blob: 91b3f5e4a41b51f459a69c40942a120f744fa29e [file] [log] [blame]
Geoff Langf9a6f082015-01-22 13:32:49 -05001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// TextureGL.cpp: Implements the class methods for TextureGL.
8
9#include "libANGLE/renderer/gl/TextureGL.h"
10
11#include "common/debug.h"
Geoff Langc05f7062015-03-10 09:50:57 -070012#include "common/utilities.h"
Jamie Madill67102f02015-03-16 10:41:42 -040013#include "libANGLE/State.h"
Geoff Langc05f7062015-03-10 09:50:57 -070014#include "libANGLE/angletypes.h"
15#include "libANGLE/formatutils.h"
16#include "libANGLE/renderer/gl/BufferGL.h"
Geoff Langfbfa47c2015-03-31 11:26:00 -040017#include "libANGLE/renderer/gl/FramebufferGL.h"
Geoff Langc05f7062015-03-10 09:50:57 -070018#include "libANGLE/renderer/gl/FunctionsGL.h"
19#include "libANGLE/renderer/gl/StateManagerGL.h"
Geoff Langf9a6f082015-01-22 13:32:49 -050020
21namespace rx
22{
23
Geoff Langc05f7062015-03-10 09:50:57 -070024static void SetUnpackStateForTexImage(StateManagerGL *stateManager, const gl::PixelUnpackState &unpack)
25{
26 const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
27 if (unpackBuffer != nullptr)
28 {
29 UNIMPLEMENTED();
30 }
31 if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
32 {
33 UNIMPLEMENTED();
34 }
35 stateManager->setPixelUnpackState(unpack.alignment, unpack.rowLength);
36}
37
38static bool UseTexImage2D(GLenum textureType)
39{
40 return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
41}
42
43static bool UseTexImage3D(GLenum textureType)
44{
45 return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
46}
47
Geoff Lang968992e2015-03-17 18:01:49 -040048static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget)
Geoff Langc05f7062015-03-10 09:50:57 -070049{
50 if (textureType != GL_TEXTURE_CUBE_MAP)
51 {
52 return textureType == textureTarget;
53 }
54 else
55 {
Geoff Langfb2a5592015-03-20 11:25:37 -040056 return gl::IsCubeMapTextureTarget(textureTarget);
Geoff Langc05f7062015-03-10 09:50:57 -070057 }
58}
59
60TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
61 : TextureImpl(),
62 mTextureType(type),
63 mFunctions(functions),
64 mStateManager(stateManager),
65 mAppliedSamplerState(),
66 mTextureID(0)
67{
68 ASSERT(mFunctions);
69 ASSERT(mStateManager);
70
71 mFunctions->genTextures(1, &mTextureID);
Geoff Lang90d98af2015-05-26 16:41:38 -040072 mStateManager->bindTexture(mTextureType, mTextureID);
Geoff Langc05f7062015-03-10 09:50:57 -070073}
Geoff Langf9a6f082015-01-22 13:32:49 -050074
75TextureGL::~TextureGL()
Geoff Langc05f7062015-03-10 09:50:57 -070076{
Geoff Lang1eb708e2015-05-04 14:58:23 -040077 mStateManager->deleteTexture(mTextureID);
78 mTextureID = 0;
Geoff Langc05f7062015-03-10 09:50:57 -070079}
Geoff Langf9a6f082015-01-22 13:32:49 -050080
81void TextureGL::setUsage(GLenum usage)
82{
Geoff Langc05f7062015-03-10 09:50:57 -070083 // GL_ANGLE_texture_usage not implemented for desktop GL
84 UNREACHABLE();
Geoff Langf9a6f082015-01-22 13:32:49 -050085}
86
87gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
88 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
89{
Geoff Langfb2a5592015-03-20 11:25:37 -040090 UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings.
Geoff Lang968992e2015-03-17 18:01:49 -040091 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -070092
93 SetUnpackStateForTexImage(mStateManager, unpack);
94
95 mStateManager->bindTexture(mTextureType, mTextureID);
96 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -040097 {
Geoff Langc05f7062015-03-10 09:50:57 -070098 ASSERT(size.depth == 1);
99 mFunctions->texImage2D(target, level, internalFormat, size.width, size.height, 0, format, type, pixels);
100 }
101 else if (UseTexImage3D(mTextureType))
102 {
103 mFunctions->texImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0, format, type, pixels);
104 }
105 else
106 {
107 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400108 }
109
Geoff Langc05f7062015-03-10 09:50:57 -0700110 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500111}
112
113gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
114 const gl::PixelUnpackState &unpack, const uint8_t *pixels)
115{
Geoff Lang968992e2015-03-17 18:01:49 -0400116 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700117
118 SetUnpackStateForTexImage(mStateManager, unpack);
119
120 mStateManager->bindTexture(mTextureType, mTextureID);
121 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400122 {
Geoff Langc05f7062015-03-10 09:50:57 -0700123 ASSERT(area.z == 0 && area.depth == 1);
124 mFunctions->texSubImage2D(target, level, area.x, area.y, area.width, area.height, format, type, pixels);
125 }
126 else if (UseTexImage3D(mTextureType))
127 {
128 mFunctions->texSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
129 format, type, pixels);
130 }
131 else
132 {
133 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400134 }
135
Geoff Langc05f7062015-03-10 09:50:57 -0700136 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500137}
138
139gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
Geoff Lang8509d862015-05-20 14:06:13 -0400140 const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
Geoff Langf9a6f082015-01-22 13:32:49 -0500141{
Geoff Lang968992e2015-03-17 18:01:49 -0400142 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700143
144 SetUnpackStateForTexImage(mStateManager, unpack);
145
Geoff Langc05f7062015-03-10 09:50:57 -0700146 mStateManager->bindTexture(mTextureType, mTextureID);
147 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400148 {
Geoff Langc05f7062015-03-10 09:50:57 -0700149 ASSERT(size.depth == 1);
Geoff Lang8509d862015-05-20 14:06:13 -0400150 mFunctions->compressedTexImage2D(target, level, internalFormat, size.width, size.height, 0, imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700151 }
152 else if (UseTexImage3D(mTextureType))
153 {
154 mFunctions->compressedTexImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0,
Geoff Lang8509d862015-05-20 14:06:13 -0400155 imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700156 }
157 else
158 {
159 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400160 }
161
Geoff Langc05f7062015-03-10 09:50:57 -0700162 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500163}
164
165gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
Geoff Lang8509d862015-05-20 14:06:13 -0400166 const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
Geoff Langf9a6f082015-01-22 13:32:49 -0500167{
Geoff Lang968992e2015-03-17 18:01:49 -0400168 ASSERT(CompatibleTextureTarget(mTextureType, target));
Geoff Langc05f7062015-03-10 09:50:57 -0700169
170 SetUnpackStateForTexImage(mStateManager, unpack);
171
Geoff Langc05f7062015-03-10 09:50:57 -0700172 mStateManager->bindTexture(mTextureType, mTextureID);
173 if (UseTexImage2D(mTextureType))
Jamie Madill67102f02015-03-16 10:41:42 -0400174 {
Geoff Langc05f7062015-03-10 09:50:57 -0700175 ASSERT(area.z == 0 && area.depth == 1);
Geoff Lang8509d862015-05-20 14:06:13 -0400176 mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, format, imageSize,
Geoff Langc05f7062015-03-10 09:50:57 -0700177 pixels);
178 }
179 else if (UseTexImage3D(mTextureType))
180 {
181 mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
Geoff Lang8509d862015-05-20 14:06:13 -0400182 format, imageSize, pixels);
Geoff Langc05f7062015-03-10 09:50:57 -0700183 }
184 else
185 {
186 UNREACHABLE();
Jamie Madill67102f02015-03-16 10:41:42 -0400187 }
188
Geoff Langc05f7062015-03-10 09:50:57 -0700189 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500190}
191
192gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
193 const gl::Framebuffer *source)
194{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400195 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
196
197 mStateManager->bindTexture(mTextureType, mTextureID);
198 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
199
200 if (UseTexImage2D(mTextureType))
201 {
202 mFunctions->copyTexImage2D(target, level, internalFormat, sourceArea.x, sourceArea.y,
203 sourceArea.width, sourceArea.height, 0);
204 }
205 else
206 {
207 UNREACHABLE();
208 }
209
210 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500211}
212
213gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
214 const gl::Framebuffer *source)
215{
Geoff Langfbfa47c2015-03-31 11:26:00 -0400216 const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
217
218 mStateManager->bindTexture(mTextureType, mTextureID);
219 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
220
221 if (UseTexImage2D(mTextureType))
222 {
223 ASSERT(destOffset.z == 0);
224 mFunctions->copyTexSubImage2D(target, level, destOffset.x, destOffset.y,
225 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
226 }
227 else if (UseTexImage3D(mTextureType))
228 {
229 mFunctions->copyTexSubImage3D(target, level, destOffset.x, destOffset.y, destOffset.z,
230 sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height);
231 }
232 else
233 {
234 UNREACHABLE();
235 }
236
237 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500238}
239
240gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
241{
Geoff Langc05f7062015-03-10 09:50:57 -0700242 // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
243 // ARB_texture_storage extension is not available.
244
245 mStateManager->bindTexture(mTextureType, mTextureID);
246 if (UseTexImage2D(mTextureType))
247 {
248 ASSERT(size.depth == 1);
Geoff Lang1c0ad622015-03-24 10:27:45 -0400249 if (mFunctions->texStorage2D)
250 {
251 mFunctions->texStorage2D(target, levels, internalFormat, size.width, size.height);
252 }
253 else
254 {
255 // Make sure no pixel unpack buffer is bound
256 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
257
258 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
259
260 // Internal format must be sized
261 ASSERT(internalFormatInfo.pixelBytes != 0);
262
263 for (size_t level = 0; level < levels; level++)
264 {
265 gl::Extents levelSize(std::max(size.width >> level, 1),
266 std::max(size.height >> level, 1),
267 1);
268
269 if (mTextureType == GL_TEXTURE_2D)
270 {
Geoff Lang42c98f62015-05-20 14:09:25 -0400271 if (internalFormatInfo.compressed)
272 {
273 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height);
274 mFunctions->compressedTexImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
275 0, dataSize, nullptr);
276 }
277 else
278 {
279 mFunctions->texImage2D(target, level, internalFormat, levelSize.width, levelSize.height,
280 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
281 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400282 }
283 else if (mTextureType == GL_TEXTURE_CUBE_MAP)
284 {
285 for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
286 {
Geoff Lang42c98f62015-05-20 14:09:25 -0400287 if (internalFormatInfo.compressed)
288 {
289 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height);
290 mFunctions->compressedTexImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
291 0, dataSize, nullptr);
292 }
293 else
294 {
295 mFunctions->texImage2D(face, level, internalFormat, levelSize.width, levelSize.height,
296 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
297 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400298 }
299 }
300 else
301 {
302 UNREACHABLE();
303 }
304 }
305 }
Geoff Langc05f7062015-03-10 09:50:57 -0700306 }
307 else if (UseTexImage3D(mTextureType))
308 {
Geoff Lang1c0ad622015-03-24 10:27:45 -0400309 if (mFunctions->texStorage3D)
310 {
311 mFunctions->texStorage3D(target, levels, internalFormat, size.width, size.height, size.depth);
312 }
313 else
314 {
315 // Make sure no pixel unpack buffer is bound
316 mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
317
318 const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
319
320 // Internal format must be sized
321 ASSERT(internalFormatInfo.pixelBytes != 0);
322
323 for (size_t i = 0; i < levels; i++)
324 {
325 gl::Extents levelSize(std::max(size.width >> i, 1),
326 std::max(size.height >> i, 1),
327 mTextureType == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth);
328
Geoff Lang42c98f62015-05-20 14:09:25 -0400329 if (internalFormatInfo.compressed)
330 {
331 size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, levelSize.width, levelSize.height) * levelSize.depth;
332 mFunctions->compressedTexImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
333 0, dataSize, nullptr);
334 }
335 else
336 {
337 mFunctions->texImage3D(target, i, internalFormat, levelSize.width, levelSize.height, levelSize.depth,
338 0, internalFormatInfo.format, internalFormatInfo.type, nullptr);
339 }
Geoff Lang1c0ad622015-03-24 10:27:45 -0400340 }
341 }
Geoff Langc05f7062015-03-10 09:50:57 -0700342 }
343 else
344 {
345 UNREACHABLE();
346 }
347
348 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500349}
350
Gregoire Payen de La Garanderie752ce192015-04-14 11:11:12 +0100351gl::Error TextureGL::generateMipmaps(const gl::SamplerState &samplerState)
Geoff Langf9a6f082015-01-22 13:32:49 -0500352{
Geoff Langc05f7062015-03-10 09:50:57 -0700353 mStateManager->bindTexture(mTextureType, mTextureID);
354 mFunctions->generateMipmap(mTextureType);
355 return gl::Error(GL_NO_ERROR);
Geoff Langf9a6f082015-01-22 13:32:49 -0500356}
357
358void TextureGL::bindTexImage(egl::Surface *surface)
359{
Geoff Lang03053202015-04-09 11:21:13 -0400360 ASSERT(mTextureType == GL_TEXTURE_2D);
361
362 // Make sure this texture is bound
363 mStateManager->bindTexture(mTextureType, mTextureID);
Geoff Langf9a6f082015-01-22 13:32:49 -0500364}
365
366void TextureGL::releaseTexImage()
367{
Geoff Lang03053202015-04-09 11:21:13 -0400368 // Not all Surface implementations reset the size of mip 0 when releasing, do it manually
369 ASSERT(mTextureType == GL_TEXTURE_2D);
370
371 mStateManager->bindTexture(mTextureType, mTextureID);
372 if (UseTexImage2D(mTextureType))
373 {
374 mFunctions->texImage2D(mTextureType, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
375 }
376 else
377 {
378 UNREACHABLE();
379 }
Geoff Langf9a6f082015-01-22 13:32:49 -0500380}
381
Geoff Langc05f7062015-03-10 09:50:57 -0700382template <typename T>
383static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState,
384 gl::SamplerState &curState, GLenum textureType, GLenum name,
385 T(gl::SamplerState::*samplerMember))
386{
387 if (curState.*samplerMember != newState.*samplerMember)
388 {
389 curState.*samplerMember = newState.*samplerMember;
Minmin Gong794e0002015-04-07 18:31:54 -0700390 functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember));
Geoff Langc05f7062015-03-10 09:50:57 -0700391 }
392}
393
394void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const
395{
396 if (mAppliedSamplerState != samplerState)
397 {
398 mStateManager->bindTexture(mTextureType, mTextureID);
399 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
400 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
401 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
402 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
403 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
404 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
405 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel);
406 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel);
407 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
408 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
409 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
410 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
411 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed);
412 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen);
413 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue);
414 SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha);
415 }
416}
417
418GLuint TextureGL::getTextureID() const
419{
420 return mTextureID;
421}
422
Geoff Langf9a6f082015-01-22 13:32:49 -0500423}