(mDynamicHLSL);
256}
257
Brandon Jones44151a92014-09-10 11:32:25 -0700258bool ProgramD3D::usesPointSpriteEmulation() const
259{
260 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
261}
262
263bool ProgramD3D::usesGeometryShader() const
264{
Cooper Partine6664f02015-01-09 16:22:24 -0800265 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
266}
267
268bool ProgramD3D::usesInstancedPointSpriteEmulation() const
269{
270 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700271}
272
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700273GLint ProgramD3D::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
274{
275 GLint logicalTextureUnit = -1;
276
277 switch (type)
278 {
279 case gl::SAMPLER_PIXEL:
280 ASSERT(samplerIndex < caps.maxTextureImageUnits);
281 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
282 {
283 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
284 }
285 break;
286 case gl::SAMPLER_VERTEX:
287 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
288 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
289 {
290 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
291 }
292 break;
293 default: UNREACHABLE();
294 }
295
296 if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
297 {
298 return logicalTextureUnit;
299 }
300
301 return -1;
302}
303
304// Returns the texture type for a given Direct3D 9 sampler type and
305// index (0-15 for the pixel shader and 0-3 for the vertex shader).
306GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
307{
308 switch (type)
309 {
310 case gl::SAMPLER_PIXEL:
311 ASSERT(samplerIndex < mSamplersPS.size());
312 ASSERT(mSamplersPS[samplerIndex].active);
313 return mSamplersPS[samplerIndex].textureType;
314 case gl::SAMPLER_VERTEX:
315 ASSERT(samplerIndex < mSamplersVS.size());
316 ASSERT(mSamplersVS[samplerIndex].active);
317 return mSamplersVS[samplerIndex].textureType;
318 default: UNREACHABLE();
319 }
320
321 return GL_TEXTURE_2D;
322}
323
324GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
325{
326 switch (type)
327 {
328 case gl::SAMPLER_PIXEL:
329 return mUsedPixelSamplerRange;
330 case gl::SAMPLER_VERTEX:
331 return mUsedVertexSamplerRange;
332 default:
333 UNREACHABLE();
334 return 0;
335 }
336}
337
338void ProgramD3D::updateSamplerMapping()
339{
340 if (!mDirtySamplerMapping)
341 {
342 return;
343 }
344
345 mDirtySamplerMapping = false;
346
347 // Retrieve sampler uniform values
348 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
349 {
350 gl::LinkedUniform *targetUniform = mUniforms[uniformIndex];
351
352 if (targetUniform->dirty)
353 {
Geoff Lang2ec386b2014-12-03 14:44:38 -0500354 if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700355 {
356 int count = targetUniform->elementCount();
357 GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
358
359 if (targetUniform->isReferencedByFragmentShader())
360 {
361 unsigned int firstIndex = targetUniform->psRegisterIndex;
362
363 for (int i = 0; i < count; i++)
364 {
365 unsigned int samplerIndex = firstIndex + i;
366
367 if (samplerIndex < mSamplersPS.size())
368 {
369 ASSERT(mSamplersPS[samplerIndex].active);
370 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
371 }
372 }
373 }
374
375 if (targetUniform->isReferencedByVertexShader())
376 {
377 unsigned int firstIndex = targetUniform->vsRegisterIndex;
378
379 for (int i = 0; i < count; i++)
380 {
381 unsigned int samplerIndex = firstIndex + i;
382
383 if (samplerIndex < mSamplersVS.size())
384 {
385 ASSERT(mSamplersVS[samplerIndex].active);
386 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
387 }
388 }
389 }
390 }
391 }
392 }
393}
394
395bool ProgramD3D::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
396{
Jamie Madill13776892015-04-28 12:39:06 -0400397 // Skip cache if we're using an infolog, so we get the full error.
398 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
399 if (!mDirtySamplerMapping && infoLog == nullptr && mCachedValidateSamplersResult.valid())
400 {
401 return mCachedValidateSamplersResult.value();
402 }
403
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700404 // if any two active samplers in a program are of different types, but refer to the same
405 // texture image unit, and this is the current program, then ValidateProgram will fail, and
406 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
407 updateSamplerMapping();
408
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400409 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700410
411 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
412 {
413 if (mSamplersPS[i].active)
414 {
415 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
416
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400417 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700418 {
419 if (infoLog)
420 {
Jamie Madillf6113162015-05-07 11:49:21 -0400421 (*infoLog) << "Sampler uniform (" << unit
422 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
423 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700424 }
425
Jamie Madill13776892015-04-28 12:39:06 -0400426 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700427 return false;
428 }
429
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400430 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700431 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400432 if (mSamplersPS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700433 {
434 if (infoLog)
435 {
Jamie Madillf6113162015-05-07 11:49:21 -0400436 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
437 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700438 }
439
Jamie Madill13776892015-04-28 12:39:06 -0400440 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700441 return false;
442 }
443 }
444 else
445 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400446 mTextureUnitTypesCache[unit] = mSamplersPS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700447 }
448 }
449 }
450
451 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
452 {
453 if (mSamplersVS[i].active)
454 {
455 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
456
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400457 if (unit >= caps.maxCombinedTextureImageUnits)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700458 {
459 if (infoLog)
460 {
Jamie Madillf6113162015-05-07 11:49:21 -0400461 (*infoLog) << "Sampler uniform (" << unit
462 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
463 << caps.maxCombinedTextureImageUnits << ")";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700464 }
465
Jamie Madill13776892015-04-28 12:39:06 -0400466 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700467 return false;
468 }
469
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400470 if (mTextureUnitTypesCache[unit] != GL_NONE)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700471 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400472 if (mSamplersVS[i].textureType != mTextureUnitTypesCache[unit])
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700473 {
474 if (infoLog)
475 {
Jamie Madillf6113162015-05-07 11:49:21 -0400476 (*infoLog) << "Samplers of conflicting types refer to the same texture image unit ("
477 << unit << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700478 }
479
Jamie Madill13776892015-04-28 12:39:06 -0400480 mCachedValidateSamplersResult = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700481 return false;
482 }
483 }
484 else
485 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400486 mTextureUnitTypesCache[unit] = mSamplersVS[i].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700487 }
488 }
489 }
490
Jamie Madill13776892015-04-28 12:39:06 -0400491 mCachedValidateSamplersResult = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700492 return true;
493}
494
Geoff Lang7dd2e102014-11-10 15:19:26 -0500495LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700496{
Austin Kinross137b1512015-06-17 16:14:53 -0700497 DeviceIdentifier binaryDeviceIdentifier = { 0 };
498 stream->readBytes(reinterpret_cast<unsigned char*>(&binaryDeviceIdentifier), sizeof(DeviceIdentifier));
499
500 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
501 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
502 {
503 infoLog << "Invalid program binary, device configuration has changed.";
504 return LinkResult(false, gl::Error(GL_NO_ERROR));
505 }
506
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500507 int compileFlags = stream->readInt<int>();
508 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
509 {
Jamie Madillf6113162015-05-07 11:49:21 -0400510 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500511 return LinkResult(false, gl::Error(GL_NO_ERROR));
512 }
513
Brandon Jones44151a92014-09-10 11:32:25 -0700514 stream->readInt(&mShaderVersion);
515
Jamie Madill63805b42015-08-25 13:17:39 -0400516 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
517 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
518 {
519 stream->readInt(&mSemanticIndexes[i]);
520 }
521
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700522 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
523 for (unsigned int i = 0; i < psSamplerCount; ++i)
524 {
525 Sampler sampler;
526 stream->readBool(&sampler.active);
527 stream->readInt(&sampler.logicalTextureUnit);
528 stream->readInt(&sampler.textureType);
529 mSamplersPS.push_back(sampler);
530 }
531 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
532 for (unsigned int i = 0; i < vsSamplerCount; ++i)
533 {
534 Sampler sampler;
535 stream->readBool(&sampler.active);
536 stream->readInt(&sampler.logicalTextureUnit);
537 stream->readInt(&sampler.textureType);
538 mSamplersVS.push_back(sampler);
539 }
540
541 stream->readInt(&mUsedVertexSamplerRange);
542 stream->readInt(&mUsedPixelSamplerRange);
543
544 const unsigned int uniformCount = stream->readInt<unsigned int>();
545 if (stream->error())
546 {
Jamie Madillf6113162015-05-07 11:49:21 -0400547 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500548 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700549 }
550
551 mUniforms.resize(uniformCount);
552 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
553 {
554 GLenum type = stream->readInt<GLenum>();
555 GLenum precision = stream->readInt<GLenum>();
556 std::string name = stream->readString();
557 unsigned int arraySize = stream->readInt<unsigned int>();
558 int blockIndex = stream->readInt<int>();
559
560 int offset = stream->readInt<int>();
561 int arrayStride = stream->readInt<int>();
562 int matrixStride = stream->readInt<int>();
563 bool isRowMajorMatrix = stream->readBool();
564
565 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
566
567 gl::LinkedUniform *uniform = new gl::LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
568
569 stream->readInt(&uniform->psRegisterIndex);
570 stream->readInt(&uniform->vsRegisterIndex);
571 stream->readInt(&uniform->registerCount);
572 stream->readInt(&uniform->registerElement);
573
574 mUniforms[uniformIndex] = uniform;
575 }
576
577 const unsigned int uniformIndexCount = stream->readInt<unsigned int>();
578 if (stream->error())
579 {
Jamie Madillf6113162015-05-07 11:49:21 -0400580 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500581 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700582 }
583
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700584 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
585 {
Geoff Lang95137842015-06-02 15:38:43 -0400586 GLuint location;
587 stream->readInt(&location);
588
589 gl::VariableLocation variable;
590 stream->readString(&variable.name);
591 stream->readInt(&variable.element);
592 stream->readInt(&variable.index);
593
594 mUniformIndex[location] = variable;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700595 }
596
597 unsigned int uniformBlockCount = stream->readInt<unsigned int>();
598 if (stream->error())
599 {
Jamie Madillf6113162015-05-07 11:49:21 -0400600 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500601 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700602 }
603
604 mUniformBlocks.resize(uniformBlockCount);
605 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
606 {
607 std::string name = stream->readString();
608 unsigned int elementIndex = stream->readInt<unsigned int>();
609 unsigned int dataSize = stream->readInt<unsigned int>();
610
611 gl::UniformBlock *uniformBlock = new gl::UniformBlock(name, elementIndex, dataSize);
612
613 stream->readInt(&uniformBlock->psRegisterIndex);
614 stream->readInt(&uniformBlock->vsRegisterIndex);
615
616 unsigned int numMembers = stream->readInt<unsigned int>();
617 uniformBlock->memberUniformIndexes.resize(numMembers);
618 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
619 {
620 stream->readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
621 }
622
623 mUniformBlocks[uniformBlockIndex] = uniformBlock;
624 }
625
Brandon Joneseb994362014-09-24 10:27:28 -0700626 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
627 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
628 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
629 {
630 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
631
632 stream->readString(&varying.name);
633 stream->readInt(&varying.type);
634 stream->readInt(&varying.size);
635 stream->readString(&varying.semanticName);
636 stream->readInt(&varying.semanticIndex);
637 stream->readInt(&varying.semanticIndexCount);
638 }
639
Brandon Jones22502d52014-08-29 16:58:36 -0700640 stream->readString(&mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530641 stream->readBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700642 stream->readString(&mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530643 stream->readBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700644 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700645 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700646
647 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
648 mPixelShaderKey.resize(pixelShaderKeySize);
649 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
650 {
651 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
652 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
653 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
654 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
655 }
656
Brandon Joneseb994362014-09-24 10:27:28 -0700657 const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data());
658
659 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
660 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
661 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400662 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400663 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700664
Jamie Madilld3dfda22015-07-06 08:28:49 -0400665 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700666 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400667 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700668 }
669
670 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
671 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400672
Jamie Madillada9ecc2015-08-17 12:53:37 -0400673 ShaderExecutableD3D *shaderExecutable = nullptr;
674
675 gl::Error error = mRenderer->loadExecutable(
676 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
677 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400678 if (error.isError())
679 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500680 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400681 }
682
Brandon Joneseb994362014-09-24 10:27:28 -0700683 if (!shaderExecutable)
684 {
Jamie Madillf6113162015-05-07 11:49:21 -0400685 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500686 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700687 }
688
689 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400690 VertexExecutable::Signature signature;
691 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700692
693 // add new binary
694 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
695
696 stream->skip(vertexShaderSize);
697 }
698
699 const size_t pixelShaderCount = stream->readInt<unsigned int>();
700 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
701 {
702 const size_t outputCount = stream->readInt<unsigned int>();
703 std::vector<GLenum> outputs(outputCount);
704 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
705 {
706 stream->readInt(&outputs[outputIndex]);
707 }
708
709 const size_t pixelShaderSize = stream->readInt<unsigned int>();
710 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400711 ShaderExecutableD3D *shaderExecutable = nullptr;
712
713 gl::Error error = mRenderer->loadExecutable(
714 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
715 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400716 if (error.isError())
717 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400719 }
Brandon Joneseb994362014-09-24 10:27:28 -0700720
721 if (!shaderExecutable)
722 {
Jamie Madillf6113162015-05-07 11:49:21 -0400723 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500724 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700725 }
726
727 // add new binary
728 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
729
730 stream->skip(pixelShaderSize);
731 }
732
733 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
734
735 if (geometryShaderSize > 0)
736 {
737 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400738 gl::Error error = mRenderer->loadExecutable(
739 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
740 mTransformFeedbackLinkedVaryings,
741 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400742 if (error.isError())
743 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500744 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400745 }
Brandon Joneseb994362014-09-24 10:27:28 -0700746
747 if (!mGeometryExecutable)
748 {
Jamie Madillf6113162015-05-07 11:49:21 -0400749 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500750 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700751 }
752 stream->skip(geometryShaderSize);
753 }
754
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700755 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500756 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757
Geoff Lang7dd2e102014-11-10 15:19:26 -0500758 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700759}
760
Geoff Langb543aff2014-09-30 14:52:54 -0400761gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700762{
Austin Kinross137b1512015-06-17 16:14:53 -0700763 // Output the DeviceIdentifier before we output any shader code
764 // When we load the binary again later, we can validate the device identifier before trying to compile any HLSL
765 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
766 stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(DeviceIdentifier));
767
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500768 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
769
Brandon Jones44151a92014-09-10 11:32:25 -0700770 stream->writeInt(mShaderVersion);
771
Jamie Madill63805b42015-08-25 13:17:39 -0400772 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
773 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
774 {
775 stream->writeInt(mSemanticIndexes[i]);
776 }
777
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778 stream->writeInt(mSamplersPS.size());
779 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
780 {
781 stream->writeInt(mSamplersPS[i].active);
782 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
783 stream->writeInt(mSamplersPS[i].textureType);
784 }
785
786 stream->writeInt(mSamplersVS.size());
787 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
788 {
789 stream->writeInt(mSamplersVS[i].active);
790 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
791 stream->writeInt(mSamplersVS[i].textureType);
792 }
793
794 stream->writeInt(mUsedVertexSamplerRange);
795 stream->writeInt(mUsedPixelSamplerRange);
796
797 stream->writeInt(mUniforms.size());
798 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
799 {
800 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
801
802 stream->writeInt(uniform.type);
803 stream->writeInt(uniform.precision);
804 stream->writeString(uniform.name);
805 stream->writeInt(uniform.arraySize);
806 stream->writeInt(uniform.blockIndex);
807
808 stream->writeInt(uniform.blockInfo.offset);
809 stream->writeInt(uniform.blockInfo.arrayStride);
810 stream->writeInt(uniform.blockInfo.matrixStride);
811 stream->writeInt(uniform.blockInfo.isRowMajorMatrix);
812
813 stream->writeInt(uniform.psRegisterIndex);
814 stream->writeInt(uniform.vsRegisterIndex);
815 stream->writeInt(uniform.registerCount);
816 stream->writeInt(uniform.registerElement);
817 }
818
819 stream->writeInt(mUniformIndex.size());
Geoff Lang95137842015-06-02 15:38:43 -0400820 for (const auto &uniform : mUniformIndex)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700821 {
Geoff Lang95137842015-06-02 15:38:43 -0400822 GLuint location = uniform.first;
823 stream->writeInt(location);
824
825 const gl::VariableLocation &variable = uniform.second;
826 stream->writeString(variable.name);
827 stream->writeInt(variable.element);
828 stream->writeInt(variable.index);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700829 }
830
831 stream->writeInt(mUniformBlocks.size());
832 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
833 {
834 const gl::UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
835
836 stream->writeString(uniformBlock.name);
837 stream->writeInt(uniformBlock.elementIndex);
838 stream->writeInt(uniformBlock.dataSize);
839
840 stream->writeInt(uniformBlock.memberUniformIndexes.size());
841 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
842 {
843 stream->writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
844 }
845
846 stream->writeInt(uniformBlock.psRegisterIndex);
847 stream->writeInt(uniformBlock.vsRegisterIndex);
848 }
849
Brandon Joneseb994362014-09-24 10:27:28 -0700850 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
851 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
852 {
853 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
854
855 stream->writeString(varying.name);
856 stream->writeInt(varying.type);
857 stream->writeInt(varying.size);
858 stream->writeString(varying.semanticName);
859 stream->writeInt(varying.semanticIndex);
860 stream->writeInt(varying.semanticIndexCount);
861 }
862
Brandon Jones22502d52014-08-29 16:58:36 -0700863 stream->writeString(mVertexHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530864 stream->writeBytes(reinterpret_cast<unsigned char*>(&mVertexWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700865 stream->writeString(mPixelHLSL);
Arun Patole44efa0b2015-03-04 17:11:05 +0530866 stream->writeBytes(reinterpret_cast<unsigned char*>(&mPixelWorkarounds), sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700867 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700868 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700869
Brandon Joneseb994362014-09-24 10:27:28 -0700870 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700871 stream->writeInt(pixelShaderKey.size());
872 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++)
873 {
Brandon Joneseb994362014-09-24 10:27:28 -0700874 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700875 stream->writeInt(variable.type);
876 stream->writeString(variable.name);
877 stream->writeString(variable.source);
878 stream->writeInt(variable.outputIndex);
879 }
880
Brandon Joneseb994362014-09-24 10:27:28 -0700881 stream->writeInt(mVertexExecutables.size());
882 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
883 {
884 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
885
Jamie Madilld3dfda22015-07-06 08:28:49 -0400886 const auto &inputLayout = vertexExecutable->inputs();
887 stream->writeInt(inputLayout.size());
888
889 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700890 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400891 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700892 }
893
894 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
895 stream->writeInt(vertexShaderSize);
896
897 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
898 stream->writeBytes(vertexBlob, vertexShaderSize);
899 }
900
901 stream->writeInt(mPixelExecutables.size());
902 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
903 {
904 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
905
906 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
907 stream->writeInt(outputs.size());
908 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
909 {
910 stream->writeInt(outputs[outputIndex]);
911 }
912
913 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
914 stream->writeInt(pixelShaderSize);
915
916 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
917 stream->writeBytes(pixelBlob, pixelShaderSize);
918 }
919
920 size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
921 stream->writeInt(geometryShaderSize);
922
923 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
924 {
925 const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
926 stream->writeBytes(geometryBlob, geometryShaderSize);
927 }
928
Geoff Langb543aff2014-09-30 14:52:54 -0400929 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700930}
931
Geoff Lang359ef262015-01-05 14:42:29 -0500932gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700933{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400934 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700935
Jamie Madill85a18042015-03-05 15:41:41 -0500936 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
937 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700938
939 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
940 {
941 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
942
943 if (colorbuffer)
944 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400945 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700946 }
947 else
948 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400949 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700950 }
951 }
952
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400953 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700954}
955
Jamie Madill97399232014-12-23 12:31:15 -0500956gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500957 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500958 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700959{
960 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
961 {
962 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
963 {
Geoff Langb543aff2014-09-30 14:52:54 -0400964 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
965 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700966 }
967 }
968
Brandon Jones22502d52014-08-29 16:58:36 -0700969 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
970 outputSignature);
971
972 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -0500973 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -0500974
975 gl::InfoLog tempInfoLog;
976 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
977
Jamie Madillada9ecc2015-08-17 12:53:37 -0400978 gl::Error error = mRenderer->compileToExecutable(
979 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
980 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
981 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400982 if (error.isError())
983 {
984 return error;
985 }
Brandon Joneseb994362014-09-24 10:27:28 -0700986
Jamie Madill97399232014-12-23 12:31:15 -0500987 if (pixelExecutable)
988 {
989 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
990 }
991 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700992 {
993 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700994 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -0700995 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
996 }
Brandon Jones22502d52014-08-29 16:58:36 -0700997
Geoff Langb543aff2014-09-30 14:52:54 -0400998 *outExectuable = pixelExecutable;
999 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001000}
1001
Jamie Madilld3dfda22015-07-06 08:28:49 -04001002gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001003 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001004 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001005{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001006 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001007
1008 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1009 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001010 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001011 {
Geoff Langb543aff2014-09-30 14:52:54 -04001012 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1013 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001014 }
1015 }
1016
Brandon Jones22502d52014-08-29 16:58:36 -07001017 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001018 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
1019 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001020
1021 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001022 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001023
1024 gl::InfoLog tempInfoLog;
1025 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1026
Jamie Madillada9ecc2015-08-17 12:53:37 -04001027 gl::Error error = mRenderer->compileToExecutable(
1028 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
1029 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1030 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001031 if (error.isError())
1032 {
1033 return error;
1034 }
1035
Jamie Madill97399232014-12-23 12:31:15 -05001036 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001037 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001038 mVertexExecutables.push_back(new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001039 }
Jamie Madill97399232014-12-23 12:31:15 -05001040 else if (!infoLog)
1041 {
1042 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001043 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001044 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1045 }
Brandon Jones22502d52014-08-29 16:58:36 -07001046
Geoff Langb543aff2014-09-30 14:52:54 -04001047 *outExectuable = vertexExecutable;
1048 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001049}
1050
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001051LinkResult ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog, int registers)
Brandon Jones44151a92014-09-10 11:32:25 -07001052{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001053 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1054 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Brandon Jones44151a92014-09-10 11:32:25 -07001055
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001056 const gl::InputLayout &defaultInputLayout =
1057 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001058 ShaderExecutableD3D *defaultVertexExecutable = NULL;
1059 gl::Error error = getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
1060 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001061 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001062 return LinkResult(false, error);
1063 }
Austin Kinross434953e2015-02-20 10:49:51 -08001064
Brandon Joneseb994362014-09-24 10:27:28 -07001065 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001066 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madille4ea2022015-03-26 20:35:05 +00001067 error = getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001068 if (error.isError())
1069 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001070 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001071 }
Brandon Jones44151a92014-09-10 11:32:25 -07001072
Brandon Joneseb994362014-09-24 10:27:28 -07001073 if (usesGeometryShader())
1074 {
1075 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
Brandon Jones44151a92014-09-10 11:32:25 -07001076
Jamie Madillada9ecc2015-08-17 12:53:37 -04001077 error = mRenderer->compileToExecutable(
1078 infoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
1079 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1080 D3DCompilerWorkarounds(), &mGeometryExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001081 if (error.isError())
1082 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001083 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001084 }
Brandon Joneseb994362014-09-24 10:27:28 -07001085 }
1086
Brandon Jones091540d2014-10-29 11:32:04 -07001087#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Tibor den Ouden97049c62014-10-06 21:39:16 +02001088 if (usesGeometryShader() && mGeometryExecutable)
1089 {
1090 // Geometry shaders are currently only used internally, so there is no corresponding shader object at the interface level
1091 // For now the geometry shader debug info is pre-pended to the vertex shader, this is a bit of a clutch
1092 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1093 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1094 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1095 }
1096
1097 if (defaultVertexExecutable)
1098 {
1099 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1100 }
1101
1102 if (defaultPixelExecutable)
1103 {
1104 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1105 }
1106#endif
1107
Geoff Langb543aff2014-09-30 14:52:54 -04001108 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001109 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001110}
1111
Jamie Madillccdf74b2015-08-18 10:46:12 -04001112LinkResult ProgramD3D::link(const gl::Data &data,
1113 gl::InfoLog &infoLog,
1114 gl::Shader *fragmentShader,
Jamie Madill80a6fc02015-08-21 16:53:16 -04001115 gl::Shader *vertexShader)
Brandon Jones22502d52014-08-29 16:58:36 -07001116{
Jamie Madillf4bf3812015-04-01 16:15:32 -04001117 ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1118 ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
Brandon Joneseb994362014-09-24 10:27:28 -07001119
Jamie Madillde8892b2014-11-11 13:00:22 -05001120 mSamplersPS.resize(data.caps->maxTextureImageUnits);
1121 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001122
Brandon Jones22502d52014-08-29 16:58:36 -07001123 mPixelHLSL = fragmentShaderD3D->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301124 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
Brandon Jones22502d52014-08-29 16:58:36 -07001125
1126 mVertexHLSL = vertexShaderD3D->getTranslatedSource();
Arun Patole44efa0b2015-03-04 17:11:05 +05301127 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Brandon Jones44151a92014-09-10 11:32:25 -07001128 mShaderVersion = vertexShaderD3D->getShaderVersion();
Brandon Jones22502d52014-08-29 16:58:36 -07001129
Austin Kinross02df7962015-07-01 10:03:42 -07001130 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1131 {
1132 if (fragmentShaderD3D->usesFrontFacing())
1133 {
1134 infoLog << "The current renderer doesn't support gl_FrontFacing";
1135 return LinkResult(false, gl::Error(GL_NO_ERROR));
1136 }
1137 }
1138
Brandon Jones22502d52014-08-29 16:58:36 -07001139 // Map the varyings to the register file
Daniel Chengf33ab832015-06-30 19:08:16 -07001140 VaryingPacking packing = {};
Jamie Madill31c8c562015-08-19 14:08:03 -04001141 int registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D,
1142 mData.getTransformFeedbackVaryingNames());
Brandon Jones22502d52014-08-29 16:58:36 -07001143
Jamie Madill31c8c562015-08-19 14:08:03 -04001144 if (registers < 0)
Brandon Jones22502d52014-08-29 16:58:36 -07001145 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001146 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001147 }
1148
Jamie Madillada9ecc2015-08-17 12:53:37 -04001149 LinkVaryingRegisters(infoLog, vertexShaderD3D, fragmentShaderD3D);
Brandon Jones22502d52014-08-29 16:58:36 -07001150
Jamie Madillccdf74b2015-08-18 10:46:12 -04001151 std::vector<gl::LinkedVarying> linkedVaryings;
Jamie Madill80a6fc02015-08-21 16:53:16 -04001152 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registers, packing, mPixelHLSL,
1153 mVertexHLSL, &linkedVaryings, &mPixelShaderKey,
1154 &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001155 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001156 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001157 }
1158
Brandon Jones44151a92014-09-10 11:32:25 -07001159 mUsesPointSize = vertexShaderD3D->usesPointSize();
1160
Jamie Madill63805b42015-08-25 13:17:39 -04001161 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001162
Jamie Madillea918db2015-08-18 14:48:59 -04001163 if (!defineUniforms(infoLog, *data.caps))
1164 {
1165 return LinkResult(false, gl::Error(GL_NO_ERROR));
1166 }
1167
Jamie Madille473dee2015-08-18 14:49:01 -04001168 defineUniformBlocks(*data.caps);
1169
Jamie Madillccdf74b2015-08-18 10:46:12 -04001170 gatherTransformFeedbackVaryings(linkedVaryings);
1171
Jamie Madill31c8c562015-08-19 14:08:03 -04001172 LinkResult result = compileProgramExecutables(infoLog, registers);
1173 if (result.error.isError() || !result.linkSuccess)
1174 {
1175 infoLog << "Failed to create D3D shaders.";
1176 return result;
1177 }
1178
Geoff Lang7dd2e102014-11-10 15:19:26 -05001179 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001180}
1181
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001182GLboolean ProgramD3D::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
1183{
1184 applyUniforms();
1185 return validateSamplers(infoLog, caps);
1186}
1187
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001188void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001189{
1190 // Compute total default block size
1191 unsigned int vertexRegisters = 0;
1192 unsigned int fragmentRegisters = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001193 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001194 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001195 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
Brandon Jonesc9610c52014-08-25 17:02:59 -07001196
Geoff Lang2ec386b2014-12-03 14:44:38 -05001197 if (!gl::IsSamplerType(uniform.type))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001198 {
1199 if (uniform.isReferencedByVertexShader())
1200 {
1201 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
1202 }
1203 if (uniform.isReferencedByFragmentShader())
1204 {
1205 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
1206 }
1207 }
1208 }
1209
1210 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
1211 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1212}
1213
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001214gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001215{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001216 updateSamplerMapping();
1217
1218 gl::Error error = mRenderer->applyUniforms(*this, mUniforms);
1219 if (error.isError())
1220 {
1221 return error;
1222 }
1223
1224 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
1225 {
1226 mUniforms[uniformIndex]->dirty = false;
1227 }
1228
1229 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001230}
1231
Jamie Madilld1fe1642015-08-21 16:26:04 -04001232gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001233{
Jamie Madill03260fa2015-06-22 13:57:22 -04001234 mVertexUBOCache.clear();
1235 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001236
1237 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1238 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1239
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001240 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001241 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001242 gl::UniformBlock *uniformBlock = mUniformBlocks[uniformBlockIndex];
Jamie Madilld1fe1642015-08-21 16:26:04 -04001243 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001244
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001245 ASSERT(uniformBlock);
Brandon Jones18bd4102014-09-22 14:21:44 -07001246
1247 // Unnecessary to apply an unreferenced standard or shared UBO
1248 if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
1249 {
1250 continue;
1251 }
1252
1253 if (uniformBlock->isReferencedByVertexShader())
1254 {
1255 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001256 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001257
Jamie Madill969194d2015-07-20 14:36:56 -04001258 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001259 {
1260 mVertexUBOCache.resize(registerIndex + 1, -1);
1261 }
1262
1263 ASSERT(mVertexUBOCache[registerIndex] == -1);
1264 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001265 }
1266
1267 if (uniformBlock->isReferencedByFragmentShader())
1268 {
1269 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001270 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001271
1272 if (mFragmentUBOCache.size() <= registerIndex)
1273 {
1274 mFragmentUBOCache.resize(registerIndex + 1, -1);
1275 }
1276
1277 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1278 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001279 }
1280 }
1281
Jamie Madill03260fa2015-06-22 13:57:22 -04001282 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001283}
1284
Jamie Madille473dee2015-08-18 14:49:01 -04001285void ProgramD3D::assignUniformBlockRegister(gl::UniformBlock *uniformBlock,
1286 GLenum shader,
1287 unsigned int registerIndex,
1288 const gl::Caps &caps)
Brandon Jones18bd4102014-09-22 14:21:44 -07001289{
Jamie Madille473dee2015-08-18 14:49:01 -04001290 // Validation done in the GL-level Program.
Brandon Jones18bd4102014-09-22 14:21:44 -07001291 if (shader == GL_VERTEX_SHADER)
1292 {
1293 uniformBlock->vsRegisterIndex = registerIndex;
Jamie Madille473dee2015-08-18 14:49:01 -04001294 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
Brandon Jones18bd4102014-09-22 14:21:44 -07001295 }
1296 else if (shader == GL_FRAGMENT_SHADER)
1297 {
1298 uniformBlock->psRegisterIndex = registerIndex;
Jamie Madille473dee2015-08-18 14:49:01 -04001299 ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
Brandon Jones18bd4102014-09-22 14:21:44 -07001300 }
1301 else UNREACHABLE();
Brandon Jones18bd4102014-09-22 14:21:44 -07001302}
1303
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001304void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001305{
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001306 unsigned int numUniforms = static_cast<unsigned int>(mUniforms.size());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001307 for (unsigned int index = 0; index < numUniforms; index++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001308 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001309 mUniforms[index]->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001310 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001311}
1312
1313void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
1314{
1315 setUniform(location, count, v, GL_FLOAT);
1316}
1317
1318void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1319{
1320 setUniform(location, count, v, GL_FLOAT_VEC2);
1321}
1322
1323void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1324{
1325 setUniform(location, count, v, GL_FLOAT_VEC3);
1326}
1327
1328void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1329{
1330 setUniform(location, count, v, GL_FLOAT_VEC4);
1331}
1332
1333void ProgramD3D::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1334{
1335 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1336}
1337
1338void ProgramD3D::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1339{
1340 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1341}
1342
1343void ProgramD3D::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1344{
1345 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1346}
1347
1348void ProgramD3D::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1349{
1350 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1351}
1352
1353void ProgramD3D::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1354{
1355 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1356}
1357
1358void ProgramD3D::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1359{
1360 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1361}
1362
1363void ProgramD3D::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1364{
1365 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1366}
1367
1368void ProgramD3D::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1369{
1370 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1371}
1372
1373void ProgramD3D::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1374{
1375 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1376}
1377
1378void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1379{
1380 setUniform(location, count, v, GL_INT);
1381}
1382
1383void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1384{
1385 setUniform(location, count, v, GL_INT_VEC2);
1386}
1387
1388void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1389{
1390 setUniform(location, count, v, GL_INT_VEC3);
1391}
1392
1393void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1394{
1395 setUniform(location, count, v, GL_INT_VEC4);
1396}
1397
1398void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1399{
1400 setUniform(location, count, v, GL_UNSIGNED_INT);
1401}
1402
1403void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1404{
1405 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1406}
1407
1408void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1409{
1410 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1411}
1412
1413void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1414{
1415 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1416}
1417
1418void ProgramD3D::getUniformfv(GLint location, GLfloat *params)
1419{
1420 getUniformv(location, params, GL_FLOAT);
1421}
1422
1423void ProgramD3D::getUniformiv(GLint location, GLint *params)
1424{
1425 getUniformv(location, params, GL_INT);
1426}
1427
1428void ProgramD3D::getUniformuiv(GLint location, GLuint *params)
1429{
1430 getUniformv(location, params, GL_UNSIGNED_INT);
1431}
1432
Jamie Madillea918db2015-08-18 14:48:59 -04001433bool ProgramD3D::defineUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001434{
Jamie Madillea918db2015-08-18 14:48:59 -04001435 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1436 const std::vector<sh::Uniform> &vertexUniforms = vertexShader->getUniforms();
1437 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001438
Jamie Madillea918db2015-08-18 14:48:59 -04001439 for (const sh::Uniform &uniform : vertexUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001440 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001441 if (uniform.staticUse)
1442 {
Jamie Madill55def582015-05-04 11:24:57 -04001443 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1444 vertexShaderD3D->getUniformRegister(uniform.name);
1445 defineUniformBase(vertexShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001446 }
1447 }
1448
Jamie Madillea918db2015-08-18 14:48:59 -04001449 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1450 const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader->getUniforms();
1451 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001452
Jamie Madillea918db2015-08-18 14:48:59 -04001453 for (const sh::Uniform &uniform : fragmentUniforms)
1454 {
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001455 if (uniform.staticUse)
1456 {
Jamie Madill55def582015-05-04 11:24:57 -04001457 unsigned int registerBase = uniform.isBuiltIn() ? GL_INVALID_INDEX :
1458 fragmentShaderD3D->getUniformRegister(uniform.name);
1459 defineUniformBase(fragmentShaderD3D, uniform, registerBase);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001460 }
1461 }
1462
Jamie Madillea918db2015-08-18 14:48:59 -04001463 // TODO(jmadill): move the validation part to gl::Program
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001464 if (!indexUniforms(infoLog, caps))
1465 {
1466 return false;
1467 }
1468
1469 initializeUniformStorage();
1470
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001471 return true;
1472}
1473
Geoff Lang492a7e42014-11-05 13:27:06 -05001474void ProgramD3D::defineUniformBase(const ShaderD3D *shader, const sh::Uniform &uniform, unsigned int uniformRegister)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001475{
Jamie Madill55def582015-05-04 11:24:57 -04001476 if (uniformRegister == GL_INVALID_INDEX)
1477 {
1478 defineUniform(shader, uniform, uniform.name, nullptr);
1479 return;
1480 }
1481
Geoff Lang492a7e42014-11-05 13:27:06 -05001482 ShShaderOutput outputType = shader->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001483 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
1484 encoder.skipRegisters(uniformRegister);
1485
1486 defineUniform(shader, uniform, uniform.name, &encoder);
1487}
1488
Geoff Lang492a7e42014-11-05 13:27:06 -05001489void ProgramD3D::defineUniform(const ShaderD3D *shader, const sh::ShaderVariable &uniform,
1490 const std::string &fullName, sh::HLSLBlockEncoder *encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001491{
1492 if (uniform.isStruct())
1493 {
1494 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1495 {
1496 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1497
Jamie Madill55def582015-05-04 11:24:57 -04001498 if (encoder)
1499 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001500
1501 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1502 {
1503 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
1504 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1505
1506 defineUniform(shader, field, fieldFullName, encoder);
1507 }
1508
Jamie Madill55def582015-05-04 11:24:57 -04001509 if (encoder)
1510 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001511 }
1512 }
1513 else // Not a struct
1514 {
1515 // Arrays are treated as aggregate types
Jamie Madill55def582015-05-04 11:24:57 -04001516 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001517 {
1518 encoder->enterAggregateType();
1519 }
1520
1521 gl::LinkedUniform *linkedUniform = getUniformByName(fullName);
1522
Jamie Madill2857f482015-02-09 15:35:29 -05001523 // Advance the uniform offset, to track registers allocation for structs
Jamie Madill55def582015-05-04 11:24:57 -04001524 sh::BlockMemberInfo blockInfo = encoder ?
1525 encoder->encodeType(uniform.type, uniform.arraySize, false) :
1526 sh::BlockMemberInfo::getDefaultBlockInfo();
Jamie Madill2857f482015-02-09 15:35:29 -05001527
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001528 if (!linkedUniform)
1529 {
1530 linkedUniform = new gl::LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
Jamie Madill2857f482015-02-09 15:35:29 -05001531 -1, sh::BlockMemberInfo::getDefaultBlockInfo());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001532 ASSERT(linkedUniform);
Jamie Madill55def582015-05-04 11:24:57 -04001533
1534 if (encoder)
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001535 linkedUniform->registerElement = static_cast<unsigned int>(
1536 sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001537 mUniforms.push_back(linkedUniform);
1538 }
1539
Jamie Madill55def582015-05-04 11:24:57 -04001540 if (encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001541 {
Jamie Madill55def582015-05-04 11:24:57 -04001542 if (shader->getShaderType() == GL_FRAGMENT_SHADER)
1543 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001544 linkedUniform->psRegisterIndex =
1545 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill55def582015-05-04 11:24:57 -04001546 }
1547 else if (shader->getShaderType() == GL_VERTEX_SHADER)
1548 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001549 linkedUniform->vsRegisterIndex =
1550 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill55def582015-05-04 11:24:57 -04001551 }
1552 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001553 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001554
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001555 // Arrays are treated as aggregate types
Jamie Madill55def582015-05-04 11:24:57 -04001556 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001557 {
1558 encoder->exitAggregateType();
1559 }
1560 }
1561}
1562
Jamie Madille473dee2015-08-18 14:49:01 -04001563void ProgramD3D::defineUniformBlocks(const gl::Caps &caps)
1564{
1565 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1566
1567 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1568 {
1569 if (vertexBlock.staticUse || vertexBlock.layout != sh::BLOCKLAYOUT_PACKED)
1570 {
1571 defineUniformBlock(*vertexShader, vertexBlock, caps);
1572 }
1573 }
1574
1575 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1576
1577 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1578 {
1579 if (fragmentBlock.staticUse || fragmentBlock.layout != sh::BLOCKLAYOUT_PACKED)
1580 {
1581 defineUniformBlock(*fragmentShader, fragmentBlock, caps);
1582 }
1583 }
1584}
1585
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001586template <typename T>
1587static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
1588{
1589 ASSERT(dest != NULL);
1590 ASSERT(dirtyFlag != NULL);
1591
1592 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
1593 *dest = source;
1594}
1595
1596template <typename T>
1597void ProgramD3D::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
1598{
1599 const int components = gl::VariableComponentCount(targetUniformType);
1600 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1601
1602 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
1603
1604 int elementCount = targetUniform->elementCount();
1605
1606 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
1607
1608 if (targetUniform->type == targetUniformType)
1609 {
1610 T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
1611
1612 for (int i = 0; i < count; i++)
1613 {
1614 T *dest = target + (i * 4);
1615 const T *source = v + (i * components);
1616
1617 for (int c = 0; c < components; c++)
1618 {
1619 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1620 }
1621 for (int c = components; c < 4; c++)
1622 {
1623 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1624 }
1625 }
1626 }
1627 else if (targetUniform->type == targetBoolType)
1628 {
1629 GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
1630
1631 for (int i = 0; i < count; i++)
1632 {
1633 GLint *dest = boolParams + (i * 4);
1634 const T *source = v + (i * components);
1635
1636 for (int c = 0; c < components; c++)
1637 {
1638 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
1639 }
1640 for (int c = components; c < 4; c++)
1641 {
1642 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1643 }
1644 }
1645 }
Geoff Lang2ec386b2014-12-03 14:44:38 -05001646 else if (gl::IsSamplerType(targetUniform->type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001647 {
1648 ASSERT(targetUniformType == GL_INT);
1649
1650 GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
1651
1652 bool wasDirty = targetUniform->dirty;
1653
1654 for (int i = 0; i < count; i++)
1655 {
1656 GLint *dest = target + (i * 4);
1657 const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
1658
1659 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1660 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1661 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1662 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1663 }
1664
1665 if (!wasDirty && targetUniform->dirty)
1666 {
1667 mDirtySamplerMapping = true;
1668 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001669 }
1670 else UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001671}
Brandon Jones18bd4102014-09-22 14:21:44 -07001672
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001673template<typename T>
1674bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1675{
1676 bool dirty = false;
1677 int copyWidth = std::min(targetHeight, srcWidth);
1678 int copyHeight = std::min(targetWidth, srcHeight);
1679
1680 for (int x = 0; x < copyWidth; x++)
1681 {
1682 for (int y = 0; y < copyHeight; y++)
1683 {
1684 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
1685 }
1686 }
1687 // clear unfilled right side
1688 for (int y = 0; y < copyWidth; y++)
1689 {
1690 for (int x = copyHeight; x < targetWidth; x++)
1691 {
1692 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1693 }
1694 }
1695 // clear unfilled bottom.
1696 for (int y = copyWidth; y < targetHeight; y++)
1697 {
1698 for (int x = 0; x < targetWidth; x++)
1699 {
1700 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1701 }
1702 }
1703
1704 return dirty;
1705}
1706
1707template<typename T>
1708bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
1709{
1710 bool dirty = false;
1711 int copyWidth = std::min(targetWidth, srcWidth);
1712 int copyHeight = std::min(targetHeight, srcHeight);
1713
1714 for (int y = 0; y < copyHeight; y++)
1715 {
1716 for (int x = 0; x < copyWidth; x++)
1717 {
1718 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
1719 }
1720 }
1721 // clear unfilled right side
1722 for (int y = 0; y < copyHeight; y++)
1723 {
1724 for (int x = copyWidth; x < targetWidth; x++)
1725 {
1726 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1727 }
1728 }
1729 // clear unfilled bottom.
1730 for (int y = copyHeight; y < targetHeight; y++)
1731 {
1732 for (int x = 0; x < targetWidth; x++)
1733 {
1734 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
1735 }
1736 }
1737
1738 return dirty;
1739}
1740
1741template <int cols, int rows>
1742void ProgramD3D::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
1743{
1744 gl::LinkedUniform *targetUniform = getUniformByLocation(location);
1745
1746 int elementCount = targetUniform->elementCount();
1747
1748 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
1749 const unsigned int targetMatrixStride = (4 * rows);
1750 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
1751
1752 for (int i = 0; i < count; i++)
1753 {
1754 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1755 if (transpose == GL_FALSE)
1756 {
1757 targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
1758 }
1759 else
1760 {
1761 targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
1762 }
1763 target += targetMatrixStride;
1764 value += cols * rows;
1765 }
1766}
1767
1768template <typename T>
1769void ProgramD3D::getUniformv(GLint location, T *params, GLenum uniformType)
1770{
1771 gl::LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
1772
1773 if (gl::IsMatrixType(targetUniform->type))
1774 {
1775 const int rows = gl::VariableRowCount(targetUniform->type);
1776 const int cols = gl::VariableColumnCount(targetUniform->type);
1777 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
1778 }
1779 else if (uniformType == gl::VariableComponentType(targetUniform->type))
1780 {
1781 unsigned int size = gl::VariableComponentCount(targetUniform->type);
1782 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
1783 size * sizeof(T));
1784 }
1785 else
1786 {
1787 unsigned int size = gl::VariableComponentCount(targetUniform->type);
1788 switch (gl::VariableComponentType(targetUniform->type))
1789 {
1790 case GL_BOOL:
1791 {
1792 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
1793
1794 for (unsigned int i = 0; i < size; i++)
1795 {
1796 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
1797 }
1798 }
1799 break;
1800
1801 case GL_FLOAT:
1802 {
1803 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
1804
1805 for (unsigned int i = 0; i < size; i++)
1806 {
1807 params[i] = static_cast<T>(floatParams[i]);
1808 }
1809 }
1810 break;
1811
1812 case GL_INT:
1813 {
1814 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
1815
1816 for (unsigned int i = 0; i < size; i++)
1817 {
1818 params[i] = static_cast<T>(intParams[i]);
1819 }
1820 }
1821 break;
1822
1823 case GL_UNSIGNED_INT:
1824 {
1825 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
1826
1827 for (unsigned int i = 0; i < size; i++)
1828 {
1829 params[i] = static_cast<T>(uintParams[i]);
1830 }
1831 }
1832 break;
1833
1834 default: UNREACHABLE();
1835 }
1836 }
1837}
1838
1839template <typename VarT>
1840void ProgramD3D::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
1841 sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
1842 bool inRowMajorLayout)
1843{
1844 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
1845 {
1846 const VarT &field = fields[uniformIndex];
1847 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
1848
1849 if (field.isStruct())
1850 {
1851 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
1852
1853 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
1854 {
1855 encoder->enterAggregateType();
1856
1857 const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
1858 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
1859
1860 encoder->exitAggregateType();
1861 }
1862 }
1863 else
1864 {
1865 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
1866
1867 sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
1868
1869 gl::LinkedUniform *newUniform = new gl::LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
1870 blockIndex, memberInfo);
1871
1872 // add to uniform list, but not index, since uniform block uniforms have no location
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001873 blockUniformIndexes->push_back(static_cast<GLenum>(mUniforms.size()));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874 mUniforms.push_back(newUniform);
1875 }
1876 }
1877}
1878
Jamie Madille473dee2015-08-18 14:49:01 -04001879void ProgramD3D::defineUniformBlock(const gl::Shader &shader,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001880 const sh::InterfaceBlock &interfaceBlock,
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881 const gl::Caps &caps)
1882{
Jamie Madillf4bf3812015-04-01 16:15:32 -04001883 const ShaderD3D* shaderD3D = GetImplAs<ShaderD3D>(&shader);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884
1885 // create uniform block entries if they do not exist
1886 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
1887 {
1888 std::vector<unsigned int> blockUniformIndexes;
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001889 const unsigned int blockIndex = static_cast<unsigned int>(mUniformBlocks.size());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001890
1891 // define member uniforms
1892 sh::BlockLayoutEncoder *encoder = NULL;
1893
1894 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
1895 {
1896 encoder = new sh::Std140BlockEncoder;
1897 }
1898 else
1899 {
1900 encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1901 }
1902 ASSERT(encoder);
1903
1904 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
1905
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001906 unsigned int dataSize = static_cast<unsigned int>(encoder->getBlockSize());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907
1908 // create all the uniform blocks
1909 if (interfaceBlock.arraySize > 0)
1910 {
1911 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
1912 {
1913 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
1914 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1915 mUniformBlocks.push_back(newUniformBlock);
1916 }
1917 }
1918 else
1919 {
1920 gl::UniformBlock *newUniformBlock = new gl::UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
1921 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
1922 mUniformBlocks.push_back(newUniformBlock);
1923 }
1924 }
1925
1926 if (interfaceBlock.staticUse)
1927 {
1928 // Assign registers to the uniform blocks
1929 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
1930 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
1931 ASSERT(blockIndex != GL_INVALID_INDEX);
1932 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
1933
1934 unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
1935
1936 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
1937 {
1938 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
1939 ASSERT(uniformBlock->name == interfaceBlock.name);
1940
Jamie Madille473dee2015-08-18 14:49:01 -04001941 assignUniformBlockRegister(uniformBlock, shader.getType(),
1942 interfaceBlockRegister + uniformBlockElement, caps);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943 }
1944 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945}
1946
1947bool ProgramD3D::assignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001948 GLenum samplerType,
1949 unsigned int samplerCount,
1950 std::vector<Sampler> &outSamplers,
1951 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001952{
1953 unsigned int samplerIndex = startSamplerIndex;
1954
1955 do
1956 {
1957 if (samplerIndex < outSamplers.size())
1958 {
1959 Sampler& sampler = outSamplers[samplerIndex];
1960 sampler.active = true;
1961 sampler.textureType = GetTextureType(samplerType);
1962 sampler.logicalTextureUnit = 0;
1963 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
1964 }
1965 else
1966 {
1967 return false;
1968 }
1969
1970 samplerIndex++;
1971 } while (samplerIndex < startSamplerIndex + samplerCount);
1972
1973 return true;
1974}
1975
1976bool ProgramD3D::indexSamplerUniform(const gl::LinkedUniform &uniform, gl::InfoLog &infoLog, const gl::Caps &caps)
1977{
Geoff Lang2ec386b2014-12-03 14:44:38 -05001978 ASSERT(gl::IsSamplerType(uniform.type));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001979 ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
1980
1981 if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
1982 {
1983 if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
1984 &mUsedVertexSamplerRange))
1985 {
Jamie Madillf6113162015-05-07 11:49:21 -04001986 infoLog << "Vertex shader sampler count exceeds the maximum vertex texture units ("
1987 << mSamplersVS.size() << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988 return false;
1989 }
1990
1991 unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
1992 if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
1993 {
Jamie Madillf6113162015-05-07 11:49:21 -04001994 infoLog << "Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS ("
1995 << caps.maxVertexUniformVectors << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001996 return false;
1997 }
1998 }
1999
2000 if (uniform.psRegisterIndex != GL_INVALID_INDEX)
2001 {
2002 if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
2003 &mUsedPixelSamplerRange))
2004 {
Jamie Madillf6113162015-05-07 11:49:21 -04002005 infoLog << "Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
2006 << mSamplersPS.size() << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007 return false;
2008 }
2009
2010 unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
2011 if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
2012 {
Jamie Madillf6113162015-05-07 11:49:21 -04002013 infoLog << "Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS ("
2014 << caps.maxFragmentUniformVectors << ").";
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002015 return false;
2016 }
2017 }
2018
2019 return true;
2020}
2021
2022bool ProgramD3D::indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
2023{
2024 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
2025 {
2026 const gl::LinkedUniform &uniform = *mUniforms[uniformIndex];
2027
Geoff Lang2ec386b2014-12-03 14:44:38 -05002028 if (gl::IsSamplerType(uniform.type))
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002029 {
2030 if (!indexSamplerUniform(uniform, infoLog, caps))
2031 {
2032 return false;
2033 }
2034 }
2035
Jamie Madill55def582015-05-04 11:24:57 -04002036 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002037 {
Jamie Madill55def582015-05-04 11:24:57 -04002038 if (!uniform.isBuiltIn())
2039 {
Geoff Lang95137842015-06-02 15:38:43 -04002040 // Assign in-order uniform locations
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002041 mUniformIndex[static_cast<GLuint>(mUniformIndex.size())] = gl::VariableLocation(
2042 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex));
Jamie Madill55def582015-05-04 11:24:57 -04002043 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002044 }
2045 }
2046
2047 return true;
Brandon Jones18bd4102014-09-22 14:21:44 -07002048}
2049
Brandon Jonesc9610c52014-08-25 17:02:59 -07002050void ProgramD3D::reset()
2051{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002052 ProgramImpl::reset();
2053
Brandon Joneseb994362014-09-24 10:27:28 -07002054 SafeDeleteContainer(mVertexExecutables);
2055 SafeDeleteContainer(mPixelExecutables);
2056 SafeDelete(mGeometryExecutable);
2057
Brandon Jones22502d52014-08-29 16:58:36 -07002058 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002059 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones44151a92014-09-10 11:32:25 -07002060 mShaderVersion = 100;
Brandon Jones22502d52014-08-29 16:58:36 -07002061
2062 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04002063 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07002064 mUsesFragDepth = false;
2065 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002066 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002067
Brandon Jonesc9610c52014-08-25 17:02:59 -07002068 SafeDelete(mVertexUniformStorage);
2069 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002070
2071 mSamplersPS.clear();
2072 mSamplersVS.clear();
2073
2074 mUsedVertexSamplerRange = 0;
2075 mUsedPixelSamplerRange = 0;
2076 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002077
Jamie Madill63805b42015-08-25 13:17:39 -04002078 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05002079 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002080
2081 mTransformFeedbackLinkedVaryings.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002082}
2083
Geoff Lang7dd2e102014-11-10 15:19:26 -05002084unsigned int ProgramD3D::getSerial() const
2085{
2086 return mSerial;
2087}
2088
2089unsigned int ProgramD3D::issueSerial()
2090{
2091 return mCurrentSerial++;
2092}
2093
Jamie Madill63805b42015-08-25 13:17:39 -04002094void ProgramD3D::initSemanticIndex()
2095{
2096 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2097 ASSERT(vertexShader != nullptr);
2098
2099 // Init semantic index
2100 for (const sh::Attribute &attribute : mData.getAttributes())
2101 {
2102 int attributeIndex = attribute.location;
2103 int index = vertexShader->getSemanticIndex(attribute.name);
2104 int regs = gl::VariableRegisterCount(attribute.type);
2105
2106 for (int reg = 0; reg < regs; ++reg)
2107 {
2108 mSemanticIndexes[attributeIndex + reg] = index + reg;
2109 }
2110 }
2111
2112 initAttributesByLayout();
2113}
2114
Jamie Madill437d2662014-12-05 14:23:35 -05002115void ProgramD3D::initAttributesByLayout()
2116{
2117 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2118 {
2119 mAttributesByLayout[i] = i;
2120 }
2121
Jamie Madill63805b42015-08-25 13:17:39 -04002122 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
2123 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05002124}
2125
Jamie Madill476682e2015-06-30 10:04:29 -04002126void ProgramD3D::sortAttributesByLayout(const std::vector<TranslatedAttribute> &unsortedAttributes,
Jamie Madillf9327d32015-06-22 13:57:16 -04002127 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2128 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002129{
Jamie Madill476682e2015-06-30 10:04:29 -04002130 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002131 {
Jamie Madill476682e2015-06-30 10:04:29 -04002132 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04002133 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill476682e2015-06-30 10:04:29 -04002134 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002135 }
2136}
2137
Jamie Madill63805b42015-08-25 13:17:39 -04002138void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002139{
Jamie Madillbd136f92015-08-10 14:51:37 -04002140 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002141 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002142
Jamie Madilld3dfda22015-07-06 08:28:49 -04002143 for (unsigned int attributeIndex = 0; attributeIndex < vertexAttributes.size(); attributeIndex++)
2144 {
Jamie Madill63805b42015-08-25 13:17:39 -04002145 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002146
2147 if (semanticIndex != -1)
2148 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002149 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2150 {
2151 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2152 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002153 mCachedInputLayout[semanticIndex] =
2154 GetVertexFormatType(vertexAttributes[attributeIndex],
2155 state.getVertexAttribCurrentValue(attributeIndex).Type);
2156 }
2157 }
2158}
2159
Jamie Madillccdf74b2015-08-18 10:46:12 -04002160void ProgramD3D::gatherTransformFeedbackVaryings(
2161 const std::vector<gl::LinkedVarying> &linkedVaryings)
2162{
2163 // Gather the linked varyings that are used for transform feedback, they should all exist.
2164 mTransformFeedbackLinkedVaryings.clear();
2165 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
2166 {
2167 for (const gl::LinkedVarying &linkedVarying : linkedVaryings)
2168 {
2169 if (tfVaryingName == linkedVarying.name)
2170 {
2171 mTransformFeedbackLinkedVaryings.push_back(linkedVarying);
2172 break;
2173 }
2174 }
2175 }
2176}
Brandon Jonesc9610c52014-08-25 17:02:59 -07002177}